I think you more mean that torkoal 'would' have fallen to UU but potato 'potato' (hard to say that phrase on the internet). I do agree with those takes though.![]()
-> B+ : Sun has had a pretty bad showing lately. Torkoal plummeted into UU, and Wake would have just barely made the cutoff for OU at a mere 4.627%, and it’s not hard to see why; sun is on the downturn, on account of how irritating it is when the opponent gets a free 1.3x on their Raging Bolts or Tusk which sucks. But it’s not just sun. Wake feels inconsistent—none of its moves feel particularly easy to click into the myriad of threats in the metagame, such as Waterpon and Primarina, which can threaten to squeeze valuable momentum out of the limited turns sun already has. It still has its perks, but it doesn’t really reflect the A ranks.
-> A-: i already sung this mon’s praises in the discussion thread, but to recap, this pokemon is basically just Glowking with offensive pressure—Kyurem check, Future Sighter, pivot—all of which are really good to keep your foot on the gas while still providing defensive utility. It’s really good on BO teams with Lando-T and friends, so give it a shot.
I have been messing around with some lower tier mons, so I'm going to suggest them rising.

Volcanion is an absolute beast in this meta, but not on the team styles that you would think. Sure, on more bulkier teams it can definetely do well (which I believe it is usually put on, though correct me if I am wrong) , but on faster paced teams it does amazingly. This is simply because with tera ground, it sits on rain and other fast mons forever. Bolt can't do much to it as you will be clicking tera ground and then earth power'ing that bastard into oblivion. On g-terrain teams, it can especially work well since barra is the only thing that can naturally outspeed hawlucha. On faster paced teams, these extremely fast threats are usually their downfall, but volcanion patches those matchups up nicely while not lacking offensively. It also checks a lot of threats while being massively threatening offensively. Only really dragon types like switching in, most of which don't like getting burned. They all can't really do much to volcanion without being predictable, leading to easy switches. On the defensive side, it is a really good check to waterpon, ghold, zamazenta, mola, primarina, weavile and more. It overall has a lot of defensive and offensive utility that people should try out.

Been using sandy shocks as an offensive lead, and it absolutely slaps. With good stab coverage and spikes/stealth rocks (please stop using tera blast ice, sure you snipe a gliscor or two, but its not worth it), it can set momentum of the game really easily while still being offensively threatening. Unlike some other booster energy mons, it also isn't the worst thing in the world if it has to switch out, as a ground typing means that it can switch into raging bolt, a mon which is top tier rn. Earth power easily 2hit kos it while dragon pulse never ohkos. This forces it to tera fairy, but its still taking 80% from the exchange, leaving it to be revenge killed by faster priority. However, if you want to go for a different route, there is the AV set, which is killer. With tera water, sandy shocks can soft check a lot of mons while still being offensively threatening. Rain teams hate this mon, and sun teams don't like a bulky mon which can threaten a lot of the team for big damage. It's basically a stuff you to weather teams. Overall, sandy shocks is a mon that can go in two different directions but can still be a valuable team member.

Yes, corviknight, a lower tier mon.


Skarmory is basically a slightly worse corv, so I think it should always be a tier lower. Of course, skarm does have things it doesn't have that corv does. The three main things it doesn't have is special bulk, u-turn and defog. Now, these are big things it doesn't have, but skarmory does have a few good traits that corv can't replicate. Firstly, and most importantly of all, skarmory has spikes. This may not seem like much since everything and their mother got spikes this gen, but a non-ground type getting spikes is a trait it only really shares with deo-s and glimm in OU (meow and waterpon ain't using spikes). Glimm and Deo-S are dedicated to more offensive teams (though they certaintly can work outside of them) so Skarm mostly has free rain on more bulkier teams. Spikes means that it can almost always make progress against a team even if they stay in. It also has sturdy+higher physical bulk. Sturdy allows skarm to soft check basically everything in the tier as long as rocks are not up while higher physical bulk means not only is body press doing more damage, but it can take on purely physical attackers much better. If you support skarm with a good special wall, like glowking, then it can thrive.