Resource SV OU Indigo Disk Viability Ranking Thread - (update on post #1002))

:bronzong: UR -> C


This team peaked with bronzong, and it does have a legitimate niche in the tier. It is probably the single best counter to Kyurem in the meta (besides DD tera blast fire, but it can take one from neutral and even has a chance to live +1 from full). It also walls the standard rocks tusk and treads set, as they can't even hit it for neutral damage. Glimmora and Iron Crown are also stonewalled by it, with Specs Focus Blast from Iron Crown being a 3hit KO at best (and gl hitting 3 in a row). It has cool options such as Psychic Noise, Body Press, Stealth Rocks, Protect, Future Sight and a ton of coverage. Best fit on stall, but it also can fit well on Balance teams if your team needs the role compression it provides.
 
:Corviknight: -> A Rank

I'm always surprised by how low this mon ranks relative to its usage. Mon is very good in the current metagame, matching up well vs many threats such as Kingambit, Gliscor, Pecharunt, Lowkix, several Dragonite variants, several Great Tusk variants, etc. while also synergizing well with many Pokemon due to its great typing (think Slowking-G, Kyurem, Darkrai, Ting-Lu, etc.) . I largely prefer this Pokemon over the two other birds because, while it does lack the utility that their contact punishing abilities have, it also isn't as crippled by other moves like Knock Off or Toxic due to its great typing. Pressure is also amazing in longer games in stall on stall or stall on balance games to PP stall foes such as Gliscor. With Gliscor here to stay, I think it should only be natural to move Corv up.

:Skarmory: -> B+

I think this mon is good for similar reasons as Corv. While it lacks the pivoting, compressing Spikes utility is still pretty powerful and its phazing can be a strong tool in a metagame full of booster energy Pokemon. That said, I don't think its quite as splashable as Corv because of the lack of U-turn & its lower special bulk, but it still has a place on many teams.
 
:Araquanid: -> B+

Let’s be honest, we all know Araquanid is better then every Mon in B tier rn (and some mons in B+ too but we ain’t ready for that conversation yet), and because it’s now OU proper thanks to the new tier shift, I think it should move up a tier to reflect this, as there isn’t a single OU proper Mon in B tier. I’m not going to go into too much detail as to why it’s good since we all know bros gist by now, but to summarize it’s a web's lead that can be customized to be built around your team unlike Ribombee due to its bulk, and is guaranteed to do something every game with Custap Berry + Endeavor, even in matchups where webs are less then desirable. Let’s give some justice and more representation to the TRUE king of Sticky Webs this generation.
 
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:Corviknight: -> A Rank

I'm always surprised by how low this mon ranks relative to its usage. Mon is very good in the current metagame, matching up well vs many threats such as Kingambit, Gliscor, Pecharunt, Lowkix, several Dragonite variants, several Great Tusk variants, etc. while also synergizing well with many Pokemon due to its great typing (think Slowking-G, Kyurem, Darkrai, Ting-Lu, etc.) . I largely prefer this Pokemon over the two other birds because, while it does lack the utility that their contact punishing abilities have, it also isn't as crippled by other moves like Knock Off or Toxic due to its great typing. Pressure is also amazing in longer games in stall on stall or stall on balance games to PP stall foes such as Gliscor. With Gliscor here to stay, I think it should only be natural to move Corv up.

:Skarmory: -> B+

I think this mon is good for similar reasons as Corv. While it lacks the pivoting, compressing Spikes utility is still pretty powerful and its phazing can be a strong tool in a metagame full of booster energy Pokemon. That said, I don't think its quite as splashable as Corv because of the lack of U-turn & its lower special bulk, but it still has a place on many teams.


Agree with Corvi. However, Skarmory for me is extremely bad and easy to abuse in a Tera Meta. With (90% of the time) only Body Press as attacking move, not only every Ghost easily comes in (Pecharunt and Sinistcha are fine, but you don,t want to give free turns to any Pult or Gholdengo set), but also Tera Ghost set-up sweepers of which there are many. Skarmory can use Whirlwind to "solve" this problem (except vs Ghold of course), but not only that isn,t entirely reliable (last Mon Tera Ghost Gambit still will beat you), it also means that Skarmory won,t be able to act as win condition with Iron Defense + Body Press (I still like Whirlwind more though). Without Iron Head, Skarmory is hard walled by Hatterene, which Samurott, Ting Lu, Glimmora, Clodsire and any Ogerpon form are better at handling (better doesn,t always mean good). As many slow defensive Mons, Skarmory is also screwed by Encore and Taunt. The Encore part is shared by many Mons, but at least vs Taunt other Flying Mons can use U-Turn. Any status also completely destroys Skarmory, it doesn,t like a single one. One last disadvantage vs many other Spikers is that Skarmory doesn,t learn Knock Off, so unless you use Thief Skarmory, teammates will have to knock the Boots. So, I wouldn,t unrank Skarmory, but even current B ranking looks extremely generous to it, this Mon is just not good.

