Project The Lunatic's Workshop [TEAMS BEING POSTED]

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Mewing Streak (Mew) @ Leftovers
Ability: Synchronize
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Cosmic Power
- Stored Power
- Body Press


Mach Mew (Mew) @ Leftovers
Ability: Synchronize
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Stored Power
- Body Press
- Rest

Behold Demon Mew, the most underrated stall-breaker in all of existence. Tera poison on the first set beats toxic but is still susceptible to hazards, though roost is usually a more reliable form of recovery. In the second set, Tera dragon can be used instead, because rest removes annoying status conditions. This allows Mew to resist Urshifu’s and Meowscarada’s crit moves. Both Mew’s have max defense investment for those annoying guaranteed crit moves Both these Mew sets are funny. (Why isn’t Mew at least in UUBL!?!)

Both Mew sets are similar enough to lump together, and I believe they can be a menace on the ladder.
 
:dp/skarmory: ngl, its gen 4 sprite does look like it wants to throw sand in your face.
Hermes (Skarmory) @ Groundium Z
Ability: Sturdy
Tera Type: Steel
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Sand Attack
- Roost
- Toxic
- Body Press

So, my set is centered around a pretty pointless move, used by a pretty niche mon in natdex OU.
Z-Sand Attack raises the user's evasiveness upon being used, on top of the usual accuracy drop against opponents.
Sand Attack isn't ignored by Ground type immunities.

Toxic is to slowly chip away health if the opponent is stubborn and tries to stay in (or it can switches).
And Body Press for actual damage.

Skarmory isn't the most offensive mon, and it can easily be phased out. On top of that, it does have its fair share of weaknesses.
So teammates that can remove vital counters will be very much welcomed
 
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:sv/pyukumuku:

I dare ya I double dare ya (Pyukumuku) @ Rocky Helmet
Ability: Innards Out
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Counter
- Pain Split
- Mirror Coat
- Taunt

This set if funny :)
It stops setup sweepers that have set up, potent wallbreakers and is generally able to act as a sweep stopper. This urchin is rather susceptible to statuses and future sight, so potent wall breakers and safeguard users are greatly appreciated.
 
will count votes and release in... 5 hours or so!

Wo-chien: 4 votes (counting posts with the meme as a vote)
Have fun, builders.

Hatterene: 3 votes
Seems like a really interesting surprise option, could probably lure stuff nuzzle-immune like koko or lando and blow them up

Mew, Landorus-T: 1 vote
Mew seems like something out of Gen 6, so quite excited for it. Likewise I remember double dance lando, so time to see how bulkup does

Pyukumuku, Skarmory, Garchomp-mega: 0 votes
Chomp and Skarm i have a feeling may get built, however, pyuku defo deserves this treatment


In order to help our beloved teambuilders, I've taken the liberty to extend their deadline a little, so expect to see teams before Saturday next week. In the meantime, you guys post your own teams here - I'd like to see your takes on these sets too (and remember, we are still lookin for builders... wink wink)
If you do post these, please prefix your post with "unofficial".

Thanks for your patience guys!
 
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Unofficial
Trying my hand at this
Wo Chien Mixed Mega Chomp Balance
Peaked 1100
peak.PNG


Do not use. Is most likely ass

:Wo chien: stun spores and lives at least one attack from most super effective hits. Ruination to break bulkier guys, knock gets rid of :heavy duty boots: and stuff, giga drain for stab, can be foul play instead. Added :Aegislash: so :booster energy::Iron Valiant: isn't an auto lose and it resists most types :wo chien: is weak to, Close combat 2hko's :blissey:, shadow ball for stab, sneak finishes off low health guys, kings shield to revert to defensive form. Added :alomomola: to wish pass to :aegislash: and :wo chien: since they don't have reliable healing, and improves :Charizard mega y: mu, basic set. Added Mixed :garChomp mega: to be a master baiter and lure :corviknight: and :ferrothorn: with fire blast. Also it's fun to have 2 wack sets. Added :choice scarf::urshifu rapid strike: as speed control, basic set. Added :clodsire: for cm :raging bolt: and :iron valiant:, standard set. What hazard control?
 
