• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

Metagame USUM Pure Hackmons

Pix’s guide to building:
I am mainly making this post as I am bored and want to involve myself more in the USUM community. My tour teams were mostly successful (my USUM PH teams) with only two losses that I can remember and I’ve had decent success with various teams I’ve built on ladder currently sitting at 1607 (top 25).

HYPER OFFENSE GUIDE
I built a decent amount of HO teams and my advice on building HO is for one, always have at least 1 innards or imposter user, both of these options will help into any opposing structure, imposter is especially great because on HO teams you are already claiming kills with a lot of your mons so you can usually clear improofs and maybe even sweep with your opponents breakers. You also want to make sure you have outs into setup, otherwise you’ll find yourself losing to evoboost sets like harvest. Spectral thief is always good and can be easily slotted on mons like MMX and Kartana. You also want to make sure that your team is cohesive and works well together as well as fitting anti offense, one of my regular picks for this is scarf pbond users like MMX, MMY and MGAR.
I also generally try to use some offensive wg as an improof to certain mons or in a pinch will proof with innards.

I’ll post some examples of HO teams below:
https://pokepast.es/158aa83aef07530d
Edited version of the finals team that lost, I feel like with Slaking it is less fishy and the MGAR proof was fraudulent anyway. This team has worked decently for me tho I haven’t saved any replays.


https://replay.pokemonshowdown.com/gen7purehackmons-2456866822-3dsbgs6m2h3vlkpxnlsaywc5cbb99x9pw?p2

https://pokepast.es/171db1b7cd371951
This team worked beautifully in Aidan’s tour match despite not being the up to date version.
https://replay.pokemonshowdown.com/smogtours-gen7purehackmons-870948
https://pokepast.es/04ecaba66a3b933c

This team really focuses on wearing down teams with double imp and can cheese wins with scarf pbond mgar, bounce is here as a soft check to ng leads (assuming they aren’t fissure) as well as hazard/spore leads.

https://replay.pokemonshowdown.com/smogtours-gen7purehackmons-869036


https://pokepast.es/a25e15ddc9ade077

This team ultimately lost in tour and I could definitely optimize this a lot more but the phero + illusion mmy + harvest yvel and having stag in the back is an amazing combo that has definitely won me games.

https://pokepast.es/e0316d0cf4cba499

This team is a favorite of mine tho it does struggle into scarf pbond mgar.

https://replay.pokemonshowdown.com/gen7purehackmons-2425209086-6363vivx7xlbgvrar3dqjcocrqmmxawpw

https://pokepast.es/2c6e22262a9a74f5

I don’t have any replays of this team as far as I know but innards spam is always simple enough and illusion cheese works well to secure wins.



Bulky Offense Guide:
For Bulky Offense you want bulkier mons who can still secure kills while not dying to a breeze, I make use of mons like pdon and msciz a decent bit for these teams, you also still want to have outs into setup and note that even the bulkiest of teams can’t always take HP LTBTS very well so you have to play around HP MMX very well still. Just generally make sure you have outs into offense as well as not losing to stall too hard.

https://pokepast.es/8ca35680e9193ac6

This team is a bit stupid but I’ve had decent enough success with it.

https://replay.pokemonshowdown.com/gen7purehackmons-2452803942-2ubkupib3isvnox3pbg46uu6mtvvmblpw

Original iteration beat Lycanroc.

https://pokepast.es/c7a436956969d109

Team is old af but still holds up well.

https://pokepast.es/2cc0bb3a1e6d9040

Team has been successful for me on ladder.

https://pokepast.es/3672ff5d6f4c21cb

One of my favorite teams ever, has proven valiant for me on ladder and in tour.

https://replay.pokemonshowdown.com/smogtours-gen7purehackmons-864032

https://replay.pokemonshowdown.com/gen7purehackmons-2453122193-br3n44fqlpb2a577044iwr0e12mbrmjpw

That is all I have for now, feel free to use this post to cteam me in PHPL.
 
Last edited:
Pix’s guide to building:
I am mainly making this post as I am bored and want to involve myself more in the USUM community. My tour teams were mostly successful (my USUM PH teams) with only two losses that I can remember and I’ve had decent success with various teams I’ve built on ladder currently sitting at 1607 (top 25).

HYPER OFFENSE GUIDE
I built a decent amount of HO teams and my advice on building HO is for one, always have at least 1 innards or imposter user, both of these options will help into any opposing structure, imposter is especially great because on HO teams you are already claiming kills with a lot of your mons so you can usually clear improofs and maybe even sweep with your opponents breakers. You also want to make sure you have outs into setup, otherwise you’ll find yourself losing to evoboost sets like harvest. Spectral thief is always good and can be easily slotted on mons like MMX and Kartana. You also want to make sure that your team is cohesive and works well together as well as fitting anti offense, one of my regular picks for this is scarf pbond users like MMX, MMY and MGAR.
I also generally try to use some offensive wg as an improof to certain mons or in a pinch will proof with innards.

I’ll post some examples of HO teams below:
https://pokepast.es/158aa83aef07530d
Edited version of the finals team that lost, I feel like with Slaking it is less fishy and the MGAR proof was fraudulent anyway. This team has worked decently for me tho I haven’t saved any replays.


https://pokepast.es/171db1b7cd371951
This team worked beautifully in Aidan’s tour match despite not being the up to date version.
https://replay.pokemonshowdown.com/smogtours-gen7purehackmons-870948
https://pokepast.es/04ecaba66a3b933c

This team really focuses on wearing down teams with double imp and can cheese wins with scarf pbond mgar, bounce is here as a soft check to ng leads (assuming they aren’t fissure) as well as hazard/spore leads.

https://replay.pokemonshowdown.com/smogtours-gen7purehackmons-869036


https://pokepast.es/a25e15ddc9ade077

This team ultimately lost in tour and I could definitely optimize this a lot more but the phero + illusion mmy + harvest yvel and having stag in the back is an amazing combo that has definitely won me games.

https://pokepast.es/e0316d0cf4cba499

This team is a favorite of mine tho it does struggle into scarf pbond mgar.

https://replay.pokemonshowdown.com/gen7purehackmons-2425209086-6363vivx7xlbgvrar3dqjcocrqmmxawpw

https://pokepast.es/2c6e22262a9a74f5

I don’t have any replays of this team as far as I know but innards spam is always simple enough and illusion cheese works well to secure wins.



Bulky Offense Guide:
For Bulky Offense you want bulkier mons who can still secure kills while not dying to a breeze, I make use of mons like pdon and msciz a decent bit for these teams, you also still want to have outs into setup and note that even the bulkiest of teams can’t always take HP LTBTS very well so you have to play around HP MMX very well still. Just generally make sure you have outs into offense as well as not losing to stall too hard.

https://pokepast.es/8ca35680e9193ac6

This team is a bit stupid but I’ve had decent enough success with it.

https://replay.pokemonshowdown.com/gen7purehackmons-2452803942-2ubkupib3isvnox3pbg46uu6mtvvmblpw

Original iteration beat Lycanroc.

https://pokepast.es/c7a436956969d109

Team is old af but still holds up well.

https://pokepast.es/2cc0bb3a1e6d9040

Team has been successful for me on ladder.

https://pokepast.es/3672ff5d6f4c21cb

One of my favorite teams ever, has proven valiant for me on ladder and in tour.

https://replay.pokemonshowdown.com/smogtours-gen7purehackmons-864032

https://replay.pokemonshowdown.com/gen7purehackmons-2453122193-br3n44fqlpb2a577044iwr0e12mbrmjpw

That is all I have for now, feel free to use this post to cteam me in PHPL.
Very cool guide, I especially like the replays provided.

However...

I have to ask: What is the point of the Reshiram on the final team in the post? Like why is it here over something like a Steelix or Aggron or Zygarde or something? Magma Storm is inconstant, and it seems the main mon to hit with it would be Kartana, because the Scizor is improofed. But, if Kart is the threat to check with it, then why not Aggron? It is more specially bulky I guess, but with no resistance to Moongeist or Photon and only 100 120 SpD it is not bulky enough to compensate. And Aggron clearly beats it on the physical defense side. In terms of typing, Fire Dragon is only better then pure Steel in not being weak to Fighting and Fire, but in exchange it is weak to Stealth Rock, still weak to Ground, and without the Toxic Immunity and resistance to Psychic that a pure Steel type gives. The only reason I could ever see to run it is to Improof the PDon, but is that PDon set really worth running a generally garbage Mon to Improof it? Also, I like the replays, but they are not doing Reshiram any favors. In both replays, Reshiram just kinda dies without doing anything. I just don't see Reshiram being able to justify a team slot, and I don't see the PDon set being good enough to justify needing to run a generally trash Mon to Improof it.

...Yeah, I don't like Reshiram.
 
Very cool guide, I especially like the replays provided.

However...

I have to ask: What is the point of the Reshiram on the final team in the post? Like why is it here over something like a Steelix or Aggron or Zygarde or something? Magma Storm is inconstant, and it seems the main mon to hit with it would be Kartana, because the Scizor is improofed. But, if Kart is the threat to check with it, then why not Aggron? It is more specially bulky I guess, but with no resistance to Moongeist or Photon and only 100 120 SpD it is not bulky enough to compensate. And Aggron clearly beats it on the physical defense side. In terms of typing, Fire Dragon is only better then pure Steel in not being weak to Fighting and Fire, but in exchange it is weak to Stealth Rock, still weak to Ground, and without the Toxic Immunity and resistance to Psychic that a pure Steel type gives. The only reason I could ever see to run it is to Improof the PDon, but is that PDon set really worth running a generally garbage Mon to Improof it? Also, I like the replays, but they are not doing Reshiram any favors. In both replays, Reshiram just kinda dies without doing anything. I just don't see Reshiram being able to justify a team slot, and I don't see the PDon set being good enough to justify needing to run a generally trash Mon to Improof it.

...Yeah, I don't like Reshiram.
A part of my guide should have included tournament building. A lot of these teams were built with certain opponents in mind but proved consistent on ladder and in friendlies so the Reshiram is a cteam and my reasoning for running it was that it wasn’t weak to stag oceanic operetta and it beats wg kartana which my opponent in said tournament match used commonly (which I did encounter but sadly had to sacc Reshiram.

The reason to not use pdon here was because of stag oceanic operetta and the reason I didn’t use mlix, maggron, or zygod is because mlix and maggron are weaker on the special side so they can be overran by mixed shadow tag users. Reasoning for not using zygod is that I wanted to resist sunsteel as Reshiram was strictly a cteam to wg kartana. I do believe a more optimized version for ladder should include zygod over Reshiram or even pdon but zygod also has a glaring weakness to let’s snuggle forever without reflect.

As for your remark on the inconsistency of magma storm, I generally like magma storm here because it guarantees kos on every kartana that isn’t magic guard and magma storm honestly hits more than you’d think. If you are scared of accuracy or pp tho then you can easily go lava plume. The pdon set is very viable btw, it is a commonly used set and I could easily improof with wg pdon if I wanted to or something else.
 
Even though Harvest is commonly used on Stall, it is at the same time one of the hardest things for Stall to deal with. There is basically no way to chip it down if they have a recovery move, no way to PP stall it as they have infinite PP and so on. Sadly, the best way of dealing with them is to use Innards Out Chansey or Blissey. You can try to poison them with Toxic and delay their progress with Phazing moves such as Roar, but if they have countermeasures to these, there is basically nothing you can do to stop Harvest Pokémon from destroying your team. Refer to earlier Harvest section for common Harvest sets.

There's a few more ways to play around Harvest + Leppa Berry that fit in big stall...

More specifically, while they can't be PP stalled forever, Harvest does not always trigger, meaning that Taunting them out and fishing for turns where Harvest doesn't restore their Leppa Berry can open up breathing room for gaining momentum to hinder them as they Struggle themselves in lack of offensive moves (especially if they're trapped, lol Shadow Tag), eventually placing them into KO range of an attack, or sometimes even straight up fainting due to the recoil, this applies even more to Harvest users with only a single attacking CFZ.

A fast Knock Off also is a death sentence for these users, as losing their Leppa Berry this way means that Harvest won't restore it ever again, relegating them into a glorified sack slot once they run out of PP on attacking moves (which happens quickly out of overly relying on CFZs). However, some momentum is required for this, as Knock Off won't remove the item if they're behind a Substitute, or if they move first then immediately eat their berry, as then Knock Off would hit when the target technically has no held item, so Harvest would still restore it.

