12 Days of Likeshop - 2024 - it's time to go

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I'm feeling generous today, so whoever is missing some likes to get their custom banner can ask me, and I'll give what they're missing (but remember I only have 1230 likes, and it's first come first serve). Merry Christmas yall
i'm broke as shit but if anyone else is also willing to pitch in i'll gladly take you up on that offer

please someone help i spent all my money on suspects and gambling they're going to break my legs
 
ATTENTION EVERYBODY. WE WILL BE POOLING LIKES FOR A "PALAFIN" TEST IN SMOGON OVERUSED

CURRENT POOL: 319.7k OVER HALFWAY THERE / 500k

Contributors:
Finchinator 187k
lax 20k
blunder 10k
aim 16k
Sabella 15k
GeniusX .9k
obii 12k
Clementine 10k
dex 2k
watashi 14k
lydian 964
olivia 3k
16bit 1.7k
Glue 3k
mind gaming 4k
ninth 1k
batMAN 5k
ausma 10k
KamenOH 1.1k
Count Riario .8k
Fogbound Lake 3.5k
Fardin 3k
Spy 2k
Tunak Tunak Tun 3k
Dhrabb .8k

+ a bunch of various Palafin fans with a few hundred or under likes :-)

ADD TO THE POOL TO MAKE OU SHEIST AGAIN BY REPLYING IN THE THREAD WITH YOUR ADDITION.

also 5k for custom banner
So, I don't actually know if this'll be spotted, but, like, if we're taking suggestions for unbanning stuff, how about spore? Not that it isn't stronger than other sleep moves; no, quite the contrary, actually, but Game Freak is super selective with what mons specifically get it. I miss amoonguss, honestly.

:talonflame: that would be a complex unban, no dice
 
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please send 2k likes to broke emforbes
id like to spend 3k likes on a profile picture of slowking from Kaiju Bunny as well please

:talonflame: likes deducted
1000009558.png

Slow...
(It's all a facade, he's secretly super smart!)​
 
Dear gambling council
I am writting here to complain for the potential lost caused by the unprofessional work performance by your gambling officer UT.
On Monday 15:22 GMT +8 I have ordered a gamble of 1200 of my reaction score for a short-term speculation based on my recent analysis on global economics. Yet my order did not executed even I have urged your officer UT numerous time and the guy who ordered a gamble of 4900 reaction score was instead executed and was rewarded a return of 75%. Today I was suspected that I am banned from gambling and ask if I can have a proof of me getting banned from gambling, and your officer UT denied that but doing a gamble for me instead which supposed to be done 2 hours before, that is not my intended gamble time and the gamble caused me losing 66% of my reserves. I am very unpleasant with my lost due to your officer's mistake.

I am asking for a refund of 3000 reaction score, or a legal action maybe taken with regarding to the issue.

KEKKKER

UT Have fun :worrywhirl:


[
Paralysed Eternatus.png
/SPOILER]

:Talonflame: well now everyone knows why Nevada is investigating…
 
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This is my 550th post so I'd love to get 550 likes on it so I can work my way to grasping at the straw of a Kaiju Bunny doodle (please support the cause and like everything I got or donate because I gotta see my kids Larvitar and Tyrunt in KB's art style) :row:

Major shoutout to Maia for the donation for art. I appreciate you sm you have no idea <3 :psycry:

:talonflame: yep
 
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WHY DOES SOLGALEO SUCK ? (AND THUS SHOULD BE UNBANNED)
Despite being one of the box legendaries for Sun and Moon, I have the utter conviction that Solgaleo would be completely fine in Gen 9 OU, and not even just that, I believe it wouldn't even be that good in OU (UUBL AT BEST !!!!!). You may think I'm crazy, and you may be right about that, but not for the reasons you might imagine. Let's take a closer look at Iron Mufasa over here.

1734481638405.png


At first glance, this mon has great stats ! Amazing bulk and pretty great attack, with meh speed, but still usable, after all you're faster than landorus-therian and kyurem, which are both OU mainstays ! Sounds good for our glorified metagross, right ? But those stats mean nothing if you don't have the tools to use them.

