You might’ve noticed I haven’t made any post on Cycle 3 or 4. That’s because I feel there are more urgent matters that need more attention. What I think is the most problematic element in the tier is not Kyurem or Gouging Fire or Waterpon or even Gliscor.
It’s Tera Blast.
Around January-to-April, it didn’t occur to me that Tera Blast was an issue. The move itself only had a few relevant users and it allowed for team building expression, as well as uplifting the viability of fringe mons like Frosmoth and Thundurus-T.
But since WCOP and recently, OLT, there’s been way more Tera Blast abusers. It isn’t just about adding coverage you need, it’s about fishing a potential matchup. In this post I wanna go over why Tera Blast is unhealthy, who the main culprits are, and the benefits banning it would have.
Broken Vs Uncompetitive
I would like to note the difference between something being broken and something uncompetitive. Ausma explained it perfectly on her Youtube channel, but in a nutshell. Broken is something being overbearing to deal with when building and battling, but uncompetitive is when a Pokemon or element in the game skews the battle away from the better player and promote fishing.

Chien-Pao is a mon that was banned in SV OU for being overwhelming for offense and defense alike with absurd stats + its movepool/typing/ability. This is an example of something being unhealthy because it’s broken.
King’s Rock is banned in all formats besides Anything Goes. While not immediately broken like a Mega-Rayquaza, King’a Rock promote fishing for good RNG and is out of the control of the better player, thus losing the competitive element of the tier. Cloyster and the new Maushold abuse it to no end. They go from manageable to obnoxious after a flinch or two. This is an example of something being unhealthy because it’s uncompetitive.
Tera Blast falls under the latter category.
Tera Blast’s Impact In SV OU
The cost of burning Tera and a moveslot is worth it when Tera Blast can blitz through any matchup and eliminate it from the game. The inherent free 80 BP coverage move that becomes STAB adds an abundant amount of variance in a game that makes checking the offensive metagame unnecessarily difficult. Most teams often have 1-2 checks to a certain threat and fall apart once they’re eliminated, which Tera Blast can enable, especially with its unpredictable nature. To explain what I mean, I would like to highlight the most egregious users of Tera Blast along with some lesser mentions.

Dragon Dance Kyurem is the biggest offender of Tera Blast. Normally something like Iron Crown, Skarmory, Skeledirge, and Gholdengo can answer it, but suddenly Kyurem can decide to Tera Fire or Ground Blast through them seamlessly while being immune to burn. There’s even Tera Electric to bypass Dozo, Mola, Prima, and Tera Water Garg/Lando. DD Kyurem has a dozen different variations and Tera Blast makes it much harder to read Kyurem.

At a close second is Dragonite. Tera Blast turns Dnite from an honest hardworking DD sweeper to a cheese machine. Like Kyurem, Dragonite has several different variations of the DD set, one of them being Tera Blast Fairy or Flying with Encore which could reverse 6-0 teams after a single bad mistake. You see a Dnite on team preview and expect your Bolt/Gambit/Zama offense to be able to check it, only for the Dnite to reveal Tera Fairy Blast and now you have to watch as Dnite snowballs the whole team.

Another DD sweeping mfer that uses Tera Blast. On top of breaking through Dnite, Tusk, and Zama, Fire/Ground/Fairy coverage hits everything besides Moltres for neutral coverage. The only reason it’s not common is because A, Moltres Balance is all over the place, and B, ppl are too busy running Tera Dragon to notice.

Zamazenta is normally the perfect check, with Helmet Tusk able to force chip, but a single Tera Fairy or Flying Blast puts it out of commission, and that’s amplified even further by Fairy just being a broken offensive/defensive typing.

The most famous Tera Blast user in the tier. Be it Tera Ground, Water, Dark, or Ghost. Ground especially breaks through a lot of would-be checks like Glowking, Garg, and Tran.

CB Tera Ghost Blast Dragapult is hard to check defensively, with Darts or U-Turn chunking Gambit/Garg along with hazards.

Tera Ground Blast CM Val is a pretty recent innovation. Normally CM Valiant would have to run Shadow Ball to hit Ghold/Glowking and Psyshock to punish Poison-types, but Tera Ground cuts the middleman and lets you nuke both, giving you room for more coverage or Encore.

Nothing ridiculous, but Tera Blast Ice Lando eliminates Lando/Gliscor from the game making it easy for shit like Gouging, Moon, and Gambit go nuts. It’s also very easy to lure Gliscor with this.

Tera Fairy Moon was a set I’ve messed around with in June and it’s kinda cracked. Fairy hits the same targets Acrobatics does but keeps your Sucker Punch resistance.

Booster Crown isn’t super common, but you do see random CM Tera Ground Blast which rips apart Steels and Cinderace.