Harvest users also often run Substitute, so it's possible to prepare the Imposter user of a team to specifically answer them, as then it won't transform when switching in as long the Substitute is up, and while the pink blobs may be too physically frail to answer junk like a +2 SSS, sufficient support like burn spreading and Haze by its allies can soften the blows so that it can afford acting as a check without transforming, for example a dedicated anti-Harvest moveset can include Fairy Lock + Perish Song, but other tools like phazing, Chatter, and Spectral Thief can prove to be useful.

The following replay showcases well what I mean:

https://replay.pokemonshowdown.com/gen7purehackmons-2456482956

In particular I wanted to make this post as it seems like everyone's acting like Harvest is a fool-proof way to dismantle big stall, but that's far from the truth IMO.
 
Last edited:
Deoxys-Attack Guide

Deoxys-Attack.png


Hi, I'm posting this as I want to integrate more with the hackmons community, and I've really enjoyed using Deo-A, so I decided to showcase a few cool builds this guy can run.
The main advantage of Deo-A imo is how versatile this thing is. The mixed attack and high speed allow you to make most offensive combinations with either attack or SpA work.
Some general tips for Deo-A:
- Works best in ho teams
- Always use shell smash instead of extreme evoboost (pointless with defences that low anyway)
- Pretty much always give it a choice item or sash
- Be extremely wary of priority moves, or set up psychic terrain
- Deo likes to have substitute up
- It can be useful to have a wg pivot alongside

Here's a link to a pokepaste of the builds I'm discussing and a couple extra alongside: https://pokepast.es/c3979b408f2b49e7

Scarf Huge Power

Deoxys-Attack @ Choice Scarf
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Pursuit
- Photon Geyser
- Sunsteel Strike
- Shadow Sneak

Deo-A is probably the best mixed attacker running huge power, and with scarf outspeeds the entire meta. Deo can run any choice item but I feel scarf justifies running Deo over, say, mmx, as well as providing a way to improof. This set is great for advancing the flow of the game, with pursuit ensuring the destruction of Deo-S and other Deo-A sets. Ltbts works great on this set too if Deo is struggling to break walls like zygod or mgyara. The option for mixed attack makes it unpredictable, and difficult to make a specific counter.
Espeed and shadow sneak are of course a huge threat, so like most Deo-A sets, running psychic terrain can be hugely beneficial. Furthermore, huge power deoxys with substitute, rocks and sash can be a great alternative.


Magic Guard

Deoxys-Attack @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 251 SpA / 252 SpD / 252 Spe
Naive Nature
- Shell Smash
- Mind Blown
- Light of Ruin
- Photon Geyser

I've been using this set as a late/mid game sweeper and it's been surprisingly effective. This set also has a huge number of options, but I believe running these coverage options works best, as it can catch out kartana, mega scizor, and mega sableye, which Deo-A can sometimes struggle with. This set is also only consistently walled by prankster zygod.
Improofing and sashes are difficult to deal with, so try to have a pivot alongside this with sub pass and rocks (pursuit also works well for revenge kills). Some other moves that can work great with this set include spectral thief, pursuit, any priority, or even steel beam (I guess?)

The reason for the 251 SpA is to deal with innards blissey (phys photon geyser), and completely remove this as a threat. Of course running sunsteel strike or a +Attack nature also work, but Deo-A can sometimes struggle without the STAB option or extra speed, respectively.
The main issues with this set is spectral thief, which destroys this set, and alolan muk, which cannot be hit at all lmao (but is an option for improof).

Offensive Mold Breaker

Deoxys-Attack @ Focus Sash
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
IVs: 0 Def
- Shell Smash
- Power Trip
- Spectral Thief
- Photon Geyser

Another unique set, this one is specifically designed to be a late game sweeper, or a wallbreaker. I've had huge success with this specifically against harvest slaking/arceus, as it OHKOs after shell smash, even if they have extreme evoboost up. This thing can be a monster if the opponent has no innards users, and Deo-A having the option of special coverage makes it extremely difficult to wall.
The minimum defence is actually for a weird improof; as long as you still have sash up, and the impostor is not running sash, then you are virtually guaranteed to win the matchup as spectral thief will always OHKO. This set is also happy to run clangblaze/ genesis supernova/ spore.

Here's a game that showcases a couple of these Deo-A sets against a stall team (ignore my weird plays lmao) https://replay.pokemonshowdown.com/gen7purehackmons-2456828247

Overall Deoxys Attack is one of the most versatile attackers of usum, and has a sickass design, so try experimenting with different sets, and feel free to check out the other more meta sets in the pokepaste above.

(P.S. this is my first post on smogon despite playing usum ph for over a year now, so feel free to proide some constructive critisism.)
 
Last edited:
Deoxys-Attack Guide

View attachment 778249

Hi, I'm posting this as I want to integrate more with the hackmons community, and I've really enjoyed using Deo-A, so I decided to showcase a few cool builds this guy can run.
The main advantage of Deo-A imo is how versatile this thing is. The mixed attack and high speed allow you to make most offensive combinations with either attack or SpA work.
Some general tips for Deo-A:
- Works best in ho teams
- Always use shell smash instead of extreme evoboost (pointless with defences that low anyway)
- Pretty much always give it a choice item or sash
- Be extremely wary of priority moves, or set up psychic terrain
- Deo likes to have substitute up
- It can be useful to have a wg pivot alongside

Here's a link to a pokepaste of the builds I'm discussing and a couple extra alongside: https://pokepast.es/c3979b408f2b49e7

Scarf Huge Power

Deoxys-Attack @ Choice Scarf
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Pursuit
- Photon Geyser
- Sunsteel Strike
- Shadow Sneak

Deo-A is probably the best mixed attacker running huge power, and with scarf outspeeds the entire meta. Deo can run any choice item but I feel scarf justifies running Deo over, say, mmx, as well as providing a way to improof. This set is great for advancing the flow of the game, with pursuit ensuring the destruction of Deo-S and other Deo-A sets. Ltbts works great on this set too if Deo is struggling to break walls like zygod or mgyara. The option for mixed attack makes it unpredictable, and difficult to make a specific counter.
Espeed and shadow sneak are of course a huge threat, so like most Deo-A sets, running psychic terrain can be hugely beneficial. Furthermore, sash huge power deoxys with substitute, rocks and sash can be a great alternative.


Magic Guard

Deoxys-Attack @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 251 SpA / 252 SpD / 252 Spe
Naive Nature
- Shell Smash
- Mind Blown
- Light of Ruin
- Photon Geyser

I've been using this set as a late/mid game sweeper and it's been surprisingly effective. This set also has a huge number of options, but I believe running these coverage options works best, as it can catch out kartana, mega scizor, and mega sableye, which Deo-A can sometimes struggle with. This set is also only consistently walled by prankster zygod.
Improofing and sashes are difficult to deal with, so try to have a pivot alongside this with sub pass and rocks (pursuit also works well for revenge kills). Some other moves that can work great with this set include spectral thief, pursuit, any priority, or even steel beam (I guess?)

The reason for the 251 SpA is to deal with innards blissey, and completely remove this as a threat. Of course running sunsteel strike or a +Attack nature also work, but Deo-A can sometimes struggle without the STAB option or extra speed, respectively.
The main issues with this set is spectral thief, which destroys this set, and alolan muk, which cannot be hit at all lmao (but is an option for improof).

Offensive Mold Breaker

Deoxys-Attack @ Focus Sash
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
IVs: 0 Def
- Shell Smash
- Power Trip
- Spectral Thief
- Photon Geyser

Another unique set, this one is specifically designed to be a late game sweeper, or a wallbreaker. I've had huge success with this specifically against harvest slaking/arceus, as it OHKOs after shell smash, even if they have extreme evoboost up. This thing can be a monster if the opponent has no innards users, and Deo-A having the option of special coverage makes it extremely difficult to wall.
The minimum defence is actually for a weird improof; as long as you still have sash up, and the impostor is not running sash, then you are virtually guaranteed to win the matchup as spectral thief will always OHKO. This set is also happy to run clangblaze/ genesis supernova/ spore.

Here's a game that showcases a couple of these Deo-A sets against a stall team (ignore my weird plays lmao) https://replay.pokemonshowdown.com/gen7purehackmons-2456828247

Overall Deoxys Attack is one of the most versatile attackers of usum, and has a sickass design, so try experimenting with different sets, and feel free to check out the other more meta sets in the pokepaste above.

(P.S. this is my first post on smogon despite playing usum ph for over a year now, so feel free to proide some constructive critisism.)
this is only a tip of the iceberg...
nuke (Deoxys-Attack) @ Choice Specs
Ability: Psychic Surge
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Photon Geyser
- Light That Burns the Sky
- Moongeist Beam
- U-turn

lead (Deoxys-Attack) @ Focus Sash
Ability: Mold Breaker
- Stealth Rock
- Spore
- Psycho Boost
- Knock Off

sweeper/cleaner (Deoxys-Attack) @ Focus Sash
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Photon Geyser
- Shell Smash
- Sunsteel Strike / coverage
- Light That Burns the Sky / coverage

nuke/cleaner (Deoxys-Attack) @ Life Orb
Ability: Parental Bond
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Photon Geyser
- Moongeist Beam / coverage
- Destiny Bond / coverage
- First Impression / coverage

game saver/lead (Deoxys-Attack) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Destiny Bond
- Defog
- Copycat
- Light That Burns the Sky / photon /moongeist

zgod bait cleaner (Deoxys-Attack) @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Sing
- Photon Geyser
- Fissure / sheer cold
- Shell Smash

game saver/cleaner (Deoxys-Attack) @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Shell Smash
- Spore
- Photon Geyser
- Light of Ruin

stag (Deoxys-Attack) @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- First Impression
- Light That Burns the Sky
- Menacing Moonraze Maelstrom
- Destiny Bond / filter

fake speed bait cleaner (Deoxys-Attack) @ Focus Sash
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Shell Smash
- Photon Geyser
- Spore / coverage
- Moongeist Beam

explanation coming later

PRAISE THE DEOA
 
Last edited:
I've been using this set as a late/mid game sweeper and it's been surprisingly effective. This set also has a huge number of options, but I believe running these coverage options works best, as it can catch out kartana, mega scizor, and mega sableye, which Deo-A can sometimes struggle with. This set is also only consistently walled by prankster zygod.
Mega Houndoom sobbing in the corner...

To me, Deo-A feels like a MMX and a MMY had a baby, and that baby was born with no skin, bones made of toothpicks, and glass teeth. Bro is so frail, which makes it very hard to play because there is so much random bullshit that can just kill it. Random priority on a Mon? Deo-A is cooked. Random Scarf? Deo-A is cooked. Random Mon that you did not calc and lives whatever the hell you threw at it? Deo-A is cooked. With both MMX and MMY, they have surprisingly good bulk, making it far harder to revenge kill than something like Deo-A. MMX can randomly tank Sunsteels from stuff that is not HP Kart, as well as Espeeds and Shadow Sneaks. MMY is way more bulky then it looks, and can also somewhat take Shadow Sneaks, as well as some Moongeist Beams. Deo-A cannot take anything without breaking a leg and having shards of broken glass from its teeth puncture its eyes. Deo-A feels like a pokemon that is theoretically good if you get every play right and never get hit, but in practice is probably just a worse MMX and MMY that burns when exposed to air.
 
WHAT YOUR FAVORITE TOP 10 USUM PH POKEMON SAYS ABOUT YOU
(ROASTING EVERY TOP 10 USUM PH POKEMON)
(disclaimer: please don't take any of these seriously)​
:mewtwo-mega-x: you're generic and boring. nobody likes this person.
:chansey: you have a horrible gambling addiction.
:kartana: you're a nerd.
:mewtwo-mega-y: you have no friends irl.
:blissey: you fail to cover up your horrible gambling addiction.
:gengar-mega: you're not mysterious and everyone knows it.
:groudon-primal: you're old.
:arceus: you always lose to people who are generic and boring.
:zygarde-complete: you're evil.
:deoxys-speed: you're bad at the game.
 