1. Typing

Let's start with Solgaleo's typing. Steel + Psychic is a notoriously terrible stab combination, leaving you unable to neutrally hit Steel types (Dengo, Kingambit, Corv, Iron Treads for example who are all meta defining mons) or H-Samurott without slotting a coverage move. This effectively means that your stabs are never really free to click, leaving you in an awkward spot of always trying to guess the switch or be forced out, either by a bulky support threatening status (Alomomola for example completely walls Solgaleo) or an offensive pokemon coming on a resisted hit to force you out (Dengo or Gambit). And while Solgaleo does possess great coverage options in Close Combat, Earthquake, Flare Blitz, Knock Off or Wild Charge, it suffers from heavy 4MSS. But we'll get back to that later.

Solgaleo's typing is downright TERRIBLE defensively, which severely undermines his natural bulk. Being weak to ground, fire, ghost and dark which are some of the most common offensive types effectively means that you can't leverage his tankiness too well against common meta threats such as Dengo (again!!), Kingambit, Cinderace, Landorus, Great Tusk, etc...

Now you might wanna say, Steel/Psychic is also the typing of Iron Crown, and it is doing just fine in OU despite having overall lower stats and less coerage options ! So what sets Solg appart from Iron Cornelius? The first thing is its inability to run an AV pivot set (as it lacks any pivoting attacks, teleport being unusable with AV), meaning that an AV set, while good into an offense matchup, would give up a ton of momentum versus balance or fat, (and be completely useless into stall.) as your unboosted attacks can't force through many defensive pokemons. The second thing that sets you apart from crown is the inability to inhale some fucking quantum drugs to increase its speed (ban booster!!). It's also much worse to be a Steel/Psychic physical attacker than a Special one: crown gets some great stabs in Tachyon Cutter which is a multihit, breaking through subs and sashes and Psyshock/Psynoise who both have their own utility, while Solgaleo gets Sunsteel Strike, which is admitedly pretty good but makes contact and thus makes you vulnerable to Moltres, Zapdos, or Helmet Corv, and also has half the pp of Tachyon (hello corv again!!), making it difficult to leverage in some matchups, and for psychic stab you're stuck with Psychic Fangs which has mid base power (252 Atk Choice Band Solgaleo Psychic Fangs vs. 252 HP / 0 Def Great Tusk: 342-404 (78.8 - 93%) -- guaranteed 2HKO) and is also a contact move.

But there is still far more to hate about this cat...

2. The speed tier

97 is not an horrible speed tier per se, but it's not great at all in today's standards (especially for an offensive pokemon) just missing the golden mark of base 100s. But don't let this vague and outdated hallmark convince you: Let's take a look about every offensive/similar OU mon that's slower/as fast as SolG and draw a comparison ! Perhaps then you'll understand why Solgaleo is unviable trash while they flourish despite their speed tier.

:Samurott-Hisui: Has the most broken move in the game in Ceaseless Edge, two priority options (Solgaleo has none), Swords Dance (Solgaleo can't setup raise his attack), Encore and Taunt (Solgaleo), effectively higher attack when using it's stabs due to Sharpness, better typing offensively and defensively, gets flip turn to pivot (solg has tp but pivot attacks are better for offensive mons)

:Gholdengo: Incredible ability that enables disgusting hstack structures, better typing offensively (and kinda similar defensively, but still better due to fighting immunity), better stab options with similar offensive stat, thunder wave, can run specs scarf defensive offensive balloon etc etc

:Dragonite: Broken ability in multiscale giving it a free turn vs almost anything, better coverage options with
similar offensive stat
(ground ice normal or dragon fire normal hits everything), can raise its speed anyways with dragon dance (still no set up moves for solg), amazing prio in espeed, can run bulky sets with roost (solg can do the same with morning sun but we'll get to why that isnt good later)

:Gliscor: Broken ability in poison heal which makes it effectively way more durable over the course of the game despite having lower bulk, amazing defensive double typing giving you a double immunity to help patchup your other mon's weaknesses (whereas solgaleo gives you more weaknesses to patch up), swords dance and agility, gets stealth rock and spikes while solg can't set up hazards, toxic while solg has 0 moves to inflict status, gets uturn (can use both fast or slow depending on set, while solg can only slow pivot and doesnt have ability that lets him heal for free after taking dmg to pivot)

:Rillaboom: Sets up grassy terrain for himself which makes it effectively WAY stronger offensively than Solg when using grass moves, absurdly strong priority, can set up with swords dance too, gets uturn

:Raging bolt: Similar attacking stat but gets to snort booster energy to push it way past, great priority option in thunderclap, almost perfect neutral coverage with elec + dragon so no need for coverage, can set up with calm mind (solg also gets calm mind but it has no prio and much lower special attack which means its not really comparable, although solg could set up and heal which bolt cant do), can pivot with (an absurdly strong) volt switch

:Kyurem: Similar offenses to Solgaleo's attack in both physical and special, making it able to run terryfing mixed sets with a MUCH MUCH MUCH better offensive type and perfect Ice/ground coverage (only walled by cryogonal and levitate bronzong kekw), can set up with dd, can be a fuckign bitch with subtect pressure lefties, AND has lower but similar bulk


:Kingambit: Bro do I even need to say anything?????

