SV OU JUNGLE JOYRIDE -- Eject Pack Leavanny + Ceruledge Sun (PEAKED #10 at 1930+)

ausma

my own master
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Introduction

Hi all! I really wanted to share this team since this is maybe the most successful mad science experiment I've ever done. As I've mentioned in my previous RMT, I am a really experimental player and generally a middle-of-the-road ladderer, so when I not just broke top 50 but hit #10 on the ladder, I had come up with something genuinely serious. While this team is a bit gimmicky in some regards, it's extremely fun and I was very happy to see it succeed.

This idea came to me thanks to Duckular's Sticky Web Discord. The server's participants were experimenting with Leavanny Sun, and I was extremely curious about the concept since Leavanny getting a huge surge in Speed had some interesting applications to me on paper. What really convinced me to go forward with it, though, was me recalling Ceruledge's combined synergy with Sun and Webs. Not only can it spinblock, a necessity for the composition, but it also offensively benefits a massive deal from having access to Sun thanks to Bitter Blade and its little-known access to Solar Blade. Funnily enough a huge reason I built Leavanny the way I did was because of my partner fontie. We were discussing designs and she brought up that Leavanny gets Leaf Storm, which I had recalled alongside a very fun Amoonguss set on Rain featuring Eject Pack Leaf Storm when I began building. Once I labbed and thought through the interactions (including determining its last two moveslots), I was set to go.

With that said, let's get into discussing this very unique and mechanically nuanced team.

Team Breakdown
:sv/ceruledge:
Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Grass
EVs: 252 Atk / 28 SpD / 228 Spe
Adamant Nature
- Swords Dance
- Solar Blade
- Bitter Blade
- Shadow Sneak

The first heat option: Ceruledge. A little known fact about this very underrated Pokemon is that it has access to Solar Blade, which completely turns the tides into Alomomola, Hisuian Samurott, and Dondozo, which are massive pestilences for Roaring Moon and Walking Wake to an extent. Tera Grass accentuates the strength of Solar Blade while also giving it more resilience into them and Thunderclap from Raging Bolt. However, I think the real star of the show has to be Adamant. Since we are running Sticky Web, it's a lot easier to get away with Adamant, as even with Weak Armor standard SD Ceruledge prefers Jolly for ease of clicking Bitter Blade into Gholdengo and such. Under Sun, with Adamant, and at +2, Bitter Blade is an absurdly repulsive move that even most stalwart resists like Dragonite get really chunked by. With Weak Armor it also has the capacity to outright win games with or without Sticky Web, but with Sticky Web it has far more leverage to wallbreak which it excels phenomenally at. It being immune to Extreme Speed from Dragonite also means it has the capacity to 1v1 it in tandem with Bitter Blade's ludicrous strength even without a Ghost-type STAB, which really puts into perspective how powerful this set can be.

To give you an idea of this monster's strength, here are some vile calcs:
+2 252+ Atk Ceruledge Bitter Blade vs. 0 HP / 4 Def Multiscale Dragonite in Sun: 122-144 (37.7 - 44.5%) -- guaranteed 3HKO
+2 252+ Atk Ceruledge Bitter Blade vs. 0 HP / 0 Def Roaring Moon in Sun: 312-367 (88.8 - 104.5%) -- 31.3% chance to OHKO
+2 252+ Atk Ceruledge Bitter Blade vs. 252 HP / 4 Def Ting-Lu in Sun: 387-456 (75.2 - 88.7%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Ceruledge Bitter Blade vs. 252 HP / 252+ Def Alomomola in Sun: 195-230 (36.5 - 43%) -- guaranteed 3HKO
+2 252+ Atk Ceruledge Bitter Blade vs. 252 HP / 4 Def Great Tusk in Sun: 372-438 (85.7 - 100.9%) -- 6.3% chance to OHKO
Genuinely nasty shit.

Shadow Sneak is my preferred last, as priority is a necessary evil on even naturally fast Pokemon. Being able to usurp Raging Bolt Thunderclap, Hisuian Samurott Sucker Punch and Tera'd Kingambit Sucker Punch is pretty nice and if we need to revenge kill a chipped threat, it's a nice option. Adamant at +2 also still makes it sting like a motherfucker, 2HKOing Raging Bolt being the major threshold, also meaning we aren't as reliant on Sticky Web and Weak Armor to potentially clean games.

The EV spread lets us outspeed Iron Moth at +2, with the rest going into Special Defense as our effective physical bulk is heavily impeded by Weak Armor. This lets us lean into checking Iron Moth and special Iron Valiant just a smidge better, which this team appreciates.

