Metagame SV OU Metagame Discussion v4

Player counts dropping is natural with SV OU being almost 2 years old. The same goes for any CG or any game for that matter. New toy syndrome wears off and ppl move on to something else. This is even more apparant in 2024 where some of y’all have Cocomelon-rotten brains. There might be a portion of people who left because they dislike Tera, but that can be applicable with any metagame. I don’t like Gen 8’s Regen spam heavy meta, but I’m not gonna say Regenerator should be banned because I don’t like it. Should the ADV council listen to the non-ADV players that want Ttar banned because they don’t like a meta centered around Sand and Spikes? No.
The.

Point.

Of half.

The post.

Was that the drop, is, ABNORMAL! That's the point! SWSH dropped off less, and people already considered that meta to be a problem in playerbase! Did you even read the post?????????????????????????? Half of it is comparing numbers, such as SWSH over a longer timespan considerably holding more players than SV, despite SV being younger past its DLC ending, and SV having more players to start with.

SV dropping this many players is NOT Normal! That is the point! It is dropping players at an abnormal rate, and that is objectively true. Literally the only time SWSH sunk this low was when another CG OU released and of course took some of the players.

Also ADV OU is popular because of those elements, while SV OU is popular because it is CG OU. CG OU fundamentally has a different dynamic than any oldgen, because it is the expected start point for any new player on the site, it has the most support structurally, and it is literally ongoing. ADV OU is a meta that people play because they like the elements you said, but also things like Regenerator aren't "mechanics" the sense of hazards or weather anyways, and people have suggested banning things like Regenerator for SWSH or other tiers.

The people who vehemently defend Tera today will 100% be there in Gen 10 and be playing that as soon as it comes out. The point of CG OU is not just as a meta, the importance put on it from a institutional standpoint is its the breadwinner and community builder. Most people on the website are expected to be playing CG OU, that's just how Showdown works. Ideas that split up the ladder are bad mostly because the point of CG OU is it's the ladder that, worst case scenario, is always alive and active with something.

SWSH OU absolutely alienated players, it performed badly, and HDB as a mechanic is absolutely part of why, and again if this was a game design problem HDB would absolutely get changed. And people did submit ideas to change it during when it was gen. But ultimately, moreso than Tera, the changes HDB did to the mechanics and Goal of the game settled better; HDB was just one more round of Knock Off on the defensive Pokemon you were targetting before cycling the sameish plays into what you expect for basically any meta about hazards.

Again: Sword and Shield performed badly and SV has performed worse. SWSH is also problematic with its mechanics, and while I like it players like BKC say that the Boots shit turns him off, and if I were a game designer I would absolutely nerf Boots in some way or outright remove it if it made more people enjoy the game, even though I like Boots.
 
Yeah no shit, the problem is that isn't actually enough, and it still means that Smogon Singles is going to suffer, as it has.

You can't just trust a tiering solution not meant for this kind of stuff and say "Well this is how we'd handle it in tiering, so that must be the best way", when it's not even in the same ballpark of what you need for an approach. Handling game design with just "majority rule" is a bad way to handle it as shown with every serious competitive game and scene, and only if Smogon reached its hands out towards other avenues could this type of thing be avoided.

It's Smogon player culture to use Smogon tiering to fix problems, maybe there will be a paradigm shift in the future where there will be no backslash from the playerbase by basically quickbanning a game mechanic because in a survey around 25% doesn't like it, but this time is not now, remember the reaction to Volcarona qb where even people who agreed that it was broken were complaining because they felt the due process wasn't followed. At least things like how sleep was handled this gen points to change in this mindset and we should discuss it more because it's clear that Smogon tiering is reaching its limits to fix problems.
 
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because if devs want to make a competitive game they balance it themselves when they're designing it, einstein. smogon only needs to exist because game freak doesn't do that, has absolutely zero interest in balancing singles, and doesn't push balance patches like virtually every other competitive game. the reason no other competitive game has a smogon equivalent isn't because "smogon bad" but because every other competitive game is actually competitive

The point is more so if you're a smogon user/rules enjoyer you should be concerned that the VGC trajectory is more favorable than the singles trajectory. I don't remember a time where doubles play was as close to singles play as it has been this gen.

It either means that people enjoy Gamefreak's ruleset as, set out by them, and/or people are becoming stagnated or disillusioned with this gen's smogon rules set singles meta. Even if you disagree with my take, the numbers aren't favorable for this gen's OU.

When a GameFreak rules set meta is more trendy than your own, it's not really a positive sign for you.
 
