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Pet Mod VaporeMons - Raging Bolt Unbanned @ Post 834

Sure... may as well, tired asf rn

My answers

Enjoyment - 8 or 9, idfk i think the meta aside from jolteon spam and prep this tour was fun and playing casually is even more interesting but jolteon is suffering lol.

Comp - 8, jolteon is annoying, some stuff you have to spend a lot of time and be like "fuck this, we are not covering everything" (usually happens regardless in most tiers to an extent). And in general it feels the tier is prob fine, just also the fact that a lot of subs are weak is frustrating a bit. Out of "id rather attend a shitty lecture" to "This is the best games of mons of my life" its a "I would play this again, complain about it a bit, and prob play it again" which is good enough

The pokemon:

Cinderace: 1 - this mon is just generally good, idt its ever shown a bit of broken performance, also it kinda wants a lot of moves and cant fit all of them. Without HJK ur walled by heatran, without gunk shot milo eats u alive, without u-turn u kinda cant pivot in and out, without a utility move you can kinda find urself harder to justify, and sd is only good into teams when their fire resist isnt some fat fire resist and also heavily relies on surprise factor... it doesnt do so well when u reveal it and they know what ur cind is. Why is this on sheet?

Gouging Fire: 2 - its very threatening with its many sets, i even screwed around with d tail a bit and it can work but u sacrifice a decent amount esp without tera, its still very scary and can often times beat its counters or just outlast them thanks to rekindle and crippling potential counterplay. Dont think its broken, if it sacrifices one option to beat smth else it often sacrifices smth even greater in return

Iron Moth: 2 (1 previously) - its good, idt its broken or in any way warrants tiering action. good on terrain and good with booster energy on more offensive teams and i think its plenty viable but id rather not have any tiering action. Grassy terrain its very good on and on sand it makes a potent M beam sweeper, dont think its anything to worry about

Jolteon: 4 - very strong, round just clicks shit and accumulates dmg, signal beam cripples a lot of counterplay (regen, poison heal, ting lu vessel of ruin) and is just generally way to fast for many teams to jsut naturally check it, it can also just play the long game esp since many scarfers are meh in this tier, gholdengo is good and can block round but saw minimal usage this tour and often people opted for zama-h, dragapult, or just booster energy mons

Ogerpon-HF: 1 - rocks weak, has to predict pretty heavily esp since being forced out accumulates chip dmg often and many mons can take a hit or two even smth like pult can switch in and scare it out, zama-h can come in and force it out, iron moth can come in -> force it out... so yeah, good mon idt its warranting tiering action

Ogerpon-Wellspring: 2 or 3 - meh, its very good but generally jolteon is a big enabler as well, without it being able to freely pivot it in via round it cant just abuse free turns like that, outside of jolteon ogerpon-wellspring isnt really putting up good numbers outside of them and while good and potentially worthy of tiering action since it can smoke a lot of stuff esp with grass / water coverage and with SD also being a potential set that can just nuke stuff like skarm, mage, fez, mandi, etc whlie water absorb is amazing utility against wash away mons.

Weavile: 2 - there was green eye discussion, weavile's ability to force progress, and in general being abel to shit out spikes and knock for other teammates is amazing it often gets shit on by stuff like milo, magearna, skarm, crab, mola, etc. I think despite its bad win rate it doesnt really mean much... I think its still really good despite it

G terrain: 3 (1 or 2 before) - Iron hands is very good, it is prob the sole reason I put 3, i explained it underneath but generally this mon trades super well into everything and with sp. def investment even stuff that should beat it doesnt really like iron valiant can lose to iron hands if it even takes any form of chip dmg thanks to drain -> thunder punch ko'ing it while moonblast caps at 78 against a max sp. def hands while smth like roaring moon has to worry even more as drain punch heals back like 80% of the dmg u just did to it. I think it def can be looked at needs more exploration... was used in 2 games by xrn and generally did ok but its hard to say with a small sample size to consider it. I think it cna potentially show that terrain teams are very strong as before but rn... doubt it

H waste: to be honest.. idk - there are things with h waste, one is fez being a good abuser, but also the fact that the move generally sees minimal use outside of it cuz the mons it sees use on are generally meh .. like pecharunt didnt see any usage, muk saw 2 uses, and fez got 4 which is ok but its prob cuz of healing stones and its amazing utility consideirng most steels wall it.

H Stones: 2 - irritating and often just MU fishy... vs spikes teams it can often suffocate such teams because they often rely on shelter to get rid of it or have to get rid of their own h stones... but against defog, wash away, court change it is kinda meh... and shaymin, fez mainly are just good users but generally I feel like H stone teams are inconsistent at times

Wash away: 4 - outside of 2 or 3 counters which are muk, ogerpon-w and more niche counters like volcanion, clodsire, or using phazing moves to counter them is just generally fishy... and it can often make it so rockers cant get rocks up esp most of them like alo, primarina, dondozo, pex, are just able to shit on most rockers and make their life pain. I think if ogerpon-w ever got worse then we would nerf wash away... and i feel relying on "well if u dont face ogerpon-w then it will be super strong!" isnt very fun nor fun to prep for and account

Potential unbans:

- Urshifu-rs: generally has a lot more counterplay, no tera, and also has to deal with milo, crab, prim, phys def mage, fast fighters, wisp pult, spikes, an awkward speed tier potentially makes it retest worthy
- what we did to rain and potentially figure out wtf we want to do with it, we banned intel, archaludon, damp rock, and raging bolt pre PMPl for it so i feel its worth to figure out what should be done

Other comments:

- buff weak subs... like revavroom star shards, muscle memory, parry, big root, y shard, sand veil / sunblock, decid, decid-h, krookodile, bramble, lax. Many are just very weak and generally is sad to see some people have subs that never see the day of light in a tier ... buffs can help them potentially even see slight niches

** GREEN EYE! this can take advantage of so much shit. You wear smth down? it cant recover cuz u steal it, last mon trying to make smth happen? well u steal that boost either a dd, sd, calm mind, or smth. Hazards? well not that big of a deal cuz the reward isnt huge compared to the risk some of them take

**** btw... zama-c test maybe down the line after everything? sounds bs and it might be but like ... it was tested in SS OU and maybe in vape ou it might be baalnced? prob the last thing after everything is done tho and even then it might be broken

** ANOTHER EDIT (sep 8th) - Iron hands.. iron hands is very very fat for a mon and can often trade 1 for 1 quite easily into anything and with max sp. def (or max hp) it can take a beating from many mons and with its typing and grassy terrain this means that it often is quite synergetic and is very hard to act break with mons considering healing stones, terrain, 1/2 from eq all adds up and makes it so teams often have to rely on smth like sacking a mon and revenge killing it cuz it can often take a shit on many def mons... even stuff it should lose to wisp pult it at least forces a trade and like a lot of pult's hp esp if it took any dmg before hand ... you either die into G terrain or dont because iron hands can apply a shit ton of pressure and can often recover out of range quite quickly with stones, terrain, drain punch recovery, and being hard to wear down thanks to punching glove giving a significant power boost and no contact. Proposal: idfk, it's prob balanced. Dunno it got like 2 uses by xrn
fun post at like 1;20 am
 
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daily reminder that the raging bolt ban had barely anything to do with rain

also hydrei it would be cool if you, like, actually filled out the form, considering you were one of the PMPL vape players
 
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daily reminder that the raging bolt ban had barely anything to do with rain
it was still part of the rain nuke i think?

