OU ESpeed (DD Dragonite) [QC 2/2] [GP 2/1]

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Extreme Speed / Roost
move 4: Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal / Ground
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Dragonite is among the tier's most elite setup sweepers thanks to its excellent coverage options, solid bulk augmented further by a great defensive typing and an incredible ability in Multiscale, and access to extremely powerful priority in Extreme Speed. Extreme Speed drastically improves Dragonite's matchups against faster offensive threats such as Iron Valiant, Iron Moth, Darkrai, and Ogerpon-W. It also outprioritizes Raging Bolt's Thunderclap, and gives it an option to pick off weakened offensive threats like Zamazenta and Dragon Dance Roaring Moon. Tera Normal lets a +1 Dragonite's Extreme Speed frequently OHKO Ogerpon-W, Roaring Moon, and Iron Valiant after Stealth Rock damage and 2HKO Raging Bolt. The boost from Tera Normal can also help Dragonite pick off greatly weakened threats like Kingambit, Zamazenta, and Kyurem in a pinch. A Normal typing gives Dragonite a Ghost immunity to take advantage of Gholdengo and Dragapult as well as a general lack of weaknesses to utilize alongside Roost to maintain Multiscale more reliably. However, it is important to note that Iron Defense Zamazenta gives this variant significant trouble. Tera Ground is a solid alternative that should always be run if Dragonite foregoes Extreme Speed, allowing it to muscle past bulkier Kingambit variants. Tera Ground also provides Dragonite with an immunity to Gholdengo's Thunder Wave and Iron Crown and Zapdos's Volt Switch and a resistance to Landorus-T and Zamazenta's Stone Edge. Tera Ground Earthquake is also Dragonite's strongest neutral attacking option, giving Dragonite the possibility to 2HKO unboosted all-out attacking Zamazenta variants. Ice Spinner pairs excellently with Earthquake, with the former hitting Grass-types like Rillaboom and Sinistcha and Flying-types like Landorus-T, Gliscor, Zapdos, and opposing Dragonite and the latter hitting Steel-types like Gholdengo, Kingambit, and Iron Crown that shrug off Extreme Speed and Ice Spinner. Either Extreme Speed or Ice Spinner can be dropped in favor of Roost. However, losing Extreme Speed's priority causes Dragonite to become extremely vulnerable to Booster Energy Iron Valiant, which outspeeds it even at +2. Similarly, foregoing Ice Spinner makes Dragonite significantly worse against Landorus-T, Gliscor, and Zapdos and leaves it completely walled by Air Balloon Gholdengo and Pecharunt. An assortment of alternate Tera types can be considered, particularly alongside Tera Blast, though this can make Dragonite's coverage options overly Tera-reliant. Tera Flying provides Dragonite with a devastating Tera Blast that hits Zamazenta super effectively and Great Tusk much harder than Ice Spinner. Tera Fire provides Dragonite with an immunity to burn attempts from Cinderace and Moltres, a coveted Ice resistance to assist against the likes of Kyurem and Weavile, and a Tera Blast that can super effectively hit Air Balloon Gholdengo and Kingambit. Lastly, Tera Fairy provides Dragonite with both a Dragon immunity and a super effective Tera Blast against all of Great Tusk, Zamazenta, Dragon-types like Kyurem and Dragapult, and Dark-types like Hisuian Samurott and Weavile. However, the added longevity from Roost is extremely useful in allowing Dragonite to take further advantage of Multiscale to set up multiple Dragon Dances. A Jolly nature allows a boosted Dragonite to outspeed and dispatch Dragapult, which is frequently used to revenge kill standard Adamant variants, though this comes with a noticeable loss of power.

Dragon Dance Dragonite fits on a wide array of offensive teams, ranging from fast-paced hyper offense teams that employ multiple setup sweepers to bulkier offense teams that can wear foes down over time and facilitate Dragonite's sweep while taking advantage of its excellent defensive profile. Iron Defense Zamazenta is one of Dragonite's best teammates to help against threats like Kyurem, Darkrai, and Kingambit that can all give Dragonite issues: Zamazenta boasts an immense Speed tier and can set up against physical attackers like Great Tusk and the aforementioned Kingambit that Dragonite cannot reliably set up against. Kingambit is a spectacular teammate, as its resistances to Ice and Rock pair extremely well with Dragonite's resistances to Fire and Fighting and immunity to Ground. The duo can overwhelm both slower teams vulnerable to Kingambit's Supreme Overlord-boosted Kowtow Cleave and faster teams with both Kingambit's Sucker Punch and Dragonite's Extreme Speed. Kingambit's Sucker Punch is threatening enough that Dragonite can also more easily forego Extreme Speed in favor of Roost. Gholdengo is a particularly excellent teammate that can greatly pressure walls like Alomomola, Corviknight, Skarmory, and Garganacl. Entry hazard support is crucial in allowing Dragonite to OHKO faster threats like Roaring Moon, Iron Moth, and Iron Valiant. Dragonite, Gholdengo, and Ting-Lu form an incredibly powerful core that resists or is immune to every type: Ting-Lu can reliably set hazards, Gholdengo blocks most means of hazard removal, and Dragonite uses the chip damage from those hazards to clean up late-game. Hisuian Samurott can support Dragonite's sweep beyond setting Spikes with Ceaseless Edge; Encore creates more opportunities for Dragonite to get a free Dragon Dance, Flip Turn provides Dragonite with momentum and gives it safe entry and easier opportunities to set up, and Knock Off cripples Heavy-Duty Boots-reliant threats like Moltres, Zapdos, opposing Dragonite, and Dondozo. Hisuian Samurott can even run Swords Dance to wallbreak and facilitate a late-game Dragonite sweep. On hyper offense teams, Glimmora is an excellent lead thanks to its solid Speed tier, ease of setting up Stealth Rock, and good matchups against Moltres and some Iron Moth variants. Powerful special attackers, like Darkrai and Iron Moth, can muscle past physically bulky threats like Alomomola, Corviknight, Skarmory, Dondozo, and Garganacl that Dragonite struggles immensely against and pave the way for its late-game sweep. In addition to offering more speed control, Iron Valiant can both break past physical walls like Dondozo and disrupt the opposing team with options like Knock Off, Encore, and Destiny Bond to facilitate Dragonite's late-game sweep. Great Tusk's Ice Spinner can hit threats like Zapdos, opposing Dragonite, and Gliscor, which allows Dragonite to forego Ice Spinner in favor of Roost. Although it shares many weaknesses with Dragonite, Roaring Moon can utilize Taunt and Knock Off to severely disrupt defensive teams that Dragonite struggles against. Dragonite can use Extreme Speed to pressure fast threats like Iron Valiant, Weavile, and opposing Roaring Moon that can punish Roaring Moon's attempts to set up a Dragon Dance.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/veti.612907/

Grammar checked by:
https://www.smogon.com/forums/members/missangelic.452572/
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
nice work - ping me once implemented, just want to look at the first paragraph in particular

add remove comment highlight

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Extreme Speed / Roost
move 4: Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal / Ground
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