The point is more so if you're a smogon user/rules enjoyer you should be concerned that the VGC trajectory is more favorable than the singles trajectory. I don't remember a time where doubles play was as close to singles play as it has been this gen.

It either means that people enjoy Gamefreak's ruleset as, set out by them, and/or people are becoming stagnated or disillusioned with this gen's smogon rules set singles meta. Even if you disagree with my take, the numbers aren't favorable for this gen's OU.

When a GameFreak rules set meta is more trendy than your own, it's not really a positive sign for you.
the sludge that gf puts out will always be more popular among casuals now that they've finally figured out how to harness their massive marketing prowess to promote it. competitiveness has nothing to do with the fact that tpc just recently learned how internet marketing works
 
the sludge that gf puts out will always be more popular among casuals now that they've finally figured out how to harness their massive marketing prowess to promote it. competitiveness has nothing to do with that
I would put the health of the game and the community above trying to achieve competitiveness (which imo is a far way off being achieved this gen and doesn't detract from the anti-tera pov) but I obviously don't write policy.

If people aren't playing your game, then no one cares how good you are lol.
 
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It's Smogon player culture to use Smogon tiering to fix problems, maybe there will be a paradigm shift in the future where there will be no backslash from the playerbase by basically quickbanning a game mechanic because in a survey around 25% doesn't like it, but this time is not now, remember the reaction to Volcarona qb where even people who agreed that it was broken were complaining because they felt the due process wasn't followed. At least things like how sleep was handled this gen points to change in this mindset.
I don't disagree with any of this. That is absolutely Smogon culture, that is how the Tiering Policy works, and that is how people generally react to things like that.

The point I'm making is not that we should quickban Tera right now, it's that we are pretty much too late to a problem that is more viewable in retrospect now that we have the numbers. Again, it was assumed and argued in favor of Tera for the numbers; that was a part of the Policy Review thread, using SWSH as a thing of what not to do.

Numbers are important if we like it or not, but it was assumed that Tera would make the numbers go better, and the experiment has failed because the equation was done wrong: Tera is not Megas or Z Moves, it isn't the same appeal, it fundamentally changes the game in ways that turn a lot of people off.

If this was to be avoided, it would require a change in how we approach these things and the culture. We put so much attention into absolute majorities that we forget that there is ultimately mechanics are not Pokemon, and that tiering is not a solution for everything. Moreover, at the end of the day, the example we have here is something we can use in the future to assess the kind of argument of "Gimmick will make player count go up", and that it is tied to site health necessarily. IMO this kind of thing should be a reassessment of what should be done, or else if Gen 10 has another gimmick that alienates a big part of the audience, Smogon numbers aren't gonna recover for a long time.

And you should want the numbers to go up so you can get more people into tournaments, more people to spectate them, more people to compete and more people who could potentially be the best player ever to rise up. Obviously, we shouldn't sacrifice competitive integrity to appeal to sheer numbers, but we never relied on Tera for that before. No one watches Gen 3 OU and says "This isn't even that skillful, it doesn't even have Tera!! What is this shit!!" Are we here for the funny Tera gimmick or are we here to play with the doll creatures using math and our brains in order to outsmart the opponent, with a bit of luck involved? Clearly, the numbers at least paint the potential picture on that one.

The best hope right now for recovery in numbers is probably ZA having multiplayer battles with megas and all the mechanics still being there, though I doubt it because Arceus had neither.
 
I do not find Tera broken. I trust our processes and my fellow council members to continue to lead us in the right direction. I trust our players to continue to participate in the process.

At the same time, people are entitled to disagree. People are more than welcome to find their own arguments and use data to back it like Ant has. While I disagree with a fair bit of it and think that there is more to the story, I actually think it’s very interesting discussing the depths of tiering a generational mechanic and the complexities of handling a playerbase with such a wide array of (experienced) opinions.

There will be a suspect test later tonight and I just finished confirming some details of it, but do not let that derail any discussion you guys (civilly) will have here of course.
 
I do not find Tera broken. I trust our processes and my fellow council members to continue to lead us in the right direction. I trust our players to continue to participate in the process.

At the same time, people are entitled to disagree. People are more than welcome to find their own arguments and use data to back it like Ant has. While I disagree with a fair bit of it and think that there is more to the story, I actually think it’s very interesting discussing the depths of tiering a generational mechanic and the complexities of handling a playerbase with such a wide array of (experienced) opinions.

There will be a suspect test later tonight and I just finished confirming some details of it, but do not let that derail any discussion you guys (civilly) will have here of course.
If the suspect is Kyurem again I can't wait to see which song the council goes with.
 