:sv/ninetales:
Ninetales @ Heat Rock
Ability: Drought
Tera Type: Ground
EVs: 248 HP / 20 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Scorching Sands
- Encore
- Healing Wish

Ninetales is this team's preferred Sun setter. While Torkoal's compression of Stealth Rock and Rapid Spin may seem far more important due to this team's lack of the former and the latter being utilized primarily by offensive Great Tusk, Ninetales is a far more proactive Sun setter thanks to its access to Encore, Healing Wish, and a meaningful Speed tier. Imo Ninetales is far more valuable and pragmatic regardless of what Torkoal could hypothetically provide for this team, and honestly in general. Healing Wish in particular is a game-changing asset for hyper offense, especially as this team makes use of Roost Roaring Moon, the stat blob of Walking Wake, and Focus Sash Ceruledge.

Another appeal of Ninetales is its ability to ease the matchup into Glimmora, which this team really detests. It can tank a Power Gem and 2HKO with Scorching Sands, outright OHKOing if you choose to expend your Tera and if the Glimmora is not Sash. While Will-O-Wisp is typically preferred on Ninetales, I think this team has a lot of emergency failsafes into offense such as Leavanny, Ceruledge, and Ninetales itself via Encore, and pressuring Glimmora without setting off Toxic Debris is very valuable.

:sv/leavanny:
Leavanny @ Eject Pack
Ability: Chlorophyll
Tera Type: Ghost
EVs: 100 Atk / 176 SpA / 232 Spe
Naughty Nature
- Sticky Web
- Leaf Storm
- Low Kick
- Triple Axel

The true star of the show: Leavanny! As a Sticky Webs setter, Leavanny has a very powerful tool that is not able to be utilized by any other setter: Eject Pack Leaf Storm. While on paper this seems insignificant, being able to quickly reposition into a powerful Webs abuser while also flat out OHKOing Great Tusk is an immense asset, as it not only midgrounds the forcing out of Great Tusk, but also has the capacity to outright remove it if it chooses to contest you. This interaction alone makes Leavanny a viable Webs setter since it doesn't have to predict and choose between momentum or damage. However, with Chlorophyll in stow, it can outspeed the entire metagame without a boosting nature being necessary outside of Choice Scarf Meowscarada, Iron Boulder, and Darkrai, letting it set Sticky Web multiple times if need be. Also because of its potent coverage profile, it can actually use its ability for more than guaranteed Sticky Web: mainly, threatening boosted Roaring Moon, Dragonite, and Kyurem. Unlike other Sticky Web setters, it can also threaten Kingambit. If it runs into Gholdengo, Slowking-Galar, Corviknight or another Pokemon that generally walls it, having the big pivot of Eject Pack Leaf Storm still lets it create one-of-a-kind early-game value by generating potentially game-winning momentum, while still having the emergency Speed tier in case things hit the fan (such as if Sticky Web get cleared or if a dangerous setup sweeper enters the field). An underrated quality is its defensive synergy with Ninetales, letting us lead with Ninetales itself to get our Speed boost going right away and enabling a relatively clean switch into Leavanny.

Ghost has multiple roles here as a Tera type. Blocking Rapid Spin is the obvious one, but the more noteworthy interaction is being able to block Dragonite Extreme Speed and thus more capably beating it 1v1. Also because of Low Kick, Tera Normal isn't enough. The EV spread is designed to let Leavanny outspeed Roaring Moon at +1, OHKO Max HP Great Tusk with Leaf Storm, and the rest going into attack to maximize the power of its coverage. While you could do a positive Speed nature for Darkrai and Meowscarada, securing the 1v1 into the aforementioned threats is far more pertinent imo.

Overall while extremely selective, Leavanny does have a niche as a Sticky Web setter. I'm fairly sure with some tinkering to its EVs you could grant it a niche outside of Sun since it naturally can outpace Great Tusk and Landorus-T, but I think Eject Pack Leaf Storm is 100% the way to go about giving Leavanny an actually practical, one-of-a-kind niche.

:sv/great-tusk:
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Temper Flare
- Rapid Spin

Great Tusk is a fairly standard pick on offense compositions like this and for a good reason, thanks to Protosynthesis, Rapid Spin, and its amazing defensive profile. However I wanted to take a bit of a different route with its moveslots, mainly slotting in Temper Flare. This move with Protosynthesis, under Sun, and with Tera is comically strong and a super easy click, chunking resists rather significantly. Since Temper Flare's secondary effect activates on immunities, it means we can blow something up really hard if Rapid Spin or Headlong Rush flukes, even if it's not the most desirable target. This strength is important as it pairs superbly with Sticky Web and also means we can click Rapid Spin more easily into non-Dragapult compositions thanks to Temper Flare's strength almost completely removing the need to predict once it's powered up. Furthermore, with Tera this move achieves a whole new height, which is accentuated by the fact that Great Tusk is already holding Heavy-Duty Boots to alleviate the new Stealth Rock weakness and granting us a better matchup into Iron Valiant/Moltres.