My personal VR of Spikers:

S rank:

Gliscor
Hisuian Samurott.

A rank:

Glimmora
All the Ogerpon forms
Deoxys-S
Clodsire

B rank:
Ting-Lu
Garchomp
Meowscarada
Overqwil
Sandy Shocks
Chesnaught
Froslass
Cinderace


C rank:

Skarmory
Greninja
Cloyster
Gastrodon
Pincurchin
Deoxys-D
Klefki
Hatterene

D rank:

Mew
Cloyster
Forretress
Quagsire
Brambleghast
Diancie
Iron Thorns
Orthworm
Both Sandslash forms
Smeargle
Espeon

E rank:

Rest of Mons who learn Spikes, except Gligar, who has no reason to be used instead of Gliscor.
 
:leavanny:
UR to D

I just posted an RMT using Leavanny Sun and got top 10 with it. TL;DR: as a Sticky Web setter it has access to STAB Eject Pack Leaf Storm, which is a unique tool that lets it not only beat Great Tusk 1v1, but also lets it generate momentum if you force them out or even if they stay in. When used on Sun, Chlorophyll and its offensive profile can let it serve as emergency Speed control and let it get off a near-guaranteed Sticky Web.

Here are the most relevant replays, but you can find a lot more on my RMT:
https://replay.pokemonshowdown.com/gen9ou-2273979858-40lnilk0fjb3ekhnzfijo0ff4j08jqhpw?p2
https://replay.pokemonshowdown.com/gen9ou-2273977154-ea6w36chn6cpq3xprjbz4mvvq060ko8pw
https://replay.pokemonshowdown.com/gen9ou-2274129478-13873rfhnkzzan2mkskq2w48neuvw7jpw?p2
https://replay.pokemonshowdown.com/gen9ou-2274121996-c0pvj1sf9sl80dgiwihimpzmsgbmwr0pw?p2

Sun-based Sticky Web (Leavanny) @ Eject Pack
Ability: Chlorophyll
Tera Type: Ghost
EVs: 100 Atk / 176 SpA / 232 Spe
Naughty Nature
- Sticky Web
- Leaf Storm
- Low Kick / Knock Off
- Triple Axel / Knock Off

This spread lets Leavanny outspeed Roaring Moon with Chlorophyll.

General Sticky Web (Leavanny) @ Eject Pack
Ability: Chlorophyll
Tera Type: Ghost / Fighting
EVs: 84 Atk / 176 SpA / 248 Spe
Naive Nature
- Sticky Web
- Leaf Storm
- Low Kick
- Triple Axel / Knock Off

This spread lets Leavanny outspeed Landorus-T, letting it act viably outside of Sun and still outspeeding its major targets at the cost of Physical firepower.
 
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:leavanny:
UR to D

I just posted an RMT using Leavanny Sun and got top 10 with it. TL;DR: as a Sticky Web setter it has access to STAB Eject Pack Leaf Storm, which is a unique tool that lets it not only beat Great Tusk 1v1, but also lets it generate momentum if you force them out or even if they stay in. When used on Sun, Chlorophyll and its offensive profile can let it serve as emergency Speed control and let it get off a near-guaranteed Sticky Web.

Here are the most relevant replays, but you can find a lot more on my RMT:
https://replay.pokemonshowdown.com/gen9ou-2273979858-40lnilk0fjb3ekhnzfijo0ff4j08jqhpw?p2
https://replay.pokemonshowdown.com/gen9ou-2273977154-ea6w36chn6cpq3xprjbz4mvvq060ko8pw
https://replay.pokemonshowdown.com/gen9ou-2274129478-13873rfhnkzzan2mkskq2w48neuvw7jpw?p2
https://replay.pokemonshowdown.com/gen9ou-2274121996-c0pvj1sf9sl80dgiwihimpzmsgbmwr0pw?p2

Sun-based Sticky Web (Leavanny) @ Eject Pack
Ability: Chlorophyll
Tera Type: Ghost
EVs: 100 Atk / 176 SpA / 232 Spe
Naughty Nature
- Sticky Web
- Leaf Storm
- Low Kick / Knock Off
- Triple Axel / Knock Off

This spread lets Leavanny outspeed Roaring Moon with Chlorophyll.

