https://pokepast.es/9049b42eb7c13551
this is a priority setpedia I made because I was bored
edit: added the hera sets
this is a priority setpedia I made because I was bored
edit: added the hera sets
Last edited:
Firstly what’s the anti slowbro mon the only thing that really scares it getting tricked a scarf something like adding moongheist on the innards set could fix this pretty easilyI'm bored. You know what that means:
MMX Spam is a joke team I made a few weeks ago.
It was highly inspired by PDon Spam on how the spammed mon is one of the most prominent physical attackers in the game, and how the odd one out hardwalls the best counter for the spammed mon, which is in MMX's case, literally any Ghost-type move. In PDon's case, the counter is literally any Water-type move. Chansey and Mega Sceptile wall Ghost- and Water-type moves respectively. But I'm not here to whine about an egg. I'm hear to whine about this whole team I've assembled. So buckle up, this is gonna take a while.
Mewtwo-Mega-X @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Head Smash
- High Jump Kick
- Shell Smash
Magic Guard does wonders to this team. It blocks Innards, one of MMX's biggest threats, and blocks damage from Life Orb, which makes this bad boy hit harder than a space shuttle. Photon/Head Smash/HJK is amazing coverage, meaning this hits almost everything (cough cough alolan muk cough).
punchy punchy (Mewtwo-Mega-X) @ Leftovers
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Def / 0 SpD
- Light That Burns the Sky
- Close Combat
- V-create
- Shell Smash
punching bag (Chansey) (F) @ Iapapa Berry
Ability: Innards Out
EVs: 252 HP / 252 Spe
Naive Nature
IVs: 0 Atk / 0 Def / 0 SpA / 0 SpD
- Stealth Rock
- Toxic Spikes
- Baton Pass
- Heart Swap
This Chansey set is on literally every team I use.
"bUt MaYo, WhAt'S tHe InNaRdS mMx FoR???"
The answer is simple. People forget this set exists, making it easy to catch them lacking and start a comeback. Two Innards is pretty neat to have on spam, considering how most spam is a bunch of physical attackers or OHKO DSpeed.
punchy punchy (Mewtwo-Mega-X) @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Photon Geyser
- Let's Snuggle Forever
- Searing Sunraze Smash
- Trick
STag isn't seen as often in this meta (not from my perspective, at least). This set is to make people without any ghastly little guys feel the pain. By abusing CFZs, this is a great wallbreaker for MAudi and others.
Mewtwo-Mega-X @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Photon Geyser
- Sunsteel Strike
- Thousand Arrows
- Trick
I call this guy the Big Bonker for the obvious reasoning being that this hits harder than the Magic Guard set from earlier. Arrows is really important in situations where you play someone on low ladder with a pure-Electric WGer (also it murders PDon, so that's neat). Trick is really silly on Band sets. It ruins the viability of literally any supporter or special attacker.
punchy punchy (Mewtwo-Mega-X) @ Fire Memory
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
- Light That Burns the Sky
- Play Rough
- Thousand Arrows
- Multi-Attack
This set is just... kinda here. It easily the most mid of all this team has to offer, but Fire coverage with absolutely zero drawbacks is a plus.
And that's pretty much it! But you may be asking why I did this. There's actually two reasons:
1. As I said earlier, I'm bored.
2. This team has done surprisingly well, and I've considered offering it as a sample.
And that does it! Feel free to ask any questions about the team or such by replying.
Made a bunch of upgrades to the team to better let the lunalas sweep without sacking and make mgar more useful: https://pokepast.es/1c21c79869bca4b9https://pokepast.es/21492216d160a193
Affectionately called the minefield team after a certain showdown member commented that my team "is like a freaking minefield"... I believe it should be a sample. Allow me to now explain the team. Oh and it's also the team that single handedly got me into the 1600s (check my alt Ezael_Katsukane on the ladder).
innards out lunala is the backbone of the team. It either sets up and sweeps or dies and drags the enemy mon with it using innards out. Carries secret sword for mons like slaking and arceus, though it can't ohko at +2. Also carries sludge wave for dealing with mega audino. Has safety goggles bc spore has stopped them too often.