" Thus, we had a quick council vote on the topics of Raging Bolt and Inteleon, the two biggest reasons why Rain has been broke for awhile (aside from the already banned Archaludon), as well as Baseball Bat, which has been somewhat maligned for awhile now. Through the vote and a bit of discussion, we have decided on the following things: "
 
https://pokepast.es/7da04b083dd8a523 teams, almost thought about writing descriptions but don't rly want to so just ping me in pet mods discord if you're curious about anything

don't remember the scores I put but enjoyment and competitiveness were both high, a few silly things but overall quite fun. least favorite part is probably the amount of random pkmm that arent exactly good but can still randomly own you because its gen 9 and pet mods so a lot of things are kinda fucked up. I suppose that's a big part of the fun tho so yeah no real complaints tbh

jolteon - removing or nerfing any of round/signal beam/battle spines would make it Perfectly Fine. think its hilarious that its broken in this but not joltemons
grassy terrain - has the best setters by far as well as two good drive users that synergize well, other terrains are worthless in comparison. hands in particular is fucking crazy imo it just rolls over most teams but idk how I'd even reasonably nerf it, moth I'd just remove software crash it really doesn't need to have that (could also remove meteor beam for other non terrain related reasons)
ogerpons - feel a lot scarier in the builder than in game to me ngl, wetpon plays a p important role in limiting alomomola teams so it would be a shame if it went but if it has to go then definitely gut wash away completely (probably should be nerfed anyway! and not by reducing the base power, the problem is its dragon tail defog on alomomola). hotpon is a bit less important to the tier but its nice having a fire type that can actually break and its even more limited by hazards than wetpon. ftr my mithril armor mandibuzz usage was almost exclusively for these two at first, I think its a pretty solid mon in general tho so I never felt it was a waste
hazardous waste - lowkey just bad but should probably have a lower base power cap anyway. side note: I think pecharunt with this + choke is pretty nasty in theory and appealed to me more than fez, if we went to tiebreak in finals I would've tried it out
the rest - cinder and weav definitely aren't all that, plenty of counter play. gouging fire has a rly cool role as a bulky win con checking fires/electrics is great and prehistoric might is sick, if it ever feels like too much I'd consider just removing rekindle. healing stones are somewhat annoying but not the root cause of any problem. touched on moth earlier I think removing software crash and/or meteor beam would be reasonable, its already a strong pkmn it doesn't need that shit. also mentioned wash away earlier but absurd move on alomomola specifically, the hazard control part is cool but I'd seriously consider removing the phasing aspect.
other stuff - havent played enough to have that much to say here other tha balance felt significantly better than anything else imo which I didn't mind but could be worth looking into. also rain seems silly and I wouldn't completely free everything but I think one of the coolest parts of the mod is the new paradox abilities so it would be nice if every weather/terrain was somewhat balanced
 
Hello, folks! I might not be the usual narrator, but I'm here today to go over the post-PMPL balance survey results. Let's get right into it.
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Many of the folks who answered this survey did play in PMPL, and the remainder was made up of PMPL managers and Vape council members, all of whom played the meta at least semi-regularly over the past few months. This is great for survey integrity, though you'll still notice quite the disparity between tour players and the general playerbase on certain issues going forward.

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Qualified - 7.1
Overall - 6.9

People seem to generally enjoy the meta in its current state, though there's certainly room for improvement. The meta was also slightly more favorable with tour players compared to the overall results.

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Qualified - 6.6
Overall - 6.4

Competitiveness was a good bit lower than enjoyment, though. Many people expressed concern over certain mechanics and mons, which we'll be looking at next, and it's clear that people want to see some things change going forward.

For the next few questions, we asked players to rate the following features based on how balanced they are in the current meta. (1 meaning you would not support any tiering action, 5 meaning you would support immediate action)

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Qualified - 1.8
Overall - 1.8

Cinderace is clearly felt to be a balanced presence in the current meta.

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Qualified - 2.3
Overall - 2.7

Opinions were split on Gouging Fire, but tour players in particular believe it to be a healthy meta presence, particularly in comparison to the real problem mons. Multiple people also expressed appreciation for its unique defensive profile and ability to check mons like Ogerpon-Hearthflame and Electric types.

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Qualified - 3.3
Overall - 2.9

In one of the biggest disparities between tour players and the general playerbase (who on their own only rated it a 2.3), Iron Moth is clearly seen to be a real issue in the current meta by PMPL players. This is understandable considering its extremely good performance in PMPL and the prevalence of Grassy Terrain teams in the meta as a whole, and council will certainly have this mon on our radar for potential balancing in the future. Multiple players mentioned both Software Crash and Meteor Beam as moves that push Moth over the edge, so that's likely where we'll direct our focus for any changes.

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Qualified - 3.8
Overall - 4

Unsurprisingly, Jolteon received the highest scores of anything on the survey from both tour players and the general playerbase, and will be a target of balancing in the near future.

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Qualified - 3
Overall - 3

While not as immediate of a concern as Jolteon or Iron Moth, Ogerpon-Hearthflame received notable support for action, and council will definitely have it on our radar going forward.

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Qualified - 2
Overall - 1.9

Ogerpon-Wellspring is an interesting one. On paper, it received some of the lowest scores of anything on the survey. However, when asked for further commentary, people still expressed concerns over its constricting power over defensive cores, particularly in combination with Ogerpon-Hearthflame (who it shares very few checks with). Despite this, general opinion seems to be that Oger-W is a necessary evil in a meta with Wash Away, as if it was banned, Wash Away builds would become borderline unstoppable.

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Qualified - 2
Overall - 2.4

While opinions on it were mixed, Weavile is generally felt to be a balanced, if strong, member of the current meta, and council won't be taking any action on it in the near future.

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Qualified - 3.1
Overall - 2.4

This was the absolute biggest difference in opinion between tour players and the rest of the playerbase (who only gave GTerrain a 1). While council will absolutely be taking steps to determine why such a large disparity exists, it is clear that PMPL players generally feel that GTerrain is too strong in the current meta, and while Iron Moth is already likely to be nerfed in the near future, council will definitely be keeping an eye on GTerrain in case that isn't enough to take it down a peg.

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Qualified - 3.3
Overall - 3.3

Opinions are mixed on Hazardous Waste, but it's clear they trend towards it being too strong in the current meta, particularly on strong abusers like Fezandipiti and Pecharunt. Considering this, council will likely be taking action on Hazardous Waste in the next set of balance changes.

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Qualified - 2.1
Overall - 2.3

Healing Stones didn't receive notable support overall, with the general opinion seeming to be that it exacerbates other issues but isn't broken in and of itself.

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Qualified - 3.3
Overall - 3.5

Wash Away received very high scores from both the qualified and general playerbase, second only to Jolteon overall. It is clear that people find this move to be too strong in the current meta, whether because of too many positive effects, too many strong abusers, or a mixture of both, and council will be including it in our next set of balance changes.

We also asked players if they felt strongly on any potential future unbans or other nerf candidates. Magnezone and Battle Spines both received mentions, and unbans were requested for Urshifu-Rapid-Strike and Raging Bolt, but the only idea that received notable support was the general feeling that Rain should be revisited now that PMPL has ended, and council will definitely be doing that as soon as we've dealt with the problems that arose during the tour itself.

To summarize, here's what you can expect to see in the near future:
:jolteon: Jolteon,
:alomomola: Wash Away,
:fezandipiti: Hazardous Waste, and
:iron-moth: Iron Moth
will be discussed by council and will likely be receiving nerfs.
:ogerpon-hearthflame: Ogerpon-Hearthflame will also be on our radar, though it is unlikely that anything will be done to it as of right now.

