Metagame USUM Pure Hackmons

After lots of playing the tier, peaking at 1701 elo, and trolling with cursed sets like Huge Power Mega Audino, I have decided to write a personal VR, along with the best abilities for the Pokémon on the VR.

Notes:
Green indicates the Pokémon has moved up from the current VR or isn't on the current VR, Red indicates it has moved down or is in prison for fraud
Italics indicate a more niche or uncommon ability
All Pokémon are ordered alphabetically within tiers
All abilities (except the ones in italics) are ordered alphabetically within Pokémon
No Guard can be viable on any Pokémon, so the only ones which say No Guard are the ones who commonly and/or consistently run it

Arena Trap can be used instead of Shadow Tag to trap opposing Shadow Tag users
Wonder Guard will not be included outside of the Wonder Guard VR
The A is a slightly different colour because whenever I made it black it changed to green for some reason

S

:chansey: Chansey (Imposter, Innards Out, Prankster)
:mewtwo-mega-x: Mega Mewtwo X (Huge Power, Magic Guard, Shadow Tag, Innards Out)
:audino-mega: Wonder Guard

S
:audino-mega: Mega Audino

A+
:meloetta: Meloetta
:slowbro-mega: Mega Slowbro

A
:greninja-ash: Ash Greninja
:hoopa-unbound: Hoopa-Unbound
:kartana: Kartana
:muk-alola: Alolan Muk
:necrozma-dawn-wings: Necrozma-Dawn-Wings

A-
:arceus: Arceus
:celesteela: Celesteela
:gyarados-mega: Mega Gyarados
:houndoom-mega: Mega Houndoom
:slaking: Slaking

Prison
:mewtwo-mega-x: Mega Mewtwo X (There's very little reason to run this over a different ability like Huge Power or Magic Guard, especially since it has a mediocre defensive typing and can't improof itself)
:oranguru: Oranguru (While it is slower than Meloetta, it doesn't underspeed much, and most things it underspeeds that Melo doesn't, like defensive Mega Gyarados and Mega Scizor, can hit it quite hard with Knock Off and U-turn, respectively.)
:regigigas: Regigigas (The extra special bulk it has over Slaking barely matters, whlie Slaking's physical bulk matters much more)

B+
:ferrothorn: Ferrothorn
:kyogre-primal: Primal Kyogre
:mewtwo-mega-y: Mega Mewtwo Y
:scizor-mega: Mega Scizor

B
:bisharp: Bisharp
:groudon-primal: Primal Groudon
:gyarados: :gyaradosite: Gyarados @ Gyaradosite
:swampert-mega: Mega Swampert
:type_null: Type: Null

B-
:cresselia: Cresselia
:gardevoir-mega: Mega Gardevoir
:ho-oh: Ho-oh
:lucario-mega: Mega Lucario
:magearna: Magearna
:sableye-mega: Mega Sableye

C
:blissey: Blissey
:chansey: Chansey
:gengar-mega: Mega Gengar
:golisopod: Golisopod
:necrozma-dusk-mane: Necrozma-Dusk-Mane
:necrozma-ultra: Necrozma-Ultra
:solgaleo: Solgaleo
:umbreon: Umbreon

D
:aggron-mega: Mega Aggron
:heatran: Heatran
:lopunny-mega: Mega Lopunny
:mewtwo-mega-x: Mega Mewtwo X
:steelix-mega: Mega Steelix
:zygarde-complete: Zygarde-Complete (Magic Bounce, Prankster, Innards Out)

S-


:blissey: Blissey (Chansey but doesn't get KO'd by other Innards Chansey, as well as KO'ing Imposter Blissey with Innards)

A+

:gengar-mega: Mega Gengar (Magic Guard, No Guard, Parental Bond, Comatose)
:groudon-primal: Primal Groudon (Huge Power, Mold Breaker, Shadow Tag)
:kartana:
Kartana (Huge Power, Magic Guard, No Guard, Shadow Tag)
:slaking:Slaking (Harvest, Huge Power, Shadow Tag, Misty Surge)
:steelix-mega: Mega Steelix (Fur Coat, Magic Bounce, Prankster, Sturdy)

A

:diancie-mega: Mega Diancie (Magic Guard, Pixilate, Shadow Tag)
:doublade: Doublade (Fur Coat, Prankster, Sturdy)
:greninja-ash: Ash Greninja (No Guard, Water Bubble, Huge Power)
:mewtwo-mega-y: Mega Mewtwo Y (Comatose, No Guard, Protean, Shadow Tag, Innards Out, Psychic Surge)


Prison

:regigigas: Regigigas (Just use Slaking)

A-

:deoxys-attack:
Deoxys-Attack (Huge Power, Magic Guard, Psychic Surge)
:necrozma-dusk-mane: Necrozma-Dusk-Mane (Harvest, Huge Power, Shadow Tag)
:slowbro-mega: Mega Slowbro (Fur Coat, Prankster)
:solgaleo: Solgaleo (Huge Power, Innards Out, Prankster)


B+

:aggron-mega: Mega Aggron (Fur Coat, Prankster)
:celesteela: Celesteela (Prankster)
:gyarados-mega: Mega Gyarados (Huge Power, Mold Breaker, Prankster)
:lopunny-mega:
Mega Lopunny (No Guard)
:necrozma-dawn-wings: wunkus the clown (Harvest, Shadow Tag) (i'm not sure if it runs this because normally i see it with wg but it sounds good)
:necrozma-ultra: Ultra Necrozma (Huge Power, Magic Guard, Harvest)
:pheromosa:
Pheromosa (Huge Power, No Guard)
:rayquaza-mega:
Bad shiny (Aerilate, Shadow Tag)

B

:banette-mega:Mega Banette (Huge Power)
:deoxys-speed: Deoxys-Speed (Comatose, No Guard)
:lunala:
Lunala (Innards Out)
:pikachu-alola: Pikachu (Imposter) (The alola hat is the best one)

:type_null: Type: Null (Magic Bounce)
:yveltal: Yveltal (Magic Bounce, Prankster)



B-

:alakazam-mega:
Mega Alakazam (Psychic Surge)
:arceus: Arceus (normalise and stuff that slaking and type: null run)
:gardevoir-mega: Mega Gardevoir (Magic Guard)
:giratina: Giratina-Altered (Prankster, Innards Out)
:giratina-origin:
Giratina-Origin (Innards Out)
:guzzlord: Guzzlord (Innards Out)
:gyarados: :gyaradosite:
Gyarados @ Gyaradosite (Illusion, Magic Bounce, Simple)
:kyogre-primal:
Primal Kyogre (Mold Breaker)
:kyurem-black:
Kyurem-Black (Refrigirate)
:marowak-alola:
Alolan Marowak (Huge Power)
:mawile: :mawilite:
Mawile @ Mawilite (Simple)
:metagross-mega:
Mega Metagross (Harvest, Huge Power) (mostly outclassed by solgaleo and ndm but it's faster)


C

:articuno:
Articuno (Magic Bounce)
:cresselia:
Cresselia (bounce ig?)
:excadrill:
Randy Rush (Innards Out)
:heracross-mega:
Mega Heracross (Huge Power)
:lugia:
Lugia (bounce ig?)
:registeel: Registeel (never seen this but apparently it runs prankster)
:sceptile-mega: LIZARD (No Guard, Magic Guard)
:tyranitar-mega: Mega Tyranitar (Huge Power)
:zekrom:
Zekrom (Galvanize)


D

:avalugg: Avalugg (not sure what this runs but i'm a believer)
:blacephalon:
Blacephalon (Magic Guard)
:darmanitan-zen:
Darmanitan-Zen (Magic Guard)
:dialga:
Dialga (Harvest)
:ho-oh:
Ho-oh (Magic Guard)
:pidgeot: :pidgeotite:
Pidgeot @ Pidgeotite (Illusion, Shadow Tag)
:weavile:
Weavile (Magic Bounce, Huge Power) (probably isn't that good but has a niche nothing else fulfils)
:electivire: :magneton: :palkia: :sandy_shocks: :ting-lu: :wugtrio:
Random No Guards (i know 3 of these aren't in gen 7 but blame /randpoke 6, not me)


Explanation for mons that were ranked but aren't here

:froslass: Froslass: Never seen it and I don't think its niche is good enough to be worth using
:groudon: :red_orb: Groudon @ Red Orb: Forced to hold Red Orb, and stuck with a mid ability. If you really want a Misty Surge user just use something else
:shedinja: Shedinja: trash



Blacklist - Do not discuss putting these here (and probably not on the actual VR either) (these aren't in any order other than the order I thought of them)

:gengar-mega: Normalise ghost types
:scorbunny: Wonder Guard Burn Up
:shedinja: Shedinja
:shuckle: Shuckle
:deoxys-defense: this thing is completely outclassed by cresselia so no one will suggest it but it's so common on low ladder i had to put it here just in case



If you think any changes should be made, feel free to discuss it, but I probably won't add or change anything (except the abilities for mons that idk what ability they run, or something I completely forgot about). It also would be nice if someone showed me how to properly add spoilers so when I add the Wonder Guard VR I can do it the way everyone else does it.

Edit: oops i forgor to rank aggron
 
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After lots of playing the tier, peaking at 1701 elo, and trolling with cursed sets like Huge Power Mega Audino, I have decided to write a personal VR, along with the best abilities for the Pokémon on the VR.

Notes:
Green indicates the Pokémon has moved up from the current VR or isn't on the current VR, Red indicates it has moved down or is in prison for fraud
Italics indicate a more niche or uncommon ability
All Pokémon are ordered alphabetically within tiers
All abilities (except the ones in italics) are ordered alphabetically within Pokémon
No Guard can be viable on any Pokémon, so the only ones which say No Guard are the ones who commonly and/or consistently run it

Arena Trap can be used instead of Shadow Tag to trap opposing Shadow Tag users
Wonder Guard will not be included outside of the Wonder Guard VR
The A is a slightly different colour because whenever I made it black it changed to green for some reason

S

:chansey: Chansey (Imposter, Innards Out, Prankster)
:mewtwo-mega-x: Mega Mewtwo X (Huge Power, Magic Guard, Shadow Tag, Innards Out)
:audino-mega: Wonder Guard (Will add WG VR later)
:zygarde-complete: Zygarde-Complete (Magic Bounce, Prankster, Innards Out)

S-


nobody lol

A+

:gengar-mega: Mega Gengar (Magic Guard, No Guard, Parental Bond, Comatose)
:groudon-primal: Primal Groudon (Huge Power, Mold Breaker, Shadow Tag)
:kartana:
Kartana (Huge Power, Magic Guard, No Guard, Shadow Tag)
:slaking:Slaking (Harvest, Huge Power, Shadow Tag, Misty Surge)
:steelix-mega: Mega Steelix (Fur Coat, Magic Bounce, Prankster, Sturdy)

A

:diancie-mega: Mega Diancie (Magic Guard, Pixilate, Shadow Tag)
:doublade: Doublade (Fur Coat, Prankster, Sturdy)
:greninja-ash: Ash Greninja (No Guard, Water Bubble, Huge Power)
:mewtwo-mega-y: Mega Mewtwo Y (Comatose, No Guard, Protean, Shadow Tag, Innards Out, Psychic Surge)


Prison

:arceus: Arkoos (Outclassed by Slaking and Type: Null if not WG, and the special sweeper set isn't real)
:blissey: Blissey (Just use Chansey)
:regigigas: Regigigas (Just use Slaking)


A-

:deoxys-attack:
Deoxys-Attack (Huge Power, Magic Guard, Psychic Surge)
:necrozma-dusk-mane: Necrozma-Dusk-Mane (Harvest, Huge Power, Shadow Tag)
:slowbro-mega: Mega Slowbro (Fur Coat, Prankster)
:solgaleo: Solgaleo (Huge Power, Innards Out, Prankster)


B+

:celesteela: Celesteela (Prankster)
:gyarados-mega: Mega Gyarados (Huge Power, Mold Breaker, Prankster)
:lopunny-mega:
Mega Lopunny (No Guard)
:necrozma-dawn-wings: wunkus the clown (Harvest, Shadow Tag) (i'm not sure if it runs this because normally i see it with wg but it sounds good)
:necrozma-ultra: Ultra Necrozma (Huge Power, Magic Guard, Harvest)
:pheromosa:
Pheromosa (Huge Power, No Guard)
:rayquaza-mega:
Bad shiny (Aerilate, Shadow Tag)

