First, cheese playstyles don't need to be consistent for players using them to stay on high ladder, they only need to have a good enough matchup spread against enough teams for players to maintain their elo. I sampled the November usage stats to see how prevalent cheese was.Every prior suspect test I've had to argue why X mon needs to be banned to improve the meta. Trying to flip the status quo isn't easy! The dnb crowd has never had to do it this generation, so it feels like you shouldn't have to this time either and shouldn't have to argue why palafin is needed in OU. But you do, because you're the ones trying to flip the status quo now.
No argument thus far has really done a good job of why we need palafin. I've heard it's anti-cheese, but is cheese really running rampant on the ladder? How much consistent success are you really getting by spamming webs or hard HO? From my experience, not much.
It revenge kills iron moth and iron valiant, but was anybody having trouble with these mons? Neither have been even remotely problematic enough to even be mentioned on tiering surveys.
| 33 | Araquanid | 5.65654% | 43555 | 2.187% | 40128 | 2.571% |
| 39 | Ribombee | 4.06629% | 74077 | 3.720% | 68123 | 4.364% |
These are 1825+ stats from last month.
Webs make up almost 10% of teams on high ladder! I would definitely call 10% usage of a cheese playstyle "running rampant", and Palafin would serve as a good check to many threats on Webs like Gholdengo, Iron moth, and Enamorus.
There are other less common, but no less "cheesy" playstyles on high ladder like Aurora Veil that Palafin would keep in check, since it compresses a fast encore user with powerful priority to finish off setup sweepers after Veil has expired.
| 51 | Ninetales-Alola | 2.21424% | 74884 | 3.761% | 65814 | 4.216% |
| 105 | Grimmsnarl | 0.33903% | 39331 | 1.975% | 34268 | 2.195% |
Even though I might disagree with the premise that the Unban side needs to show why Palafin is "necessary" for the meta, I will state evidence for why Palafin would improve the meta.What does encore palafin bring to the table that encore wellspring doesnt? A worse defensive profile that drains momentum for you earlygame in exchange for some mediocre prio? It's a downgrade to encore wellspring in most cases and wouldn't improve the meta in any way. I also fail to see how losing a valuable ground resist (to check tusk) and water immunity (to check weather) would be freeing up your teambuilding so much that we can suddenly start using shitmons in OU (has never been the case).
First, palafin's priority is not mediocre. It's jet punch hits harder than Dnite's extreme speed. Since extreme speed is like half the reason to use Dnite in OU, I'd argue that having a stronger unconditional priority move gives Palafin a lot of utility and definitely does not make it mediocre:
252 Atk Palafin-Hero Jet Punch vs. 252 HP / 96 Def Mew: 105-124 (25.9 - 30.6%) -- guaranteed 4HKO
252+ Atk Dragonite Extreme Speed vs. 252 HP / 96 Def Mew: 90-106 (22.2 - 26.2%) -- 8.4% chance to 4HKO
Palafin vs Wellspring: You hit the point exactly - encore palafin is able to role compress fast-ish encore with priority. While encore wellspring might be better in most cases, a Palafin unban would still contribute positively to the metagame by enabling teams to be built where a strong physical water type with encore and priority is needed. Palafin also has additional defensive utiility vs Wellspring, since it doesn't have the grass type, making it more sturdy into mons with poison, flying, and bug type coverage, such as Darkrai, Roaring Moon, and any mon with U-turn. In addition, Palafin fits better on bootspam teams since it is able to run boots, while wellspring is not. As an example, take this team from teams of the week:






I would argue that Palafin fits better on this team than Ogerpon-wellspring because it is
1. Able to run boots, fitting in to this bootspam structure better than Wellspring, which would be chipped over the course of a game much faster than its teammates.
2. Able to revenge kill various offensive threats like sub Iron Moth, DD tera fire dragonite encore Dnite, and tera Roaring moon, making the offense/HO matchup better
You mention how Palafin has clear weaknesses over Wellspring such as lack of a ground resist and water immunity. I think that's a healthy part of teambuilding, where you have to consider the tradeoffs between two mons that might go on your team. Some teams can afford to drop a ground resist and/or water immunity, notably teams that are already strong against these types of pokemon. In the previous example, since we have a sinistcha and a moltres, we already have the tusk matchup covered, and Sinistcha is a pretty decent check to Wellspring as well, the primary water type threat in the tier. So, this team doesn't need the utility that Wellspring provides and can instead use Palafin, which fits the team much better.
Palafin is not just a Wellspring replacement. It also has other value through its strong priority, as either a replacement or as a complement to other priority users in the tier like Dragonite and Rillaboom. Right now if you want strong, unconditional priority (so not sucker punch/thunderclap), your options are limited to Dragonite and Rillaboom. Palafin would add a third option to the tier, allowing for more styles of team structures to be built. For example, if your Dragonite team is very ice weak, you might be able to replace Dnite for Palafin and get a better team.
Right now, certain cores like Ting-Lu + Ghold + Dnite are extremely common in the metagame due to their ability to blanket check most of the tier. These mons form this commonly spammed core due to all 3 mons having high utility and large set variety without being broken. A Palafin unban will likely create entirely new cores around itself due to its high utility in Jet Punch, Flip Turn and possibly Encore. I have no idea right now what new cores will come of a Palafin unban, but one that might be created is Palafin + Rillaboom + Heatran/Moltres (if this core gets spammed in a few months I called it first), a classic fire water grass core that has two strong priority moves that cover most of the meta and Heatran/Moltres's defensive excellence. People that say Palafin's unban will add nothing to the tier are thinking too short-sighted, since it will always take people longer how to best use any new mon on Bulky offense/balance than on more linear playstyles like HO or stall. Give it a month or two, and I'm sure that SPL players will create many new team structures involving Palafin that would be impossible to create with our existing priority users.
Overall, we see that more available mons > less mons opens up teambuilding, especially for such a versatile mon like Palafin.
Even if rain and sun end up as less viable as more mainstream structures, if Palafin makes these structures more viable than they currently are, more people will run them, which increases metagame diversity. I do believe that Palafin makes rain better, since it has a much better matchup into Gambit than current rain abusers, which is one the main weaknesses of rain.Imma also tell you rn that sun and rain are still ass lol palafin is not saving either of these playstyles. In order to be consistent, these playstyles need to cover defensive bases that are impossible to cover (checking opposing wellspring with your rain or checking opposing bolt with your sun) while also not being so passive that glowking can easily come in and reset your weather. Palafin contributes nothing and is little more than a barraskewda upgrade for rain teams that need smth like archaludon to actually be viable.
Sun is improved since it generally has a really good matchup into Palafin, which should increase its viability.
Edit: here's a Palafin + Rillaboom + Heatran team destroying webs, as an example of a new team structure possible with Palafin.
Wellspring couldn't have survived the encounter with roaring moon, assuming it's acrobatics
Also the replay shows how spedef bulk up palafin isn't a good set.
https://replay.pokemonshowdown.com/gen9ou-2271324720?p2
WE NEED A HERO

UNBAN PALAFIN
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