COVERAGE MOVES TOOL
Idk why but I just thought of a semi useful tool because of coverage moves, personally I struggle to find good coverage and knowing the amount of value I will get by hitting all the mons that I need so I’m going through all the types to see what meta or semi meta mons you can hit with difference coverage moves. (A semi meta Mon is anything B on sussyamongusdrip’s Pokémon VR because of its recency and they a know what they are talking about. B- is kinda gimmicks still which is why It is not included. Will not list any of the semi meta mons(sometimes)

Normal: Jack shit don’t run coverage normal unless it’s extreme speed for neich cases.
Conclusion,

Super effective against: nothing gng
Resisted by: 6 meta mons, 6 semi meta mons.1760207701914.png
1760207737056.png
1760207795094.png

Immune by: pretty much all WG Pokémon
1760207832100.png
1760207842684.png
1760207948214.png
1760207957282.png

Pairs best with ghost moves


Grass: Pretty ok in my opinion hits m-slowbro and m-Gary but that’s about it, but there are so many resists so I wouldn’t really recommend.
Conclusion

Super effective against: 4 meta, 2 semi meta.1760207737056.png
1760208678369.png
1760208690610.png
1760209575381.png, semi relevant (
1760208711326.png
)
Resisted by: 12 meta, 13 semi meta.
1760208829941.png
1760208837124.png
1760208852405.png
1760208864867.png
1760208874278.png
1760208889930.png
1760208896760.png
1760207948214.png1760207957282.png
No immune
Useful moves: Petal Blizzard, Power Whip, Wood Hammer
Paired best with fire moves
WGS hit 1760208678369.png1760208690610.png1760209575381.png1760208690610.png


Fire: Goated coverage especially if you’re a special attacker because of all the karts in this game meta game. Bonus points for being the only super effective move against Scizor.
Conclusion,

Super effective against: 6 meta, 7 semi meta.1760208829941.png1760207795094.png1760208852405.png1760208874278.png1760208889930.png1760207948214.pngSemi relevant(
1760209686966.png
1760209693733.png
)
Resisted by: 10 meta, 3 semi meta.1760207701914.png
1760209511623.png
1760209564051.png
1760209575381.png
1760209590124.png
1760208678369.png1760208896760.png1760208690610.pngSemi relevant(
1760209721714.png
1760209746603.png
)
No immune
Useful moves: V-create, Mind Blown, Searing Shot, sometimes Sacred Fire
Paired best with Ice (specifically Freeze-Dry) or Electric moves
WGS hit1760207795094.png1760208829941.png1760208889930.png1760208874278.png1760207948214.png


Water: Ehhhhhhhhh really does not hit anything too meta defining but it’s neutral against a lot of non-WGs.
Conclusion,

Super effective against: 5 meta, 3 semi meta.1760207701914.png1760209511623.png1760207737056.png1760208908783.png. Semi relevant (
1760293073036.png
)
Resisted by: 6 meta, 4 semi meta.1760208829941.png1760208678369.png1760208690610.png
No immune
Useful moves: Steam Eruption
Paired best with Ice moves specifically Freeze-Dry)
WGS hit1760293073036.png1760208908783.png


Fighting: Goated coverage especially because it’s the only thing that can hit WG Arc for super effective damage and other meta mons.
Conclusion,

Super effective against: 10 meta, 7 semi meta.
1760359439918.png
1760359449398.png
1760359462623.png
1760359471470.png
1760359489362.png
1760208908783.png
1760359531873.png
1760209575381.png. semi relevant (1760208711326.png1760209686966.png1760209693733.png)
Not very effective against: 10 meta, 2 semi meta.
1760359788024.png
1760359860053.png
1760208852405.png
1760359893695.png
1760359923338.png
(all forms)
1760359942866.png
1760209590124.png1760208678369.png
1760359989396.png

Immune:1760207832100.png1760207842684.png1760207948214.png1760207957282.png
Useful moves: Close Combat, Secret Sword, Sacred Sword, Aura Sphere
Best paired with Ghost moves
WGS hit1760359462623.png1760359489362.png1760209575381.png1760208711326.png


Flying: From my knowledge not used very often because it doesn’t hit really any defensive walls but it does hit MMX.
Conclusion,

Super effective against: 3 meta, 1 semi meta.1760359860053.png1760208852405.png1760359531873.png
Not very effective against: 5 meta, 7 semi meta.1760207701914.png
1760360597909.png
1760207737056.png1760207948214.png
No immune
Useful moves: Dragon Ascent, Oblivion Wing
Best paired with Fire or Ground moves


Poison: Hits Maud, nuf said. Ok actually only use this coverage if you have a death wish against any Mauds on the special side.
Conclusion,

Super effective against: 1 meta, 1 semi meta1760359893695.png
Not very effective against: 11 meta, 3 semi meta.1760207701914.png1760207832100.png1760359860053.png1760209511623.png1760208852405.png1760207842684.png1760209564051.png1760208864867.png1760208896760.png1760207957282.png1760359531873.pngsemi relevant (1760209746603.png)
Immune: 1760208829941.png1760208889930.png1760207948214.png1760207795094.png1760209686966.png1760209693733.png1760293073036.png
Useful moves: Sludge Wave, Sludge Bomb
Best paired with Fire moves
WGS hit1760359893695.png


Ground: Even better than in regular metagames because of Thousand Arrows hitting Flying types, but it can only hit Flying for neutral which would make a difference if Celesteela or M-Aero could be hit for super effective. And it could be better if it could hit any other WGs besides A-Muk.
Conclusion,

Super effective against: 8 meta, 7 semi meta.1760207832100.png1760209511623.png1760360597909.png1760208864867.png1760207737056.png1760207948214.png1760208908783.png1760207957282.pngsemi relevant (1760209686966.png1760209693733.png1760293073036.png)
Not very effective against: 1 meta, 1 semi meta.1760208852405.png
Immune (if no Thousand Arrows): 1760207701914.png1760208837124.png1760208874278.png1760209590124.png
Useful moves: Thousand Arrows, Bonemerang, Earth Power
Best paired with Ice moves
WGS hit1760208864867.png1760207948214.png1760208908783.png


Rock: Not really used ever? Except the very uncommon Splintered Stormshards (don’t let ZeldaFan1 catch you using Accelerock).
Conclusion,

Super effective against: 5 meta, 3 semi meta.1760207701914.png1760208837124.png1760209590124.png1760207957282.png1760208908783.pngSemi relevant(1760209721714.png)
Not very effective against: 5 meta, 7 semi meta.1760208829941.png1760359860053.png1760209564051.png1760207948214.png1760207795094.pngSemi relevant(1760209686966.png1760209693733.png1760209746603.png)
No immune
Useful moves: Diamond Storm
Best paired with Fire moves
WGS hit1760209721714.png


Bug: This metagame is riddled with Psychic types and U-turn? Goated coverage.
Conclusion,

Super effective against: 7 meta, 3 semi meta.1760359788024.png1760359923338.png1760209575381.png1760359942866.png(
1760367497411.png
)1760208678369.png1760359989396.pngsemi relevant (1760208711326.png
1760367557985.png
)
Not very effective against: 14 meta, 5 semi meta.1760207701914.png1760207832100.png1760208829941.png1760209511623.png1760208852405.png1760359893695.png1760208864867.png1760207737056.png1760209590124.png1760208889930.png1760208896760.png1760207948214.png1760207957282.png
No immune
Useful moves: U-Turn, Megahorn, Bug Buzz, sometimes Bug Judgment
Best paired with Ghost or Fire moves
WGS hit1760208678369.png1760367557985.png1760367497411.png1760359942866.png1760209575381.png1760208711326.png


Ghost: Again Psychic is a very common type in this metagame so MGB does hella work.
Conclusion,

Super effective against: 11 meta, 4 semi meta.1760359788024.png1760359860053.png1760207832100.png1760359923338.png1760208678369.png1760207957282.png1760207948214.png1760207842684.png1760208896760.png
Not very effective against: 4 meta, 2 semi meta.1760208837124.png1760209575381.png1760208864867.png1760208908783.png
Immune: 1760359462623.png1760359471470.png1760359439918.png1760359449398.png1760359489362.png1760359531873.png1760359893695.png1760359942866.png1760367497411.png
Useful moves: Moongeistbeam, Judgement Ghost
Best paired with Fighting moves
WGS hit1760207948214.png1760208678369.png


Electric: Usually not used for Fire or Ghost coverage but it can work on the right teams.
Conclusion,

Super effective against: 6 meta, 2 semi meta.1760207701914.png1760208837124.png1760209575381.png1760208874278.png1760208678369.png1760208690610.png(semi relevant 1760208711326.png)
Not very effective against: 4 meta, 3 semi meta.1760208829941.png1760360597909.png1760208896760.png1760207795094.png
Immune:1760209511623.png1760209564051.png1760209693733.png1760209746603.png
Useful moves: Zap Cannon (NG), Plasma Fists, Bolt Strike
Best paired with Fire moves
WGS hit 1760208837124.png1760208874278.png1760208678369.png1760209575381.png1760208690610.png1760208711326.png


Psychic: I can’t put into words how much this type does for the metagame, BUT Psychic is mainly a good general STAB option so I wouldn’t run Psychic as a coverage type but I will do this just because someone may want it.
Conclusion,

Super effective against: 3 meta, 0 semi meta1760207832100.png1760359531873.png1760208852405.png
Not very effective against: 11 meta, 8 semi meta1760208678369.png1760207948214.png1760207842684.png1760208829941.png1760208874278.png1760208889930.png1760359788024.png1760359923338.png1760359942866.png1760359989396.png1760367497411.pngsemi meta(1760209686966.png1760209693733.png1760293073036.png)
Immune:1760208711326.png1760208837124.png1760208864867.png1760208908783.png1760209575381.png1760367557985.png
Useful moves: Photon Geyser, Light That Burns The Sky
Best paired with Fighting moves


Ice: Holy goated coverage, especially freeze dry and ice shard? The best priority move and the best type for hitting the most types? Sign me up
Conclusion,

Super effective against: 4 meta, 1 semi meta1760207701914.png1760208837124.png1760209564051.png1760209590124.png
Not very effective against: 7 meta, 7 semi meta1760207948214.png1760208678369.png1760208690610.png1760208889930.png1760208908783.png1760209575381.png1760209686966.png1760293073036.pngsemi meta(1760208711326.png)
No immune
Useful moves: Freeze Dry, Ice Beam, Ice Shard, Ice Hammer
Best paired with Fire or electric moves
WGS hit 1760208837124.png


Dragon: Only hits dragon. Disappointing also only use if it’s a main stab option. Not showing meta/semi meta mons
Conclusion,

Super effective against: 1760208896760.png1760209590124.png1760209564051.png
Not very effective against:1760207795094.png1760207948214.png1760208829941.png1760208874278.png1760208889930.png1760209686966.png1760209693733.png1760293073036.png
Immune:1760359893695.png1760207737056.png
Useful moves: Clanging Scales, Clagorous Soulblaze
Best paired with Fire moves

Dark: YUM YUM YUM PSYCIC, anyways yes we do hit the 2nd most common type in the game (2nd to steel) which makes this a great coverage.
Conclusion,

Super effective against: 10 meta, 4 semi meta1760207832100.png1760207842684.png1760207948214.png1760207957282.png1760208678369.png1760208896760.png1760359942866.png1760359923338.png1760359989396.png1760367497411.png
Not very effective: 8 meta, 1 semi meta1760207737056.png1760208837124.png1760208852405.png1760208864867.png1760208908783.png1760209575381.png1760359893695.png
No immune
Best paired with Ground or fairy moves
WGS hit1760207948214.png1760208678369.png1760359942866.png1760367497411.png

Steel: Say it with me SUNSTEEL STRIKE, by far the most common coverage type and move in the game, not because of favorable matchups because of its consistent matchup spread against the A and A- Pokémon.
Conclusion,

Super effective against: 3 meta, 2 semi meta1760207701914.png1760207737056.png1760359893695.png
Not very effective against: 11 meta, 9 semi meta1760207795094.png1760207948214.png1760207957282.png1760208678369.png1760208829941.png1760208874278.png1760208889930.png1760208908783.png1760209575381.png1760209511623.png semi meta(1760209686966.png1760209693733.png1760209721714.png1760209746603.png1760293073036.png)
No immune
Useful moves: Sunsteel Strike, Searing Sunraze Smash, Flash Cannon
Best paired with Fire moves
WGS hit1760359893695.png

Fairy: Last but not least, fairy. It’s aight, nothing to special and does not matchup well into steel types but with the right stab moves this can definitely be a good coverage type.
Conclusion,

Super effective against: 9 meta, 6 semi meta1760208837124.png1760208896760.png1760209564051.png1760209575381.png1760209590124.png1760359860053.png1760359531873.png1760208852405.png(semi relevant 1760208711326.png1760367557985.png)
Not very effective against: 7 meta, 8 semi meta1760207795094.png1760207948214.png1760207957282.png1760208829941.png1760208874278.png1760208889930.png1760209511623.png(semi relevant1760209686966.png1760209693733.png1760209721714.png1760293073036.png)
No immune
Useful moves: Moonblast, Play Rough, Let’s Snuggle Forever
Best paired with Fire Coverage
WGS hit1760209575381.png1760208711326.png1760208837124.png1760367557985.png

That has been my very useful tool that is to nice thank you for probably not reading.
 
