The purpose of the endless battle clause is to dictate what strategies result in a auto loss if the game becomes endless. Funbro is a strategy that is included in the clause and will result in the funbro player losing no intervention needed from mods. Doubling with regenerator pokemon vs a team that cant out damage it is not included in the clause and the result is a tie no intervention needed from mods.Endless Battle Clause: Forcing endless battles is banned
^ that is part of every Smogon ruleset. If your opponent reports you for using this strategy on the ladder, you will get DQ’d. If you bring this to a tournament, you will automatically lose.
This is not really a tiering question at all, but moreso if we can find a way to more proactively enforce the Endless Battle Clause for these cases which I can try to look into. This whole thing isn’t limited to Sand Attack either, it could also be forced by paralysing and trapping a mon with limited attacking pp although it’s obviously a little harder that way / maybe requires more luck. Regardless, intentionally forcing endless battles is already against the rules and not a concern in tournaments. For now, on the ladder, I’d encourage ppl to just report opponents who use this if they’d like to save some time and enjoy free ELO.
Every other generation has this under control where every possible game state is legal and the outcome is determined by the endless battle. This is an ADV problem since it is now the only OU gen that requires a moderator to moderate the battle manually. A solution is needed to where every game state in a battle is legal and the outcome is determined by clauses (or disallowed from entering battle by the team validator).
You say that sand attack has nothing to do with this but in reality its the difference between this strategy being reliable and being substantially harder to do. Yes getting paralyzed 1000 times in a row is possible and could be endless, and in that event the game should be a tie. By requiring a moderator to determine the outcome of a battle how would you define the following scenarios:
1. Dugtrio is paralyzed along with a ttar who is paralyzed and they both keep getting paralyzed to the turn limit. The dugtrio player could switch but chooses not too since he has a unwinnable matchup and the best outcome is the 0.00000...1% chance he ties. Is the dugtrio player forcing an endless battle? (most tiers say no, in adv who knows?)
2. Lets say someone has a "legit" team with sand attack leftovers dugtrio and magneton, and they are also able to get a jirachi to struggle and switch loop it. Their best outcome is to go for a tie as the remaining pokemon on the jirachi team easily win are we asking them to not play optimally in this scenario?
Imo its very weird to ask a player to not play a battle optimally even if it involves going for a tie. Stalemates arent illegal to go for in chess and the endless battle clause with clearly defined rules for who wins and loses should not be illegal to go for as well.
The best way to stop this is to ban having two trapping mons (trace included) with leftovers in the teambuilder but that is a very weird complex ban. Could also ban double trapping but some mag + dug teams are viable. Sandattack/mud slap/flash is what enables it in the first place to be reliable though and should be banned anyways.