WIP
+25 HP
+9 Attack
+16 Speed
+Trace
-Poltergeist
126 is a strong Speed benchmark in this metagame, especially since Stratagem has been trending downwards. The extra HP makes a lot of sense for disrupting Zamazenta's gameplan. Trace is very niche but impactful when it activates, and actually really fits Kitsunoh's scouting motif, but it is a situational ability by design. A lot of games Trace is going to be less impactful, which is why the +9 Attack feels especially relevant for this ability. In games where Trace doesn't have great targets, Kitsunoh is going to need more power in its attacks to pressure the opponent and force switches beyond just its utility moves. For example, considering Shadow Strike's Defense drop chance, the new invested 112 Attack has a much more favorable chance to 2HKO Chuggalong and Earthquake will straight up deny Clangorous Soul with a minimum roll of 74%. I could see an attacker set doing well, albeit difficult to fit both recovery, status, and U-turn.
W.I.P
+ 17 Atk
+10 Spe
+ 10 HP
+ 5 Def
+ 10 SpDef
+ Encore
+ Infiltrator
Rather than hitting a superior Speed benchmark, focuses on stronger all around stat buffs. Infiltrator is extremely niche, which is why I am okay with the stat increase on this package going for a bit of everything. Encore is a notable addition that is notoriously powerful this generation, considering Kitsunoh's immunities (Toxic, Body Press, Circle Throw, Rapid Spin, Sludge Bomb, Thunder Wave with Limber, Air Balloon synergy) I could see it really putting pressure on common Pokemon with it. While Poltergeist is used in the calc, Shadow Strike -> Close Combat has a strong chance to take out Equilibra and Encore pressures defensive Pokemon trying to stall out the damage with recovery loops while their Defense gets dropped. I think the Speed tier may leave Kitsunoh vulnerable in the builder to a lot of threats that something like Dragapult can skirt around and this set really can't fit all the moves it wants, so I need to think a lot about this buff group.
WIP
+18 Spe
+20 HP
+8 Atk
+Regenerator
-Iron Fist
Regenerator fixes one of Kitsunoh's biggest issues; you don't have moveslots to really fit recovery. Strength Sap and Wish are good moves but this isn't Arghonaut who has the perfect four moves. Kitsunoh has a lot of gaps it needs to fill with moves and Regenerator alleviates that. 128 is great Speed, the HP boost creates more opportunities to switch in. I will have to run some calcs, but I think this buff package could look for even more Attack or a boost to its defenses. While Regenerator is a massive boon, there are plenty of Regenerator Pokemon that don't get used because they are either outclassed or not bulky/strong enough to keep up in the standard format. I could see a greater stat boost for this package.
Stat Buffs:
+15 Spe
+10 Def
+10 SpD
- 20 SpA
Ability Buffs:
+ Tough Claws
- Iron Fist
Movepool Buffs:
+ Encore
+ Bulk Up
+ Drain Punch
I don't think set-up sweeper is in Kitsunoh's wheelhouse, so I would cut out Bulk Up and Drain Punch. The rest of the package seems fine. 125 Speed is one ahead of Cresceidon, relevant since that is one of the Pokemon you want to Encore, especially if you catch Thunder Wave with the Limber set. Tough Claws is one of the larger power boosts you can give Kitsunoh, packing more power than even a 120 Attack buff. As such, this change really is more bulk, more Speed, Encore, and more power at the cost of an additional switch-in opportunity and move to Encore.
WIP
+10 Atk
+7 Spe
+Levitate
-Poltergeist
Levitate opens up your item slot a LOT; you don't need Balloon or Boots, which is massive improvement. Also makes Kitsunoh an actually useable defensive answer to non-Knock Off Gliscor, which is a massive niche. It can Defog Spikes away, pressure it with Shadow Strike defense drops, etc. It is also a good answer to Equilibra. The smaller stat change on this package is well-balanced with the power of this ability, but I wonder if you want +10 Attack or more HP/defense? Kitsunoh already gets Night Shade for consistent damage, perhaps with the defensive prowess on Levitate you lean in more on just compressing damage into that single moveslot to fit more utility.
WIP
+ 16 Spe
+ 20 HP
+ Encore
+ Perish Body
- Iron Fist
Imo the most cracked of the Encore packages so far, 126 Speed, large HP boost, and the wildly unexplored space of Perish Body. Limber + Encore is cool when you outspeed Cresceidon. Perish Body is such uncharted territory, I am going to have to really think about it. As it stands, the stat increase plus Encore is a good buff.
WIP
+10 Speed
+10 Attack
+ Tough Claws
This Kitsunoh hits you harder. How hard? Well, if you go for Spell Tag, you have a chance to 2HKO Libra with Shadow Strike
without the Defense drop. This makes Shadow Strike extremely clickable in most scenarios. This package redirects Kitsunoh into a more all-out attacking roll, that maybe can fit in one utility to take advantage of its ability to pressure the opponent with immediate damage.
i have spent many tireless nights
I ask you pick one and focus on that for now. My suggestion would be Serene Grace, since that is some gnarly shit.
WIP
+20 Speed
+7 Defense
+Magician
-Iron Fist
Honestly could use a lot more stats, either Attack or even way more Speed. Magician is cool and makes it so maybe you don't need Knock Off as much, but its not a tremendously strong ability and your stat increase could be more generous. I think the faster your U-turn, the stronger your Magician to force switch or get your item snatched.
WIP
+Rage Fist
+8 HP
+8 Attack
+1 Speed
If you -Strength Sap and -Wish, I will actually consider this. Rage Fist is cool, but getting caught in a Strength Sap cycle versus a Rage Fist user sounds like watching a bicycle run over ducklings and a similar situation with Wish. The idea of a non-boosting Rage Fist user is novel. Considering this would actually use Iron Fist, I am unsure if the Attack boost is needed here?