252 Atk Protosynthesis Great Tusk Temper Flare vs. 0 HP / 0 Def Roaring Moon in Sun: 212-249 (60.3 - 70.9%) -- guaranteed 2HKO
252 Atk Protosynthesis Great Tusk Temper Flare vs. 0 HP / 4 Def Dragonite in Sun: 167-196 (51.7 - 60.6%) -- guaranteed 2HKO
252 Atk Protosynthesis Great Tusk Temper Flare vs. 0 HP / 0 Def Tera Water Ogerpon-Wellspring-Tera in Sun: 185-218 (61.4 - 72.4%) -- guaranteed 2HKO
-1 252 Atk Protosynthesis Great Tusk Temper Flare vs. 252 HP / 4 Def Landorus-Therian in Sun: 233-274 (60.9 - 71.7%) -- guaranteed 2HKO
252 Atk Protosynthesis Great Tusk Temper Flare vs. 248 HP / 0 Def Moltres in Sun: 175-206 (45.6 - 53.7%) -- 53.1% chance to 2HKO

And bear in mind this is without Tera. With Tera this move becomes a whole new beast.

The rest of the moveset is fairly standard. Ice Spinner may seem redundant given Temper Flare's strength but having a safe click into Landorus-T and Roaring Moon felt pertinent to me since Temper Flare is reliant on us getting a turn "wrong". We don't click it a lot, but we rarely click anything but our other three moves no matter what the slot is. This situation just happens to be the most common.

:sv/roaring-moon:
Roaring Moon @ Covert Cloak
Ability: Protosynthesis
Tera Type: Fairy
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Tera Blast
- Roost

This set concept I hugely attribute toward violet river. While she didn't really intend for it to be used under Sun, Adamant with a Protosynthesis boost is very meaningfully strong, and the combination of Roost and Covert Cloak is a great way to convert debilitating Pokemon like Alomomola and Pecharunt into setup opportunities to really help accentuate that disgusting aforementioned offensive combination. Fairy Tera Blast is a great way to complement the core of this set, as it offensively rounds off Knock Off very well in a single moveslot while also letting us use a valuable defensive Tera in Fairy. This Roaring Moon set has the capacity to commandingly win games and puts into perspective to me how underexplored Roaring Moon is and how absurd its heights can be.

The spread is simple, as we are simply going for outspeeding Iron Crown. Sticky Web and Dragon Dance Speed boosts leverage our invest super hard so we can lean into squeezing in a bit of extra bulk on top of Adamant itself.

:sv/walking-wake:
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Fire / Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Dragon Pulse
- Flamethrower

This is mostly standard Choice Specs Walking Wake, but the blend of Special Attack Protosynthesis and Modest creates an extra boost that lets us just barely obtain astonishing heights, like 2HKOing standard spreads of AV Hisuian Samurott and 2HKOing Galarian Slowking if it attempts to Tera after switching in initially, making Tera Water unnecessary for hitting the thresholds we want outside of stuff like OHKOing Dragapult. Flamethrower itself becomes a nuke of a move that can be used as a wallbreaking option even into neutral targets, letting it act as an effective midground despite not being STAB-boosted, which is vital given that we're running Sticky Web. This is why Fire is a great Tera choice, but Water is a classic on Choice Specs Walking Wake and is what I've used quite a bit. Ogerpon-Wellspring is the only actual switch-in to its Hydro Steam and it can be very easily melted by Flamethrower thanks to the extra boost we get from Modest and Protosynthesis. Sticky Web leverages Modest quite a bit, but even without Webs it's a decent enough Speed tier that lets us Speed tie Kyurem and still outspeed major targets like Landorus-T.

This slot I've experimented with a good deal and I've found Raging Bolt is actually a great substitute here as well since Zapdos can be situationally pretty annoying, and the powerful priority option is nice to have. If this Walking Wake set isn't to your tempo, this set is a great alternative:
Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Ghost
EVs: 60 HP / 252 SpA / 196 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Weather Ball
- Thunderclap
- Dragon Pulse

Threatlist
:darkrai: + :heavy-duty-boots:
Darkrai itself cannot be defensively accounted for very reliably as is, but the increasingly common Heavy-Duty Boots variants are, fittingly, a nightmare for us to deal with. While we can pivot around it with Ninetales, Great Tusk, Leavanny, and Roaring Moon, keeping it in check almost guarantees that we need to expend our Tera. The best way to handle it is mainly an aggressive Tera with Roaring Moon and/or trading a Pokemon for HP/item removal. Non-HDB Darkrai are still very annoying but are far more manageable thanks to Sticky Web.