If the suspect is Kyurem again I can't wait to see which song the council goes with.

alexa play frozen by madonna

to not make this a oneliner, do we really need to yap about number of games played? at the risk of becoming a copypasta one of my fav films is birdman. there's a quote on a mirror that reads "a thing is a thing, not what is said of that thing". sv ou is sv ou regardless of how many people play it. there could be five of us playing it and it would still have merit. making unfounded correlations between participation and tiering is not going to change the thing. this is it, this is what we have. its gambit ghold zama tusk and eight fucking dark types until gen 10. you like it? good. you don't? there's 87 other tiers to try out in smogon. let's discuss things as they pertain to sv ou, not discuss things in hypotheticals and fearmongering statements. do you like tera? cool. u hate it? okay go start a movement to ban it, but make it because it benefits the tier, not bc "its what the numbers are saying"
 
alexa play frozen by madonna

to not make this a oneliner, do we really need to yap about number of games played? at the risk of becoming a copypasta one of my fav films is birdman. there's a quote on a mirror that reads "a thing is a thing, not what is said of that thing". sv ou is sv ou regardless of how many people play it. there could be five of us playing it and it would still have merit. making unfounded correlations between participation and tiering is not going to change the thing. this is it, this is what we have. its gambit ghold zama tusk and eight fucking dark types until gen 10. you like it? good. you don't? there's 87 other tiers to try out in smogon. let's discuss things as they pertain to sv ou, not discuss things in hypotheticals and fearmongering statements. do you like tera? cool. u hate it? okay go start a movement to ban it, but make it because it benefits the tier, not bc "its what the numbers are saying"
Argument from numbers -> The numbers are being misused, you should argue from benefit to the tier
Argument from benefit to the tier -> You don't have the numerical support and backing to ever achieve it, gather your friends and git gud to vote in suspects instead of whining

I'm not calling anyone a hypocrite since the people doing these two arguments are separate, but it is a funny pattern.
 
The.

Point.

Of half.

The post.

Was that the drop, is, ABNORMAL! That's the point! SWSH dropped off less, and people already considered that meta to be a problem in playerbase! Did you even read the post?????????????????????????? Half of it is comparing numbers, such as SWSH over a longer timespan considerably holding more players than SV, despite SV being younger past its DLC ending, and SV having more players to start with.

SV dropping this many players is NOT Normal! That is the point! It is dropping players at an abnormal rate, and that is objectively true. Literally the only time SWSH sunk this low was when another CG OU released and of course took some of the players.

Also ADV OU is popular because of those elements, while SV OU is popular because it is CG OU. CG OU fundamentally has a different dynamic than any oldgen, because it is the expected start point for any new player on the site, it has the most support structurally, and it is literally ongoing. ADV OU is a meta that people play because they like the elements you said, but also things like Regenerator aren't "mechanics" the sense of hazards or weather anyways, and people have suggested banning things like Regenerator for SWSH or other tiers.

The people who vehemently defend Tera today will 100% be there in Gen 10 and be playing that as soon as it comes out. The point of CG OU is not just as a meta, the importance put on it from a institutional standpoint is its the breadwinner and community builder. Most people on the website are expected to be playing CG OU, that's just how Showdown works. Ideas that split up the ladder are bad mostly because the point of CG OU is it's the ladder that, worst case scenario, is always alive and active with something.

SWSH OU absolutely alienated players, it performed badly, and HDB as a mechanic is absolutely part of why, and again if this was a game design problem HDB would absolutely get changed. And people did submit ideas to change it during when it was gen. But ultimately, moreso than Tera, the changes HDB did to the mechanics and Goal of the game settled better; HDB was just one more round of Knock Off on the defensive Pokemon you were targetting before cycling the sameish plays into what you expect for basically any meta about hazards.

Again: Sword and Shield performed badly and SV has performed worse. SWSH is also problematic with its mechanics, and while I like it players like BKC say that the Boots shit turns him off, and if I were a game designer I would absolutely nerf Boots in some way or outright remove it if it made more people enjoy the game, even though I like Boots.

VGC is growing more popular, there's the answer to why SV OU has dropped games played faster than SS OU did.
 
genuinely what good does it do to come to the ou thread every few months to make a big stink about how awful the SV ou meta is because of the tera Boogeyman while people are clearly trying to develop it into a more stable place through continued testing and discussion, the whole numbers argument is just a bunch of hooey. There could be a large variety of factors of why that is (oldgen popularity especially gens 1 and 3, VGC increasing in popularity, general disappointment w the franchise unrelated to comp, or a myriad of different things) we simply don't know and to insist it's because of the tera bogeyman is just absurd and a misleading argument. Genuinely what good does it do to just stink up the thread like this if you think "nothing is ever gonna be done about it anyways ".
edit: also natdex lmao it's also kinda split the OU playerbase
 
Finchinator said that it's not a retest, so the suspect target is clearly Tera Blast. I don't think the support is there for a ban though. A suspect of that would probably only get the support of 30% of players who get reqs.
 
