Metagame SV OU Metagame Discussion v4

OU is explicitly meant to be the most permissive tier, allowing the maximum amount of "things" - moves, mons, items, mechanics, etc. - that is compatible with a competitive and not-overly-centralized metagame. Banning things for the sake of potential 'improvements' runs contrary to OU's most basic, fundamental concept, because then it wouldn't be allowing the most "things" possible.

Hazard prominence is a function of lack of removers, not a function of Gholdengo - banning the string cheese man adds Corviknight as a reliable Defogger, and that's it. No lower tier Rapid Spin or Defog mons are going to suddenly become OU-viable; Scizor is OK and would likely be usable, but it's not going to be a major OU presence.

Really. What other than an increase in Corv, and the odd Scizor appearing, is going to be used in OU for hazard removal without Gholdengo that isn't already used?
The entire issue with OU tiering goes back to Mega-Sableye in ORAS. The mon was banned on the literal last day before the next gen was released. So that means, technically, there was a broken mon running around for years in the meta. It just wasn't obviously "broken" it was deemed "unhealthy." Thus, it brought down the level of competitiveness and enjoyment of the tier for the entire length of a generation. This could have been avoided if tiering policy didn't just look for the easily identifiable broken mons.
OU being the most permissive was fine before GF started making things like Ceaseless Edge, Good as Gold, Supreme Overlord, etc. Past OU councils have tried to adjust the game before, such as banning a Sand Rush mon on the same team as a sand setter. There is a precedent for removing unhealthy elements from the game. Smogon OU started out as one thing, then has morphed into something else over the years. Remember, this conversation is only being had due to the widespread distaste of our current meta, back up by hard data from community feedback. I'm not convinced adhering to dogma is the best solution right now.
As for a Ghold-less meta, all spinners get much better without balloon Gold hard stopping them. Tusk/Treads could predict and click Ice Spinner/Knock which means Pult isn't coming in, as if were coming in on a Headlong anyway but I digress. A bulky Gold can come in on Ice Spinner/Knock, a worst case scenario, and still come out on top. Keeping hazards and taking a mon. Let's not forget Mortal Spin either. Glimm could have an entirely new role as a mid-game removal tool. The main point tho is Corv being able to defog again would be gigantic for Balance structures and it's disingenuous to suggest otherwise. "That's it" is such a wildly dismissive attitude towards the literal best tool multiple playstyles have for hazard removal.
i agree moon is stupid as hell but jesus christ people, give up on the booster energy narrative already. no one's buying it. let's take a look at the data, in simple visual form, to figure out why:
definitely broken
:flutter mane::iron bundle::gouging fire:
arguably broken
:roaring moon:
probably not broken but i got my eye on these motherfuckers if they try anything funny
:iron valiant::raging bolt:
definitely not broken
:great tusk::scream tail::brute bonnet::slither wing::sandy shocks::walking wake::iron treads::iron hands::iron jugulis::iron moth::iron thorns::iron leaves::iron boulder::iron crown:
so, even if i'm extremely generous and assume that all of the first three categories are broken (they aren't) and that booster energy is the single shared element breaking all of them (it isn't), that's still six data points against fourteen. you're outnumbered more than two to one in the absolute best case for your argument

now if we factor in that flutter is obviously still broken without booster, bundle didn't even use booster, and neither valiant nor bolt are particularly problematic right now, we have exactly two cases left: roaring moon and gouging fire. booster energy played a role in the gouging fire ban, certainly, but would i say it was the thing that caused the ban? jury's still out on that one. and frankly, we've had enough argument about gouging fire to last a lifetime so let's not let the jury back in. (don't worry, all the jurors have coats and stuff, they'll be fine. if anything it's probably nice for them to get a breath of fresh air instead of being cooped up in the courthouse all day)

