Resource SV OU Indigo Disk Viability Ranking Thread - (update on post #1002))

In an effort to try to deviate a tiny bit from the tone of a few replies here while keeping focused on some of what leng loi and Finch posted, I really appreciate the fact that some VR Council members were willing to be this transparent about how they personally view OU's current threats even if I don't completely agree with a handful of picks (or even fully understand them). I think it speaks to the interesting level of diversity present in this late-gen meta and it's nice to see different players' insights into what's good/how good what's good is.

So in that regard, I'd like to genuinely thank both of them for sharing their votes for this slate; it's not something y'all needed to do whatsoever but it's a nice element of transparency that I didn't know I needed to see until now, although I by no means want to pressure the entire VR Council to follow suit since that should be their choice at the end of the day.

For instance, leng loi has an extremely favorable view of Lando, while Finch doesn't view it quite as favorably (I mean, A is still a very respectable rank fitting for a respected metagame staple, so it's hard to say it's really unfavorable). Finch doesn't view Cornerstone as very strong right now, while leng loi views it quite favorably by voting to keep it in B+. Both seem to agree that Araquanid is thriving (I was very happy that my nomination got somewhere; I fucking love Araquanid Webs atm), and Finch views Ninetales-A extremely favorably compared to leng loi. And I don't think either person's opinions are objectively wrong, either; both of their votes are, at the end of the day, informed opinions. They're opinions that are formed by in-depth knowledge of this current OU metagame, which is why I believe they hold a fair bit of weight, but they're still opinions.

Either way, thank you both for sharing how you voted on this slate! I find it incredibly insightful, and once the VR update drops I'd be very interested in picking the VR Council's brains about any super notable changes that aren't already discussed in the update post!
 
I like that Finchinator thinks Heatran is mediocre. I don't respect Heatran at all without Toxic for trapping sets or Eruption for offensive sets. The nerfs and power creep in general kicked Heatran's ass.

I'm also glad that both Finchinator and leng loi rate Ursaluna higher than Hoopa-Unbound as Ursaluna is a much stronger breaker AND fits on more teams than Hoopa-U. I like Shaymin Sky, but I do not agree with Ursaluna being in the same subrank as Hoopa-Unbound given its general superiority over Hoopa.
 
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I like that Finchinator thinks Heatran is mediocre. I don't respect Heatran at all without Toxic for trapping sets or Eruption for offensive sets. The nerfs and power creep in general kicked Heatran's ass.

I'm also glad that both Finchinator and leng loi rate Ursaluna higher than Hoopa-Unbound as Ursaluna is a much stronger breaker AND fits on more teams than Hoopa-U. I like Shaymin Sky, but I do not agree with Ursaluna being in the same subrank as Hoopa-Unbound given its general superiority over Hoopa.
Eruption on it was only obtainable if you transferred a Heatran from Ranger: Shadows of Almia. It's been an event only move this entire time. Wish it got it naturally but for now it remains event only :(
 
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Ursaluna a little trendy due to being used on that one stall team and becoming more of a frequent on cheese with Veil surging and TR at least being viable. It’s a really polarizing Pokemon, but it has a clear role and it’s good into more than just stall teams while being a nightmare for them in particular.

LandoT I am lower on because it is a free 25%+ heal for Gliscor every single time while LandoT BOs never have longevity into SD or Toxic Gliscor. It is stuff like this that drives pro-ban Gliscor arguments: it has a huge hand in forcing teambuilding conventions and driving up or down usage of certain things depending on their passivity and synergies with Gliscor counterplay. It is obviously not linear and you can still rank LandoT highly due to role compression and finding the right combos with it to apply pressure and last just long enough, but I personally get diminishing returns rn.

Heatran is ass outside of hyper specific Sun teams and maybe a couple fringe balance structures that haven’t seen the light of day yet.

Cornerstone is very hard to fit without accepting holes. Waterpon has water immunity and ground resistance, but Cornerstone rly just has sturdy. It also has to pick between fighting and dark coverage, leaving it always with a down-bad MU when it provides little-to-no utility. I think it’s a high upside pokemon that only fits on a handful of builds.

Araquanid is really good, but it’ll peak or even drop a little as people realize it’s running special more and begin to prepare more for Webs in general as Ribombee is also common.

Ninetales-A teams win a crazy amount of the time when done right and deserve to be given a shot by more people who understandably are jaded or risk averse coming in.

Anyone can justifiably take other stances on any of these based off of their personal experiences. Stuff like this is why I shared — if I’m gonna run the tier AND have a vote on this council, people should know my perspective.
 
Since there seems to be pretty decent interest in how council members voted, here are mine:

S Rank
:pmd/great tusk: :pmd/zamazenta:

S- Rank
:pmd/gholdengo: :pmd/kingambit: :pmd/iron valiant:

A+ Rank
:pmd/dragapult: :pmd/landorus-therian: :pmd/dragonite: :pmd/gliscor: :pmd/iron moth: :pmd/kyurem: :pmd/ogerpon-wellspring: :pmd/raging bolt: :pmd/samurott-hisui: :pmd/ting-lu: :pmd/roaring moon:

A Rank
:pmd/darkrai: :pmd/slowking-galar: :pmd/cinderace: :pmd/garganacl: :pmd/iron crown: :pmd/primarina: :pmd/tinkaton: :pmd/lokix:

A- Rank
:pmd/alomomola: :pmd/moltres: :pmd/glimmora: :pmd/zapdos: :pmd/corviknight: :pmd/hydrapple: :pmd/walking wake: :pmd/pecharunt:

B+ Rank
:pmd/deoxys-speed: :pmd/enamorus: :pmd/hatterene: :pmd/iron treads: :pmd/ogerpon: :pmd/sinistcha: :pmd/weavile: :pmd/ninetales: :pmd/scizor: :pmd/torkoal: :pmd/ursaluna: :pmd/hoopa-unbound: :pmd/latios: :pmd/meowscarada: :pmd/ninetales-alola: :pmd/tornadus-therian: :pmd/latias:

B Rank
:pmd/clefable: :pmd/clodsire: :pmd/ogerpon-cornerstone: :pmd/rillaboom: (:pmd/weezing:) :pmd/greninja: :pmd/manaphy: :pmd/ribombee: :pmd/slither wing: :pmd/volcanion: :pmd/tyranitar: :pmd/garchomp: :pmd/keldeo: :pmd/araquanid:

B- Rank
:pmd/skarmory: :pmd/barraskewda: :pmd/excadrill: :pmd/hawlucha: :pmd/pelipper: :pmd/rotom-wash: :pmd/skeledirge: :pmd/blissey: :pmd/iron boulder: :pmd/okidogi: :pmd/toxapex: :pmd/amoonguss: :pmd/fezandipiti: :pmd/iron hands:

C+ Rank
:pmd/heatran: :pmd/serperior: :pmd/blaziken: :pmd/venusaur: :pmd/ceruledge: :pmd/cresselia: :pmd/grimmsnarl: :pmd/moltres-galar:

C Rank
:pmd/lilligant-hisui: :pmd/enamorus-therian: :pmd/goodra-hisui: :pmd/overqwil: :pmd/chansey: :pmd/comfey: :pmd/mamoswine: :pmd/maushold: :pmd/thundurus-therian: :pmd/arcanine-hisui: :pmd/hydreigon: :pmd/kommo-o: :pmd/polteageist:

D Rank
:pmd/mandibuzz: :pmd/reuniclus: :pmd/azumarill: :pmd/basculegion: :pmd/necrozma: :pmd/sandy shocks: :pmd/scream tail: :pmd/bellibolt: :pmd/cyclizar: :pmd/hippowdon: :pmd/indeedee: :pmd/jirachi: :pmd/kingdra: :pmd/quagsire: :pmd/quaquaval: :pmd/talonflame: :pmd/wo-chien:

Unranked/Did Not Rank
:pmd/deoxys-defense: :pmd/iron jugulis: :pmd/muk: :pmd/pincurchin: :pmd/suicune: :pmd/mimikyu: :pmd/vileplume: :pmd/diancie:

(Galarian Weezing didn't have an appropriate sprite)

S Rank
Great Tusk
Zamazenta

S- Rank
Gholdengo
Kingambit
Iron Valiant

A+ Rank
Dragapult
Landorus-Therian
Dragonite
Gliscor
Iron Moth
Kyurem
Ogerpon-Wellspring
Raging Bolt
Samurott-Hisui
Ting-Lu
Roaring Moon