Personally I have 0 problems with having to Ban multiple Mons due to Tera staying in the Tier. This was a known consequence at the beginning of the Gen and the path has been followed based on it. I do wish the pace of Bans was faster but it has been good enough and the Gen has overall been much better and fun than the disaster that became SS OU after DLC2. Overall, current policy is one I approve and shouldn't be changed in my opinion.
 
National Dex hasn’t had as big of an impact on number of games played compared to VGC. PS did an amazing job rolling out VGC this generation and a substantial chunk of our casual play has shifted in that direction. The Bo3 ladder, the overwhelming media attention, the professional marketing that format has received (and how easy it is to now link it to PS), and so on.

I don’t view this as a bad thing: I would rather more people be happy and enjoy playing Pokemon regardless of the format. The odds are most people who play on the surface don’t have a substantial opinion or know much about the depths of tiering anyway, so they just flock to the most hyped and accessible place to game.

I care a lot more about other things and know that this game isn’t dying (every generation has ups and downs, but the virals show this pretty similar to last generation to me — even more active on the forums actually).
 
Finchinator said that it's not a retest, so the suspect target is clearly Tera Blast. I don't think the support is there for a ban though. A suspect of that would probably only get the support of 30% of players who get reqs.
Retest means a test down from Ubers.

The test is on a Pokemon that already received a suspect test (and currently resides in OU).
 
I don't really view Smogon and VGC as competition. Smogon is what a person who plays the games would more see as aligned with their idea of a competitive Pokemon would look like, with it being 6v6 Singles. VGC is the official format and uses a playstyle that is shown to the player about three times a playthrough. On top of that, almost every difficulty hack is based on Smogon rather than VGC, with difficulty hacks based on doubles being rare. I think Radical Red singlehandedly got a lot of people to try Smogon, for instance.

If anyone cares, my analysis of VGC getting more popular is because the gimmicks of the last two games were more designed for it, and because the Youtube marketing has worked well for it. WolfeyVGC cracks like a million views a video, and I don't think that trend is separated. I also think VGC scene has a stronger sense of winning and losing in a capital e Event. A lot of Smogon tournaments are playing every week for several weeks and team tournaments means that there is less "This One Player Is The Winner, The Best", which is something that is extremely effective in Youtube marketing. I mean, PokemonChallenges basically just made up being the best Nuzlocker in the world and became super popular. The fact that teambuilding is usually one team for one event I imagine also adds to the ability to turn it into a marketable video; tournament post-mortems are something that are really popular.

The growth of VGC numbers on Smogon is people coming from Youtubers, but it's not Smogon players becoming VGC players, mostly. Smogon wouldn't have survived if it didn't have the fundamental fact that it's more aligned with what people see Pokemon as in their heads as a competitive game. The fact VGC is on the same website is actually more advertising for Smogon and at the minimum is more likely to get said people who tried the game from Youtube videos/social media to give Smogon a chance.

TLDR: No, VGC is not taking Smogon players away lol, and its growth is not decreasing Smogon growth. What's decreasing Smogon growth is two generations in a row that a lot of people did not jive with. SWSH's focus on Balance wars with HDB Regen turned off a lot of people, and Tera turned a lot of people off with SV. Other Smogon tiers like oldgens are healthy, so I disagree that the numbers even support some shift to VGC.

genuinely what good does it do to come to the ou thread every few months to make a big stink about how awful the SV ou meta is because of the tera Boogeyman while people are clearly trying to develop it into a more stable place through continued testing and discussion, the whole numbers argument is just a bunch of hooey. There could be a large variety of factors of why that is (oldgen popularity especially gens 1 and 3, VGC increasing in popularity, general disappointment w the franchise unrelated to comp, or a myriad of different things) we simply don't know and to insist it's because of the tera bogeyman is just absurd and a misleading argument. Genuinely what good does it do to just stink up the thread like this if you think "nothing is ever gonna be done about it anyways ".
edit: also natdex lmao it's also kinda split the OU playerbase
Stinking up the thread is when you write longer posts than like 80% of the one liner shit that's usually here combined, with actual arguments rather than just writing "Nah I disagree and you suck". Most of what you've said here is basically "Stop posting stuff I disagree with, no discourse allowed!"