and then there's this asshole. roaring moon. angry boomerang. spicy croissant. the prequel to the sequel to salamence. marvel's what if they gave garchomp dragon dance. whatever you want to call it, it's definitely a fucker, and i for one would be very glad to see it go. and yes, this one is exclusively because of booster energy. but arguing for a booster energy ban just to deal with one mon is overkill. worse, unlike rage fist and a handful of other examples, this has actually relevant crossfire—a ban of booster energy would hurt great tusk in a meta that's entirely held together by great tusk, and it hurts treads a pretty significant amount too. couldn't we rather, i dunno, ban the one single mon that booster energy is breaking and leave the other dozen or so alone? i'm under no illusion that a roaring moon ban is ever going to happen as much as i want it to, but it's definitely more sensible than a booster energy ban, so why not argue for that instead?
Just gonna quickly inverse your logic here- according to your list there are 3 mons that might be broken due to BE. These happen to be some of the most influential mons in the meta. You also notate that these mons won't be banned, but if they were banned it would be due to their BE sets. Why not keep these 3 valuable mons but lower their power level as to remove all doubt of their brokenness?
More importantly, this isn't all the data as there are things you can't easily quantify. The speed tiers are askew. Moth, Val, Treads and sometimes Moon/Tusk come with a built in Choice Scarf. What does that do to a game where speed is often everything. What is the hesitancy for making Bolt's T-Claps 2HKOs instead of OHKO?
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Most of this is arguing just to argue so please keep that in mind please lol. I'm not even fighting nor expect a Ghold suspect or a BE suspect but I would love to see a more solution-orientated approach. There is an issue with the tier. Doing nothing won't change that. It's better to look into the possibilities. I don't think a Gold/BE suspect is that crazy when my logic is 'something is better than nothing'. Once again, for emphasis, this isn't a case of trying to fix something that isn't broken. The tier objectively needs improvements. You could make a chart for Tera Blast and try and show how few mons use it, but that's not all the data, as it isn't all the data here. If we ban TB and get Leki back maybe that extra spinner does wonders for the tier, I don't know, but I'd rather find out than just ride out SV in its current form for another year or so.
So it looks right now like nothing will be tested, doesn't it? According to Finch the dolphin is at 300k something which is not that much with 6 days to go.
This was never going to work. The concept had a lot of potential but needed more time in the oven. I would love to see a do-over of the idea, maybe give us a list of things we can suspect next and have a community survey. Or just drop Fin and see what happens. I say refund reaction score points to anyone who put it into a suspect then try again but with more guard rails and clear info.
 
It not getting back Rising Voltage while Raging Bolt is the only user of it currently is a huge detriment.
Not that much, Discharge is better anyway on a Defensive Mon like Pincurchin, while if Raging Bolt uses the move, it means Pincurchin is on the team. The one who misses the move is Alolan Raichu, since that + a Tera that kills Grounds would make it quite powerful.
 
As for a Ghold-less meta, all spinners get much better without balloon Gold hard stopping them. Tusk/Treads could predict and click Ice Spinner/Knock which means Pult isn't coming in, as if were coming in on a Headlong anyway but I digress. A bulky Gold can come in on Ice Spinner/Knock, a worst case scenario, and still come out on top. Keeping hazards and taking a mon. Let's not forget Mortal Spin either. Glimm could have an entirely new role as a mid-game removal tool. The main point tho is Corv being able to defog again would be gigantic for Balance structures and it's disingenuous to suggest otherwise. "That's it" is such a wildly dismissive attitude towards the literal best tool multiple playstyles have for hazard removal.
You made a lot of good points in that post, but I disagree with pretty much all of this section. I don't see how Gholdengo getting banned makes spinners that much better when it would just be replaced by other bulky spinblockers like Sinistcha or Pecharunt. Furthermore, many spinner have moves to hit Ghold supereffectively. This includes both OU staples like Tusk with Ground STAB, who can even run Temper Flare for Air Balloon Ghold if it wants to, and lower tier spinners like Cyclizar that can actually be tailored to KO Ghold in multiple ways. Like how is Air Balloon Pecharunt any different from what Air Balloon Gholdengo does to Great Tusk? Pech is arguably worse since it isn't weak to a possible Temper Flare.

Mortal Spin on Glimm is already pretty decent. It's just a bit limited because A. it's generally run as a frail HO mon, B. has a mid speed tier, and C. there are plenty of other usable Steel types in the tier like Kingambit, Iron Crown, Tinkaton, and Corvinight. You don't need Ghold to spin block Glimmora. You just need any Steel type. Most teams have one of those because Steel types are both good and hazard resistant.

The main thing that changes is Corv, but it has already been pointed out that Defog Corv is still actually already good. Not unviable at all. You just have to build and play around Ghold a little more (which is very possible due to U-turn and the telegraphed nature of blocking removal) instead of mindlessly clicking Defog like in gen 8. Corv/Ace teams don't care about Ghold. Even Corv teams without Ace can manage if they are intelligently built and piloted. Banning Ghold does help Corv, but not necesarrily as much as people think.
 
Is walking wake "definitely" not broken now? I basically agree but it was suspected and the narrative at the time was strong. It does 2hko nearly everything. Was adding woger enough to move it to definitely? Can it have the same affect on Palafin?