Thank you to everyone who filled out the survey! We really appreciate your input, and we're very grateful for the kind words and solid advice y'all have given us after playing our meta. In particular, I want to thank Xrn and Baloor for the detailed meta thoughts they provided, as they gave a lot of insight into some of the opinions tour players expressed here. Once again, thank you to everyone who played and enjoyed our mod in PMPL, and we hope you'll play again in the future!

We'll announce as soon as we've come to a decision on what should be done with these problem elements (and maybe with some other news as well...), so stay tuned until then.
 
To summarize, here's what you can expect to see in the near future:
The near future is now, here's some balance changes for you!

:sm/alomomola:
Wash Away now has 60 BP and no longer switches the foe out, but now has 0 priority
Wash Away is one of the most defining elements in all of VaporeMons, making hazards significantly weaker than they are in vanilla OU. However, Wash Away is also one of the most overtuned elements in VaporeMons, having workable BP, hazard clearing, terrain clearing, AND phazing all wrapped into one. This was all too much to have in one package, a consensus echoed in our Post-PMPL survey, so we've decided to make the move weaker and axe its phazing ability. Water-type offensive Defog is still amazing, but it doesn't do everything and pay your taxes too anymore.

:sm/jolteon:
Jolteon no longer learns Round (Meaning that Eevee also loses Round, but the rest of the Eeveelutions keep it)
A simple but significant change. This isn't the first time we've nerfed Jolteon, but hopefully it'll be the last. Jolteon is still one of the most effective progress makers in the entire tier thanks to its Speed tier and amazing ability in Battle Spines constantly forcing chip damage. However, ever since it lost Overheat, it's been a lot easier to wall. However, Jolteon was still able to run circles around most teams in spite of this because of a little move called Round. With Round being a Normal-type pivoting move, Jolteon didn't care about your Ground-type switch-ins and would simply pivot on them anyway, giving them some chip on the way out, making Jolteon exceptionally difficult to pin down when the tried and true method of beating Electric-types didn't work anymore. So, simply taking Round away from it will curb its ability to walk all over teams.

:sm/fezandipiti:
Hazardous Waste now caps at 200 BP (instead of 400) and is no longer learned by Fezandipiti
Another simple nerf, Hazardous Waste took the early parts of PMPL by storm by being an extremely effective tool and form of counterplay for Healing Stones teams, being able to quick rack up power and then dunk on anything that wasn't immune to it. While originally thought to be held back by its poor distribution and Poison being a lackluster offensive typing, the move still proved to be quite problematic, especially on Fezandipiti, a mon with a multitude of other great, initially underappreciated strengths like its typing, movepool, and Neutralizing Gas. Thus, a big cut in its BP cap and removal from its best abuser should balance it out. It still should be a decent tool for and against Healing Stones, and with a lower cap you don't need to invest much time setting hazards to get the most out of it, but you'll need some Attack investment to make it really hit.

:sm/iron moth:
Iron Moth no longer learns Meteor Beam or Software Crash
And lastly, this is another very simple nerf. Iron Moth is an extremely good mon that didn't need two extremely good moves in Meteor Beam and Software Crash (though tbf, we didn't give it Meteor Beam, Game Freak did, thanks for that, guys!), so it can lose them and still be great and everyone's happy.

And that's all for now but, rest assured, we'll have more in the future, so stay tuned!
 
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Thougths on it cuz why not

:sm/alomomola:
Wash Away now has 60 BP and no longer switches the foe out, but now has 0 priority
Sure, that is a nice change, it also makes it so it isnt stacked with 20 diff effects... I think it will still be very strong but now stuff like prim dont get as much value out of it unfortunately (i think off milo kinda creeps prim at this point)

:sm/jolteon:
Jolteon no longer learns Round (Meaning that Eevee also loses Round, but the rest of the Eeveelutions keep it)

This is a good change, it means that smth like gliscor, lando-t, ting lu dont get chipped even more by spines just racking up dmg. Although jolteon sounds like it will just signal beam + wear them down anyway esp with stuff like weather ball, shadow ball for glowking, signal beam to screw with poison heal gliscor, regen mons, etc

:sm/fezandipiti:
Hazardous Waste now caps at 200 BP (instead of 400) and is no longer learned by Fezandipiti

2 things

1. thank god the BP is reduced, this means in a hazard war you are not gonna be nuking shit esp if for ex. their steel is a corv, skarm, gambit, etc and not a heatran, magearna, zone

2. i think fez with waste wouldve been fine tbh... you are reducing a lot of its pressure esp in a hazard vs hazard war and at 200 BP even uninvested its hitting hard but its not gonna be dropping shit like glowking

0 Atk Fezandipiti Poison Fang vs. 252 HP / 16 Def Slowking-Galar: 117-138 (29.6 - 35%) -- 17.4% chance to 3HKO (200 BP)
0 Atk Fezandipiti Poison Fang vs. 0 HP / 0 Def Zamazenta: 177-208 (54.4 - 64%) -- guaranteed 2HKO (200 BP)

it fails to apply pressure unless its at max stacks and even then smth like a resist can easily take it on much more easily now. I think this change can be reverted in the future but oh well

:sm/iron moth:
Iron Moth no longer learns Meteor Beam or Software Crash
Yeah... meteor beam was very good on sand and racked up soooo much dmg and kinda smoked stuff likea switch to gliscor and u spam meteor beam twice, or with booster u just spam it.... its very hard to stop esp for most teams when iron moth generally is one of the fastest mons and rarely anything outruns it

Software crash im neutral about or idk what to say... its like ok this change helps tone it down but i never felt software crash at all was beneficial to it being as good as it was
__________________________________________

FUTURE THOUGHTS

- Rain focus sometime soon... inteleon, damp rock, raging bolt, archaludon ban + baseball bat nerf all happened due to rain and I feel stuff can happen from it sooo... i feel like a raging bolt unban is possible / most likely out of all of these
- I think urshifu-rs is also a plausible test sometime down the line
- buffs to weaker subs / subs who never once get uses out of them
 
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Am tired and finally came to! Soo... biggest winners and losers of this. Starting off...

Biggest WInners! -

:firium z: :gouging fire: :heatran: :blaziken: :ceruledge: - Wash away being nerfed benefits these mons in some way. Gouging fire doesnt just get forced out by alo every time and can setup in its face every day of the week, same against bulk prim, dondozo, rotom-wash, etc. Ceruledge and blaziken benefit similarly in that wash away is not only weaker which means that it will bounce off more often than not and they are able to 1v1 suchpokemon but also in that HO is prob gonna be better in the future which benefits them. Heatran benefits from wash away losing its ability to phase it away in that it can allow it to beat pex, dondozo, and other wash away users like rotom-w who is just ot really a threat with 60 BP wash away and allows heatran to get a lot of chip in

:Meloetta-Pirouette: - Jolteon being nerfed allows potentially melo p to see a lot more usage. a big reason we saw zama-h > melo p is cuz jolteon is faster than it compared to zama-h which is very annoying and irritating. This would def allows melo p to shine a lot more in the meta

:thundurus: - biggest competitor with jolteon, one of the biggest reasons it was viable cuz it was able to bypass grounds with u-turn and now that jolteon lost round I believe thundy-i can see usage on teams again

Biggest Losers!