this dude has single handedly saved multiple games. It counters all of this teams biggest threats, setup and magic guard focus sash and sticky web. More on that later. Either way this thing hits like a truck and has priority.
with scarf and pbond this guy hits really hard and can bypass non-magic guard focus sash. Menacing moonraze can even OHKO zygarde (though you may need a bit of chip damage)
huge power and choice scarf makes this thing not only strong but also fast as hell. Can bust through almost anything with the first three, though LTBTS can be used to ensure OHKO when needed
WEAKNESSES:
-sticky web slows down the scarfers and often costs you the game. Don't let webs stay up.
-magic guard focus sash. Blocks innards, hazards, pbond from OHKOing these can easily demolish the team if left unchecked. Counter with mega heracross on both of these.
Faq:
Imposter- you can pretty much just plow through it with no issues lol.
Magic guard+setup- can be deadly, again counter with heracross.
Late game setup after innards are dead- can be a problem if heracross is dead at that point, but mgar and mmx outspeed hoopa and gyarados even after shell smash, and those two are the Biggest offenders of late game setup.
As for why I think it should be a sample? Innards spam hyper offense is a legitimate Playstyle and I believe this team to be highly competent for the job of showcasing Innards spam and just the general concept of HO... as the usual HO team samples don't really showcase the core concept of HO in general. It took me... too long... to actually understand the concept. (This last point about the HO samples is mostly a personal note, so take it with a grain of salt)
Spooky without the jack-o-lantern? smh my headYesterday, I watched Casper the Friendly Ghost for the first time.
Spooky Spam is a team I made to fight Cazenovia/Illusio in Week 4 of HPL. However, the Gwaodons ended up pulling out the Guysmash, and I ended up losing. Bad. I asked the PH Discord (and I mean literally just Ransei) for any improvements they recommended, and made the V2 of the spoopy spam. So sit back, relax, and get that bowl of candy corn, because here comes a Ransei-level yap. Click on the big text for the paste.
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Gengar-Mega @ Choice Scarf
Ability: Parental Bond
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Sludge Wave
- Bug Buzz
- Ice Beam
Starting off with Ol' Reliable, PBond MGar. This is literally the most-used spoopy on ladder. Nothing really special or unusual about this set; it just gets the job done.
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Lunala @ Lunalium Z
Ability: Innards Out
EVs: 252 HP / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Def / 0 SpD
- Shell Smash
- Moongeist Beam
- Moonblast
- Photon Geyser
Ransei told me to scrap this and run WG NDW. But I refused because I like ticking timebombs like this silly goober. It murders whether it hits or you hit it.
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Lopunny-Mega @ Focus Sash
Ability: Illusion
Happiness: 0
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Frustration
- Drain Punch
- Searing Sunraze Smash
This is a weird cook. You see, this thing is supposed to bait out Moongeisters and smash them shells, then troll with the all-purpose nuke that is the snake noise.
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Gengar-Mega @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Secret Sword
- Moongeist Beam
- Sludge Wave
PBond's older washed brother. Same thing: gets the job done.
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Banette-Mega @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shadow Sneak
- Ice Hammer
- Sunsteel Strike
- V-create
My beloved Lord Ragdoll. Where do I even start? Well:
1. Strongest Sneak in USUM PH.
2. Ice Hammer decimates Zygod.
3. Sunsteeldeals with the pesky white rat.
4. V-create is an all-purpose nuke.
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Marowak-Alola @ Thick Club
Ability: Huge Powerp
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Spectral Thief
- Let's Snuggle Forever
- Sunsteel Strike
- V-create
Worse Lord Ragdoll.