:weavile:
Annoying for very similar reasons as Darkrai, but because it has a high power Knock Off and access to strong priority for Roaring Moon, it can be nightmareish if not removed ASAP.

:glimmora:
As eluded to earlier, Glimmora is really annoying. Not only do we not have any kind of Mortal Spin immunity and something to fully account for its offensive profile, but Toxic Debris can be debilitating if the opponent is smart about how they activate the ability and maneuver around Great Tusk. Thankfully, Great Tusk can keep hazards mostly in check and we have Healing Wish if we really need the health to account for the combination of Poison + the opponent. Ninetales is designed in part to deal with it, being able to tank Power Gem and 2HKO with Scorching Sands without procing Toxic Debris, as mentioned earlier, while also having Tera at its disposal. Covert Cloak Roaring Moon also lets us set up on non-Dazzling Gleam variants (most of them) if we can't remove it early on, but Toxic Spikes need to be off the field first.

:zapdos:
Without Raging Bolt, Zapdos's paralysis and defensive profile is a lot more annoying to handle. As I mentioned already Raging Bolt is a great substitute over Walking Wake in part because of Zapdos, but without it you really have to respect Static, Thunder Wave, and Volt Switch. Thankfully Sun makes Hurricane more inaccurate, so RNGesus can save your tail if push comes to shove, and it can be overwhelmed pretty easily provided you are conscientious with Healing Wish and the Pokemon you choose to inevitably let get paralyzed.

:tyranitar: + :excadrill:
While weather isn't a major problem thanks to Walking Wake/Raging Bolt, Ceruledge losing access to Solar Blade makes Tyranitar Sand extra annoying since it's stone-walled (ahaha get it) without a Swords Dance Boost. You either have to trade Ceruledge or play against its Knock Off spam. Defensively we don't have a ton for Excadrill but Great Tusk and Walking Wake can trade with it semi-reliably. This matchup is one of the reasons I'm more partial to Walking Wake on this build since Excadrill, an already threatening Pokemon, outright takes advantage of it to become near unstoppable in the long run.

Replays & Proof of Peak
1735941240656.png


Offense:

vs. Araquanid Sticky Web
:araquanid::raging-bolt::iron-moth::great-tusk::gholdengo::kingambit:
Ceruledge utterly rips and tears and shows how Bitter Blade's ludicrous strength under Sun, its shockingly good Special bulk, and the neutralizing of Water can let it still 1v1 resistances like Araquanid and Raging Bolt, as well as showing how Weak Armor can be a great tool into a Sticky Web mirror. Also some Temper Flare Great Tusk action!

vs. Lead Hisuian Samurott + Galarian Slowking Offense
:slowking-galar::great-tusk::roaring-moon::samurott-hisui::gholdengo::kyurem:
You ever just casually see Roaring Moon autowin into a team with Great Tusk? Watch this replay to find out how ludicrous it can be.

vs. Brute Bonnet + Glimmora Sun
:torkoal::brute-bonnet::iron-moth::glimmora::great-tusk::dragapult:
A great exhibition of how the Glimmora matchup tends to pan out if it manages to set Toxic Spikes. Roaring Moon lasts long enough to potentially win in its own right thanks to Roost but I make a misplay that thankfully is salvaged by Raging Bolt.

vs. Hydreigon Dark Spam
:landorus-therian::zamazenta::kingambit::samurott-hisui::pecharunt::hydreigon:
This is an extremely aggressive matchup, so Leavanny's fast Sticky Web and matchup into Landorus-T in the early game is a nice asset. I thought I could snipe Kingambit with Low Kick since Sucker Punch would be a really low-value click otherwise, so that didn't pan out. However the threat of its offensive profile definitely had merit in this matchup, and it still successfully laid Webs. Past that point, this is a wonderful Great Tusk and Roaring Moon game.

vs. Serperior Iron Valiant Bulky Offense
:serperior::iron-valiant::ting-lu::gholdengo::clefable::great-tusk:
This is a solid game for showing how Leavanny can help position teammates with Eject Pack Leaf Storm, getting Roaring Moon in a disgusting position to utterly demolish the game once Ting-Lu is removed. This also is a great exhibition of Healing Wish's utility.