:waterium z: :alomomola: :toxapex: :dondozo: :rotom-wash: - These all are losers as not only is wash away weaker which means its much easier to take minimal chip from it and setup on these mons but also the fact it doesnt phaze opponents out and pay your taxes at the same time. This makes it so smth like toxapex which used to drop haze may want to consider it again esp since some setup sweepers like SD gambit just take advantage of themor something like rekindle gouging fire

:jolteon:- Losing round is act very big, being unable to gain momentum on grounds like lando-t, great tusk, ting lu, hippowdon, thundy-t, clodsire, gliscor is pretty big. this means you can act get some progress back instead of losing all of it

:fezandipiti:- H waste being nerfed to 200BP makes hazard stacking with these mons on ur team way less threatening... fez goes from being able to dish out some serious dmg to doing like 38% to sp. def slowking-g which isnt a lot and most off mons can take it on, it also lost it sooo yeah, biggest loser is fez. Idt the 2nd nerf was warranted but whatever

:poisonium z: :pecharunt::okidogi::muk: :weezing-galar: - All these mons are also losers of H waste being nerf to an extent. more specifically pecharunt pressure coming from choke + hazardous waste is gonna be much more noticably less as it isnt gonna be dishing extreeme amounts of dmg. Okidogi is likely gonna be UR'ed as the reason it was ranked at the moment is due to SD + Blunder policy on h waste and spamming high powered. Curious about SD Or bulk up sets but they have 0 experimentation. Weezing-G main niche was h stones + waste aka pseudo fez so maybe its a winner in that regard?
 
oh hey look we're doing something

np: Blue Dome - Damp Rock Suspect Test
:damp rock::sm/pelipper::damp rock:

Now that PMPL is over, we're finally revisiting our previous tiering action on Rain and Inteleon like we promised! We decided to look at Rain first, with action or an unban suspect test on Inteleon coming later.

We've collectively typed enough paragraphs about Rain in VaporeMons, so I'm not gonna drop another essay about that on you, but in short, Rain has long been controversial in VaporeMons ever since our time as PMOTS ended, with an amazing setter in Pelipper and a bunch of crazy abusers. Because of this, we levied some admittedly aggressive tiering action against the playstyle, with Archaludon's Suspect Test and ban, Raging Bolt's ban, Inteleon's temporary ban, and Baseball Bat's nerf all being directly or partially caused by Rain's dominance. Among this storm of tiering action against rain, Damp Rock was also quickbanned to try to tone the playstyle down. While three of the bans/nerfs I just mentioned actually happened after Damp Rock's quickban, Rain has seen very little usage after those bans, with the style notably seeing no usage in PMPL. Thus, now seems like a fair time to give Damp Rock another shot, as its unban would likely revive the playstyle.

Ever since Damp Rock's quickban, the aforementioned bans on Raging Bolt and Inteleon, and nerf to Baseball Bat occurred, as well as a nerf to Wash Away. All of these nerfs are significantly blows to Rain, losing one of its best abusers, its best glue mon after Archaludon's ban, nerfing the best Swift Swimmer's best set, and nerfing Pelipper's utility. All of these put Rain in a much weaker position than it was in when Damp Rock initially got banned. Its abusers are still good, but not nearly as overwhelming in theory, with Swift Swimmers like Basculegion and Barraskewda still being powerful but easier to deal with after Baseball Bat's nerf, potentially forcing them to lose the ability to switch moves by running Choice Band. Greninja, with either Torrent or Battle Bond, is a good but not crazy replacement for Inteleon, and there are some other generally strong Water-types that enjoy Rain like Ogerpon-W.

On the other hand, Rain could have a bit of potential to still be broken, as a good number of elements that (at least tried to) keep Rain in check have also suffered nerfs or bans recently, like Iron Hands losing Chain Lightning, Wash Away Alomomola, and the aforementioned Raging Bolt ban. This combined with Basculegion still applying insane pressure with Choke's Heal Block effect, and the fact that we still don't have that a ton of good Water resists aside from a surge in Muk usage during PMPL means that 8 turns of Rain could still prove to be too much even after everything that's happened to Rain. Not to mention, we do also have Inteleon's potential unban coming soon, who will certainly go back to being a premier Rain abuser unless it suffers a heavy nerf.

However, if Rain does end up being too much despite everything, we do have a good number of options on how to deal with it. Of course, we can simply not unban Damp Rock, but we can also look at banning or nerfing Basculegion or even banning Pelipper.

This suspect test will run for the rest of the week, ending on Sunday, October 13th.

This suspect test will have a formal vote, like a typical suspect test, and like a typical suspect test, you have to qualify in order to vote in it. These suspect test requirements are significantly easier to obtain than reqs for any other tier, so I highly encourage anyone reading this to go for reqs. The requirements are:
- Win 5 full games of VaporeMons between now and Sunday. Replays for all wins are required.
OR
- Play 15 full games of VaporeMons between now and Sunday. Replays for all games played are required.
OR
- Play in and win at least 2 games in the Damp Rock Suspect Test Roomtour, which will take place on Sunday, October 13th at 4 PM EST.

When posting replays, if you're using an alt that doesn't match your Discord tag or name on Smogon (and we don't already recognize it), be sure to also post a screenshot confirming that it is your alt just for extra verification.

That's all for now, get out there and play some VaporeMons!
 
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-885?p2
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-886
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-883
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-876
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-875

conclusion as of rn:
  • rain wihtout raging bolt, inteleon, and archaludon feels not only defensively weak but gets screwed a lot by stuff like milo, crab, alo, ogerpon-w
  • rain defensively is so awful that trying to play around any offensive mon that beats peli or smth else is just a pain to switch into... even swithcing into milo is a pain in the ass and you dont really wanna sack momentum for it
  • trying to setup rain safely against stuff like specs pult, darkrai, rillaboom, kyurem, magnezone, is just kinda painful and is def gonna result in you trying to play defensively or use eject buttons to get breakers in
  • slowking-g vs pelipper is pain... you are playing a MU where they can just reset wather and its annoying alr to get it back
What Do i think can happen next

Inteleon unban -> raging bolt unban

I think we got over the "rain is broken" because of how much the meta was more explored and idt people struggle with water resists... smth like alo takes a dump on rain esp with flip turn or ogerpon-w and defensively rain doesnt have much to go off of
 
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D Rank Mons who I think can be used in Vaporemons OU:
:bellibolt: - One of the more viable pokemon, with static / volt absorb, good bulk, water/electric coverage and generally has options to bully the higher tiers with either strong water stab / wash away for removal and has slack off to recover off. Volt absorb is nice for jolteon, magnezone, zapdos, rotom-w, etc

:brambleghast: - very unviable, not only is sand meh but also having to rely on polter to get a lot of good dmg in means it just isnt very good esp alongside ttar who has knock and using hippo asks you to slow the game down which isnt smth u may want to do with bramble who is frail and has SD to pressure. Sure with polter and power whip and SD it can go ham late game but its not as strong as exca, bulky, or has right moves to really be used over it

:charizard mega y: - its ok... ive seen some games of zxgzxg using them but all in all i think its just an ok breaker option.. esp since its typing is odd (pure fire) and with no ground immunity and options ot reset the weather its just odd to work around esp since without a ground immunity it really struggles to come in. With a flying type it def could act like a mega zard y esp since with a +1 boost its act stronger

:charizard mega x: - +1 252 Atk Charcoal Tough Claws Charizard Flare Blitz vs. 252 HP / 248+ Def Milotic: 143-168 (36.2 - 42.6%) -- guaranteed 3HKO.
252 Atk Charcoal Tough Claws Charizard Flare Blitz vs. 252 HP / 220+ Def Landorus-Therian: 180-213 (47.1 - 55.7%) -- 76.6% chance to 2HKO

