SV use the same models as Legends for every Pokémon that's in both.The 3D models if that’s more specific
SV use the same models as Legends for every Pokémon that's in both.The 3D models if that’s more specific
The humans dude, it's the humans that are uglySV use the same models as Legends for every Pokémon that's in both.
Oh, why did you post it in this thread then? I'm pretty sure everyone agrees on that.The humans dude, it's the humans that are ugly
The texturing is different broSV use the same models as Legends for every Pokémon that's in both.
It's weird you left out the cross gen evos for Sinnoh, but included Sylveon for Kalos.View attachment 654653
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I sat down and made these two tier lists to confirm something I've suspected for a while to myself: A large part of the reason why I'm looking forward to Z-A is because the Sinnoh dex is highkey mid and I can't wait to experience Legends gameplay with a way better pool of native Pokemon before new additions and extensions of old lines (hence why cross-gen evos and megas aren't counted). This would've still applied if they went with Unova or even Johto probably
With the benefit of hindsight maybe cobbling these together at 3 AM wasn't exactly the smartest move. I still stand by my point but yeIt's weird you left out the cross gen evos for Sinnoh, but included Sylveon for Kalos.
Okay so I know responding to a disagreed opinion in this of all threads usually looks silly, but there are some points I have to bring up here.I didn't like the stories to Black & White very much, and even less so B2W2.
When I was younger, I liked it a little more than ordinary Pokemon narratives, which is not a high bar to overcome, but it's still something. It seemed less childish than other games.
Now I think much less of it. Okay, N was somewhat of a grayscale character, and that's a good thing for a good-vs-evil story. The great error, though is trying to justify the ancient Pokemon question of Why is it okay to take what are basically wild animals from their homes and force them to inflict horrible violence upon one another, and why do those animals grow fonder of their captors for forcing them to do that? The answer is plainly that it is not right to torture living creatures in this elaborate system of cruelty and therefore that acknowledging this problem and trying to justify it in a story (and doing a very bad job of justifying it) is only going to accentuate how bad that behavior is.
As simple as Pokemon stories had been up to that point, it still would have been better to adopt that model of simple storytelling than to try to solve a moral issue that is always going to exist as long as Pokemon is Pokemon. Until the gameplay uses only emotionless robots for fighting, it is a ridiculous idea that the moral problem of Pokemon could be solved. Let sleeping dogs lie.
Also, there are little bits with NPCs that irk me. I remember when your male rival hands you some item with no context to the story and no acknowledgement of what's happened recently. I'm sure people will say that's necessary with the way Pokemon works, but I disagree. And then there are characters like, I think, the 5th gym leader? who speaks with a ridiculous Texan accent that is meant to amuse children but is just a depthless caricature to adults.
And Ghetsis! Okay, a lot of the time his dialogue is basically on point with his mission. But every once in a while he says a non sequitur or otherwise out-of-context comment that really reminds you that you're playing a video game, not engaging with a story.
I write this while donning my flame-resistant shield. I know this is a thread about unpopular opinions but like any such thread anywhere, people are going to be reading it and think, "Wow, that is the worst opinion ever, and I must let them know it."
The great error, though is trying to justify the ancient Pokemon question of Why is it okay to take what are basically wild animals from their homes and force them to inflict horrible violence upon one another, and why do those animals grow fonder of their captors for forcing them to do that? The answer is plainly that it is not right to torture living creatures in this elaborate system of cruelty and therefore that acknowledging this problem and trying to justify it in a story (and doing a very bad job of justifying it) is only going to accentuate how bad that behavior is.
As simple as Pokemon stories had been up to that point, it still would have been better to adopt that model of simple storytelling than to try to solve a moral issue that is always going to exist as long as Pokemon is Pokemon. Until the gameplay uses only emotionless robots for fighting, it is a ridiculous idea that the moral problem of Pokemon could be solved. Let sleeping dogs lie.
And then there are characters like, I think, the 5th gym leader? who speaks with a ridiculous Texan accent that is meant to amuse children but is just a depthless caricature to adults.
despite being an outsider to the Aether Family, you have to rescue Lillie and Nebby, then accompany them through the Ultra Space confrontation up to Lillie telling off Lusamine for being a horrible parent. That moment kind of gets undercut for me by the fact that when Lusamine becomes the Mother Beast, she battles you until Nebby decides the plot's over and roars the Jellyfish off her.