General Sticky Web (Leavanny) @ Eject Pack
Ability: Chlorophyll
Tera Type: Ghost / Fighting
EVs: 84 Atk / 176 SpA / 248 Spe
Naive Nature
- Sticky Web
- Leaf Storm
- Low Kick
- Triple Axel / Knock Off

This spread lets Leavanny outspeed Landorus-T, letting it act viably outside of Sun and still outspeeding its major targets at the cost of Physical firepower.
LEAVANNY REDEMPTION TIME BOYOS
 
:leavanny:
UR to D

I just posted an RMT using Leavanny Sun and got top 10 with it. TL;DR: as a Sticky Web setter it has access to STAB Eject Pack Leaf Storm, which is a unique tool that lets it not only beat Great Tusk 1v1, but also lets it generate momentum if you force them out or even if they stay in. When used on Sun, Chlorophyll and its offensive profile can let it serve as emergency Speed control and let it get off a near-guaranteed Sticky Web.

Here are the most relevant replays, but you can find a lot more on my RMT:
https://replay.pokemonshowdown.com/gen9ou-2273979858-40lnilk0fjb3ekhnzfijo0ff4j08jqhpw?p2
https://replay.pokemonshowdown.com/gen9ou-2273977154-ea6w36chn6cpq3xprjbz4mvvq060ko8pw
https://replay.pokemonshowdown.com/gen9ou-2274129478-13873rfhnkzzan2mkskq2w48neuvw7jpw?p2
https://replay.pokemonshowdown.com/gen9ou-2274121996-c0pvj1sf9sl80dgiwihimpzmsgbmwr0pw?p2

Sun-based Sticky Web (Leavanny) @ Eject Pack
Ability: Chlorophyll
Tera Type: Ghost
EVs: 100 Atk / 176 SpA / 232 Spe
Naughty Nature
- Sticky Web
- Leaf Storm
- Low Kick / Knock Off
- Triple Axel / Knock Off

This spread lets Leavanny outspeed Roaring Moon with Chlorophyll.

General Sticky Web (Leavanny) @ Eject Pack
Ability: Chlorophyll
Tera Type: Ghost / Fighting
EVs: 84 Atk / 176 SpA / 248 Spe
Naive Nature
- Sticky Web
- Leaf Storm
- Low Kick
- Triple Axel / Knock Off

This spread lets Leavanny outspeed Landorus-T, letting it act viably outside of Sun and still outspeeding its major targets at the cost of Physical firepower.
I remember when I was like 5 and watching the bw anime on rented DVDs from the local library I thought that Leavanny was really cool. Glad to see it have some visibility now.
 
I remember when I was like 5 and watching the bw anime on rented DVDs from the local library I thought that Leavanny was really cool. Glad to see it have some visibility now.
I wish it got Solar Blade since it has Leaf Blade. Would be even more threatening in sun but alas. Triple Axel was a leftfield surprise
 
Nominating Clodsire to derp down to a level that doesn't start with B.

The TL;DR? Recent suspect tests in the last year or so have not favored Clodsire at all:

Palafin (stayed banned): Clodsire could have at least switched in if it had Water Absorb.
Kyurem (unbanned): Clodsire doesn't want to take an Ice Beam or Earth Power. Kyurem can also set up a Substitute if it wants with little recourse.
Gliscor (unbanned): Clodsire derps around helplessly other than set up hazards if it's not Taunted first.
Volcarona (banned): Clodsire is a pretty good answer to Volcarona, but the banhammer is a better one.
Gouging Fire (banned): Neutral for Clodsire as it could use Earthquake or Bulldoze to slow Gouging Fire down, but I wouldn't want to switch it in against an Earthquake, Flare Blitz, or Outrage.
Archaludon (banned): Another pokemon Clodsire could counter maybe better than anything else in OU (except for the banhammer, of course).
Sneasler (banned): Clodsire had some pretty good tools to respond here, but the banhammer has better ones.

While Clodsire does have some tools to stay viable such as setting up three layers of Spikes and checking special attackers such as Raging Bolt and Iron Valiant, that is an extremely unfavorable series of unfortunate suspect tests to justify staying at B overall.

I can add more if needed, but consider this a start for now.
 
Nominating Clodsire to derp down to a level that doesn't start with B.