The only point here with substance is the argument that we can't know it's Tera, but there isn't really any argument you can make that Tera is not the prime candidate for such a thing. The only other argument I've seen for an element is Power Creep, but other generations have had something like the Paradoxes and general bullshit powercreep; it's called Ultra Beasts.

Gen 7 was very popular and it had some of the stupidest power-creep ever. Ash Greninja, Magearna, Tapu Lele, etc. alongside the Ultra Beasts and big buffs to a lot of older Pokemon, on top of Megas and Z Moves existing. People generally like powerful metas with a ton of shit, to be quite honest and blunt. Gen 7 OU remained popular during SWSH.

Gen 9 by all means should be pretty popular considering that it has a ton of powerful threats that let you bypass most checks with an extra button, tons of setup moves and all that jazz, and there's really only one major element that was included. Like I guess sure, we do not have explicit data, if you wanted me to show that? I can't. But there isn't really anything else about Gen 9 OU that is outwardly adversive for the general audiences that ate up things like Gen 6 and 7.

What good does this discussion do? It's a warning for the next years for one, but also why stake any discussion's worth on if that discussion will singlehandedly change the outcome of a major community's decision. I have to keep reiterating that I don't think anything should or could be done because about five people responded to my post to the effect of "oh so then what about this tiering policy thing" and "well what do you want!!!"

In general, framing all discourse around the effect of "what is your solution" is not always a good thing. I don't have a solution and I won't claim to have one, at least one that people would actually like. Instead I am bringing up data to support my claim that Terastilization has harmed the health of the community in response to someone else, and you can agree or disagree, or we can talk about it as I am with the VGC part of the conversation.
 
genuinely what good does it do to come to the ou thread every few months to make a big stink about how awful the SV ou meta is because of the tera Boogeyman while people are clearly trying to develop it into a more stable place through continued testing and discussion, the whole numbers argument is just a bunch of hooey. There could be a large variety of factors of why that is (oldgen popularity especially gens 1 and 3, VGC increasing in popularity, general disappointment w the franchise unrelated to comp, or a myriad of different things) we simply don't know and to insist it's because of the tera bogeyman is just absurd and a misleading argument. Genuinely what good does it do to just stink up the thread like this if you think "nothing is ever gonna be done about it anyways ".
edit: also natdex lmao it's also kinda split the OU playerbase
to be fair, put yourself in their shoes. if you're a tera hater, you've been forced to suffer through a meta that you think is fundamentally uncompetitive for the entire gen after so narrowly missing the goal for action in the suspect because shit like chi-yu was legal. ever since then, people have been shooting you down every time you try to bring up how anathema the generational mechanic is to everything the competitive community is supposed to hold dear, and you've been forced to watch in horror as the community has collectively lost its mind. your once well-founded and reasonable disdain for the meta (remember, in this scenario your opinion was cemented when chi-yu was legal) has crystallized into a deep, seething hatred which you suspect deep down is no longer rational but at this point you honestly don't care, you just want the mechanic gone. the council, top players, and tiering administration have failed to rid the world of this abhorrent mechanic for a year and a half and are therefore either utterly incompetent or actively malicious, possibly both; you and a handful of like-minded thinkers seem to be the only sane people left. the world is full of enemies and bereft of allies. would you be acting rationally at this point? i honestly feel really sorry for the anti-tera crowd more than anything
 
Oh, if that's the case, then it's probably Gouging Fire or Kyurem, and I personally lean towards it being Gouging Fire since more top players in the OLT thread talked about Gouging Fire being a problem.
I've seen just as much Kyurem talk, so it could literally be either. My guess is Kyurem because I know a ton of OLT participants hated dealing with Kyurem. Could be either but I hope it's Kyurem personally.

Edit: it's gouging unfortunately hope discussion is more civil but I don't see it actually getting the boot
 
IMO I think part of why theres less people playing SV OU compared to last gens is that :
  1. SV was a very undercooked game that came under fire a lot for being unfinished (I am not getting into my thoughts on SV as a game as that could legit be its own post somewhere else)
  2. People are playing other formats, be it mainstays like VGC or low tiers, or new ones popping up
  3. Many older fans have reached a point where they are ok with skipping a gen of comp, and are fine going back to their old reliable favorite tier
  4. People who just dont like the tier
  5. People who would've played it but were told not to because their buddies say its just a powercrept HO filled wasteland
 
doomposting about a suspect test that happened nearly 2 years ago when there are far more pressing matters at hand is the most unserious shit i've ever seen from this thread. good lord
I want you to explain how this relates to anything I said without just making up shit I didn't say, and attributing it to my mouth
 
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