I don't want a palafin test rn I'm just making an observation. I do believe the narratives of the banned get too strong. I suspect had walking wake got banned it would be tough to get people to consider a retest for it.

Booster ban would neuter offense. That plus attack is what allows things to beat unaware mons they often typically could not. I'm not in favor of this but I understand why some people would be.
So the other thing that made Wake drop off is that ultimately it's going to want to be on Sun, which is a very up-and-down playstyle in OU usage. That said I don't think it would have a role in the BE discussion anyway.

Booster Energy stands in for Protosynthesis, but besides Wake being a Wallbreaker and Pivot (which don't like staying on the field for 1 extended period), it also really leans on Hydro Steam's BP boost in Sun to give it a reliable STAB for breaking (Draco Meteor debuffing it and thus having anti-synergy with Booster Energy as well), compared to how Bolt, Moon, Valiant, etc. "only" gain the Protosynthesis stats and thus are easier to play on other team styles with or without BE.
 
Pincurchin is indeed bad, but not nearly as bad as people make it look. Scald, Recover, Spikes, Discarge coupled with not the worst bulk. It supports some of the best OU Mons (and also Alolan Raichu), which is not a bad niche. Its main problem is Rillaboom (who removes Terrain), Kyurem (Sub + Protect Stalls out Terrain), poisoned Gliscor (has Protect to Stall Terrain), Raging Bolt (broken Mon that abuses Terrain) and Garganacl (immune to Status, has Recover and sometines Protect) switching in for free, so if any of those is present (very likely) , Pincurchin almost never can stay to attack and risky switches must be made to make the Terrain work.
Don't forget Great Tusk. While Pincurchin has both Scald and Hydro Pump for Tusk, Tusk is a huge threat for ETerrain teams that have a hard time fitting in a Tusk check. Ice Spinner also completely shuts down the terrain, so either something is taking a Headlong or you're gonna have to find another opening to bring in frail ass Pincurchin on.
 
Just gonna quickly inverse your logic here- according to your list there are 3 mons that might be broken due to BE. These happen to be some of the most influential mons in the meta. You also notate that these mons won't be banned, but if they were banned it would be due to their BE sets. Why not keep these 3 valuable mons but lower their power level as to remove all doubt of their brokenness?
More importantly, this isn't all the data as there are things you can't easily quantify. The speed tiers are askew. Moth, Val, Treads and sometimes Moon/Tusk come with a built in Choice Scarf. What does that do to a game where speed is often everything. What is the hesitancy for making Bolt's T-Claps 2HKOs instead of OHKO?
Why are we banning mons because they "might be broken"? Are we going to ban Ursaluna before release next because "it'll be so busted, trust!!!"

We've seen these guys in the tier, and while they might be overtuned, banning Booster would be foolish, since it wouldn't even hurt them that much. Roaring will end up running Band or Life Orb and only be slightly weaker. Val will run LO, Scarf, or Specs, Bolt might run AV or HDB.

But the lower tiered shitmons? They're dead. They sucked before, now they'll suck even more.

We'd be banning Booster because it arguably breaks 1 guy (Roaring), while simultaneously preventing one of its defensive checks (Val) from outspeeding it, while killing half the paradoxes in lower tiers. That's just dumb.
 
Don't forget Great Tusk. While Pincurchin has both Scald and Hydro Pump for Tusk, Tusk is a huge threat for ETerrain teams that have a hard time fitting in a Tusk check. Ice Spinner also completely shuts down the terrain, so either something is taking a Headlong or you're gonna have to find another opening to bring in frail ass Pincurchin on.

I mean, yes, but its not the same level of threat that the other Mons I mentioned, Tusk at least can,t switch in into Pinchurchin and straight up loses if Pincurchin spends the Tera Water. Also, literally every single team needs one or more Tusk checks, not just Electric Terrain, so its not much of a difference. Crown, Valiant, Moth, Jugulis, Leaves (lmao) and Alolan Raichu all outspeed and are able to OHKO Tusk too (well, not Leaves, but he is the worst of the group anyway), so any of them leading discourages possible lead Tusk.
Its still hard to make the Terrain work, but Tusk is very far from being an important problem.
 
The one who misses the move is Alolan Raichu, since that + a Tera that kills Grounds would make it quite powerful.
Side note, Alolan Raichu would be unviable in SV OU even with Rising Voltage. I used it in SS OU and it sucked because Rilla hardcountered it + it died to all priority. Plus, it got completely hardwalled by Zapdos (who isn't affected by Rising Voltage).