I disagree because this defense feels post-hoc. My contention is that things like needing 2 flutes and Lillie not growing into a trainer to battle Lusamine are basically there to justify your sole presence in a moment that your character has no role in compared to the rest of Lillie's supporting cast/system (Kukui, Burnet, Gladion, Wicke, the Captains/Kahunas that watch out for her). You're not there because you as a duo is a natural fit for the plot, you're there because Game Freak needs a PC and thus needs to pick a version of the events that calls for you. In any other game telling a story like this, Lillie would be the protag you follow and the one to both verbally and combatively challenge her mother to cap off her growth as a person.I agree that Nebby defusing Lusamine by using Roar is a weak way to resolve that part of the plot, but I don’t see why the player wouldn’t inevitably be going along with Lillie into Ultra Space in any permutation of events — you two journeyed through the canyon together to make it to the altar and play the flutes, which there are two of. Why would the player just stop at that point and say, “Okay Lillie, see ya when you get your mom back!” and watch her and Nebby sail off? Ultra Space is an unknown environment full of unpredictable Pokémon, and for all of Lillie’s growth, she still isn’t a Trainer. It makes sense for the player to accompany her for safety’s sake at the very least, but I think it also makes sense because a consistent theme in the story is that Lillie draws her strength and inspiration from her friendship with you. So you both go into Ultra Space and get your respective hero moments — Lillie refutes Lusamine’s verbal abuse in the way that she rightly should, and you defend yourself when Lusamine decides to lash out at you and attack you with her Pokémon.
Despite my dislike for Kalos, I have always loved the short new pool of additions (and think the three legendaries are probably the best of the franchise in design, which I could probably write a post about, very funny that two of my favourite mons were bprn out of Sugimori's art block). I'm hoping they expand on them with the new Megas and , dare I say it, normal evolutions? Just not too much Kanto pandering again, please.I'm more curious as to what exactly they will add, assuming all the lines with Megas will be on it.View attachment 654653
View attachment 654652
I sat down and made these two tier lists to confirm something I've suspected for a while to myself: A large part of the reason why I'm looking forward to Z-A is because the Sinnoh dex is highkey mid and I can't wait to experience Legends gameplay with a way better pool of native Pokemon before new additions and extensions of old lines (hence why cross-gen evos and megas aren't counted). This would've still applied if they went with Unova or even Johto probably
I'm guessing we'll have aged-up XY characters and such but things will be written in such a way that you aren't gonna be lost if you didn't play the original game. Quasar may have vengeful ex-Flare personnel and Sycamore may have a line or two forlornly lamenting his failure to keep an eye out on his friend all those years ago but this will largely be kept as backstory set dressing targeted at veterans in the vein of other very late gaming sequels like Streets of Rage 4. And of course even that much is assuming this isn't another game set in the past like LADespite my dislike for Kalos, I have always loved the short new pool of additions (and think the three legendaries are probably the best of the franchise in design, which I could probably write a post about, very funny that two of my favourite mons were bprn out of Sugimori's art block). I'm hoping they expand on them with the new Megas and , dare I say it, normal evolutions? Just not too much Kanto pandering again, please.I'm more curious as to what exactly they will add, assuming all the lines with Megas will be on it.
I wonder if the plot will really be more related to AZ and XY themselves. LA can be perfectly enjoyed by someone who has not played any of the Sinnoh games and I think that's part of its appeal as an unique entry.
And then there are characters like, I think, the 5th gym leader? who speaks with a ridiculous Texan accent that is meant to amuse children but is just a depthless caricature to adults.
pika pal covered most of what I probably would have said, but I still want to hone in on this bit in particular — I don’t really see how Clay having an accent makes him a caricature? It’s not really any different from the handful of Kansai-dialect characters in the Japanese language versions of the games.
Clay being a caricature would be like if all he was talk exclusively about ten-gallon hats and making money off of oil sales before ending every sentence with “Yee-haw!” But in practice, the substance of what he says is no different from that of any other Gym Leader. And I’ve always particularly liked this line: “There's always room for folks to grow and change, ain't there? And, if ya only go after what ya think is right, ya might end up rejectin' all thoughts and opinions other than yer own. That's mighty dangerous.” Yes, it’s presented in a folksy Texan way of speaking, but you don’t get a philosophical point like that from a caricature who’s just supposed to amuse children.