A Rank
Darkrai
Slowking-Galar
Cinderace
Garganacl
Iron Crown
Primarina
Tinkaton
Lokix

A- Rank
Alomomola
Moltres
Glimmora
Zapdos
Corviknight
Hydrapple
Walking Wake
Pecharunt

B+ Rank
Deoxys-Speed
Enamorus
Hatterene
Iron Treads
Ogerpon
Sinistcha
Weavile
Ninetales
Scizor
Torkoal
Ursaluna
Hoopa-Unbound
Latios
Meowscarada
Ninetales-Alola
Tornadus-Therian
Latias

B Rank
Clefable
Clodsire
Ogerpon-Cornerstone
Rillaboom
Weezing-Galar
Greninja
Manaphy
Ribombee
Slither Wing
Volcanion
Tyranitar
Garchomp
Keldeo
Araquanid

B- Rank

Skarmory
Barraskewda
Excadrill
Hawlucha
Pelipper
Rotom-Wash
Skeledirge
Blissey
Iron Boulder
Okidogi
Toxapex
Amoonguss
Fezandipiti
Iron Hands

C+ Rank
Heatran
Serperior
Blaziken
Venusaur
Ceruledge
Cresselia
Grimmsnarl
Moltres-Galar

C Rank
Lilligant-Hisui
Enamorus-Therian
Goodra-Hisui
Overqwil
Chansey
Comfey
Mamoswine
Maushold
Thundurus-Therian
Arcanine-Hisui
Hydreigon
Kommo-o
Polteageist

D Rank
Mandibuzz
Reuniclus
Azumarill
Basculegion
Necrozma
Sandy Shocks
Scream Tail
Bellibolt
Cyclizar
Hippowdon
Indeedee
Jirachi
Kingdra
Quagsire
Quaquaval
Talonflame
Wo-Chien

Unranked/Did Not Rank
Deoxys-Defense
Iron Jugulis
Muk
Pincurchin
Suicune
Mimikyu
Vileplume
Diancie

Open to any questions ^^
 
Heatran in C+ how the mighty have fallen
Heatran fell off the way the baby penguin fell off when mario dropped him off a cliff

vCEcR.jpg
 
Since there seems to be pretty decent interest in how council members voted, here are mine:

S Rank
:pmd/great tusk: :pmd/zamazenta:

S- Rank
:pmd/gholdengo: :pmd/kingambit: :pmd/iron valiant:

A+ Rank
:pmd/dragapult: :pmd/landorus-therian: :pmd/dragonite: :pmd/gliscor: :pmd/iron moth: :pmd/kyurem: :pmd/ogerpon-wellspring: :pmd/raging bolt: :pmd/samurott-hisui: :pmd/ting-lu: :pmd/roaring moon:

A Rank
:pmd/darkrai: :pmd/slowking-galar: :pmd/cinderace: :pmd/garganacl: :pmd/iron crown: :pmd/primarina: :pmd/tinkaton: :pmd/lokix:

A- Rank
:pmd/alomomola: :pmd/moltres: :pmd/glimmora: :pmd/zapdos: :pmd/corviknight: :pmd/hydrapple: :pmd/walking wake: :pmd/pecharunt:

B+ Rank
:pmd/deoxys-speed: :pmd/enamorus: :pmd/hatterene: :pmd/iron treads: :pmd/ogerpon: :pmd/sinistcha: :pmd/weavile: :pmd/ninetales: :pmd/scizor: :pmd/torkoal: :pmd/ursaluna: :pmd/hoopa-unbound: :pmd/latios: :pmd/meowscarada: :pmd/ninetales-alola: :pmd/tornadus-therian: :pmd/latias:

B Rank
:pmd/clefable: :pmd/clodsire: :pmd/ogerpon-cornerstone: :pmd/rillaboom: (:pmd/weezing:) :pmd/greninja: :pmd/manaphy: :pmd/ribombee: :pmd/slither wing: :pmd/volcanion: :pmd/tyranitar: :pmd/garchomp: :pmd/keldeo: :pmd/araquanid:

B- Rank
:pmd/skarmory: :pmd/barraskewda: :pmd/excadrill: :pmd/hawlucha: :pmd/pelipper: :pmd/rotom-wash: :pmd/skeledirge: :pmd/blissey: :pmd/iron boulder: :pmd/okidogi: :pmd/toxapex: :pmd/amoonguss: :pmd/fezandipiti: :pmd/iron hands:

C+ Rank
:pmd/heatran: :pmd/serperior: :pmd/blaziken: :pmd/venusaur: :pmd/ceruledge: :pmd/cresselia: :pmd/grimmsnarl: :pmd/moltres-galar:

C Rank
:pmd/lilligant-hisui: :pmd/enamorus-therian: :pmd/goodra-hisui: :pmd/overqwil: :pmd/chansey: :pmd/comfey: :pmd/mamoswine: :pmd/maushold: :pmd/thundurus-therian: :pmd/arcanine-hisui: :pmd/hydreigon: :pmd/kommo-o: :pmd/polteageist:

D Rank
:pmd/mandibuzz: :pmd/reuniclus: :pmd/azumarill: :pmd/basculegion: :pmd/necrozma: :pmd/sandy shocks: :pmd/scream tail: :pmd/bellibolt: :pmd/cyclizar: :pmd/hippowdon: :pmd/indeedee: :pmd/jirachi: :pmd/kingdra: :pmd/quagsire: :pmd/quaquaval: :pmd/talonflame: :pmd/wo-chien:

Unranked/Did Not Rank
:pmd/deoxys-defense: :pmd/iron jugulis: :pmd/muk: :pmd/pincurchin: :pmd/suicune: :pmd/mimikyu: :pmd/vileplume: :pmd/diancie:

(Galarian Weezing didn't have an appropriate sprite)

S Rank
Great Tusk
Zamazenta

S- Rank
Gholdengo
Kingambit
Iron Valiant

A+ Rank
Dragapult
Landorus-Therian
Dragonite
Gliscor
Iron Moth
Kyurem
Ogerpon-Wellspring
Raging Bolt
Samurott-Hisui
Ting-Lu
Roaring Moon

A Rank
Darkrai
Slowking-Galar
Cinderace
Garganacl
Iron Crown
Primarina
Tinkaton
Lokix

A- Rank
Alomomola
Moltres
Glimmora
Zapdos
Corviknight
Hydrapple
Walking Wake
Pecharunt

B+ Rank
Deoxys-Speed
Enamorus
Hatterene
Iron Treads
Ogerpon
Sinistcha
Weavile
Ninetales
Scizor
Torkoal
Ursaluna
Hoopa-Unbound
Latios
Meowscarada
Ninetales-Alola
Tornadus-Therian
Latias

B Rank
Clefable
Clodsire
Ogerpon-Cornerstone
Rillaboom
Weezing-Galar
Greninja
Manaphy
Ribombee
Slither Wing
Volcanion
Tyranitar
Garchomp
Keldeo
Araquanid

B- Rank
Skarmory
Barraskewda
Excadrill
Hawlucha
Pelipper
Rotom-Wash
Skeledirge
Blissey
Iron Boulder
Okidogi
Toxapex
Amoonguss
Fezandipiti
Iron Hands

C+ Rank
Heatran
Serperior
Blaziken
Venusaur
Ceruledge
Cresselia
Grimmsnarl
Moltres-Galar

C Rank
Lilligant-Hisui
Enamorus-Therian
Goodra-Hisui
Overqwil
Chansey
Comfey
Mamoswine
Maushold
Thundurus-Therian
Arcanine-Hisui
Hydreigon
Kommo-o
Polteageist

D Rank
Mandibuzz
Reuniclus
Azumarill
Basculegion
Necrozma
Sandy Shocks
Scream Tail
Bellibolt
Cyclizar
Hippowdon
Indeedee
Jirachi
Kingdra
Quagsire
Quaquaval
Talonflame
Wo-Chien

Unranked/Did Not Rank
Deoxys-Defense
Iron Jugulis
Muk
Pincurchin
Suicune
Mimikyu
Vileplume
Diancie

Open to any questions ^^
Why is Iron Valiant S-? The standard sets IMO feel worse than they've ever been, consistently being forced out or trading unfavorably into many staples like Gholdengo / Slowking-G / Moltres. I have been liking other, non standard sets like, e-belt, but to my knowledge those aren't extremely popular.
 
In the spirit of sharing our votes and the ideas behind them, I will hop on the bandwagon!

