I'm not a high level player exactly, but I've been running Snorlax with Yawn + Focus Punch and I think this is some nice tech to let Lax cipple or even beat the things that want to switch into them. Yawn just synergizes with punch so well because of the pressure to switch out or have a key threat fall asleep. I especially love it in HO, being a kind of budget Breloom on top of sacrificing little of what makes Lax a pretty good mon in general.
My full set:
It's weird to me how I haven't ever seen this before. Is this something that's slipped under the radar, or am I missing something as to why people don't choose to run this? I'd love to hear some thoughts from experienced ADV players.
Edit: In case someone wants to try it but doesn't want to build a team, here's a sample sun HO team I have it on that you can try (again, I'm not as experienced as some others here so I'm sorry if you run into something unwinnable I'm not aware of):
My full set:
Tonkle Lax (Snorlax) @ Leftovers Ability: Thick Fat / Immunity EVs: 92 HP / 128 Atk / 144 Def / 144 SpD Adamant Nature - Yawn - Focus Punch - Return - Shadow Ball |
Thick Fat is good for the usual reasons. It can help tank some hits to come in reliably, especially if you have something like Mence or Forre on your team.
Immunity can help a lot on this particular set, because it lets Lax come into defensive mons that could normally counter Lax such as Refresh Swampert and provide at least some value.
Return is used over Body Slam because you don't want to Paralyze your opponent to ruin Yawn. Plus Return is more damage anyway.
Shadow Ball is so that Gengar doesn't counter the set and sleeps it off without problems, plus I feel EQ is kind of redundant if you can just punch them in their sleep.
Immunity can help a lot on this particular set, because it lets Lax come into defensive mons that could normally counter Lax such as Refresh Swampert and provide at least some value.
Return is used over Body Slam because you don't want to Paralyze your opponent to ruin Yawn. Plus Return is more damage anyway.
Shadow Ball is so that Gengar doesn't counter the set and sleeps it off without problems, plus I feel EQ is kind of redundant if you can just punch them in their sleep.
128+ Atk Snorlax Focus Punch vs. 0 HP / 252 Def Blissey: 571-672 (87.7 - 103.2%) -- guaranteed OHKO after 1 layer of Spikes
128+ Atk Snorlax Focus Punch vs. 0 HP / 252 Def Blissey: 571-672 (87.7 - 103.2%) -- 25% chance to OHKO
Focus Punch killing after a Spike can stop Blissey from crippling Lax in a pinch or setting a Wish for another key teammate. And 25% OHKO without Spikes is nice too.
128+ Atk Snorlax Focus Punch vs. 252 HP / 0 Def Skarmory: 108-128 (32.3 - 38.3%) -- 2.7% chance to 3HKO after Leftovers recovery
Okay, I know this looks redundant but hear me out. This is the only Lax that can beat Skarm in last mon situations due to Sleep + Punchoutdamaging their stall. Otherwise, they can just Protect spam and wait for Lax to run out of PP while chip healing. Especially if you run Immunity, this can definitely make the difference.
128+ Atk Snorlax Return vs. 248 HP / 216+ Def Swampert: 118-139 (29.2 - 34.4%) -- 99.9% chance to 4HKO after Leftovers recovery
Same as the above spread. Swampert does hit Lax back for about the same damage, but Yawn nullifies that to let Lax actually beat Pert.
Defensive EVs are kind of just made to have numbers that can be divided by 4, I tried a couple things and Lax is just such a blob that I doubt there's even a perfect EV spread to be found. I'm sure they can be optimized to tank specific things, but it just depends on what your team needs Lax to switch into.
128+ Atk Snorlax Focus Punch vs. 0 HP / 252 Def Blissey: 571-672 (87.7 - 103.2%) -- 25% chance to OHKO
Focus Punch killing after a Spike can stop Blissey from crippling Lax in a pinch or setting a Wish for another key teammate. And 25% OHKO without Spikes is nice too.
128+ Atk Snorlax Focus Punch vs. 252 HP / 0 Def Skarmory: 108-128 (32.3 - 38.3%) -- 2.7% chance to 3HKO after Leftovers recovery
Okay, I know this looks redundant but hear me out. This is the only Lax that can beat Skarm in last mon situations due to Sleep + Punchoutdamaging their stall. Otherwise, they can just Protect spam and wait for Lax to run out of PP while chip healing. Especially if you run Immunity, this can definitely make the difference.
128+ Atk Snorlax Return vs. 248 HP / 216+ Def Swampert: 118-139 (29.2 - 34.4%) -- 99.9% chance to 4HKO after Leftovers recovery
Same as the above spread. Swampert does hit Lax back for about the same damage, but Yawn nullifies that to let Lax actually beat Pert.
Defensive EVs are kind of just made to have numbers that can be divided by 4, I tried a couple things and Lax is just such a blob that I doubt there's even a perfect EV spread to be found. I'm sure they can be optimized to tank specific things, but it just depends on what your team needs Lax to switch into.