Now, not only go we have Rilla and Zapdos, we also have Gambit and even DNite (who also walls it), and Bolt who walls it typing-wise and can finish it off:
252+ SpA Protosynthesis Raging Bolt Thunderclap vs. 0 HP / 4 SpD Raichu-Alola in Electric Terrain: 126-148 (48.2 - 56.7%) -- 90.6% chance to 2HKO


Alochu is the type of mon that dies in 1 if it fails to KO (esp since it runs Life Orb), and while its 182 BP STAB seems strong, its paltry offenses keep this dream a dream.
And good luck setting up a Nasty Plot with this thing:
4 Atk Great Tusk Knock Off vs. 0 HP / 0 Def Raichu-Alola: 206-244 (78.9 - 93.4%) -- guaranteed 2HKO

And on top of all that, it kinda has 4MSS since it wants RVolt, Psyshock, Focus Miss, Grass Knot, Volt Switch, and Nasty Plot all at once (and even Tera Blast with Ice to larp as Regieleki).

Maybe if Electivire got Electric Surge instead of Vital Spirit, Electric Terrain would be a viable playstyle.
 
You made a lot of good points in that post, but I disagree with pretty much all of this section. I don't see how Gholdengo getting banned makes spinners that much better when it would just be replaced by other bulky spinblockers like Sinistcha or Pecharunt. Furthermore, many spinner have moves to hit Ghold supereffectively. This includes both OU staples like Tusk with Ground STAB, who can even run Temper Flare for Air Balloon Ghold if it wants to, and lower tier spinners like Cyclizar that can actually be tailored to KO Ghold in multiple ways. Like how is Air Balloon Pecharunt any different from what Air Balloon Gholdengo does to Great Tusk? Pech is arguably worse since it isn't weak to a possible Temper Flare.

Mortal Spin on Glimm is already pretty decent. It's just a bit limited because A. it's generally run as a frail HO mon, B. has a mid speed tier, and C. there are plenty of other usable Steel types in the tier like Kingambit, Iron Crown, Tinkaton, and Corvinight. You don't need Ghold to spin block Glimmora. You just need any Steel type. Most teams have one of those because Steel types are both good and hazard resistant.

The main thing that changes is Corv, but it has already been pointed out that Defog Corv is still actually already good. Not unviable at all. You just have to build and play around Ghold a little more (which is very possible due to U-turn and the telegraphed nature of blocking removal) instead of mindlessly clicking Defog like in gen 8. Corv/Ace teams don't care about Ghold. Even Corv teams without Ace can manage if they are intelligently built and piloted. Banning Ghold does help Corv, but not necesarrily as much as people think.
Yeah I don't really want Gold gone but one less ghost/steel means spinners just get slightly better and defog becomes more consistent. I think we should be looking at the hazards themselves maybe idk.
Why are we banning mons because they "might be broken"? Are we going to ban Ursaluna before release next because "it'll be so busted, trust!!!"

We've seen these guys in the tier, and while they might be overtuned, banning Booster would be foolish, since it wouldn't even hurt them that much. Roaring will end up running Band or Life Orb and only be slightly weaker. Val will run LO, Scarf, or Specs, Bolt might run AV or HDB.

But the lower tiered shitmons? They're dead. They sucked before, now they'll suck even more.

We'd be banning Booster because it arguably breaks 1 guy (Roaring), while simultaneously preventing one of its defensive checks (Val) from outspeeding it, while killing half the paradoxes in lower tiers. That's just dumb.
Broken does not mean unhealthy I don't think I could have made that more clear. I don't really want BE banned either, these are just conversations as to what we could do to shake up the meta that doesn't involve bringing a busted Uber to make things worse.
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That said though, this was the last time I try to do anything besides react to posts and vote on things when applicable. It's hard to write about and be passionate around a metagame that just isn't good. It isn't my place to larp as an OU council member lol it's probably easier to just write SV OU off as a loss and wait for gen 10. This isn't the first time we've had a subpar generation, it's whatever.
 
Side note, Alolan Raichu would be unviable in SV OU even with Rising Voltage. I used it in SS OU and it sucked because Rilla hardcountered it + it died to all priority. Plus, it got completely hardwalled by Zapdos (who isn't affected by Rising Voltage).