B

:banette-mega:Mega Banette (Huge Power)
:deoxys-speed: Deoxys-Speed (Comatose, No Guard)
:lunala:
Lunala (Innards Out)
:pikachu-alola: Pikachu (Imposter) (The alola hat is the best one)

:type_null: Type: Null (Magic Bounce)
:yveltal: Yveltal (Magic Bounce, Prankster)



B-

:alakazam-mega:
Mega Alakazam (Psychic Surge)
:gardevoir-mega: Mega Gardevoir (Magic Guard)
:giratina: Giratina-Altered (Prankster, Innards Out)
:giratina-origin:
Giratina-Origin (Innards Out)
:guzzlord: Guzzlord (Innards Out)
:gyarados: :gyaradosite:
Gyarados @ Gyaradosite (Illusion, Magic Bounce, Simple)
:kyogre-primal:
Primal Kyogre (Mold Breaker)
:kyurem-black:
Kyurem-Black (Refrigirate)
:marowak-alola:
Alolan Marowak (Huge Power)
:mawile: :mawilite:
Mawile @ Mawilite (Simple)
:metagross-mega:
Mega Metagross (Harvest, Huge Power) (mostly outclassed by solgaleo and ndm but it's faster)


C

:articuno:
Articuno (Magic Bounce)
:cresselia:
Cresselia (idk what this does without wg)
:excadrill:
Randy Rush (Innards Out)
:heracross-mega:
Mega Heracross (Huge Power)
:lugia:
Lugia (idk what this does)
:registeel: Registeel (idk what this does)
:sceptile-mega: LIZARD (No Guard, Magic Guard)
:tyranitar-mega: Mega Tyranitar (Huge Power)
:zekrom:
Zekrom (Galvanize)


D

:avalugg: Avalugg (not sure what this runs but i'm a believer)
:blacephalon:
Blacephalon (Magic Guard)
:darmanitan-zen:
Darmanitan-Zen (Magic Guard)
:dialga:
Dialga (Harvest)
:ho-oh:
Ho-oh (literally what does this even do)
:pidgeot: :pidgeotite:
Pidgeot @ Pidgeotite (Illusion, Shadow Tag)
:weavile:
Weavile (Magic Bounce, Huge Power) (probably isn't that good but has a niche nothing else fulfils)
:electivire: :magneton: :palkia: :sandy_shocks: :ting-lu: :wugtrio:
Random No Guards (i know 3 of these aren't in gen 7 but blame /randpoke 6, not me)


Explanation for mons that were ranked but aren't here

:froslass: Froslass: Never seen it and I don't think its niche is good enough to be worth using
:groudon: :red_orb: Groudon @ Red Orb: Forced to hold Red Orb, and stuck with a mid ability. If you really want a Misty Surge user just use something else
:shedinja: Shedinja: trash



Blacklist - Do not discuss putting these here (and probably not on the actual VR either) (these aren't in any order other than the order I thought of them)

:gengar-mega: Normalise (except maybe the arceus set but i don't think that's good)
:scorbunny: Wonder Guard Burn Up
:shedinja: Shedinja
:shuckle: Shuckle
:deoxys-defense: this thing is completely outclassed by cresselia so no one will suggest it but it's so common on low ladder i had to put it here just in case



If you think any changes should be made, feel free to discuss it, but I probably won't add or change anything (except the abilities for mons that idk what ability they run, or something I completely forgot about). It also would be nice if someone showed me how to properly add spoilers so when I add the Wonder Guard VR I can do it the way everyone else does it.
To add a spoiler, click on the three dots at the right of the toolbar thingy and click on the eye with a dash across it to add one. Then name your spoiler, and put stuff you want in a spoiler.

Also I think Registeel is SubPass Prankster, and who runs Comatose MGengar
 
To add a spoiler, click on the three dots at the right of the toolbar thingy and click on the eye with a dash across it to add one. Then name your spoiler, and put stuff you want in a spoiler.

Also I think Registeel is SubPass Prankster, and who runs Comatose MGengar
Comatose Gengar is on the setpedia and sounds decent enough but I've never seen it so I put it in italics
 
Comatose Gengar is on the setpedia and sounds decent enough but I've never seen it so I put it in italics
I ran Comotose Gengar-Mega before, and I can say that it works well, but isn’t as good as say Parental Bond or Magic Guard. Set was something like Sleep Talk / Whirlwind / Clangorous Soulblaze / Belch with Leppa Berry
 
Decided to make a personal No Guard VR in the same style as diemond's Huge Power VR (don't worry, I will add the WG VR to my personal VR at some point) (I also can't really be bothered to rn) because I'm bored. All Pokémon are sorted alphabetically within tiers. I know Guysmash already made one but this is much different.

S tier
:cosmog: No Guards aren't good enough to have an S tier imo

A+ tier
:gengar-mega: Like the regular sweeping set but can hit both :muk-alola: and :zygarde-complete: without using up 2 moveslots
:kartana: Sunsteel Strike + Power Whip hits a lot of WGs that block Fissure/Sheer Cold
:lopunny-mega: Overrated but still good

A tier
:greninja-ash: Slightly slower Lopunny but with stab Pursuit
:mewtwo-mega-y: Hits harder than other No Guard sweepers but struggles with more WGs than the 2 above

A- tier
:deoxys-speed: I'm trying to remember that picture Ransei sent in the PH room about Deo being everywhere

B+ tier
:mewtwo-mega-x: Yet another No Guard sweeper, has the same problems as MMY though
:pheromosa: Fast and hits a lot of WGs with its stab combo, also has a strong U-turn

B tier
:sceptile-mega: Underrated af
:solgaleo: Weaker Kartana that can run Solganium Z

B- tier
:arceus: I hate seeing this mon on ladder because of how unpredictable and annoying it can be
:lunala: Haven't tried but sounds decent
:necrozma-ultra: ^
:pidgeot: :pidgeotite: Completely forgot about this at first

C tier
:deoxys-attack: Slightly faster but weaker and much frailer MMY
:muk-alola: 4.244% of them had No Guard last month
:slaking: Seems ok enough
:zygarde-complete: https://replay.pokemonshowdown.com/gen7purehackmons-2222124595 Turn 6 (also I got 1600+ with it)

D tier
:audino-mega: I should probably use this against diemond
:chansey: Why
:shedinja: Please don't use this
:doublade: :ferrothorn: :slowbro-mega: :steelix-mega: Any other defensive mon that people will try to set up on that I missed
:alomomola: :clawitzer: :dustox: :raticate: Random stuff that will make people think "wtf does this thing do" without scouting for No Guard
:electrode: :zeraora: :darmanitan: :typhlosion: Stuff used by noobs that bluff WG so you can lure in offensive mons

Edit: Added Pidgeot @ Pidgeotite
Note: Just like diemond's Huge Power VR, the entire D tier is a joke, do not use anything in it unless you really want to be different
 
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Heya! Me again, SpamtonZZZSpamton, your favorite mildly controversial poster! However, for once, I am posting something that is not controversial in the slightest. So you can put down the hammer, Ransei. Do you remember the old team I posted to the forum for a sample team? It was good, but NtotheN correctly identified a couple flaws. In their own words:

> Hey! We decided to not end up adding this to our list of sample teams, for a couple reasons. After using the team on ladder for a bit I think it has a few serious flaws, mostly regarding the movesets of the Pokemon. The lack of a moldy move like Sunsteel Strike on Regigigas seriously hurts it in my opinion, and means it's walled by most Wonder Guard users. The moveset for Primal Groudon is largely redundant because of the MMX moveset. Additionally, this team has a few cores that it really struggles against. Wonder Guard Slowbro + Mega Audino/Meloetta is a nightmare for this team, as Searing Sunraze Smash from Primal Groudon can't reliably OHKO Mega Audino or Meloetta (SSS has a 50% chance to OHKO +Def Mega Audino at full HP), without chipping them first, assuming they don't even run Shed Shell which is a common item on both. The necessary chip is also hard to get because of the lack of entry hazards on the team. Fur Coat Doublade and Mega Steelix also gives the team a hard time, as the only thing that can break them is Necrozma-Dawn-Wings, since even in the case of Mega Steelix, Pdon's V-create has less than a 50% chance to 2HKO. And relying on Moongeist Beam users to break Wonder Guard cores is infamously unreliable.

So, I went back to the drawing board, and cooked up some edits to the old squad. And now, without further ado, let me introduce the new team of [BIG SHOTS!]

https://pokepast.es/6db5bc9f40757d14

So, lets go down the list of pokemon again, and what they do.

PRIMAL GROUDON

The STag mon that I have believed in for my entire time playing PH, STag PDon is kinda a monster. Thousand Arrows is your big dumb stab move that kills Muk-A, Solgaleo, and others. V-Create is for when the steels are too bulky for Thousand Arrows, or are neutral to it. Examples like Kartana, Celesteela, and MSteelix come to mind. Let's Snuggle Forever removes MMX, MRay, and most things weak to Fairy (Don't use it into Zygarde, it doesn't work). SSS is almost only for MAud, as it has a 50% chance to OHKO if they are a +Def nature, and a 100% chance if they are any other nature. It also always kills after any chip, like rocks or whatnot. Pretty cool.

MEGA AUDINO

The dumb WG wall. This MAud has nothing special over any other MAud. Rocks because I like to win, Defog because I don't like hazard stack, Recovery because duh, and U turn to ensure it does not die instantly to STag taunt (Goddamn it Eyeos). U turn also lets it donk Deo-A down to sash, and if my calcs are correct, it also does not kill -Def Chansey without a crit. Safety Goggles because fuck Spore. Neat, I guess.

MEGA MEWTWO X

The button clicker Mon of the team. Photon for obvious reasons, Thousand Arrows to hit Muk-A and all the Steels that would like to take on Photon, Play Rough for Dark types, and Knock Off to maybe stop Harvest Slaking and also to hit Meloetta because Meloetta deserves it. Lum because I hate losing to sleep, but honestly it could be a different item if you want to play more risky, like Life Orb or even Band if you are crazy. A mostly standard MMX, all things considered.

NECROZMA DAWN WINGS

The second WG of the team, and the only Special Attacker as well. Moongeist because duh, Bug Buzz because NtotheN mentioned Melo being an issue, and I don't like Melo, Ice Beam to not be sat on by Zygarde, and Shell Smash because big number go burr. Z Crystal to nuke POgre, MSteelix, and any random Mon you want to ensure dies.

MEGA AGGRON

Ok I did not expect to be putting this Mon here, but it actually does the job well enough. From what I have seen, the meta is becoming more and more hostile to Zygarde. I refuse to lose to Extreme Evoboost Ice Shard again, so I needed to find a alternative to Zygarde. The most obvious answer is MSteelix, but it is only neutral to Ice, and the ground type does not help it that much on this team. So, Mega Aggron was the next best choice. Resists Photon and Ice Shard, as well as Sunsteel. The moveset is a standard Zygarde moveset, with Reflect over Will o Wisp because I have missed to many damn 85% and I refuse to lose to an Imposter copying MMX and winning because of a Will o Miss again. I won't do it. Haze because it's prankster, Shore Up because duh, and Baton Pass to switch out without being blocked by Dark types. Now, honestly, because of Baton Pass, there is an argument for running Cotton Guard over Reflect, as it boost defense higher and is passed by Baton Pass. I have not tried to use it, but it might actually be good, NGL. Safety Goggles because Spore is cringe and lame.

REGIGIGAS

The [BIG SHOT!] Regigigas is actually better then Slaking on this team because I have a lot of physical bulk, but not much special bulk, so Gigas being better in that department is actually a advantage over Slaking. Fake out Extreme Speed to kill Deo-A, MLopunny, and anything not resistant to Steel. Spectral Thief to ensure that mons can't just try and press Shell Smash in front of it, and Let's Snuggle Forever to OHKO Zygarde. Lum to stop burns and sleep. Honestly, this mon always seems to get two kills, it is very neat and cool. Thank you Regigigas, very cool.

MATCHUPS AND STUFF:

HO: Gigas can have a field day as soon as Psychic Terrain is dealt with, so just stall them out until it is gone, and then go to town. Jolly MMX also speed creeps people who think that they have to run Adamant MMX, and cleanly removes them. The main concern is getting rocks up. If rocks go up and stay up, you probably win.

Balance: HAHAHAHAHAHA I swear PDon gets a free kill every time it comes in. The MMX they switched in to the MAud? U turn into PDOn and press Snuggle. The MAud they sent in to sit around in front of the Zygarde? Baton Pass into PDon and SSS it to ash. If this team does anything, it crushes most balance under it's heel. Cool.