The TL;DR? Recent suspect tests in the last year or so have not favored Clodsire at all:

Palafin (stayed banned): Clodsire could have at least switched in if it had Water Absorb.
Kyurem (unbanned): Clodsire doesn't want to take an Ice Beam or Earth Power. Kyurem can also set up a Substitute if it wants with little recourse.
Gliscor (unbanned): Clodsire derps around helplessly other than set up hazards if it's not Taunted first.
Volcarona (banned): Clodsire is a pretty good answer to Volcarona, but the banhammer is a better one.
Gouging Fire (banned): Neutral for Clodsire as it could use Earthquake or Bulldoze to slow Gouging Fire down, but I wouldn't want to switch it in against an Earthquake, Flare Blitz, or Outrage.
Archaludon (banned): Another pokemon Clodsire could counter maybe better than anything else in OU (except for the banhammer, of course).
Sneasler (banned): Clodsire had some pretty good tools to respond here, but the banhammer has better ones.

While Clodsire does have some tools to stay viable such as setting up three layers of Spikes and checking special attackers such as Raging Bolt and Iron Valiant, that is an extremely unfavorable series of unfortunate suspect tests to justify staying at B overall.

I can add more if needed, but consider this a start for now.
Regarding Gliscor, I'd say Clodsire mildly benefits from its presence. Its one of the better partners for Gliscor itself since it can handle Raging Bolt (which scor IMO can struggle vs) + has Water Absorb for a few tough matchups for Gliscor like Primarina. Its ability to set up hazards for SD Gliscor is also amazing, since SD can shred everything with its Knock Facade combo with hazards down. I think Clod is fairly rated in B, perhaps could go up to B+ even.
 
Nominating Clodsire to derp down to a level that doesn't start with B.

The TL;DR? Recent suspect tests in the last year or so have not favored Clodsire at all:

Palafin (stayed banned): Clodsire could have at least switched in if it had Water Absorb.
Kyurem (unbanned): Clodsire doesn't want to take an Ice Beam or Earth Power. Kyurem can also set up a Substitute if it wants with little recourse.
Gliscor (unbanned): Clodsire derps around helplessly other than set up hazards if it's not Taunted first.
Volcarona (banned): Clodsire is a pretty good answer to Volcarona, but the banhammer is a better one.
Gouging Fire (banned): Neutral for Clodsire as it could use Earthquake or Bulldoze to slow Gouging Fire down, but I wouldn't want to switch it in against an Earthquake, Flare Blitz, or Outrage.
Archaludon (banned): Another pokemon Clodsire could counter maybe better than anything else in OU (except for the banhammer, of course).
Sneasler (banned): Clodsire had some pretty good tools to respond here, but the banhammer has better ones.

While Clodsire does have some tools to stay viable such as setting up three layers of Spikes and checking special attackers such as Raging Bolt and Iron Valiant, that is an extremely unfavorable series of unfortunate suspect tests to justify staying at B overall.

I can add more if needed, but consider this a start for now.
What about Blissey then? Blissey is B even though it is basically just a must-have on stall. Clod is good on stall so Bliss doesn’t get overwhelmed and pp stalled, while also being a decent hazard setter for teams outside of stall with water absorb checking stuff like prim and wake and setting up rocks or even spikes. Deserves B imo.
 
Let me break down Clodsire's possible niche in OU:
  • If I want something with Unaware, I would first reach for Dondozo to wall physical setup sweepers and maybe consider Skeledirge as a backup option.
  • If I want something with Water Absorb, I would strongly consider Ogerpon-Wellspring or Volcanion to provide offensive momentum that Clodsire can never provide. If I want more of a defensive presence, I could also consider Gastrodon or Vaporeon.
  • If I want something defensively oriented with Spikes, I can use Ting-Lu, Skarmory, Gliscor, or even Garchomp.
  • If I want something with Toxic Spikes, I can go to the Church of Toxapex and have even more bulk while mitigating setup opportunities with Haze.
  • If I want to derp around, I can use Quagsire just as easily and do the same thing (and also use the same abilities).

Blissey and Chansey will always have a place on a stall team because of their ability to wall the biggest and baddest OU special attackers to the moon and back. Clodsire cannot claim that same luxury. It might have a very narrow niche in OU, but I do not put something with as narrow of a niche in that same category.
 