S Rank
Great Tusk
Zamazenta

S- Rank
Gholdengo
Kingambit
Samurott-Hisui

A+ Rank
Darkrai
Dragapult
Dragonite
Gliscor
Iron Moth
Iron Valiant
Landorus-Therian
Kyurem
Ogerpon-Wellspring
Raging Bolt
Ting-Lu
Zapdos

A Rank
Cinderace
Garganacl
Glimmora
Pecharunt
Roaring Moon
Slowking-Galar
Tinkaton

A- Rank
Alomomola
Corviknight
Deoxys-Speed
Enamorus
Hatterene
Iron Crown
Lokix
Manaphy
Moltres
Primarina
Ursaluna
Walking Wake
Weavile
Weezing-Galar


B+ Rank
Clodsire
Dondozo
Hydrapple
Latios
Ninetales
Ninetales-Alola
Ogerpon
Rillaboom
Scizor
Sinistcha
Slither Wing
Torkoal
Tornadus-Therian

B Rank
Araquanid
Barraskewda
Clefable
Garchomp
Greninja
Hoopa-Unbound
Latias
Meowscarada
Ogerpon-Cornerstone
Okidogi
Pelipper
Ribombee
Serperior
Skarmory
Toxapex
Volcanion

B- Rank
Blaziken
Blissey
Ceruledge
Excadrill
Hawlucha
Hydreigon
Iron Boulder
Moltres-Galar
Reuniclus
Rotom-Wash
Skeledirge
Tyranitar
Fezandipiti
Iron Hands
Venusaur

C+ Rank
Blaziken
Cresselia
Grimmsnarl
Heatran
Lilligant-Hisui
Mamoswine
Necrozma
Overqwil

C Rank
Amoonguss
Bellibolt
Chansey
Comfey
Diancie
Enamorus-Therian
Goodra-Hisui
Indeedee
Iron Jugulis
Kommo-o
Mandibuzz
Maushold
Polteageist
Sandy Shocks
Scream Tail
Thundurus-Therian

D Rank
Arcanine-Hisui
Azumarill
Basculegion
Cyclizar
Hippowdon
Jirachi
Kingdra
Muk
Quagsire
Quaquaval
Talonflame
Wo-Chien

Unranked/Did Not Rank
Deoxys-Defense
Pincurchin
Suicune
Mimikyu
Vileplume
:samurott-hisui:
A+ to S-

I am the only person who voted to move Hisuian Samurott into the S ranks, however I truly think this Pokemon deserves it.

Ceaseless Edge is a genuinely insane click; I cannot state enough how absurdly useful it is to be able to layer Spikes while dishing out damage, especially considering Sharpness bolsters it into reliable STAB territory. Ceaseless Edge off of its offensive profile makes every other Spikes user in the tier feel so awful to use in comparison when you could be simultaneously exerting pressure, which is the biggest drawback of Spikes otherwise. Everyone knows this, but let me take this opportunity to explain the metagame-based nuances around it and how this actually propels it into the S-ranks for me.

This dynamic of offensive damage output in tandem with Spike stacking lets Hisuian Samurott structures more reliably get them up, since Ceaseless Edge being Hisuian Samurott's best Dark-type STAB lets it force switches easily. This not only lets it support itself with its own Spikes in the long run, thanks to its priority options, but this also lets it stack even more chip on Dark-type resistant switch-ins with the move itself. However, the big reason why this dynamic is so metagame defining imo comes in its ability to use its Water-type STAB to threaten the tier's most splashable removal option, how stringent hazard removal is in this format, how easy it is to pair Gholdengo with Hisuian Samurott, and how Great Tusk's Close Combat is a luxury as opposed to a fixture. Because Hisuian Samurott sets are becoming less shy to run bulk investment, it's a lot easier for it to contend with standard Great Tusk as well. This makes it stupid hard to clear hazards without either losing a defensive centerpiece to its Water-type STAB or having a gameplan just to clear its Spikes. It's super easy to enable these Spikes with the fact that Hisuian Samurott can also hit hard with a nasty Knock Off or you can easily run Pokemon like Gliscor to strip away Heavy-Duty Boots in the long term.

While this alone 100% warrants A+, I think it is propelled by Hisuian Samurott's underrated versatility giving it way more applications than its stats would let on. It is a staple in Hyper Offense and Bulky Offense alike, and a lot of this can be attributed to the dynamic it possesses with its Spike stacking and the tier's removal, alongside how many sets it can run to anchor its team. AV is probably its best set hugely because of the optimizations made to its bulk investment; the CTC spread or something similar lets it take on a lot of punishment, which can be a big help to more nuanced offensive gameplans and can be slapped onto 90% of teams tbh. Focus Sash is a fantastic lead and is complemented well by it being able to compress the team support you'd get from less all-out offensive teams thanks to its access to Taunt and Knock Off. Swords Dance throttles balance and also works great on Focus Sash sets. HDB 3a sets also work great thanks to its access to Taunt and Encore to both reinforce its team and create more openings to spam Ceaseless Edge. Choice Band and Choice Scarf are both really solid, especially since it has Flip Turn to midground into more reinforced teams. All of its sets are rounded off well with access to strong priority, letting it also secure some nice KOs if it can't quite pick off its target; Aqua Jet into the Donphans is particularly great since it often can't OHKO with Razor Shell/Aqua Cutter. I find that across all of its sets, it is just so stupid easy to put on teams. In fact I feel as though a majority of the teams I build end up having this Pokemon just because of how versatile it is as a hazard setter and teammate.

This Pokemon to me is, alongside Gholdengo, the incarnation of the really volatile hazard dynamic this tier has. Because of that and how well it can lean into it with its wide applications, I truly believe it deserves to be in the S ranks. Not S outright, but S- is perfect for it imo given that its stats are really its primary weakness and can be a major Achilles heel at times.

:zapdos:
A- to A+

I continue to be astonished at how underrated this Pokemon is. Not only is its defensive profile just insanely useful in 90% of matchups, but it spreads status like little else in the tier across Discharge, Thunder Wave, and Static while also being a potent defensive/offensive pivot with Volt Switch or U-turn depending on your team's needs. Its set permutations are shockingly (no pun intended) varied.

It can rock a lot of investment in one direction or another, which makes it a great defensive glue that can provide near guaranteed progress or let it be a potent threat. Offensive sets are mad powerful; I've been running a Fairy Tera Blast set with Hurricane and Volt Switch which messes up its primary switch-in in Raging Bolt, and Volt Switch is a great way to funnel in Gholdengo and Slowking-Galar, which also lets it deal generally solid chip to Gholdengo and overall enable powerful offensive teammates.

I think Zapdos does a lot of what makes Moltres potent, but with far more applications thanks to not being 4x weak to Stealth Rock and having less exploitable weak points in general.

:pecharunt:
B to A

Pecharunt is just kind of crazy. I feel like it took a really long time for people to catch onto it (myself included) because most people were trying to make use of Nasty Plot. While this set can definitely work from time to time, the reality is that a Kingambit-centered metagame makes it a matchup fish, ultimately. However, recently Parting Shot sets have come to play, and this is where Pecharunt becomes a truly excellent Pokemon.

Its solid resistances, perfect Speed tier, and goofy base Defense let it act as a fast disruptor that can also handle a lot of punishment, making it a great alternative to Gholdengo that is more resilient into Iron Valiant. Parting Shot is pretty crazy with it, since it can use this defensive profile to weave in and out of the game thanks to how much of a perfect blend these qualities end up being. Weakening switch-ins with this move can also be a big deal for offensive setup teammates or helping defensive teammates bounce back/handle offense more reliably. Its natural Physical bulk is really felt even with just max HP. Great Tusk can't even come close to OHKOing it, and Booster Attack is a roll in the Pecharunt user's favor, which is crazy and also a highly useful quality given that it would likely be serving the role of your spinblocker. Tera Water lets it expand its defensive applications into matchups where its bulk is most coveted, which makes it really useful in a bevy of matchups.

Malignant Chain with Poison Puppeteer is insanely annoying and can shut down setup sweepers in a pretty noteworthy way; even if Confusion doesn't pan out, badly poisoning your target is really compromising in its own right. The risk of this move is low since it's a very potent STAB move in its own right, but the reward is high with a peak that can shift momentum completely in your way if the odds are in your favor.

Overall, a really useful Pokemon; Parting Shot really lets its powerful disruptive qualities shine in a serious way and I think it's rather unsurprising that it's been seeing an uptick in usage lately.