I think you'll find it clear now that all these mons slower or with similar speed to Solgaleo all have some incredible traits that stand out and make them worth running that go beyond simply having "great overall stats" on paper, like Solgaleo.

And that's only including mons with roles that could be at least similar to Solgaleo, as I'd find it pointless to compare it with Slowking-G for example.... UNLESS ??????

3. The stupid fucking futureport argument
I don't wanna spend too much time on this part, but yes Solgaleo does have the combination of Future Sight + Teleport, which means some people think he could be the new Slowking-G. I'll give you a very subtle visual clue as to why that couldn't possibly be the case.

1734485073196.png
1734485104184.png


When seting up future sight then teleporting away, you're gonna take at least one hit. That means you'll have to recover that health if you wanna do it again. Slowking-Galar gets the privilege of doing it for free, simply by clicking Chilly Reception, which makes it extremely durable and annoying to deal with as it applies offensive and defensive pressure all in one turn. If you want Solgaleo to do the same, you'd have to come back in later (at probably low health after taking a likely supereffective hit due to having a TERRIBLE defensive typing unlike the goat up there), and somehow find space to click Morning Sun and heal back up before trying to futureport again. In practice this gives your opponent more than enough turns to switch in something that threatens Solg/can set up on it, making it impossible to actually pressure anything (except me into shooting myself if I hear this godforsaken argument one more time) with it while future porting.

Let's move on.

4. The movepool / 4MSS problem (why Solgaleo can't use any of its good moves effectively)

Ok, now this is interesting. Solgaleo has a pretty good movepool in theory. Its main stab is Sunsteel Strike, a steel-type earthquake that ignores all abilities à-la mold breaker. In theory this would make it good at pressuring unaware mons... except Solgaleo can't increase his attack (yes, he doesn't even get howl). It also makes contact, unlike earthquake, but still, pretty strong main stab. Its other stab (psychic fangs) is mid, but Solgaleo gets great coverage moves: Close Combat, Flare Blitz and Earthquake are all very strong both in BP and in the typing coverage they offer! It also gets Knock Off to force progress ! You even have morning sun à-la gouging fire with a similar stat profile ! What's not to like?

Well, in practice, dropping one of your coverages to fit in morning sun is very tough on a physical set. For example, Sunsteel Strike/Psyfangs/CC is HARD walled by gholdengo and corv (252 Atk Solgaleo Close Combat vs. 248 HP / 252+ Def Corviknight: 95-112 (23.8 - 28%) -- possible 5HKO), + not running Wild Charge also means you can't hurt Alomomola (252 Atk Solgaleo Psychic Fangs vs. 252 HP / 252+ Def Alomomola: 120-142 (22.4 - 26.5%) -- 25.1% chance to 4HKO, and that's not even mentioning Dondozo).

Dropping CC for Sunsteel/Psyfangs/Fblitz to hit dengo and corv means you're now walled by H-Samurott and you also can't ohko Kingambit which threatens back hard (252 Atk Solgaleo Flare Blitz vs. 252 HP / 4 Def Kingambit: 232-274 (57.4 - 67.8%) -- guaranteed 2HKO after Leftovers recovery) and could come in on a predicted recovery turn to force you out. If you drop psyfangs, you are now walled by Pex... and it gets even worse if you try to run both morning sun and knock off. So you can pretty much write off 3 attacks + msun as a cheese pick vs offense which might not even work that well as a lot of mons can actually deal a shitton of dmg to this despite its natural bulk, for example:

252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 0 HP / 0 Def Solgaleo: 408-482 (98.3 - 116.1%) -- 87.5% chance to OHKO
+1 252+ Atk Dragonite Earthquake vs. 0 HP / 0 Def Solgaleo: 346-408 (83.3 - 98.3%) -- guaranteed 2HKO
32 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Solgaleo: 288-338 (69.3 - 81.4%) -- guaranteed 2HKO (+ ace also threatens with willo)
252 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Solgaleo: 372-440 (89.6 - 106%) -- 37.5% chance to OHKO

This comes back around to Solgaleo's defensive typing and midling speed being a huge hurdle when trying to use it offensively.

