Round robin finals are lame for both players and spectators. I believe we can do away with round robin (3 player) finals without much consequence, but a community discussion is needed to see what is best. There is a prior thread on this for live tournaments here which I will link as a reference point, too. Let's get into why it is worse for both players and spectators.
Why round robin finals are bad for players?
Less is more when it comes to scheduling and playing series per round. More Pokemon may seem exciting, but it creates a minimum of two times as much schedule, preparation, and playing with the ugly chance of being far more with bracket resets. All of this after a long road to get to the finals is far from ideal. Having a larger first round may mean more byes, which lead to clunky 0-or-2 point R2 games, but this dwarfs in importance when compared to the finals.
Why round robin finals are bad for spectators?
The finals of any tournament is meant to be a spectacle where enthusiastic viewers can celebrate two of the strongest competitors duking it out with everything at stake. Competitive Pokemon has evolved into a more spectator-friendly product in so many ways, ranging from the adoption of Pokemon Showdown, replay threads, and SmogTours server years back to more modern conventions like tournament-specific matches tags, mandated replay rules, and the evolution of tournament coverage through site articles. The hype surrounding a 3-way final, which is oftentimes disconnected with series at different times or even resets across multiple days/weeks, is a huge downgrade. A conventional 2-way final is far more appealing and more linear to follow. A round robin final has less at stake in each individual game and lacks potential permenance until the second or third series in.
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Ok, so we have established the quality-of-life hits from round robin finals. What is the issue of doing away with them? Logistics -- you are going to either exclude people from tournaments or end up with much more R1 byes in order to assure overall bracket sizes work for a clean, 2 player final rather than a 3-way round-robin. This discussion boils down to if we value the improvement in quality for players and spectators more or if we want to keep the closest sized bracket more.
I believe that the finals are far more important towards our community than the first round. I believe we can have some flexibility when starting tournaments to have more byes when a round robin final is otherwise needed. I believe that the best tournaments have a clean, 2 player final and prioritizing this over all else is for the best. I propose that we shift towards avoiding round robin finals at all cost moving forward. Please use this thread to discuss it as this topic; feel free to use recent examples from tournaments like Smogon Classic when appropriate -- thanks and have a nice day!
Why round robin finals are bad for players?
Less is more when it comes to scheduling and playing series per round. More Pokemon may seem exciting, but it creates a minimum of two times as much schedule, preparation, and playing with the ugly chance of being far more with bracket resets. All of this after a long road to get to the finals is far from ideal. Having a larger first round may mean more byes, which lead to clunky 0-or-2 point R2 games, but this dwarfs in importance when compared to the finals.
Why round robin finals are bad for spectators?
The finals of any tournament is meant to be a spectacle where enthusiastic viewers can celebrate two of the strongest competitors duking it out with everything at stake. Competitive Pokemon has evolved into a more spectator-friendly product in so many ways, ranging from the adoption of Pokemon Showdown, replay threads, and SmogTours server years back to more modern conventions like tournament-specific matches tags, mandated replay rules, and the evolution of tournament coverage through site articles. The hype surrounding a 3-way final, which is oftentimes disconnected with series at different times or even resets across multiple days/weeks, is a huge downgrade. A conventional 2-way final is far more appealing and more linear to follow. A round robin final has less at stake in each individual game and lacks potential permenance until the second or third series in.
---
Ok, so we have established the quality-of-life hits from round robin finals. What is the issue of doing away with them? Logistics -- you are going to either exclude people from tournaments or end up with much more R1 byes in order to assure overall bracket sizes work for a clean, 2 player final rather than a 3-way round-robin. This discussion boils down to if we value the improvement in quality for players and spectators more or if we want to keep the closest sized bracket more.
I believe that the finals are far more important towards our community than the first round. I believe we can have some flexibility when starting tournaments to have more byes when a round robin final is otherwise needed. I believe that the best tournaments have a clean, 2 player final and prioritizing this over all else is for the best. I propose that we shift towards avoiding round robin finals at all cost moving forward. Please use this thread to discuss it as this topic; feel free to use recent examples from tournaments like Smogon Classic when appropriate -- thanks and have a nice day!