Lmk if any of you have questions about anything!
 
In the spirit of sharing our votes and the ideas behind them, I will hop on the bandwagon!

S Rank
Great Tusk
Zamazenta

S- Rank
Gholdengo
Kingambit
Samurott-Hisui

A+ Rank
Darkrai
Dragapult
Dragonite
Gliscor
Iron Moth
Iron Valiant
Landorus-Therian
Kyurem
Ogerpon-Wellspring
Raging Bolt
Ting-Lu
Zapdos

A Rank
Cinderace
Garganacl
Glimmora
Pecharunt
Roaring Moon
Slowking-Galar
Tinkaton

A- Rank
Alomomola
Corviknight
Deoxys-Speed
Enamorus
Hatterene
Iron Crown
Manaphy
Moltres
Ursaluna
Walking Wake
Weavile
Weezing-Galar


B+ Rank
Clodsire
Dondozo
Hydrapple
Latios
Ninetales
Ninetales-Alola
Ogerpon
Rillaboom
Scizor
Sinistcha
Slither Wing
Torkoal
Tornadus-Therian

B Rank
Araquanid
Barraskewda
Clefable
Garchomp
Greninja
Hoopa-Unbound
Latias
Meowscarada
Ogerpon-Cornerstone
Okidogi
Pelipper
Ribombee
Serperior
Skarmory
Toxapex
Volcanion

B- Rank
Blaziken
Blissey
Ceruledge
Excadrill
Hawlucha
Hydreigon
Iron Boulder
Moltres-Galar
Reuniclus
Rotom-Wash
Skeledirge
Tyranitar
Fezandipiti
Iron Hands
Venusaur

C+ Rank
Blaziken
Cresselia
Grimmsnarl
Heatran
Lilligant-Hisui
Mamoswine
Necrozma
Overqwil

C Rank
Amoonguss
Bellibolt
Chansey
Comfey
Diancie
Enamorus-Therian
Goodra-Hisui
Indeedee
Iron Jugulis
Kommo-o
Mandibuzz
Maushold
Polteageist
Sandy Shocks
Scream Tail
Thundurus-Therian

D Rank
Arcanine-Hisui
Azumarill
Basculegion
Cyclizar
Hippowdon
Jirachi
Kingdra
Muk
Quagsire
Quaquaval
Talonflame
Wo-Chien

Unranked/Did Not Rank
Deoxys-Defense
Pincurchin
Suicune
Mimikyu
Vileplume
:samurott-hisui:
A+ to S-

I am the only person who voted to move Hisuian Samurott into the S ranks, however I truly think this Pokemon deserves it.

Ceaseless Edge is a genuinely insane click; I cannot state enough how absurdly useful it is to be able to layer Spikes while dishing out damage, especially considering Sharpness bolsters it into reliable STAB territory. Ceaseless Edge off of its offensive profile makes every other Spikes user in the tier feel so awful to use in comparison when you could be simultaneously exerting pressure, which is the biggest drawback of Spikes otherwise. Everyone knows this, but let me take this opportunity to explain the metagame-based nuances around it and how this actually propels it into the S-ranks for me.

This dynamic of offensive damage output in tandem with Spike stacking lets Hisuian Samurott structures more reliably get them up, since Ceaseless Edge being Hisuian Samurott's best Dark-type STAB lets it force switches easily. This not only lets it support itself with its own Spikes in the long run, thanks to its priority options, but this also lets it stack even more chip on Dark-type resistant switch-ins with the move itself. However, the big reason why this dynamic is so metagame defining imo comes in its ability to use its Water-type STAB to threaten the tier's most splashable removal option, how stringent hazard removal is in this format, how easy it is to pair Gholdengo with Hisuian Samurott, and how Great Tusk's Close Combat is a luxury as opposed to a fixture. Because Hisuian Samurott sets are becoming less shy to run bulk investment, it's a lot easier for it to contend with standard Great Tusk as well. This makes it stupid hard to clear hazards without either losing a defensive centerpiece to its Water-type STAB or having a gameplan just to clear its Spikes. It's super easy to enable these Spikes with the fact that Hisuian Samurott can also hit hard with a nasty Knock Off or you can easily run Pokemon like Gliscor to strip away Heavy-Duty Boots in the long term.

While this alone 100% warrants A+, I think it is propelled by Hisuian Samurott's underrated versatility giving it way more applications than its stats would let on. It is a staple in Hyper Offense and Bulky Offense alike, and a lot of this can be attributed to the dynamic it possesses with its Spike stacking and the tier's removal, alongside how many sets it can run to anchor its team. AV is probably its best set hugely because of the optimizations made to its bulk investment; the CTC spread or something similar lets it take on a lot of punishment, which can be a big help to more nuanced offensive gameplans and can be slapped onto 90% of teams tbh. Focus Sash is a fantastic lead and is complemented well by it being able to compress the team support you'd get from less all-out offensive teams thanks to its access to Taunt and Knock Off. Swords Dance throttles balance and also works great on Focus Sash sets. HDB 3a sets also work great thanks to its access to Taunt and Encore to both reinforce its team and create more openings to spam Ceaseless Edge. Choice Band and Choice Scarf are both really solid, especially since it has Flip Turn to midground into more reinforced teams. All of its sets are rounded off well with access to strong priority, letting it also secure some nice KOs if it can't quite pick off its target; Aqua Jet into the Donphans is particularly great since it often can't OHKO with Razor Shell/Aqua Cutter. I find that across all of its sets, it is just so stupid easy to put on teams. In fact I feel as though a majority of the teams I build end up having this Pokemon just because of how versatile it is as a hazard setter and teammate.

This Pokemon to me is, alongside Gholdengo, the incarnation of the really volatile hazard dynamic this tier has. Because of that and how well it can lean into it with its wide applications, I truly believe it deserves to be in the S ranks. Not S outright, but S- is perfect for it imo given that its stats are really its primary weakness and can be a major Achilles heel at times.

:zapdos:
A- to A+

I continue to be astonished at how underrated this Pokemon is. Not only is its defensive profile just insanely useful in 90% of matchups, but it spreads status like little else in the tier across Discharge, Thunder Wave, and Static while also being a potent defensive/offensive pivot with Volt Switch or U-turn depending on your team's needs. Its set permutations are shockingly (no pun intended) varied.

It can rock a lot of investment in one direction or another, which makes it a great defensive glue that can provide near guaranteed progress or let it be a potent threat. Offensive sets are mad powerful; I've been running a Fairy Tera Blast set with Hurricane and Volt Switch which messes up its primary switch-in in Raging Bolt, and Volt Switch is a great way to funnel in Gholdengo and Slowking-Galar, which also lets it deal generally solid chip to Gholdengo and overall enable powerful offensive teammates.

I think Zapdos does a lot of what makes Moltres potent, but with far more applications thanks to not being 4x weak to Stealth Rock and having less exploitable weak points in general.

:pecharunt:
B to A the

Pecharunt is just kind of crazy. I feel like it took a really long time for people to catch onto it (myself included) because most people were trying to make use of Nasty Plot. While this set can definitely work from time to time, the reality is that a Kingambit-centered metagame makes it a matchup fish, ultimately. However, recently Parting Shot sets have come to play, and this is where Pecharunt becomes a truly excellent Pokemon.

Its solid resistances, perfect Speed tier, and goofy base Defense let it act as a fast disruptor that can also handle a lot of punishment, making it a great alternative to Gholdengo that is more resilient into Iron I Valiant. Parting Shot is pretty crazy with it, since it can use this defensive profile to weave in and out of the game thanks to how much of a perfect blend these qualities end up being. Weakening switch-ins with this move can also be a big deal for offensive setup teammates or helping defensive teammates bounce back/handle offense more reliably. Its natural Physical bulk is really felt even with just max HP. Great Tusk can't even come close to OHKOing it, and Booster Attack is a roll in the Pecharunt user's favor, which is crazy and also a highly useful quality given that it would likely be serving the role of your spinblocker. Tera Water lets it expand its defensive applications into matchups where its bulk is most coveted, which makes it really useful in a bevy of matchups.

Malignant Chain with Poison Puppeteer is insanely annoying and can shut down setup sweepers in a pretty noteworthy way; even if Confusion doesn't pan out, badly poisoning your target is really compromising in its own right. The risk of this move is low since it's a very potent STAB move in its own right, but the reward is high with a peak that can shift momentum completely in your way if the odds are in your favor.

