You mean like every mon lol? Like, ignoring an entire category of mons because "they can be taken out" can be said for every mon. And if your opponent successfully eliminates every physical attacker you have by overwhelming them, I'd say they earned that sweep.
Not even close, dude. QD obviously boosts speed. So any physical mon that isn't speed control enough gets cooked. That's basically priority mons, rain Barraskewda, Unburden Hawlucha. Priority like Scizor or Rillaboom are resisted, though. And Bolt is special so QD cooks it.
Really fast BE speed mons like Valiant and maybe Moon can work once at +1, though not at +2. Something like Moon is almost always BE attack. More importantly, Volc is almost always going to be able to brute force up to +2 with Tera because of reasons I already stated..
Anyways, the amount of speed control mons a team has varies. But generally a team would only have 1-2 physical mons for speed control in this way. (Playstyles like stall care less about speed control.) So you really only need to target 1-2 mons in most cases.
Only need to take one, as you can either toxic or e-quake it lol.
Not really. Toxic by Gliscor in this example comes way later than it does with Glowking. If Volc is already +2 by the time Gliscor has Toxic, Volc will have enough momentum to claim multiple mons before it falls. Gliscor taking a hit to Toxic is too late unless Volc isn't set up yet.
As I stated before, EQ is an unreliable bet since it requires the very specific circumstances you mentioned without other specific circumstances like GT, prior chip, or some other factor. Or even just different sets.
I also find the idea of Gliscor as a check to Volc to be dubious in general given it is often forced to Tera earlier from Ice moves. Furthermore, a Tera will almost always be worse defensively for Gliscor due to its original typing being better. Ultimately, your scenario of trading Teras only works because it assumes a rather optimal chain of events and specifics.
It can survive a +2 fiery dance from offensive Volcarona, and threaten it back with either e-quake or toxic.
+2 252 SpA Volcarona Flamethrower vs. 244 HP / 228+ SpD Gliscor: 267-315 (75.8 - 89.4%) -- guaranteed 2HKO after Poison Heal
0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Tera Steel Volcarona: 294-348 (94.5 - 111.8%) -- 68.8% chance to OHKO
Cool, so you just proved how my example is correct and that combo actually works. Also why don't you have physical priority on your team? Unless you are using Rillaboom, Raging Bolt (can prob take volcarona's hits and deal big damage back) and Weavile, your priority user should be able to finish it off. Cinderace, Darkrai (sucker punch sets are popping up more), Dragonite, Kingambit, Hamurott and Lokix all do decently well against volcarona.
More accurately, I pointed out how your example only works under optimal conditions with very little margin for error. Your scenario assumes that Glowking and Volc get in on the same turn, that both sets happen to be what you state, that Gliscor is also a specific set, has a very specific Tera to burn, and no other factors (which I gave several examples of) upset your scenario.
Why don't I use physical priority on my team? Dude, I do. It's necessary. But here is the problem. You will normally have limited amount of those per team. Unless you are running 6 physical priority mons, none of which are the wrong physical priority mons for that particular Volc set, and/or don't get burned on contact, you might not have what you need for the situation.
Realistically, how many reliable priority mons are commonly used in OU? Rillaboom, Scizor, and Weavile are more or less disqualified just because of Volc's base typing. Bolt is disqualified because of QD. D-nite is usually very good against Volc, unless Tera Ghost or
possibly Steel. Gambit could beat Volc, but could also lose to Tera Fairy or could lose SP mind games. Either of those two mons getting burned by Flame Body also shuts them down.
In general, saying just priority it is poor reasoning for claiming that something isn't broken in a metagame where they can flip their type chart any time.
And what if it isn't Giga Drain? It doesn't have Sub, so it isn't blocking Glowking's Toxic. It also isn't morning sun so it has to try to commit to that sweep when it switches in a lot more. It has to pick and choose its moves way more and can't blast through checks nearly as easily.
What if it isn't? What if it is? What if Gliscor isn't Tera Water? What if Glowking was AV for Kyurem or something? The whole reason why Volc is called Matchup Moth is, while it can't get everything at once, any particular set just might have what it needs to cook your team. You are seriously underestimating not only Volc's set variance without TB, but also how well built teams are built around Volc to compliment their specific Volc's sweeping potential.
