Palafin was also banned at a time when it was the only strong Water-type attacker, and there weren't a lot of good Water resists. People could, and did, occasionally run Bulk Up, Flip Turn, Jet Punch, and Wave Crash because there wasn't any good way to punish the lack of coverage, but now that set lets Waterpon or Walking Wake set up freely, and every team is already prepared for strong Water attacks thanks to Waterpon anyway.
Bulk Up, Jet Punch, Drain Punch, and Taunt was a pretty popular set that ate stall teams alive, but stall teams are equipped to deal with Wogerpon using techs like Tera Grass/Dragon Gliscor, Poison Jab Toxapex, and Tera Grass Talonflame (as long as it doesn't switch into the taunt), and almost all of the counterplay to Wogerpon also handles Palafin.
Grass types in general do pretty well; Rillaboom forces a tera or hard switch, Sinistcha doesn't really care what coverage Palafin is carrying, the odd Hydrapple can duel any set lacking Ice Punch, thuds into Wo-Chien versus stall, etc.
There's also not a ton of set variety to worry about, because Palafin's coverage isn't anything special. It has good Fighting options (Close Combat or Drain Punch), but then...Throat Punch or Zen Headbutt, for 80 BP non-STAB? Ice Punch is only 75 BP, but does hit enough things 4x to justify, but still, 75 BP? Facade, to protect against status? It's shallow enough that Body Slam is its strongest (physical) option after Close Combat, and you could run it for that Water/Normal neutral coverage and chance to paralyze counters on the switch in.
On top of all of that, Bulk Up sets are vulnerable to fast encore, Palafin's bulk in base form is middling so getting in and out to trigger Zero to Hero can be tricky, Palafin's speed isn't amazing so plenty of things can revenge kill it...
It'd be a great mon, but I don't think it'd run over the tier. OU comes pre-prepared to deal with its exact kit, and the lack of a second STAB option is noticeable.
Bulk Up, Jet Punch, Drain Punch, and Taunt was a pretty popular set that ate stall teams alive, but stall teams are equipped to deal with Wogerpon using techs like Tera Grass/Dragon Gliscor, Poison Jab Toxapex, and Tera Grass Talonflame (as long as it doesn't switch into the taunt), and almost all of the counterplay to Wogerpon also handles Palafin.
Grass types in general do pretty well; Rillaboom forces a tera or hard switch, Sinistcha doesn't really care what coverage Palafin is carrying, the odd Hydrapple can duel any set lacking Ice Punch, thuds into Wo-Chien versus stall, etc.
There's also not a ton of set variety to worry about, because Palafin's coverage isn't anything special. It has good Fighting options (Close Combat or Drain Punch), but then...Throat Punch or Zen Headbutt, for 80 BP non-STAB? Ice Punch is only 75 BP, but does hit enough things 4x to justify, but still, 75 BP? Facade, to protect against status? It's shallow enough that Body Slam is its strongest (physical) option after Close Combat, and you could run it for that Water/Normal neutral coverage and chance to paralyze counters on the switch in.
On top of all of that, Bulk Up sets are vulnerable to fast encore, Palafin's bulk in base form is middling so getting in and out to trigger Zero to Hero can be tricky, Palafin's speed isn't amazing so plenty of things can revenge kill it...
It'd be a great mon, but I don't think it'd run over the tier. OU comes pre-prepared to deal with its exact kit, and the lack of a second STAB option is noticeable.
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