Overall, a really useful Pokemon; Parting Shot really lets its powerful disruptive qualities shine in a serious way and I think it's rather unsurprising that it's been seeing an uptick in usage lately.

Lmk if any of you have questions about anything!
just a quick question, where's lokix? I was genuinely surprised to see it breach out of the B rankings in all of the states but I don't see it in yours. Also I guess clef is just completely fallen off, guess those stats just don't cut it anymore.
 
I would like an explanation from the council on why Gliscor isn't S-, it doesn't make much sense to me.

It's versatility is unmatched in the tier (Swiss Army Knife)

- Sets entry hazard
- One of the best knock absorbers in the tier
- The best status absorber in the tier outside Garg
- Can run support sets (Knock Off / U-Turn variants with Spikes / SR) can also run Swords Dance variants, and Sub-Toxic sets
- Has good speed tier for a wall (95 Base)
- Can be a physical wall / Mixed wall
- Not a tera hog (but if it wants to tera, its usually a game winning decision because it abuses tera remarkably)
- Can fit on every team structure (HO, BO, Balanced, Fat, Stall)
- It does not get affected by entry hazard (Immune to spikes, Toxic heal cancels out SR damage)

Outside usage not being in the top 10 or Kyurem being back in the tier, I can't think of much reason to put it below S-

its also better than every mon in the same rank (A+) its not even close
 
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Why is Iron Valiant S-? The standard sets IMO feel worse than they've ever been, consistently being forced out or trading unfavorably into many staples like Gholdengo / Slowking-G / Moltres. I have been liking other, non standard sets like, e-belt, but to my knowledge those aren't extremely popular.

The standard sets not changing quickly enough is a symptom of laziness imo and there are multiple much stronger sets. These are including but not limited to:

SD Liquidation (bye bye moltres)
SD Tera Electric (zapdos/ghold/etc all owned)
CM Thunderbolt
Choice Specs (I've used this a ton lately in tours and it goes in literally every time, plenty of replays)
Boots Knock

etc.

the thing with Valiant for me is that you can fit one on just about anything resembling offense and as long as you're conscious about what you want it to do it will do well. It's the most malleable mon in the tier for anything outside of hard fat IMO, even bulkier balance can make use of it for speed control + anti-gambit properties.

I would like an explanation from the council on why Gliscor isn't S-, it doesn't make much sense to me.

It's versatility is unmatched in the tier (Swiss Army Knife)

- Sets entry hazard
- One of the best knock absorbers in the tier
- The best status absorber in the tier outside Garg
- Can run support sets (Knock Off / U-Turn variants with Spikes / SR) can also run Swords Dance variants, and Sub-Toxic sets
- Has good speed tier for a wall (95 Base)
- Can be a physical wall / Mixed wall
- Not a tera hog (but if it wants to tera, its usually a game winning decision because it abuses tera remarkably)
- Can fit on every team structure (HO, BO, Balanced, Fat, Stall)
- It does not get affected by entry hazard (Immune to spikes, Toxic heal cancels out SR damage)

Outside usage not being in the top 10 or Kyurem being back in the tier, I can't think of much reason to put it below S-

its also better than every mon in the same rank (A+) its not even close

Glisc kinda sucks at being a defensive mon, that's the main issue.

It doesn't really wall much despite all the bulk and typing and all that great stuff. It gets super fucky around Iron Moth, it gets owned by Kyurem, it can't check Raging Bolt very well, farmed by Ogerpon, farmed by Rott, super messy into Ghold, obviously not very useful into Tusk/Darkrai/Dragonite/whatever else runs ice coverage - it's just hard to actually find reasons to slap Gliscor onto things defensively because it doesn't have the catch-all value that comes with using Lando or Tusk bc they're wayyyyyy less passive on a turn-to-turn basis. Gliscor is not passive at all in a long game but a lot of teams right now trend towards short games and the other good grounds (the aforementioned 2 + Ting) are just better in those.

I can't really disagree with anything you've said bc you're just listing things that are good about it and they're objectively true (although Gliscor HO is... ambitious). These things just aren't necessarily making it an S- mon, and they're also contextually not relevant; there are a lot of Knocks Gliscor can't absorb, there are a lot of status abusers Gliscor can't deal with (Ghold/Pult), and while it can run all the support sets it wants they're heavily abused by a lotta random shit including opposing Gliscor which makes them come with big opportunity cost.

Simple tldr; Gliscor is bad at checking things in the short-term that Lando/Tusk/Ting are better at, like Gambit, Iron Moth, Raging Bolt, Gholdengo, Roaring Moon, and Zamazenta. There are some great points in Glisc's favour ofc like amazing Glimm MU and the ability to abuse Lando/opposing Glisc but it comes with significant drawbacks that you do have to consider when building with it, which makes it a more measured choice than the other three grounds with higher upside than them if played/built around properly.
 
In the spirit of sharing our votes and the ideas behind them, I will hop on the bandwagon!

S Rank
Great Tusk
Zamazenta

S- Rank
Gholdengo
Kingambit
Samurott-Hisui

A+ Rank
Darkrai
Dragapult
Dragonite
Gliscor
Iron Moth
Iron Valiant
Landorus-Therian
Kyurem
Ogerpon-Wellspring
Raging Bolt
Ting-Lu
Zapdos

A Rank
Cinderace
Garganacl
Glimmora
Pecharunt
Roaring Moon
Slowking-Galar
Tinkaton

A- Rank
Alomomola
Corviknight
Deoxys-Speed
Enamorus
Hatterene
Iron Crown
Lokix
Manaphy
Moltres
Ursaluna
Walking Wake
Weavile
Weezing-Galar


B+ Rank
Clodsire
Dondozo
Hydrapple
Latios
Ninetales
Ninetales-Alola
Ogerpon
Rillaboom
Scizor
Sinistcha
Slither Wing
Torkoal
Tornadus-Therian

B Rank
Araquanid
Barraskewda
Clefable
Garchomp
Greninja
Hoopa-Unbound
Latias
Meowscarada
Ogerpon-Cornerstone
Okidogi
Pelipper
Ribombee
Serperior
Skarmory
Toxapex
Volcanion

B- Rank
Blaziken
Blissey
Ceruledge
Excadrill
Hawlucha
Hydreigon
Iron Boulder
Moltres-Galar
Reuniclus
Rotom-Wash
Skeledirge
Tyranitar
Fezandipiti
Iron Hands
Venusaur

C+ Rank
Blaziken
Cresselia
Grimmsnarl
Heatran
Lilligant-Hisui
Mamoswine
Necrozma
Overqwil

C Rank
Amoonguss
Bellibolt
Chansey
Comfey
Diancie
Enamorus-Therian
Goodra-Hisui
Indeedee
Iron Jugulis
Kommo-o
Mandibuzz
Maushold
Polteageist
Sandy Shocks
Scream Tail
Thundurus-Therian

D Rank
Arcanine-Hisui
Azumarill
Basculegion
Cyclizar
Hippowdon
Jirachi
Kingdra
Muk
Quagsire
Quaquaval
Talonflame
Wo-Chien

Unranked/Did Not Rank
Deoxys-Defense
Pincurchin
Suicune
Mimikyu
Vileplume
:samurott-hisui:
A+ to S-

I am the only person who voted to move Hisuian Samurott into the S ranks, however I truly think this Pokemon deserves it.

Ceaseless Edge is a genuinely insane click; I cannot state enough how absurdly useful it is to be able to layer Spikes while dishing out damage, especially considering Sharpness bolsters it into reliable STAB territory. Ceaseless Edge off of its offensive profile makes every other Spikes user in the tier feel so awful to use in comparison when you could be simultaneously exerting pressure, which is the biggest drawback of Spikes otherwise. Everyone knows this, but let me take this opportunity to explain the metagame-based nuances around it and how this actually propels it into the S-ranks for me.

This dynamic of offensive damage output in tandem with Spike stacking lets Hisuian Samurott structures more reliably get them up, since Ceaseless Edge being Hisuian Samurott's best Dark-type STAB lets it force switches easily. This not only lets it support itself with its own Spikes in the long run, thanks to its priority options, but this also lets it stack even more chip on Dark-type resistant switch-ins with the move itself. However, the big reason why this dynamic is so metagame defining imo comes in its ability to use its Water-type STAB to threaten the tier's most splashable removal option, how stringent hazard removal is in this format, how easy it is to pair Gholdengo with Hisuian Samurott, and how Great Tusk's Close Combat is a luxury as opposed to a fixture. Because Hisuian Samurott sets are becoming less shy to run bulk investment, it's a lot easier for it to contend with standard Great Tusk as well. This makes it stupid hard to clear hazards without either losing a defensive centerpiece to its Water-type STAB or having a gameplan just to clear its Spikes. It's super easy to enable these Spikes with the fact that Hisuian Samurott can also hit hard with a nasty Knock Off or you can easily run Pokemon like Gliscor to strip away Heavy-Duty Boots in the long term.

