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Big [Multifaction] Radical Mafia: One Piece (Won by Radicals, Zorbees, Gmax, and Mekkah)

Vote Count Day 10

ElectricityCat (2) - Galactikitty, Nightemerald
Galactikitty (5) - M2h, Jalmont, ElectricityCat, ZiloXX, Saberslasher

Didn't vote (1) - UncleSam

Smoker has died.

Dear Galactikitty,

You are Smoker, also known as "White Chase" Smoker, a prominent character in the legendary anime and manga series One Piece. He serves as a formidable Marine officer, initially introduced as a Captain stationed in Loguetown. Known for his relentless pursuit of pirates and strong sense of justice, Smoker wields the powers of the Moku Moku no Mi, a Devil Fruit that allows him to transform into and control smoke, making him a challenging adversary in battle.

Smoker's distinctive appearance includes his trademark cigars, stern demeanor, and a large jitte—a weapon tipped with Seastone, which is particularly effective against Devil Fruit users. His initial encounter with Monkey D. Luffy in Loguetown sets the stage for their ongoing cat-and-mouse dynamic. Despite being a Marine, Smoker often finds himself at odds with the corrupt actions of the World Government and some of his superiors, showcasing his independent moral code.

Throughout the series, Smoker's rank advances, and he is later promoted to Vice Admiral. His partnership with Tashigi, a subordinate officer, highlights his mentor-like role and dedication to nurturing justice within the Marines. Together, they pursue the Straw Hat Pirates and other targets, often blurring the lines between antagonist and anti-hero.

His respect for Luffy, despite their opposing roles, and his continuous struggle against corruption within the Marines, position Smoker as a complex and principled figure in the series.

Passive
The first two times smoker would be affected by an enemy info role, a disruptive role, or a kill, that action fails.

Nightly
You are a full role cop, you can user [INVESTIGATE] on [USER A] to receive a copy of their role PM.

One Shot
You use your smoke to [SUPER STATUS CURE] any status. This action is refunded at the Time Skip.

Time Skip Trigger
Once you successfully cop 5x this counts as a Time Skip Trigger.

You are a CORE member of the World Government, you can win with the World Government or joint win with either the Evil Pirates or the Straw Hats, once the Straw Hat Friends have been eliminated. In order to joint win with the Evil Pirates or the Straw Hats, their radicals must be eliminated.

Next night begins, I'll resolve once all actions have been submitted.
 
Night 10 Results

Donquixote Doflamingo has died.


Dear ElectricityCat,

You are Donquixote Doflamingo. Donquixote Doflamingo, also known as the "Heavenly Demon," is a notable antagonist in the ground-breaking anime and manga series One Piece. He is a former Warlord of the Sea, granted the title for his influence, power, and underworld connections. Doflamingo is the captain of the Donquixote Pirates and the ruler of the autonomous kingdom of Dressrosa.

Doflamingo's character is shrouded in mystery and intrigue. He presents himself as a charismatic and enigmatic figure, capable of manipulating and controlling others through his charisma and devilish charm. Beneath this facade, however, lies a ruthless and sadistic nature, fueled by his traumatic past as a World Noble.

Doflamingo's primary ambition is to attain the power of the ancient weapon known as the "Ope Ope no Mi," which grants its user immense abilities, including the potential for eternal youth. To achieve this goal, Doflamingo orchestrates elaborate schemes and manipulates various factions within the world of One Piece.

Nightly
Using your manipulation tactics, you bribe a cabin boy to follow your target around. You will use [TRACKER on USER A] to learn who they visit.

One Shot
Once per game, you can [Commute]. Commuter is high priority and makes you immune during the night phase. You cannot be targeted by anything or use any actions.

You are a CORE member of the Evil Pirates, you can win with the Evil Pirates or joint win with either the World Government or the Straw Hat Friends, once the Straw Hats have been eliminated. In order to joint win with the World Government or the Straw Hat Friends, their radicals must be eliminated.

Jinbei has died.

Dear Jinbe,

Jinbe, also known as "Knight of the Sea," is a prominent character in the One Piece series by Eiichiro Oda. He is a whale shark fish-man and the helmsman of the Straw Hat Pirates, known for his exceptional skills in Fish-Man Karate and his steadfast sense of honor.