Last edited:
Mega Houndoom sobbing in the corner...

To me, Deo-A feels like a MMX and a MMY had a baby, and that baby was born with no skin, bones made of toothpicks, and glass teeth. Bro is so frail, which makes it very hard to play because there is so much random bullshit that can just kill it. Random priority on a Mon? Deo-A is cooked. Random Scarf? Deo-A is cooked. Random Mon that you did not calc and lives whatever the hell you threw at it? Deo-A is cooked. With both MMX and MMY, they have surprisingly good bulk, making it far harder to revenge kill than something like Deo-A. MMX can randomly tank Sunsteels from stuff that is not HP Kart, as well as Espeeds and Shadow Sneaks. MMY is way more bulky then it looks, and can also somewhat take Shadow Sneaks, as well as some Moongeist Beams. Deo-A cannot take anything without breaking a leg and having shards of broken glass from its teeth puncture its eyes. Deo-A feels like a pokemon that is theoretically good if you get every play right and never get hit, but in practice is probably just a worse MMX and MMY that burns when exposed to air.
the bulk is also why deoa is good. The harder for your opponent to rkill your mon, the harder for you to rkill the impostor. And 150 spe is good enough to differ it from both mmx and mmy, outspeeding nearly the whole meta unboosted. And a bonus you have free improof if you have sash on
 
I and the rest of the USUM Council have acknowledged that our resources haven't been updated in a very long time, so we've looked into changes being made to update things to the current state of the metagame and what draws players in. The VR Update is currently being worked on and will be posted some time in the near future. For now, we have sample teams updated.

After lots of consideration to the effectiveness of submitted teams as well as their overall appeal in the meta from incoming players, here list of teams and updates:

Sample Teams
(Most offensive <---> Most defensive)

:blissey::mewtwo-mega-x::mewtwo-mega-x::mewtwo-mega-x::slaking::deoxys-speed:
MMX Spam Hyper Offense by sussyamongusdrip

:chansey::lopunny-mega::kartana::mewtwo-mega-y::mewtwo-mega-x::kartana:
Lopunny + Psychic Terrain Hyper Offense by gold0987

:arceus::giratina-origin::deoxys-speed::kyurem-white::gengar-mega::mewtwo-mega-y:
White Kyurem Offense by aerobee

:pikachu::greninja-ash::mewtwo-mega-x::steelix-mega::mewtwo-mega-x::audino-mega:
Ash Ketchum Offense by Ransei

:diancie-mega::scizor-mega::chansey::meloetta::doublade::mewtwo-mega-x:
Diamancie Revamped by Eyeos

:yveltal::yveltal::yveltal::slaking::chansey::chansey:
Yveltal Spam by Archey

:chansey::meloetta::celesteela::zygarde-complete::gyarados-mega::slowbro-mega:
Shadow Tag Gyarados Stall by Eyeos

:chansey::groudon-primal::celesteela::audino-mega::mewtwo-mega-x::greninja-ash:
Z Pdon + No Guard Greninja Offense by NToTheN

:Gyarados-Mega::Audino-Mega::Mewtwo-Mega-X::Chansey::Steelix-Mega::Lunala:
Power Trip Gyarados + Ice Shard Leppa MMX Balance by NToTheN

:Shedinja::Zygarde-Complete::Type-Null::Chansey::Audino-Mega::Rayquaza-Mega:
Shedinja Semistall by aerobee

:greninja-ash::articuno::skuntank::steelix-mega::slaking::swampert-mega:
Z-Lovely Kiss Greninja Baton Pass by aerobee

:steelix-mega::type-null::audino-mega::zygarde-complete::slowbro-mega::blissey:

Anchor Shot Audino + Scarf Imposter Stall by aerobee

:chansey::gengar-mega::mewtwo-mega-x::mewtwo-mega-x::mewtwo-mega-x::chansey:
Dual Magic Guard Triple MMX Hyper Offense by Bahamut

:greninja-ash::audino-mega::mewtwo-mega-x::chansey::doublade::lunala:

MMX + Lunala Balance by NToTheN

:groudon-primal::groudon-primal::groudon-primal::groudon-primal::groudon-primal::sceptile-mega:
Primal Groudon Spam by aerobee

:mewtwo-mega-y::mewtwo-mega-x::deoxys-attack::solgaleo::gyarados-mega::mewtwo-mega-y:
Smash Mega Gyarados Psychic Terrain Hyper Offense by aerobee

:chansey::lopunny-mega::gengar-mega::mewtwo-mega-x::diancie-mega::deoxys-attack:
No Guard Lopunny Hyper Offense by Bahamut

:gengar-mega::mewtwo-mega-x::muk-alola::meloetta::groudon-primal::chansey:

PBond Gengar + Bounce PDon Offense by NToTheN

:audino-mega::blissey::doublade::mewtwo-mega-x::slaking::zygarde-complete:
Zenith Mode by Ransei

:giratina-origin::gyarados-mega::mewtwo-mega-x::mewtwo-mega-y::kartana::chansey:
Altrove by @AV Cosmoem

:darmanitan-zen::blissey::gengar-mega::greninja-ash::gengar-mega::arceus:
CLOCKUP FLOWERS by Akira 153

:yveltal::gyarados-mega::necrozma-dawn-wings::blissey::zygarde-complete::swampert-mega:
Trick-or-Treat Yveltal Balance by @AV Cosmoem

:groudon-primal::zygarde-complete::mewtwo-mega-x::slaking::slowbro-mega::chansey:
Huge Power Primal Groudon Balance by NToTheN

:slaking::chansey::muk-alola::slowbro-mega::zygarde-complete::mewtwo-mega-y:
Substitute Harvest Slaking Semistall by sussyamongusdrip

Changelog:
February 10, 2024
  • Changed HP EVs to 248 on BP sample Greninja

August 12, 2024

November 2, 2024
  • Moved Z-Lovely Kiss Fullpass team to legacy
  • Moved Anchor Shot Mega Audino stall to legacy
  • Added Stag Gyara Stall to samples
  • Added Sub Harvest Slaking Semistall to samples
  • Added Z Pdon + No Guard Gren to legacy
  • Added Power Trip Gyara + Ice Shard MMX to legacy
  • Added Shedinja Semistall to legacy
November 5, 2024
  • Fixed EVs in Stag Gyarados Stall by Eyeos
  • Fixed a few teams not linking to author account correctly
December 28, 2024
  • Moved Dual Magic Guard Triple MMX Hyper Offense to legacy
  • Added Zenith Mode to samples
  • Reordered the sample teams to better reflect how offensive/defensive each team is
February 9, 2025
  • Moved MMX + Lunala Balance to legacy
  • Added Trick-or-Treat Yveltal Balance to samples
April 2, 2025
  • Moved Primal Groudon Spam to legacy
  • Moved aerobee's psychic terrain HO to legacy
  • Moved No Guard Lopunny HO by Bahamut to legacy
  • Moved Pdond Gengar + Bounce PDon Offense to legacy
  • Moved Zenith Mode to legacy
  • Moved Diamancie to legacy
  • Added MMX spam hyper offense to samples
  • Added gold's Lopunny + psyterrain HO to samples
  • Added Altrove by samples
  • Added CLOCKUP FLOWERS to samples
  • Added Huge Power Primal Groudon Balance to samples
  • Added Diamancie revampled to samples
April 3, 2025
  • Fixed moves on Lopunny + Psyterrain HO
October 18, 2025
  • Moved Altrove to legacy
  • Moved CLOCKUP FLOWERS to legacy
  • Moved Huge Power Primal Groudon Balance to legacy
  • Moved Substitute Harvest Slaking Semistall to legacy
  • Added White Kyurem Offense to samples
  • Added Ash Ketchum to samples
  • Added Yveltal spam to samples
  • Removed Diamancie from legacy

Enjoy!
 
Sample team submission

Primal Kyogre stall


:sv/chansey: :sv/blissey: :sv/sableye-mega: :sv/kyogre-primal: :sv/celesteela: :sv/zygarde-complete:



https://pokepast.es/8424993b9a3f5643​


I have been cooking up this team for about a year now, and I feel like it would make a fine sample at this point. I have made some changes recently to make the team a bit easier to pilot while not really diminishing its effectiveness, and to account for recent ladder usage trends. It has shown great results over the past year and has continued to get better recently due to HO spam teams becoming rarer, and other playstyles becoming more common (which it has a good MU into). It has consistently proven effective across all levels of play, from low ladder to high, and even in tournament settings.


I would also like to mention the impact this team has had. Even though it is absent here (I decided it would be easier to pilot as having rocks up with Pogre is much easier to deal with than when using Ho-Oh), it was the first stall team to incorporate the use of WG Ho-Oh, which has made a huge wave in teambuilding to the point I see it in almost every new stall team I see. Besides using Ho-Oh, I have seen a decent amount of newer players throughout the last year taking inspiration from the team and using it as a base to make their own.


Recently, it has also made a pretty big achievement, in being the first ever stall team to reach 1800+ elo and on top of that I am currently on a 21 game win streak while on top of ladder.




View attachment 1760910753947.webp
 
Last edited:
here's some cool sets i've been messing around with recently

:sm/mewtwo-mega-y:
Mewtwo-Mega-Y @ Leppa Berry
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Def / 0 SpD
- Shell Smash
- Light That Burns the Sky
- Let's Snuggle Forever
- Earth Power
big cfzs eviscerate everything. but seriously photon/fairy/ground is pretty good coverage only missing like melo ndw and cresselia i guess??? aside from that you can just use this like a typical innards guy, you can actually just throw this guy at mmx cause you get ohkoed by photon. you can also probably vary the coverage too (sss/mmm/lsf doesn't sound too bad), though this is the one i've been using.

:sm/mewtwo-mega-y::sm/deoxys-attack:
Mewtwo-Mega-Y / Deoxys-Attack @ Life Orb / Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Shell Smash
- Sunsteel Strike
- Moongeist Beam
- Light of Ruin
no stab is kinda weird though tbh i don't really find myself missing it. sunsteel/moongeist/fairy is broken and mmy's attack stats are high enough to not need stab on this set. haven't tested this set out on deo-a though it's probably fine, hella frail though extra speed and stronger sunsteel are probably good enough to be worthwhile. coverage is probably variable though i haven't messed around with that at all.

:sm/groudon-primal:
Groudon-Primal @ Focus Sash / Life Orb / Leppa Berry
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Light That Burns the Sky
- Light of Ruin
- Precipice Blades / Bonemerang / other ground moves idk
stole this from akira but it's really funny. does the mguard pdon stuff (mainly just baits in innards) and also baits in traditional mguard pdon answers (ho-oh heatran etc) and nukes them with ground move/ltbts. one ltbts usage without leppa kinda sucks but cool set regardless i also considered running sunsteel geist fairy on this

:sm/mewtwo-mega-x:
Mewtwo-Mega-X @ Leppa Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 252 Def / 176 SpA / 252 SpD / 252 Spe
Adamant Nature
- Light That Burns the Sky
- Photon Geyser
- First Impression
- Close Combat / Sunsteel Strike / Searing Sunraze Smash / fucking whatever
probably a pretty well known set though i'm shilling it anyways. leppa ltbts is broken cause you just ohko everything, photon is your basic stab move for when you don't wanna rip ltbts, fimp is big priority and hits random darks/megabro, and the last slot can pretty much be whatever tbh though cc/sunsteel/sss are the most common options for pretty obvious reasons. 176 special attack is so photon is physical at -1 but it's as strong as possible specially when you're at -2, not gonna come up ever but you might as well.