Bro, Alolan Raichu sure is a bad Mon that needs another bad Mon to be usable, but Zapdos sure as hell isn,t walling Raichu with or without Rising Voltage:

252+ SpA Life Orb Raichu-Alola Thunderbolt vs. 248 HP / 0 SpD Zapdos in Electric Terrain: 242-285 (63.1 - 74.4%) -- guaranteed 2HKO


+2 252+ SpA Raichu-Alola Thunderbolt vs. 248 HP / 0 SpD Zapdos in Electric Terrain: 369-435 (96.3 - 113.5%) -- 75% chance to OHKO < Not LO but at +2 after Nasty Plot.

Also, Raichu is frail, but being so fast allows it to not invest in Max Speed, since it will be outspeeding everything in Terrain anyway, therefore it can end up living some weak priority moves.

Rillaboom is a problem, as it it for Pincurchin, thats what teammates are for (Iron Moth for example). However, it can,t simply come into Raichu:


252+ SpA Raichu-Alola Psychic vs. 0 HP / 0 SpD Rillaboom: 175-207 (51.3 - 60.7%) -- 91.8% chance to 2HKO after Grassy Terrain recovery < This is a respectable damage without hazards or Life Orb, which would hit Boomer even harder.

I think that LO + 4 Attacks is better than Nasty Plot, but even that move can have a niche with Tera Fairy Draining Kiss or Alluring Voice, which allows to have a chance vs Gambit or Raging Bolt.

I mean, yes, bad, very hard to use, but it is possible to make work even with a Meta so saturated with big threats like this one. Some lad got a nice RMT with Hisuian Sneasel these days, Electric Terrain with Alolan Raichu isn,t much worse than that.
 
Just gonna quickly inverse your logic here- according to your list there are 3 mons that might be broken due to BE.
there's one mon that might be broken due to booster. valiant and bolt get their own category because they've caused problems in the past, but the meta seems to have adapted to them just fine now
These happen to be some of the most influential mons in the meta.
if this is the metric we're going by, great tusk is more influential than any of these clowns and it's perfectly healthy with booster. more than healthy, even, it's the thing holding this entire tier together
You also notate that these mons won't be banned, but if they were banned it would be due to their BE sets.
i never "notated" that, actually. i said that if roaring moon were banned it'd be because of booster energy, but i didn't say anything about the other two
Why not keep these 3 valuable mons but lower their power level as to remove all doubt of their brokenness?
because we can keep at least two of them as-is and it'll most likely be fine, and because the alternative is depriving other relevant mons of a very useful tool for them
More importantly, this isn't all the data as there are things you can't easily quantify. The speed tiers are askew. Moth, Val, Treads and sometimes Moon/Tusk come with a built in Choice Scarf. What does that do to a game where speed is often everything. What is the hesitancy for making Bolt's T-Claps 2HKOs instead of OHKO?
"the speed tiers are askew"? what does that even mean? what part of moth and treads and tusk being fast is problematic? what arbitrary level do we have to bring speed tiers down to before you consider them not "askew"? are we going to ban calm mind too because it can "make bolt's thunderclaps ohko"? this entire paragraph is bewildering
Once again, for emphasis, this isn't a case of trying to fix something that isn't broken.
this seems like a pretty clear-cut case of trying to fix something that isn't broken actually. booster is fine and you don't need to play devil's advocate to try to spur some sort of "wider conversation" about tiering policy or whatever. focus on the actual thing you think is a problem
The entire issue with OU tiering goes back to Mega-Sableye in ORAS. The mon was banned on the literal last day before the next gen was released. So that means, technically, there was a broken mon running around for years in the meta. It just wasn't obviously "broken" it was deemed "unhealthy." Thus, it brought down the level of competitiveness and enjoyment of the tier for the entire length of a generation. This could have been avoided if tiering policy didn't just look for the easily identifiable broken mons.
what is bro waffling about, the state of ou tiering has been going uphill for pretty much that entire period of time. gen 8 is one of the most balanced ous, and tiering has improved since then—we've had much quicker and more decisive action, the council didn't free a ton of ubers without asking in dlc2, et cetera. it's not the fault of the system or policy that this gen is the way that it is, it's the fact that no matter how much you polish a turd it still smells like shit
 
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The entire issue with OU tiering goes back to Mega-Sableye in ORAS. The mon was banned on the literal last day before the next gen was released. So that means, technically, there was a broken mon running around for years in the meta. It just wasn't obviously "broken" it was deemed "unhealthy." Thus, it brought down the level of competitiveness and enjoyment of the tier for the entire length of a generation. This could have been avoided if tiering policy didn't just look for the easily identifiable broken mons.
I just want to point out that this is revisionist history at best and outright incorrect at worst.