Stall: Thanks to the new technology of actually bringing moves that can hit Melo, Stall no longer has a WG core that they can just wall you with! More or less, you need to trap the MAud to have any chance of winning. If you do, NDW can threaten more or less every other Mon on a stall team, including the Melo that would wall it before. It is still stall, so you never know what is gonna happen. But, this version of the team is far better then the old one at hurting stall.

Low Ladder: You know how I said that this team is supreme at taking down Balance? I was lying, this is what it removes best. This team is extremely consistent in low and mid ladder, which is something that a surprising amount of sample teams can't say. And, it still is good in high ladder, so it is not just a gimmick team for dunking on low ladder.

CONCLUSION:

The team works. It does the damage, it hits the numbers, it kills the Pokemon. It is better then the old one, which is nice. So...yeah. Not sure how to end this, so... here's a Haiku:

Primal Groudon's flame
Melting away all the pain
Bringing sweet release

EDIT:
Also I am still advocating for this becoming a sample team, so if it passes the standards now I would love to see it in the samples. If not, I would love to know why so I can make more edits and all that. Thanks!
 
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Actually, Gold and I were talking, and we realized, why is MAggron so much lower in the VR compared to MSteelix? MAggron and MSteelix are very similar, but unlike the Slaking vs Gigas debate, I think that MAggron is just better in almost every way. MAggron is resistant to ice, and has better attack. MSteelix has slightly higher bulk, but in exchange it is neutral to ice, weak to water, neutral to grass, and still loses to fire, fighting, and ground. MAggron just has a better typing by far compared to MSteelix. And yet, somehow, MAggron is in B-, and MSteelix is in A+. What is going on here, I feel like MAggron and MSteelix should swap. Because what does MSteelix do better that is worth losing a bunch of resistances for?

EDIT: BTW the difference in bulk is 5 less HP and 15 less SpD. That's it. So not much at all.
 
Actually, Gold and I were talking, and we realized, why is MAggron so much lower in the VR compared to MSteelix? MAggron and MSteelix are very similar, but unlike the Slaking vs Gigas debate, I think that MAggron is just better in almost every way. MAggron is resistant to ice, and has better attack. MSteelix has slightly higher bulk, but in exchange it is neutral to ice, weak to water, neutral to grass, and still loses to fire, fighting, and ground. MAggron just has a better typing by far compared to MSteelix. And yet, somehow, MAggron is in B-, and MSteelix is in A+. What is going on here, I feel like MAggron and MSteelix should swap. Because what does MSteelix do better that is worth losing a bunch of resistances for?

EDIT: BTW the difference in bulk is 5 less HP and 15 less SpD. That's it. So not much at all.
I haven't played at all past HPL but I'd like to pose the opposite question: what does Aggron do over Steelix that makes it worth using?

Steelix only gains a Water weakness and Ice/Grass neutralities when compared to Aggron, and none of those are particularly relevant – you're 2/OHKOed by decently strong special Water moves (Scald Slowbro/Steam Eruption Primal Kyogre/Steam Eruption AshGren etc.), but special Grass and non-OHKO Ice attacks aren't used enough for this to really matter anyway. Maybe Grass move Huge Power Kartana or something can give Steelix a hard time? Fur Coat Steelix/Aggron lose to strong coverage (V-create) anyway and I've never been a fan of non-FC Steelix, though.

As for the bulk difference, I think it matters a fair bit:
+2 252+ Atk Huge Power Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Steelix-Mega: 317-373 (89.5 - 105.3%) -- 37.5% chance to OHKO
+2 252+ Atk Huge Power Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Aggron-Mega: 317-373 (92.1 - 108.4%) -- 50% chance to OHKO
252+ Atk Choice Band Huge Power Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252+ Def Steelix-Mega: 138-162 (38.9 - 45.7%) -- 18.4% chance to 2HKO after 1 layer of Spikes
252+ Atk Choice Band Huge Power Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252+ Def Aggron-Mega: 138-162 (40.1 - 47%) -- 46.5% chance to 2HKO after 1 layer of Spikes
252 SpA Rayquaza-Mega Blue Flare vs. 252 HP / 252 SpD Steelix-Mega: 296-350 (83.6 - 98.8%) -- guaranteed 2HKO
252 SpA Rayquaza-Mega Blue Flare vs. 252 HP / 252 SpD Aggron-Mega: 330-390 (93.2 - 110.1%) -- 62.5% chance to OHKO
252 SpA Gengar-Mega Moongeist Beam vs. 252 HP / 252 SpD Steelix-Mega: 163-193 (46 - 54.5%) -- 56.6% chance to 2HKO
252 SpA Gengar-Mega Moongeist Beam vs. 252 HP / 252 SpD Aggron-Mega: 183-216 (53.1 - 62.7%) -- guaranteed 2HKO
It's also worth noting Steelix/Aggron won't be at full for the whole game, so seemingly minor difference in bulk can accrue and make a tangible difference over the course of a match.

Not to mention, Steelix can run STAB Thousand Waves, incurs risks for the opponent if they plan on using an Electric CFZ, and takes 3% from Stealth Rock (which may not seem that significant, but it adds up on bulkier teams).

Just want to say I'm also personally not a fan of placing Pokemon that are near completely outclassed, but only marginally worse, close to or in the same rank as the Pokemon they're generally outclassed by. It may be ambiguous in some cases, and thus justifiable to place one Pokemon just below the other, but I think Steelix performs better than Aggron on the vast majority of teams and that should be reflected on the VR.
 
I haven't played at all past HPL but I'd like to pose the opposite question: what does Aggron do over Steelix that makes it worth using?

Steelix only gains a Water weakness and Ice/Grass neutralities when compared to Aggron, and none of those are particularly relevant – you're 2/OHKOed by decently strong special Water moves (Scald Slowbro/Steam Eruption Primal Kyogre/Steam Eruption AshGren etc.), but special Grass and non-OHKO Ice attacks aren't used enough for this to really matter anyway. Maybe Grass move Huge Power Kartana or something can give Steelix a hard time? Fur Coat Steelix/Aggron lose to strong coverage (V-create) anyway and I've never been a fan of non-FC Steelix, though.

As for the bulk difference, I think it matters a fair bit:
+2 252+ Atk Huge Power Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Steelix-Mega: 317-373 (89.5 - 105.3%) -- 37.5% chance to OHKO
+2 252+ Atk Huge Power Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Aggron-Mega: 317-373 (92.1 - 108.4%) -- 50% chance to OHKO
252+ Atk Choice Band Huge Power Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252+ Def Steelix-Mega: 138-162 (38.9 - 45.7%) -- 18.4% chance to 2HKO after 1 layer of Spikes
252+ Atk Choice Band Huge Power Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252+ Def Aggron-Mega: 138-162 (40.1 - 47%) -- 46.5% chance to 2HKO after 1 layer of Spikes
252 SpA Rayquaza-Mega Blue Flare vs. 252 HP / 252 SpD Steelix-Mega: 296-350 (83.6 - 98.8%) -- guaranteed 2HKO
252 SpA Rayquaza-Mega Blue Flare vs. 252 HP / 252 SpD Aggron-Mega: 330-390 (93.2 - 110.1%) -- 62.5% chance to OHKO
252 SpA Gengar-Mega Moongeist Beam vs. 252 HP / 252 SpD Steelix-Mega: 163-193 (46 - 54.5%) -- 56.6% chance to 2HKO
252 SpA Gengar-Mega Moongeist Beam vs. 252 HP / 252 SpD Aggron-Mega: 183-216 (53.1 - 62.7%) -- guaranteed 2HKO
It's also worth noting Steelix/Aggron won't be at full for the whole game, so seemingly minor difference in bulk can accrue and make a tangible difference over the course of a match.

Not to mention, Steelix can run STAB Thousand Waves, incurs risks for the opponent if they plan on using an Electric CFZ, and takes 3% from Stealth Rock (which may not seem that significant, but it adds up on bulkier teams).

Just want to say I'm also personally not a fan of placing Pokemon that are near completely outclassed, but only marginally worse, close to or in the same rank as the Pokemon they're generally outclassed by. It may be ambiguous in some cases, and thus justifiable to place one Pokemon just below the other, but I think Steelix performs better than Aggron on the vast majority of teams and that should be reflected on the VR.
I see your points, but the ice resist is very, very good in this meta right now. Zygarde is at the top of the hit list, and being resistant to ice is very, very good because of it. Also, Aggron can still run STAB Anchor Shot, which only has 10 less base power, no immunities, and because Aggron has a higher attack the difference is almost nothing. Also, Ice moves are becoming more and more common as a way for random offensive mons to try and blow past Zygarde. Also, kinda unrelated, but a for a Aggron running Baton Pass, would Cotton Guard be better then Reflect? The boosts would pass, just like how Reflect could pass defense. But, back on topic, your points do make sense. I feel like Aggron might want to be moved a bit up, or Steelix moved a bit down, but switching them might be a bit much. But the thing is that Aggron and Steelix are very different from each other, so you can't really say that one completely outclasses the other. Not in the same way as Chansey can for Blissey, for example.
 
I see your points, but the ice resist is very, very good in this meta right now. Zygarde is at the top of the hit list, and being resistant to ice is very, very good because of it. Also, Aggron can still run STAB Anchor Shot, which only has 10 less base power, no immunities, and because Aggron has a higher attack the difference is almost nothing. Also, Ice moves are becoming more and more common as a way for random offensive mons to try and blow past Zygarde. Also, kinda unrelated, but a for a Aggron running Baton Pass, would Cotton Guard be better then Reflect? The boosts would pass, just like how Reflect could pass defense. But, back on topic, your points do make sense. I feel like Aggron might want to be moved a bit up, or Steelix moved a bit down, but switching them might be a bit much. But the thing is that Aggron and Steelix are very different from each other, so you can't really say that one completely outclasses the other. Not in the same way as Chansey can for Blissey, for example.
I personally find Aggron hard to justify in the meta as it isn't a top-tier mon, and I feel like going to what aerobee said with Steelix is the way to go. I also think you should rethink on not using Zygarde, as I believe the PH room you said that you were losing to Evoboost+Ice Shard, right? If that's the reason, then really Zygarde is better, as I can pretty confidently say not much in the meta is running Ice Shard. Sure, here and there there's a PDon or Kart but they don't run that as much. Zyg has lot's of bulk, and you can always pivot to WG mons and out stuff/force them to switch.

There's also Slowbro if you ever want another choice.
 
Screenshot 2024-12-08 12.34.32.png

It finally happened. I have reached #1 on the ladder. I would do an RMT for the team I used, but I got there with Ransei's team Zenith Mode (except I gave Zygarde a Shed Shell because when I started using it, STag Perish Song seemed to be popular on low ladder), so I will be sharing a few of my teams, as well as some of my best/funniest replays.

TEAMS
:sceptile-mega: :kyurem-black: :golisopod: :kartana: :groudon-primal: :houndoom-mega:
I got 1683 elo with this team, which is the highest of all the teams I made. I wanted to build around 2 No Guards. I chose Kartana because I find it to be one of the best No Guards in the tier, as Sunsteel Strike and Power Whip hit a lot of WGs that Fissure can't hit, only being walled by a few Pokémon like Celesteela and Ho-oh, and some more niche picks. For my second No Guard I chose what I think is very overlooked in the meta, Mega Sceptile. Unlike most other No Guards, it outspeeds MMY and Adamant Scarf PDon, and has a Spore immunity without having to run Safety Goggles. It can also catch people off guard sometimes (it probably won't after this gets posted though). I chose Kyurem-Black to improof it as it's immune to Sheer Cold and can revenge kill it with Refrigerate FakeSpeed. I gave it Sunsteel Strike to hit WGs, and Searing Shot to 2HKO Mega Steelix and Doublade. Back to Kartana, I added STag PDon to trap and remove Celesteela, Sturdy Mega Steelix, and more Pokémon that can be threatening. But I still needed an improof for Kartana, Kyurem, and PDon, and I found a surprising Pokémon that could improof all 3: Golisopod. When I said it was very underrated and I tried it out recently, this is what I meant. The weakness to rocks and the fact U-turn does minimum 187.6% to Innards Chansey with minimum attack are annoying, but I still think it's good enough to fulfil the role I needed and be at least C on the WG VR. For my last Pokémon I chose another WG I find underrated, Mega Houndoom, to switch into Imposter transformed into Golisopod. It might not be the best choice for my team but I wanted 3 Pokémon that could have nicknames referencing The Garbodors. PDon is also a good partner for it, as it can eliminate Pokémon that wall Houndoom, like Hoopa-Unbound, Ash Greninja, and Air Balloon Alolan Muk.
Overall, I'd say this is probably the best team I've made. It doesn't have many weaknesses other than WG Ho-oh (which Sceptile can in theory beat as long as the opponent doesn't have 2 other Sheer Cold blockers, as it takes 50% from rocks), No Guards running Fissure, and ladder shenanigans. If anyone on the council sees this, feel free to add it to the samples (I'm not too sure if it will work as a sample though)

Now for some of my other teams which aren't as good and I don't have much of an explanation for.