:sm/kyogre-primal:
Kyogre-Primal @ Safety Goggles / Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Heal Order
- Defog / whatever
- Circle Throw
- U-turn / Parting Shot / Baton Pass
checks wg arc with circle throw, which also has some other uses especially if you pair her with hazard support (which you should probably be running anyways cause sash is broken). aside from that basic support guy, hazards > defog could probably work but haven't tried it

:sm/giratina-origin:
Giratina-Origin @ Leppa Berry
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 SpA / 252 Spe
Mild Nature
IVs: 0 Def / 0 SpD
- Shell Smash
- Searing Sunraze Smash
- Menacing Moonraze Maelstrom
- Let's Snuggle Forever
surprised no one's used this before, this feels pretty obvious. sunsteel geist fairy once again cause it's broken, everything else should be self explanatory. improofed with mega heat topsy arceus

:sm/kyogre-primal:
Kyogre-Primal @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Shell Smash
- Sunsteel Strike
- Moongeist Beam
- Light of Ruin
more sunsteel geist fairy yay!!! use your bulk to set up then you sweep, rc suggested mind blown/steam eruption over geist which probably works

:sm/arceus:
Arceus @ Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 136 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Substitute
- Leech Seed
- Clamp
- Spore
i remember someone on ladder using subseed arc so i decided to try it out, sucks into bounce but this guy does stuff sometimes. clamp with 136 attack evs fucks over innards chans/bliss don't remember which one. wouldn't use this seriously but he's funny

:sm/kyogre-primal:
Kyogre-Primal @ Focus Sash
Ability: Magic Bounce
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Shell Smash
- Sunsteel Strike
- Water Shuriken
- Beat Up
fucks with ng leads and that's about it. used over kyurems for surprise factor mainly, probably usable with other guys though this is the only one i've actually made a set for

:sm/groudon-primal::sm/kyogre-primal::sm/unown:
Groudon-Primal / Kyogre-Primal / idk @ Focus Sash
Ability: Protean
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty / Rash Nature
- Shell Smash
- Sunsteel Strike
- Moongeist Beam
- Moonblast
got the idea from remembering isleep2late talking about protean kyogre in the discord a while back, i'd rather run pdon cause strong sunsteel differentiates it a bit from mmy but the idea is just you use your initial typing to get a setup opportunity and potentially sweep. other mixed guys probably work though they don't use the idea of using your typing to setup and sweep so i didn't put them here. realistically mmy is just better but i felt like talking about em they seem funny

tldr photon fairy ground is broken and sunsteel geist fairy is broken
 
Someone have posted some cool sets earlier and they aren't cool enough imo, so I decide to post some truely underrated sets

:sm/Rayquaza-Mega:
Rayquaza-Mega @ Choice Scarf / Leppa Berry / Figy Berry
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 SpA / 252 Spe
Lonely Nature
IVs: 0 Def / 0 SpD
- Dragon Ascent
- Clangorous Soulblaze / Core enforcer
- Menacing Moonraze Maelstrom
- Trick / Shell Smash

with full ev invest ment is just 2 hp lower than mmx and mmy, capable of blowing a good amount of things up, while also not being weak to pursuit. Rock weakness does hurt but in exchange you have immunity to tspikes and spikes and sticky web, and first impression resistance. With Clangorous Soulblaze Mray is capable of taking down a zygarde attempting to haze it, while core enforcer provides a better matchup against magic guard users. The lack of the power is the main concern here, any of the four moves can we switched into utility moves like defog/spikes/sr/tspikes depending on the need of your team

:sm/Guzzlord:
Guzzlord @ Darkinium Z
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 Spe
Lonely Nature
IVs: 0 Def / 0 SpD
- Shore Up
- Parting Shot
- Knock Off
- Defog

Pursuit resistance matters.

:sm/Guzzlord:
Guzzlord @ Pixie Plate
Ability: Innards Out / Mold Breaker / Wonder Guard / No Guard / Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash Nature
- Power Trip
- Extreme Evoboost
- Judgment
- Light That Burns the Sky / Clangorous Soulblaze / Sheer Cold / Fissure / Core Enforcer / Moongeist Beam

+2 252 SpA Pixie Plate Guzzlord Judgment vs. +2 252 HP / 252- SpD Eviolite Chansey: 368-436 (52.2 - 61.9%) -- guaranteed 2HKO
+2 252+ Atk Chansey Power Trip (220 BP) vs. +2 252 HP / 252 Def Guzzlord: 191-225 (29.3 - 34.6%) -- 7.4% chance to 3HKO
252+ SpA Guzzlord Clangorous Soulblaze vs. 252 HP / 252 SpD Zygarde-Complete: 444-524 (69.8 - 82.3%) -- guaranteed 2HKO
+1 252+ SpA Pixie Plate Guzzlord Judgment vs. 252 HP / 252 SpD Zygarde-Complete: 288-340 (45.2 - 53.4%) -- 35.5% chance to 2HKO
+2 252+ SpA Pixie Plate Guzzlord Judgment vs. 252 HP / 252 SpD Mewtwo-Mega-X: 372-438 (89.4 - 105.2%) -- guaranteed OHKO after 1 layer of Spikes
+2 252+ SpA Guzzlord Clangorous Soulblaze vs. 252 HP / 252 SpD Mewtwo-Mega-X: 427-504 (102.6 - 121.1%) -- guaranteed OHKO
+2 252 Atk Guzzlord Power Trip (220 BP) vs. 252 HP / 252 Def Mewtwo-Mega-X: 475-561 (114.1 - 134.8%) -- guaranteed OHKO
+2 252 Atk Guzzlord Power Trip (220 BP) vs. 252 HP / 252 Def Mewtwo-Mega-Y: 1188-1400 (285.5 - 336.5%) -- guaranteed OHKO
+2 252 Atk Guzzlord Power Trip (220 BP) vs. 252 HP / 252 Def Kartana: 394-465 (122.3 - 144.4%) -- guaranteed OHKO
+2 252+ SpA Guzzlord Core Enforcer vs. 252 HP / 252 SpD Kartana: 215-253 (66.7 - 78.5%) -- guaranteed 2HKO

Fishes for some mu. With cl soulblaze and pixie judgement it can 1v1 prank zygarde w/o light screen. Mold breaker help a bit with the struggle with wonder guards, while No Guard can delete prank haze mons in balance/Stalls. Magic Guard helps against innards especially when you can hardly fit in another good pursuit mguard user with this sht. It does 1v1 eviolite impostor without support, making it standing out among other innards sweepers.
 
Last edited:
Heya! SpamtonZZZSpamton here, here to end a battle that has continued to rage for quite a long time now. In both Generation 6 and 7, the role of "best STag Mon" has been generally debated between two mons, Primal Groudon, and Mega Rayquaza. Now, I don't know enough about the Gen 6 meta to comment on the best STag Mon for that generation, but I do have enough information to give a definitive conclusion to this debate.

PDon is by far the better STag Mon compared to MRay.

So, lets start with the facts. Pros and cons of using each Mon as your STag Mon.

PROS: MRAY
- Immune to Spikes, Webs, and TSpikes
- 180 SpA compared to PDons 150
- Higher Speed of 115, compared to PDons 90
- Can OHKO Zygarde-Complete with Clangorous Soulblaze
PROS: PDON
- Not weak to Stealth Rocks
- Significantly more bulky
- Resists Sunsteel Strike
- Better STAB Combo for a STag mon
So, lets look a bit closer at some of MRays "Pros", shall we?

- Immune to Spikes, Webs, and TSpikes: The weakness to SRocks mostly cancels this out. The main upside here is guaranteed speed due to ignoring Webs, which is good.
- 180 SpA: It sure does have a 180 SpA. However, lets look at MRays typing. Dragon Flying means that MRay more or less only has two mons that it can actually hit Super-Effectively with its STABs. Zygarde Complete, and MMX (There is a issue with MMX however, we will get to it). So, despite having a higher SpA, the only moves it really wants to use off of this SpA is Soulblaze, and MMM. Both of these moves are something that PDon generally does not do, but the 180 SpA more or less just translates to these moves. That is it.
- Can OHKO Zygarde-Complete with Soulblaze: The issue here is a single move. Trick. Both MRay and PDon can use Trick with Scarf on STag sets, and both cripple Zygarde Complete. With a Scarf, Zygarde has to choose between Hazing a set-up Mon, which means it can't heal, Healing, which means it can't Haze, or using a filler move, which means it can't heal or Haze. For all of these, a blatant weakness is opened up for the STag mon's team to abuse. So while just killing Zygarde with Soulblaze might sound extremely good, which it is, just giving it a Scarf can cripple it into no longer being a issue. And both PDon and MRay can do this.
- 115 Speed: It sure does have 115 speed. But, what does this let it outspeed compared to PDon? Let's see...Ninjask and Deo-S. That's it. You need a 160 base speed to outspeed +Speed Scarf PDon, and only these two mons pass that threshold. Ninjask isn't real, so you only really outspeed Deo-S. And now, let me ask you, how much does that actually matter? There is only one situation. Getting in front of a Deo-S that has taken some chip damage. If it is at full, both realistic items of Choice Scarf and Sash cause MRay to die. If it is chipped, then only one kills you, Scarf. As well, remember that MRay cannot switch in on Deo-S, as if it gets put to sleep it can't kill Deo-S, if it gets Sheer Cold'd then it just dies, and if it gets Gastro'd then they can just switch out. In the vast majority of senerios, it isn't worth it to be faster then Deo-S.
- And now, for the main issue with MRay, one that I have yet to mention so far. Imagine, you are in on a MMX. You know it isn't Sash, you know it isn't Scarf, and it is chipped a bit. MRay MMM cleanly OHKO's at this range. You outspeed them, they can't switch, everything is going well....until they Ice Shard you and kill you from full. The commonplace nature of Ice Shard is bad news for MRay, as it further limits the mons it can actually trap and kill. On the other hand, PDon doesn't give a shit about Ice Shard. The only way to escape from that situation as MMX is to run Water Shuriken, and even then you need some heavy luck and chip (252 SpA Mewtwo-Mega-X Water Shuriken (15 BP) (5 hits) vs. 252 HP / 252 SpD Groudon-Primal: 340-400 (84.1 - 99%) -- guaranteed 2HKO). As well, Water Shuriken is also a very rare move, as Water Bubble is not real anymore, and Water Shuriken doesn't hit anything other then like M-Steelix.

In conclusion, MRay has a niche, mainly of being able to OHKO Zygarde from full. But let's not pretend that that alone somehow makes it better then PDon. PDon is clearly the better STag Mon. The war is over. PDon won. In the end, it's like they say.

Sometimes, you gotta [TASTE THE PAINBOW]

View attachment 738866View attachment 738867
How it comes that the best stag mon is either pdon or mray? I wanna name some stag/arena trap users that I find being good and briefly explain why.

(to make the numbers make more sense we define audino as a bulk unit here, with abbr of AU, meaning the bulk of a mega-audino with full physical defense invest and positive nature, and full special defense invest)
(If not specified all the stats are without nature boost expect for speed)

Some stats for reference
Audino-Mega
- 1 AU physically (positive nature)
- 1 AU specially
Groudon-Primal
- 180 ATK or 459 actual stat
- 150 SPA or 399 actual stat

Mewtwo-Mega-X
- 130 SPE

here is stats of pdon which is said to be the best stag user

ground + fire
- 180 ATK or 459 actual stat (Great)
- 150 SPA or 399 actual stat (Good)
- Physical bulk 1.07 AU (Good)
- Special bulk 0.783 AU (Mid)
- 90 Base SPE (bad)
- (out speed 0-140 (inclusive) base speed stat mons with positive nature if scarf + no nature boost)
- (out speed 0-159 (inclusive) base speed stat mons with positive nature if scarf + nature boost)
- access to stab fire (vcreate) and ground (bonemerang, thowsand arrows)
summary: A bulky slow tank that can hit non wgs hard as a truck with vcreate.

here are the stag mons I wanna name
Mewtwo-Mega-X
psychic + fighting
- 194 ATK or 479 actual stat (Exellent)
- 154 SPA or 407 actual stat (Good)
- Physical bulk 0.786 AU (Mid)
- Special bulk 0.864 AU (Mid)
- 130 Base SPE (Mid)
- (out speed everything unboosted if scarf + no nature boost)
- (tie with 73 base speed +2 if scarf + no nature boost)
- (out speed 85 base speed +2 if scarf + nature boost)

- access to stab psychic(Photon Geyser, light that burns the sky) and fighting(Close combat, Sacred Sword, Mach Punch, vacuum wave)
summary: mid bulk mid speed attacker that can use stab moldy move to catch WGs off guard.

Pheromosa
bug + fighting
- 137 ATK or 373 actual stat (bad)
- 137 SPA or 373 actual stat (bad)
- Physical bulk 0.378 AU (Very bad)
- Special bulk 0.416 AU (Very bad)
- 151 Base SPE (Exellent)
- (out speed everything unboosted if scarf + no nature boost)
- (out speed 87 base speed +2 if scarf + no nature boost)
- (out speed 100 base speed +2 if scarf + nature boost)

- access to stab bug(First Impression, U - Turn) and fighting(Close Combat , Scared Sword)
summary: Glass cannon no1. Despite having a very bad bulk and mid tier offense stat, it doesn't rely too much on priority to do revenge killing, and the access to z moves have magnified this advantage for pheromosa by a lot.