I'm gonna recommend resequencing a lot of this first paragraph. specifically the two passages about Extreme Speed can be compressed together and perhaps packaged with the Tera Normal talk, so we don't spend too long on a facet of the set that is slashed to begin with. this also helps because it's a little long. my outline would go:
intro
espeed + boosted by tera normal
eq + boosted by tera ground
ice spinner
roost and the advantages/disadvantages of taking it over es or is

alternatively, if you think it would flow better, you can save the tera talk for the end. if you have espeed, tera normal does this and that. tera ground does this and that


Dragon Dance Dragonite is among the tier's most elite setup sweepers thanks to its excellent coverage options, solid bulk augmented further by a great defensive typing and an incredible ability in Multiscale, and access to extremely powerful priority in Extreme Speed. Extreme Speed provides Dragonite with a powerful priority I know this is a GP thing but you basically just repeated the same phrase twice option, drastically improving its matchup against faster offensive threats such as Booster Energy Iron Valiant and Iron Moth, I assume you're referring to +1 Dragonite here? Valiant and Moth are faster regardless of booster. you can prob remove the booster reference Darkrai, and Ogerpon-W and giving it an option to pick off weakened offensive threats like Zamazenta and Dragon Dance Roaring Moon. Ice Spinner pairs excellently with Earthquake, with the former hitting Grass-types like Rillaboom and Sinistcha and Flying-types like Landorus-T, Gliscor, and opposing Dragonite and the latter hitting Steel-types like Gholdengo, Kingambit, and Iron Crown that shrug off Extreme Speed and Ice Spinner. Either Extreme Speed or Ice Spinner can be dropped in favor of Roost; while losing Extreme Speed's priority or Ice Spinner's crucial coverage is extremely noticeable and requires Dragonite to be paired with teammates that can cover either move's respective targets, I would flag specific things you miss out on by dropping either of these. dropping IS leaves you completely walled by balloon ghold/peach and the lando interaction is miserable, dropping ES makes dragonite vulnerable to revenge from the likes of valiant who outspeeds even +2 the added longevity from Roost is extremely useful in allowing Dragonite to take further advantage of Multiscale to set up multiple Dragon Dances, rendering it extremely difficult to check offensively or defensively. Tera Normal dramatically increases Extreme Speed's damage output, letting Dragonite frequently OHKO Ogerpon-W after Stealth Rock damage, Roaring Moon, and Iron Valiant after both a Dragon Dance boost and Stealth Rock damage while cleanly 2HKOing Raging Bolt without worrying about playing around Thunderclap. The boost from Tera Normal can also help Dragonite pick off greatly weakened threats like Kingambit, Zamazenta, and Kyurem in a pinch, which requires them to play slightly less recklessly, and the typing gives Dragonite a Ghost immunity to take advantage of Gholdengo and Dragapult and a general lack of resistances I assume you mean weaknesses? this is true but the only one weakness is more pertinent to utilize alongside Roost to maintain Multiscale more reliably. Tera Ground is a solid alternative, allowing Dragonite to muscle past defensive Gholdengo the smogdex bold ghold is 2hkoed regardless if you tera or not and bulkier Kingambit variants that can live even a boosted Earthquake in a pinch while also providing it with an immunity to Gholdengo's Thunder Wave, blocking Volt Switch from Iron Crown and Zapdos, and letting it resist Stone Edge from Landorus-T and Zamazenta. the other thing about tera ground is that the raw damage output vs neutral targets is just higher than tera normal by virtue of higher BP. ground EQ can 2HKO unboosted 4 attack zama or kyurem, normal ES just barely misses out.

Dragon Dance Dragonite fits on a wide array of offensive teams, ranging from fast-paced hyper offense teams that overwhelm opponents with multiple devastating setup sweepers to bulkier offense teams that can wear opponents down over time and facilitate Dragonite's sweep while taking advantage of its excellent defensive profile. Kingambit is a spectacular teammate for Dragonite; Kingambit's resistances to Ice and Rock pair extremely well with Dragonite's resistances to Fire and Fighting and immunity to Ground, and the duo can gradually work together to overwhelm both slower teams vulnerable to Kingambit's Supreme Overlord-boosted Kowtow Cleave and faster teams vulnerable to both Kingambit's Sucker Punch and Dragonite's Extreme Speed. As an added bonus, Kingambit's Sucker Punch is threatening enough that Dragonite can more easily forego Extreme Speed in favor of Roost. Entry hazard support is crucial in allowing Dragonite to pick off threats with Extreme Speed, as OHKOing fast threats like Roaring Moon, Iron Moth, and Iron Valiant is heavily contingent upon some Stealth Rock or Spikes chip. Ting-Lu is an excellent option on bulkier teams due to its ability to easily set up Stealth Rock and a layer of Spikes while sponging most special attacks with little trouble; Dragonite can, if needed, sponge Water-, Grass-, and Fighting-type attacks directed at Ting-Lu while Ting-Lu can sponge nearly any special attack as needed and phaze sweepers like Roaring Moon lacking Taunt, opposing Dragonite, Iron Moth, and even Kingambit lacking Low Kick. suggesting a specific mention of the Lu/Ghold/Nite core: it's an extremely popular core of 3 in tours right now. it's bulky and resists or is immune to every type between them, and forms strong hazard synergy btwn lu/ghold to enable the dnite cleanup Hisuian Samurott pairs well with Dragonite and fits on a wide spectrum of offensive teams thanks to Ceaseless Edge and its wonderful movepool. Hisuian Samurott can support Dragonite's sweep in a multitude of other ways beyond simply setting Spikes with Ceaseless Edge; it can punish opposing setup attempts with Encore to give Dragonite more opportunities to get a free Dragon Dance, it can use Flip Turn to gain momentum and give Dragonite opportunities to set up, and it can provide Knock Off support against Heavy-Duty Boots-reliant threats like Moltres, Zapdos, opposing Dragonite, and Dondozo. On hyper offense teams, Glimmora is an excellent lead thanks to its solid Speed tier, ease of setting up Stealth Rock, and a solid matchup against Moltres, and some Iron Moth variants. Powerful special attackers like Darkrai, Iron Moth, and Gholdengo are excellent teammates for Dragonite, as they can muscle past physically-bulky threats like Alomomola, Corviknight, Skarmory, Dondozo, and Garganacl that Dragonite struggles immensely against and pave the way for its lategame sweep. Other physical sweepers, like Bulk Up Great Tusk, Iron Defense Zamazenta, and Dragon Dance Roaring Moon, complement Dragonite well. Great Tusk's Ice Spinner can hit threats like Zapdos, opposing Dragonite, and Gliscor, which allows Dragonite to forego Ice Spinner in favor of Roost. Iron Defense Zamazenta boasts an immense speed tier and can set up against physical attackers like Kingambit and Great Tusk that Dragonite cannot reliably set up against without putting itself at risk. I would actually mention Zama earlier in the paragraph here and expand on it more: it's the most used teammate for dnite on high ladder. safer vs kyurem/darkrai/gambit as well Lastly, Roaring Moon complements Dragonite well although they share many weaknesses: Roaring Moon can utilize Taunt and Knock Off to severely disrupt defensive teams that Dragonite struggles against, and Dragonite can use Extreme Speed to pressure fast threats like Iron Valiant, Weavile, and opposing Roaring Moon that can punish Roaring Moon's attempts to set up a Dragon Dance. in terms of HO teammates valiant is also worth a shoutout: it's a more conventional speed control mon that can threaten physical walls and has utility like encore, knock, dbond to facilitate the dragonite endgame. it was dragonite's most common teammate not named lu/ghold/zama in SCL