So then you could try to run an All-out-Attacker set ! Surely this way you can threaten defensive mons and at worst trade with an offensive mon ! But then what item are you running ?

5. Item options (and why they all suck)

- Band hits hard in theory, but because your stabs are extremely bad typing wise, in practice you can never click them so you can't actually break effectively. Getting a wrong predict and clicking Sunsteel Strike into corv/mola is much worse when running band than lefties or something else. And even nailing the correct move doesn't always reward you :
252 Atk Choice Band Solgaleo Wild Charge vs. 252 HP / 252+ Def Alomomola: 254-300 (47.5 - 56.1%) -- 84% chance to 2HKO

- Scarf can fix your offense matchup, but then you become even more hardwalled by all the common ou goons (mola corv dengo etc), and you also become a huge liability vs setup mons (dnite or gambit)

- Expert Belt or LO lets you make good use of your coverage, but then you become very prone to chip from hazards/your own LO and as you're not that fast, in practice you'll get maybe one big chunk of damage (if that) vs a defensive pivot then get forced out by a faster attacker and have to take hazards again when coming back in.

- Boots fixes the problem from above but again goes back to being unthreatening vs any good defensive core.

As you can see, none of these options seem really satisfying.

6. Conclusion

Solgaleo, while scary in appearance with its big stats and shiny signature move, is in reality nothing more than a cowardly cat and he could roam free in the land of OU without making much impact in my opinions. This post might not be perfect; after all, Solgaleo has so many flaws that's there's probably a dozen more I could have pointed out ! But I do believe it makes a clear point of why we should use our points to retest Iron Mufasa !

TL;DR: SOLGALEO IS WORTHLESS AND I INVITE YOU ALL TO PLEDGE LIKES TO START A SOLGALEO SUSPECT! (I'm pledging all of my likes)

Ps: Shoutouts blunder for correctly identifying solgaleo as a fraud in your vid about potential drops to OU. You a real one

Pps: for all the CALM MIND SOLGALEO fans out there: compare it to raging bolt for 5 seconds. Better typing defensively and offensively, access to prio, booster energy makes it an immediate threat which actually gives it room to set up... Yeah solg can't compete.

:talonflame: I ain't reading all that chief
 
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WHY DOES SOLGALEO SUCK ? (AND THUS SHOULD BE UNBANNED)
Despite being one of the box legendaries for Sun and Moon, I have the utter conviction that Solgaleo would be completely fine in Gen 9 OU, and not even just that, I believe it wouldn't even be that good in OU (UUBL AT BEST !!!!!). You may think I'm crazy, and you may be right about that, but not for the reasons you might imagine. Let's take a closer look at Iron Mufasa over here.

View attachment 696359

At first glance, this mon has great stats ! Amazing bulk and pretty great attack, with meh speed, but still usable, after all you're faster than landorus-therian and kyurem, which are both OU mainstays ! Sounds good for our glorified metagross, right ? But those stats mean nothing if you don't have the tools to use them.

1. Typing

Let's start with Solgaleo's typing. Steel + Psychic is a notoriously terrible stab combination, leaving you unable to neutrally hit Steel types (Dengo, Kingambit, Corv, Iron Treads for example who are all meta defining mons) or H-Samurott without slotting a coverage move. This effectively means that your stabs are never really free to click, leaving you in an awkward spot of always trying to guess the switch or be forced out, either by a bulky support threatening status (Alomomola for example completely walls Solgaleo) or an offensive pokemon coming on a resisted hit to force you out (Dengo or Gambit). And while Solgaleo does possess great coverage options in Close Combat, Earthquake, Flare Blitz, Knock Off or Wild Charge, it suffers from heavy 4MSS. But we'll get back to that later.

Solgaleo's typing is downright TERRIBLE defensively, which severely undermines his natural bulk. Being weak to ground, fire, ghost and dark which are some of the most common offensive types effectively means that you can't leverage his tankiness too well against common meta threats such as Dengo (again!!), Kingambit, Cinderace, Landorus, Great Tusk, etc...