While this alone 100% warrants A+, I think it is propelled by Hisuian Samurott's underrated versatility giving it way more applications than its stats would let on. It is a staple in Hyper Offense and Bulky Offense alike, and a lot of this can be attributed to the dynamic it possesses with its Spike stacking and the tier's removal, alongside how many sets it can run to anchor its team. AV is probably its best set hugely because of the optimizations made to its bulk investment; the CTC spread or something similar lets it take on a lot of punishment, which can be a big help to more nuanced offensive gameplans and can be slapped onto 90% of teams tbh. Focus Sash is a fantastic lead and is complemented well by it being able to compress the team support you'd get from less all-out offensive teams thanks to its access to Taunt and Knock Off. Swords Dance throttles balance and also works great on Focus Sash sets. HDB 3a sets also work great thanks to its access to Taunt and Encore to both reinforce its team and create more openings to spam Ceaseless Edge. Choice Band and Choice Scarf are both really solid, especially since it has Flip Turn to midground into more reinforced teams. All of its sets are rounded off well with access to strong priority, letting it also secure some nice KOs if it can't quite pick off its target; Aqua Jet into the Donphans is particularly great since it often can't OHKO with Razor Shell/Aqua Cutter. I find that across all of its sets, it is just so stupid easy to put on teams. In fact I feel as though a majority of the teams I build end up having this Pokemon just because of how versatile it is as a hazard setter and teammate.

This Pokemon to me is, alongside Gholdengo, the incarnation of the really volatile hazard dynamic this tier has. Because of that and how well it can lean into it with its wide applications, I truly believe it deserves to be in the S ranks. Not S outright, but S- is perfect for it imo given that its stats are really its primary weakness and can be a major Achilles heel at times.

:zapdos:
A- to A+

I continue to be astonished at how underrated this Pokemon is. Not only is its defensive profile just insanely useful in 90% of matchups, but it spreads status like little else in the tier across Discharge, Thunder Wave, and Static while also being a potent defensive/offensive pivot with Volt Switch or U-turn depending on your team's needs. Its set permutations are shockingly (no pun intended) varied.

It can rock a lot of investment in one direction or another, which makes it a great defensive glue that can provide near guaranteed progress or let it be a potent threat. Offensive sets are mad powerful; I've been running a Fairy Tera Blast set with Hurricane and Volt Switch which messes up its primary switch-in in Raging Bolt, and Volt Switch is a great way to funnel in Gholdengo and Slowking-Galar, which also lets it deal generally solid chip to Gholdengo and overall enable powerful offensive teammates.

I think Zapdos does a lot of what makes Moltres potent, but with far more applications thanks to not being 4x weak to Stealth Rock and having less exploitable weak points in general.

:pecharunt:
B to A

Pecharunt is just kind of crazy. I feel like it took a really long time for people to catch onto it (myself included) because most people were trying to make use of Nasty Plot. While this set can definitely work from time to time, the reality is that a Kingambit-centered metagame makes it a matchup fish, ultimately. However, recently Parting Shot sets have come to play, and this is where Pecharunt becomes a truly excellent Pokemon.

Its solid resistances, perfect Speed tier, and goofy base Defense let it act as a fast disruptor that can also handle a lot of punishment, making it a great alternative to Gholdengo that is more resilient into Iron Valiant. Parting Shot is pretty crazy with it, since it can use this defensive profile to weave in and out of the game thanks to how much of a perfect blend these qualities end up being. Weakening switch-ins with this move can also be a big deal for offensive setup teammates or helping defensive teammates bounce back/handle offense more reliably. Its natural Physical bulk is really felt even with just max HP. Great Tusk can't even come close to OHKOing it, and Booster Attack is a roll in the Pecharunt user's favor, which is crazy and also a highly useful quality given that it would likely be serving the role of your spinblocker. Tera Water lets it expand its defensive applications into matchups where its bulk is most coveted, which makes it really useful in a bevy of matchups.

Malignant Chain with Poison Puppeteer is insanely annoying and can shut down setup sweepers in a pretty noteworthy way; even if Confusion doesn't pan out, badly poisoning your target is really compromising in its own right. The risk of this move is low since it's a very potent STAB move in its own right, but the reward is high with a peak that can shift momentum completely in your way if the odds are in your favor.

Overall, a really useful Pokemon; Parting Shot really lets its powerful disruptive qualities shine in a serious way and I think it's rather unsurprising that it's been seeing an uptick in usage lately.

Lmk if any of you have questions about anything!
What could it be a good ev spread for av bulky Hsamurott?
 
In the spirit of sharing our votes and the ideas behind them, I will hop on the bandwagon!

S Rank
Great Tusk
Zamazenta

S- Rank
Gholdengo
Kingambit
Samurott-Hisui

A+ Rank
Darkrai
Dragapult
Dragonite
Gliscor
Iron Moth
Iron Valiant
Landorus-Therian
Kyurem
Ogerpon-Wellspring
Raging Bolt
Ting-Lu
Zapdos

A Rank
Cinderace
Garganacl
Glimmora
Pecharunt
Roaring Moon
Slowking-Galar
Tinkaton

A- Rank
Alomomola
Corviknight
Deoxys-Speed
Enamorus
Hatterene
Iron Crown
Lokix
Manaphy
Moltres
Ursaluna
Walking Wake
Weavile
Weezing-Galar


B+ Rank
Clodsire
Dondozo
Hydrapple
Latios
Ninetales
Ninetales-Alola
Ogerpon
Rillaboom
Scizor
Sinistcha
Slither Wing
Torkoal
Tornadus-Therian

B Rank
Araquanid
Barraskewda
Clefable
Garchomp
Greninja
Hoopa-Unbound
Latias
Meowscarada
Ogerpon-Cornerstone
Okidogi
Pelipper
Ribombee
Serperior
Skarmory
Toxapex
Volcanion

B- Rank
Blaziken
Blissey
Ceruledge
Excadrill
Hawlucha
Hydreigon
Iron Boulder
Moltres-Galar
Reuniclus
Rotom-Wash
Skeledirge
Tyranitar
Fezandipiti
Iron Hands
Venusaur

C+ Rank
Blaziken
Cresselia
Grimmsnarl
Heatran
Lilligant-Hisui
Mamoswine
Necrozma
Overqwil

C Rank
Amoonguss
Bellibolt
Chansey
Comfey
Diancie
Enamorus-Therian
Goodra-Hisui
Indeedee
Iron Jugulis
Kommo-o
Mandibuzz
Maushold
Polteageist
Sandy Shocks
Scream Tail
Thundurus-Therian

D Rank
Arcanine-Hisui
Azumarill
Basculegion
Cyclizar
Hippowdon
Jirachi
Kingdra
Muk
Quagsire
Quaquaval
Talonflame
Wo-Chien

Unranked/Did Not Rank
Deoxys-Defense
Pincurchin
Suicune
Mimikyu
Vileplume
:samurott-hisui:
A+ to S-

I am the only person who voted to move Hisuian Samurott into the S ranks, however I truly think this Pokemon deserves it.

Ceaseless Edge is a genuinely insane click; I cannot state enough how absurdly useful it is to be able to layer Spikes while dishing out damage, especially considering Sharpness bolsters it into reliable STAB territory. Ceaseless Edge off of its offensive profile makes every other Spikes user in the tier feel so awful to use in comparison when you could be simultaneously exerting pressure, which is the biggest drawback of Spikes otherwise. Everyone knows this, but let me take this opportunity to explain the metagame-based nuances around it and how this actually propels it into the S-ranks for me.