And that's all! Feel free to give feedback.![]()
me when the ice is sharding:Counterplay includes but not limited to: idk just play around it like any zygarde. hit it with a toxic or something (unless electrify ate it)
conversion is funnier tbhlets Zygarde stare down the mon in front of it and hit the griddy as its Let's Snuggle Forever
this is also a funny set, unfortunately i have not used it, ergo i cannot write about itconversion is funnier tbh
Zygarde-Complete @ Shed Shell
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Anchor Shot
- Conversion
- Haze
- Shore Up
you should use it; very funny to watch when it worksthis is also a funny set, unfortunately i have not used it, ergo i cannot write about it
252+ Atk Groudon-Primal Thousand Arrows vs. 252 HP / 252+ Def Heatran: 576-676 (149.2 - 175.1%) -- guaranteed OHKOWhat's up ? I was wondering why no one use Heatran (and why it's not on th WG VR) :
Heatran has a pretty decent bulk : (Undefined bulk : 252/252+/252+) Physical : 132,012 Special : 132,012
A good typing with few weaknesses and usefull resistances :
Weak : (4) Ground, kinda annoying but Flying types exists (and other WGs), (2) fighting, except some weird MMX/Fist plate sets no one run it, (2) Water, except POgre and Ash Gren (and some Scald) this is safe.
Resist : (0,25) Steel, after Volcanion it's the better Sunsteel tanker, (0,5) Psychic, Heatran resists both physical and speciam Photon, thanks to its bulk, (0) Poison, a toxic immunity is always good to take.
High speed but not that much : you'll be slower than MGyarados, Meloetta, POgre (most offense mons)and Magikarp.
A intresting STAB with Searing Shot (100/100) (and 130 base SpA) with as much odds of burning as Scald (to be the best Kart check).
Some usefull calcs :
252+ Atk Huge Power Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252+ Def Heatran: 165-195 (42.7 - 50.5%) -- 1.2% chance to 2HKO
252+ Atk Huge Power Kartana Sunsteel Strike vs. 252 HP / 252+ Def Heatran: 79-94 (20.4 - 24.3%) -- guaranteed 5HKO
252+ SpA Mewtwo-Mega-Y Photon Geyser vs. 252 HP / 252- SpD Heatran: 103-122 (26.6 - 31.6%) -- guaranteed 4HKO
The biggest issue Heatran has an an offensive WGer is that PDon exists and tends to be a lot better.What's up ? I was wondering why no one use Heatran (and why it's not on th WG VR) :
Heatran has a pretty decent bulk : (Undefined bulk : 252/252+/252+) Physical : 132,012 Special : 132,012
A good typing with few weaknesses and usefull resistances :
Weak : (4) Ground, kinda annoying but Flying types exists (and other WGs), (2) fighting, except some weird MMX/Fist plate sets no one run it, (2) Water, except POgre and Ash Gren (and some Scald) this is safe.
Resist : (0,25) Steel, after Volcanion it's the better Sunsteel tanker, (0,5) Psychic, Heatran resists both physical and speciam Photon, thanks to its bulk, (0) Poison, a toxic immunity is always good to take.
High speed but not that much : you'll be slower than MGyarados, Meloetta, POgre (most offense mons)and Magikarp.
A intresting STAB with Searing Shot (100/100) (and 130 base SpA) with as much odds of burning as Scald (to be the best Kart check).
Some usefull calcs :
252+ Atk Huge Power Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252+ Def Heatran: 165-195 (42.7 - 50.5%) -- 1.2% chance to 2HKO
252+ Atk Huge Power Kartana Sunsteel Strike vs. 252 HP / 252+ Def Heatran: 79-94 (20.4 - 24.3%) -- guaranteed 5HKO
252+ SpA Mewtwo-Mega-Y Photon Geyser vs. 252 HP / 252- SpD Heatran: 103-122 (26.6 - 31.6%) -- guaranteed 4HKO
Did I say anywhere that I wanted to make an offense WG, if yes I'm sorry I obvioulsly meant support WG.The biggest issue Heatran has an an offensive WGer is that PDon exists and tends to be a lot better
okay so i got a few things to say here.I am here, and I have a VR. It hasn't been too long since my last VR. But since than not only have many of my opinions changed, but hpl happened and I think that was a great showcase of the format as well.![]()
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Siphonaptera's October 2024 VR!!!!!