Now you might wanna say, Steel/Psychic is also the typing of Iron Crown, and it is doing just fine in OU despite having overall lower stats and less coerage options ! So what sets Solg appart from Iron Cornelius? The first thing is its inability to run an AV pivot set (as it lacks any pivoting attacks, teleport being unusable with AV), meaning that an AV set, while good into an offense matchup, would give up a ton of momentum versus balance or fat, (and be completely useless into stall.) as your unboosted attacks can't force through many defensive pokemons. The second thing that sets you apart from crown is the inability to inhale some fucking quantum drugs to increase its speed (ban booster!!). It's also much worse to be a Steel/Psychic physical attacker than a Special one: crown gets some great stabs in Tachyon Cutter which is a multihit, breaking through subs and sashes and Psyshock/Psynoise who both have their own utility, while Solgaleo gets Sunsteel Strike, which is admitedly pretty good but makes contact and thus makes you vulnerable to Moltres, Zapdos, or Helmet Corv, and also has half the pp of Tachyon (hello corv again!!), making it difficult to leverage in some matchups, and for psychic stab you're stuck with Psychic Fangs which has mid base power (252 Atk Choice Band Solgaleo Psychic Fangs vs. 252 HP / 0 Def Great Tusk: 342-404 (78.8 - 93%) -- guaranteed 2HKO) and is also a contact move.

But there is still far more to hate about this cat...

2. The speed tier

97 is not an horrible speed tier per se, but it's not great at all in today's standards (especially for an offensive pokemon) just missing the golden mark of base 100s. But don't let this vague and outdated hallmark convince you: Let's take a look about every offensive/similar OU mon that's slower/as fast as SolG and draw a comparison ! Perhaps then you'll understand why Solgaleo is unviable trash while they flourish despite their speed tier.

:Samurott-Hisui: Has the most broken move in the game in Ceaseless Edge, two priority options (Solgaleo has none), Swords Dance (Solgaleo can't setup raise his attack), Encore and Taunt (Solgaleo), effectively higher attack when using it's stabs due to Sharpness, better typing offensively and defensively, gets flip turn to pivot (solg has tp but pivot attacks are better for offensive mons)

:Gholdengo: Incredible ability that enables disgusting hstack structures, better typing offensively (and kinda similar defensively, but still better due to fighting immunity), better stab options with similar offensive stat, thunder wave, can run specs scarf defensive offensive balloon etc etc

:Dragonite: Broken ability in multiscale giving it a free turn vs almost anything, better coverage options with
similar offensive stat
(ground ice normal or dragon fire normal hits everything), can raise its speed anyways with dragon dance (still no set up moves for solg), amazing prio in espeed, can run bulky sets with roost (solg can do the same with morning sun but we'll get to why that isnt good later)

:Gliscor: Broken ability in poison heal which makes it effectively way more durable over the course of the game despite having lower bulk, amazing defensive double typing giving you a double immunity to help patchup your other mon's weaknesses (whereas solgaleo gives you more weaknesses to patch up), swords dance and agility, gets stealth rock and spikes while solg can't set up hazards, toxic while solg has 0 moves to inflict status, gets uturn (can use both fast or slow depending on set, while solg can only slow pivot and doesnt have ability that lets him heal for free after taking dmg to pivot)

:Rillaboom: Sets up grassy terrain for himself which makes it effectively WAY stronger offensively than Solg when using grass moves, absurdly strong priority, can set up with swords dance too, gets uturn

:Raging bolt: Similar attacking stat but gets to snort booster energy to push it way past, great priority option in thunderclap, almost perfect neutral coverage with elec + dragon so no need for coverage, can set up with calm mind (solg also gets calm mind but it has no prio and much lower special attack which means its not really comparable, although solg could set up and heal which bolt cant do), can pivot with (an absurdly strong) volt switch

:Kyurem: Similar offenses to Solgaleo's attack in both physical and special, making it able to run terryfing mixed sets with a MUCH MUCH MUCH better offensive type and perfect Ice/ground coverage (only walled by cryogonal and levitate bronzong kekw), can set up with dd, can be a fuckign bitch with subtect pressure lefties, AND has lower but similar bulk


:Kingambit: Bro do I even need to say anything?????

I think you'll find it clear now that all these mons slower or with similar speed to Solgaleo all have some incredible traits that stand out and make them worth running that go beyond simply having "great overall stats" on paper, like Solgaleo.