This dynamic of offensive damage output in tandem with Spike stacking lets Hisuian Samurott structures more reliably get them up, since Ceaseless Edge being Hisuian Samurott's best Dark-type STAB lets it force switches easily. This not only lets it support itself with its own Spikes in the long run, thanks to its priority options, but this also lets it stack even more chip on Dark-type resistant switch-ins with the move itself. However, the big reason why this dynamic is so metagame defining imo comes in its ability to use its Water-type STAB to threaten the tier's most splashable removal option, how stringent hazard removal is in this format, how easy it is to pair Gholdengo with Hisuian Samurott, and how Great Tusk's Close Combat is a luxury as opposed to a fixture. Because Hisuian Samurott sets are becoming less shy to run bulk investment, it's a lot easier for it to contend with standard Great Tusk as well. This makes it stupid hard to clear hazards without either losing a defensive centerpiece to its Water-type STAB or having a gameplan just to clear its Spikes. It's super easy to enable these Spikes with the fact that Hisuian Samurott can also hit hard with a nasty Knock Off or you can easily run Pokemon like Gliscor to strip away Heavy-Duty Boots in the long term.

While this alone 100% warrants A+, I think it is propelled by Hisuian Samurott's underrated versatility giving it way more applications than its stats would let on. It is a staple in Hyper Offense and Bulky Offense alike, and a lot of this can be attributed to the dynamic it possesses with its Spike stacking and the tier's removal, alongside how many sets it can run to anchor its team. AV is probably its best set hugely because of the optimizations made to its bulk investment; the CTC spread or something similar lets it take on a lot of punishment, which can be a big help to more nuanced offensive gameplans and can be slapped onto 90% of teams tbh. Focus Sash is a fantastic lead and is complemented well by it being able to compress the team support you'd get from less all-out offensive teams thanks to its access to Taunt and Knock Off. Swords Dance throttles balance and also works great on Focus Sash sets. HDB 3a sets also work great thanks to its access to Taunt and Encore to both reinforce its team and create more openings to spam Ceaseless Edge. Choice Band and Choice Scarf are both really solid, especially since it has Flip Turn to midground into more reinforced teams. All of its sets are rounded off well with access to strong priority, letting it also secure some nice KOs if it can't quite pick off its target; Aqua Jet into the Donphans is particularly great since it often can't OHKO with Razor Shell/Aqua Cutter. I find that across all of its sets, it is just so stupid easy to put on teams. In fact I feel as though a majority of the teams I build end up having this Pokemon just because of how versatile it is as a hazard setter and teammate.

This Pokemon to me is, alongside Gholdengo, the incarnation of the really volatile hazard dynamic this tier has. Because of that and how well it can lean into it with its wide applications, I truly believe it deserves to be in the S ranks. Not S outright, but S- is perfect for it imo given that its stats are really its primary weakness and can be a major Achilles heel at times.

:zapdos:
A- to A+

I continue to be astonished at how underrated this Pokemon is. Not only is its defensive profile just insanely useful in 90% of matchups, but it spreads status like little else in the tier across Discharge, Thunder Wave, and Static while also being a potent defensive/offensive pivot with Volt Switch or U-turn depending on your team's needs. Its set permutations are shockingly (no pun intended) varied.

It can rock a lot of investment in one direction or another, which makes it a great defensive glue that can provide near guaranteed progress or let it be a potent threat. Offensive sets are mad powerful; I've been running a Fairy Tera Blast set with Hurricane and Volt Switch which messes up its primary switch-in in Raging Bolt, and Volt Switch is a great way to funnel in Gholdengo and Slowking-Galar, which also lets it deal generally solid chip to Gholdengo and overall enable powerful offensive teammates.

I think Zapdos does a lot of what makes Moltres potent, but with far more applications thanks to not being 4x weak to Stealth Rock and having less exploitable weak points in general.

:pecharunt:
B to A

Pecharunt is just kind of crazy. I feel like it took a really long time for people to catch onto it (myself included) because most people were trying to make use of Nasty Plot. While this set can definitely work from time to time, the reality is that a Kingambit-centered metagame makes it a matchup fish, ultimately. However, recently Parting Shot sets have come to play, and this is where Pecharunt becomes a truly excellent Pokemon.

Its solid resistances, perfect Speed tier, and goofy base Defense let it act as a fast disruptor that can also handle a lot of punishment, making it a great alternative to Gholdengo that is more resilient into Iron Valiant. Parting Shot is pretty crazy with it, since it can use this defensive profile to weave in and out of the game thanks to how much of a perfect blend these qualities end up being. Weakening switch-ins with this move can also be a big deal for offensive setup teammates or helping defensive teammates bounce back/handle offense more reliably. Its natural Physical bulk is really felt even with just max HP. Great Tusk can't even come close to OHKOing it, and Booster Attack is a roll in the Pecharunt user's favor, which is crazy and also a highly useful quality given that it would likely be serving the role of your spinblocker. Tera Water lets it expand its defensive applications into matchups where its bulk is most coveted, which makes it really useful in a bevy of matchups.

Malignant Chain with Poison Puppeteer is insanely annoying and can shut down setup sweepers in a pretty noteworthy way; even if Confusion doesn't pan out, badly poisoning your target is really compromising in its own right. The risk of this move is low since it's a very potent STAB move in its own right, but the reward is high with a peak that can shift momentum completely in your way if the odds are in your favor.

Overall, a really useful Pokemon; Parting Shot really lets its powerful disruptive qualities shine in a serious way and I think it's rather unsurprising that it's been seeing an uptick in usage lately.

Lmk if any of you have questions about anything!
Wait, where is primarina on the list? Is it basically on the same viability as usual?
 
Glisc kinda sucks at being a defensive mon, that's the main issue.

It doesn't really wall much despite all the bulk and typing and all that great stuff. It gets super fucky around Iron Moth, it gets owned by Kyurem, it can't check Raging Bolt very well, farmed by Ogerpon, farmed by Rott, super messy into Ghold, obviously not very useful into Tusk/Darkrai/Dragonite/whatever else runs ice coverage - it's just hard to actually find reasons to slap Gliscor onto things defensively because it doesn't have the catch-all value that comes with using Lando or Tusk bc they're wayyyyyy less passive on a turn-to-turn basis. Gliscor is not passive at all in a long game but a lot of teams right now trend towards short games and the other good grounds (the aforementioned 2 + Ting) are just better in those.

I can't really disagree with anything you've said bc you're just listing things that are good about it and they're objectively true (although Gliscor HO is... ambitious). These things just aren't necessarily making it an S- mon, and they're also contextually not relevant; there are a lot of Knocks Gliscor can't absorb, there are a lot of status abusers Gliscor can't deal with (Ghold/Pult), and while it can run all the support sets it wants they're heavily abused by a lotta random shit including opposing Gliscor which makes them come with big opportunity cost.

Simple tldr; Gliscor is bad at checking things in the short-term that Lando/Tusk/Ting are better at, like Gambit, Iron Moth, Raging Bolt, Gholdengo, Roaring Moon, and Zamazenta. There are some great points in Glisc's favour ofc like amazing Glimm MU and the ability to abuse Lando/opposing Glisc but it comes with significant drawbacks that you do have to consider when building with it, which makes it a more measured choice than the other three grounds with higher upside than them if played/built around properly.
It is good arguments like this that make me wonder why gliscor was suspected in the first place lol. It is crazy how many people ignored how many of its teras are overall worse defensively than its base typing. It is not to say gliscor is bad (far from it I do think it is annoying) but it is very...overrated? I am not sure if that is the right word to describe how I feel but I just do not think it is unhealthy.

Anyway yeah leave gliscor at a+.
 
Wait, where is primarina on the list? Is it basically on the same viability as usual?
A-. Forgot that one too

What could it be a good ev spread for av bulky Hsamurott?
I really like the CTC spread of 216 HP and 56 SpDef EVs. While I'm not 100% sure what it's specifically aiming for (I'm 90% sure the HP invest is to tank a specific Physically-oriented sequence before going into SpDef for bolstered bulk) it feels really good. From personal experience it tanks +1 DGleam from Speed Boosting Iron Moth in a majority of situations and Gholdengo Focus Blast after 3 layers of Spikes. These are decent thresholds that trickle down really well, even letting it handle some physical punishment from Kingambit and Deoxys-Speed.
 
I really like the CTC spread of 216 HP and 56 SpDef EVs. While I'm not 100% sure what it's specifically aiming for (I'm 90% sure the HP invest is to tank a specific Physically-oriented sequence before going into SpDef for bolstered bulk) it feels really good. From personal experience it tanks +1 DGleam from Speed Boosting Iron Moth in a majority of situations and Gholdengo Focus Blast after 3 layers of Spikes. These are decent thresholds that trickle down really well, even letting it handle some physical punishment from Kingambit and Deoxys-Speed.
From what ive seen on the dmg calc, it survives specs latios draco meteor after rocks(though maybe that wasnt the intention)

What could it be a good ev spread for av bulky Hsamurott?
a favorite spread of mine is 184 hp, 140 atk, 100 SpD, and 84 Speed. I used this to get a little above 1800. It helps survive specs iron crown focus blast, outspeed uninvested gliscor, then be able to hit as hard as usual.
 