:pikachu-alola: :zygarde-complete: :rayquaza-mega: :gengar-mega: :audino-mega: :houndoom-mega:
Wanted to make a team around Pikachu, so I used Tailwind Eject Button Zygarde for support and STag Mega Rayquaza to eliminate Pokémon that fully improof other Pokémon on the opponent's team. Other than improofing, I didn't put too much thought into the team, but I still had decent success with it. I also forgot to add rocks.

:abra: :wailmer: :voltorb: :grimer-alola: :munchlax: :gastly:
LC team I made for fun and reached 1500s on an alt with. I wasn't too experinced with PH when I made this, so a lot of these have the same sets as normal mons, and the Grimer set can probably be optimised.

:mawile: :steelix-mega: :kartana: :lucario-mega: :bisharp: :aegislash-blade:
Originally I was gonna build a team around Mawile, but after I decided to use Mega Steelix for improofing and Kartana to trap checks like Mega Gyarados and Mega Swampert, I went with mono steel. The spread on Kartana lets it OHKO Eviolite Imposter Chansey with V-create if your opponent was foolish enough to lead it, and the spread on Bisharp lets it OHKO Eviolite Imposter Chansey with Multi-Attack. Knock Off on Lucario probably isn't the best move but I kinda rushed it. I forgot to give this team hazards and a switch-in to fire type moves.

:alakazam: :druddigon: :kartana: :lampent: :raticate: :roselia:
Do NOT use this team. I got this from /randpoke 6. Druddigon has Dragon Memory for self-improofing, but there's a chance it doesn't work because I'm too lazy to calc. Lampent improofs Druddigon and Kartana, Roselia (kinda) improofs Raticate, and Alakazam improofs itself.

BEST/FUNNIEST REPLAYS
These first 3 were from when I was new to PH.
Saved by Magikarp (also why was I sash Audino)
Why you should prepare for Pikachu (also my first battle vs diemond)
Low ladder is weird
Proof my team of 6 randpokes wasn't rigged
One of the reasons Mega Audino is on diemond's HP VR
The battle which got me to 1700 for the first time
Well this is awkward
This should have been a free win, but the weird Steelix set made it much harder
And lastly, the battle which got me to #1. I did kinda throw by staying in with Blissey and clicking ESpeed vs Zygarde, but I also got kinda lucky and was able to win.
I might add more replays to this in the future.

There's also a chance I will have been beaten by the time you read this.


 
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View attachment 693517
It finally happened. I have reached #1 on the ladder. I would do an RMT for the team I used, but I got there with Ransei's team Zenith Mode (except I gave Zygarde a Shed Shell because when I started using it, STag Perish Song seemed to be popular on low ladder), so I will be sharing a few of my teams, as well as some of my best/funniest replays.

TEAMS
:sceptile-mega: :kyurem-black: :golisopod: :kartana: :groudon-primal: :houndoom-mega:
I got 1683 elo with this team, which is the highest of all the teams I made. I wanted to build around 2 No Guards. I chose Kartana because I find it to be one of the best No Guards in the tier, as Sunsteel Strike and Power Whip hit a lot of WGs that Fissure can't hit, only being walled by a few Pokémon like Celesteela and Ho-oh, and some more niche picks. For my second No Guard I chose what I think is very overlooked in the meta, Mega Sceptile. Unlike most other No Guards, it outspeeds MMY and Adamant Scarf PDon, and has a Spore immunity without having to run Safety Goggles. It can also catch people off guard sometimes (it probably won't after this gets posted though). I chose Kyurem-Black to improof it as it's immune to Sheer Cold and can revenge kill it with Refrigerate FakeSpeed. I gave it Sunsteel Strike to hit WGs, and Searing Shot to 2HKO Mega Steelix and Doublade. Back to Kartana, I added STag PDon to trap and remove Celesteela, Sturdy Mega Steelix, and more Pokémon that can be threatening. But I still needed an improof for Kartana, Kyurem, and PDon, and I found a surprising Pokémon that could improof all 3: Golisopod. When I said it was very underrated and I tried it out recently, this is what I meant. The weakness to rocks and the fact U-turn does minimum 187.6% to Innards Chansey with minimum attack are annoying, but I still think it's good enough to fulfil the role I needed and be at least C on the WG VR. For my last Pokémon I chose another WG I find underrated, Mega Houndoom, to switch into Imposter transformed into Golisopod. It might not be the best choice for my team but I wanted 3 Pokémon that could have nicknames referencing The Garbodors. PDon is also a good partner for it, as it can eliminate Pokémon that wall Houndoom, like Hoopa-Unbound, Ash Greninja, and Air Balloon Alolan Muk.
Overall, I'd say this is probably the best team I've made. It doesn't have many weaknesses other than WG Ho-oh (which Sceptile can in theory beat as long as the opponent doesn't have 2 other Sheer Cold blockers, as it takes 50% from rocks), No Guards running Fissure, and ladder shenanigans. If anyone on the council sees this, feel free to add it to the samples (I'm not too sure if it will work as a sample though)

Now for some of my other teams which aren't as good and I don't have much of an explanation for.

:pikachu-alola: :zygarde-complete: :rayquaza-mega: :gengar-mega: :audino-mega: :houndoom-mega:
Wanted to make a team around Pikachu, so I used Tailwind Eject Button Zygarde for support and STag Mega Rayquaza to eliminate Pokémon that fully improof other Pokémon on the opponent's team. Other than improofing, I didn't put too much thought into the team, but I still had decent success with it. I also forgot to add rocks.

:abra: :wailmer: :voltorb: :grimer-alola: :munchlax: :gastly:
LC team I made for fun and reached 1500s on an alt with. I wasn't too experinced with PH when I made this, so a lot of these have the same sets as normal mons, and the Grimer set can probably be optimised.

:mawile: :steelix-mega: :kartana: :lucario-mega: :bisharp: :aegislash-blade:
Originally I was gonna build a team around Mawile, but after I decided to use Mega Steelix for improofing and Kartana to trap checks like Mega Gyarados and Mega Swampert, I went with mono steel. The spread on Kartana lets it OHKO Eviolite Imposter Chansey with V-create if your opponent was foolish enough to lead it, and the spread on Bisharp lets it OHKO Eviolite Imposter Chansey with Multi-Attack. Knock Off on Lucario probably isn't the best move but I kinda rushed it. I forgot to give this team hazards and a switch-in to fire type moves.

:alakazam: :druddigon: :kartana: :lampent: :raticate: :roselia:
Do NOT use this team. I got this from /randpoke 6. Druddigon has Dragon Memory for self-improofing, but there's a chance it doesn't work because I'm too lazy to calc. Lampent improofs Druddigon and Kartana, Roselia (kinda) improofs Raticate, and Alakazam improofs itself.

BEST/FUNNIEST REPLAYS
These first 3 were from when I was new to PH.
Saved by Magikarp (also why was I sash Audino)
Why you should prepare for Pikachu (also my first battle vs diemond)
Low ladder is weird
Proof my team of 6 randpokes wasn't rigged
One of the reasons Mega Audino is on diemond's HP VR
The battle which got me to 1700 for the first time
Well this is awkward
This should have been a free win, but the weird Steelix set made it much harder
And lastly, the battle which got me to #1. I did kinda throw by staying in with Blissey and clicking ESpeed vs Zygarde, but I also got kinda lucky and was able to win.
I might add more replays to this in the future.

There's also a chance I will have been beaten by the time you read this.


gz, will never be me because I'm notoriously ass :psycry:
 
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View attachment 693517
It finally happened. I have reached #1 on the ladder. I would do an RMT for the team I used, but I got there with Ransei's team Zenith Mode (except I gave Zygarde a Shed Shell because when I started using it, STag Perish Song seemed to be popular on low ladder), so I will be sharing a few of my teams, as well as some of my best/funniest replays.

TEAMS
:sceptile-mega: :kyurem-black: :golisopod: :kartana: :groudon-primal: :houndoom-mega:
I got 1683 elo with this team, which is the highest of all the teams I made. I wanted to build around 2 No Guards. I chose Kartana because I find it to be one of the best No Guards in the tier, as Sunsteel Strike and Power Whip hit a lot of WGs that Fissure can't hit, only being walled by a few Pokémon like Celesteela and Ho-oh, and some more niche picks. For my second No Guard I chose what I think is very overlooked in the meta, Mega Sceptile. Unlike most other No Guards, it outspeeds MMY and Adamant Scarf PDon, and has a Spore immunity without having to run Safety Goggles. It can also catch people off guard sometimes (it probably won't after this gets posted though). I chose Kyurem-Black to improof it as it's immune to Sheer Cold and can revenge kill it with Refrigerate FakeSpeed. I gave it Sunsteel Strike to hit WGs, and Searing Shot to 2HKO Mega Steelix and Doublade. Back to Kartana, I added STag PDon to trap and remove Celesteela, Sturdy Mega Steelix, and more Pokémon that can be threatening. But I still needed an improof for Kartana, Kyurem, and PDon, and I found a surprising Pokémon that could improof all 3: Golisopod. When I said it was very underrated and I tried it out recently, this is what I meant. The weakness to rocks and the fact U-turn does minimum 187.6% to Innards Chansey with minimum attack are annoying, but I still think it's good enough to fulfil the role I needed and be at least C on the WG VR. For my last Pokémon I chose another WG I find underrated, Mega Houndoom, to switch into Imposter transformed into Golisopod. It might not be the best choice for my team but I wanted 3 Pokémon that could have nicknames referencing The Garbodors. PDon is also a good partner for it, as it can eliminate Pokémon that wall Houndoom, like Hoopa-Unbound, Ash Greninja, and Air Balloon Alolan Muk.
Overall, I'd say this is probably the best team I've made. It doesn't have many weaknesses other than WG Ho-oh (which Sceptile can in theory beat as long as the opponent doesn't have 2 other Sheer Cold blockers, as it takes 50% from rocks), No Guards running Fissure, and ladder shenanigans. If anyone on the council sees this, feel free to add it to the samples (I'm not too sure if it will work as a sample though)

Now for some of my other teams which aren't as good and I don't have much of an explanation for.

:pikachu-alola: :zygarde-complete: :rayquaza-mega: :gengar-mega: :audino-mega: :houndoom-mega:
Wanted to make a team around Pikachu, so I used Tailwind Eject Button Zygarde for support and STag Mega Rayquaza to eliminate Pokémon that fully improof other Pokémon on the opponent's team. Other than improofing, I didn't put too much thought into the team, but I still had decent success with it. I also forgot to add rocks.

:abra: :wailmer: :voltorb: :grimer-alola: :munchlax: :gastly:
LC team I made for fun and reached 1500s on an alt with. I wasn't too experinced with PH when I made this, so a lot of these have the same sets as normal mons, and the Grimer set can probably be optimised.

:mawile: :steelix-mega: :kartana: :lucario-mega: :bisharp: :aegislash-blade:
Originally I was gonna build a team around Mawile, but after I decided to use Mega Steelix for improofing and Kartana to trap checks like Mega Gyarados and Mega Swampert, I went with mono steel. The spread on Kartana lets it OHKO Eviolite Imposter Chansey with V-create if your opponent was foolish enough to lead it, and the spread on Bisharp lets it OHKO Eviolite Imposter Chansey with Multi-Attack. Knock Off on Lucario probably isn't the best move but I kinda rushed it. I forgot to give this team hazards and a switch-in to fire type moves.

:alakazam: :druddigon: :kartana: :lampent: :raticate: :roselia:
Do NOT use this team. I got this from /randpoke 6. Druddigon has Dragon Memory for self-improofing, but there's a chance it doesn't work because I'm too lazy to calc. Lampent improofs Druddigon and Kartana, Roselia (kinda) improofs Raticate, and Alakazam improofs itself.

