(Little) Things that annoy you in Pokémon

Feels like the easiest solution, especially if we're going to keep having this 3 Dex split, would just be stacking the numbers and append a letter (or mark) in front of it

So if this was implemented in SV Pikachu would stack as P-074 and K-021 but someone like Spinarak is just K-001 and of course the fully "foreign" Pokemon remain numberless.
 
I'm not hearing it. If Dr. Light and Dr. Wily can use one contiguous and shared numbering system for all of their robots despite being mortal enemies, then the Pokemon Professors can get their act together.
Well except when they use the separate numbering system between Light's robots (1, 9) and Wily's (everything else he touches, which sometimes includes Light's robots and Cossak's robots and also robots randos off screen made) and also King's Robots (which Wily made anyway...?) and checking the wiki I guess the Mega Man Killers (ALSO made by Wily....) and the Stardroids got their own numbers too.
 
Well except when they use the separate numbering system between Light's robots (1, 9) and Wily's (everything else he touches, which sometimes includes Light's robots and Cossak's robots and also robots randos off screen made) and also King's Robots (which Wily made anyway...?) and checking the wiki I guess the Mega Man Killers (ALSO made by Wily....) and the Stardroids got their own numbers too.
I'd say the most egregious have to be Time Man and Oil Man, which, as a result of being introduced in a remake, end up with 00A and 00B inserted between 008 and 009.

Imagine if cross-gen evolutions did this.
 
I'd say the most egregious have to be Time Man and Oil Man, which, as a result of being introduced in a remake, end up with 00A and 00B inserted between 008 and 009.

Imagine if cross-gen evolutions did this.
I actually like the current setup. You have the NatDex order, AKA order these mons were introduced IRL, AKA the number used to refer to the mons. And then each region has it's own dex, where cross-gen evos are next to each other and mons are numbered(theoretically) by how far into the game you'll encounter them. It's not a perfect system, but I think it's the best that can be done. The other options are renumbering every single mon whenever a new game comes out, or just ad-hocing it, and I think both of those are bad ideas.
 
I actually like the current setup. You have the NatDex order, AKA order these mons were introduced IRL, AKA the number used to refer to the mons. And then each region has it's own dex, where cross-gen evos are next to each other and mons are numbered(theoretically) by how far into the game you'll encounter them. It's not a perfect system, but I think it's the best that can be done. The other options are renumbering every single mon whenever a new game comes out, or just ad-hocing it, and I think both of those are bad ideas.
I read Ironmage's comment as

"Imagine how ridiculous it would be if instead of making Crobat #169 they made it #042A and placed it between Golbat & Oddish"
 
Despite the games having outfit customization since the start of Generation 6, X/Y is the only entries where you can register outfits as a preset loadout while future entries with far more outfit options down the line don't. I'm not sure if this is because they forgot about it or there was issues getting it to work for whatever reason but being reminded the Kalos games are the only mainline entry games I know of with a loadout feature is slowly feeling like a figurative pebble in my shoe.
 

Karxrida

Eventide (art by @kzhjp)
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I try not to rag on Serebii too much, because I find more often than not their site is still very useful for information but the way he decided to handle TMs in SV is mind numbingly worthless


It's always worth ragging on Serebii tbh. It's probably the most worthless of the Pokémon wikis because the layout is supreme garbage (text for ants sidebar!), it's actually really hard to find what you want, and it barely has any info anyway.

Like Bulbapedia has dumb shit about it, but if I want to learn something I'll actually be able to relatively easily. And once I found out about PokemonDB, the only good use of Serebii as a wiki (looking up stats/movesets much faster than on Bulbapedia) was completely made obsolete.
 
It's always worth ragging on Serebii tbh. It's probably the most worthless of the Pokémon wikis because the layout is supreme garbage (text for ants sidebar!), it's actually really hard to find what you want, and it barely has any info anyway.

Like Bulbapedia has dumb shit about it, but if I want to learn something I'll actually be able to relatively easily. And once I found out about PokemonDB, the only good use of Serebii as a wiki (looking up stats/movesets much faster than on Bulbapedia) was completely made obsolete.
Serebii is not a wiki. A wiki is publicly editable by anyone, like Wikipedia, which is the reason sites like Bulbapedia came to be called wikis.