If its G-terrain, then you play around that, and that still doesn't stop the threat of toxic, and makes itself weak to fighting type moves if its Tera Steel. And Gliscor can commonly get itself to high hp and get itself out of KO range.
The plan was a simple one, meant to demonstrate how it could work. Alolomola+Moltres, Heatran+Alolomola, Dragpult+Gliscor, Skeledirge+Toxapex. All of these are varying amounts of good, but they can work.
Why not play around Tera Water Gliscor? Why not chip it or force it to Tera early? Why not play around anything at this point?
What Fighting moves are you using to beat a +2 Volc? Even if Tera Steel, there is no Mach Punch mon that is currently OU. Vacuum Wave loses to QD for obvious reasons. Unburden Hawlucha? It's a bit niche, but it's the only thing I can think of. Maybe a +1 BE speed Valiant before Volc gets to +2? But you have to switch that in both on the right turn and early.
The problem with demonstrating how these cores
could contain Volc is that it ignores how the very same Matchup Moth
could have the right set to counter that in nearly every case mentioned here besides Heatran and maybe Skeledirge, both of which are again quite niche in current OU. I understand you think Heatran will rise without TB, but I think it really misses Toxic.
Physical Kyurem would be dead without T-blast, as it can't ever break through steel types. So yes, it can check Kyurem. Mixed sets can do 30% to it at neutral before getting blasted by fiery dance. Subtect sets get setup up on and bypasses sub with bug buzz.
I have heard similar sentiments expressed about physical Kyurem by others. I just don't buy the idea that Steel types will suddenly make it unviable when it can run things like EP or even something niche like Body Press on DD sets. Not to mention how any competent player teambuilding with physical Kyurem would be sure to take Steel types into account. This is similar to how non-Boots sets get anti-hazard support.
Once again, you are using logic that assumes the right type of sets for your given scenario. I really don't think it would always play out that way.
Yeah, it was overblown before, but now that it can't cheese its way through lots of its answers with tera blast. Also Flame Body is absolutely defensive utility. Its part of the reason why Zapdos and Moltres are so good. They both wouldn't check nearly as many mons without it. It also checks Kyurem, Valiant, Enamorus, Darkrai, Gholdengo, Rillaboom and Zamazenta. Yes, they may have some ways around it, but it can still switch in and force them out lol.
It still is since you can still cheese your way through many situations with extra QD's, double STAB, and/or extra STAB on a coverage move.
Flame Body is defensive utility on Moltres because Moltres has other actual physical utility from its bulk and typing. It doesn't solely rely on getting a burn proc to take physical hits. That's an added bonus. Volc not only needs to burn to take physical hits, but also is mainly using that as means for a sweep rather than checking something actually defensively.
Most of the mons you listed are special attacking, which is literally because of QD cheese. Valiant depends on the set as certain sets can beat Volc quite easily. ID Zama with Roar beats you unless burn. 4 attacks Zama is more likely to have coverage like Stone Edge. So Volc isn't really even a reliable check for Zama. Rillaboom's priority is double resisted, which is useful, but like so do Moltres, Corv, Scizor, and numerous other mons. There is nothing unique about Volc that Moltres cannot do defensively besides
special Kyurem.
You are also using a really ass set otherwise, that doesn't even work if the opponent realises they also have tera lol. Like, sure, its still a bit of a matchup fish, but its not nearly as effective. You have a lot more answers to its sets because it can't click the funny tera button and gain new coverage. Skeledirge and Heatran would get a lot better as they resist all of its moves, and they do more then just check Volcarona. This would help curb other threats such as Zamazenta, Kyurem (skeledirge can take 2 e-powers) and Valiant (though Valiant is way less problematic rn then the other two at all, but its still a deadly mon).
I'll grant you that Tera Psychic has limitations. It isn't something I would probably use. Clod is generally a pretty good Volc check.
However, the only types that resist Psychic are Dark, Psychic, and Steel. The latter is beaten by Fire STAB, except for Heatran. The rest are taken out by Bug moves. This provides nearly perfect coverage with 3 moves + QD. Obviously, this is a more offensive set and Psychic isn't a good Tera type. It's probably viable, though. It might even run Swarm.
Sadly, I have a hard time believing Dirge is going to be good in a metagame with so many threatening Dark types.