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Unfortunately, much of what hpl showcased is that gen 7 is not as good as I'd thought. For quite a while I've always thought of the ladder being so weird as kinda separate from the meta. With many ladder players running a bunch of garbage you could never predict or prepare for so you often just get a bad MU against it and lose. Though recently I've come to a really annoying realization: a lot of those strats aren't bad.
Gen 7 is probably the PH format where you have the most freedom in teambuilding and that has shown itself to be far more of a curse than a blessing. This makes it often incredibly difficult to predict anything and forcing you to prepare for way too much stuff. Because of this combined with how volatile the meta can be even outside of this and it becomes very MU reliant to an extent I hadn't realized before. Innards Out especially gets a shout out as quite easily the worst single element of the format and one of the worst elements in any PH format.
There are still many elements of this meta that I like, but unfortunately I struggle to call this a "good meta" like I have in the past. I've found myself getting incredibly frustrated with the meta recently and idk if I care enough about this meta to want to continue being as involved with it as I have been in the past anymore.
Before I get on to the VR itself I wanted to clarify a few decisions I made.
I considered making a separate No Guard VR, but I feel that No Guard is in a far different place in gen 7 than gen 6. Unlike in gen 6 where when you use a No Guarder you're using a No Guarder, in gen 7 you'll often just have sweepers that toss No Guard on as a nice offensive option so idt the separation is necessary. I also considered making separate VRs for some other abilities (specifically Innards, Prankster and Magic Bounce) but I'd rather this be close to the official VR's formatting so decided against it.
Unlike my last VR, this VR is not ranked within tiers. I felt it was just kinda pointless. Idt you need much beyond a general idea of a Pokemon's viability from a VR unless it's for a very optimized meta. Understanding The actual roll of the Pokemon tends to be more important and while having a VR is useful, going as specific as ranking every Pokemon individually is just not really nessesary.
I've revised this quite a lot over the last couple of weeks and feel pretty confident over most of these placements. I plan to make a follow up post explaining a few more divisive placements, but otherwise I don't believe there's too much more to explain. So onto the VR proper.
Reminder: This VR is ranked alphabetically within subranks, not by viability.
S Tier
S+
Wonder Guard![]()
S Tier
Audino-Mega![]()
A Tier
A+
Greninja-Ash![]()
Slowbro-Mega![]()
A
Arceus![]()
Gyarados-Mega![]()
Hoopa-Unbound![]()
Meloetta![]()
Muk-Alola![]()
Necrozma-Dawn-Wings![]()
Oranguru![]()
Slaking![]()
A-
Kartana![]()
Regigigas' Prison
Regigigas (Just use Slaking)![]()
B Tier
B+
Ferrothorn![]()
Gardevoir-Mega![]()
Groudon-Primal![]()
Houndoom-Mega![]()
Kyogre-Primal![]()
Mewtwo-Mega-X![]()
B
Bisharp![]()
Celesteela![]()
Mewtwo-Mega-Y![]()
Scizor-Mega![]()
Swampert-Mega![]()
Type:Null![]()
B-
Blissey![]()
Cresselia![]()
Gengar-Mega![]()
Gyarados @ Gyaradossite![]()
Magearna![]()
Sableye-Mega![]()
Umbreon![]()
C Tier
C+
Aggron-Mega![]()
Golisopod![]()
Incineroar![]()
Necrozma-Dusk-Mane![]()
Steelix-Mega![]()
Yveltal![]()
C
Chansey![]()
Ditto![]()
Drapion![]()
Lopunny-Mega![]()
Lunala![]()
Pheromosa![]()
Skuntank![]()
Snorlax![]()
Solgaleo![]()
Zeraora![]()
C-
Beedrill-Mega![]()
Deoxys-Attack![]()
Dialga![]()
Escavalier![]()
Heatran![]()
Lucario-Mega![]()
Registeel![]()
Sableye @ Sablenite![]()
S
Chansey![]()
Mewtwo-Mega-X![]()
Zygarde-Complete![]()
S-
Blissey![]()
A Tier
A+
Doublade![]()
Gengar-Mega![]()
Groudon-Primal![]()
Steelix-Mega![]()
A