As a result, info on a site like Bulbapedia often comes from somebody copying info from a site like Serebii, as usually evidenced by SerebiiJoe making a typo on something that gets copied over before being corrected.

As an aside, one of the things that utterly baffles me is when people ask Joe if he will ever make an app (and the answer is always no because that he'd been advised it would be legally dicey), and I can only imagine people ask him that because they hope it will fix all the issues they have with the layout. Otherwise I just do not understand why people want individual apps for every website they visit when they have a single app that already lets them visit every website: the web browser.

Old_Man_Yells_at_cloud_cover.jpg
 
The fact none of the Gen 9 forms except Pooper and the Tauroses have official art.
A lot of them do, though?
-Male & Female Oinkologne
-Zero & Hero Palafin
-All 3 Tatsugiri
-Roaming Gimmighoul
-All 4 masks of Ogerpon
-Normal & Terastal Terapagos

Bloodmoon Ursaluna also got its own artwork, of course.

The only ones that don't seem to be....
-The different colors of Squawkabilly
-Family of 3 Maushold
-3-segment Dudunsparce. Granted that one doesn't even have a unique box sprite...
-Masterpiece Poltchageist/Sinistcha. But Sinistea/Polteageist also don't have that so that's consistent.
-The terastalized Ogerpons but they also don't even get to be in the Pokedex
-Stellar Terapagos (which I guess goes with not having the Terastalized Ogerpons even if it has a dex entry).

And the Starmobiles I guess? But those are pretty different
 
I'd say the most egregious have to be Time Man and Oil Man, which, as a result of being introduced in a remake, end up with 00A and 00B inserted between 008 and 009.

Imagine if cross-gen evolutions did this.
It was the best way. did you want the natdex shifted by two because of meltan and melmetal? I didn’t think so
 
Meltan and Melmetal don't really have anything to do with this...
I think the idea was that they're the closest to being remake-inserted (and thus most comparable to Time Man and Oil Man when comparing pokedex and robot master numbers). That said, as Meltan is a GO original and the line gets awkward when grouping by region (which I understand to be how GF prefers to present it), I'd personally put them closer to all the number sets for MM side games that never get mentioned again.
 
Honestly not even sure I'd say this is an actual annoyance, but "Funny thing that annoys me" has a better rhythm to it so...

Did You Know? If you don't start the Peony questline properly -that is, going through the first Dynamax Adventure and getting the whole thrust of the legend plot going- there is one fly point available to you? The station and only the station.

The Regi temples? Nothing, even if you inspect their doors. They don't even get marked on your map
The town? Even if you go into the Inn and rest up, it won't be marked as flyable.
The Watt Trader? He isn't there!
Did you treck all the way up to the Crown Shrine? Even get the cutscene with the horse watching you? Go into the Shrine proper? Still does not count.

The only major fly point I didn't go to was the Dynatree and that's mostly because I don't think you can get there without the water bike. But considering nothing else activates I doubt it.


It's really interesting that they even let you explore like that but dont enable anything. I can understand, to an extent, anything related to the legendary Pokemon. Perhaps they want to make sure the intro cutscenes play properly? But there's really no reason to not let you fly to town or to not spawn the watt trader, personally.


--
But related to the Tundra. So it's clearly intended as a mix of late-game to post-game content. Peony's level 70, all the Legendary Pokemon are level 70, all the wild Pokemon are locked to 60s, the Pokemon you get out of the Adventures are all about the same level, capturing Calyrex requires beating Leon.
But they still let you go there anyway, which is fine. They opted for the "you paid for this, so you should be able to access it without waiting too long" side of DLC rather than "you must complete the game first" for it that some games do. So you can lose to Peony and still start the various quest lines and even do Adventures (and they get to obey you too since they circumvent the capture penalty) if you really want to power game, etc.


But like....di you know that the raids still scale to your progress? So if you do it at the start of the game, all the raid dens will have 1 star Pokemon at level 15? At that point why NOT have the wild encounters scale to your progress in the same way the Wild Area and Isle of Armor do? The legends can still keep their high levels, that's fine, but...weird right?
 

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