Storm Zone hit me up a few months ago with Tera Ground Blast Primarina. This breaks through Glowking, Pex, AV Crown, Clodsire, and Volcanion while dodging T-Wave or Tbolts from Raging Bolt. Sure you lose to Stall, but there’s like only two Stall players on the high ladder so who gives a shit?

Once in a blue moon you see Tera Ice Blast Cinderace on the ladder for the sole purpose of deleting Gliscor, cause fuck that mon.

Tera Electric Rilla is forgotten tech, but it breaks through the usual checks in Moltres, the Steel birds, and Zapdos.
Most of the applications of Tera Blast seem innocent enough, but they are all designed with the intent to completely destroy a matchup and suddenly leaving the opposing team with very little to work with. Tera Blast contributes to the threat saturation players complain about in the tier and promotes uncompetitive tactics.
Benefits to Banning Tera Blast
Banning Tera Blast would remove an element of matchup fishing, overwhelming set variety, and make defensively checking mons easier. A Tera Ghost Gambit for example, rarely breaks through Roar Zamazenta, and I find the dynamic Tera creates to be healthy because of interactions like this.
The other big benefit which is hard to ignore is that Volcarona can be retested.

Its not a hot take to say Volcarona was broken but served as a central defensive piece of the metagame. Banning it had consequences, the main one being losing a Kyurem check. Without Volc, Kyurem has more freedom with its slots, thus resulting in sets like Sub-Tect popping up. It also kept other things in check like Valiant, Darkrai, Zama, and Gholdengo. I doubt anyone would find Volcarona broken in a meta without Tera Blast, the same can be applied to Regieleki who isn’t as meta defining, but would give us a nice offensive spinner that also blitzes the entire unboosted tier and even outspeeds Booster Valiant with Timid. We could also retest Espathra but that mon doesn’t provide anything of defensive/offensive value besides cheese, so meh.
Would Tera Blast have any consequences? The only one I can think of is that mons with a reliance on Tera Blast sink into unviability. However most of these mons are already fringe as hell. We shouldn’t keep an unhealthy mechanic just so you can run shitty Polteageist in OU.
Imo out of everything discussed, banning Tera Blast would have the most positive impact on SV OU. Less obnoxious variance, a more competitive environment, and the return of a glue mon that kept Kyurem and others in check.
If you hate Tera Blast and have qualified for OLT. Be vocal about suspecting it once the survey is published.
I have a major project coming up. This time I’ll be focusing on an old gen Ice type. Stay tuned OU discussion threaders.
It’s Tera Blast.
Around January-to-April, it didn’t occur to me that Tera Blast was an issue. The move itself only had a few relevant users and it allowed for team building expression, as well as uplifting the viability of fringe mons like Frosmoth and Thundurus-T.
But since WCOP and recently, OLT, there’s been way more Tera Blast abusers. It isn’t just about adding coverage you need, it’s about fishing a potential matchup. In this post I wanna go over why Tera Blast is unhealthy, who the main culprits are, and the benefits banning it would have.
Why Tera Blast Should Go
Broken Vs Uncompetitive
I would like to note the difference between something being broken and something uncompetitive. Ausma explained it perfectly on her Youtube channel, but in a nutshell. Broken is something being overbearing to deal with when building and battling, but uncompetitive is when a Pokemon or element in the game skews the battle away from the better player and promote fishing.

Chien-Pao is a mon that was banned in SV OU for being overwhelming for offense and defense alike with absurd stats + its movepool/typing/ability. This is an example of something being unhealthy because it’s broken.


King’s Rock is banned in all formats besides Anything Goes. While not immediately broken like a Mega-Rayquaza, King’a Rock promote fishing for good RNG and is out of the control of the better player, thus losing the competitive element of the tier. Cloyster and the new Maushold abuse it to no end. They go from manageable to obnoxious after a flinch or two. This is an example of something being unhealthy because it’s uncompetitive.
Tera Blast falls under the latter category.
Tera Blast’s Impact In SV OU
The cost of burning Tera and a moveslot is worth it when Tera Blast can blitz through any matchup and eliminate it from the game. The inherent free 80 BP coverage move that becomes STAB adds an abundant amount of variance in a game that makes checking the offensive metagame unnecessarily difficult. Most teams often have 1-2 checks to a certain threat and fall apart once they’re eliminated, which Tera Blast can enable, especially with its unpredictable nature. To explain what I mean, I would like to highlight the most egregious users of Tera Blast along with some lesser mentions.

Dragon Dance Kyurem is the biggest offender of Tera Blast. Normally something like Iron Crown, Skarmory, Skeledirge, and Gholdengo can answer it, but suddenly Kyurem can decide to Tera Fire or Ground Blast through them seamlessly while being immune to burn. There’s even Tera Electric to bypass Dozo, Mola, Prima, and Tera Water Garg/Lando. DD Kyurem has a dozen different variations and Tera Blast makes it much harder to read Kyurem.

