S:

A+:








A:









A-:








B+:









B:









B-:












C+:








C:










C-:










UR:



Recently Changed:


Rises:

A+ to S: This mon centralizes the meta so much, it's insane. Defensive counterplay for Woger is extremely limited, so you can run it on pretty much any team and always make progress. Not to mention, it's also by far the best Wash Away absorber around, making it near mandatory for hazardstack teams. These are all tired points though - I think anyone who's played the meta knows how dangerous Woger is, and an S placement reflects that better than anything else.

A to A+: Very good offensive and defensive mon. Performs extremely well in anti-offense roles and is a great wincon in lategame scenarios.

A to A+: Pretty sure every tour player will agree with this one. Even after the nerf, Jolteon is an extremely strong offensive pivot, with Round making pivoting around Grounds so easy and drawbackless, and Signal Beam to completely screw over counterplay like Glowking, Gliscor, and Ting-Lu.

A to A+: Insanely strong hazard setter. You can run it as a lead, you can run it in midgame, you can run it in lategame as a cleaner. This mon provides utility and offensive pressure at all stages of a battle, making it exceptional at its role and deserving of A+ at least.

A- to A: The best Wash Away user. The only reason it's not A+ is that it hard loses to Woger, but other than that mon there is essentially no drawback to running Mola as your removal.

A- to A: This might be more of an on-paper thing, but Darkrai is so insanely scary in the builder. If you're not running Magearna, you will always be weak to NP sets, and if you load into a set with the right coverage, it's so easy to just lose on preview.

A- to A: GTerrain is meta, Shaymin is the best GTerrain setter.

B+ to A: Easily the best GTerrain mon in the tier. Pairs extremely well with other abusers like Woger and Iron Hands, and its set variety makes counterplay difficult until you've confirmed its coverage. Meteor Beam sets have also recently seen experimentation, paired with Hippowdon to give it free setup and coverage for Fires.

B+ to A-: Could honestly be A, even. Gouging Fire is an extremely strong offensive and defensive piece, with its setup sets being an extremely strong wincon and a great way of threatening opposing offensive mons thanks to Prehistoric Might. It also preys on the high Milotic usage, as fatter sets can actually set up on Milo and eventually win the 1v1.

B to A-: In a similar boat to Gouging Fire with its offensive prowess and access to Prehistoric Might, but it trades defensive utility and setup for being essentially unwallable even without boosts. TDB sets are extremely strong, with its infinite coverage making it impossible to truly be safe against Gigas, and other sets, while unexplored, also have big potential.

B- to A-: This one is obvious. Fez is the best Hazardous Waste abuser by far, basically requiring a Steel on every team if you don't want to lose to it. Not only that, it's also a very good defensive piece and Healing Stones setter. Fez provides so much utility to its team and it's honestly shocking that it wasn't ranked higher before.

B to B+: Strong defensive piece for balance teams, with Tera Shard sets being versatile and extremely strong in the right matchups.

C+ to B+: Disgusting stallbreaker. Bulkier teams have absolutely nothing for this mon, particularly when it's paired with HStones or Wish support to keep it healthy over time, and I think B+ better reflects its wallbreaking potential.

Recently Changed to B+: Still a strong option for GTerrain teams, but definitely much weaker than it was before. I see a lot of potential in this mon, particularly in fatter Fair Fight sets, which haven't been explored much yet.

B- to B: Seems a cut above the rest of B- based on its recent performance and is generally a solid mon on a lot of teamstyles.

UR to B-: Plenty of tour usage has shown this mon is much better than anything else in UR and has legitimate use cases over other mons like Alomomola and Toxapex. Its set variety is also very high, and I could easily see this mon even higher with more testing.

C- to C: I might be crazy, but I do legitimately see potential in this mon. It really needs more testing before I can be confident in this placement though.
Drops:

S to A+: Obviously a very good mon, but it's not an S tier. Wash Away provides far too much competition for it to be considered the only good removal option, and a lot of squads can abuse Zone pretty well.

A+ to A: Mon has pretty bad matchups into the top tiers, being the absolute worst Ground into Jolteon and also losing badly to the Ogerpons. It's pretty tough to justify this mon defensively or as removal, but offensive sets have shown a lot of promise, hence why the drop is only a small one.

A+ to A: This mon has a lot of set variety, but honestly a lot of those sets are pretty underwhelming in practice. Glowking, Milotic, and Magearna are ubiquitous, and there isn't a single set that can beat all of them, making Valiant much more of a matchup fish here than it is in OU.