Apparently I forgot not only did it get a 1.2x boost, tough claws, and also +1 atk which is a lot... While Gouging does not even do almost half as much. While gouging is def way more viable on bulkier structures you can def see dd charizard on HO or offensive teams like how zard x would be played. Cons are that its pretty frail tho... and has to take 25% from rocks compared to gouging who can run an item

252 Atk Protosynthesis Gouging Fire Flare Blitz vs. 252 HP / 248+ Def Milotic: 98-116 (24.8 - 29.4%) -- 99.9% chance to 4HKO
-1 252 Atk Gouging Fire Flare Blitz vs. 252 HP / 220+ Def Landorus-Therian: 96-114 (25.1 - 29.8%) -- guaranteed 4HKO

:decidueye: - from testing it isnt bad... its def usable and with leaf storm and shadow ball you can def cover a lot, you setup on mons like mage, threaten slowking-g, zone, corv, gholdengo, dragonite, shaymin with a +2 shadow ball while vacuum wave covers ur ass against weavile, gambit, melo p... (not really its really weak), its prob usable

:decidueye-hisui: - a lot of effort to put smth to work for smth that does not have much payoff... 1. you gotta run a team without knock 2. having to bring it in esp as a slow breaker against many faster mons 3. actually have an impact instead of trading 1 for 1 at best...

:diancie: - 99 base speed pretty much is trolling... you wish you were mega diancie but also sucks against magnezone, slowking-g, the many water, grass, ground attacks in the tier and also are bad at bouncing

:espeon: - Not worth it. Espeon is not only frail unlike mew but also just generally accumulates much less especially since it really struggles into MU like steel types where without tera blast it just kinda thuds... and being vulnurable to hazards, priority, and lacking good damaging moves makes it not worth it

:flareon: - Fur Coat is nice but god you are just not doing well... if you are knocked you are gonna be spamming rekindle, gouging fire is a better fire type while crab is a better fur coat user. Its not even viable in UU which is rough. Maybe if tauros blaze rose to OU then it can be viable in UU with a raging fury set but its bulk is ass with 65 base hp, 60 base def, and 110 sp. def

:florges: - loses to any steel type, as a terrain user it is passive compared to shaymin and rillaboom, and it also with desert rose doesnt do much with it... you have to reset sand quite often and you would like using boots especially in a meta where stuff like zone, gliscor, heatran, slowking-g wall you endlessly. Maybe CM is good but idk... to hard to get going

:froslass: - Sheer heart frost breath / ice beam hit hard but its not really smth to write home about esp if its boots it hits like a noodle still against waters and steels and if its specs then its dying to hazards before it breaks past the steels. With death aura it may function but just use typh h and also not worth it

:gengar: - Prob one of the more worthy mons to use on this list. Gengar with neut gas has a lot of hidden utility especially on a scarf set where a lot of neut gas users are slow. It has the ability to neuter regen, poison heal, vessel of ruin, and with scarf it is able to clean games or with a hex set since it can disable magic guard, water veil, or purifying salt, and regen which could have helped take hits



Add more soon...
 
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https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-903-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-904-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-912-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-910-nullpw
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-913-nullpw

The metagame sure feels more competitive than last time I played it, namely as the Wash Away nerf is quite meta defining, and in any case I feel that after all the changes, rain is surprisingly fine for the most part, smart plays are required for such sort of weather teams to play around their checks (as some of the replays above can showcase), and so overall it doesn't feel broken or unhealthy, a good chunk of the best defensive pivots in the tier not being easily forced out by Water moves certainly also helps.
 
only took the mod leader 14/15 games to get the 5 win shortcut, i am so good at this game

https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-911?p2
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-971 (clodsire gaming)
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-1052
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-1053
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-1056?p2

Mostly agree with what's been said so far, Rain still feels quite good but way more fair when the abusers are Barraskewda, Greninja, Crabominable, and the slightly dumb Basculegion, plus the Wash Away nerf reigns Pelipper in a lot.

If you want to get reqs but haven't yet, there's still time, you'll just need 2 wins in tomorrow's suspect test roomtour at 4 PM EST on DH! See you there!
 
The suspect test roomtour is in the books!

Let's see how it went!

Tour #13 - VaporeMons OU (Suspect Test) - Double Round Robin - 4 Entrants
1st
: Yoshiblaze (3-1)
2nd: Abyssal Human (2-2)
3rd: HydreigonTheChild (2-3)
landorus-therian.png
VaporeMons Roomtour Usage Stats
landorus-therian.png

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Landorus-Therian   |    5 |  35.71% |  40.00% |
| 2    | Magnezone          |    4 |  28.57% |  75.00% |
| 2    | Dragapult          |    4 |  28.57% |  50.00% |
| 2    | Iron Crown         |    4 |  28.57% |  25.00% |
| 5    | Crabominable       |    3 |  21.43% |  66.67% |
| 5    | Kyurem             |    3 |  21.43% |  66.67% |
| 5    | Iron Moth          |    3 |  21.43% |  66.67% |
| 5    | Shaymin            |    3 |  21.43% |  66.67% |
| 9    | Gallade            |    2 |  14.29% | 100.00% |
| 9    | Kleavor            |    2 |  14.29% | 100.00% |
| 9    | Primarina          |    2 |  14.29% | 100.00% |
| 9    | Cinderace          |    2 |  14.29% |  50.00% |
| 9    | Magearna           |    2 |  14.29% |  50.00% |
| 9    | Milotic            |    2 |  14.29% |  50.00% |
| 9    | Great Tusk         |    2 |  14.29% |  50.00% |
| 9    | Kingambit          |    2 |  14.29% |  50.00% |
| 9    | Sneasler           |    2 |  14.29% |  50.00% |
| 9    | Deoxys-Speed       |    2 |  14.29% |  50.00% |
| 9    | Indeedee           |    2 |  14.29% |  50.00% |
| 9    | Goodra-Hisui       |    2 |  14.29% |   0.00% |
| 9    | Iron Hands         |    2 |  14.29% |   0.00% |
| 22   | Hydrapple          |    1 |   7.14% | 100.00% |
| 22   | Basculegion        |    1 |   7.14% | 100.00% |
| 22   | Pelipper           |    1 |   7.14% | 100.00% |
| 22   | Iron Treads        |    1 |   7.14% | 100.00% |
| 22   | Thundurus          |    1 |   7.14% | 100.00% |
| 22   | Glastrier          |    1 |   7.14% | 100.00% |
| 22   | Mew                |    1 |   7.14% | 100.00% |
| 22   | Zamazenta-*        |    1 |   7.14% | 100.00% |
| 22   | Hatterene          |    1 |   7.14% | 100.00% |
| 22   | Samurott-Hisui     |    1 |   7.14% | 100.00% |
| 22   | Iron Valiant       |    1 |   7.14% | 100.00% |
| 22   | Slowking-Galar     |    1 |   7.14% | 100.00% |
| 22   | Grimmsnarl         |    1 |   7.14% |   0.00% |
| 22   | Alomomola          |    1 |   7.14% |   0.00% |
| 22   | Enamorus           |    1 |   7.14% |   0.00% |
| 22   | Ogerpon-Hearthflame |    1 |   7.14% |   0.00% |
| 22   | Pecharunt          |    1 |   7.14% |   0.00% |
| 22   | Moltres            |    1 |   7.14% |   0.00% |
| 22   | Blaziken           |    1 |   7.14% |   0.00% |
| 22   | Rillaboom          |    1 |   7.14% |   0.00% |
| 22   | Oricorio-Pom-Pom   |    1 |   7.14% |   0.00% |
| 22   | Hawlucha           |    1 |   7.14% |   0.00% |
| 22   | Okidogi            |    1 |   7.14% |   0.00% |
| 22   | Ogerpon-Wellspring |    1 |   7.14% |   0.00% |
| 22   | Meloetta           |    1 |   7.14% |   0.00% |
  • Missing 4 Pokemon from ABYSSAL HUMAN.

