Metagame SV OU Metagame Discussion v4

I think that some sort of anti-scor and anti-hydrapple Tera, be it flying, grass, or some other random thing, will rise in popularity soon too. Hydrapple's rising quite steadily, and SD scor is one of the strongest threats in the metagame, so Garg, something that both target, kind of HAS to adapt, else fall to UU.
This is the most confusingly worded statement of all time I'm sorry LMAOO
 
This is the most confusingly worded statement of all time I'm sorry LMAOO
I think it’s quite clear. Not sure why you’re confused?

edit: oh it’s your own comment. it’s fine dw

Anyway I love CB Hoopa. Non contact wallbreaker? 6-0s stall? Gets a kill every time it’s in? Yes please. It hates hazards though. Pairs well with Future Sight Glowking and Moltres. Probably good for paving the way for Kingambit, too. I’ll have to build a Hoopa-Kingambit team now.
 
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I think it’s quite clear. Not sure why you’re confused?

edit: oh it’s your own comment. anyway it’s fine dw

Anyway I love CB Hoopa. Non contact wallbreaker? 6-0s stall? Gets a kill every time it’s in? Yes please. It hates hazards though. Pairs well with Future Sight Glowking and Moltres. Probably good for paving the way for Kingambit, too. I’ll have to build a Hoopa-Kingambit team now.
CB hoopa is cool but it's lacking in defensive utility due to having Zero Fucking Resistances. Fun to build around, viable, but I wish it had a real typing.
 
This has to be satire
what about it do you think is satire? please explain. seriously, i don't get which part of the thing you quoted you consider to be satirical. was it the credentials? because that was clearly a response to what mr. school said about "knowing more than the average joe about game design". if you missed him saying that, i can understand why it might seem like shitposting to bring that up unprompted, so no harm done, honest mistake on your part, we cool. but if that's not it, i'm honestly lost about what element of the post is so outlandishly wrong to you that your reaction is an off-topic one-liner
 
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I think that some sort of anti-scor and anti-hydrapple Tera, be it flying, grass, or some other random thing, will rise in popularity soon too. Hydrapple's rising quite steadily, and SD scor is one of the strongest threats in the metagame, so Garg, something that both target, kind of HAS to adapt, else fall to UU.
welcome back tera flying gambit. we didnt miss you.
 
I have been seeing much less garg recently, likely due to the dominance of SD gliscor and uptick in new favorites like NP Hydrapple. I wonder if garg can adapt (with techs like Ice Punch seen in last week's SCL match ima vs emforbes) or if it'll just fall to the wayside until the eventual gliscor suspect.
Garg can go rot in a pit of fiery hell. The less Garg the better. That mon just saps the fun out of playing.
 
Being a Dark-type that doesn't resist Ghost is brutal, however. You'll need the rest of the team to cover resistances for you. Manageable, but limits it to bulkier structures.
True, although with ridiculous mons in the tier like Gholdengo and Kingambit which each resist like 12 types or whatever (for example Gholdengo + Hydreigon alone resist every type) it isn’t too difficult to cover resistances
 
i've been getting a little use out of lokix and mola as a sorta core. lokix can run life orb relatively safely since it can fall back on healing from wish and mola makes a decent backbone to fall back on if lokix can't break something. Gking is also pretty decent on this team on account of being Gking. Someone better at teambuilding could probably do something with this but idk
 
i've been getting a little use out of lokix and mola as a sorta core. lokix can run life orb relatively safely since it can fall back on healing from wish and mola makes a decent backbone to fall back on if lokix can't break something. Gking is also pretty decent on this team on account of being Gking. Someone better at teambuilding could probably do something with this but idk
I prefer CB Lokix. Also yeah, Mola/Gking/Hatt is a fantastic core, Pinkacross used it in a stream a few times.
 
Yeah this was a thing with Aegi + Dreigon too. Hydreigon did have Roost back then though, so it might not work as well now. Mola support maybe? AV Hydreigon for more bulk since it has no recovery?
Probably just go Specs Hydreigon and support it with a nice fat core. Wouldn't be amazing, though. CB Roaring Moon does this better while only lacking flying resistance.
 
I prefer CB Lokix. Also yeah, Mola/Gking/Hatt is a fantastic core, Pinkacross used it in a stream a few times.
CB lokix has the issue of being super predictable which for an offtier mon is not something you want. Life orb sacrifices some damage for the ability to use all 4 attacks which really helps the consistency in the long run and because lokix is super soft and doesn't want to take hits the damage from life orb is less of a factor imo. I generally run 4 attack LO lokix on my lokix teams.

There's also the issue of first impression forcing you to switch and giving your opponent free momentum.
 
CB lokix has the issue of being super predictable which for an offtier mon is not something you want. Life orb sacrifices some damage for the ability to use all 4 attacks which really helps the consistency in the long run and because lokix is super spongy and doesn't want to take hits the damage from life orb is less of a factor imo. I generally run 4 attack LO lokix on my lokix teams.