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will count votes and release in... 5 hours or so!

Wo-chien: 4 votes (counting posts with the meme as a vote)
Have fun, builders.

Hatterene: 3 votes
Seems like a really interesting surprise option, could probably lure stuff nuzzle-immune like koko or lando and blow them up

Mew, Landorus-T: 1 vote
Mew seems like something out of Gen 6, so quite excited for it. Likewise I remember double dance lando, so time to see how bulkup does

Pyukumuku, Skarmory, Garchomp-mega: 0 votes
Chomp and Skarm i have a feeling may get built, however, pyuku defo deserves this treatment


In order to help our beloved teambuilders, I've taken the liberty to extend their deadline a little, so expect to see teams before Saturday next week. In the meantime, you guys post your own teams here - I'd like to see your takes on these sets too (and remember, we are still lookin for builders... wink wink)
If you do post these, please prefix your post with "unofficial".

Thanks for your patience guys!
https://pokepast.es/b96b1e82dc71262d

Pick me over the other guy please.
 
THIS WEEK'S TEAMS

:wo-chien: by me
Wo-Chien actually has decent defensive utility in this meta, being able to force progress against bulkier teams incredibly well with Knock + Leech Seed as well as having a nice Psychic immunity, Water resistance, Electric resistance, and has great mixed bulk in 85/100/135 with Tablets of Ruin. It's held back mainly because it's a momentum sink against U-turn users, which this team punishes thanks to Static Zapdos against faster threats like Scarf Shifu, while Rocky Helmet Corv + Lando punishing slower U-turn users while providing Rocks + Defog. OffTran is a nice Fire and Fairy resistance foil for Wo-Chien, while Mega Lopunny is a premier cleaner for this team once it inevitably wears down its checks.

:choice specs: :hatterene: by Ineros
This team uses specs Hatterene as a mini Tapu lele, but the main draw behind Hatterene is magic bounce. This allows it to switch in on certain twaves and toxics okishly and, more importantly, block hazards. Mtar is famously weak to spikes that hinder its longevity, and nplot Tornt has always been held back by its weakness to rocks. Although Tornt has fog, Hatt helps to ease the hazard war in certain matchups. Mtar and chomp fix hatt’s crippling weakness to heatran, volcarona, and iron moth if it doesn’t click the right move. Trick is cool on Hatt to cripple blissey, heatran, and tera dark clod. Shifu is the reliable speed control and rkills dnite for the team. Ferro is the water resist and lele check; chople berry also helps immensely in dealing with mega lopunny and urshifu. Scale shot chomp along with urshifu helps reinforce the team against offense while checking iron moth and Volcarona without accruing chip on tar.

:mew: by about15gals
demon mew beats passive fat/stall stuff, only change id make to the evs is cut enough defense to outspeed subroost kyu but that set isnt very common rn

Sputnik put me onto chesnaught, but here its good because it beats pon, sets spikes and also beats yard, which is nice. decent secondary wincon too w/ idbp

spdef chomp beats tran and volc for this team, also toxics lando/bolt and sets rocks, more yard cplay

corviknight is our fogger and its good into lele/chomp. helm chips shifu and mlop

cm mtias is our wincon vs offense, since it's able to outspeed stuff and beat more passive mons like zapdos and non-toxic heatran

slowking-galar beats lele and ival, also does decent enough into bolt w/ toxics from chomp

hit like 1600s with this after dropping to 1450, team seems p good

Mixed :garchomp-mega: by Flames Of Elixir
This team uses Mixed chomp as a terrific balance breaker, being able nuke to almost anything that tries to switch in with STAB + Coverage. Hippodown serves as a sand setter for Sand Force M-Garchomp to be even more threatening while also setting up hazards and phazing setup sweepers. Corviknight acts as a lele check as well as a defogger. Tangrowth helps with the threatening rain teams while also putting threats to sleep. Then we have Urshifu, which is the speed control on the team. I takes advantage of Mixed Chomp weakening defensive cores and cleans up late game. Lastly, we have AV Tapu Lele that acts as another SpDef wall, mainly checking Raging Bolt while dishing out a load of damage on the switches.

