Was thinking about making a role compendium for 35, so here it goes. Many Pokemon/Role combinations shown aren't completely viable (a few so unviable i've even separated them with a "|"), but I still think it's good to show possibilities and help team structures in 35 push each single member of 35's limited pool to it's limits. WIll likely get updated later. EDIT: Also check out Oceanic's Role Compendium made just a day before mine! It's below this post.
Format inspired by: SV NU Role Compedium by Togkey and SV ZU Role Compendium by Tuthur
	
	
		
			
	
				
			Format inspired by: SV NU Role Compedium by Togkey and SV ZU Role Compendium by Tuthur
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Offensive Roles
Wallbreakers:
Choice Attackers:
 
 
 
 
 
 
 
 
 
 
 
Choice Band:
 
 
 
 
 

Choice Specs:
 
 
 
 
 
 
 

All-Out Attackers:
Physical:
 
 
Special:
 
 
 
 
 
 
Mixed:
 
 
 
 
Setup Sweepers:
Acid Armor / Iron Defense:
 
 
 
 
 
 
 
 
 | 
 
 
Agility / Rock Polish:
 
 
 
 
 
Calm Mind:
 
 
 
 
Bulk Up:
 | 
Coil:
 
Dragon Dance: |
Growth: |
Quiver Dance: |
Nasty Plot:
 
 
 
 
 
 | 
Swords Dance:
 
 
 
 
 
 
 
 
 | 
 
 
Trailblaze / Flame Charge:
 
 
 
 | 
 
Shell Smash:
Moxie:
Shift Gear:
Speed Control
Choice Scarf:
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Priority:
Aqua Jet:
 
 
Quick Attack:
 
 | 
 
Shadow Sneak:
 
 
Sucker Punch:
 
 
 
 
 
 | 
Particularly Fast Attackers:
 
 
 
 
 
 
 
 
 
Defensive Roles
Physical Walls
 
 
 
 
 
 
 
 
 
 
Special Walls
 
 
 
 
 
 
Immunities:
Electric:
 
 
 
Ground:
 
 
 
 
Normal/Fighting:
 
 
 
 
Toxic:
 
 
 
 
 
 
 
Sleep:
* (Insomnia) 
 *(Vital Spirit)
Anti-Setup
Dragon Tail:
 
 
 
 
Encore:
 
 
 
 
 
Haze:
 
 
 
Roar:
 
 
 
 
 
 | 
 
 
Taunt:
 
 
 
Whirlwind:
 
 | 
Cleric (Wish, Heal Bell)

Hazards Setters:
Stealth Rock:
 
 
 
 
 
 
 
Spikes:
 
Sticky Web:
Toxic Spikes:
 | 
Hazard Removal:
Defog:
 
 
 
Rapid Spin:
Grounded Poison:
 
 
 
Removal Deterrent:
Defiant:
Spinblocker:
 
 
 

Rocky Helmet:
 
 
Static:
Flame Body:
Status
Burn:
 
 
 
 
Paralysis:
 
 
 
 
 
 
 
 
 
 
 
Poison:
 
 
 
 
 
Sleep:
 | 
 
Momentum:
U-Turn:
 
 
 
 
 
 
 
 
Volt Switch:
 
Flip Turn:
 
 
Baton Pass:
Item Removal
Knock Off:
 
 
 
 
 
 
 
 | 
 
 
Thief:
 
 
 
 
 
Switcheroo / Trick:
 
 
 
 
 
 
Weather / Terrains and alikes
Chlorophyll: |
Sand Spit:
Sand Rush:
 
Sand Force:
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		Offensive Roles
Wallbreakers:
Choice Attackers:
Choice Band:
Choice Specs:
All-Out Attackers:
Physical:
Special:
Mixed:
Setup Sweepers:
Acid Armor / Iron Defense:
Agility / Rock Polish:
Calm Mind:
Bulk Up:
Coil:
Dragon Dance: |
Growth: |
Quiver Dance: |
Nasty Plot:
Swords Dance:
Trailblaze / Flame Charge:
Shell Smash:
Moxie:
Shift Gear:
Speed Control
Choice Scarf:
Priority:
Aqua Jet:
Quick Attack:
Shadow Sneak:
Sucker Punch:
Particularly Fast Attackers:
Defensive Roles
Physical Walls
Special Walls
Immunities:
Electric:
Ground:
Normal/Fighting:
Toxic:
Sleep:
Anti-Setup
Dragon Tail:
Encore:
Haze:
Roar:
Taunt:
Whirlwind:
Cleric (Wish, Heal Bell)
Hazards Setters:
Stealth Rock:
Spikes:
Sticky Web:
Toxic Spikes:
Hazard Removal:
Defog:
Rapid Spin:
Grounded Poison:
Removal Deterrent:
Defiant:
Spinblocker:
Rocky Helmet:
Static:
Flame Body:
Status
Burn:
Paralysis:
Poison:
Sleep:
Momentum:
U-Turn:
Volt Switch:
Flip Turn:
Baton Pass:
Item Removal
Knock Off:
Thief:
Switcheroo / Trick:
Weather / Terrains and alikes
Chlorophyll: |
Sand Spit:
Sand Rush:
Sand Force:
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