Jinbe's background is deeply rooted in the tumultuous history between humans and fish-men. He was a high-ranking officer of the Sun Pirates, originally formed by Fisher Tiger, who sought freedom and equality for fish-men. After Tiger's death, Jinbe became the captain and later, a Shichibukai (Warlord of the Sea), using his position to protect Fish-Man Island and advocate for better relations between the two races.

However, he relinquished his Warlord title to join Monkey D. Luffy and his crew, fully committing to Luffy's cause and the dream of unity.

Jinbei's joining the Straw Hat Pirates marked a significant turning point for the crew. His vast experience, wisdom, and combat prowess greatly enhance the crew's strength. As a helmsman, his ability to navigate the treacherous waters of the New World is invaluable. Jinbei is also deeply respected for his calm demeanor, loyalty, and strong moral compass.

Nightly: You may [WATCH] a user. You will learn who visited them tonight. You will also learn what their one-shot action is, and if it has been consumed.

One Shot: Pick a player you have watched to use their One Shot, fails if used on a target who has burned their One Shot. Does not steal / consume the stolen player's ability. This resets after time skip, and you must watch a player once more to gain access to their one shot.

After the time skip, you can use [CHECK USER A] at night to determine if they are a radical or not. In addition, you are aware that each faction has a designated radical checker. However, should they die — this ability is not passed on to another radical of their tribe.

You are a RADICAL. This means you can only win with all Radicals or only members of the Strawhat Crew. You will not be able to joint win with Strawhat Friends and Government like the non-radical members of your crew.

Locked votes are in effect meaning hammer is in effect.

Deadline in about 24 hours.
 
NightEmerald has been voted out.

Dear NightEmerald,

You are Hachin, the octopus fish-man pirate. A somewhat bumbling but ultimately competent pirate, you've gone through a number of allegiances throughout your life.

As an octopus, you have eight limbs. As a result, during the night, you may use one of the following eight abilities, and you may use them each once before the Time Skip and once after the Time Skip:

TRACK [target] - you discover who the target targets with their nightly ability, if any.
WATCH [target] - you discover who else targeted your target with nightly abilities.
COP ABILITY [target] - you learn the target's abilities
COP FACTION [target] - you learn the target's faction
SAFEGAURD [target] - you prevent non-killing actions from affecting the target
KILLHOOK [target] - you prevent the target from using kills.
MARTYR [target] - you force the target to use their abilities on you instead of their other target.
VOTE BOOST [target] - your target's vote counts for two additional votes during the next day's lynch. unless another effect is also enhancing their vote, this means it counts for 3 votes.

Additionally, octopuses have three big loving hearts. As a result, if a player belonging to a faction would use a killing action on you, you instead join their faction as a CORE member. Additionally, this means that you cannot carry out a factional kill. This may happen up to twice before a timeskip and up to twice after a timeskip, and you die as normal otherwise. If you would be killed by the lynch or by a player not belonging to a faction, you die as normal. If you would die from a status effect inflicted by a member of a faction, it counts as a factional kill for the purposes of this ability, and the status is removed as part of the resolution of the ability. When a faction recruits you in this way, the person who carried out the kill receives your full role PM automatically.

You are a CORE member of the World Government, you can win with the World Government or joint win with either the Evil Pirates or the Straw Hats, once the Straw Hat Friends have been eliminated. In order to joint win with the Evil Pirates or the Straw Hats, their radicals must be eliminated.

Radicals have achieved Radicaltopia and have won with Zorbees, Gmax, and Mekkah. GGs all and thx for playing! Maybe doing a post-game in 3 weeks after my trip.
 
First, congrats to Laurel on hosting your first (big) game. It's clear you put a lot of effort into the concept and resolving actions every night to ensure you didn't make a mistake. This didn't go as expected and provided you with a lot more excitement than you thought at certain junctures, so it speaks to your format that twists and turns were possible.

I will focus my post on lessons that future big-hosting hopefuls can take from this game, and the prior two bigs. If you are really needing some seasoning for your fries, you can certainly ctrl-f the graveyard channel.