Balance:

vs. Ogerpon-Wellspring + Zamazenta Balance
:clefable::zamazenta::dragonite::gholdengo::ting-lu::ogerpon-wellspring:
While Leavanny's role appears minimal, its type synergy with Ninetales and Chlorophyll let Sticky Web go up without a hitch and Sun is active for Roaring Moon and Ceruledge to punch serious holes. Once Dragonite and Ting-Lu are removed, Walking Wake's Flamethrower cleans the game despite Clefable still being fully healthy, showing that it's an amazing click in its own right.

I fought this person twice, with a better Leavanny exhibition.

vs. HDB Darkrai + Rotom Balance
:dragapult::slowking-galar::tinkaton::darkrai::rotom-wash::gliscor:
I should not have won this game at all, as I got really lucky with some Will-O-Wisp misses, but this is a nice game to show how awful HDB Darkrai can be to handle. Decent exhibition of Walking Wake and Roaring Moon otherwise.

vs. CB Weavile Balance
:hydrapple::iron-crown::cinderace::gliscor::dondozo::weavile:
I try to remove Weavile ASAP, which works since Ninetales is a bulkier variant and lures Choice Band Weavile into attacking. In general though this is an amazing Leavanny game, as its unique access to Triple Axel and defensive profile lets it be a threat to Gliscor and Hydrapple. I was expecting Gliscor to click Protect or switch, so I go for Leaf Storm which doesn't pan out as I wanted, but shows how effective of a midground it can be.

vs. Keldeo Balance
:blissey::iron-treads::keldeo::toxapex::kingambit::dragonite:
Witness and behold the ultimate Leavanny game. Not only would it have successfully beat Iron Treads 1v1 if Leaf Storm landed, letting Sticky Web stay, but even past that point it also snipes and removes Dragonite after getting a momentum advantage into it initially with Leaf Storm. Leavanny also has a dope defensive profile in this matchup.

vs. Palafin Tyranitar Balance
:palafin::slowking-galar::dragapult::gliscor::skarmory::tyranitar:
A wonderful Ceruledge game that feels like it shouldn't have been a wonderful Ceruledge game since my opponent super misplayed into it, but it does show that Ceruledge can trade or force damage really well into matchups it maybe would not excel too naturally in. Decent Leavanny showcase.

Fat/Stall:

vs. Weezing Pecharunt Fat
:weezing-galar::corviknight::great-tusk::blissey::pecharunt::garganacl:
This game is Ceruledge paradise. At this point I was still experimenting with Knock Off Leavanny, which has its merits, but Ceruledge utterly commands a win with Tera Solar Blade and Bitter Blade, utterly shredding this poor soul and demonstrating its strength into fat.

__

Overall, I hope this was a fun read, and hopefully is inspirational to an extent. Experimenting in this tier is genuinely a blast and I really encourage it as it's a great way to engage with the tier even if you personally think it needs some work done.

Thanks for reading, and let me know if you have any questions/feedback.
 
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Love the team! Love Ceruledge.

I recommend Flash Fire and Life Orb over Weak Armor. The set is dope, but shines even brighter with 30% more damage output (thus 30% more Bitter Blade heal!). It makes a big difference cause frankly all your calcs become kills, as well as allowing you to damn near OHKO Pult and Offensive Dengo outright with sneak.

Flash Fire Ceruledge walls Iron Moth, who otherwise looks tough to switch into.

My only other suggestion is to consider Assault Vest on Great Tusk and max special defense. Raging Bolt right now just clicks Draco Meteor and claims a body every time. AV at least gives you an out.
 
Love the team! Love Ceruledge.

I recommend Flash Fire and Life Orb over Weak Armor. The set is dope, but shines even brighter with 30% more damage output (thus 30% more Bitter Blade heal!). It makes a big difference cause frankly all your calcs become kills, as well as allowing you to damn near OHKO Pult and Offensive Dengo outright with sneak.

Flash Fire Ceruledge walls Iron Moth, who otherwise looks tough to switch into.

My only other suggestion is to consider Assault Vest on Great Tusk and max special defense. Raging Bolt right now just clicks Draco Meteor and claims a body every time. AV at least gives you an out.

Thanks for the feedback!

The Ceruledge suggestion is cool, especially since Fiery Dance spam from Iron Moth can be a bit awkward to navigate at times, I admit I'm a bit skeptical. While the damage boost seems significant enough to enable some major picks, Weak Armor has shown to be a really great way to leverage into opposing offense since otherwise we get pretty reliant on Leavanny and Sticky Web for revenge killing. How does Life Orb Shadow Sneak stack up into stuff like Raging Bolt or Great Tusk?

The general idea behind HDB on Great Tusk was hugely to leverage Rapid Spin, since the team is super hazards weak, and Great Tusk being slowed down effectively makes this team auto-lose into opposing Webs which have become insanely popular as of late. I'm open to AV though provided that Sticky Web sequencing can be ascertained a bit.
 