Edit: In case someone wants to try it but doesn't want to build a team, here's a sample sun HO team I have it on that you can try (again, I'm not as experienced as some others here so I'm sorry if you run into something unwinnable I'm not aware of):
Net overload (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Sunny Day
- Hidden Power [Ice] / Hidden Power [Grass] / Roar
- Baton Pass / Roar
Natural disasters (Dugtrio) @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Aerial Ace
- Rock Slide
- Sunny Day
Habitat loss (Exeggutor) @ Leftovers
Ability: Chlorophyll
EVs: 244 SpA / 56 SpD / 208 Spe
Mild Nature
- Sunny Day
- Solar Beam
- Hidden Power [Ice]
- Explosion
Rising sea levels (Swampert) @ Leftovers
Ability: Torrent
EVs: 108 Def / 252 SpA / 148 Spe
Rash Nature
- Hydro Pump
- Earthquake
- Ice Beam
- Focus Punch
Willful ignorance (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 92 HP / 128 Atk / 144 Def / 144 SpD
Adamant Nature
- Yawn
- Focus Punch
- Return
- Shadow Ball
Invasive species (Victreebel) @ Leftovers
Ability: Chlorophyll
EVs: 164 Atk / 252 SpA / 92 Spe
Rash Nature
- Solar Beam
- Sludge Bomb
- Hidden Power [Fire]
- Sunny Day
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Sunny Day
- Hidden Power [Ice] / Hidden Power [Grass] / Roar
- Baton Pass / Roar
Natural disasters (Dugtrio) @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Aerial Ace
- Rock Slide
- Sunny Day
Habitat loss (Exeggutor) @ Leftovers
Ability: Chlorophyll
EVs: 244 SpA / 56 SpD / 208 Spe
Mild Nature
- Sunny Day
- Solar Beam
- Hidden Power [Ice]
- Explosion
Rising sea levels (Swampert) @ Leftovers
Ability: Torrent
EVs: 108 Def / 252 SpA / 148 Spe
Rash Nature
- Hydro Pump
- Earthquake
- Ice Beam
- Focus Punch
Willful ignorance (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 92 HP / 128 Atk / 144 Def / 144 SpD
Adamant Nature
- Yawn
- Focus Punch
- Return
- Shadow Ball
Invasive species (Victreebel) @ Leftovers
Ability: Chlorophyll
EVs: 164 Atk / 252 SpA / 92 Spe
Rash Nature
- Solar Beam
- Sludge Bomb
- Hidden Power [Fire]
- Sunny Day
The idea of this team is to overload the things that can stop Solar Beam. Exeggutor wants to set sun and boom the special wall to clear the way for Victreebel.
I run Thick Fat on Lax here to stop Moltres from running through you entirely, as Victreebel does a passable job at checking most of the Toxic stallers.
Zap lead stops Skarm lead. If they have Ttar lead, you could just Tbolt it turn 1 instead of preserving Zap. You can revenge with Dug and clear sand, which is a huge wincon for this team.
Lax and Pert can pivot in fairly reliably if you ever need it. Lax does what I explained above, Pert provides another mixed threat to wear down things that would like to be full HP to prevent a sun sweep.
Problem matchups:
Moltres can be a problem for this team if played well. The best answer I've found is to either find a boom with Exeggutor, pray Wisp misses on Lax and put it to sleep or pivot around it with Zapdos and Dug agressively.
Suicune can be annoying. If it ever sets up, make sun and boom with Exeggutor or the game will be lost very quickly.
Ninjask speed-pass teams destroy this team if you're not careful/lucky. They typically have speedy, angry Rhydon or Marowak with it and the only thing you can really do is hope they don't get to a point where you can't outspeed them anymore. An option to try and beat this is to replace Zapdos' Hidden Power or BP with Roar. If you didn't, use Sunny day on their Protect and TBolt on their Sub. 2nd Protect you BP and hope they didn't mix you up with another sub to BP into a threat that can outspeed your sun sweepers and win the game immediately.
I run Thick Fat on Lax here to stop Moltres from running through you entirely, as Victreebel does a passable job at checking most of the Toxic stallers.
Zap lead stops Skarm lead. If they have Ttar lead, you could just Tbolt it turn 1 instead of preserving Zap. You can revenge with Dug and clear sand, which is a huge wincon for this team.
Lax and Pert can pivot in fairly reliably if you ever need it. Lax does what I explained above, Pert provides another mixed threat to wear down things that would like to be full HP to prevent a sun sweep.
Problem matchups:
Moltres can be a problem for this team if played well. The best answer I've found is to either find a boom with Exeggutor, pray Wisp misses on Lax and put it to sleep or pivot around it with Zapdos and Dug agressively.
Suicune can be annoying. If it ever sets up, make sun and boom with Exeggutor or the game will be lost very quickly.
Ninjask speed-pass teams destroy this team if you're not careful/lucky. They typically have speedy, angry Rhydon or Marowak with it and the only thing you can really do is hope they don't get to a point where you can't outspeed them anymore. An option to try and beat this is to replace Zapdos' Hidden Power or BP with Roar. If you didn't, use Sunny day on their Protect and TBolt on their Sub. 2nd Protect you BP and hope they didn't mix you up with another sub to BP into a threat that can outspeed your sun sweepers and win the game immediately.
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