Mega Sableye during ORAS was tested prior to this (alongside Shadow Tag) and remained OU while STag got the boot. Stall teams and MSab took a huge hit from there and it didn’t surface again as much until mid-late 2016, when the last suspect happened.

MSab was nowhere near broken the vast majority of the time. It was an A- rank Pokemon for well over a year, for example, and only used on a handful of builds.

Then, it was barely banned and probably shouldn’t have even been banned (most of council voted against the ban). Going all the way back then and trying to draw some widespread conclusion about the demise of OU is wild.

ORAS was a good generation more often than not, SM was believed throughout the back half of the generation, and SS is, to this day, one of the most balanced formats. There’s just so much that doesn’t track here
 
That said though, this was the last time I try to do anything besides react to posts and vote on things when applicable. It's hard to write about and be passionate around a metagame that just isn't good. It isn't my place to larp as an OU council member lol it's probably easier to just write SV OU off as a loss and wait for gen 10. This isn't the first time we've had a subpar generation, it's whatever.
Do you slightly blame yourself for the Kyurem DNB? IMO that was the death knell for this gen.
 
I think this sums up your post tbh. You literally just don't understand what I mean lol
I'm trying to envision a different OU, one where Val can't come in and revenge things even at +1 speed. Simple as that.
Your mind doesn't really work with nuance or hypotheticals and that's fine just relax a little.
First off, I recommend cooling it a bit. Why is Valiant coming in and revenging things at +1 Speed unhealthy? It gets one chance to do that, and then once that happens it becomes a worse Valiant to any other set for the rest of the game. Indeed, I'd say that Booster is balanced simply because in this metagame, it's fairly easy to force something out, removing its Booster and making it just a version of the mon without an item (so far less threatening).
 
all right, gloves off then.

you're not nuanced. you're not some sort of visionary. you're spouting actual gibberish and pretending you're smart because people can't cut through the sheer wall of nonsense you build. well i got news for you mr foucault, that shit doesn't work on me. you are going to sit down and explain yourself. explain in simple terms, to everyone, why iron valiant coming in and revenging things is bad. explain what "the speed tiers are askew" means instead of assuming everyone knows what goes on inside your head. explain why a couple pokemon being fast would ever possibly warrant a nerf to hazard removal in this gen. and while you're at it, why don't you go ahead and explain why you thought it was ok to abuse your voting privilege to cast a joke vote during the highest-stakes suspect since the tera one, and why you have the absolute fucking gall to doompost about a meta that you, specifically, ruined
King, I deleted my last two posts. I don't care anymore. I'm sorry it took you an hour to write that but it's over. Never said it was a bad thing, your reading comprehension is poor. The concept of the meta being in an objectively bad state, backed by hard data, and trying to find novel solutions apparently angers you lmao. SV needs something and it isn't Palafin but I'm sorry for even trying to find an answer. and yeah bro, I single-handedly ruined the meta. All on me fr. I gave your weirdo rant post a like reaction lol, just call it a day big dawg. No one cares about SV anymore.
 
King, I deleted my last two posts. I don't care anymore. I'm sorry it took you an hour to write that but it's over. Never said it was a bad thing, your reading comprehension is poor. The concept of the meta being in an objectively bad state, backed by hard data, and trying to find novel solutions apparently angers you lmao. SV needs something and it isn't Palafin but I'm sorry for even trying to find an answer. and yeah bro, I single-handedly ruined the meta. All on me fr. I gave your weirdo rant post a like reaction lol, just call it a day big dawg. No one cares about SV anymore.
except...you specifically mentioned it in your post. don't try to accuse someone of having bad reading comprehension when you can't read your own post, chief
 
losingtoru is entitled to post whatever opinion he wishes to so long as he remains civil. I happen to disagree with him a lot and I wish his tone was better at times, but the same truthfully applies to a lot of other posters in this thread, too.

Regarding SV OU, we will know more about Likeshop and Palafin by Christmas. My guess is survey will be pushed until after new years (perhaps after SPL’s first week), but obviously we are always staying alert on the metagame.
 