BEST/FUNNIEST REPLAYS
These first 3 were from when I was new to PH.
Saved by Magikarp (also why was I sash Audino)
Why you should prepare for Pikachu (also my first battle vs diemond)
Low ladder is weird
Proof my team of 6 randpokes wasn't rigged
One of the reasons Mega Audino is on diemond's HP VR
The battle which got me to 1700 for the first time
Well this is awkward
This should have been a free win, but the weird Steelix set made it much harder
And lastly, the battle which got me to #1. I did kinda throw by staying in with Blissey and clicking ESpeed vs Zygarde, but I also got kinda lucky and was able to win.
I might add more replays to this in the future.

There's also a chance I will have been beaten by the time you read this.


Gz #1
 
Hi, it's your favorite Amoongus here again!

So, I was looking at the samples, and they all look pretty good. Then, I saw the NToTheN PBond Gengar team. I asked this in the chat before, but why is PDon :groudon-primal: not Imp Proofed? I mean, if it was N playing this they could probably win with it, but if it's someone with little or no experience, they could get 6-0ed by Imposter. Click Sunsteel on AMuk :muk-alola: once, then Bonemerang, and click Smash then Sunsteel on Melo :meloetta: You either have to win speed tie or pray your opponent doesn't know what they're doing, which isn't what a sample should be. Not saying this is bad, but I just feel like it should be reworked a bit to Impproof the PDon.

Edit 1: :gengar-mega: :mewtwo-mega-x: :muk-alola: :meloetta: :groudon-primal: :chansey: here's the team for those who want a quicker way to go to it
 
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Hi, it's your favorite Amoongus here again!

So, I was looking at the samples, and they all look pretty good. Then, I saw the NToTheN PBond Gengar team. I asked this in the chat before, but why is PDon :groudon-primal: not Imp Proofed? I mean, if it was N playing this they could probably win with it, but if it's someone with little or no experience, they could get 6-0ed by Imposter. Click Sunsteel on AMuk :muk-alola: once, then Bonemerang, and click Smash then Sunsteel on Melo :meloetta: You either have to win speed tie or pray your opponent doesn't know what they're doing, which isn't what a sample should be. Not saying this is bad, but I just feel like it should be reworked a bit to Impproof the PDon.
Also improofing MMX requires Muk's balloon staying intact (Melo takes minimum 50.4%)
 
I've finally decided to make a personal WG VR. So here it is:

S
:audino-mega: Mega Audino

A+
:meloetta: Meloetta
:slowbro-mega: Mega Slowbro

A
:greninja-ash: Ash Greninja
:hoopa-unbound: Hoopa-Unbound
:kartana: Kartana
:muk-alola: Alolan Muk
:necrozma-dawn-wings: Necrozma-Dawn-Wings

A-
:arceus: Arceus
:celesteela: Celesteela
:gyarados-mega: Mega Gyarados
:houndoom-mega: Mega Houndoom
:slaking: Slaking

Prison
:mewtwo-mega-x: Mega Mewtwo X (There's very little reason to run this over a different ability like Huge Power or Magic Guard, especially since it has a mediocre defensive typing and can't improof itself)
:oranguru: Oranguru (While it is slower than Meloetta, it doesn't underspeed much, and most things it underspeeds that Melo doesn't, like defensive Mega Gyarados and Mega Scizor, can hit it quite hard with Knock Off and U-turn, respectively.)
:regigigas: Regigigas (The extra special bulk it has over Slaking barely matters, whlie Slaking's physical bulk matters much more)

B+
:ferrothorn: Ferrothorn
:kyogre-primal: Primal Kyogre
:mewtwo-mega-y: Mega Mewtwo Y
:scizor-mega: Mega Scizor

B
:bisharp: Bisharp
:groudon-primal: Primal Groudon

:gyarados: :gyaradosite: Gyarados @ Gyaradosite
:swampert-mega: Mega Swampert
:type_null: Type: Null

B-
:cresselia: Cresselia
:gardevoir-mega: Mega Gardevoir
:ho-oh: Ho-oh
:lucario-mega: Mega Lucario
:magearna: Magearna
:sableye-mega: Mega Sableye

C
:blissey: Blissey
:chansey: Chansey
:gengar-mega: Mega Gengar
:golisopod: Golisopod
:necrozma-dusk-mane: Necrozma-Dusk-Mane
:necrozma-ultra: Necrozma-Ultra
:solgaleo: Solgaleo
:umbreon: Umbreon

D
:aggron-mega: Mega Aggron
:heatran: Heatran
:lopunny-mega: Mega Lopunny
:steelix-mega: Mega Steelix

Blacklist for WG specifically:
:scorbunny: :fennekin: :vulpix: :flareon: (and other pure fire types) Obvious reasons
:shuckle: Mid bulk compared to other WGs and horrible typing
:deoxys-defense: The abundance of this on low ladder despite being a worse Cresselia makes me have to put it here just in case
:rayquaza-mega: Giving a broken Pokémon a broken ability doesn't always make it viable in PH (MRay is just an example, originally I was gonna put MMX here but put it in prison because apparently it works)

Explanations for newly ranked mons:
:lucario-mega: :necrozma-ultra: Decent self-improofed sweepers
:heatran: Lots of resistances, most notably 4x Sunsteel resist and 2x Photon resist. Weakness to fighting and (especially) ground is annoying though.
:solgaleo: NDM sidegrade
:golisopod: Walls stuff like PDon and Kartana, also a decently strong U-turn
:ho-oh: Very specially bulky Sunsteel resist, and immune to Fissure while not being weak to Ice. 4x rock weakness is a problem though. I was kinda surprised it wasn't already ranked.

I have also made a few changes to the Regular VR:
Arceus and Blissey have been freed from prison. Now that I think of it putting Blissey there was kinda dumb, and I do believe Arceus to mostly be outclassed by Slaking and Type: Null, but the llama still has a niche over them. There's also the Normalise set which I guess is decent.
Most mons where I wasn't sure what ability they ran now have abilities listed.

Edit: Moved MMX to prison
 
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I've finally decided to make a personal WG VR. So here it is:

S
:audino-mega: Mega Audino

A+
:meloetta: Meloetta
:slowbro-mega: Mega Slowbro

A
:greninja-ash: Ash Greninja
:hoopa-unbound: Hoopa-Unbound
:kartana: Kartana
:muk-alola: Alolan Muk
:necrozma-dawn-wings: Necrozma-Dawn-Wings

A-
:arceus: Arceus
:celesteela: Celesteela
:gyarados-mega: Mega Gyarados
:houndoom-mega: Mega Houndoom
:slaking: Slaking

Prison
:oranguru: Oranguru (While it is slower than Meloetta, it doesn't underspeed much, and most things it underspeeds that Melo doesn't, like defensive Mega Gyarados and Mega Scizor, can hit it quite hard with Knock Off and U-turn, respectively.)
:regigigas: Regigigas (The extra special bulk it has over Slaking barely matters, whlie Slaking's physical bulk matters much more)

B+
:ferrothorn: Ferrothorn
:kyogre-primal: Primal Kyogre
:mewtwo-mega-y: Mega Mewtwo Y
:scizor-mega: Mega Scizor

B
:bisharp: Bisharp
:groudon-primal: Primal Groudon

:gyarados: :gyaradosite: Gyarados @ Gyaradosite
:swampert-mega: Mega Swampert
:type_null: Type: Null

B-
:cresselia: Cresselia
:gardevoir-mega: Mega Gardevoir
:ho-oh: Ho-oh
:lucario-mega: Mega Lucario
:magearna: Magearna
:sableye-mega: Mega Sableye

C
:blissey: Blissey
:chansey: Chansey
:gengar-mega: Mega Gengar
:golisopod: Golisopod
:necrozma-dusk-mane: Necrozma-Dusk-Mane
:necrozma-ultra: Necrozma-Ultra
:solgaleo: Solgaleo
:umbreon: Umbreon

D
:aggron-mega: Mega Aggron
:heatran: Heatran
:lopunny-mega: Mega Lopunny
:mewtwo-mega-x: Mega Mewtwo X
:steelix-mega: Mega Steelix

Blacklist for WG specifically:
:scorbunny: :fennekin: :vulpix: :flareon: (and other pure fire types) Obvious reasons
:shuckle: Mid bulk compared to other WGs and horrible typing
:deoxys-defense: The abundance of this on low ladder despite being a worse Cresselia makes me have to put it here just in case
:rayquaza-mega: Giving a broken Pokémon a broken ability doesn't always make it viable in PH (MRay is just an example, originally I was gonna put MMX here but in the end put it at D because apparently it works)

Explanations for newly ranked mons:
:lucario-mega: :necrozma-ultra: Decent self-improofed sweepers
:heatran: Lots of resistances, most notably 4x Sunsteel resist and 2x Photon resist. Weakness to fighting and (especially) ground is annoying though.
:solgaleo: NDM sidegrade
:golisopod: Walls stuff like PDon and Kartana, also a decently strong U-turn
:ho-oh: Very specially bulky Sunsteel resist, and immune to Fissure while not being weak to Ice. 4x rock weakness is a problem though. I was kinda surprised it wasn't already ranked.

I have also made a few changes to the Regular VR:
Arceus and Blissey have been freed from prison. Now that I think of it putting Blissey there was kinda dumb, and I do believe Arceus to mostly be outclassed by Slaking and Type: Null, but the llama still has a niche over them. There's also the Normalise set which I guess is decent.
Most mons where I wasn't sure what ability they ran now have abilities listed.
I agree a lot with the WG VR, but some stuff I disagree with - Gyarados, NDW, Kart, and Hoopa are overrated. To be fair, they are all good, but I feel like Kart and NDW aren't used as much and are less viable, and don't get me wrong I love them, but they do seem a bit overrated.

Now Houndoom is like severely overrated I get you used it but still.
 
Heya! Me again, SpamtonZZZSpamton, here to not be a menace to the format as a whole! I saw that there was a movepedia for gen 6, and apparently none existed for gen 7 yet, so....yeah. Guess what this is. Also this is in Alphabetical order (Probably). So, without further adew, let's do some learning! Woooo!