Let me break down Clodsire's possible niche in OU:
  • If I want something with Unaware, I would first reach for Dondozo to wall physical setup sweepers and maybe consider Skeledirge as a backup option.
  • If I want something with Water Absorb, I would strongly consider Ogerpon-Wellspring or Volcanion to provide offensive momentum that Clodsire can never provide. If I want more of a defensive presence, I could also consider Gastrodon or Vaporeon.
  • If I want something defensively oriented with Spikes, I can use Ting-Lu, Skarmory, Gliscor, or even Garchomp.
  • If I want something with Toxic Spikes, I can go to the Church of Toxapex and have even more bulk while mitigating setup opportunities with Haze.
  • If I want to derp around, I can use Quagsire just as easily and do the same thing (and also use the same abilities).

Blissey and Chansey will always have a place on a stall team because of their ability to wall the biggest and baddest OU special attackers to the moon and back. Clodsire cannot claim that same luxury. It might have a very narrow niche in OU, but I do not put something with as narrow of a niche in that same category.


1. Clodsire has a better typing than Skeledirge that allows it to avoid Teraing as often as Skeldirge does.
2. Gastrodon is not immune to Poison and doesn,t have Toxic. Vaporeon has its own share of problems, such as being completely walled by opposing Waterpon (broken Mon you shouldn,t give free entrance to), who Clodsire can hit with Poison Jab.
3. Skarmory is a terrible Mon, its abused by every Ghost, Tera Ghost, Encore or Taunt Mon, its destroyed by ANY status and Hatterene switches in for free. Chomp and Ting-Lu have no Recovery, therefore Clodsire lasts way longer than those. Sure, Gliscor is way better than Clod, but thats is why its A+ rank and has been Suspect tested twice and banned once.
4. Clodsire almost never uses Toxic Spikes to begin with, Clodsire has Unaware while Pex spends time using Haze.
5. No, Quagsire has way worse special bulk and doesn,t remove opposing Toxic Spikes.

Water Absorb Clodsire (which is the set I use most often, won,t talk about Unaware) is a check to Iron Moth, Raging Bolt, Walking Wake, Iron Valiant, Enamorus, Primarina and Rain at once. It has its problems, such as being very passive and sometimes falling to surprise coverage (Psyshock Valiant for example, but that also proves Clodsire effectivity, since if Valiant runs it, its just for Clodsire), but does its job very well and fits in lots of bulky and balanced structures, there are many Mons with which it pairs well. Out of the B rank Mons (a rank that does have Mons that should be lower, such as Skarmofraud and Fraudlucha), the only Mons that I consider stronger than Clodsire (despite being a bad comparison, since their roles are different) are Araquanid, Torkoal, Rockpon and Meowscarada, so Clodsire does indeed deserve the B rank, where is one of the best Mons.
 
Let me break down Clodsire's possible niche in OU:
  • If I want something with Unaware, I would first reach for Dondozo to wall physical setup sweepers and maybe consider Skeledirge as a backup option.
  • If I want something with Water Absorb, I would strongly consider Ogerpon-Wellspring or Volcanion to provide offensive momentum that Clodsire can never provide. If I want more of a defensive presence, I could also consider Gastrodon or Vaporeon.
  • If I want something defensively oriented with Spikes, I can use Ting-Lu, Skarmory, Gliscor, or even Garchomp.
  • If I want something with Toxic Spikes, I can go to the Church of Toxapex and have even more bulk while mitigating setup opportunities with Haze.
  • If I want to derp around, I can use Quagsire just as easily and do the same thing (and also use the same abilities).

Blissey and Chansey will always have a place on a stall team because of their ability to wall the biggest and baddest OU special attackers to the moon and back. Clodsire cannot claim that same luxury. It might have a very narrow niche in OU, but I do not put something with as narrow of a niche in that same category.
1. Clodsire is a specially defensive unaware mon. This means it can wall pokemon Dondozo can never dream of like Raging Bolt or Darkrai (sp.defensive dozo is a set yes, but its a lot worse then physically defensive as it loses to pokemon such as Kingambit and Roaring Moon a lot easier). Skeledirge is more of an offensive unaware mon, using unaware to switch into targets and start boosting its special attack. Clodsire is a vastly different mon from these two, so you wouldn't even consider it and dozo in the same scenarios.
2. Waterpon and Volcanion utilise Water Absorb more offensively. So idt comparing them and clodsire is fair. Clodsire is also far, far better then either gastrodon or vaporeon. Vaporeon is a do nothing blob that pisses into anything that does not care about scald (tera water garg, cm clefable, waterpon, raging bolt, sub prim, wake, enam, cm valiant) and makes no progress outside of that. Gastrodon is a lot less threatening honestly, as if a pokemon doesn't care about one of ep+surf or ep+ice beam, it will set up on it. Clodsire at least has toxic/p-jab+e-quake which aside from gliscor, balloon ghold and corviknight, is deceptively threatening.
3. Notice how only two of those (skarmory and gliscor) has recovery? And skarmory takes on the physical side of things. It is also similarly passive into a lot of stuff that doesn't care about bp (gholdengo, dragapult, sinistcha, valiant, enam, moth, hatt, molt, zapdos). Ting lu can run rest sets, but those are much more passive. Gliscor is the only thing that competes in its role of specially defensive spike settter with recovery, but gliscor is A+ for a reason.
4. T-spikes is rare on Clodsire, and Toxapex at times drops it for other moves like surf or baneful bunker. Clodsire also has unaware, or if you are running water absorb, either amnesia or haze of its own.
5. Quagsire is much, much inferior then clodsire, and its not even close. The only reason you are using quagsire is as a alternative physically defensive unaware mon to Dondozo that has access to instant recovery, toxic, and spikes. That is the only success it has had. So not remotely comparable to clodsire. Quagsire also never uses water absorb.