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:


Grammar checked by:
 
nice work - ping me once implemented, just want to look at the first paragraph in particular

add remove comment highlight

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Extreme Speed / Roost
move 4: Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal / Ground
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

I'm gonna recommend resequencing a lot of this first paragraph. specifically the two passages about Extreme Speed can be compressed together and perhaps packaged with the Tera Normal talk, so we don't spend too long on a facet of the set that is slashed to begin with. this also helps because it's a little long. my outline would go:
intro
espeed + boosted by tera normal
eq + boosted by tera ground
ice spinner
roost and the advantages/disadvantages of taking it over es or is

alternatively, if you think it would flow better, you can save the tera talk for the end. if you have espeed, tera normal does this and that. tera ground does this and that



Dragon Dance Dragonite is among the tier's most elite setup sweepers thanks to its excellent coverage options, solid bulk augmented further by a great defensive typing and an incredible ability in Multiscale, and access to extremely powerful priority in Extreme Speed. Extreme Speed provides Dragonite with a powerful priority I know this is a GP thing but you basically just repeated the same phrase twice option, drastically improving its matchup against faster offensive threats such as Booster Energy Iron Valiant and Iron Moth, I assume you're referring to +1 Dragonite here? Valiant and Moth are faster regardless of booster. you can prob remove the booster reference Darkrai, and Ogerpon-W and giving it an option to pick off weakened offensive threats like Zamazenta and Dragon Dance Roaring Moon. Ice Spinner pairs excellently with Earthquake, with the former hitting Grass-types like Rillaboom and Sinistcha and Flying-types like Landorus-T, Gliscor, and opposing Dragonite and the latter hitting Steel-types like Gholdengo, Kingambit, and Iron Crown that shrug off Extreme Speed and Ice Spinner. Either Extreme Speed or Ice Spinner can be dropped in favor of Roost; while losing Extreme Speed's priority or Ice Spinner's crucial coverage is extremely noticeable and requires Dragonite to be paired with teammates that can cover either move's respective targets, I would flag specific things you miss out on by dropping either of these. dropping IS leaves you completely walled by balloon ghold/peach and the lando interaction is miserable, dropping ES makes dragonite vulnerable to revenge from the likes of valiant who outspeeds even +2 the added longevity from Roost is extremely useful in allowing Dragonite to take further advantage of Multiscale to set up multiple Dragon Dances, rendering it extremely difficult to check offensively or defensively. Tera Normal dramatically increases Extreme Speed's damage output, letting Dragonite frequently OHKO Ogerpon-W after Stealth Rock damage, Roaring Moon, and Iron Valiant after both a Dragon Dance boost and Stealth Rock damage while cleanly 2HKOing Raging Bolt without worrying about playing around Thunderclap. The boost from Tera Normal can also help Dragonite pick off greatly weakened threats like Kingambit, Zamazenta, and Kyurem in a pinch, which requires them to play slightly less recklessly, and the typing gives Dragonite a Ghost immunity to take advantage of Gholdengo and Dragapult and a general lack of resistances I assume you mean weaknesses? this is true but the only one weakness is more pertinent to utilize alongside Roost to maintain Multiscale more reliably. Tera Ground is a solid alternative, allowing Dragonite to muscle past defensive Gholdengo the smogdex bold ghold is 2hkoed regardless if you tera or not and bulkier Kingambit variants that can live even a boosted Earthquake in a pinch while also providing it with an immunity to Gholdengo's Thunder Wave, blocking Volt Switch from Iron Crown and Zapdos, and letting it resist Stone Edge from Landorus-T and Zamazenta. the other thing about tera ground is that the raw damage output vs neutral targets is just higher than tera normal by virtue of higher BP. ground EQ can 2HKO unboosted 4 attack zama or kyurem, normal ES just barely misses out.

Dragon Dance Dragonite fits on a wide array of offensive teams, ranging from fast-paced hyper offense teams that overwhelm opponents with multiple devastating setup sweepers to bulkier offense teams that can wear opponents down over time and facilitate Dragonite's sweep while taking advantage of its excellent defensive profile. Kingambit is a spectacular teammate for Dragonite; Kingambit's resistances to Ice and Rock pair extremely well with Dragonite's resistances to Fire and Fighting and immunity to Ground, and the duo can gradually work together to overwhelm both slower teams vulnerable to Kingambit's Supreme Overlord-boosted Kowtow Cleave and faster teams vulnerable to both Kingambit's Sucker Punch and Dragonite's Extreme Speed. As an added bonus, Kingambit's Sucker Punch is threatening enough that Dragonite can more easily forego Extreme Speed in favor of Roost. Entry hazard support is crucial in allowing Dragonite to pick off threats with Extreme Speed, as OHKOing fast threats like Roaring Moon, Iron Moth, and Iron Valiant is heavily contingent upon some Stealth Rock or Spikes chip. Ting-Lu is an excellent option on bulkier teams due to its ability to easily set up Stealth Rock and a layer of Spikes while sponging most special attacks with little trouble; Dragonite can, if needed, sponge Water-, Grass-, and Fighting-type attacks directed at Ting-Lu while Ting-Lu can sponge nearly any special attack as needed and phaze sweepers like Roaring Moon lacking Taunt, opposing Dragonite, Iron Moth, and even Kingambit lacking Low Kick. suggesting a specific mention of the Lu/Ghold/Nite core: it's an extremely popular core of 3 in tours right now. it's bulky and resists or is immune to every type between them, and forms strong hazard synergy btwn lu/ghold to enable the dnite cleanup Hisuian Samurott pairs well with Dragonite and fits on a wide spectrum of offensive teams thanks to Ceaseless Edge and its wonderful movepool. Hisuian Samurott can support Dragonite's sweep in a multitude of other ways beyond simply setting Spikes with Ceaseless Edge; it can punish opposing setup attempts with Encore to give Dragonite more opportunities to get a free Dragon Dance, it can use Flip Turn to gain momentum and give Dragonite opportunities to set up, and it can provide Knock Off support against Heavy-Duty Boots-reliant threats like Moltres, Zapdos, opposing Dragonite, and Dondozo. On hyper offense teams, Glimmora is an excellent lead thanks to its solid Speed tier, ease of setting up Stealth Rock, and a solid matchup against Moltres, and some Iron Moth variants. Powerful special attackers like Darkrai, Iron Moth, and Gholdengo are excellent teammates for Dragonite, as they can muscle past physically-bulky threats like Alomomola, Corviknight, Skarmory, Dondozo, and Garganacl that Dragonite struggles immensely against and pave the way for its lategame sweep. Other physical sweepers, like Bulk Up Great Tusk, Iron Defense Zamazenta, and Dragon Dance Roaring Moon, complement Dragonite well. Great Tusk's Ice Spinner can hit threats like Zapdos, opposing Dragonite, and Gliscor, which allows Dragonite to forego Ice Spinner in favor of Roost. Iron Defense Zamazenta boasts an immense speed tier and can set up against physical attackers like Kingambit and Great Tusk that Dragonite cannot reliably set up against without putting itself at risk. I would actually mention Zama earlier in the paragraph here and expand on it more: it's the most used teammate for dnite on high ladder. safer vs kyurem/darkrai/gambit as well Lastly, Roaring Moon complements Dragonite well although they share many weaknesses: Roaring Moon can utilize Taunt and Knock Off to severely disrupt defensive teams that Dragonite struggles against, and Dragonite can use Extreme Speed to pressure fast threats like Iron Valiant, Weavile, and opposing Roaring Moon that can punish Roaring Moon's attempts to set up a Dragon Dance. in terms of HO teammates valiant is also worth a shoutout: it's a more conventional speed control mon that can threaten physical walls and has utility like encore, knock, dbond to facilitate the dragonite endgame. it was dragonite's most common teammate not named lu/ghold/zama in SCL