[WIP]
 
Last edited:
  • Added Altrove by samples
  • Added CLOCKUP FLOWERS to samples
  • Added Huge Power Primal Groudon Balance to samples
  • Moved Altrove to legacy
  • Moved CLOCKUP FLOWERS to legacy
  • Moved Huge Power Primal Groudon Balance to legacy
I like how all three of these teams were added, and then removed at the next possible chance. (Honestly I am unsure on how Clockup Flowers even made it to being a sample but whatever.)

Also, I have to ask, what is going on with the Pikachu sample? Pikachu has more or less always been not very good, because it is a worse Chansey with zero surprise factor that can only do anything if:
- Whatever the Impostor target is is Paralyzed, or Tailwind is up
- If not, then you have to win a speed tie, which if you lose Pikachu is gonna die because they are frail as sandpaper that has been marinating in a Dark Souls poison swamp since DS2
- If you have the speed control, or just win the speed tie, then you can only gain a real benefit of running Pika over Chansey if the only Improof they have is soft as hell
- Any hard Improof completely shuts it down in a way that Chansey doesn't care as much about because Chansey is bulky enough to keep coming in, Pikachu is not
- Due to needing to run Light Ball, Pikachu is also extremely predictable, unlike Chansey who can run Scarf, Eviolite, (Sash and Leppa?)
- Literally any competent Innards Out mon annihilates Pikachu, and I mean ANY competent Innards Out mon. Even shit like Guzzlord can easily 1v1 Pikachu
Anyway, moving past Pikachu, lets look at the other mons, shall we?

Ash Gren: Is stuck in the sad spot of having to press Non-STaB Special Photon into a MAud as the only way of doing anything, also isn't all that strong seeing as how it is a Special attacker with the strongest neutral hit being Dark Pulse (Also Mega Houndoom walls it but that doesn't matter)

MMX #1: That is some of the tastiest MLix/MAgg food of all time. Prankster MLix/MAgg eats it alive, and you do not have anywhere close to the power on your other mons to compensate for your main breaker being so cockblocked by a common Prankhaze mon

Steelix: Standard PrankHaze, but it has to sacrifice a moveslot to try and enable Pikachu (Also it seems like the main way of getting Pikachu in while Tailwind is up is to sacrifice something after the Steelix presses Tailwind, and seeing as you only have 4 turns to get the clip, it feels like even getting Pikachu to work on a team that tries to enable it is a pain in the ass)

MMX #2: HO lead? The only Mon with any hazards, which is a problem because guess what? Another easy way to beat Pikachu is just to have a sash! And seeing as how this team doesn't really have all that much instant offensive pressure, getting rid of the rocks is not that big of a issue, and with rocks gone the best Pikachu can do into quite a lot of normally juicy Impostor targets is sacrifice itself to get a sash gone, which is not the best use of a Mon like Pikachu. This set feels weird here, maybe I am missing something, but I just don't see it.

MAud: MAud is very passive. This is OK, most if not all MAud are passive. But when you have a team that really needs to keep rocks up, having such a passive Mon is a momentum sink that a lot of the time you probably can't afford.

As well, remember that samples are meant to be somewhat easy to use, to guide new players into the format. A team like this is extremely hard to pilot, because if not played perfectly Pika is just a worse Chansey, and the other mons on the team are not good enough to compensate for Pika's existence.

In conclusion, this team is out of place. Maybe, with the right pilot, this team could be good. But it is way to hard to use, and honestly does not seem that good to begin with, even with a good pilot. It seems like this sample kinda just showed up, and it might be a good idea for it to go the way of the Clockup Flower and not be in the main sample area.

(BTW Ransei this is not a personal attack, I just don't see this team being in the Samples.)
 
SAMPLE SUBMISSION
https://pokepast.es/c207893b07b864d8
MMX hyper Offence with kart as a 2nd option very simple improof with a mmx lead then turn 1 switch into blissey to bait mmx to use Sunsteel, Photon or CC.

Sunsteel on mmx is to shutdown the worst wg to fight (alolan muk)

Earth judgement on pdon is self improof

Ice beam on mgar is a yaveltal counter (hoping for no sucker punch but that seems less common)

SSS on kart is a nuke to shutdown setups and same for spore
 
Last edited:
https://pokepast.es/d2ada83732e16e98
MMX hyper Offence with kart as a 2nd option very simple improof with a mmx lead then turn 1 switch into blissey to bait mmx to use Sunsteel, Photon or CC.

Sunsteel on mmx is to
shutdown the worst wg to fight (alolan muk)

Tri attack on pdon is self improof/stab.

Ice beam on mgar is a yaveltal counter (hoping for no sucker punch but that seems less viable"

SSS on kart is a nuke to shutdown setups and same for spore
I was so ready to write a 10 page essay on why Tri-Attack PDon is complete dogshit, but then I saw you meant Multi-Attack.
Anyway, lets look at this team:

Kartana: I'm gonna dock points for using Pure Power over Huge Power, but other then that it is a mostly standard HP Kart. Not much to say.
MMX: I am starting to notice that your team might have a Slowbro problem. Also, I am starting to notice a Impostor problem as well. Like, if the Innards Out Blissey dies, what the hell do you do if MMX or Kart is Impostored? It just kinda feels like you lose in that situation, which is not a good Improof at all. Improofing with Innards in general is very shaky, as it forces you to use it if the opponent has Impostor, which means that if they have a later Mon that also sweeps you, you don't have the Innards to counter it.
Blissey: Standard Innards, maybe a Healing Berry over Lum, but I would like to use this slot to mention that you have a team with two Sashes and zero hazard removal, no Magic Bounce, and the only rocks you have are on a Innards Mon who dies on the switch half the time. Hazards are a big problem, as it doesn't matter if your +2 Kart does 1987 damage to a MMX if that MMX has a Sash and just kills you after.
Yveltal:
Ice beam on mgar is a yaveltal counter (hoping for no sucker punch but that seems less viable"
252+ SpA Parental Bond Gengar-Mega Ice Beam vs. 252 HP / 252 SpD Yveltal: 264-312 (57.8 - 68.4%) -- guaranteed 2HKO
...Uh...not so sure about being a Yveltal counter, as you need to catch it on the switch anyway, but ok I guess.
Regigigas: First off, good job not using Slacking, you get the points back for using Pure Power from earlier. Normalium Z seems like a counter to Zygarde, because +2 Z-Espeed OHKOs Zygarde, but Steelix/Aggron still eat it alive, and once again, Slowbro shows up and consumes the set.

PDon: Extreme Evoboost again with zero priority to stop PrankHaze. Zygarde eats this, as expected. Slowbro walls this, because Slowbro walls everything on this team other then Moongeist MGar and a +2 Kart SSS, which they can only do once. Oh yeah, also fun fact:

+2 252+ Atk Groudon-Primal Multi-Attack (Ground) vs. +2 252 HP / 252 Def Eviolite Chansey: 156-186 (22.1 - 26.4%) -- 11.2% chance to 4HKO
+2 252 SpA Chansey Mind Blown vs. +2 252 HP / 252- SpD Groudon-Primal: 128-151 (31.6 - 37.3%) -- 86.3% chance to 3HKO
Ah yes, a "Improof"
(This does not Improof at all, and if the Chansey just Evoboosts again:

+2 252+ Atk Groudon-Primal Multi-Attack (Ground) vs. +4 252 HP / 252 Def Eviolite Chansey: 104-126 (14.7 - 17.8%) -- possible 6HKO
+4 252 SpA Chansey Mind Blown vs. +2 252 HP / 252- SpD Groudon-Primal: 192-226 (47.5 - 55.9%) -- 80.9% chance to 2HKO
LMAO
TLDR: If a Impostor gets to Impostor the PDon once it has pressed Evoboost, you seemingly just lose. Like completely lose. Idk what the hell you can even do to stop a +4 Impostored PDon with Magic Guard.

In conclusion, the PDon set is a trap that lets your opponent just win. Very funny.
 
I was so ready to write a 10 page essay on why Tri-Attack PDon is complete dogshit, but then I saw you meant Multi-Attack.
Anyway, lets look at this team:

Kartana: I'm gonna dock points for using Pure Power over Huge Power, but other then that it is a mostly standard HP Kart. Not much to say.
MMX: I am starting to notice that your team might have a Slowbro problem. Also, I am starting to notice a Impostor problem as well. Like, if the Innards Out Blissey dies, what the hell do you do if MMX or Kart is Impostored? It just kinda feels like you lose in that situation, which is not a good Improof at all. Improofing with Innards in general is very shaky, as it forces you to use it if the opponent has Impostor, which means that if they have a later Mon that also sweeps you, you don't have the Innards to counter it.
Blissey: Standard Innards, maybe a Healing Berry over Lum, but I would like to use this slot to mention that you have a team with two Sashes and zero hazard removal, no Magic Bounce, and the only rocks you have are on a Innards Mon who dies on the switch half the time. Hazards are a big problem, as it doesn't matter if your +2 Kart does 1987 damage to a MMX if that MMX has a Sash and just kills you after.
Yveltal:

252+ SpA Parental Bond Gengar-Mega Ice Beam vs. 252 HP / 252 SpD Yveltal: 264-312 (57.8 - 68.4%) -- guaranteed 2HKO
...Uh...not so sure about being a Yveltal counter, as you need to catch it on the switch anyway, but ok I guess.
Regigigas: First off, good job not using Slacking, you get the points back for using Pure Power from earlier. Normalium Z seems like a counter to Zygarde, because +2 Z-Espeed OHKOs Zygarde, but Steelix/Aggron still eat it alive, and once again, Slowbro shows up and consumes the set.

PDon: Extreme Evoboost again with zero priority to stop PrankHaze. Zygarde eats this, as expected. Slowbro walls this, because Slowbro walls everything on this team other then Moongeist MGar and a +2 Kart SSS, which they can only do once. Oh yeah, also fun fact:

+2 252+ Atk Groudon-Primal Multi-Attack (Ground) vs. +2 252 HP / 252 Def Eviolite Chansey: 156-186 (22.1 - 26.4%) -- 11.2% chance to 4HKO
+2 252 SpA Chansey Mind Blown vs. +2 252 HP / 252- SpD Groudon-Primal: 128-151 (31.6 - 37.3%) -- 86.3% chance to 3HKO
Ah yes, a "Improof"
(This does not Improof at all, and if the Chansey just Evoboosts again:

+2 252+ Atk Groudon-Primal Multi-Attack (Ground) vs. +4 252 HP / 252 Def Eviolite Chansey: 104-126 (14.7 - 17.8%) -- possible 6HKO
+4 252 SpA Chansey Mind Blown vs. +2 252 HP / 252- SpD Groudon-Primal: 192-226 (47.5 - 55.9%) -- 80.9% chance to 2HKO
LMAO
TLDR: If a Impostor gets to Impostor the PDon once it has pressed Evoboost, you seemingly just lose. Like completely lose. Idk what the hell you can even do to stop a +4 Impostored PDon with Magic Guard.

In conclusion, the PDon set is a trap that lets your opponent just win. Very funny.
So what should I do?
 
SAMPLE SUBMISSION
https://pokepast.es/d2ada83732e16e98
MMX hyper Offence with kart as a 2nd option very simple improof with a mmx lead then turn 1 switch into blissey to bait mmx to use Sunsteel, Photon or CC.

Sunsteel on mmx is to shutdown the worst wg to fight (alolan muk)

Multi-attack on pdon is self improof/stab.

Ice beam on mgar is a yaveltal counter (hoping for no sucker punch but that seems less common)

SSS on kart is a nuke to shutdown setups and same for spore
team looks mostly standard, though there are some weird things i'd change about it

- mmx set is mostly fine though your team doesn't like megabro at all so i think i'd go geist/beat up over shadow sneak (if you do beat up adjust your team order for beat up numbers click the spoiler to see how to do that), i'd go moongeist to make the mmx improof more reliable though it's up to you
beat up does damage based on the base attack stat of everyone in your team, the way it's calculated is the base power of each hit is (base attack stat/10)+5 rounding down whenever there's a decimal, for example kartana's beat up number is 23, open up the damage calc and change the numbers to whatever's on your team until it hits innards chans/bliss hard enough to almost ko but not quite, kinda tedious but it's pretty worth it imo
- normalium z on regigigas is pretty weird to me i think i'd go lum/iapapa/sash over it, maybe plasma fists > fake out to fix your megabro problem though without a reliable hazard guy i'm not sure if i like that too much
- make blissey max spdef +spdef nature you are not dying to any special hits whatsoever even with minimum special defense.
- pdon's wack it doesn't really improof itself at all and nothing else can revenge kill. if you want to keep magic guard i'd just go the standard smash sunsteel mind blown freeze dry set with either sash or life orb (if you go sash go rash nature if you go life orb go naughty), gigas should revenge kill? though check the calcs for yourself i'm not 100% sure, if you want to self improof i'd go wg smash sunsteel ground judgment filler, ground judgment over multi attack ground to hit the fat physdef steels harder.
- make mmx female if you're real
 
SAMPLE SUBMISSION
https://pokepast.es/946a8b1eb3b4938d
MMX hyper Offence with kart as a 2nd option very simple improof with a mmx lead then turn 1 switch into blissey to bait mmx to use Sunsteel, Photon or CC.