In reference to Blissey and Chansey, 1. Clodsire is still VERY good on stall, its A rank in the stall VR for a reason due to its ability to help blissey with walling special threats. 2. Clodsire can fit onto Balance teams, something which Blissey can't really do. I would say Clodsire is in fact, comparable to many of the B ranks.
We have:
Araquanid: Premier setter for one playstyle, so limited in its role but very good at that role.
Hawlucha: Incredible abuser on one decent playstyle and a few nicher playstyles.
Hoopa-Unbound: Absolutely decimates one playstyle while having some value against other playstyles.
Keldeo: Decent mon all around. Not much to expand on here.
Manaphy: Similar to Hoopa-Unbound in its ability to destroy one playstyle and can do something against other playstyles.
Meowscarada: Honestly, prob would drop this, but decent speed control.
Ogerpon-Cornerstone: Really great against fatter playstyles, while potentially helping a lot against faster playstyles.
Okidogi: Counters a ton of top meta mons (like zama, darkrai, valiant, gambit).
Ribombee: okay, this should def drop. Outclassed by araquanid entirely, and struggles to get up webs/do anything afterwards.
Serperior: Can be quite an annoying disruptive mon that has the potential to sweep.
Slither Wing: Bit of an anti meta mon (maybe I'm wrong on this) but has nice defensive utility against quite a few top tier mons and can revenge kill a lot of things.
Skarmory: A bit passive in regards to some other mons, but is very sturdy on the physical side and can spit up spikes.
Torkoal: Worse sun setter then ninetales, but does pack a lot of utility with rocks and spin.
Tornadus Therian: Bit unreliable with its moves, but a very fast pivot with knock and good coverage.
Toxapex: Bit passive into poison and steel types, but can do really well if they are removed by walling a ton of the metagame and spreading poison everywhere.
Volcanion: Amazing fat destroyer that can trade well with offense.

Looking at Clodsire, I'd say its on par with these mons. Clodsire is a good pick on Balance and Stall teams, with its ability to shut down a large portion of the metagame while making progress with spikes. I don't think it should drop at all and is fine right where it is at B.
 
:araquanid:
B --> A-

While I don't think mons in B are necessarily one-hit wonders, I think Araquanid has proven that it is more than capable of maintaining a level of consistency that other mons in B just cannot match and that Webs as a whole is very much a mainstay that's been seeing a tremendous amount of experimentation and innovation in the last couple months, facilitating a laundry list of threats ranging from tried-and-true metagame staples like Gambit, Oger-W, Bolt, Ghold, Iron Moth, and Tusk to less-common heavy-hitters like Enamorus to even some extremely niche offensive threats like Feraligatr (a mon I'll be posting a bit more extensively about later on) that, with Webs support, can stand out from the aforementioned metagame staples with their different coverage options now that their lower Speed isn't an issue. And while there's tons of experimentation with other Webs setters (mostly Ribombee, but ausma's Leavanny Webs team is absolutely fire as well), I feel like those other setters' occasional shortcomings also do a good job showcasing precisely why Araquanid is the undisputed GOAT of setting Webs this gen.

I not only think Araquanid is better than everything else in B, but I think it's better than nearly everything in B+ as well, with the exception of like... Corv, Clef, and maybe Ursaluna. I'd be happy with a rise to B+ since I think Araquanid is clearly consistent enough to warrant it, but I wanted to push for an even higher rise since I think Araquanid-helmed Webs is a flat-out fantastic playstyle right now that deserves its place among the A-ranks.