Diancie-Mega![]()
Greninja-Ash![]()
Kartana![]()
Mewtwo-Mega-Y![]()
Slaking![]()
Slowbro-Mega![]()
Solgaleo![]()
A-
Deoxys-Attack![]()
Gyarados-Mega![]()
Lopunny-Mega![]()
Necrozma-Dusk-Mane![]()
Rayquaza-Mega![]()
Regigigas' Prison
Regigigas (Just use Slaking)![]()
B Tier
B+
Aggron-Mega![]()
Alakazam-Mega![]()
Necrozma-Ultra![]()
Type:Null![]()
Yveltal![]()
B
Arceus![]()
Banette-Mega![]()
Deoxys-Speed![]()
Gardevoir-Mega![]()
Kyurem-Black![]()
Lunala![]()
Marowak-Alola![]()
Metagross-Mega![]()
Pikachu![]()
B-
Articuno![]()
Celesteela![]()
Cresselia![]()
Heracross-Mega![]()
Necrozma-Dawn Wings![]()
C Tier
C+
Giratina![]()
Giratina-Origin![]()
Lugia![]()
Mawile @ Mawilite![]()
Pheromosa![]()
C
Bisharp![]()
Blacephalon![]()
Guzzlord![]()
Gyarados @ Gyaradossite![]()
Kyogre-Primal![]()
Muk-Alola![]()
Registeel![]()
C-
Darmanitan-Zen![]()
Excadrill![]()
Tyranitar-Mega![]()
D Tier
Aegislash-Blade![]()
Avalugg![]()
Cloyster![]()
Drifblim![]()
Ho-Oh![]()
Magearna![]()
Sceptile-Mega![]()
Is it Heatrean on a WG Vr, am I dreaming ??I am here, and I have a VR. It hasn't been too long since my last VR. But since than not only have many of my opinions changed, but hpl happened and I think that was a great showcase of the format as well.![]()
![]()
![]()
![]()
Siphonaptera's October 2024 VR!!!!!
![]()
![]()
![]()
![]()
Unfortunately, much of what hpl showcased is that gen 7 is not as good as I'd thought. For quite a while I've always thought of the ladder being so weird as kinda separate from the meta. With many ladder players running a bunch of garbage you could never predict or prepare for so you often just get a bad MU against it and lose. Though recently I've come to a really annoying realization: a lot of those strats aren't bad.
Gen 7 is probably the PH format where you have the most freedom in teambuilding and that has shown itself to be far more of a curse than a blessing. This makes it often incredibly difficult to predict anything and forcing you to prepare for way too much stuff. Because of this combined with how volatile the meta can be even outside of this and it becomes very MU reliant to an extent I hadn't realized before. Innards Out especially gets a shout out as quite easily the worst single element of the format and one of the worst elements in any PH format.
There are still many elements of this meta that I like, but unfortunately I struggle to call this a "good meta" like I have in the past. I've found myself getting incredibly frustrated with the meta recently and idk if I care enough about this meta to want to continue being as involved with it as I have been in the past anymore.
Before I get on to the VR itself I wanted to clarify a few decisions I made.
I considered making a separate No Guard VR, but I feel that No Guard is in a far different place in gen 7 than gen 6. Unlike in gen 6 where when you use a No Guarder you're using a No Guarder, in gen 7 you'll often just have sweepers that toss No Guard on as a nice offensive option so idt the separation is necessary. I also considered making separate VRs for some other abilities (specifically Innards, Prankster and Magic Bounce) but I'd rather this be close to the official VR's formatting so decided against it.
Unlike my last VR, this VR is not ranked within tiers. I felt it was just kinda pointless. Idt you need much beyond a general idea of a Pokemon's viability from a VR unless it's for a very optimized meta. Understanding The actual roll of the Pokemon tends to be more important and while having a VR is useful, going as specific as ranking every Pokemon individually is just not really nessesary.
I've revised this quite a lot over the last couple of weeks and feel pretty confident over most of these placements. I plan to make a follow up post explaining a few more divisive placements, but otherwise I don't believe there's too much more to explain. So onto the VR proper.