LoseToRU? falling for bait, many such cases
There's literally no bait lol
It's me on the forums where the meta comp and enjoyment scores are at a 6, trying to come up with possible answers and some weirdos who that makes angry for some reason idk.
except...you specifically mentioned it in your post. don't try to accuse someone of having bad reading comprehension when you can't read your own post, chief
"The speed tiers are askew. Moth, Val, Treads and sometimes Moon/Tusk come with a built in Choice Scarf. What does that do to a game where speed is often everything?"
I'm asking hypothetical questions man. I literally don't know how to be more clear.
I say, "Maybe removing BE might shake things up slightly and improve the game, not sure why or how but it's better than nothing, couldn't hurt to try maybe?"
and you and others read that as "BE is broken!"
I say, "No, I haven't been talking about broken whatsoever in several posts now... I'm talking about things that may, potentially be unhealthy."
and then in response you say, "BE isn't broken!!"
Then I just delete posts because wtf is even happening lmao
one day we'll have an OU discussion thread that is actually about the current metagame and not aggressive mudslinging about potential tiering and doom posting.
We were having a discussion about how building feels restrictive and the common cores have weird interactions with each other. This went onto a discussion about hazards. Then I said maybe let's look at things in a different perspective such as unhealthy does not always mean broken. You can see where the thread gets personal and devolves from there. I'm not sure why trying to come up with ways to increase the enjoyment and competitiveness of the tier is doom posting. For some reason this is met with negativity and aggression. I said countless times I'm just brainstorming here, and it's in relation to the low scores on basically every single survey this generation. Would love to see some positive ideas about how SV can improve that isn't about unbanning a broken Uber. I say "no one cares about SV anymore" because that's what it feels like to me. No one wants to have a discussion about raising the scores, or why they're so low. I'm sorry but like 3 pages talking about Meow or whatever just doesn't mean much when the tier has fundamental problems. If this was a relatively competitive, enjoyable meta then I'd love to talk about a mon or w/e on here, but that's not the case.
 
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losingtoru is entitled to post whatever opinion he wishes to so long as he remains civil. I happen to disagree with him a lot and I wish his tone was better at times, but the same truthfully applies to a lot of other posters in this thread, too.

Regarding SV OU, we will know more about Likeshop and Palafin by Christmas. My guess is survey will be pushed until after new years (perhaps after SPL’s first week), but obviously we are always staying alert on the metagame.
Have you or the council discussed creating a thread that’s exclusively for game play discussion/improving play? The OU thread used to have some of that, but now it’s just the same people arguing. This gen has a very high skill floor and the community just seems to be people complaining or top players calling anyone worse than them shit.
 
King, I deleted my last two posts. I don't care anymore. I'm sorry it took you an hour to write that but it's over. Never said it was a bad thing, your reading comprehension is poor. The concept of the meta being in an objectively bad state, backed by hard data, and trying to find novel solutions apparently angers you lmao. SV needs something and it isn't Palafin but I'm sorry for even trying to find an answer. and yeah bro, I single-handedly ruined the meta. All on me fr. I gave your weirdo rant post a like reaction lol, just call it a day big dawg. No one cares about SV anymore.
your "novel solutions" (to a problem your actions caused) will end up making things worse. you started a fire and your solution is "let's put it out with gasoline!"
"The speed tiers are askew. Moth, Val, Treads and sometimes Moon/Tusk come with a built in Choice Scarf. What does that do to a game where speed is often everything?"
I'm asking hypothetical questions man. I literally don't know how to be more clear.
no one knows what "the speed tiers are askew" means if you don't give us examples of non-askew speed tiers. and to answer your "hypothetical question", it doesn't do anything bad because all of the mons with that kind of speed, barring moon (which far more often runs booster attack), are perfectly reasonable to deal with. as a side note, i know what you're doing with this "just asking questions" thing and the faux-politeness and tone policing. please don't try this again
I say, "Maybe removing BE might shake things up slightly and improve the game, not sure why or how but it's better than nothing, couldn't hurt to try maybe?"
and you and others read that as "BE is broken!"
it could, and would, hurt to try. it's wholly unnecessary, it would have measurable bad effects, it's against both current policy and smogon tiering philosophy in general, there are no upsides to this shit. no one is reading your post as "booster energy is broken", we're reading it as "maybe we should ban booster energy just 'cause", which is ridiculous because we shouldn't be going around banning things willy-nilly if they aren't broken or even particularly unhealthy
 
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I'm not sure why trying to come up with ways to increase the enjoyment and competitiveness of the tier is doom posting.
I agree that that's healthy discussion but the problem is that they always devolve into shouting matches. You'll have someone make a harmless observation about the tier and that'll lead to the 18th heated discussion on booster ban or Ubers suspect or hazards or tera/tera blast or whatever. Literally no one's talking about stuff like current metagame trends or pokemon on the rise/fall.
 
