I mean, it's a Japanese game, they have a specific word for "suicide due to overwork". Teaching kids early that your employer doesn't care about you and it's up to you and your coworkers to set boundaries and protect yourselves can only be a good thing.At that point Pokémon starts to feel less like a game for kids and more like a propaganda piece about unethical work practices being shoved into the faces of children around the world.
That's on me for not really elaborating beyond what I said at first. I didn't mean for that to sound like the kids were being indoctrinated into anything. I meant for that to sound like the games were raising awareness for this and possibly motivating older players to want to live a more, for lack of a better word, "fulfilling" life than someone in Larry's shoes. Case in point:This is a very sinister framing for a theme that's extremely common in children's media, even kids' stories with fantastical/utopian elements. I think that first sentence is more honest (you, as an adult with responsibilities, want escapism) whereas the second is a convenient justification. Kids view Larry the same way they view Squidward: grumpy and boring but funny alongside more energetic characters. I don't think they're being indoctrinated into Marxism or whatever.
This post pretty much hit the nail on the head. In hindsight I worded that a lot more negative than I meant for. For that, I apologize. I do still agree that I as an individual don't want to be reminded of real life when I'm playing Pokémon but I can definitely see the appeal of those kinds of characters and storylines. The more real world positivity and awareness these games can encourage, the better. It only becomes a problem if players actively being indoctrinated into bad things, which as you mentioned, is definitely not the case.I mean, it's a Japanese game, they have a specific word for "suicide due to overwork". Teaching kids early that your employer doesn't care about you and it's up to you and your coworkers to set boundaries and protect yourselves can only be a good thing.
Fwiw, "showing in face of children how unfair the world of adults is" is actually more common than you'd think in JRPGs.At that point Pokémon starts to feel less like a game for kids and more like a propaganda piece about unethical work practices being shoved into the faces of children around the world.
A combination of both, really. I'm curious what game(s) you'd nominate. That said idt differing fan opinions is an issue, same goes for Sonic and they got some actual acclaimed works of art like the aforementioned Falling Star and Triple Trouble 16-bitAre we defining 'definitive' based on fan reception or the quality of the output? I think several creators have successfully executed their own artistic vision with flair and polish, but I don't think we'll ever have something that's considered the go-to Pokemon main series fangame among the fanbase at large, because we're divided into several big groups that tend to want completely different things. I agree that PMD has a better shot, mainly because I think the list of things a fan wants in a definitive PMD fangame would be pretty similar no matter whom you asked.
Two related opinions:
1) The definitive Pokemon fangame has not been made yet. Solid attempts have come around over the years, but each of them are missing something or another to truly take them to that next level occupied by projects like Sonic & The Fallen Star, AM2R and Fallout London. The closest is probably Pokemon Xenoverse, which seems very well-thought out and made overall but still has some noticeable presentational deficiencies (lol at that adult Silver design just being Giovanni with a wig).
2) When this next-level production is finally made there is very a good chance it'll be done by the Pokemon Mystery Dungeon fanbase. For the relative youth and small size of that series' fangame scene they've made shockingly quick progress on everything from sprite art to writing. Maybe it's confirmation bias but they just seem to have a fundamentally different, more holistic outlook where they think about how PMD can be enriched as a setting and what kinds of stories can be told in it more often than the Pokemon Essentials crowd who seem generally more interested in metagaming. It could even be the fault of some bad incentives with mainline rom hackers churning out kaizo stuff for Youtubers to play while the PMD fanbase is sufficiently niche and tight-knit to where they're not making games for anyone besides themselves.
If this is all woefully misinformed nonsense, do let me know.
Hmm I'm a big Reborn defender haha, and recently I've played and really enjoyed BW3: Genesis and Coral, although the latter is a long way from being finished. It's honestly pretty uncommon for me to even like a Pokemon fangame, so my list is always going to be pretty short.A combination of both, really. I'm curious what game(s) you'd nominate. That said idt differing fan opinions is an issue, same goes for Sonic and they got some actual acclaimed works of art like the aforementioned Falling Star and Triple Trouble 16-bit
It's not so much "removes grinding" literally, but rather lets you keep your entire team leveled without having to do the weird swap arounds, as well as level up freshly caught mons without needing to drag yourself through "send in, swap pokemon, KO, repeat" (moreso for things like Magikarp or Ralts).Y'know, people claim the new Exp. Share is good because it "removes grinding".
Sadly most people are into the series for the cute designs, not the RPG gameplayY'know, people claim the new Exp. Share is good because it "removes grinding".
When do you ever need to grind in these games besides the E4 prep phase?
I'm telling you people, the moment they make some sort Pokemon life sim it'll be all over. Call it something like "My Pokemon Neighborhood" and it's just Animal Crossing but now your townsfolk are Pokemon. Trailer shows you going to Greninja's house and then having a conversation with Scyther mowing his lawn with his arms. 10 million copies sold at least.Sadly most people are into the series for the cute designs, not the RPG gameplay
Seeing reviews praising SV for making most trainer battles optional was my personal Joker moment
I've seen someone saying exactly this back when Concierge came out lolI'm telling you people, the moment they make some sort Pokemon life sim it'll be all over. Call it something like "My Pokemon Neighborhood" and it's just Animal Crossing but now your townsfolk are Pokemon. Trailer shows you going to Greninja's house and then having a conversation with Scyther mowing his lawn with his arms. 10 million copies sold at least.
This would be solved if the more badges or higher leveled mons you have, the faster early level mons you're training gain levels
Like a sort of mentorship. Let's say you have a level 30 mon, and you're training a level 12 mon. The game sees the highest level in your party, then applies a (if highest level greater than yours by over 4 levels, do EXP multiplier High Level/Cur Mon level)
So a 2.5x EXP gain for that lvl 12 mon in that instance. Maybe also reward the player for having multiple high level mons or badges to further increase exp gain for lower level mons
Of course the main thing is how Lvl 70 legendaries caught would impact this, so maybe have a check to prevent quick lvl ups
The Exp crystals are convenient, but pretty divorced from teamwork theme. Though it does make things less grindy
That has always been a problem with the old Exp. Share's availability though.It's not so much "removes grinding" literally, but rather lets you keep your entire team leveled without having to do the weird swap arounds, as well as level up freshly caught mons without needing to drag yourself through "send in, swap pokemon, KO, repeat" (moreso for things like Magikarp or Ralts).
The issue has never been Exp share, it's always been that the games' exp curve does not accomodate for its existance.
At this point any game that features swappable partyes and does not feature some form of "backrow also gets exp" is just artificially inflating playtime, we're not in 1990 anymore.

Well, yes, as I said the issue is that the exp curve doesn't accomodate for it, and the "exp groups" also stopped making sense approximatey 5 entries ago.It wouldn't be a problem if it worked, but nothing about it works as intended!![]()