A+ to A-: This has proven to be more of an on-paper threat than anything else, as most teams are able to handle it naturally, and actually finding the chance to set up with it is really difficult. Hoger still destroys fat like nothing else, but the rise of Gouging Fire stall structures has made even that role kind of tenuous.

A to A-: It's pretty hard to make Kingambit work in this meta. There's plenty of viable counterplay, and most weakened teams still have outs into SD sets (assuming you even find the chance to set up in the first place!)

A to A-: Milotic+Magnezone. It's a tough world for all the Kyurem fans out there.

A to A-: This mon works fine as a hazard setter, but as a wall it's kinda lacking, particularly in the Jolteon matchup.

A- to B+: Matchup fish, not worthy of A-.

A- to B: This mon is kinda jobless. Offensively it's super lackluster, as a lead it's outclassed by mons like Weavile, even into other offensive mons it often misses KOs and dies for nothing. I just don't get why you would want to run this mon.

A- to B: Competition with Jolteon is the main thing holding this mon back. While it definitely still has its advantages, such as having access to Knock Off and coverage for Grounds, I don't see Thundurus being meta until Jolteon loses Round.

B+ to B: Competes pretty heavily with Fezandipiti, who is overall better imo. Definitely has potential, and wasn't used at all in PMPL, but idt it's worthy of B+.

B+ to B: Pretty lackluster defensive mon in the current meta. Your only real gameplan with it is to fish for Static paralysis, as otherwise you just lose to every offensive mon. It's also not great offensively, as Jolteon has forced every team into running bulky Electric counterplay like Hoodra and Ting-Lu, which Zapdos absolutely hates.

B to C+: Was hit extremely hard by the Justified/Rekindle nerfs, and just hasn't been the same ever since. Its complete lack of usage in PMPL reflects its viability pretty well imo, as it only fits on certain teambuilds that have to bend over backwards to enable it.

B to C+: This mon just lacks stats in every area. It has plenty of good utility, and the Jolteon matchup is better than most Grounds, but with its mediocre bulk, lacking offensive pressure, and inability to consistently heal off chip, I don't think this mon's current ranking is justifiable.

B to B-: This mon hasn't done anything in the entire year of 2024. Anyone claiming it deserves its ranking is completely capping at this point, especially after the Damp Rock ban.

B to B-: Similar to Iron Treads. This mon just lacks the bulk to function in most roles, particularly into premier offensive mons like Ogerpon-W and Jolteon.

B to B-: This mon definitely has potential, but the current meta is just so hostile to it, with mons like Glowking, Gliscor, Gholdengo, etc. forcing it into hard predictions that are never in the Sneasler user's favor.

B- to C+: This mon is kinda lacking in everything from bulk to offenses to utility, with its only real niche being the fact that it blocks Wash Away.

B- to C: HO piece in a meta where HO sucks (or at least the HO builds Azu fits on). Also another mon screwed over by the prevalence of defensive options like Glowking and in this case Shaymin.

B- to C: Sun sucks, and if you're running Sun idt you'd even run Venusaur in most cases.

C+ to C: Overshadowed by other Fairies, zero tour usage, loses to new meta threats like Fezandipiti and Muk.

C+ to C: Webs are as fishy as ever, particularly in a meta with Wash Away and Magnezone.

C+ to C: This mon singlehandedly carries Trick Room as a playstyle, but I just can't justify it being any higher than C. It's extremely strong when played well, but every good team (stall included) has ways of playing around it, and its lack of longevity can be seriously frustrating.

C+ to C-: Abysmal matchups into Magnezone, Gliscor, Skarmory, and Corviknight make this mon impossible to justify on anything but the most passive of stall teams, and even then it's often overshadowed by other options.

C+ to UR: This mon is so unbelievably ass. It's impossible to set up with, can never beat Milotic, does no damage even at +1 or +2, is easily revenged...it's just horrible in every way, and there is no reason to run it over options like Zamazenta and Gouging Fire.

C to C-: PsyTerrain is super fishy and honestly shouldn't be ranked at all, but I'll leave it in C- due to its lack of testing.

C to C-: This mon just isn't that good and is hard to fit on most teams.

C to UR: If PMPL has shown anything, it's that Shelter is incredibly overrated as a removal option, particularly on more defensive builds. I see absolutely no reason to run Slowbro over better options like Hoodra or Hydrapple, and if that wasn't enough, Shelter's recent downturn in popularity has done nothing but confirm this mon's jobless status.

C- to UR: Why would I ever run this mon?

C- to UR: There's way too much competition among Waters, and the fact that Vap lets in Woger so freely really makes it hard to justify in any circumstance.