Trying to steer this conversation in a more productive direction, I do think the warped speed tiers do need some greater examination because boosted speed tiers are too accessible now. Because the amount of mons with speed boosting abilities like Unburden or Speed Boost are always limited in number, the prior gens had way more Choice Scarf mons. The way you play around a choice locked mon is obviously completely different than the way you play around BE. The BE mon generally needs to be forced out or RK'd with priority.

Then there are setup mons. It used to be that a speed boosting setup mon, or even a Speed Boost mon, needed a turn of investment to reach a boosted speed tier. BE accelerates setup mons by roughly a turn. This works for speed or power, whichever is better suited to the intended use of the mon in question. But we have long had other ways besides Choice Band to get immediate power like LO or Adaptability. Since we are talking about speed, the immediate speed impact without a choice lock or prior turn investment is largely pretty new.

Even field effect teams like weather, Trick Room, or terrain teams typically need a turn to set it up. Or at least the switch in of an instant setup mon which also is usually a turn investment. You aren't dealing with a situation where a Swift Swim mon is threatening to sweep your team turn one, at least in Singles. There is build up to it. This multiple turn investment gives the opposing player more of a chance to react. And before someone talks about their opinion on the current viability of rain teams, this is just an example of mechanics. I'm talking about the turn of investment it normally would take to get to a boosted speed tier without Choice Scarf, either by using setup or creating the conditions for a speed boosting ability. BE taking away that turn investment is a pretty big deal.

With BE, they come in and click any move with an immediate boosted speed tier. They aren't locked in. This can further interact with Tera to get BE mons to +2 pretty easily since defensive Tera can often cause a mon to live. The meta in gen 9 has been overcentralized around priority, phasing, and Unaware mons (depending on the style) due to the threat of accelerated setup sweepers from Tera and Booster Energy.
 
your "novel solutions" (to a problem your actions caused) will end up making things worse. you started a fire and your solution is "let's put it out with gasoline!"

no one knows what "the speed tiers are askew" means if you don't give us examples of non-askew speed tiers. and to answer your "hypothetical question", it doesn't do anything bad because all of the mons with that kind of speed, barring moon (which far more often runs booster attack), are perfectly reasonable to deal with

it could, and would, hurt to try. it's wholly unnecessary, it would have measurable bad effects, it's against both current policy and smogon tiering philosophy in general, there are no upsides to this shit. no one is reading your post as "booster energy is broken", we're reading it as "maybe we should ban booster energy just 'cause", which is ridiculous because we shouldn't be going around banning things willy-nilly if they aren't broken or even particularly unhealthy
Yeah dude again, Kyurem is obviously 100% my fault. For sure. Nothing else mattered besides my one vote.
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I'll try one last time man, and idk why but here we go. Can you imagine the game without Will-o-Wisp? That would change a lot, right? Wisp isn't broken nor unhealthy, but just literally imagine all the turns and interactions not having that one move would change. It would change things. So most mons with a respectable speed stat outspeeds the meta when they get +1. Usually, only a choice scarf mon with a faster speed stat can outspeed, and when they do revenge kill they are now locked in to that move, which can create a new interaction the next turn. Val is able to circumvent this interaction by RK and also not being choice locked. Now simply imagine, just like you did earlier with Wisp, that wasn't the case. It would change things. That's it. I was simply asking, "What things could we possibly change to possibly improve the meta?"

That's cool you feel it's unnecessary, in a tier you describe yourself as "ruined" and "on fire", but I just simply disagree with you. I was brainstorming, sometimes that leads to things that don't make sense or aren't great ideas but could also be a launch pad to finding something that is good and does make sense. You don't want anything to change, and I do. We can only ban/unban. That's it. Those are the tools we have to cultivate a fun game. There is nothing to unban, so where does that leave us? We have a pretty subpar meta compared to other gens, forgive me for even thinking out loud about using the only tool we have to try and resolve the problem, even slightly.
I agree that that's healthy discussion but the problem is that they always devolve into shouting matches. You'll have someone make a harmless observation about the tier and that'll lead to the 18th heated discussion on booster ban or Ubers suspect or hazards or tera/tera blast or whatever. Literally no one's talking about stuff like current metagame trends or pokemon on the rise/fall.
I think there are some common denominators in regards to threads devolving but don't care to get into that now. People generally don't enjoy SV that much. It has a bad reputation. Many of my OU friends have stopped playing. Players want change. Any conversation about the tier comes back to ban/unban because no one wants to discuss what the best spinner is when the majority feel like the meta itself needs to be spun.
 
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