NORMAL
Boomburst The best Special Normal move, only really used on -Ate mons as a big damage button.
Endeavor More or less only on Shedinja and some level 1 mons, but both of those mons suck so probably skip this one.
Explosion I could see this having a niche to deny momentum or something, but other then some extreme edge cases skip it.
Extreme Speed Every -Ate mon runs this, as well as every Huge Power Normal type. +2 Priority, does the same base damage as a supereffective Shadow Sneak, hits like a truck, outspeeds Prankster. Without this move the -Ate mons would not exist.
Facade Some niche situations where you are worried that your -Ate mon is going to get burned or something, but overall better options exist for most situations.
Fake Out Also used on the -Ate mons and Huge Power Normals. Makes a lot of 2HKOs with Extreme Speed turn into OHKOs. More or less, it makes makes Fake Out into Extreme Speed a kill on everything without WG, a Normal resist, or some ungodly bulk. Don't use it on non -Ate mons or Huge Power Normals, it's gonna do nothing. Also breaks Sashes.
False Swipe A niche way to beat Innards Out. I don't know why you wouldn't just run Magic Guard, but if you really want to beat Innards this does work. I guess.
Frustration Frustration is probably slightly better then Return, because if a Imposer copies it it will be based off of their happiness, and happiness is maxed out automatically in the teambuilder. Most of the time Extreme Speed is better, but this is a stronger button that mauls things it hits.
Judgement Improofs and Normalize. Normalize is kinda ass, so mainly for Improofing. The main type for it is Fairy, for mons like HoopaU and Ash Gren.
Multi-Attack A bootleg Judgement with less power, but is physical. I have only really seen this move on MMX to ensure that it cannot break your own ZygardeC if Impostered. It can Improof things the same way that Judgement can, but slightly worse.
Rapid Spin Seems to get blocked by WG half the time, but removing hazards from only your side is good. Probably not good overall tho, because being unable to remove hazards on WG is kinda a big deal. But, I could see it working. Also, it could probably be used on a -Ate mon, maybe. Probably not tho.
Revelation Dance It can serve as a 90 BP Special move for some of the more damned types, like Dark and Rock, that get awful Special moves. Very niche, but it does do something, which is better then some moves.
FIGHTING
Aura Sphere Bootleg Secret Sword. The only thing I could see this doing is chipping down Innards Out Chansey better then Secret Sword. Otherwise, just use Secret Sword.
Close Combat A big dumb button that does big dumb damage. It runs into issues when half of the good Steels are neutral to Fighting, and most of them are WG more then not. It still does big damage when it needs to on MSteelix and stuff like that.
Drain Punch Most of the time it is not strong enough, and the healing is not enough to save it on most mons. The only good use of it is on Triage, which is kinda mid to begin with.
Dynamic Punch No Guard Confusion bullshit.
Focus Blast HAHAHAHAHAHAHAHAHAHAHA
High Jump Kick Crashes into WG. Don't use it unless you want to lose.
Low Kick A side grade of CC that hits similar base power into most of the mons you would want to CC into anyway. CC is probably still better, but the lack of Def and SpD drops is good I guess.
Mach Punch Not sure what this is good on, or what this hits, but it is probably ok.
Power-Up Punch Mainly on PBond mons. Just press Shell Smash, trust me. The chip is not worth +2 Speed.
Sacred Sword A weird side grade of CC with lower power, but that ignores Def boosts. The problem is that Def boosts are very rare, so this is generally a worse CC most of the time. It does counter Evasion, which is something I guess.
Secret Sword The best Special Fighting move. Better BP then Aura Sphere, and hitting the Physical side is generally good. It's a good move, not sure what else to say
FLYING
Aeroblast
The most powerful Special Flying move that doesn't miss every single time. The high Crit is not that useful, and OWing is better in most cases, but if you NEED power, this does work.
Beak Blast Mainly used for the Burn on mons like Celesteela. It does punish MMX hard as hell, because of both the Burn and the 100 BP Flying move coming after. The damage is mostly a bonus, compared to the Burn.
Dragon Ascent The best Physical Flying move. It's a CC clone, if you want to learn more, go to the CC section. The only difference is that the mons that it hits are generally not as bulky as the mons that CC has to hit, so CC is still most likely a better move overall.
Oblivion Wing Realistically the best Special Flying move. 75% recovery is fucking stupid. Used on Triage mainly, but it can be good on mons that get STAB on it, like MRay. The main issue is that Flying is not that great of a Offensive typing in this format, but it is still a very, very good move.
GRASS
Energy Ball Grass as a Offensive typing kinda sucks in this format, so a medium power accurate move is not great for a typing like this. Still usable I guess, but why.
Horn Leech Triage, but why would you use this. It hits almost nothing other then MSwampert, which isn't even good. Skip.
Power Whip A Grass STAB for non-Magic Guard Kartana. It is still niche as hell, but every Grass type move is niche as hell. Also it can miss, because fuck you.
Seed Flare Fire Blast but for Grass with a 50% chance to half SpD. It would be very, very good, if not for the fact it was a Grass type move. Like what would run this.
Wood Hammer More or less only on Magic Guard Kartana. That is it. It is ok on Magic Guard Kartana, but zero other mons will want to use this.
WATER
Aqua Jet I don't know why you would run this, but it is priority, and it does hit PDon.
Crabhammer The best named move of all time, sadly it doesn't do much. Still the best Physical Water move, but Physical Water is not great. Honestly Water as a Offensive typing isn't great.
Oceanic Operetta A nuke on Water Bubble Ash Gren, useless on everything else.
Scald Has more PP then Steam Eruption, has the same Burn chance, has 100% accuracy, has less BP. It is a Steam Eruption for stuff like MSlowbro. Also it has a 75% Burn chance in reality, Smogon is just trying to gaslight us into thinking it is only a 30% chance.
Steam Eruption Scald but more Offensively focused. Same burn chance as Scald, same BP as Origin Pulse, 8 PP. Also, it has a 5% chance to miss, because fuck you.
Water Shuriken Don't use this unless you are Water Bubble Ash Gren. Otherwise, it hits like a wet noodle, Even with Water Bubble Ash Gren, it hits like a erect noodle. Better, but not much better. It does 5-0 PDon Spam, which is cool and great and awesome, but other then that don't use this.
Water Spout The high BP is not worth the lack of secondary effect and the requirement of almost max HP. Just use Steam Eruption. It is better 9.5 times out of 10. Trust me.
FIRE
Blue Flare
Better Fire Blast. It will miss when you need it to hit, and you will lose and cry. I don't know why you would run this to be honest, just run Searing Shot.
Eruption Same issue as Water Spout, the HP requirement is a pain in the ass and is not worth it.
Fiery Dance Why would you use this. Just use Searing Shot + Shell Smash.
Fire Lash The Def drop seems cool on paper, but in practice the BP is too low and Fire is not a great Offensive type so you won't get many chances to press this over and over.
Flare Blitz Mind Blown but for Physical mons. So, it is more or less a Magic Guard only move. Kartana can use it I guess.
Inferno A No Guard button that Burns. Not sure what you are trying to hit with this, but it is probably usable I guess.
Mind Blown Magic Guard only. It is a funny move with a funny name. Once again, the problem is that Fire is not a great typing most of the time. It is very good on Deo-A however to hit the Steels.
Sacred Fire THE Physical Fire move. 100 BP is good, 50% Burn is stupid, it's a good move. It does have 95% accuracy, because fuck you, and also the Burn chance will be 10% when you use it.
Searing Shot THE Special Fire move. 100 BP is good, 30% Burn is slightly less stupid, it's a good move. It actually has 100% accuracy, which is cool. Fire is still a mid Offensive typing.
V-Create Don't try and use this on Contrary, it won't work. It is good on STag mons to kill things, as well as on MMX to murder Fur Coat Steels. Somewhat risky, but it packs reward to back it up.
ELECTRIC
10,000,000 Volt Thunderbolt Don't even try. Just don't. It is complete dogshit. The only thing it can do is maybe try and catch a MSlowbro off guard. But there are many better ways of doing that. So just don't.
Bolt Strike I keep saying this, but a lot of types are not good Offensively in this format. Ground types are very good, so Electric type moves kinda suck. Don't use them unless you have a damn good reason to.
Catastropika Physical 10K Bolt. Idk why you would use it, but it does have 210 BP, so it probably does something to somebody.
Nuzzle It is Glare but if it can't hit WG, Ground types, and is not blocked by Taunt. Glare is better most of the time, but the Taunt immunity gives it a niche.
Plasma Fists You don't need this. Like ever.
Thunderbolt Read above.
Volt Switch A wack way of trying to Improof Zygarde by letting it pivot on everything other then other Zygardes. It is not worth it in almost every situation. So honestly just don't try and make it work.
Zap Cannon A No Guard move, but unlike Inferno this one actually has good targets to hit. MSlowbro, Ash Gren, and MGyarados being the main ones. Also the 100% Para is cool. Still niche tho, and probably not worth it most of the time.
POISON
Gunk Shot Best Physical Poison move. Steel is almost always better, so I don't see a reason to run this. Plus it can miss, because fuck you.
Poison Fang 50% chance to Badly Poison. It is more or less Toxic but only 50% accurate and that ignores Taunt. So it is effectively a Poison type Nuzzle that is only 50% accurate. It is more or less only used on Stall.
Sludge Bomb Slightly worse BP then Wave, but a 30% chance to Poison. This is Sludge Wave are more or less interchangeable, but I think that Bomb is slightly better in more situations then Wave is.
Sludge Wave 5 more BP, in exchange for 20% less chance to inflict Poison. Most of the time, it is probably not worth it. If you don't want to Poison something, to sleep it latter or something, this is your best Special Poison move. If not, Sludge Bomb is better.
BUG
Attack Order
The best 100% accurate Physical Bug move. Surprisingly, Bug is actually a good Offensive type in this format, due to all the Psychics and Darks running around. This hits them hard. Goodish.
Bug Buzz The best 100% accurate Special Bug move. Same as above, it hits Meloetta, Oranguru, HoopaU, ec. It is good.
First Impression Extremely funny, and also surprisingly good. Still niche, due to the first turn requirement, but it is good on some mons. Also, Sirfetch'd learns this somehow, which is cool.
Infestation Mainly seen on Shuckle for some reason. Honestly, it is not great. It can be used to soft check Magic Bounce mons, but I feel like other moves do that far better.
Leech Life Triage. If you are not using Triage, don't use this.
Megahorn Attack Order but stronger and can miss. Honestly, it is probably not worth it over Attack Order. It can be used to make some Calcs into OHKOs I guess, and that is cool.
Twineedle Some hyper niche Stall tech. I have seen it once, on some good player's Yveltal. Just from this, it probably has a niche. It is more or less a worse Poison Fang that can dunk on Deo-A. Probably, anyway, I have no clue.
U-Turn The best pivoting move not blocked by Taunt. It breaks Sashes, it does ok damage into stuff like Deo-A and HoopaU. It can also be Calced to not kill Innards Out Chansey depending on the Mon, which is a good way to deal with it.
ICE
Freeze Dry Hits like a wet noodle into anything not weak to it, but it can nuke stuff like MSwampert. Honestly, in this format, Ice Beam is probably better most of the time due to having actual power.
Ice Beam The best 100% accurate Special Ice move. It hits Zygarde. It also gives me extreme nostalgia for some reason. I like it. It gets a thumbs-up from me.
Ice Hammer For some mons, this is the only way they can kill Zygarde without a CFZ move. Those mons are a sad story. Trust me, the other Physical Ice moves are probably better.
Ice Punch Somehow the best 100% Physical Ice move. It feels sad to use this, but it does do the job. Just wait for one gen to get a good Physical Ice move. Don't worry.
Ice Shard Extreme Evoboost into Ice Shard is a true combo into Zygarde (As long as they are chipped a bit). It fucks Zygarde, and is just kinda a weak Priority move into everything else not quad weak to it.
Icicle Crash Have fun missing LMAO.
Sheer Cold The main No Guard button. Ice types are rare, so Ice being immune to it is not that big of a deal. The only good Ice types are KyuremB and Articuno, off the top of my head anyway.
DRAGON
Clanging Scales Best 100% accurate Special Dragon move. Dragon is a bad Offensive typing, and Spacial Rend is probably better most of the time, but this is ok I guess.
Clangorous Soulblaze The low ladder button, it is still scary in the right context. STag MRay can use it to OHKO Zygarde if they don't have a momentum move. It can generally be used as a button you can randomly click to try and catch the opponent off guard. Surprisingly not completely busted, seeing how stupid it looks on paper.
Core Enforcer I saw this on a good Zygarde once. Not sure why you would use it, but I'm sure it does something to somebody somewhere.
Draco Meteor Contrary. That's it. If you are not Contrary, Soulblaze is probably better.
Dragon Hammer Best 100% accurate Physical Dragon move. The Dragon type sucks as coverage tho, and for STAB you still probably don't want it over Ice or Fairy. Don't use it.
Dragon Tail Whirlwind but not blocked by Taunt. It is instead blocked by WG, and also only has 90% accuracy, because fuck you. The drawbacks are not worth the price.
Spacial Rend The best (Almost) 100% accurate Special Dragon move. You should still probably use Soulblaze over this, but I guess a MRay could try and use this as STAB. Also, it has a 5% chance to miss, because fuck you.
ROCK
Accelerock Why are you using this.
Diamond Storm Pretty much only for STAB on stuff like MAerodactyl. It's not bad, but it's not good coverage due to all the Steels.
Head Smash Some insanely niche Magic Guard move. Flare Blitz seems better in almost every situation, so just use that. Also, it has a 10% chance to miss, because fuck you.
Splintered Stormshards Siphonaptera told me to add this, so here it is. It does have a high BP, but Rock is not a good Offensive typing in this format, so not sure when you would use this tbh. Apparently STag Diancie uses it, but STag Diancie is not real, so...yeah.
Power Gem Weak as all hell, and also the only 100% Special Rock move that isn't Ancient Power. Special Rock is not good, don't try it.
GROUND
Bonemerang
Some Huge Power tech. It breaks Sashes, and has more total BP then TArrows or TWaves. However, it has 90% accuracy, because fuck you.
Earth Power The best (And only) 100% accurate Special Ground move that doesn't suck balls. MMY and NDW can use it, as well as any Special Mon that wants to dunk on MukA and hit Steels. It is good. Use it. Make MukA users cry.
Fissure Sheer Cold but it can hit some WG mons, mainly MukA. In exchange, a lot more mons are immune to it due to typing, but sometimes the cost outweighs the drawbacks.
Precipice Blades Akiris lost to me because they made the decision to put PBlades onto Kartana, and then missed. It's not worth it, especially because of how good TArrows is compared to it.
Thousand Arrows THE Physical Ground move. 100% accuracy, ignores Air Balloon to further fuck MukA, the works. It is very, very good, and more MMX should probably run it.
Thousand Waves A Niche trapping move that is mainly used by Zygarde to counter Imposter. It takes forever, and is overall boring as hell for both parties. However, it sure does work, so people use it.
FAIRY
Draining Kiss
Triage. It is weak as hell, and probably not worth it even for Triage, but it is a move that is effected by Triage, so people will use it.
Fleur Cannon A Contrary move, just better Draco Meteor due to the typing being better. Still, Contrary is not great, so nor is this.
Let's Snuggle Forever Cool ass name, and also OHKOs Zygarde on more or less every Huge Power Mon. Very, very cool.
Light of Ruin Once again, a cool ass name, and it serves as great coverage for Psychic Magic Guard mons. However, it has 90% accuracy, because fuck you.
Moonblast The best 100% accurate Special Fairy move. Fairy is a great Offensive typing, so it makes sense that the 95 BP move with no drawbacks would be good. Who would have though.
Play Rough The best 90% accuracy Physical Fairy move. No 100% accurate Physical moves exist yet, so this is the best you are gonna do. Still good, high BP, it just misses when you need it most.
DARK
Beat Up A anti-Innards Out tech that can minimize the damage that you take from Innards. It is still very niche, but it does work as a counter, probably a better one then False Swipe tbh.
Dark Pulse Best 100% accurate Special Dark move. The Flinch is never gonna happen, but it works ok.
Knock Off Best 100% accurate Physical Dark move. It removes Leppa Berries, so it can hurt Harvest Mons. It also removes Safety Goggles, which is also good. Overall, anoying ass move.
Power Trip Better then Stored Power, because of no resists. Probably still mid to be honest, but it is the best thing for the job.
Pursuit Catches Innards Out mons and NDW mainly. Also can chip down some mons like MMX. Still weak as hell though.
Sucker Punch I never see this, because it is insanely niche and a lot of the time does almost no damage. It probably could do something tho, just very niche.
Throat Chop Not worth it. Just not. Maybe into -Ate Mons to try and stop Boomburst? Eh, not really.
STEEL
Anchor Shot TWaves but a different type. Generally used just to trap MAud, but it probably has far bigger uses then that.
Bullet Punch A super effective Bullet Punch does the same damage as a neutral Extreme Speed. Not worth it most of the time.
Doom Desire I feel like every time this is used it just hits a resist. It can probably force a switch, but many other moves can do that better.
Double Barreled Shotgun Does anyone actually read these? Well, let's find out, I guess. Signature move of MAud, as we all know.
Flash Cannon Best 100% accurate Special Steel move. Sunsteel is almost always better, but if you really want a Special Steel move this works I guess.
Searing Sunraze Smash The nuclear button that kills everything that doesn't resist it. Any mon that uses Sunsteel can run this, and it ruins anything it hits. Very, very strong.
Sunsteel Strike Arguably the single best Physical move in the format. Hits like a truck, ignores WG, hits Fairies well, everything good. I'm not sure what else I have to say here, it is just a very, very, very, very good move.
PSYCHIC
Genesis Supernova
A worse LTBTS that sets Psychic Terrain. Generally, the mons that would want to use this probably should have Psychic Surge to begin with, so it is a bit redundant.
Light that Burns the Sky On MMX almost nothing takes this. Like unless you are a immunity, or are a resist with a ton of bulk, you are just gonna die. It is that strong.
Photon Geyser The button that MMX presses at least 3 times every game. It is very spamable, it hits like a truck, and it is very easy to counter the immunity. Probably the second best attacking move in the format.
Stored Power Worse Power Trip. Just use Power Trip.
GHOST
Menacing Moonraze Maelstrom Yet another big nuke button you can click to make things disappear. It hits hard, as expected. I'm not sure what else to say, it's 200 BP.
Moongeist Beam Ignores Abilities, and is probably the best Special move in the format. Quite good, as you would expect from a stronger Shadow Ball that ignores WG.
Shadow Sneak MMX uses it to hit MGar, and MarowakA and MBanette use it for STAB. Remember, supereffective Shadow Sneak is the same BP as a neutral Extreme Speed. Not very strong. The main reason to use this is to hit Ghosts that Extreme Speed can't touch.
Spectral Thief Hippity Hoppity your Boosts are my Property.