Nice team! How do you generally handle Cinderace though? Seems like Cind being a good switch-in into your webs setter and enjoying boosted pyro balls would be a bit of a pain. Do you generally try to use it to set up weak armor on Ceru (possibly in exchange for its sash)?

Hatt looks a little tough as well. Not beyond overwhelming, but blocking webs, disincentivizing wake draco (albeit not taking hydro steam), and forcing moon’s tera to take dkiss while surviving one of almost every hit the team has (only wake steam/flamethrower, +2 bitter blade/tera solar blade, and occasionally +1 RM knock OHKO) means to me that Hatt can either make early game routing difficult (especially true of the eject button pivot set which can also provide healing wish support) or trade favorably with 1-2 calm minds set up (although realistically not both). In practice is it just too easy to overwhelm with the firepower you have for it to be much of an issue/is Ceruledge’s ability to rkill after some chip just too strong for it?
 
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Nice team! How do you generally handle Cinderace though? Seems like Cind being a good switch-in into your webs setter and enjoying boosted pyro balls would be a bit of a pain. Do you generally try to use it to set up weak armor on Ceru (possibly in exchange for its sash)?

Hatt looks a little tough as well. Not beyond overwhelming, but blocking webs, disincentivizing wake draco (albeit not taking hydro steam), and forcing moon’s tera to take dkiss while surviving one of almost every hit the team has (only wake steam/flamethrower, +2 bitter blade/tera solar blade, and occasionally +1 RM knock OHKO) means to me that Hatt can either make early game routing difficult (especially true of the eject button pivot set which can also provide healing wish support) or trade favorably with 1-2 calm minds set up (although realistically not both). In practice is it just too easy to overwhelm with the firepower you have for it to be much of an issue/is Ceruledge’s ability to rkill after some chip just too strong for it?

Hi, thanks for the feedback! Yes, I usually approach Cinderace with Ceruledge. Tusk can be a huge tool into it as well.

Hatterene is a fair shout but it is a huge reason I opt for Covert Cloak on Roaring Moon. Covert Cloak grants both a Psychic Noise and Nuzzle immunity so it is generally setup fodder, especially since it doesn't come with CM on a majority of sets. Barring Roaring Moon itself, it can be overwhelmed pretty easily.

--

I also wanted to make a quick comment on pokeaimmd's changes since he just posted a really fun video using this team, which I'm honored to see!

The two main changes he posited were to Roaring Moon and Leavanny. The latter was a Focus Sash suggestion which actually made a lot of sense to me since I usually hard into Leavanny on Turn 2 after setting sun; it makes that initial Webs setting turn a lot more feasible, so I support that change. His Roaring Moon suggestion was to simply change it to the standard DD Booster Acrobatics stuff. I definitely can subscribe to changing to Acrobatics and getting some speed for Ogerpon/Iron Valiant, but I don't like using Booster on that route hugely because the sun makes the damage output super inconsistent. Instead I think opting for something like Sitrus would offset the loss of Roost while still making Acrobatics a feasible click. Otherwise I think they are very feasible and worthwhile changes!
 
Hi, thanks for the feedback! Yes, I usually approach Cinderace with Ceruledge. Tusk can be a huge tool into it as well.

Hatterene is a fair shout but it is a huge reason I opt for Covert Cloak on Roaring Moon. Covert Cloak grants both a Psychic Noise and Nuzzle immunity so it is generally setup fodder, especially since it doesn't come with CM on a majority of sets. Barring Roaring Moon itself, it can be overwhelmed pretty easily.

--

I also wanted to make a quick comment on pokeaimmd's changes since he just posted a really fun video using this team, which I'm honored to see!

The two main changes he posited were to Roaring Moon and Leavanny. The latter was a Focus Sash suggestion which actually made a lot of sense to me since I usually hard into Leavanny on Turn 2 after setting sun; it makes that initial Webs setting turn a lot more feasible, so I support that change. His Roaring Moon suggestion was to simply change it to the standard DD Booster Acrobatics stuff. I definitely can subscribe to changing to Acrobatics and getting some speed for Ogerpon/Iron Valiant, but I don't like using Booster on that route hugely because the sun makes the damage output super inconsistent. Instead I think opting for something like Sitrus would offset the loss of Roost while still making Acrobatics a feasible click. Otherwise I think they are very feasible and worthwhile changes!
Makes sense. Good stuff! I kinda figured in practice Hatt and Ace would be reasonable to deal with if they didn’t make the threat list—after all, you definitely saw both on the way to #1 lol

Every time ppl start calling SV OU stale someone makes fucking Leavanny work I stg
 
Beyond the fact that I just really like Leavanny and am stoked to see it carve its name on the big stage like this, the ingenuity and resourcefulness on display in this team isn't something you hear about very often, to wit. Most people wouldn't give a base 70 SpAtk stat a second glance, but here you've gone and turned it into an insanely potent pivot that grabs vital KOs on top, and fined tuned each teammate to do exactly what it needs to. This is a great effort from you and webscord, hats off!
 