To be fair, she'd probably get packed up.Lillie not growing into a trainer to battle Lusamine
SwSh the climax is good and Leon I think is an underrated/over criticized Champion, but I don't think highly of the story that spans the entire game and its overall cast.To be fair, she'd probably get packed up.
The answer, as always, is jumping.
This is why SwSh had a surprisingly good story. Eternatus is wildin? Leon got folded? Just jump him!
No one really feels out of place in that plot, despite the obvious shortcuts. Leon is the most proactive Champion since Lance and Cynthia, except even better since he was at the frontlines in the big crisis too.
Btw, the whole "Silent Protagonist gotta have the spotlight at all times" thing that Pokémon desperately tries to adhere to is cap. Chrono Trigger had this figured out decades ago, come on.
Ehhh, I disagree, the climax is marred by Rose being a complete moron and Hop jumping the gun like a crazy person.SwSh the climax is good
Galar’s problem for me that unfortunately takes away from this just a bit is that of pacing. It takes a pretty long time for the appeal of Galar’s premise to come into effect- the first Gym is arguably the furthest away out of any Pokémon game thus far, and that first stretch of running across the Wild Area is deceptively slow without the Rotom Bike and the player’s desire to explore should this be their first time playing Sword & Shield. Any noteworthy events taking place in areas outside of cities or the Wild Area also break the pace up a bit, but nothing was as bad for me as when I first played and genuinely forgot about the Champion’s Cup because the Macro Cosmos section took that long. And that was after I decided to basically speedrun the rest of the main story with a overlevelled Gyarados because (at the time, anyway) Galar’s characters and world building was just that boring for me.Ehhh, I disagree, the climax is marred by Rose being a complete moron and Hop jumping the gun like a crazy person.
Hop in general is a pretty annoying character, and honestly, I agree the cast is mid at best. But the premise of SwSh is very underrated.
Instead of an aimless adventure, SwSh gives you a clear goal right from the start. Take on the Gym Challenge and beat Leon to become the Champion.
Other games are like, "Here's a starter and a pokédex, please complete it, but I won't be mad if you don't. Now go out there."
Each gym is a tangible mark of progress through the story instead of just something you do to clear some kind of roadblock, NPC or otherwise.
That's something that rarely happens in Pokémon and I'd like to see more of it.
You know what would have been really cool when put like this? Imagine if Leon was essentially a part of your group as the more experienced/mentorship role, sort of like Brock's part in Ash's Gen 1-4 posse or Cilan in Unova. They could justify him having the free time to mentor you (if not travel around) by being essentially between seasons/games, with him prepping you and Hop for the League Championship because he sees real potential (and if the anime is anything to go by, wants stronger/a larger group of challenging opponents than he already has). This could even give Rose some more leeway for his haste because compared to SwSh where Leon says "I'll help literally tomorrow when the Championship's over and there's time/no one will worry," this creates a genuine question of if Leon should be helping sooner but is "distracting" himself with you (1000 years off or not, Rose would be less crazy sounding if people were procrastinating rather than obligated elsewhere).The Gym challenge in Galar being its own thing is also hurt marginally by the fact that we don’t see Leon performing in a mentorship role for the player or Hop as much as I would have liked. I’d like to think that in-universe it’s because Leon is secretly extremely overworked and busy (sound familiar, Paldea?), but when I compare Leon to someone like Alder from Unova, the moments where he shows up outside of the Pokémon League feel much more impactful to that region’s premise than Leon’s appearances do for Galar. By comparison, I would have loved to see an Alder and Cheren-esque connection between Leon and Hop that helped flesh out Hop’s character a bit more and make him more than just “that guy who’s related to the current Champion”.
In any other game telling a story like this, Lillie would be the protag you follow and the one to both verbally and combatively challenge her mother to cap off her growth as a person.
Funny thing is, in Clay's design notes, he is noted to be based on the idea of a Japanese businessman moving to the US and striking it big with oil(and while not stated outright, likely getting a bit too much into the idea of stereotypical American culture as depicted often in Japanese media). That is why his ancestor is in Hisui in Legends: Arceus.
Ehhh, I disagree, the climax is marred by Rose being a complete moron