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:


Grammar checked by:
Implemented and ready for a second look!
 
amqc

Comment

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Extreme Speed / Roost
move 4: Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal / Ground
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Dragonite is among the tier's most elite setup sweepers thanks to its excellent coverage options, solid bulk augmented further by a great defensive typing and an incredible ability in Multiscale, and access to extremely powerful priority in Extreme Speed. Extreme Speed drastically improves Dragonite's matchup against faster offensive threats such as Iron Valiant and comma over and Iron Moth, Darkrai, and Ogerpon-W Raging Bolt is pretty big and giving it an option to pick off weakened offensive threats like Zamazenta and Dragon Dance Roaring Moon. Tera Normal dramatically increases Extreme Speed's damage output, letting Dragonite frequently OHKO Ogerpon-W after Stealth Rock damage, and Roaring Moon and Iron Valiant after both a Dragon Dance boost and Stealth Rock damage while cleanly 2HKOing Raging Bolt without worrying about playing around Thunderclap. The boost from Tera Normal can also help Dragonite pick off greatly weakened threats like Kingambit, Zamazenta, and Kyurem in a pinch, and the typing gives Dragonite a Ghost immunity to take advantage of Gholdengo and Dragapult and a general lack of weaknesses to utilize alongside Roost to maintain Multiscale more reliably worth mentioning that this tera is prone to losing to id zama. Tera Ground is a solid alternative that should always be run sets like tera fairy, tera fire, and tera flying are still viable while niche teras can have their place occasionally for surprise value or needing to fulfill a very specific niche if Dragonite foregoes Extreme Speed, allowing Dragonite to muscle past bulkier Kingambit variants that can live even a boosted Earthquake in a pinch while also providing it with an immunity to Gholdengo's Thunder Wave, blocking Volt Switch from Iron Crown and Zapdos, and letting it resist Stone Edge from Landorus-T and Zamazenta Zapdos twave. Tera Ground Earthquake is also Dragonite's strongest neutral attacking option, giving Dragonite the possibility to 2HKO Kyurem dnite needs to ohko kyurem or it is not in a good spot, replace this one and unboosted all-out attacking Zamazenta variants that would otherwise narrowly avoid the 2HKO from Tera Normal Extreme Speed. Ice Spinner pairs excellently with Earthquake, with the former hitting Grass-types like Rillaboom and Sinistcha and Flying-types like Landorus-T, Gliscor, and opposing Dragonite and the latter hitting Steel-types like Gholdengo, Kingambit, and Iron Crown that shrug off Extreme Speed and Ice Spinner. Either Extreme Speed or Ice Spinner can be dropped in favor of Roost, though this comes with a significant opportunity cost: losing Extreme Speed's priority makes Dragonite extremely vulnerable to Booster Energy Iron Valiant, which outspeeds it even at +2, while foregoing Ice Spinner makes Dragonite significantly worse against Landorus-T and other flyers like zap and scor and leaves it completely walled by Air Balloon Gholdengo and Pecharunt. However, the added longevity from Roost is extremely useful in allowing Dragonite to take further advantage of Multiscale to set up multiple Dragon Dances, rendering it extremely difficult to check offensively or defensively once these threats are dealt with by Dragonite's teammates.

All of Jolly (outspeeding pult at +1 is huge because thats often the ideal dnite revenge killer on teams), Tera Flying, Tera Fire, Tera Fairy could be mentioned

Dragon Dance Dragonite fits on a wide array of offensive teams, ranging from fast-paced hyper offense teams that overwhelm opponents with multiple devastating setup sweepers to bulkier offense teams that can wear opponents down over time and facilitate Dragonite's sweep while taking advantage of its excellent defensive profile. Iron Defense Zamazenta is one of Dragonite's best teammates that dramatically improves the team's matchup against threats like Kyurem, Darkrai, and Kingambit that can all give Dragonite issues if they remain healthy: Zamazenta boasts an immense speed tier and can set up against physical attackers like Great Tusk and the aforementioned Kingambit that Dragonite cannot reliably set up against without putting itself at risk. Kingambit is a spectacular teammate for Dragonite; Kingambit's resistances to Ice and Rock pair extremely well with Dragonite's resistances to Fire and Fighting and immunity to Ground, and the duo can gradually work together to overwhelm both slower teams vulnerable to Kingambit's Supreme Overlord-boosted Kowtow Cleave and faster teams vulnerable to both Kingambit's Sucker Punch and Dragonite's Extreme Speed. As an added bonus, Kingambit's Sucker Punch is threatening enough that Dragonite can more easily forego Extreme Speed in favor of Roost. Gholdengo is a particularly excellent teammate that can greatly pressure walls like Alomomola, Corviknight, Skarmory, and Garganacl. Entry hazard support is crucial in allowing Dragonite to pick off threats with Extreme Speed, as OHKOing fast threats like Roaring Moon, Iron Moth, and Iron Valiant is heavily contingent upon some Stealth Rock or Spikes chip. Ting-Lu is an excellent option on bulkier teams due to its ability to easily set up Stealth Rock and a layer of Spikes while sponging most special attacks with little trouble; Dragonite can, if needed, sponge Water-, Grass-, and Fighting-type attacks directed at Ting-Lu while Ting-Lu can sponge nearly any special attack as needed and phaze sweepers like Roaring Moon lacking Taunt, opposing Dragonite, Iron Moth, and even Kingambit lacking Low Kick. Dragonite, Gholdengo, and Ting-Lu form an incredibly powerful core that resists or is immune to every type: Ting-Lu can reliably set entry hazards, Gholdengo blocks most means of entry hazard removal, and Dragonite uses the chip damage from those entry hazards to clean up late-game. Hisuian Samurott can support Dragonite's sweep in a multitude of ways beyond simply setting Spikes with Ceaseless Edge; it can punish opposing setup attempts with Encore to give Dragonite more opportunities to get a free Dragon Dance, it can use Flip Turn to gain momentum and give Dragonite safe entry and safer opportunities to set up, and it can provide Knock Off support against Heavy-Duty Boots-reliant threats like Moltres, Zapdos, opposing Dragonite, and Dondozo it can also just kill stuff with swords dance sets to soften opposing defenses even better. On hyper offense teams, Glimmora is an excellent lead thanks to its solid Speed tier, ease of setting up Stealth Rock, and a solid matchup against Moltres and some Iron Moth variants. Powerful special attackers like Darkrai and Iron Moth are excellent teammates for Dragonite, as they can muscle past physically-bulky threats like Alomomola, Corviknight, Skarmory, Dondozo, and Garganacl that Dragonite struggles immensely against and pave the way for its lategame sweep. Iron Valiant is a spectacular teammate for Dragonite; in addition to offering a more conventional means of speed control, it can both break past physical walls like Dondozo and disrupt the opposing team with options like Knock Off, Encore, and Destiny Bond to facilitate Dragonite's lategame sweep. Other physical sweepers, like Bulk Up Great Tusk and Dragon Dance Roaring Moon, complement Dragonite well. Great Tusk's Ice Spinner can hit threats like Zapdos, opposing Dragonite, and Gliscor, which allows Dragonite to forego Ice Spinner in favor of Roost. Lastly, Roaring Moon complements Dragonite well although they share many weaknesses: Roaring Moon can utilize Taunt and Knock Off to severely disrupt defensive teams that Dragonite struggles against, and Dragonite can use Extreme Speed to pressure fast threats like Iron Valiant, Weavile, and opposing Roaring Moon that can punish Roaring Moon's attempts to set up a Dragon Dance.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:


Grammar checked by:
 
Implemented much of veti's suggestions and will credit accordingly after a formal QC stamp. I think the alternate Tera types specifically are worth bringing up to some extent here, but will make additional changes at QC's recommendation.
 
Last edited:
Great work, here's an amcheck for you! A lot of these sentences were really long, so I've broken several of them up to improve readability.

add remove comment
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Extreme Speed / Roost
move 4: Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal / Ground
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Dragonite is among the tier's most elite setup sweepers thanks to its excellent coverage options, solid bulk augmented further by a great defensive typing and an incredible ability in Multiscale, and access to extremely powerful priority in Extreme Speed. Extreme Speed drastically improves Dragonite's matchup matchups against faster offensive threats such as Iron Valiant, Iron Moth, Darkrai, and Ogerpon-W (RC) provides Dragonite with a priority option that's even faster than. (AP) It also outprioritizes Raging Bolt's Thunderclap (RC) and gives it an option to pick picks off weakened offensive threats like Zamazenta and Dragon Dance Roaring Moon. Tera Normal dramatically increases Extreme Speed's damage output, letting Dragonite (does it need a Dragon Dance boost to do these things?) frequently OHKO Ogerpon-W after Stealth Rock damage, and OHKO Roaring Moon and Iron Valiant after both a Dragon Dance boost and Stealth Rock damage, (AC) and 2HKO while cleanly 2HKOing Raging Bolt without worrying about playing around Thunderclap. (mentioned above) The boost from Tera Normal can also help Dragonite pick off greatly weakened threats like Kingambit, Zamazenta, and Kyurem in a pinch (RC) and the. (AP) A Normal typing gives Dragonite a Ghost immunity to take advantage of Gholdengo and Dragapult and as well as a general lack of weaknesses to utilize alongside Roost to maintain Multiscale more reliably. (AP) However, though it is important to note that Iron Defense Zamazenta gives this variant significant trouble. Tera Ground is a solid alternative that should always be run if Dragonite foregoes Extreme Speed, allowing Dragonite it to muscle past bulkier Kingambit variants (fluff). (AP) Tera Ground that can live even a boosted Earthquake in a pinch while also providing it provides Dragonite with an immunity to Gholdengo's Thunder Wave (RC) blocking and Volt Switch from Iron Crown and Zapdos (RC) and letting it resist as well as a resistance to Stone Edge from Landorus-T and Zamazenta. Tera Ground Earthquake is also Dragonite's strongest neutral attacking option, giving Dragonite the possibility to 2HKO unboosted all-out attacking Zamazenta variants that would otherwise narrowly avoid the 2HKO from Tera Normal Extreme Speed. Ice Spinner pairs excellently with Earthquake, with the former hitting Grass-types like Rillaboom and Sinistcha and Flying-types like Landorus-T, Gliscor, Zapdos, and opposing Dragonite and the latter hitting Steel-types like Gholdengo, Kingambit, and Iron Crown that shrug off Extreme Speed and Ice Spinner. Either Extreme Speed or Ice Spinner can be dropped in favor of Roost. (AP) However, though this comes with a significant opportunity cost: losing Extreme Speed's priority makes causes Dragonite to become (reduces repetition with 'makes') extremely vulnerable to Booster Energy Iron Valiant, which outspeeds it even at +2 (RC) while foregoing. (AP) Similarly, foregoing Ice Spinner makes Dragonite significantly worse against Landorus-T, Gliscor, and Zapdos and leaves it completely walled by Air Balloon Gholdengo and Pecharunt. An assortment of alternate Tera types can be considered to allow Dragonite to fulfill more specific niches, particularly alongside Tera Blast, though this can make Dragonite's coverage options overly Tera-reliant. Tera Flying provides Dragonite with a devastating Tera Blast (covered by 'devastating') that hits very hard neutrally while hitting Zamazenta super effectively and hitting Great Tusk much harder than Ice Spinner. Tera Fire provides Dragonite with an immunity to burn attempts from Cinderace and Moltres, a coveted Ice resistance to assist against the likes of Kyurem and Weavile, and a Tera Blast that can super effectively hit Air Balloon Gholdengo and Kingambit while bypassing their temporary Earthquake immunity. Lastly, Tera Fairy provides Dragonite with both a Dragon immunity and a super effective coverage Tera Blast against all of Great Tusk and Zamazenta, Dragon-types like Kyurem and Dragapult, and Dark-types like Hisuian Samurott and Weavile. However, the added longevity from Roost is extremely useful in allowing Dragonite to take further advantage of Multiscale to set up multiple Dragon Dances (RC) rendering it extremely difficult to check offensively or defensively once these threats are dealt with by Dragonite's teammates. A Jolly nature can also be considered; though it comes at a noticeable loss of power, it allows a boosted Dragonite to outspeed and dispatch Dragapult, (RC) which is frequently used to revenge kill standard Adamant variants though this comes with a noticeable loss of power (rearranged to trim some fluff).