landorus-therian.png
Leads
landorus-therian.png

Code:
+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads                   | Use  | Usage % |  Win %  |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1    | Landorus-Therian        |    2 |  14.29% |   0.00% |
| 2    | Pelipper                |    1 |   7.14% | 100.00% |
| 2    | Mew                     |    1 |   7.14% | 100.00% |
| 2    | Dragapult               |    1 |   7.14% | 100.00% |
| 2    | Samurott-Hisui          |    1 |   7.14% | 100.00% |
| 2    | Kyurem                  |    1 |   7.14% | 100.00% |
| 2    | Primarina               |    1 |   7.14% | 100.00% |
| 2    | Iron Moth               |    1 |   7.14% | 100.00% |
| 2    | Enamorus                |    1 |   7.14% |   0.00% |
| 2    | Ogerpon-Hearthflame     |    1 |   7.14% |   0.00% |
| 2    | Iron Crown              |    1 |   7.14% |   0.00% |
| 2    | Sneasler                |    1 |   7.14% |   0.00% |
| 2    | Meloetta                |    1 |   7.14% |   0.00% |

It was a pretty fun tournament (because I won it) but in terms of the suspect test at hand, there's not much to take away from it since no one ended up using Rain, which is telling in of itself, but still. The main interesting things that happened were that I brought a Glastrier and won (it did not get sent out), and I also got 6-0'd by Swords Dance Steadfast Gallade, which is funny.

With the tournament out of the way, we'll soon be moving on to voting! However, unlike how we usually do suspect test voting, in an exciting development, we will actually be using the Non-TC Blind Voting subforum for this suspect test vote, so all 7 qualified voters should look out for a notification there soon! (Tagging Tanny89k post your replays rq just to confirm your reqs, I already have four of them.)

That's all for now, see you soon!
 
If you haven't heard the news yet, the suspect test has ended and Damp Rock has been unbanned! (in a shockingly close vote)

We'll let the metagame settle for a little bit, but we're far from done with tiering action, since there's a certain sharpshooting lizard that we need to attend to soon. Additionally, either before or after we deal with that lizard, we also have to update our resources AND we still have Randbats as a work in progress, so it's a very exciting time in VaporeMons right now!

Stay tuned for news as it comes!
 
The last post was on my birthday, happy late birthday to me!!

Anyway, the meta has more than settled ever since Damp Rock got unbanned, so now it's time to some overdue action on a certain lizard!

:sm/inteleon:
Inteleon got banned right before PMPL III due to how insane it was on Rain with its Torrent-boosted critical hit Snipe Shots ripping through everything with ease, while being extremely fast and having adequate enough coverage to deal with counterplay to Water moves (or, y'know, just 2HKOing Water resists anyway)

Inteleon's ban goes against our usual tiering philosophy in SylveMods, since if we make something broken that wasn't broken before, then whatever made it broken should be removed. However, Inteleon is a unique case as what made it broken are two things that we can't comfortably remove, being Torrent and Snipe Shot. After a lot of back-and-forth discussion with a lot of options flying around, we decided to ban Inteleon for PMPL III and then coming back later to find a solution. We recently opened discussion among council about it again but ran into the same issues we had before, as every option either ruins flavor, has collateral damage, or doesn't actually fix the issue. We settled on a couple options, but still need help in deciding what to do. That's where you come in!

In this Google Form, you can help us decide what to do. We've settled on two options that you'll decide between being:
- Removing Torrent - This option definitely hurts flavorwise, as a Water starter not having Torrent is asinine, but it's the option that leaves the least collateral damage as healthy options like Cinderace or Greninja don't get nerfed by nerfing all the starter abilities or even just Torrent, and Snipe Shot was decided to be too defining for Inteleon to remove, and even if it got removed or nerfed, it could do the similar things slightly less consistently with Hydro Pump.
- Suspect Test it - With one of its biggest partners in crime in Raging Bolt long gone and the metagame generally adapting to the return of Rain, there's a chance that Inteleon might be okay now, so suspect testing it back in is an option. And, if it ends up not being okay, we can then ask voters whether to remove Torrent after all or just keep it banned.
- Do nothing and keep it banned - The simplest option, we can just continue how we are now and just not unban it.

Additionally in the Google Form, I have a question about the development of VaporeMons Randbats. I haven't had nearly as much time to code it as I've wanted over the last few months, so there's still a lot of work to be done on it. However, the state it's in right now is playable, just very early in development, missing item generation, proper ability generation, and movepools for some mons. So, I'm also asking you to help us decide what to do with it, whether I release an Alpha version now, a Beta version with all movepools finished, or wait until everything's done before releasing it.

Here's the link to the Google Form again if you missed it earlier: >>>CLICK HERE<<<

That's all for now, see you soon!
j6oSSHE.png
 
definitely did NOT forget to post this yesterday

The results of the survey are in!

We got 6 responses, which isn't that high but higher than I expected I'm ngl, so thanks to everyone who gave their opinions!

Now, for the results,
(piecharts posted in the VaporeMons Discord, I don't feel like using Smogon's attachment feature or uploading them to an image sharing site)

What should we do about Inteleon?
Suspect test it - 50%

Remove Torrent - 33.3%
Do nothing and keep it banned - 16.67%

A very split vote but it looks like we'll be suspect testing Inteleon, which I'll open later in this post!

Randbats is still not done, but it's currently in a very very very early playable state, mainly missing items, abilities, and some movepools. What should we do in the immediate future with Randbats?
Hold off until all movepools are finished and then release it as a Beta version
- 100%
Release it how it is now as an Alpha version - 0%
Hold off until everything is completely finished - 0%

This one was much more clear, Randbats will be released as a Beta with all movepools completed! There's still some extra work outside of movepools that I'll also be doing, but I'm hoping that I can get the Beta out by the end of the year.

What do you think we should do the immediate future (aside from obvious stuff like updating resources)?
The responses here mainly suggested doing some occasional roomtours, which would be great for getting people to continue playing in between events like Suspect Tests, so I'll definitely consider that. Additional suggestions included live Community-Create-A-Team events in the Pet Mods room on Showdown and having another forum tour but with some kind of gimmick (OM tour, Ghosting tour, etc.), both ideas that I like and council has even lightly discussed having a second forum tour already. Overall, we should have some exciting things on the horizon for VaporeMons!