At a close second is Dragonite. Tera Blast turns Dnite from an honest hardworking DD sweeper to a cheese machine. Like Kyurem, Dragonite has several different variations of the DD set, one of them being Tera Blast Fairy or Flying with Encore which could reverse 6-0 teams after a single bad mistake. You see a Dnite on team preview and expect your Bolt/Gambit/Zama offense to be able to check it, only for the Dnite to reveal Tera Fairy Blast and now you have to watch as Dnite snowballs the whole team.

Another DD sweeping mfer that uses Tera Blast. On top of breaking through Dnite, Tusk, and Zama, Fire/Ground/Fairy coverage hits everything besides Moltres for neutral coverage. The only reason it’s not common is because A, Moltres Balance is all over the place, and B, ppl are too busy running Tera Dragon to notice.

Zamazenta is normally the perfect check, with Helmet Tusk able to force chip, but a single Tera Fairy or Flying Blast puts it out of commission, and that’s amplified even further by Fairy just being a broken offensive/defensive typing.

The most famous Tera Blast user in the tier. Be it Tera Ground, Water, Dark, or Ghost. Ground especially breaks through a lot of would-be checks like Glowking, Garg, and Tran.

CB Tera Ghost Blast Dragapult is hard to check defensively, with Darts or U-Turn chunking Gambit/Garg along with hazards.

Tera Ground Blast CM Val is a pretty recent innovation. Normally CM Valiant would have to run Shadow Ball to hit Ghold/Glowking and Psyshock to punish Poison-types, but Tera Ground cuts the middleman and lets you nuke both, giving you room for more coverage or Encore.

Nothing ridiculous, but Tera Blast Ice Lando eliminates Lando/Gliscor from the game making it easy for shit like Gouging, Moon, and Gambit go nuts. It’s also very easy to lure Gliscor with this.

Tera Fairy Moon was a set I’ve messed around with in June and it’s kinda cracked. Fairy hits the same targets Acrobatics does but keeps your Sucker Punch resistance.

Booster Crown isn’t super common, but you do see random CM Tera Ground Blast which rips apart Steels and Cinderace.

Storm Zone hit me up a few months ago with Tera Ground Blast Primarina. This breaks through Glowking, Pex, AV Crown, Clodsire, and Volcanion while dodging T-Wave or Tbolts from Raging Bolt. Sure you lose to Stall, but there’s like only two Stall players on the high ladder so who gives a shit?

Once in a blue moon you see Tera Ice Blast Cinderace on the ladder for the sole purpose of deleting Gliscor, cause fuck that mon.

Tera Electric Rilla is forgotten tech, but it breaks through the usual checks in Moltres, the Steel birds, and Zapdos.
Most of the applications of Tera Blast seem innocent enough, but they are all designed with the intent to completely destroy a matchup and suddenly leaving the opposing team with very little to work with. Tera Blast contributes to the threat saturation players complain about in the tier and promotes uncompetitive tactics.
Benefits to Banning Tera Blast
Banning Tera Blast would remove an element of matchup fishing, overwhelming set variety, and make defensively checking mons easier. A Tera Ghost Gambit for example, rarely breaks through Roar Zamazenta, and I find the dynamic Tera creates to be healthy because of interactions like this.
The other big benefit which is hard to ignore is that Volcarona can be retested.

Its not a hot take to say Volcarona was broken but served as a central defensive piece of the metagame. Banning it had consequences, the main one being losing a Kyurem check. Without Volc, Kyurem has more freedom with its slots, thus resulting in sets like Sub-Tect popping up. It also kept other things in check like Valiant, Darkrai, Zama, and Gholdengo. I doubt anyone would find Volcarona broken in a meta without Tera Blast, the same can be applied to Regieleki who isn’t as meta defining, but would give us a nice offensive spinner that also blitzes the entire unboosted tier and even outspeeds Booster Valiant with Timid. We could also retest Espathra but that mon doesn’t provide anything of defensive/offensive value besides cheese, so meh.
Would Tera Blast have any consequences? The only one I can think of is that mons with a reliance on Tera Blast sink into unviability. However most of these mons are already fringe as hell. We shouldn’t keep an unhealthy mechanic just so you can run shitty Polteageist in OU.
Imo out of everything discussed, banning Tera Blast would have the most positive impact on SV OU. Less obnoxious variance, a more competitive environment, and the return of a glue mon that kept Kyurem and others in check.
If you hate Tera Blast and have qualified for OLT. Be vocal about suspecting it once the survey is published.
I have a major project coming up. This time I’ll be focusing on an old gen Ice type. Stay tuned OU discussion threaders.