Dragon Dance Dragonite fits on a wide array of offensive teams, ranging from fast-paced hyper offense teams that overwhelm opponents with employ multiple devastating setup sweepers to bulkier offense teams that can wear opponents foes (opponent refers to the opposing battler) down over time and facilitate Dragonite's sweep while taking advantage of its excellent defensive profile. Iron Defense Zamazenta is one of Dragonite's best teammates that dramatically improves the team's matchup to help against threats like Kyurem, Darkrai, and Kingambit that can all give Dragonite issues if they remain healthy (fluff): Zamazenta boasts an immense Speed tier and can set up against physical attackers like Great Tusk and the aforementioned Kingambit that Dragonite cannot reliably set up against without putting itself at risk. Kingambit is a spectacular teammate, (AC) as its for Dragonite; Kingambit's resistances to Ice and Rock pair extremely well with Dragonite's resistances to Fire and Fighting and immunity to Ground (RC) and the . (AP) The duo can gradually work together to overwhelm both slower teams vulnerable to Kingambit's Supreme Overlord-boosted Kowtow Cleave and faster teams vulnerable to with both Kingambit's Sucker Punch and Dragonite's Extreme Speed. As an added bonus (RC) Kingambit's Sucker Punch is threatening enough that Dragonite can more easily forego Extreme Speed in favor of Roost. Gholdengo is a particularly excellent teammate that can greatly pressure walls like Alomomola, Corviknight, Skarmory, and Garganacl. Entry hazard support is crucial in allowing Dragonite to pick off OHKO faster threats with Extreme Speed, as OHKOing fast threats like Roaring Moon, Iron Moth, and Iron Valiant is heavily contingent upon some Stealth Rock or Spikes chip. Ting-Lu is an excellent option on bulkier teams due to its ability to easily set up Stealth Rock and a layer of Spikes while sponging most special attacks with little trouble (RSC). (AP) (Much of this is covered in the section on the following three mon core) Dragonite can, if needed, sponge Water-, Grass-, and Fighting-type attacks directed at Ting-Lu while Ting-Lu can sponge nearly any special attack as needed and phaze sweepers like Roaring Moon lacking Taunt, opposing Dragonite, Iron Moth, and even Kingambit lacking Low Kick. Dragonite, (AC) Gholdengo, and Ting-Lu form an incredibly powerful core that resists or is immune to every type: Ting-Lu can reliably set entry hazards, Gholdengo blocks most means of entry hazard removal, and Dragonite uses the chip damage from those entry hazards to clean up late-game. Hisuian Samurott can support Dragonite's sweep in a multitude of ways beyond simply setting Spikes with Ceaseless Edge; it can punish opposing setup attempts with Encore to give creates Dragonite more opportunities to get a free Dragon Dance, it can use Flip Turn to gain momentum and give gives Dragonite safe entry and safer (repetition) easier opportunities to set up, and it can provide Knock Off support against Heavy-Duty Boots-reliant threats like Moltres, Zapdos, opposing Dragonite, and Dondozo (RC) and it. (AP) Hisuian Samurott can even run Swords Dance sets to wallbreak and in order to facilitate a late-game Dragonite sweep. On hyper offense teams, Glimmora is an excellent lead thanks to its solid Speed tier, ease of setting up Stealth Rock, and a solid good (repetition) matchups matchup against Moltres and some Iron Moth variants. Powerful special attackers, (AC) like Darkrai and Iron Moth, (AC) are excellent teammates for Dragonite, as they can muscle past physically-bulky physically bulky threats like Alomomola, Corviknight, Skarmory, Dondozo, and Garganacl that Dragonite struggles immensely against and pave the way for its lategame late-game sweep. Iron Valiant is a spectacular teammate for Dragonite; in addition to offering a more conventional means of speed control, it can both break past physical walls like Dondozo and disrupt the opposing team with options like Knock Off, Encore, and Destiny Bond to facilitate Dragonite's lategame late-game sweep. Other physical sweepers, like Bulk Up Great Tusk and Dragon Dance Roaring Moon, complement Dragonite well. Great Tusk's Ice Spinner can hit threats like Zapdos, opposing Dragonite, and Gliscor, which allows Dragonite to forego Ice Spinner in favor of Roost. Lastly, Roaring Moon complements Dragonite well although they (avoids repetition) Although it share many weaknesses: with Dragonite, (AC) Roaring Moon can utilize Taunt and Knock Off to severely disrupt defensive teams that Dragonite struggles against (RC). (AP) and Dragonite can use Extreme Speed to pressure fast threats like Iron Valiant, Weavile, and opposing Roaring Moon that can punish Roaring Moon's attempts to set up a Dragon Dance.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/veti.612907/
Grammar checked by:
 
Great work, here's an amcheck for you! A lot of these sentences were really long, so I've broken several of them up to improve readability.

add remove comment
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Extreme Speed / Roost
move 4: Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal / Ground
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Dragonite is among the tier's most elite setup sweepers thanks to its excellent coverage options, solid bulk augmented further by a great defensive typing and an incredible ability in Multiscale, and access to extremely powerful priority in Extreme Speed. Extreme Speed drastically improves Dragonite's matchup matchups against faster offensive threats such as Iron Valiant, Iron Moth, Darkrai, and Ogerpon-W (RC) provides Dragonite with a priority option that's even faster than. (AP) It also outprioritizes Raging Bolt's Thunderclap (RC) and gives it an option to pick picks off weakened offensive threats like Zamazenta and Dragon Dance Roaring Moon. Tera Normal dramatically increases Extreme Speed's damage output, letting Dragonite (does it need a Dragon Dance boost to do these things?) frequently OHKO Ogerpon-W after Stealth Rock damage, and OHKO Roaring Moon and Iron Valiant after both a Dragon Dance boost and Stealth Rock damage, (AC) and 2HKO while cleanly 2HKOing Raging Bolt without worrying about playing around Thunderclap. (mentioned above) The boost from Tera Normal can also help Dragonite pick off greatly weakened threats like Kingambit, Zamazenta, and Kyurem in a pinch (RC) and the. (AP) A Normal typing gives Dragonite a Ghost immunity to take advantage of Gholdengo and Dragapult and as well as a general lack of weaknesses to utilize alongside Roost to maintain Multiscale more reliably. (AP) However, though it is important to note that Iron Defense Zamazenta gives this variant significant trouble. Tera Ground is a solid alternative that should always be run if Dragonite foregoes Extreme Speed, allowing Dragonite it to muscle past bulkier Kingambit variants (fluff). (AP) Tera Ground that can live even a boosted Earthquake in a pinch while also providing it provides Dragonite with an immunity to Gholdengo's Thunder Wave (RC) blocking and Volt Switch from Iron Crown and Zapdos (RC) and letting it resist as well as a resistance to Stone Edge from Landorus-T and Zamazenta. Tera Ground Earthquake is also Dragonite's strongest neutral attacking option, giving Dragonite the possibility to 2HKO unboosted all-out attacking Zamazenta variants that would otherwise narrowly avoid the 2HKO from Tera Normal Extreme Speed. Ice Spinner pairs excellently with Earthquake, with the former hitting Grass-types like Rillaboom and Sinistcha and Flying-types like Landorus-T, Gliscor, Zapdos, and opposing Dragonite and the latter hitting Steel-types like Gholdengo, Kingambit, and Iron Crown that shrug off Extreme Speed and Ice Spinner. Either Extreme Speed or Ice Spinner can be dropped in favor of Roost. (AP) However, though this comes with a significant opportunity cost: losing Extreme Speed's priority makes causes Dragonite to become (reduces repetition with 'makes') extremely vulnerable to Booster Energy Iron Valiant, which outspeeds it even at +2 (RC) while foregoing. (AP) Similarly, foregoing Ice Spinner makes Dragonite significantly worse against Landorus-T, Gliscor, and Zapdos and leaves it completely walled by Air Balloon Gholdengo and Pecharunt. An assortment of alternate Tera types can be considered to allow Dragonite to fulfill more specific niches, particularly alongside Tera Blast, though this can make Dragonite's coverage options overly Tera-reliant. Tera Flying provides Dragonite with a devastating Tera Blast (covered by 'devastating') that hits very hard neutrally while hitting Zamazenta super effectively and hitting Great Tusk much harder than Ice Spinner. Tera Fire provides Dragonite with an immunity to burn attempts from Cinderace and Moltres, a coveted Ice resistance to assist against the likes of Kyurem and Weavile, and a Tera Blast that can super effectively hit Air Balloon Gholdengo and Kingambit while bypassing their temporary Earthquake immunity. Lastly, Tera Fairy provides Dragonite with both a Dragon immunity and a super effective coverage Tera Blast against all of Great Tusk and Zamazenta, Dragon-types like Kyurem and Dragapult, and Dark-types like Hisuian Samurott and Weavile. However, the added longevity from Roost is extremely useful in allowing Dragonite to take further advantage of Multiscale to set up multiple Dragon Dances (RC) rendering it extremely difficult to check offensively or defensively once these threats are dealt with by Dragonite's teammates. A Jolly nature can also be considered; though it comes at a noticeable loss of power, it allows a boosted Dragonite to outspeed and dispatch Dragapult, (RC) which is frequently used to revenge kill standard Adamant variants though this comes with a noticeable loss of power (rearranged to trim some fluff).