And that's only including mons with roles that could be at least similar to Solgaleo, as I'd find it pointless to compare it with Slowking-G for example.... UNLESS ??????

3. The stupid fucking futureport argument
I don't wanna spend too much time on this part, but yes Solgaleo does have the combination of Future Sight + Teleport, which means some people think he could be the new Slowking-G. I'll give you a very subtle visual clue as to why that couldn't possibly be the case.

View attachment 696370 View attachment 696371

When seting up future sight then teleporting away, you're gonna take at least one hit. That means you'll have to recover that health if you wanna do it again. Slowking-Galar gets the privilege of doing it for free, simply by clicking Chilly Reception, which makes it extremely durable and annoying to deal with as it applies offensive and defensive pressure all in one turn. If you want Solgaleo to do the same, you'd have to come back in later (at probably low health after taking a likely supereffective hit due to having a TERRIBLE defensive typing unlike the goat up there), and somehow find space to click Morning Sun and heal back up before trying to futureport again. In practice this gives your opponent more than enough turns to switch in something that threatens Solg/can set up on it, making it impossible to actually pressure anything (except me into shooting myself if I hear this godforsaken argument one more time) with it while future porting.

Let's move on.

4. The movepool / 4MSS problem (why Solgaleo can't use any of its good moves effectively)

Ok, now this is interesting. Solgaleo has a pretty good movepool in theory. Its main stab is Sunsteel Strike, a steel-type earthquake that ignores all abilities à-la mold breaker. In theory this would make it good at pressuring unaware mons... except Solgaleo can't increase his attack (yes, he doesn't even get howl). It also makes contact, unlike earthquake, but still, pretty strong main stab. Its other stab (psychic fangs) is mid, but Solgaleo gets great coverage moves: Close Combat, Flare Blitz and Earthquake are all very strong both in BP and in the typing coverage they offer! It also gets Knock Off to force progress ! You even have morning sun à-la gouging fire with a similar stat profile ! What's not to like?

Well, in practice, dropping one of your coverages to fit in morning sun is very tough on a physical set. For example, Sunsteel Strike/Psyfangs/CC is HARD walled by gholdengo and corv (252 Atk Solgaleo Close Combat vs. 248 HP / 252+ Def Corviknight: 95-112 (23.8 - 28%) -- possible 5HKO), + not running Wild Charge also means you can't hurt Alomomola (252 Atk Solgaleo Psychic Fangs vs. 252 HP / 252+ Def Alomomola: 120-142 (22.4 - 26.5%) -- 25.1% chance to 4HKO, and that's not even mentioning Dondozo).

Dropping CC for Sunsteel/Psyfangs/Fblitz to hit dengo and corv means you're now walled by H-Samurott and you also can't ohko Kingambit which threatens back hard (252 Atk Solgaleo Flare Blitz vs. 252 HP / 4 Def Kingambit: 232-274 (57.4 - 67.8%) -- guaranteed 2HKO after Leftovers recovery) and could come in on a predicted recovery turn to force you out. If you drop psyfangs, you are now walled by Pex... and it gets even worse if you try to run both morning sun and knock off. So you can pretty much write off 3 attacks + msun as a cheese pick vs offense which might not even work that well as a lot of mons can actually deal a shitton of dmg to this despite its natural bulk, for example:

252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 0 HP / 0 Def Solgaleo: 408-482 (98.3 - 116.1%) -- 87.5% chance to OHKO
+1 252+ Atk Dragonite Earthquake vs. 0 HP / 0 Def Solgaleo: 346-408 (83.3 - 98.3%) -- guaranteed 2HKO
32 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Solgaleo: 288-338 (69.3 - 81.4%) -- guaranteed 2HKO (+ ace also threatens with willo)
252 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Solgaleo: 372-440 (89.6 - 106%) -- 37.5% chance to OHKO

This comes back around to Solgaleo's defensive typing and midling speed being a huge hurdle when trying to use it offensively.

So then you could try to run an All-out-Attacker set ! Surely this way you can threaten defensive mons and at worst trade with an offensive mon ! But then what item are you running ?