Oh, and one last thing before we get to the Inteleon Suspect Test, literally almost a year ago Beaf Cultist shared some distribution ideas for box legendaries, since we mostly ignored them as this is an OU-based mon, and I approved them months ago but just forgot to post them, so I'm posting them now and making the following distribution changes official. This will be especially relevant for the upcoming Randbats Beta, since a good number of the moves and abilities here are gonna end up in some sets.
:mewtwo:Synchronize (replaces Unnerve), Cutting Remark, Lash Out, Rage, Tail Slap
:lugia:N/A (already learns all moves originally suggested)
:ho-oh:N/A (already learns all moves originally suggested)
:groudon:Desert Storm, Natural Gift, Rage, Raging Fury, Rekindle, Rock Blast, Skull Bash, Sledgehammer Blow, Smack Down, Throat Chop
:kyogre:Wash Away
:rayquaza:Defog, Lash Out, Psychic Fangs, Wind Breaker
:dialga:Dragon Rage, Echo Chamber, Rebuild, Shrapnel Shot, Sledgehammer Blow
:palkia:Dragon Rage, Meteor Beam
:giratina:Counteract (replaces Telepathy), Choke, Dragon Rage, Snatch, Wind Breaker
:arceus:Rage, Signal Beam
:reshiram:N/A (already learns all moves originally suggested)
:zekrom:N/A (already learns all moves originally suggested)
:solgaleo:N/A (already learns all moves originally suggested)
:lunala:N/A (already learns all moves originally suggested)
:zacian:Chisel, Cutting Remark, Natural Gift, Peekaboo
:eternatus:Hazardous Waste, Latent Venom, Snatch
:urshifu:Chisel, Choke, Cutting Remark, Parry, Rage, Snatch (Single Strike only)
:koraidon:Momentum, Dragon Rage, Lash Out, Rage, Rollout, Storm Throw, Throat Chop
:miraidon:Momentum, Chain Lightning, Dragon Rage, Rollout

With that, on to the Inteleon Suspect Test!

---

np: The Darkest Day - Inteleon Suspect Test
:sm/inteleon:
After being emergency banned right before PMPL, Inteleon finally gets its trial!

The reason why Inteleon was banned in the first place is extremely simple. With two key buffs in Snipe Shot becoming a special Water-type Flower Trick and Torrent now giving Inteleon a 1.2x boost to Water moves when above 33% HP (and 1.5x to all moves when below 33%), Inteleon terrorized VaporeMons for months with its insanely powerful and insanely spammable Snipe Shot in Rain. All you have to do is find a way to get Inteleon in while Rain is up and then click Snipe Shot and then something either dies or gets 2HKO'd. This problem was further exacerbated by Inteleon's very high Speed and access to U-turn, making it hard to pin down once you get into an advantageous position against it. While Torrent Inteleon was much more manageable than the demon that was Sniper Inteleon with buffed Snipe Shot in the early days of VaporeMons, requiring Rain to achieve silly levels of power now, what Inteleon could do in Rain was still insane and was a big reason why Damp Rock got banned in the first place. Even after that, people were running Eject Button Pelipper to bring in Inteleon to do similar things, which lead to its ban pre-PMPL. With its unique situation making it difficult to nerf it in a satisfying way (described in the post above this one), we (as in the voters in the survey) have decided to determine Inteleon's fate once and for all via a suspect test.

On the other hand, as we saw with Damp Rock's suspect test, while Rain is still pretty great, the metagame is much more equipped to handle it nowadays with Baseball Bat's nerf limiting Basculegion and the bans of two of its best glue pieces in Archaludon and Raging Bolt. With these better conditions for handling Rain as a whole in place, Inteleons weaknesses, like its frailty and the fair amount of revenge killing options the metagame has, may become pronounced enough that it can exist as a major, but not broken threat. Plus, Inteleon is heavily reliant on Rain to achieve broken levels of power, as without it's still strong but reasonable.

This suspect test will run for TWO weeks, ending on Sunday, December 22nd.
Unlike our usual one-week suspect tests, this will one will go for two weeks as I'm still pretty busy this week (finals) and the Suspect Test roomtour we'll have this week will be at an awkward time due to other mods already scheduling roomtours during our usual times for this weekend, so I want to have 2 suspect test roomtours for anyone that misses the first due to the awkward time.​

This suspect test will have a formal vote, like a typical suspect test, and like a typical suspect test, you have to qualify in order to vote in it. These suspect test requirements are significantly easier to obtain than reqs for any other tier, so I highly encourage anyone reading this to go for reqs. The requirements are:
- Win 5 full games of VaporeMons between now and 12/22. Replays for all wins are required.
OR
- Play 15 full games of VaporeMons between now and 12/22. Replays for all games played are required.
OR
- Play in and win at least 2 games in either Damp Rock Suspect Test Roomtour. The first will take place on Sunday, December 15th at 2 PM EST. The second is tentatively scheduled for Sunday, December 22nd at 4 PM EST.

When posting replays, if you're using an alt that doesn't match your Discord tag or name on Smogon (and we don't already recognize it), be sure to also post a screenshot confirming that it is your alt just for extra verification.

Like the last suspect test, voting will take place in the Non-TC Blind Voting subforum.

That's all for now, get out there and play some VaporeMons!
 
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https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-3729?p2
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-3728
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-3727
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-3726
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-3725?p2

won in 5, gg

ignoring how often basculegion clicks choke and just forces progress that way is quite interesting. crab was a really big MVP of this team and combined with basculegion-m

The thing is inteleon kinda forces ogerpon-w n a team or i just click snipe shot and do ludecros amount of dmg

in every replay there was an ogerpon-w. otherwise i would just click snipe shot way more freely and just claim kills. Even around ogerpon-w you can click signal beam, have ur teammates kill it (crabominable is pretty good at chunking it as fur coat makes it fat asf)

There is nothing to gain by unbanning it and the meta is very clearly not prepped to deal with smth that can 2hko milotic
 
I got farmed as I'm not customized too well at dealing with unwallable mons, although that may be normal as I'm dealing with actually competent players over the cheese an "active" ladder would most likely offer.


Similar thoughts to the above, Inteleon is still as broken as before, it's quite self sufficient with weather, 2HKOing resists and leaving only Water Absorb mons as checks, and it has coverage for those anyways, please keep it banned.

Also Crabominable seems potentially sussy as it is also a potent rain abuser difficult to revenge kill out of Fur Coat and priority discouraging revenge killing, while defensive mons tend to be setup fodder as it can be difficult to properly stop it without resorting to an Unaware mon.
 
Hello!

The first of two suspect test roomtours happened today, let's see what went down!

Tour #14 - VaporeMons OU (Suspect Test) - 3 Entrants
1st: HydreigonTheChild (3-1)
2nd: Yoshiblaze (2-2)
3rd: Abyssal Human (1-3)
pecharunt.png
VaporeMons OU (Suspect Test) Roomtour Usage Stats
pecharunt.png

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Pecharunt          |    5 |  41.67% |  40.00% |
| 2    | Landorus-Therian   |    4 |  33.33% |  75.00% |
| 2    | Gholdengo          |    4 |  33.33% |  50.00% |
| 2    | Magnezone          |    4 |  33.33% |  25.00% |
| 2    | Gallade            |    4 |  33.33% |  25.00% |
| 2    | Primarina          |    4 |  33.33% |  25.00% |
| 7    | Hydrapple          |    3 |  25.00% |  66.67% |
| 7    | Basculegion        |    3 |  25.00% |  66.67% |
| 7    | Pelipper           |    3 |  25.00% |  66.67% |
| 7    | Inteleon           |    3 |  25.00% |  66.67% |
| 7    | Iron Treads        |    3 |  25.00% |  66.67% |
| 7    | Iron Valiant       |    3 |  25.00% |  33.33% |
| 7    | Ogerpon-Wellspring |    3 |  25.00% |   0.00% |
| 14   | Jolteon            |    2 |  16.67% | 100.00% |
| 14   | Heatran            |    2 |  16.67% | 100.00% |
| 14   | Zamazenta-*        |    2 |  16.67% | 100.00% |
| 14   | Goodra-Hisui       |    2 |  16.67% |  50.00% |
| 14   | Kingambit          |    2 |  16.67% |  50.00% |
| 14   | Magearna           |    2 |  16.67% |  50.00% |
| 14   | Dragapult          |    2 |  16.67% |  50.00% |
| 21   | Muk                |    1 |   8.33% | 100.00% |
| 21   | Meloetta           |    1 |   8.33% | 100.00% |
| 21   | Muk-Alola          |    1 |   8.33% | 100.00% |
| 21   | Darkrai            |    1 |   8.33% | 100.00% |
| 21   | Ogerpon-Cornerstone |    1 |   8.33% | 100.00% |
| 21   | Crabominable       |    1 |   8.33% |   0.00% |
| 21   | Cinderace          |    1 |   8.33% |   0.00% |
| 21   | Revavroom-*        |    1 |   8.33% |   0.00% |
| 21   | Glastrier          |    1 |   8.33% |   0.00% |
| 21   | Milotic            |    1 |   8.33% |   0.00% |
| 21   | Great Tusk         |    1 |   8.33% |   0.00% |
| 21   | Mew                |    1 |   8.33% |   0.00% |
inteleon.png
Leads
inteleon.png