Dragon Dance Dragonite fits on a wide array of offensive teams, ranging from fast-paced hyper offense teams that overwhelm opponents with employ multiple devastating setup sweepers to bulkier offense teams that can wear opponents foes (opponent refers to the opposing battler) down over time and facilitate Dragonite's sweep while taking advantage of its excellent defensive profile. Iron Defense Zamazenta is one of Dragonite's best teammates that dramatically improves the team's matchup to help against threats like Kyurem, Darkrai, and Kingambit that can all give Dragonite issues if they remain healthy (fluff): Zamazenta boasts an immense Speed tier and can set up against physical attackers like Great Tusk and the aforementioned Kingambit that Dragonite cannot reliably set up against without putting itself at risk. Kingambit is a spectacular teammate, (AC) as its for Dragonite; Kingambit's resistances to Ice and Rock pair extremely well with Dragonite's resistances to Fire and Fighting and immunity to Ground (RC) and the . (AP) The duo can gradually work together to overwhelm both slower teams vulnerable to Kingambit's Supreme Overlord-boosted Kowtow Cleave and faster teams vulnerable to with both Kingambit's Sucker Punch and Dragonite's Extreme Speed. As an added bonus (RC) Kingambit's Sucker Punch is threatening enough that Dragonite can more easily forego Extreme Speed in favor of Roost. Gholdengo is a particularly excellent teammate that can greatly pressure walls like Alomomola, Corviknight, Skarmory, and Garganacl. Entry hazard support is crucial in allowing Dragonite to pick off OHKO faster threats with Extreme Speed, as OHKOing fast threats like Roaring Moon, Iron Moth, and Iron Valiant is heavily contingent upon some Stealth Rock or Spikes chip. Ting-Lu is an excellent option on bulkier teams due to its ability to easily set up Stealth Rock and a layer of Spikes while sponging most special attacks with little trouble (RSC). (AP) (Much of this is covered in the section on the following three mon core) Dragonite can, if needed, sponge Water-, Grass-, and Fighting-type attacks directed at Ting-Lu while Ting-Lu can sponge nearly any special attack as needed and phaze sweepers like Roaring Moon lacking Taunt, opposing Dragonite, Iron Moth, and even Kingambit lacking Low Kick. Dragonite, (AC) Gholdengo, and Ting-Lu form an incredibly powerful core that resists or is immune to every type: Ting-Lu can reliably set entry hazards, Gholdengo blocks most means of entry hazard removal, and Dragonite uses the chip damage from those entry hazards to clean up late-game. Hisuian Samurott can support Dragonite's sweep in a multitude of ways beyond simply setting Spikes with Ceaseless Edge; it can punish opposing setup attempts with Encore to give creates Dragonite more opportunities to get a free Dragon Dance, it can use Flip Turn to gain momentum and give gives Dragonite safe entry and safer (repetition) easier opportunities to set up, and it can provide Knock Off support against Heavy-Duty Boots-reliant threats like Moltres, Zapdos, opposing Dragonite, and Dondozo (RC) and it. (AP) Hisuian Samurott can even run Swords Dance sets to wallbreak and in order to facilitate a late-game Dragonite sweep. On hyper offense teams, Glimmora is an excellent lead thanks to its solid Speed tier, ease of setting up Stealth Rock, and a solid good (repetition) matchups matchup against Moltres and some Iron Moth variants. Powerful special attackers, (AC) like Darkrai and Iron Moth, (AC) are excellent teammates for Dragonite, as they can muscle past physically-bulky physically bulky threats like Alomomola, Corviknight, Skarmory, Dondozo, and Garganacl that Dragonite struggles immensely against and pave the way for its lategame late-game sweep. Iron Valiant is a spectacular teammate for Dragonite; in addition to offering a more conventional means of speed control, it can both break past physical walls like Dondozo and disrupt the opposing team with options like Knock Off, Encore, and Destiny Bond to facilitate Dragonite's lategame late-game sweep. Other physical sweepers, like Bulk Up Great Tusk and Dragon Dance Roaring Moon, complement Dragonite well. Great Tusk's Ice Spinner can hit threats like Zapdos, opposing Dragonite, and Gliscor, which allows Dragonite to forego Ice Spinner in favor of Roost. Lastly, Roaring Moon complements Dragonite well although they (avoids repetition) Although it share many weaknesses: with Dragonite, (AC) Roaring Moon can utilize Taunt and Knock Off to severely disrupt defensive teams that Dragonite struggles against (RC). (AP) and Dragonite can use Extreme Speed to pressure fast threats like Iron Valiant, Weavile, and opposing Roaring Moon that can punish Roaring Moon's attempts to set up a Dragon Dance.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/
Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/veti.612907/
Grammar checked by:

Implemented! Thank you very much.
 
