The.Player counts dropping is natural with SV OU being almost 2 years old. The same goes for any CG or any game for that matter. New toy syndrome wears off and ppl move on to something else. This is even more apparant in 2024 where some of y’all have Cocomelon-rotten brains. There might be a portion of people who left because they dislike Tera, but that can be applicable with any metagame. I don’t like Gen 8’s Regen spam heavy meta, but I’m not gonna say Regenerator should be banned because I don’t like it. Should the ADV council listen to the non-ADV players that want Ttar banned because they don’t like a meta centered around Sand and Spikes? No.
Point.
Of half.
The post.
Was that the drop, is, ABNORMAL! That's the point! SWSH dropped off less, and people already considered that meta to be a problem in playerbase! Did you even read the post?????????????????????????? Half of it is comparing numbers, such as SWSH over a longer timespan considerably holding more players than SV, despite SV being younger past its DLC ending, and SV having more players to start with.
SV dropping this many players is NOT Normal! That is the point! It is dropping players at an abnormal rate, and that is objectively true. Literally the only time SWSH sunk this low was when another CG OU released and of course took some of the players.
Also ADV OU is popular because of those elements, while SV OU is popular because it is CG OU. CG OU fundamentally has a different dynamic than any oldgen, because it is the expected start point for any new player on the site, it has the most support structurally, and it is literally ongoing. ADV OU is a meta that people play because they like the elements you said, but also things like Regenerator aren't "mechanics" the sense of hazards or weather anyways, and people have suggested banning things like Regenerator for SWSH or other tiers.
The people who vehemently defend Tera today will 100% be there in Gen 10 and be playing that as soon as it comes out. The point of CG OU is not just as a meta, the importance put on it from a institutional standpoint is its the breadwinner and community builder. Most people on the website are expected to be playing CG OU, that's just how Showdown works. Ideas that split up the ladder are bad mostly because the point of CG OU is it's the ladder that, worst case scenario, is always alive and active with something.
SWSH OU absolutely alienated players, it performed badly, and HDB as a mechanic is absolutely part of why, and again if this was a game design problem HDB would absolutely get changed. And people did submit ideas to change it during when it was gen. But ultimately, moreso than Tera, the changes HDB did to the mechanics and Goal of the game settled better; HDB was just one more round of Knock Off on the defensive Pokemon you were targetting before cycling the sameish plays into what you expect for basically any meta about hazards.
Again: Sword and Shield performed badly and SV has performed worse. SWSH is also problematic with its mechanics, and while I like it players like BKC say that the Boots shit turns him off, and if I were a game designer I would absolutely nerf Boots in some way or outright remove it if it made more people enjoy the game, even though I like Boots.