(also agreed re: Leavanny to D; it clearly has its place on specific structures and it certainly has the ladder success to back it up now)
 
Have some thoughts to share as I munch on a cookie

:Rillaboom: B+ -> B/B-
Why is this still here? I know I'm not alone in finding this mon mediocre. Its priority has never been less useful with offense carrying multiple sturdy resists, or punishes to Rilla for locking into it (have fun giving set up to a slew of dangerous set up threats), it can't afford to drop Band outside gimmicky terrain extender teams (lol) as the power drop on GG is REALLY noticeable then, and it's far too slow and lacking in defensive use, only really switching into Wellspring Ivy Cudgels but have fun with that when Power Whip suddenly 2HKOs it due to its own terrain. Rilla also isn't that useful into bulkier teams considering how quickly it gets torn up by hazards, not really switching into much of anything there either and getting worn down far too quickly, plus the presence of Zap/Molt/Corv plus another check forces uncomfortable prediction games making it unreliable. It barely gets used anymore at high level, its ladder play has dropped significantly and I don't think it's remotely comparable to anything in B+, and I'd argue it's not even as good as a lot of stuff in B.

:Dondozo: B+ -> B/B-
Speaking of stuff that barely gets used, this mon hasn't been decent in a while imo and I don't know why it's stuck ina B+. It's too exploitable to be reliable on non stall teams and its issues with moveslots and general passivity just hold it back too much. I don't have much to say otherwise. It's not impressive and a mediocre bulky water.

:Meowscarada: B -> B-
Poor unreliable speed control with exploitable attacking moves that are easy to punish for locking into, non scarf sets are really underwhelming and difficult to build with, just isn't good and most of B is better than it.

:Araquanid: B -> B+
it's the best webs setter and it's not even close. While webs will still face match up issues at times leaving them not entirely consistent, having a mon that can potential relay the webs multiple times if necessary is a valuable and important trait that helps improve consistency.
 
Have some thoughts to share as I munch on a cookie

:Rillaboom: B+ -> B/B-
Why is this still here? I know I'm not alone in finding this mon mediocre. Its priority has never been less useful with offense carrying multiple sturdy resists, or punishes to Rilla for locking into it (have fun giving set up to a slew of dangerous set up threats), it can't afford to drop Band outside gimmicky terrain extender teams (lol) as the power drop on GG is REALLY noticeable then, and it's far too slow and lacking in defensive use, only really switching into Wellspring Ivy Cudgels but have fun with that when Power Whip suddenly 2HKOs it due to its own terrain. Rilla also isn't that useful into bulkier teams considering how quickly it gets torn up by hazards, not really switching into much of anything there either and getting worn down far too quickly, plus the presence of Zap/Molt/Corv plus another check forces uncomfortable prediction games making it unreliable. It barely gets used anymore at high level, its ladder play has dropped significantly and I don't think it's remotely comparable to anything in B+, and I'd argue it's not even as good as a lot of stuff in B.

:Dondozo: B+ -> B/B-
Speaking of stuff that barely gets used, this mon hasn't been decent in a while imo and I don't know why it's stuck ina B+. It's too exploitable to be reliable on non stall teams and its issues with moveslots and general passivity just hold it back too much. I don't have much to say otherwise. It's not impressive and a mediocre bulky water.

:Meowscarada: B -> B-
Poor unreliable speed control with exploitable attacking moves that are easy to punish for locking into, non scarf sets are really underwhelming and difficult to build with, just isn't good and most of B is better than it.

:Araquanid: B -> B+
it's the best webs setter and it's not even close. While webs will still face match up issues at times leaving them not entirely consistent, having a mon that can potential relay the webs multiple times if necessary is a valuable and important trait that helps improve consistency.
As shown by A's peak and ctc's ogerpon w + garg grassy spam team in the past, I think rillaboom's niche as a balance enabler still holds some ground. Kyurem unban really hurt those archetypes but, at least on ladder, this form of balance is still good enough to warrant rill's significance. As for the rest I completely agree.
 
Hello, chiming in to say that I disagree both with an araquanid rise and a rillaboom drop. This is mainly due to the prevalence of Ting-lu, a mon I consider to be top 3 in the tier rn (#1 Zama #2 Ting-lu #3 Gambit imo). Sounds kinda hypocritical (both hit ground super effectively with stab, right?) but hear me out.