  1. Do not post your sign-ups if you don't have a priority system established. You need to know who wins every possible tiebreaker of a disruptive or kill, and WHY. It's one thing to arbitrarily assign priority to roles, it's another to have spent the time to craft the reasoning behind each priority. If you want to host a game that asks 30+ people to commit hours to playing it, I think you owe it to them to have a functional priority system that is intentionally for a big, high-role game. Especially if you include a lot of disruptives. The more you add, the more likely it is you get caught in a loop where you need someplace to start from. There was a loop in this game, and because all of the roles in it were slotted into the same tier (bad system with so many disruptives), there was no logical place to tiebreak from, except to midgame choose one person to act first. This is avoidable by determining ties pregame to avoid impacting any team's chances during the play.
  2. Do not post your sign-ups if your role PMs look like Mekkah's. Internet, I love your creativity and you are one of the most ingenuous role designers in our community, but that PM was embarrassingly low quality. I don't even think hosts should be using ChatGPT to write role PMs for them. Part of hosting is crafting an elaborate stage for people to play on, which in a big includes hand-crafting the role PMs. Laurel intended for people to be able to catch moles by comparing the wording in their PMs even without copy/paste, but with no sample role PM in the OP, nobody could know this was 'a thing.' The quality in the PMs was dicey and led to confusion between Strawhat Crew and Friends as to who was on which team. I get there was some host intent behind this, but it was bad design imo that allowed DBD to accidentally claim as the wrong team in what might've saved the Friends if they knew he was trying to claim for their team.
  3. If your male ego looks at neutrals in a big and thinks "I can fix them!" STOP. NO. YOU CAN'T. SHE'S GOING TO GET YOU ADDICTED TO METH.
  4. These neutrals in particular, in a multifaction, did not really interact with the teams at all. Nobody had enough of an incentive to kill one of them and hamper themselves by using limited KP against a neutral, so they just sat around using their abilities to help whoever gave them a good enough bj. They seem to have existed solely because the host didn't want to give every team a nightly kill, but needed more KP. zorbees having 4 votes permanently while Mekkah had 1 is a sign this game was rushed to completion and shouldn't have gone live when it did. It gave zorbees far more influence into the vote than his role needed or deserved, while Mekkah, who needed to vote people, had virtually no impact on the one thing he needed to do. Nor did he have anything to offer teams to work with him. Night Emerald's role being able to feed info to Gov under the expectation he would be able to go back to it, while actively being on EP, is one of the most embarrassing designs in my personal opinion and I would have throttled this game back to the drawing board if I was approving it and saw that. Just a terrible neutral imo.
  5. This one is something that has come up in all 3 games as a consistent source of frustration but I don't think people have really put it into words yet: what is the core of mafia? What is the main mechanism by which the game works, even at its most basic, irl party level? The mafia kill at night, and at day the town votes someone out. This is often the only power that the town has, is the ability to vote someone. All 3 of these big games have altered that parameter far too much. IPL had the terrible Maushold role as well as several lynch-impacting oneshots. Sam's game had the terrible Wolf role that stalled out 4 lynches. This game has numerous terrible lynch-impacting oneshots, and a softer Maushold, and a neutral with 4 votes for no reason, and the frustration of people that they felt helpless during the day to whatever bs was coming next was palpable, as it was in MM3 when Bass simply didn't die, over and over again. It is my opinion that if you have a day cycle for a vote, you simply cannot alter "the majority's" ability to vote who they please to this extent without violating "the spirit of the rules" that people thought they signed up for when they joined "a game of mafia." They expect their vote to matter because it's when they have a say, and all these roles that take away their ability to have any power (see also, Vampire Mafia) will make a village despondent, salty, and disinterested in your game. Stop trying to make lynch-seizing roles. Just stop. You're all putting too many in and people don't have fun with them.
  6. That quick-hammer role that killed me might be the absolute most maidenless role in all of mafia and I WILL N1 or D1 anyone who puts a role like this into their game going forward. All it does, literally, all it does, is punish people in this year of our Lord 2024 for having a life and not camping their computer at deadline. Unacceptable. This is a pathetic role, ESPECIALLY when the hammer rule was such that even hitting majority on someone would not end the day early. Never again put this garbage into your game. Roles that alter deadline and punish people for having lives are truly maidenless. I don't even give a rip about bus driver, ban this trash.
I think this game has a glaring mechanical misplay which is, in fact, the quick-hammer going onto me by Gov Core when D2 absolutely, 1000% should have been a radical lynch, probably onto a SHF Radical instead of a Core, and almost certainly onto the stacking vote or the bus driver roles. The radicals + decimated SHF core took over the vote on D3 and the other 3 cores didn't win again until like D7 or something, and even then, only because UncleScam starts absolutely choking on all the dick he's been sucking to con over half the game into working with him or thinking he'll help them win. It is therefore fitting, then, that Gov Core loses the game when their greedy action to keep someone who had an alternate wincon to their own in power into SHF disrupted the natural killing structure of this game (using the day for lynching radicals).