Sunsteel on mmx is to shutdown the worst wg to fight (alolan muk)

Earth judgement on pdon is self improof

Ice beam on mgar is a yaveltal counter (hoping for no sucker punch but that seems less common)

SSS on kart is a nuke to shutdown setups and same for spore
I have edited my original post to be better because I realised that the team was not meeting it's potential and so thats why it's edited with a better version of the team
 
I like how all three of these teams were added, and then removed at the next possible chance. (Honestly I am unsure on how Clockup Flowers even made it to being a sample but whatever.)

Also, I have to ask, what is going on with the Pikachu sample? Pikachu has more or less always been not very good, because it is a worse Chansey with zero surprise factor that can only do anything if:
- Whatever the Impostor target is is Paralyzed, or Tailwind is up
- If not, then you have to win a speed tie, which if you lose Pikachu is gonna die because they are frail as sandpaper that has been marinating in a Dark Souls poison swamp since DS2
- If you have the speed control, or just win the speed tie, then you can only gain a real benefit of running Pika over Chansey if the only Improof they have is soft as hell
- Any hard Improof completely shuts it down in a way that Chansey doesn't care as much about because Chansey is bulky enough to keep coming in, Pikachu is not
- Due to needing to run Light Ball, Pikachu is also extremely predictable, unlike Chansey who can run Scarf, Eviolite, (Sash and Leppa?)
- Literally any competent Innards Out mon annihilates Pikachu, and I mean ANY competent Innards Out mon. Even shit like Guzzlord can easily 1v1 Pikachu
Anyway, moving past Pikachu, lets look at the other mons, shall we?

Ash Gren: Is stuck in the sad spot of having to press Non-STaB Special Photon into a MAud as the only way of doing anything, also isn't all that strong seeing as how it is a Special attacker with the strongest neutral hit being Dark Pulse (Also Mega Houndoom walls it but that doesn't matter)

MMX #1: That is some of the tastiest MLix/MAgg food of all time. Prankster MLix/MAgg eats it alive, and you do not have anywhere close to the power on your other mons to compensate for your main breaker being so cockblocked by a common Prankhaze mon

Steelix: Standard PrankHaze, but it has to sacrifice a moveslot to try and enable Pikachu (Also it seems like the main way of getting Pikachu in while Tailwind is up is to sacrifice something after the Steelix presses Tailwind, and seeing as you only have 4 turns to get the clip, it feels like even getting Pikachu to work on a team that tries to enable it is a pain in the ass)

MMX #2: HO lead? The only Mon with any hazards, which is a problem because guess what? Another easy way to beat Pikachu is just to have a sash! And seeing as how this team doesn't really have all that much instant offensive pressure, getting rid of the rocks is not that big of a issue, and with rocks gone the best Pikachu can do into quite a lot of normally juicy Impostor targets is sacrifice itself to get a sash gone, which is not the best use of a Mon like Pikachu. This set feels weird here, maybe I am missing something, but I just don't see it.

MAud: MAud is very passive. This is OK, most if not all MAud are passive. But when you have a team that really needs to keep rocks up, having such a passive Mon is a momentum sink that a lot of the time you probably can't afford.

As well, remember that samples are meant to be somewhat easy to use, to guide new players into the format. A team like this is extremely hard to pilot, because if not played perfectly Pika is just a worse Chansey, and the other mons on the team are not good enough to compensate for Pika's existence.

In conclusion, this team is out of place. Maybe, with the right pilot, this team could be good. But it is way to hard to use, and honestly does not seem that good to begin with, even with a good pilot. It seems like this sample kinda just showed up, and it might be a good idea for it to go the way of the Clockup Flower and not be in the main sample area.

(BTW Ransei this is not a personal attack, I just don't see this team being in the Samples.)
Gonna address each of these concerns. It's a lot of words and honestly kinda sloppy since I've tried to not make this much longer than it likely needed to be, and I'm a bit tired.

Regarding Pikachu, this team was tailor-made around putting Pikachu into good use. From testing it throughout many times, I've personally found it works very fine here. Most of the time it acts similar to Chansey, but unlike Chansey its aim is to act a lot more aggressive. Pikachu isn't very bad when given proper support as it can punish plenty of resisted improof switchin Pokemon in ways Chansey cannot otherwise.

Here's some examples of this

(MMX) 252+ Atk Light Ball Huge Power Pikachu Photon Geyser vs. 248 HP / 252+ Def Celesteela: 336-396 (84.6 - 99.7%) -- 81.3% chance to OHKO after Stealth Rock (OHKO if evoboosted or shell smashed)
(MMX) 252+ Atk Light Ball Huge Power Pikachu Photon Geyser vs. 252 HP / 252+ Def Scizor-Mega: 271-319 (78.7 - 92.7%) -- 37.5% chance to OHKO after Stealth Rock (OHKO if evoboosted or shell smashed)
(MMX) 252+ Atk Light Ball Huge Power Pikachu Photon Geyser vs. 252 HP / 252+ Def Steelix-Mega: 183-216 (51.6 - 61%) -- guaranteed 2HKO after Stealth Rock (OHKO if evoboosted or shell smashed)
(MMY)
+2 252 SpA Light Ball Pikachu Moongeist Beam vs. 252 HP / 252+ SpD Gyarados-Mega: 177-208 (44.9 - 52.7%) -- guaranteed 2HKO after Stealth Rock
(MMY) +2 252 SpA Light Ball Pikachu Moongeist Beam vs. 252 HP / 252+ SpD Muk-Alola: 212-250 (51.2 - 60.3%) -- guaranteed 2HKO after Stealth Rock
(MMY) +2 252 SpA Light Ball Pikachu Photon Geyser vs. 252 HP / 252+ SpD Meloetta: 267-315 (66 - 77.9%) -- guaranteed 2HKO after Stealth Rock

These guys not being able to switch in is huge since it pretty much means Pikachu guarantees at least 1 KO and could sweep the entire team if they try to go for their conventional Chansey switch-in.

(MMY) +2 252 SpA Light Ball Pikachu Photon Geyser vs. 252 HP / 252+ SpD Meloetta in Psychic Terrain: 402-473 (99.5 - 117%) -- guaranteed OHKO after Stealth Rock
(MMY) +2 252 SpA Light Ball Pikachu Photon Geyser vs. 252 HP / 252+ SpD Blissey in Psychic Terrain: 774-912 (108.4 - 127.7%) -- guaranteed OHKO
(Kartana) +2 252+ Atk Huge Power Pikachu Searing Sunraze Smash vs. 252 HP / 252+ Def Heatran: 318-374 (82.3 - 96.8%) -- 62.5% chance to OHKO after Stealth Rock
(Gengar-Mega) 252+ SpA Light Ball Parental Bond Pikachu Bug Buzz vs. 252 HP / 252+ SpD Meloetta: 396-470 (98 - 116.3%) -- 96.1% chance to OHKO
(Shell Smash Fake Out Slaking) +2 252+ Atk Light Ball Huge Power Pikachu Fake Out vs. -1 252 HP / 252 Def Slaking: 793-934 (157.3 - 185.3%) -- guaranteed OHKO - If Slaking does not have Fake Out, it's threatened by Pikachu after Tailwind.

These OHKOs are huge because they invalidate typical switchins for some of the best offensive Pokemon in the metagame.

=============================================================================================
252 SpA Mewtwo-Mega-Y Moongeist Beam vs. 252 HP / 252 SpD Pikachu: 206-244 (75.1 - 89%) -- guaranteed 2HKO after Stealth Rock
252 SpA Light Ball Pikachu Moongeist Beam vs. 252 HP / 252 SpD Mewtwo-Mega-Y: 412-486 (99 - 116.8%) -- 93.8% chance to OHKO
Pikachu can even solo Mega Mewtwo Y in a 1v1 under great conditions.

252+ Atk Groudon-Primal Thousand Arrows vs. 252 HP / 252 Def Pikachu: 234-276 (85.4 - 100.7%) -- 6.3% chance to OHKO
252+ Atk Light Ball Pikachu Thousand Arrows vs. 252 HP / 252 Def Groudon-Primal: 464-548 (114.8 - 135.6%) -- guaranteed OHKO
There's possibly plenty more examples to pull from but this is enough, since it covers all of the best offense Pokemon in the metagame.

For speed-tie situations, I'd argue it's in favor of the Pikachu user, because if you lose, you've lost a Pikachu, but if your opponent loses, there's a pretty decent chance their whole team is swept unless they carry hard improofs.

Regarding hard-improofs, Balance falling off has made hard-improofs more difficult to truly justify into a team imo, as this tends to require full immunity to all attacks of an offensive Pokemon and sacrifice of significant coverage moves for the respective offense Pokemon. For example, you'd need to forego Sunsteel Strike on Slaking, could have to forego dual moldy moves on Mega Mewtwo Y, as well as super effective coverage for Dark-type or Steel-type Pokemon it may struggle against, forego either a lot of coverage or Sunsteel Strike on Mega Mewtwo X, etc. Stuff offensive teams arguably don't like. Teams these days are sticking more to either resistances like Mega Scizor, Celesteela, Meloetta (for Photon), or Mega Gyarados, or are eitherwise sticking with soft-improofs like Focus Sash Kartana and Mega Mewtwo X.

Additionally, if a hard-improof is around, Chansey is going to be useless for much of the game and the opposing team likely has plenty of ways to let Pikachu recover, as them switching to their improof gives Pikachu a free opportunity to switch out and come back in later. There isn't much of a point in comparing this scenario with Pikachu.

Regarding Light Ball as a surprise factor: To be real Chansey in offense teams these days really love Choice Scarf because opposing hyper offense or offense teams could run sets such as V-Create Kartana or Life Orb/Mind Plate/Choice Band Light That Burns The Sky Mega Mewtwo X in order to fully decimate opposing Chansey's HP out of nowhere. If these Pokemon are set up, they don't have to utilize such extreme moves either in order to accomplish this. Mega Mewtwo X having Shell Smash up threatens Eviolite Chansey with a speed-tie, leaving Chansey in much of the same spot. The other items Chansey holds aren't great enough to be worth mentioning as it either winning speed ties or having the additional bulk needed to defeat hard offense Pokemon has become more critical over the past several months. Leppa Berry, Plate, Shed Shell, etc may have niches in like 1 tour game or so but they aren't items that should be ran prominently.

As for Innards Out, Innards Out Pokemon can defeat Pikachu, yes, but the right piloting on Innards Out Blissey can defeat Imposter Chansey, and an opposing team using Innards Out to defeat Pikachu ends up having less counterplay for this team's Huge Power Evoboost Mega Mewtwo X who could sweep them later. Lots of teams don't usually carry more than 1 Innards Out Pokemon, and in this case, using Innards Out for Pikachu could become a detrimental play if the Huge Power Mega Mewtwo X is still around.

Now for other team members:
Ash Greninja's presence compliments for what this team could struggle against. Mega Steelix and especially Doublade could give this team a hard time when they're used, but Ash Gren could be able to pressure or devour Mega Steelix and completely destroy Doublade with proper set up. Otherwise it's fine for dealing with Mega Mewtwo X and Mega Mewtwo Y with the right positioning that gets it to x2 SpA and Speed. As long as the opposing Mega Mewtwo X doesn't carry Mach Punch or First Impression, Ash Gren should be fine against them after setting up. Also beats Mega Gengar and Imposter Chansey/Blissey, leaving it able to fight off most of the top tiers in the game on its own.

- While Huge Power Mega Mewtwo X is walled by Mega Steelix and Mega Aggron, Ash Greninja can help pressure the former, Mega Aggron rarely exists in the metagame, and the former has been falling off over the past several months in favor of more offense and hyper offense strategies, making it become less of an issue than usual for this team.