Code:
+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads                   | Use  | Usage % |  Win %  |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1    | Inteleon                |    2 |  16.67% |  50.00% |
| 1    | Primarina               |    2 |  16.67% |  50.00% |
| 1    | Gholdengo               |    2 |  16.67% |   0.00% |
| 4    | Pelipper                |    1 |   8.33% | 100.00% |
| 4    | Landorus-Therian        |    1 |   8.33% | 100.00% |
| 4    | Muk-Alola               |    1 |   8.33% | 100.00% |
| 4    | Ogerpon-Cornerstone     |    1 |   8.33% | 100.00% |
| 4    | Revavroom-Ruchbah       |    1 |   8.33% |   0.00% |
| 4    | Mew                     |    1 |   8.33% |   0.00% |

Some Quick Takeaways
- kill inteleon right now

And that's all!

Okay but actually though, now that I have reqs through this tournament, I definitely have to echo the sentiment of Bob and Hydrei here, the meta may be better at dealing with Rain nowadays but Inteleon just spits in the face of that . Even if you stack multiple ways of dealing with Inteleon, it might still just break through anyway either due to its own power or its teammates on Rain still pretty quite good. The lizard must die.

Reqs Replays:
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-3885?p2
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-3887
(Also have 3 previous wins to make it add up to 5 had I not already qualified from the tournament)
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-3752
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-3734
https://replay.pokemonshowdown.com/dragonheaven-gen9vaporemons-3732?p2

In other tournament news, Gallade (hate this mon), Pecharunt, Muk, and Jolteon all had notably good showings, the latter of which being my preferred last slot on Rain right now. You have the usual 5 of Pelipper/Physical Swift Swimmer (Basculegion or Barraskewda)/Iron Treads/Special Water Breaker (Inteleon until it gets banned, Greninja/Kingdra/Manaphy otherwise)/Support (usually Hydrapple right now)/Last Slot, with me running Jolteon for its great Speed letting it revenge kill Inteleon and Thunder + Battle Spines doing insane damage, but others are opting for Crabominable as an additional win con as +2 STAB Punching Glove Jet Punch in Rain is absolutely silly. When Inteleon gets banned, I could totally see people running something like Pelipper/Basc/Support/Treads/Crab/Jolteon to get the best of both worlds. I've also seen Tie-Dye Band Thunder Darkrai as well, which is also super terrifying as not much handles the combination of Thunder, Focus Blast, and Ice Beam, especially at +2.

And that's all for now, see you next week for the second suspect test roomtour and for those who haven't gotten reqs yet, keep at it if you can't enter the next tour! See you soon!
 
The second Inteleon suspect test roomtour happened today!

I wasn't there for it, so I have no takeaways, but I do still have replays and usage stats, so let's take a look!

Tour #15 - VaporeMons OU (Suspect Test) - 3 Entrants
1st:
HydreigonTheChild (3-1)
2nd: adpg.alt (2-2)
3rd: Tanny89k (1-3)
ogerpon-wellspring.png
VaporeMons OU (Suspect Test) Roomtour Usage Stats
ogerpon-wellspring.png

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Ogerpon-Wellspring |    7 |  58.33% |  71.43% |
| 1    | Landorus-Therian   |    7 |  58.33% |  57.14% |
| 3    | Magearna           |    5 |  41.67% |  80.00% |
| 4    | Ribombee           |    4 |  33.33% |  50.00% |
| 4    | Gholdengo          |    4 |  33.33% |  50.00% |
| 4    | Great Tusk         |    4 |  33.33% |  50.00% |
| 4    | Iron Moth          |    4 |  33.33% |  50.00% |
| 4    | Baxcalibur         |    4 |  33.33% |  50.00% |
| 9    | Decidueye-Hisui    |    3 |  25.00% | 100.00% |
| 9    | Dragapult          |    3 |  25.00% | 100.00% |
| 9    | Zapdos             |    3 |  25.00% | 100.00% |
| 12   | Regigigas          |    2 |  16.67% |  50.00% |
| 12   | Kyurem             |    2 |  16.67% |  50.00% |
| 12   | Alomomola          |    2 |  16.67% |  50.00% |
| 12   | Tornadus-Therian   |    2 |  16.67% |  50.00% |
| 12   | Magnezone          |    2 |  16.67% |   0.00% |
| 17   | Tsareena           |    1 |   8.33% |   0.00% |
| 17   | Muk-Alola          |    1 |   8.33% |   0.00% |
| 17   | Iron Crown         |    1 |   8.33% |   0.00% |
| 17   | Weavile            |    1 |   8.33% |   0.00% |
| 17   | Jolteon            |    1 |   8.33% |   0.00% |
| 17   | Fezandipiti        |    1 |   8.33% |   0.00% |
| 17   | Gliscor            |    1 |   8.33% |   0.00% |
| 17   | Muk                |    1 |   8.33% |   0.00% |
| 17   | Blissey            |    1 |   8.33% |   0.00% |
| 17   | Skarmory           |    1 |   8.33% |   0.00% |
| 17   | Primarina          |    1 |   8.33% |   0.00% |
| 17   | Zamazenta-*        |    1 |   8.33% |   0.00% |
| 17   | Shaymin            |    1 |   8.33% |   0.00% |
| 17   | Slowking-Galar     |    1 |   8.33% |   0.00% |
ribombee.png
Leads
ribombee.png

Code:
+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads                   | Use  | Usage % |  Win %  |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1    | Ribombee                |    4 |  33.33% |  50.00% |
| 2    | Zapdos                  |    2 |  16.67% | 100.00% |
| 3    | Regigigas               |    1 |   8.33% | 100.00% |
| 3    | Magearna                |    1 |   8.33% | 100.00% |
| 3    | Jolteon                 |    1 |   8.33% |   0.00% |
| 3    | Fezandipiti             |    1 |   8.33% |   0.00% |
| 3    | Kyurem                  |    1 |   8.33% |   0.00% |
| 3    | Primarina               |    1 |   8.33% |   0.00% |

lol inteleon got no usage, we are so tired of that thing.

With that, voting for the suspect test will now commence!

With only 4 voters, it's likely not worth the trouble of going through the Non-TC Blind Voting forum like usual, so instead voters will simply DM me with either Unban or Do Not Unban on either Discord or Smogon. After sending your vote, you cannot change it.
HydreigonTheChild
Bobsican
Yoshiblaze
adpg.2007 (i'm assuming this is adpg.alt, apologies if this is someone else with a similar name)

A simple majority will be required to unban Inteleon, so the magic number is 3.

The deadline to get your votes in will be Sunday, December 29th. The result will be announced earlier if a conclusion is reached before the deadline (which I expect it to be).
 
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