Bulk Up + Substitute :landorus-therian: by boppydop!
:landorus_therian: bu sub lando t was the build here, sub being able to abuse mons that would otherwise force lando out, like specs val and lele, picking up huge chip/KOs on things like tornt that would otherwise setup/fog on it. its a little difficult to get it going bc of the offensive meta so u can do groundium/rockium as a burst of power and trader rather than a sweeper
:grimmsnarl: grimm as standard screens
:medicham_mega: mmedi bc its a big breaker and sub allows you to abuse bolt and other sucker punch games, and pretty much does the same as lando in picking up KOs on rkillers+ fake out wastes ur own screen turns, u can do tpunch(which actually isnt a bad idea) but u should aim to use kyu surprise KO slowbro in those cases
:kyurem: kyurem is prolly broken so i wanted to do sub dd elec which is the most annoying thing ever+the triple sub tech.
:ogerpon_wellspring: pon is broken no questions asked ban it better yet ban tera
:heatran: tran with air balloon because i wanted a good fire type+resist and the ground immunity allows tran to wall a shit ton of mons like glisc lando opposing tran kyu chomp bu tusk yard dnites that can often save ur ass from being swept
 
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https://pokepast.es/48f3671f9487e73b
This team uses specs Hatterene as a mini Tapu lele, but the main draw behind Hatterene is magic bounce. This allows it to switch in on certain twaves and toxics okishly and, more importantly, block hazards. Mtar is famously weak to spikes that hinder its longevity, and nplot Tornt has always been held back by its weakness to rocks. Although Tornt has fog, Hatt helps to ease the hazard war in certain matchups. Mtar and chomp fix hatt’s crippling weakness to heatran, volcarona, and iron moth if it doesn’t click the right move. Trick is cool on Hatt to cripple blissey, heatran, and tera dark clod. Shifu is the reliable speed control and rkills dnite for the team. Ferro is the water resist and lele check; chople berry also helps immensely in dealing with mega lopunny and urshifu. Scale shot chomp along with urshifu helps reinforce the team against offense while checking iron moth and Volcarona without accruing chip on tar.

Thats the team. It’s pretty bad but I hope you have fun with it.
 
https://pokepast.es/15eb5b56c012db53

demon mew beats passive fat/stall stuff, only change id make to the evs is cut enough defense to outspeed subroost kyu but that set isnt very common rn

Sputnik put me onto chesnaught, but here its good because it beats pon, sets spikes and also beats yard, which is nice. decent secondary wincon too w/ idbp

spdef chomp beats tran and volc for this team, also toxics lando/bolt and sets rocks, more yard cplay

corviknight is our fogger and its good into lele/chomp. helm chips shifu and mlop

cm mtias is our wincon vs offense, since it's able to outspeed stuff and beat more passive mons like zapdos and non-toxic heatran

slowking-galar beats lele and ival, also does decent enough into bolt w/ toxics from chomp

hit like 1600s with this after dropping to 1450, team seems p good
 
https://pokepast.es/7d50c7131ad240fc

This team uses Mixed chomp as a terrific balance breaker, being able nuke to almost anything that tries to switch in with STAB + Coverage. Hippodown serves as a sand setter for Sand Force M-Garchomp to be even more threatening while also setting up hazards and phazing setup sweepers. Corviknight acts as a lele check as well as a defogger. Tangrowth helps with the threatening rain teams while also putting threats to sleep. Then we have Urshifu, which is the speed control on the team. I takes advantage of Mixed Chomp weakening defensive cores and cleans up late game. Lastly, we have AV Tapu Lele that acts as another SpDef wall, mainly checking Raging Bolt while dishing out a load of damage on the switches.
 
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