Hi everyone, in lieu of the Roaring Moon ban, this team (as posted) is not usable, in addition to the many metagame changes that have impeded this team’s success in recent months. However, after lots of testing, metagame analysis, and trying to find a way to fill the hole of Roaring Moon, I believe I’ve cracked the solution. I’ve used a few different Leavanny Sun teams with relatively okay success, but Ceruledge variants always wind up the most consistent and I believe it especially shows with the changes I’ve made.

Without further ado, here are the new six, and a small explanation of what’s changed across each Pokemon:

:sv/ninetales::sv/leavanny::sv/ceruledge::sv/hatterene::sv/great-tusk::sv/walking-wake:
>>> NEW PASTE HERE! <<<

:ninetales:
Scorching Sands -> Will-O-Wisp
Tera Ground -> Tera Ghost
248 HP / 24 SpA / 240+ Spe -> 252 HP / 4 Def / 252+ Spe

These changes make the Ninetales set align a bit more closely with what’s most used. Most Sun teams don’t even bother with Scorching Sands and outright just lean into the utility of Will-O-Wisp, and there’s a reason that’s the case. Scorching Sands hits like a wet noodle and having powerful status is extremely useful. This is especially the case for the Walking Wake change you’ll be seeing up ahead, but this is especially useful for ensuring the team isn’t liable to random sweeps from stuff like Dragon Dance Kyurem or Dragonite as a result of an incorrect or bad position.

Tera Grass is the standard but I personally think Tera Ghost is much better, since it lets us more aggressively spread Will-O-Wisp and Encore into Pokemon like Zamazenta and Dragonite which can otherwise be annoying to navigate. The last thing is the EV spread; Ninetales is becoming more common, so cutting out the middle-man and just going for max Speed is more desirable. These are small changes but help leverage the team a bit better than the original set could.

:ceruledge:
Tera Grass -> Tera Bug
Solar Blade -> Poltergeist

Without the almighty arbiter of Roaring Moon Knock Off, Poltergeist is a stronger catch-all option that lets it more effectively 1v1 Pokemon like Raging Bolt and Dragonite. While losing Solar Blade is unfortunate for Dondozo and Garganacl, the new Walking Wake and Leavanny sets really help let us afford this change.

The other change is to Tera, making it Bug instead. We hold onto our Ground-type resistance while ensuring that we don’t get sniped by Ice Spinner Great Tusk/Iron Treads or U-turn from Ogerpon/Landorus-T. That’s the first appeal over Flying, but the fact we have a resistance instead of an outright immunity to Ground ensures Weak Armor will still proc, which is vital into the teams we find those Pokemon on.

:leavanny:
Low Kick -> Lunge
116+ Atk / 176 SpA / 216 Spe -> 252+ Atk / 40 SpA / 216 Spe

Full credit to Ewin for these changes. This is the set he brought to SPL that, while it didn’t win, did its job and did it well. Max Naughty Lunge gives Leavanny the catch-all damage dealing option that it sorely lacked on the original set, and it gets some really awesome damage into Pokemon like Galarian Slowking and Darkrai while softening up opposing Cinderace and ensuring Triple Axel is the strongest it can be. The spread just ensures that Leaf Storm still OHKOs Great Tusk, but specifically uninvested since that has become far more common. This set is honestly way better than the original one I made and I feel it makes Leavanny earn its place on the VR even after RM’s ban.

:roaring-moon: -> :hatterene:

Hatterene is a superb glue on Sun for a reason. It provides Magic Bounce support to keep Ceruledge’s Focus Sash intact and allow for pseudo-hazard setting, an additional Healing Wish option, and Nuzzle. You can run Raging Bolt here akin to the original RMT but Hatterene’s support makes positioning Leavanny and Ceruledge eons more consistent thanks to Eject Button, and it lets us afford the next major change which is arguably the most important one.

:great-tusk:
:heavy-duty-boots: -> :assault-vest:
252 Atk / 4 Def / 252+ Spe -> 176 Atk / 80 SpD / 252+ Spe
Ice Spinner -> Knock Off

The changes made to Great Tusk are really what glue this team back together. Hatterene providing Magic Bounce support makes HDB far less pertinent, which lets us afford Assault Vest. Assault Vest on Great Tusk is an incredible asset, letting us more reliably buffer Pokemon like Gholdengo, Dragapult, Darkrai, Glimmora, and Raging Bolt which are very difficult for us check otherwise. This set is also why we can afford to go to Will-O-Wisp on Ninetales, since AV Great Tusk is a really nice Glimmora check.

