
1. LordThemberchaud
2. DarkFairy
3. Orangesodapop
4. jazzmat

1. Lysion
2. jazzmat

1. okispokis
2. PalpitoadChamp
3. jazzmat
4. dex
Anyway, uh-- whew, yikes, sorry for the wait everyone! I forgot there was a Splatfest this weekend. Check the front page if you need the refresher on voting & tallying rules, cause it's there now! So without further ado:Your votes should consist of however many submissions you like! Including a submission in your post at all is "voting for it," but you can vote for as many (or as few) as you want - it doesn't have to be exactly three. Your votes should also be ranked from most preferred to least preferred.
Dugtrio-Alola-Mega
Type: Ground/Steel
Ability: Fur Coat
HP: 35
Atk: 110 (+10)
Def: 110 (+50)
Sp. Atk: 60 (+10)
Sp. Def: 80 (+10)
Spd: 130 (+20)
New Moves: Pain Split, Thunder Wave, Taunt
Description: Alolan Dugtrio's hair grows to cover it after Mega Evolution, acting as a form of armor that is hard to penetrate. If it has 252 EVs and a +Defense nature, Dugtrio-Alola-Mega can reach 700 points of Defense just by existing! Here's a silly little calc showing how bulky it becomes:
252 Atk Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 252+ Def Fur Coat Dugtrio-Alola-Mega: 174-206 (63.5 - 75.1%) -- guaranteed 2HKO
Ground/Steel is also a good defensive typing, offering Electric and Poison immunities in addition to valuable resistances to Dragon (takes 40% minimum from Raging Bolt's Dragon Pulse), Fairy, and Steel. Dugtrio-Alola's new moves help with this role by providing more utility, since base Dugtrio-Alola is lacking in that area. Pain Split turns Dugtrio-Alola's pitiful 35 HP into an advantage by letting it recover a lot of health from bulkier foes like the aforementioned Great Tusk while also dealing damage! Thunder Wave lets it paralyze a faster threat like Cinderace or Lokix-Mega, while Taunt can stop a Pokemon like Kingambit from setting up.
Alolan Dugtrio isn't merely a physical wall now, however. It is still very bulky on the physical side without investment, and it can utilize that and it's many resistances to set up on something like Tinkaton-Mega with Swords Dance.
However, Dugtrio-Alola-Mega has some limitations. It folds to most special attackers, including Brambleghast-Mega, Arboliva-Mega, and Primarina. Certain physical attackers, such as Ogerpon-Wellspring, Great Tusk, and Pawmot-Mega can also overwhelm it, with Great Tusk in particular not caring too much about what Dugtrio-Alola-Mega throws at it.
Flavor: Alolan Dugtrio's hair grows and creates a dome around itself, acting like a nearly-impenetrable barrier.
Farigiraf-Mega
Normal/Psychic
Double Spirit: Before using a special move, changes into Diurne form. Before using a physical move, changes into Nocturne form. Nocturne form is the exact same as Diurne form, but Atk and SpA stat are swapped (invests included), and Nocturne form is Normal/Dark. However stat boosts remain in the stat (so a Calm Mind won't give you +1 Atk).
HP: 120
Atk: 90 + 10 = 100
Def: 70 + 30 = 100
SpA: 110 + 30 = 140
SpD: 70 + 30 = 100
Spe: 60
New moves: Superpower,Jump Kick
Description: Time for another A Golden Experience sub in M4A!
Normal/Psychic/Dark mixed mon? A friend of me created an evolution to Girafarig called Girafatak, and that was the concept: being able to switch from Psychic type to Dark type, after a little conv we had about Normal type, and how Girafarig fits the type pretty well. Do note that Girafatak was created before Farigiraf. So yup, you're using a mixed attacker the best way possible, it has Psychic/Dark/Fighting coverage (perfect coverage btw!). It can use its wide physical coverage (Crunch, the newly added Superpower, High Horsepower, Double-Edge/Body Slam...), as well as Psychic, Psychic Noise...
Lore wise: The giraffe and the tail both enter in a state of symbiosis, the giraffe uses its psychic powers in order and the tail bites hard. It's also a callback to Beta Girafarig.
Mega Hydrapple
Grass/Dragon
stats
HP- 106
ATK- 100(+20)
DEF- 150(+40)
SPA- 130(+10)
SPD- 110(+30)
SPE- 44
BST- 640
Sugar Rush: When hit by a fairy type move, gain +12 speed, which will then decrease by 2 stages at the end of every turn until the user switches out. Fairy Immunity.
Hydrapple and even moreso Dipplin are based on candied apples and even Appletun evolves from a Sweet Apple, and because there's multiple pokemon based on sugary things it feels appropriate to associate sugar with the fairy typing. As we all know a sugar rush is soon followed by a sugar crash thus this ability was born! With full speed investment the only pokemon that outspeeds +6 Hydrapple is first form mega Brambleghast, but with the speed dropping so drastically it only stays fast for 2 turns max. In vgc Hydrapple would appreciate a support partner that could keep it's speed up or at least have misty explosion for an emergency situation.
BlueRay said:This slate will be centred around "Control Mechanism", featuring Pokémon such asTentacruel,
Galvantula and
Golurk.
Bear in mind this slate features DLC2!
You have until Monday, 23.09.2024, GMT +2, to sub!
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So there you have it! Hope you all are having a lovely day and I'll see you next time!