And that's everything for attacking moves! Man, that took a while, but it was entertaining! I hope, anyway. Well, I am probably going to add a section on Status moves at some point, but I am too tired to do that right now. Look forward to it, I guess. Welp, see ya!
 
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Heya! Me again, SpamtonZZZSpamton, here to not be a menace to the format as a whole! I saw that there was a movepedia for gen 6, and apparently none existed for gen 7 yet, so....yeah. Guess what this is. Also this is in Alphabetical order (Probably). So, without further adew, let's do some learning! Woooo!

NORMAL
Boomburst The best Special Normal move, only really used on -Ate mons as a big damage button.
Endeavor More or less only on Shedinja and some level 1 mons, but both of those mons suck so probably skip this one.
Explosion I could see this having a niche to deny momentum or something, but other then some extreme edge cases skip it.
Extreme Speed Every -Ate mon runs this, as well as every Huge Power Normal type. +2 Priority, does the same base damage as a supereffective Shadow Sneak, hits like a truck, outspeeds Prankster. Without this move the -Ate mons would not exist.
Facade Some niche situations where you are worried that your -Ate mon is going to get burned or something, but overall better options exist for most situations.
Fake Out Also used on the -Ate mons and Huge Power Normals. Makes a lot of 2HKOs with Extreme Speed turn into OHKOs. More or less, it makes makes Fake Out into Extreme Speed a kill on everything without WG, a Normal resist, or some ungodly bulk. Don't use it on non -Ate mons or Huge Power Normals, it's gonna do nothing. Also breaks Sashes.
False Swipe A niche way to beat Innards Out. I don't know why you wouldn't just run Magic Guard, but if you really want to beat Innards this does work. I guess.
Frustration Frustration is probably slightly better then Return, because if a Imposer copies it it will be based off of their happiness, and happiness is maxed out automatically in the teambuilder. Most of the time Extreme Speed is better, but this is a stronger button that mauls things it hits.
Judgement Improofs and Normalize. Normalize is kinda ass, so mainly for Improofing. The main type for it is Fairy, for mons like HoopaU and Ash Gren.
Multi-Attack A bootleg Judgement with less power, but is physical. I have only really seen this move on MMX to ensure that it cannot break your own ZygardeC if Impostered. It can Improof things the same way that Judgement can, but slightly worse.
Rapid Spin Seems to get blocked by WG half the time, but removing hazards from only your side is good. Probably not good overall tho, because being unable to remove hazards on WG is kinda a big deal. But, I could see it working. Also, it could probably be used on a -Ate mon, maybe. Probably not tho.
FIGHTING
Aura Sphere Bootleg Secret Sword. The only thing I could see this doing is chipping down Innards Out Chansey better then Secret Sword. Otherwise, just use Secret Sword.
Close Combat A big dumb button that does big dumb damage. It runs into issues when half of the good Steels are neutral to Fighting, and most of them are WG more then not. It still does big damage when it needs to on MSteelix and stuff like that.
Drain Punch Most of the time it is not strong enough, and the healing is not enough to save it on most mons. The only good use of it is on Triage, which is kinda mid to begin with.
Dynamic Punch No Guard Confusion bullshit.
Focus Blast HAHAHAHAHAHAHAHAHAHAHA
High Jump Kick Crashes into WG. Don't use it unless you want to lose.
Low Kick A side grade of CC that hits similar base power into most of the mons you would want to CC into anyway. CC is probably still better, but the lack of Def and SpD drops is good I guess.
Mach Punch Not sure what this is good on, or what this hits, but it is probably ok.
Power-Up Punch Mainly on PBond mons. Just press Shell Smash, trust me. The chip is not worth +2 Speed.
Sacred Sword A weird side grade of CC with lower power, but that ignores Def boosts. The problem is that Def boosts are very rare, so this is generally a worse CC most of the time. It does counter Evasion, which is something I guess.
Secret Sword The best Special Fighting move. Better BP then Aura Sphere, and hitting the Physical side is generally good. It's a good move, not sure what else to say
FLYING
Aeroblast
The most powerful Special Flying move that doesn't miss every single time. The high Crit is not that useful, and OWing is better in most cases, but if you NEED power, this does work.
Beak Blast Mainly used for the Burn on mons like Celesteela. It does punish MMX hard as hell, because of both the Burn and the 100 BP Flying move coming after. The damage is mostly a bonus, compared to the Burn.
Dragon Ascent The best Physical Flying move. It's a CC clone, if you want to learn more, go to the CC section. The only difference is that the mons that it hits are generally not as bulky as the mons that CC has to hit, so CC is still most likely a better move overall.
Oblivion Wing Realistically the best Special Flying move. 75% recovery is fucking stupid. Used on Triage mainly, but it can be good on mons that get STAB on it, like MRay. The main issue is that Flying is not that great of a Offensive typing in this format, but it is still a very, very good move.
GRASS
Energy Ball Grass as a Offensive typing kinda sucks in this format, so a medium power accurate move is not great for a typing like this. Still usable I guess, but why.
Horn Leech Triage, but why would you use this. It hits almost nothing other then MSwampert, which isn't even good. Skip.
Power Whip A Grass STAB for non-Magic Guard Kartana. It is still niche as hell, but every Grass type move is niche as hell. Also it can miss, because fuck you.
Seed Flare Fire Blast but for Grass with a 50% chance to half SpD. It would be very, very good, if not for the fact it was a Grass type move. Like what would run this.
Wood Hammer More or less only on Magic Guard Kartana. That is it. It is ok on Magic Guard Kartana, but zero other mons will want to use this.
WATER
Aqua Jet I don't know why you would run this, but it is priority, and it does hit PDon.
Crabhammer The best named move of all time, sadly it doesn't do much. Still the best Physical Water move, but Physical Water is not great. Honestly Water as a Offensive typing isn't great.
Oceanic Operetta A nuke on Water Bubble Ash Gren, useless on everything else.
Scald Has more PP then Steam Eruption, has the same Burn chance, has 100% accuracy, has less BP. It is a Steam Eruption for stuff like MSlowbro. Also it has a 75% Burn chance in reality, Smogon is just trying to gaslight us into thinking it is only a 30% chance.
Steam Eruption Scald but more Offensively focused. Same burn chance as Scald, same BP as Origin Pulse, 8 PP. Also, it has a 5% chance to miss, because fuck you.
Water Shuriken Don't use this unless you are Water Bubble Ash Gren. Otherwise, it hits like a wet noodle, Even with Water Bubble Ash Gren, it hits like a erect noodle. Better, but not much better. It does 5-0 PDon Spam, which is cool and great and awesome, but other then that don't use this.
Water Spout The high BP is not worth the lack of secondary effect and the requirement of almost max HP. Just use Steam Eruption. It is better 9.5 times out of 10. Trust me.
FIRE
Blue Flare
Better Fire Blast. It will miss when you need it to hit, and you will lose and cry. I don't know why you would run this to be honest, just run Searing Shot.
Eruption Same issue as Water Spout, the HP requirement is a pain in the ass and is not worth it.
Fiery Dance Why would you use this. Just use Searing Shot + Shell Smash.
Fire Lash The Def drop seems cool on paper, but in practice the BP is too low and Fire is not a great Offensive type so you won't get many chances to press this over and over.
Flare Blitz Mind Blown but for Physical mons. So, it is more or less a Magic Guard only move. Kartana can use it I guess.
Inferno A No Guard button that Burns. Not sure what you are trying to hit with this, but it is probably usable I guess.
Mind Blown Magic Guard only. It is a funny move with a funny name. Once again, the problem is that Fire is not a great typing most of the time. It is very good on Deo-A however to hit the Steels.
Sacred Fire THE Physical Fire move. 100 BP is good, 50% Burn is stupid, it's a good move. It does have 95% accuracy, because fuck you, and also the Burn chance will be 10% when you use it.
Searing Shot THE Special Fire move. 100 BP is good, 30% Burn is slightly less stupid, it's a good move. It actually has 100% accuracy, which is cool. Fire is still a mid Offensive typing.
V-Create Don't try and use this on Contrary, it won't work. It is good on STag mons to kill things, as well as on MMX to murder Fur Coat Steels. Somewhat risky, but it packs reward to back it up.
ELECTRIC
10,000,000 Volt Thunderbolt Don't even try. Just don't. It is complete dogshit. The only thing it can do is maybe try and catch a MSlowbro off guard. But there are many better ways of doing that. So just don't.
Bolt Strike I keep saying this, but a lot of types are not good Offensively in this format. Ground types are very good, so Electric type moves kinda suck. Don't use them unless you have a damn good reason to.
Nuzzle It is Glare but if it can't hit WG, Ground types, and is not blocked by Taunt. Glare is better most of the time, but the Taunt immunity gives it a niche.
Plasma Fists You don't need this. Like ever.
Thunderbolt Read above.
Volt Switch A wack way of trying to Improof Zygarde by letting it pivot on everything other then other Zygardes. It is not worth it in almost every situation. So honestly just don't try and make it work.
Zap Cannon A No Guard move, but unlike Inferno this one actually has good targets to hit. MSlowbro, Ash Gren, and MGyarados being the main ones. Also the 100% Para is cool. Still niche tho, and probably not worth it most of the time.
POISON
Gunk Shot Best Physical Poison move. Steel is almost always better, so I don't see a reason to run this. Plus it can miss, because fuck you.
Poison Fang 50% chance to Badly Poison. It is more or less Toxic but only 50% accurate and that ignores Taunt. So it is effectively a Poison type Nuzzle that is only 50% accurate. It is more or less only used on Stall.
Sludge Bomb Slightly worse BP then Wave, but a 30% chance to Poison. This is Sludge Wave are more or less interchangeable, but I think that Bomb is slightly better in more situations then Wave is.
Sludge Wave 5 more BP, in exchange for 20% less chance to inflict Poison. Most of the time, it is probably not worth it. If you don't want to Poison something, to sleep it latter or something, this is your best Special Poison move. If not, Sludge Bomb is better.
BUG
Attack Order
The best 100% accurate Physical Bug move. Surprisingly, Bug is actually a good Offensive type in this format, due to all the Psychics and Darks running around. This hits them hard. Goodish.
Bug Buzz The best 100% accurate Special Bug move. Same as above, it hits Meloetta, Oranguru, HoopaU, ec. It is good.