The EV spread helps amp up the Special bulk. We stick some of our Attack into SpDef but still ensure we still get our key KOs into utility Iron Treads and OHKOs into PhysDef Corviknight and Gholdengo. I believe the 176 Attack threshold originated from Storm Zone (credits to him if so), but either way I liked the sound of it since we still have our essential firepower while getting more bang for our buck with AV.

Knock Off over Ice Spinner was the next major change to make, and because of the more utility attacker nature of our Great Tusk, we can strip Heavy-Duty Boots from Pokemon like Zamazenta, Darkrai, and Dragapult which are also really annoying for this team to deal with. Ice Spinner is mostly a luxury on this team and we now exert more pressure into Landorus-T/Dragonite with the addition of Hatterene and the tweak to Leavanny anyway.

:walking-wake:
:choice-specs: -> :mystic-water:
Draco Meteor -> Substitute

Without Covert Cloak Roaring Moon we lose a lot of the defense-pounding ability the original team had, so pivoting to a Sub + 3A set is our solution to that. With Mystic Water, we still OHKO pivot Galarian Slowking with Tera Water, which can let us bluff Choice Specs and have more autonomy into dangerous Pokemon like Dragonite and Kyurem that may otherwise see a setup opportunity. Having this move autonomy alongside Substitute for immunity to Status/Salt Cure greatly improves the team’s matchup into balance and fat.

A few replays I scrapped up:
vs. Hoopa-Unbound Balance
:slowking-galar::raging-bolt::cinderace::alomomola::dragapult::hoopa-unbound:
Heavy showcase of Ceruledge which just kind of autowins lol.

vs. Electric Terrain
:iron-treads::iron-valiant::ogerpon-wellspring::iron-hands::pincurchin::iron-jugulis:
Another showcase of Ceruledge.

vs. Bronzong Grassy Terrain
:heatran::ogerpon-wellspring::rillaboom::great-tusk::dragapult::bronzong:
Amazing showcase of why AV Great Tusk is so useful on this team, alongside a decent demonstration of why the new Walking Wake set is preferred on this build.

vs. Kyurem Fat
:slowking-galar::cinderace::kyurem::corviknight::ting-lu::dondozo:
Another showcase of the Walking Wake set and why we don’t really need Solar Blade, since it does a great job punching holes in the early/mid game into Bitter Blade resists, which would have let Ceruledge win in spite of Ting-Lu and Dondozo but unfortunately Poltergeist is a move that has a miss chance. Shows a case or two where Lunge can be a nice option.

No peak atm since I’m not really trying to actively ladder (I just got back from school and I’m trying to spend some time with my family), but these changes live up to the original team (and arguably surpass it in some ways) so I wanted to share these for anybody who wants to use this team post-RM! Thanks for reading.
 
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Very cool team.

If I want to use this team but with :Raging Bolt: instead of :Hatterene: quite simply because I love :Raging Bolt: and you said it was possible : would you recommand using :Raging Bolt: set from the first version of the team + for the others pokemons the sets from second version like that : https://pokepast.es/a6c99517b79348e7 or would you recommand some changes on the sets ?
 
Very cool team.

If I want to use this team but with :Raging Bolt: instead of :Hatterene: quite simply because I love :Raging Bolt: and you said it was possible : would you recommand using :Raging Bolt: set from the first version of the team + for the others pokemons the sets from second version like that : https://pokepast.es/a6c99517b79348e7 or would you recommand some changes on the sets ?
What I'd personally do (and did do) without RM when experimenting with Raging Bolt is run HDB Great Tusk again. You can hold onto Knock though, since Tera Flying Roaring Moon was a huge reason we ran Ice Spinner, and the other set changes as mentioned improve our Dragonite/Landorus-T matchup. To swiftly remove Landorus-T though it's not a bad choice, since Raging Bolt isn't very fond of it. Just do what's best for you tbh.

For Raging Bolt, run AV with Weather Ball, Solar Beam, Thunderclap, and Draco Meteor, though you can also run Volt Switch on here over Solar Beam. EV wise, I'd recommend the standard max Speed max Special Attack Modest spread and run Tera Fairy so you can deal with Darkrai and Dragapult more handily.

I would keep the other changes that I described in the above post since they are just generally more consistent versions of the sets used for the original team, in addition to accommodating the lack of RM in general.
 
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