- Mega Steelix does need Tailwind to help support Pikachu but it handles this really well and can even help Evoboost Huge Power Mega Mewtwo X easily snag wins by avoiding speed ties against Mega Gengar/opposing Mega Mewtwo X or just outright outspeeding faster Pokemon, such as Mega Mewtwo Y and Deoxys-Speed. It's also important to note that I usually sack Mega Steelix during Tailwind's presence if the opponent has used Shell Smash or Extreme Evoboost, allowing Pikachu to only worry about defeating the Pokemon in front of it, since the rest may be taken care of afterwards. It's a great move for this team that's helped out a ton. Doesn't feel like much of a sacrifice and certainly isn't a pain when timed well.

- This Mold Breaker Mega Mewtwo X is really good at getting hazards up and keeping them up with Taunt. Taunt prevents Defoggers from using it on the right turn. You can also punish some of them by chucking Light That Burns The Sky and then Extreme Speed. Aside from that, from my experience this Mega Mewtwo X lead tends to be good at lasting long enough to keep forcing hazards in if they do end up gone at some point, as it's bulky enough to not get KOed by things in front of it unless they go absolutely nuclear with their own CFZ + priority. On top of that, the rest of this team is also extremely anti-sash, with Huge Power Mega Mewtwo X carrying Icicle Spear, Mega Audino having U-Turn to build momentum around offensive switchins (many tend to have Sash), and even Mega Steelix punishing offense Pokemon with Thousand Waves, trapping them in and breaking their sash, ensuring Pikachu can revenge them if Mega Steelix goes down to a following move.

- Maud is very fine here as it helps block No Guard, has great synergy with Ash Gren, Mega Steelix, Pikachu and Mega Mewtwo X for various reasons, and if an offense mon is predicted to switch in, in order to take advantage of it, Mega Audino can U-Turn on that turn. If there's a Wonder Guard with Defog coming in instead, Mega Aud can hardswitch into either Mega Mewtwo X or Ash Gren, depending on the situation. Its passivity isn't much of a concern as you can punish the opponent with momentum.

Anyway, pointing out the flaws of a sample team and Pokemon who beat it is kinda futile in this meta, as at the end of the day, this is Ultra Sun/Ultra Moon Pure Hackmons. Every single team in this metagame is going to have easy to point out flaws and countermeasures. What truly matters is how well it performs in spite of that. If a team can prove to show success in this metagame despite the flaws that can easily be point out, it is a good team for this meta.

Here are the reasons I've chosen this team to be put on samples:
1) It's a team seen proven successful over the course of time, making great w/l rates on ladder, beating numerous high level players, and even witnessing multiple other players make 1600s+ with the team, including another player reaching top 2. https://replay.pokemonshowdown.com/gen7purehackmons-2361985429 (this player used the team mostly from 1500s all the way up to late 1740s)

You can see various examples in this RMT: https://www.smogon.com/forums/threads/pure-hackmons-ash-ketchum-90-0-gxe.3757154/

I've also had a couple games against high ladder/notable USUM players both yesterday and today using this team, to show how it still holds up:
https://replay.pokemonshowdown.com/gen7purehackmons-2465789308?p2
https://replay.pokemonshowdown.com/gen7purehackmons-2465274942
https://replay.pokemonshowdown.com/gen7purehackmons-2465269094

2) When this team was not a sample, this team was used more frequently by players relatively newish to the game than the majority of our existing samples, while still doing quite well. I even lost to a newer player who was using this team.

3) The reason why I kept the Pikachu version specifically is because Pikachu can hold up quite well in this team and sticking with the Ash Ketchum team would allow more players to be drawn towards samples. If newer players prefer using this team over existing sample teams while still being successful, it gives a signal that this team could work.

I'd also like to add as a bonus that this team is highly flexible and can be adjusted in many ways that can work. One example is here: https://www.smogon.com/forums/threads/pure-hackmons-ash-ketchum-90-0-gxe.3757154/#post-10571318 where Ash Greninja was replaced by Arceus and other minor adjustments were made. I've tested versions with Chansey over Pikachu as well, with Arceus and with Primal Kyogre. I've personally haven't seen much difference in effectiveness between them and the team having Pikachu, as they both play similar functions for this team most of the time and Pikachu really isn't as bad as what's being made out to be.

This is the Kyogre version with Chansey: https://pokepast.es/9c36427d882f517e. I've swapped between Photon Geyser and Moongeist Beam. One handles Arceus, the other handles Mewtwos better. For Arceus, Spikes over Stealth Rock on Mega Mewtwo X is preferred to help with Arceus's damage rolls against opposing Mega Mewtwo X.

tl;dr: This team is one that has actively proven to be successful throughout the course of time in USUM Pure Hackmons, against the ladder and against notable players, whether it's the base version of the team or other iterations made. In practice, very few teams have ever made as much of a showing as this one, at least to me, and the number one issue we've been having with samples lately imo is nobody wanting to use them. The Ash Ketchum team is effective, while providing a fun theme that draws people in and serves as a great intro to the metagame. It can sneak wins against prominent players or just boost them several hundred elo up on the ladder before they start to get a feel on what to build. Difficulty-wise? While not the easiest, it's not very hard to eventually figure out. Stealth Rock MMX is a blatant lead, Mega Aud and Ash Gren are general wg switchins for such, Tailwind is almost obviously for either Pikachu or Mega Mewtwo X and to be used as a last or near last resort for when Mega Steelix is about to faint, etc. It's also a great representation of the metagame as it promotes creative freedom in teambuilding. Pikachu isn't a Pokemon teams would normally run but this one is tailor-made to support it, and the Mold Breaker Mega Mewtwo X set originated here. It's quite an immensely scary set especially against more passive Pokemon but no other team has really used it yet as far as I'm aware. USUM is all about what you can do by building a team, so eventually once a player becomes more experienced, they'd want to prioritize using their own teams much of the time. Giving people a great start with a team holding an interesting theme, while having a good showing in practice over the course of time is great.

This team ticks all the boxes for what a sample team should be like. It's an old team built in February 2024, but despite its age, I've found it still holds up decently. If you want to use Chansey, that's fine. You can replace Pikachu with Chansey. If you want to replace Ash Greninja, that's also fine. Part of the point should be for a sample to be easily adjustable while still doing well without any adjustments. The best samples we've had in the history of this meta have all helped players learn what changes fit for them, which ultimately helped them thrive on the ladder. In the tours, samples don't generally get used very often and there isn't much room to consistently use them, as it leads to them being counterteamed more easily due to the nature of this meta. It beating players who participate in these tours, should leave a great impression however.
 
Last edited:
I hate almost all of these samples so I’m going to go over why I think they are bad and why we should get different samples (is this really the best y’all could do?)

Starting off with the MMX spam:
https://pokepast.es/2e6f87e4bc3ac038
To start off, this team really wants webs up but the deos can’t do anything to de-incentivize mbounce KyuW or Cuno from coming in, if webs ever get bounced then you straight up lose to ng unless you sacc innards to it which then leaves you with no improof besides relying on sashes which is inconsistent with no major way to prevent hazards. I will give this team some grace with the fact that the surprise factor from triple mmx makes it hard to accurately predict what will be used against you but later in the game as things take damage it becomes easier to figure out what mmx is the right one. Slak is standard, struggled into any wg that resist sunsteel and one of the mmx’s also can’t touch wg pdon.

I’m not gonna dive too deep into this team as it is already known I’m not an mmx spam fan and I feel it is just here cuz spam looks cool.

The gold team:
https://pokepast.es/38172ec8d2e1bb9d

Starting off, innards Chansey is a bad improof because it loses to imp bliss and the mg kart has no imrpoof so every time imp comes in on it, it just claims free damage (innards Blissy can really make this team struggle tho unless spikes can go up and are maintained) You can also just never let opposing hazards stay up otherwise you can easily lose to other breakers and be forced to sacc innards which leaves you unimproofed and now imp hp kart can wipe the floor with you.

I will say that Gold has seen good results with this team and I think they have beat me with it at least once but I think it is poorly structured and relies on sleep turns a lot.

Aerobee team:
https://pokepast.es/41aaa410ec71be40
This team is probably the best team on samples atm, the arc set pairs really well with mgar tspikes. My issues with this team come from the faulty improofing. KyuW and Mgar are poorly imrpoofed by Tina-O which means you cannot take any chip against imrposter, it also struggles into slaking because if your opponent can get up hazards with a mon that threatens KyuW then Tina can no longer threaten slaking and if it takes chip it also struggles to threaten a lot of other high hp breakers. Deos is improofed by KyuW so I understand it being a bit more passive.

With that being said, I do actually respect this team and think it is sample worthy.

Ransei team:
https://pokepast.es/607542bade1f8a78
Imp Pikachu is just kinda outclassed by evio or scarf imp in most cases imo, gren is walled by wg maud, mscizor, kartana to an extent, pdon to an extent, arceus to an extent and I’m not even sure how well it threatens zygod. This team has a common problem of not having enough breaking potential once your opponent saccs innards to the hp mmx, the mold breaker mmx seems mostly larp to guarantee hazards and is just kinda bad.

I don’t think this team benefits from tailwin mlix that much, dbond would be better. Maud is ok I guess, it is a Ransei team so of course maud is on it. This team is obviously bad but it is a sample because “theme teams lure players in”.

Eyeos diance team:
https://pokepast.es/9369a50fd0e3775e

Another team with limited breaking potential. Innards is always sacced to mmx and then you rely on imp and mdia to break but if your opponent actually improofs then imp can’t do a whole lot and mdia loses to wg msciz, kart, pdon, slowbro, prank mlix/maggron and it even loses to non wg pdon sets as well as loses to wg mdoom. The defensive core is mostly fine but does have some glaring weaknesses like mg sets, most pdon sets, certain karts sets (like fire memory wg kart) as well as struggles into mmx sets that actually use cfz moves.

This team is bad and I think it should be swapped out.

Yvel spam:
https://pokepast.es/131eb2525cfeddb7

I have no idea why this was added, Idt Eyeos making it to 1700 with a bad team justifies it becoming a sample. Any sheer cold ng faster than yvel clears this team or forces innards to be sacced enabling mmx to sweep, sunsteel is already a good move in mmx as well as Kart being able to clear this team (hp mainly) I suppose beak blast gives you an out into kart but even then it is pretty sketchy since kart can just spore you. Wg slak also has a bad moveset and imp is really the main saving grace to this team.

Eyeos stall team:
https://pokepast.es/f23859ee81b76c77

https://replay.pokemonshowdown.com/gen7purehackmons-2459431145-gk3ljy5lsodjdm7o8tdfoihcnivyhu5pw?p2

Here is a replay of me against this team (msciz over steela tho) which showcases how hard it loses to HO. This stall team has no major outs into cfzs and really just seems prepped to beat balance while having little to no outs into more aggressive teams. I’ve faced this team on ladder a lot and have never been impressed by it, not a whole lot to say, stall is just not that amazing into a strong offensive team imo.

I do think this should be a sample tho just so new players have the option to play stall.
 
sample submission (THIS IS A SERIOUS SUBMISSION)

team name: Annihilation in F# Minor (click on sprite for team)
:diancie-mega: :aerodactyl-mega: :diancie-mega: :diancie-mega: :diancie-mega: :tyranitar-mega:
synopsis: mono rock hyper offense ft. prankster encore/dbond

how to play: use the unpredictable power of 4 diancies and the speed of no guard aerodactyl/prank ttar to cheese every game vs offense. its the same principle as mmx spam except its better equipped vs some offense meta trends. also it looks funnier so it will attract players to the meta ala pdon spam
fakespeed diancie kills deoxys-s/aerodactyl/sceptile/and mmx and 50% to zygarde

other options: literally any coverage on the diancies can be switched around - mind blown on mg diancie, v-create on no guard diancie, etc

weaknesses: parental bond users (particularly guys that can boost) are a pain, stall is really hard if you keep the team as is, wg swampert in a similar vein. although the latter 2 can be remedied by running different coverage. setup pdon is nearly unwinnable

effectiveness: Yes.
got to 1600 on ladder fairly easily, does very well in test games
 
Last edited:
Sample submission
https://pokepast.es/5729aec8bd2b4417
Arceus and Pogre based balance team with 2 lead options,
option 1 is an arceus lead which can go into the teams semistall mode,
and after stealing the opponents boosts (arceus walls setup sweepers) you can baton Pass into kyogre or mmy for the more offensive mode,
Option 2 is Leading with mega audino and goes into a more defensive game through the battle as maud is meant to stop hazards from devouring sashes

This team is made mostly by xX__sn3ps__Xx I only had a small part in its creation
 
Back
Top