Is there a specific Latios set you guys are having in mind with the Latios placements?

Also really appreciate getting a sneak peak ahead of time and seeing how the opinions differ so thanks for that
 
Sorry for being late to posting my VR choices I needed to pass an exam I had given up on passing (I passed :sphearical:)
S
Zamazenta
Kingambit

S-
Gholdengo

A+
Dragapult
Great Tusk
Lando-T
Darkrai
Gliscor
Iron Valiant
Kyurem
Ogerpon-Wellspring
Raging Bolt
Samurott-Hisui
Slowking-Galar
Ting-Lu

A
Dragonite
Iron Moth
Alomomola
Cinderace
Garganacl
Iron Crown
Roaring Moon
Primarina

A-
Deoxys-Speed
Moltres
Enamorus
Glimmora
Hatterene
Iron Treads
Tinkaton
Weavile
Zapdos
Walking Wake

B+
Ogerpon (Teal Mask)
Sinistcha
Clefable
Corviknight
Dondozo
Hydrapple
Ninetales
Ogerpon-Cornerstone
Rillaboom
Torkoal
Ursaluna
Weezing-Galar
Ninetales-Alola
Heatran
Hoopa-Unbound
Latios
Slither Wing
Tornadus-Therian
Venusaur

B
Clodsire
Scizor
Skarmory
Barraskewda
Greninja
Manaphy
Meowscarada
Pelipper
Rotom-Wash
Serperior
Volcanion
Araquanid

B-
Blaziken
Blissey
Iron Boulder
Okidogi
Lilligant-Hisui
Toxapex
Tyranitar
Fezandipiti
Garchomp
Iron Hands
Keldeo
Latias
Overqwil

C+
Amoonguss
Ceruledge
Cresselia
Enamorus-Therian
Goodra-Hisui
Grimmsnarl
Reuniclus
Chansey
Comfey
Mamoswine
Hydreigon

C
Mandibuzz
Azumarill
Basculegion
Moltres-Galar
Indeedee
Iron Jugulis
Kommo-o
Polteageist
Quagsire

D
Maushold
Necrozma
Sandy Shocks
Scream Tail
Thundurus-T
Arcanine-Hisui
Bellibolt
Jirachi
Kingdra
Mimikyu

UR
Cyclizar
Deoxys-Defense
Hippowdon
Muk
Pincurchin
Quaquaval
Suicune
Talonflame
Wo-Chien
Is there a specific Latios set you guys are having in mind with the Latios placements?

Also really appreciate getting a sneak peak ahead of time and seeing how the opinions differ so thanks for that
My favorite Latios set these days is using Luster Purge>Psychic Noise. While psynoise can be very cool, I find in practice that glowking is coming in, taking 28, threatening you out w/twave and farming easy momentum with a chilly reception you can't block, healing off everything you did with regen unless you commit to stay in and draco (which is even more momentum for opp). Best showcase of this interaction is this SCL battle I remember Antonazz vs Finch.

When I decided to bring antonazz's team to OUPL, one of the major revamps I did was Luster Purge over Psychic Noise to avoid making no progress into glowking. Luster Purge is a little stronger, but it also has a 50% chance to sdef drop which can in practice help you blast through a lot of the targets that psychic noise fucked over like garg. The key interaction is that Luster Purge sdef drop into Draco can kill glowking, which allows latios to make progress 10x better into common BO structures.

252 SpA Soul Dew Latios Luster Purge vs. 252 HP / 240+ SpD Slowking-Galar: 127-151 (32.2 - 38.3%) -- guaranteed 3HKO
252 SpA Soul Dew Latios Draco Meteor vs. -1 252 HP / 240+ SpD Slowking-Galar: 261-307 (66.2 - 77.9%) -- guaranteed 2HKO

After draco/purge/recover, you got some flexibility with your last slot. Aura Sphere is usually best but options like tbolt, cm, or flip turn are perfectly valid too. If you're worried about ghold, flip turn is best imo.

I think Latios fits super well onto bootspam offense structures like pecharunt+hammy as well, being naturally hazard resistant and providing solid defensive utility with tera steel+levitate. I recognize I'm probably in the minority rating it this highly, but it's a B+ mon in my eyes.
 
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top of my vr, i voted for lower tier mons but i dont feel like sorting through my votes for them.

S
Zamazenta-Hero

S-
Great Tusk
Kingambit
Landorus-Therian

A+
Darkrai
Dragapult
Dragonite
Gholdengo
Gliscor
Iron Valiant
Ogerpon-Wellspring
Raging Bolt
Samurott-Hisui
Ting-Lu

A
Garganacl
Iron Crown
Iron Moth
Kyurem
Moltres
Roaring Moon
Slowking-Galar
Tinkaton

A-
Alomomola
Cinderace
Deoxys-Speed
Glimmora
Hatterene
Lokix
Pecharunt
Primarina
Sinistcha
Zapdos

B+
Clefable
Corviknight
Enamorus
Hydrapple
Iron Treads
Latios
Ninetales
Ninetales-Alola
Weavile
Ogerpon-Cornerstone
Rillaboom
Scizor
Torkoal
Ursaluna
Walking Wake
Weezing-Galar

Major votes:

:Kyurem: doesn't provide as much utility as you'd want and is weak to rocks with a mid speed tier, its a solid breaker but that isn't enough to be an A+ mon imo.
:Kingambit: is very good but Zamazenta provides more utility while having more versatility, dropped gambit down to S- but its borderline to me and no doubt the second best mon in the meta.
 
top of my vr, i voted for lower tier mons but i dont feel like sorting through my votes for them.

S
Zamazenta-Hero

S-
Great Tusk
Kingambit
Landorus-Therian

A+
Darkrai
Dragapult
Dragonite
Gholdengo
Gliscor
Iron Valiant
Ogerpon-Wellspring
Raging Bolt
Samurott-Hisui
Ting-Lu

A
Garganacl
Iron Crown
Iron Moth
Kyurem
Moltres
Roaring Moon
Slowking-Galar
Tinkaton

A-
Alomomola
Cinderace
Deoxys-Speed
Glimmora
Hatterene
Lokix
Pecharunt
Primarina
Sinistcha
Zapdos

B+
Clefable
Corviknight
Enamorus
Hydrapple
Iron Treads
Latios
Ninetales
Ninetales-Alola
Weavile
Ogerpon-Cornerstone
Rillaboom
Scizor
Torkoal
Ursaluna
Walking Wake
Weezing-Galar

Major votes:

:Kyurem: doesn't provide as much utility as you'd want and is weak to rocks with a mid speed tier, its a solid breaker but that isn't enough to be an A+ mon imo.
:Kingambit: is very good but Zamazenta provides more utility while having more versatility, dropped gambit down to S- but its borderline to me and no doubt the second best mon in the meta.
I agree. Zama brings a lot more to the table on most teams-phasing, checks most physical attackers, checks rai, and better speed control-and is more consistent at circumventing defensive answers to it as Zama dosent necessarily have to Tera to beat them.

Gambit on the other hand has utility limited to its typing allowing it to check ices and ghosts, and w air balloon moon-and priority. Plus it can’t circumvent contact effects at all-which are everywhere rn.
,
 
I guess my one question is what development made Dragapult no longer S-rank. I feel that as speed Control, it may be even better than Zamazenta since the standard Wisp / Hex / U-Turn / Ddarts set is very difficult to switch into + it compresses a ton of useful utility in one slot between status, spinblocking, pivoting, Sub / screen bypassing, etc. Most of its other sets like Band and Specs are also still quite good, though they do run a risk of thudding into Ting-Lu more.
 
I guess my one question is what development made Dragapult no longer S-rank. I feel that as speed Control, it may be even better than Zamazenta since the standard Wisp / Hex / U-Turn / Ddarts set is very difficult to switch into + it compresses a ton of useful utility in one slot between status, spinblocking, pivoting, Sub / screen bypassing, etc. Most of its other sets like Band and Specs are also still quite good, though they do run a risk of thudding into Ting-Lu more.
The rise in Tera Fire sets on prominent physical attackers have made Wisp sets less effective. The alternative, Thunder Wave, leaves you unable to properly check the Eight Fucking Ground Types in the tier.
 
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