First Impression Extremely funny, and also surprisingly good. Still niche, due to the first turn requirement, but it is good on some mons. Also, Sirfetch'd learns this somehow, which is cool.
Infestation Mainly seen on Shuckle for some reason. Honestly, it is not great. It can be used to soft check Magic Bounce mons, but I feel like other moves do that far better.
Leech Life Triage. If you are not using Triage, don't use this.
Megahorn Attack Order but stronger and can miss. Honestly, it is probably not worth it over Attack Order. It can be used to make some Calcs into OHKOs I guess, and that is cool.
Twineedle Some hyper niche Stall tech. I have seen it once, on some good player's Yveltal. Just from this, it probably has a niche. It is more or less a worse Poison Fang that can dunk on Deo-A. Probably, anyway, I have no clue.
U-Turn The best pivoting move not blocked by Taunt. It breaks Sashes, it does ok damage into stuff like Deo-A and HoopaU. It can also be Calced to not kill Innards Out Chansey depending on the Mon, which is a good way to deal with it.
ICE
Freeze Dry Hits like a wet noodle into anything not weak to it, but it can nuke stuff like MSwampert. Honestly, in this format, Ice Beam is probably better most of the time due to having actual power.
Ice Beam The best 100% accurate Special Ice move. It hits Zygarde. It also gives me extreme nostalgia for some reason. I like it. It gets a thumbs-up from me.
Ice Hammer For some mons, this is the only way they can kill Zygarde without a CFZ move. Those mons are a sad story. Trust me, the other Physical Ice moves are probably better.
Ice Punch Somehow the best 100% Physical Ice move. It feels sad to use this, but it does do the job. Just wait for one gen to get a good Physical Ice move. Don't worry.
Ice Shard Extreme Evoboost into Ice Shard is a true combo into Zygarde (As long as they are chipped a bit). It fucks Zygarde, and is just kinda a weak Priority move into everything else not quad weak to it.
Icicle Crash Have fun missing LMAO.
Sheer Cold The main No Guard button. Ice types are rare, so Ice being immune to it is not that big of a deal. The only good Ice types are KyuremB and Articuno, off the top of my head anyway.
DRAGON
Clangorous Soulblaze The low ladder button, it is still scary in the right context. STag MRay can use it to OHKO Zygarde if they don't have a momentum move. It can generally be used as a button you can randomly click to try and catch the opponent off guard. Surprisingly not completely busted, seeing how stupid it looks on paper.
Core Enforcer I saw this on a good Zygarde once. Not sure why you would use it, but I'm sure it does something to somebody somewhere.
Draco Meteor Contrary. That's it. If you are not Contrary, Soulblaze is probably better.
Dragon Hammer Best 100% accurate Physical Dragon move. The Dragon type sucks as coverage tho, and for STAB you still probably don't want it over Ice or Fairy. Don't use it.
Dragon Tail Whirlwind but not blocked by Taunt. It is instead blocked by WG, and also only has 90% accuracy, because fuck you. The drawbacks are not worth the price.
Spacial Rend The best (Almost) 100% accurate Special Dragon move. You should still probably use Soulblaze over this, but I guess a MRay could try and use this as STAB. Also, it has a 5% chance to miss, because fuck you.
ROCK
Accelerock Why are you using this.
Diamond Storm Pretty much only for STAB on stuff like MAerodactyl. It's not bad, but it's not good coverage due to all the Steels.
Head Smash Some insanely niche Magic Guard move. Flare Blitz seems better in almost every situation, so just use that. Also, it has a 10% chance to miss, because fuck you.
Splintered Stormshards Siphonaptera told me to add this, so here it is. It does have a high BP, but Rock is not a good Offensive typing in this format, so not sure when you would use this tbh. Apparently STag Diancie uses it, but STag Diancie is not real, so...yeah.
Power Gem Weak as all hell, and also the only 100% Special Rock move that isn't Ancient Power. Special Rock is not good, don't try it.
GROUND
Bonemerang
Some Huge Power tech. It breaks Sashes, and has more total BP then TArrows or TWaves. However, it has 90% accuracy, because fuck you.
Earth Power The best (And only) 100% accurate Special Ground move that doesn't suck balls. MMY and NDW can use it, as well as any Special Mon that wants to dunk on MukA and hit Steels. It is good. Use it. Make MukA users cry.
Fissure Sheer Cold but it can hit some WG mons, mainly MukA. In exchange, a lot more mons are immune to it due to typing, but sometimes the cost outweighs the drawbacks.
Precipice Blades Akiris lost to me because they made the decision to put PBlades onto Kartana, and then missed. It's not worth it, especially because of how good TArrows is compared to it.
Thousand Arrows THE Physical Ground move. 100% accuracy, ignores Air Balloon to further fuck MukA, the works. It is very, very good, and more MMX should probably run it.
Thousand Waves A Niche trapping move that is mainly used by Zygarde to counter Imposter. It takes forever, and is overall boring as hell for both parties. However, it sure does work, so people use it.
FAIRY
Draining Kiss
Triage. It is weak as hell, and probably not worth it even for Triage, but it is a move that is effected by Triage, so people will use it.
Fleur Cannon A Contrary move, just better Draco Meteor due to the typing being better. Still, Contrary is not great, so nor is this.
Let's Snuggle Forever Cool ass name, and also OHKOs Zygarde on more or less every Huge Power Mon. Very, very cool.
Light of Ruin Once again, a cool ass name, and it serves as great coverage for Psychic Magic Guard mons. However, it has 90% accuracy, because fuck you.
Moonblast The best 100% accurate Special Fairy move. Fairy is a great Offensive typing, so it makes sense that the 95 BP move with no drawbacks would be good. Who would have though.
Play Rough The best 90% accuracy Physical Fairy move. No 100% accurate Physical moves exist yet, so this is the best you are gonna do. Still good, high BP, it just misses when you need it most.
DARK
Beat Up A anti-Innards Out tech that can minimize the damage that you take from Innards. It is still very niche, but it does work as a counter, probably a better one then False Swipe tbh.
Dark Pulse Best 100% accurate Special Dark move. The Flinch is never gonna happen, but it works ok.
Knock Off Best 100% accurate Physical Dark move. It removes Leppa Berries, so it can hurt Harvest Mons. It also removes Safety Goggles, which is also good. Overall, anoying ass move.
Power Trip Better then Stored Power, because of no resists. Probably still mid to be honest, but it is the best thing for the job.
Pursuit Catches Innards Out mons and NDW mainly. Also can chip down some mons like MMX. Still weak as hell though.
Sucker Punch I never see this, because it is insanely niche and a lot of the time does almost no damage. It probably could do something tho, just very niche.
Throat Chop Not worth it. Just not. Maybe into -Ate Mons to try and stop Boomburst? Eh, not really.
STEEL
Anchor Shot TWaves but a different type. Generally used just to trap MAud, but it probably has far bigger uses then that.
Bullet Punch A super effective Bullet Punch does the same damage as a neutral Extreme Speed. Not worth it most of the time.
Doom Desire I feel like every time this is used it just hits a resist. It can probably force a switch, but many other moves can do that better.
Double Barreled Shotgun Does anyone actually read these? Well, let's find out, I guess. Signature move of MAud, as we all know.
Flash Cannon Best 100% accurate Special Steel move. Sunsteel is almost always better, but if you really want a Special Steel move this works I guess.
Searing Sunraze Smash The nuclear button that kills everything that doesn't resist it. Any mon that uses Sunsteel can run this, and it ruins anything it hits. Very, very strong.
Sunsteel Strike Arguably the single best Physical move in the format. Hits like a truck, ignores WG, hits Fairies well, everything good. I'm not sure what else I have to say here, it is just a very, very, very, very good move.
PSYCHIC
Genesis Supernova
A worse LTBTS that sets Psychic Terrain. Generally, the mons that would want to use this probably should have Psychic Surge to begin with, so it is a bit redundant.
Light that Burns the Sky On MMX almost nothing takes this. Like unless you are a immunity, or are a resist with a ton of bulk, you are just gonna die. It is that strong.
Photon Geyser The button that MMX presses at least 3 times every game. It is very spamable, it hits like a truck, and it is very easy to counter the immunity. Probably the second best attacking move in the format.
Stored Power Worse Power Trip. Just use Power Trip.
GHOST
Menacing Moonraze Maelstrom Yet another big nuke button you can click to make things disappear. It hits hard, as expected. I'm not sure what else to say, it's 200 BP.
Moongeist Beam Ignores Abilities, and is probably the best Special move in the format. Quite good, as you would expect from a stronger Shadow Ball that ignores WG.
Shadow Sneak MMX uses it to hit MGar, and MarowakA and MBanette use it for STAB. Remember, supereffective Shadow Sneak is the same BP as a neutral Extreme Speed. Not very strong. The main reason to use this is to hit Ghosts that Extreme Speed can't touch.
Spectral Thief Hippity Hoppity your Boosts are my Property.

And that's everything for attacking moves! Man, that took a while, but it was entertaining! I hope, anyway. Well, I am probably going to add a section on Status moves at some point, but I am too tired to do that right now. Look forward to it, I guess. Welp, see ya!
A few things:
Why isn't Clanging Scales here? It's probably the best special dragon type move (other than soulblaze)
Too many volts (aka 10,000,000 Volt Thunderbolt) isn't that bad, it can be used on STag to hit Gyarados and Slowbro in a single moveslot
Also, if too many volts is on here, Catastropika probably should be too, even if they aren't that good
Revelation Dance should probably be added, it's used on Mega Houndoom (and has theoretical use on Mega Diancie if you want a special rock type move)
 
A few things:
Why isn't Clanging Scales here? It's probably the best special dragon type move (other than soulblaze)
Too many volts (aka 10,000,000 Volt Thunderbolt) isn't that bad, it can be used on STag to hit Gyarados and Slowbro in a single moveslot
Also, if too many volts is on here, Catastropika probably should be too, even if they aren't that good
Revelation Dance should probably be added, it's used on Mega Houndoom (and has theoretical use on Mega Diancie if you want a special rock type move)
Clanging Scales is not there because I forgor :(. It will be added
10,000,000 Volt does suck, because Bug also works on both Gyarados and Slowbro
Catastopika should be added, so I can say that it sucks
Revelation Dance...how does Houndoom use it? I am honestly interested on why it would not just use Dark Pulse or Searing Shot.

EDIT: Added the funny dance.
 
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