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Earthquake
move 3: Extreme Speed / Roost
move 4: Ice Spinner / Roost
item: Heavy-Duty Boots
tera type: Normal / Ground
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Dragonite is among the tier's most elite setup sweepers thanks to its excellent coverage options, solid bulk augmented further by a great defensive typing and an incredible ability in Multiscale, and access to extremely powerful priority in Extreme Speed. Extreme Speed drastically improves Dragonite's matchups against faster offensive threats such as Iron Valiant, Iron Moth, Darkrai, and Ogerpon-W. It also outprioritizes Raging Bolt's Thunderclap, and gives it an option to pick off weakened offensive threats like Zamazenta and Dragon Dance Roaring Moon. Tera Normal dramatically increases Extreme Speed's damage output, letting a lets +1 Dragonite's Extreme Speed frequently OHKO Ogerpon-W, Roaring Moon, (comma) and Iron Valiant after Stealth Rock damage (remove comma) and 2HKO Raging Bolt. The boost from Tera Normal can also help Dragonite pick off greatly weakened threats like Kingambit, Zamazenta, and Kyurem in a pinch. A Normal typing gives Dragonite a Ghost immunity to take advantage of Gholdengo and Dragapult as well as a general lack of weaknesses to utilize alongside Roost to maintain Multiscale more reliably. However, it is important to note that Iron Defense Zamazenta gives this variant significant trouble. Tera Ground is a solid alternative that should always be run if Dragonite foregoes Extreme Speed, allowing it to muscle past bulkier Kingambit variants. Tera Ground also provides Dragonite with an immunity to Gholdengo's Thunder Wave and Zapdos and Iron Crown's Volt Switch from Iron Crown and Zapdos as well as and a resistance to Landorus-T and Zamazenta's Stone Edge from Landorus-T and Zamazenta. Tera Ground Earthquake is also Dragonite's strongest neutral attacking option, giving it Dragonite the possibility to 2HKO unboosted all-out attacking Zamazenta variants. Ice Spinner pairs excellently with Earthquake, with the former hitting Grass-types like Rillaboom and Sinistcha and Flying-types like Landorus-T, Gliscor, Zapdos, and opposing Dragonite and the latter hitting Steel-types like Gholdengo, Kingambit, and Iron Crown that shrug off Extreme Speed and Ice Spinner. Either Extreme Speed or Ice Spinner can be dropped in favor of Roost. However, losing Extreme Speed's priority causes Dragonite to become extremely vulnerable to Speed (I assume this is relevant and that spa/attack booster won't outspeed) Booster Energy Iron Valiant, which outspeeds it even at +2. Similarly, foregoing Ice Spinner makes Dragonite significantly worse against Landorus-T, Gliscor, and Zapdos and leaves it completely walled by Air Balloon Gholdengo and Pecharunt. An assortment of alternate Tera types can be considered, particularly alongside Tera Blast, though this can make Dragonite's coverage options overly Tera-reliant. Tera Flying provides Dragonite with a devastating Tera Blast that hits Zamazenta super effectively and Great Tusk much harder than Ice Spinner. Tera Fire provides Dragonite with an immunity to burn attempts from Cinderace and Moltres, a coveted Ice resistance to assist against the likes of Kyurem and Weavile, and a Tera Blast that can super effectively hit Air Balloon Gholdengo and Kingambit. Lastly, Tera Fairy provides Dragonite with both a Dragon immunity and a super effective Tera Blast against all of Great Tusk, (comma) and Zamazenta, Dragon-types like Kyurem and Dragapult, and Dark-types like Hisuian Samurott and Weavile. However, the added longevity from Roost is extremely useful in allowing Dragonite to take further advantage of Multiscale to set up multiple Dragon Dances. A Jolly nature allows a boosted Dragonite to outspeed and dispatch Dragapult, which is frequently used to revenge kill standard Adamant variants, though this comes with a noticeable loss of power.

Dragon Dance Dragonite fits on a wide array of offensive teams, ranging from fast-paced hyper offense teams that employ multiple setup sweepers to bulkier offense teams that can wear foes down over time and facilitate Dragonite's sweep while taking advantage of its excellent defensive profile. Iron Defense Zamazenta is one of Dragonite's best teammates to help against threats like Kyurem, Darkrai, and Kingambit that can all give Dragonite issues: Zamazenta boasts an immense Speed tier and can set up against physical attackers like Great Tusk and the aforementioned Kingambit that Dragonite cannot reliably set up against. Kingambit is a spectacular teammate, as its resistances to Ice and Rock pair extremely well with Dragonite's resistances to Fire and Fighting and immunity to Ground. The duo can overwhelm both slower teams vulnerable to Kingambit's Supreme Overlord-boosted Kowtow Cleave and faster teams with both Kingambit's Sucker Punch and Dragonite's Extreme Speed. Kingambit's Sucker Punch is threatening enough that Dragonite can also more easily forego Extreme Speed in favor of Roost. Gholdengo is a particularly excellent teammate that can greatly pressure walls like Alomomola, Corviknight, Skarmory, and Garganacl. Entry hazard support is crucial in allowing Dragonite to OHKO faster threats like Roaring Moon, Iron Moth, and Iron Valiant. Dragonite, Gholdengo, and Ting-Lu form an incredibly powerful core that resists or is immune to every type: Ting-Lu can reliably set entry hazards, Gholdengo blocks most means of entry hazard removal, and Dragonite uses the chip damage from those entry hazards to clean up late-game. Hisuian Samurott can support Dragonite's sweep beyond setting Spikes with Ceaseless Edge; Encore creates more opportunities for Dragonite to get a free Dragon Dance, Flip Turn provides Dragonite with momentum and gives it safe entry and easier opportunities to set up, and Knock Off cripples Heavy-Duty Boots-reliant threats like Moltres, Zapdos, opposing Dragonite, and Dondozo. Hisuian Samurott can even run Swords Dance to wallbreak and facilitate a late-game lategame Dragonite sweep. On hyper offense teams, Glimmora is an excellent lead thanks to its solid Speed tier, ease of setting up Stealth Rock, and good matchups against Moltres and some Iron Moth variants. Powerful special attackers, like Darkrai and Iron Moth, are excellent teammates for Dragonite, as they can muscle past physically bulky threats like Alomomola, Corviknight, Skarmory, Dondozo, and Garganacl that Dragonite struggles immensely against and pave the way for its late-game sweep. Iron Valiant is a spectacular teammate for Dragonite; in In addition to offering more speed control, Iron Valiant it can both break past physical walls like Dondozo and disrupt the opposing team with options like Knock Off, Encore, and Destiny Bond to facilitate Dragonite's late-game sweep. Other physical sweepers, like Bulk Up Great Tusk and Dragon Dance Roaring Moon, complement Dragonite well. Great Tusk's Ice Spinner can hit threats like Zapdos, opposing Dragonite, and Gliscor, which allows Dragonite to forego Ice Spinner in favor of Roost. Although it shares sharse many weaknesses with Dragonite, Roaring Moon can utilize Taunt and Knock Off to severely disrupt defensive teams that Dragonite struggles against. Dragonite can use Extreme Speed to pressure fast threats like Iron Valiant, Weavile, and opposing Roaring Moon that can punish Roaring Moon's attempts to set up a Dragon Dance.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:
https://www.smogon.com/forums/members/ninth.612443/
https://www.smogon.com/forums/members/veti.612907/

Grammar checked by:
https://www.smogon.com/forums/members/missangelic.452572/
GP Team done
credit miss too!
 
Implemented! Thank you very much!

And with that, DD DNite's all done. Thank you very much, everyone!

Speed (I assume this is relevant and that spa/attack booster won't outspeed)


It won't, but onsite doesn't use any non-Speed Booster sets and doesn't have any nods to those variants in specific analyses (i.e. there's a SpA Booster Iron Moth variant that's often seen on Webs that got a nod on Ribombee's analysis and got recommended to add for Araquanid's). There's a Tera Ghost+Attack Booster set that pops up once in a blue moon on Webs, but it's extremely uncommon and Tera Ghost already makes that matchup a little less than ideal for DNite.
 
Last edited:
Back
Top