There's also the issue of first impression forcing you to switch and giving your opponent free momentum.
Fat cores can handle hard switches. Also, LO makes you take a lot more damage, especially on a rocks-weak mon. Plus it makes you way weaker.
 
Fat cores can handle hard switches. Also, LO makes you take a lot more damage, especially on a rocks-weak mon. Plus it makes you way weaker.
Yes, they can handle them, but it's a lot harder to justify when your opponent is fully 100% expecting the switch because in any situation other than this there is an option other than switching for them to play around. A lot of bulky mons suffer from being too standstill, so with some positioning (which is very easy to do against 1-2 turns of free momentum) you can easily set up 1 or even 2 boosts on a mon and run away with the game.
 
what about it do you think is satire? please explain. seriously, i don't get which part of the thing you quoted you consider to be satirical. was it the credentials? because that was clearly a response to what mr. school said about "knowing more than the average joe about game design". if you missed him saying that, i can understand why it might seem like shitposting to bring that up unprompted, so no harm done, honest mistake on your part, we cool. but if that's not it, i'm honestly lost about what element of the post is so outlandishly wrong to you that your reaction is an off-topic one-liner
Having a degree in game design and publishing games does not do anything to help you understand a pokemon meta game. Studying the mon is useful, but usually leads to incorrect assumptions as well. You could easily say a set is unviable on paper, however team comp and surprise factor also make up a huge part of what makes a set good. The only way to truly understand a metagame is to be good at it, rather than just studying theory.

You can talk about your opinions on roaring moon, but don’t make it seem like having experience in game design makes you any better at understanding team composition. Game freak makes stupid balancing decisions all the time, and they probably have much more experience in game design than you do. Only way to actually demonstrate thorough understanding of the meta is to excel on ladder or in tours, and it seems like you have done neither.
 
You can talk about your opinions on roaring moon, but don’t make it seem like having experience in game design makes you any better at understanding team composition. Game freak makes stupid balancing decisions all the time, and they probably have much more experience in game design than you do. Only way to actually demonstrate thorough understanding of the meta is to excel on ladder or in tours, and it seems like you have done neither.
Bold School was the one who claimed to have game design knowledge (and thus claimed to understand it better than the average person) before anyone so I don't know why you're singling Buzzwole out for this.

BTW surprise factor alone does not make something "good", it needs to have real consistent and applicable value beyond initial surprise or else it loses any effectiveness once any kind of awareness of it catches on.
 
Bold School was the one who claimed to have game design knowledge (and thus claimed to understand it better than the average person) before anyone so I don't know why you're singling Buzzwole out for this.

BTW surprise factor alone does not make something "good", it needs to have real consistent and applicable value beyond initial surprise or else it loses any effectiveness once any kind of awareness of it catches on.
It's kinda hard for surprise factor alone to hold up for more than 2 or 3 switches since most of the times a low tier mon in OU is gonna be choiced and if its not you'll catch on really fast. Bulkier mons also have the issue of just being a worse version of an OU defensive mon and you can play around it as such. The mon needa to have a consistent gameplan and a legitimate role as if it was a bad OU/UUBL mon instead of just "haha here's an ru shitmon guess what item it has"
 
Bold School was the one who claimed to have game design knowledge (and thus claimed to understand it better than the average person) before anyone so I don't know why you're singling Buzzwole out for this.

BTW surprise factor alone does not make something "good", it needs to have real consistent and applicable value beyond initial surprise or else it loses any effectiveness once any kind of awareness of it catches on.
Still doesn't make it a valid argument. Catching on and consistency doesn't matter as much within tour use, but is true on the ladder.
 
It's kinda hard for surprise factor alone to hold up for more than 2 or 3 switches since most of the times a low tier mon in OU is gonna be choiced and if its not you'll catch on really fast. Bulkier mons also have the issue of just being a worse version of an OU defensive mon and you can play around it as such. The mon needa to have a consistent gameplan and a legitimate role as if it was a bad OU/UUBL mon instead of just "haha here's an ru shitmon guess what item it has"
I'm not talking about a single game, I mean in general. A good set with surprise factor will function even when it's known about, because it has practical applications and isn't gimmicky or just running a set that's worse than an existing mon. Yes, surprise factor will wear off after a couple switches I'm not arguing against that. I'm just pointing out that you can't rely solely on surprise factor to carry something.

Still doesn't make it a valid argument.
I'm not saying it does, I'm saying it's silly to criticize one person for using it when another person did it first.
 
I'm not talking about a single game, I mean in general. A good set with surprise factor will function even when it's known about, because it has practical applications and isn't gimmicky or just running a set that's worse than an existing mon. Yes, surprise factor will wear off after a couple switches I'm not arguing against that. I'm just pointing out that you can't rely solely on surprise factor to carry something.
True, doesn't mean a set is completely unviable. Av on bulky fast offense mon will always have applications
I'm not saying it does, I'm saying it's silly to criticize one person for using it when another person did it first.
Fair. Both are out of their depths.
 
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