5. Item options (and why they all suck)

- Band hits hard in theory, but because your stabs are extremely bad typing wise, in practice you can never click them so you can't actually break effectively. Getting a wrong predict and clicking Sunsteel Strike into corv/mola is much worse when running band than lefties or something else. And even nailing the correct move doesn't always reward you :
252 Atk Choice Band Solgaleo Wild Charge vs. 252 HP / 252+ Def Alomomola: 254-300 (47.5 - 56.1%) -- 84% chance to 2HKO

- Scarf can fix your offense matchup, but then you become even more hardwalled by all the common ou goons (mola corv dengo etc), and you also become a huge liability vs setup mons (dnite or gambit)

- Expert Belt or LO lets you make good use of your coverage, but then you become very prone to chip from hazards/your own LO and as you're not that fast, in practice you'll get maybe one big chunk of damage (if that) vs a defensive pivot then get forced out by a faster attacker and have to take hazards again when coming back in.

- Boots fixes the problem from above but again goes back to being unthreatening vs any good defensive core.

As you can see, none of these options seem really satisfying.

6. Conclusion

Solgaleo, while scary in appearance with its big stats and shiny signature move, is in reality nothing more than a cowardly cat and he could roam free in the land of OU without making much impact in my opinions. This post might not be perfect; after all, Solgaleo has so many flaws that's there's probably a dozen more I could have pointed out ! But I do believe it makes a clear point of why we should use our points to retest Iron Mufasa !

TL;DR: SOLGALEO IS WORTHLESS AND I INVITE YOU ALL TO PLEDGE LIKES TO START A SOLGALEO SUSPECT! (I'm pledging all of my likes)

Ps: Shoutouts blunder for correctly identifying solgaleo as a fraud in your vid about potential drops to OU. You a real one

Pps: for all the CALM MIND SOLGALEO fans out there: compare it to raging bolt for 5 seconds. Better typing defensively and offensively, access to prio, booster energy makes it an immediate threat which actually gives it room to set up... Yeah solg can't compete.

:talonflame: I ain't reading all that chief
i don’t think this is a larp post, so i’ll take you seriously, but genuinely i disagree with a lot of points here. You understate solg’s bulk, you understate how hard it would be to remove (especially after tera), you skim over cm’s role as a bulky wincon with recovery as opposed to raging bolt, and you decline to mention solgaleo becoming by far the strongest tr setter in ou. Also you unfairly rate steel/psychic, being a steel unfortunate to dark and ghost is unfortunate but that fighting neutrality with an otherwise incredible defensive profile is nothing to take lightly.

however, i think my biggest concern is solg is a bulky offensive mon that comes in easily, forces switches easily even if it’s easy to switch into, and most notably, has teleport. i fear this would just be the scariest offense enabler of all time, think pecha on steroids
 
i don’t think this is a larp post, so i’ll take you seriously, but genuinely i disagree with a lot of points here. You understate solg’s bulk, you understate how hard it would be to remove (especially after tera), you skim over cm’s role as a bulky wincon with recovery as opposed to raging bolt, and you decline to mention solgaleo becoming by far the strongest tr setter in ou. Also you unfairly rate steel/psychic, being a steel unfortunate to dark and ghost is unfortunate but that fighting neutrality with an otherwise incredible defensive profile is nothing to take lightly.

however, i think my biggest concern is solg is a bulky offensive mon that comes in easily, forces switches easily even if it’s easy to switch into, and most notably, has teleport. i fear this would just be the scariest offense enabler of all time, think pecha on steroids

I don't feel like I'm understating solgaleo's bulk; It is really bulky, but the calcs I've shown in the post speak volumes. Despite it's bulk, it can barely live hits from some of the most common attackers in the tier. I legit can't think of a single offensive mon that this guy actually roadblocks at all. Although he's hard to ohko, he's not bulky enough to actually stay around for long without morning sun, and running morning sun is asking to be walled by everything as you have to drop invaluable coverage (as explained in parts 1 and 4 of the post).

cm solgaleo takes too long to setup to be threatening (113 spatk is not that much). besides what are you actually running? cm/morning sun + dual stabs is walled by crown, samu-h, corv, dengo and a lot of other mons, psy + focus blast is walled by dengo, psy + fire is walled by samu... etc. it can't effectively run this set at all.

again, solgaleo's supposed ability to come in easily is deterred by hazards and its bad defensive typing means it can't come in on a lot of hits in practice. boosts can come in more often but is also much less scary. and running teleport, again, means dropping coverage, and while it could create opportunity for teammates by doing so, Mola or Slowking-G outclass it in this role as they have regen, and pecha also does as it has better typing + parting shot, the ultimate pivot move. (this was also explained in the post btw)
 
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