Reminder: This VR is ranked alphabetically within subranks, not by viability.
S Tier
S+
Wonder Guard![]()
S Tier
Audino-Mega![]()
A Tier
A+
Greninja-Ash![]()
Slowbro-Mega![]()
A
Arceus![]()
Gyarados-Mega![]()
Hoopa-Unbound![]()
Meloetta![]()
Muk-Alola![]()
Necrozma-Dawn-Wings![]()
Oranguru![]()
Slaking![]()
A-
Kartana![]()
Regigigas' Prison
Regigigas (Just use Slaking)![]()
B Tier
B+
Ferrothorn![]()
Gardevoir-Mega![]()
Groudon-Primal![]()
Houndoom-Mega![]()
Kyogre-Primal![]()
Mewtwo-Mega-X![]()
B
Bisharp![]()
Celesteela![]()
Mewtwo-Mega-Y![]()
Scizor-Mega![]()
Swampert-Mega![]()
Type:Null![]()
B-
Blissey![]()
Cresselia![]()
Gengar-Mega![]()
Gyarados @ Gyaradossite![]()
Magearna![]()
Sableye-Mega![]()
Umbreon![]()
C Tier
C+
Aggron-Mega![]()
Golisopod![]()
Incineroar![]()
Necrozma-Dusk-Mane![]()
Steelix-Mega![]()
Yveltal![]()
C
Chansey![]()
Ditto![]()
Drapion![]()
Lopunny-Mega![]()
Lunala![]()
Pheromosa![]()
Skuntank![]()
Snorlax![]()
Solgaleo![]()
Zeraora![]()
C-
Beedrill-Mega![]()
Deoxys-Attack![]()
Dialga![]()
Escavalier![]()
Heatran![]()
Lucario-Mega![]()
Registeel![]()
Sableye @ Sablenite![]()
S
Chansey![]()
Mewtwo-Mega-X![]()
Zygarde-Complete![]()
S-
Blissey![]()
A Tier
A+
Doublade![]()
Gengar-Mega![]()
Groudon-Primal![]()
Steelix-Mega![]()
A
Diancie-Mega![]()
Greninja-Ash![]()
Kartana![]()
Mewtwo-Mega-Y![]()
Slaking![]()
Slowbro-Mega![]()
Solgaleo![]()
A-
Deoxys-Attack![]()
Gyarados-Mega![]()
Lopunny-Mega![]()
Necrozma-Dusk-Mane![]()
Rayquaza-Mega![]()
Regigigas' Prison
Regigigas (Just use Slaking)![]()
B Tier
B+
Aggron-Mega![]()
Alakazam-Mega![]()
Necrozma-Ultra![]()
Type:Null![]()
Yveltal![]()
B
Arceus![]()
Banette-Mega![]()
Deoxys-Speed![]()
Gardevoir-Mega![]()
Kyurem-Black![]()
Lunala![]()
Marowak-Alola![]()
Metagross-Mega![]()
Pikachu![]()
B-
Articuno![]()
Celesteela![]()
Cresselia![]()
Heracross-Mega![]()
Necrozma-Dawn Wings![]()
C Tier
C+
Giratina![]()
Giratina-Origin![]()
Lugia![]()
Mawile @ Mawilite![]()
Pheromosa![]()
C
Bisharp![]()
Blacephalon![]()
Guzzlord![]()
Gyarados @ Gyaradossite![]()
Kyogre-Primal![]()
Muk-Alola![]()
Registeel![]()
C-
Darmanitan-Zen![]()
Excadrill![]()
Tyranitar-Mega![]()
D Tier
Aegislash-Blade![]()
Avalugg![]()
Cloyster![]()
Drifblim![]()
Ho-Oh![]()
Magearna![]()
Sceptile-Mega![]()
STAB photon geyser and mind blown for mgaurd-Why is darmanitan zen mode in the VR but not the WG VR (just asking I've never seen none WG Darmanitan) ?
quick powder makes it around base 145 speed-Why is Ditto on the WG VR ?