Finally, the thing I like most about multifactions is getting to work with a team I know I can trust. I had this for about 50 minutes, when I inherited the kill and saw the SHF sheet, and thought "oh it will be fun to work with Bass we're never on a team, and sunny and DLE, and then our newbies." And then Gov killed me. So thank you, UncleSam, for once again ruining my experience in a mafia game and taking away the only thing that gives me joy about it, because this game was inexplicably ununited and there was no team deadtalking. Everyone clap for the MVP UncleSam, everyone's favorite player if your win condition is identical to him and everyone's least favorite hindrance to your enjoyment if it isn't.

Even more embarrassing, and probably one of the most gormless plays I've ever seen in a mafia, after completely ruining the game for one team and making it so the SHF core had no fun whatsoever, UncleScam doesn't even have the balls to take out either Gov Core or Radicals with dignity. Instead he fencesits and tries to pin it on Ecat to "self-vote or vote Gcat, you kingmake" when Sam is the one who drove the game into this position, AND the one who choked away his Radical or Solo win at other times. NO you pos you don't get to pin the kingmaking on some random dude who had about 500% less agency than you in setting all this up, YOU made the decisions, YOU snaked your allies, YOU deleted an entire team's enjoyment of this game, YOU don't get to sit back and blame the final call on someone else. Pathetic. Absolutely pathetic and embarrassing behavior from you. Feckless. And after your pathetic little "I'M SO UPSET WITH THIS GAME, I'M GOING TO SUB OUT, I MIGHT RETIRE, I NEVER WANT TO PLAY AGAIN" public cry for sympathy after you got your idiot team to kill me D2, no, you don't get to act sad about my death. YOU caused it, because you have mental problems. YOU chose to mole. YOU saw that nobody from SHF had stepped up yet and YOU chose to sneak into that gap in leadership with a fakeclaim.

YOU

DID

IT.

You chose all of these things and then, at the end of the game, after you've snaked the Rads and the Gov Core, YOU want to sit back and try to make someone else kingmake so THEY are responsible for one of your two wincons losing? You don't even have the sack to choose yourself? You're such a huge pussy a whale could get lost in there.

Just really revolting to see that you didn't give either of your potential allies a dignified choice and tried to fencesit and wash your hands of the decision after destroying SHF's ability to play. This game has the absolute worst conclusion of the 3 so far, because the only positive way it could've ended is with not-you winning after you dragged it out trying to shove a fencepost deep up your butthole.

You want to be the big centralized player, screw over another team, rob them of their enjoyment, and snake all your allies?

You have the balls to finish one of your allies off for the final time instead of punting to someone else.

Don't talk to me until you find your spine.

e: for those who think I sound too salty over a game, here is why. when I died sam and I were in a discord call and he blamed "the gov cores" for killing me, said he didn't want to, and it was all their decision so he could keep moling. note I WAS ALREADY DEAD, literally had died, couldn't deadtalk, there was no reason to lie.
and what do we find in the gov server?
image.png

but in dms it's "all ditto, he's weird" "gov core killed you"

just be forreal and stop lying about stuff that doesn't even MATTER. i would respect saying "i ordered the hit because you're too smart for your own good and you were catching onto me" because that's true. but all i get is lies and deflections to try and save face and pin the blame on someone else like he does with ecat. not about it. thanks.
 
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