Araquanid is fairly ineffective vs a standard red card ting-lu like shown in a standard matchup in this OUPL match. Letting 2 layers go up and getting shuffled is not much better than ribombee but yeah, I think both are pretty bad for this reason (and I think webs as a whole is not that strong of a playstyle and is being grossly overrated in this thread, that was my experience testing webs for oupl finals). Araquanid is fine where it is and it (and webs as a whole) won't be going up in VRs on my vote.

Rillaboom on the other hand is coming into ting-lu 2+ times reliably (which is incredibly valuable given how many otherwise strong special attackers are getting shut down by ting-lu: think darkrai, iron moth, raging bolt, Iron crown, zapdos, fuckin ival moonblast is not a 2hko lmao) AND one of the few mons in the tier that can outspeed and ohko ting-lu with cb wood hammer. Even CB Zama CC is not a gauranteed ohko vs standard 252 hp lu...The power and utility can't be understated in a BO metagame which ting-lu rules, along with strong+unconditional priority when sucker/thunderclap must worry about encore and sub. Probably the best counterlead to red card lu in the tier. Not dropping on my vote.
 
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I find it a bit strange that Quagsire gets a spot in D Rank but Gastrodon doesn't. They both have the same typing, get access to basically all of the same moves, have water immunity abilities, have similar stats... Except that Gastrodon seems to do all of it slightly better, being slightly bulkier, slightly faster, slightly stronger, having what I believe to be the better water immunity ability, etc. I'm aware Quagsire does get access to some things that Gastrodon doesn't, like Toxic and Unaware, but I doubt just that is enough to warrant it making the viability rankings.
 
I find it a bit strange that Quagsire gets a spot in D Rank but Gastrodon doesn't. They both have the same typing, get access to basically all of the same moves, have water immunity abilities, have similar stats... Except that Gastrodon seems to do all of it slightly better, being slightly bulkier, slightly faster, slightly stronger, having what I believe to be the better water immunity ability, etc. I'm aware Quagsire does get access to some things that Gastrodon doesn't, like Toxic and Unaware, but I doubt just that is enough to warrant it making the viability rankings.
Well, those unique traits are what makes it onto the viability rankings. Firstly, the speed on gastro isn't really relevant, so that shouldn't come into factoring who to use. Secondly, quagsire's main niche is as an alternative unaware wall to dondozo on stall teams, with its access to reliable recovery, hazards and toxic. This means it can be far more proactive, and it's bulky is just barely good enough it can take on most physical sweepers (or at the very least get off a toxic). Finally, if you want a water immune wall, then closure is majority of the time better, as it has toxic and has much, much better special bulk.
 
Been a while since I posted one of these but here goes.

:sv/zamazenta: S > S-
Overhyped mon. It’s still an amazing offensive/defensive centerpiece of the meta, but Ironpress Zama is one of the easiest things to prep for rn without sacrificing much. Ghold and Pecha are common on offense, as well as stuff like Lando. The AoA set feels underwhelming and has more trouble with the physically offensive behemoths its tasked with checking like Gambit, Wogre, etc. Band is pretty bad in a meta dominated by hazard stack BOs and several defensive pivots. The direction offensive teams are going make Zama less consistent into that archetype and with how much can easily check it, I think a slight drop is warranted.

:sv/samurott_hisui: A+ > S-
Fits on every archetype that isn’t Fat. Samu and the spinblockers it pairs itself with are the reason hazard stack is the best archetype rn. Even though Ting-Lu is more popular on high ladder, Samu is less deadweight into Waterpon teams and Encore is a godsend to a bunch of matchups. Its surprising to put this above Waterpon, but Samu is just too versatile with its set and item variety.

:sv/iron_moth: A+ > A
The meta is better prepped to deal with a Moth sweep these days. Its offense matchup is overrated since those teams have something like Dnite or a Red Card Ting-Lu/Glimmora. Its Fairy resistance and ability to absorb Tspikes was valuable at the time and still is, but a new option has opened up for offense in the form of Pecharunt who checks most of the archetype’s problematic matchups while also absorbing Tspikes.

:sv/garganacl: A > A-
Still good, but it loathes some of the trends in the current meta. Dislikes hazard stack, Veil, and recent innovations like Sub-CM Val. Despite how spammable Salt Cure is, its not a hard mon for teams to exploit by forcing it to burn Recover PP.

:sv/pecharunt: A- > A
This should be higher tbh. Its a disgusting pivot that only gets blanked by Gholdengo. Covers so many holes in the builder and is one of the few Waterpon checks in the tier. With how splashable it is on multiple archetypes, plus its synergy with stuff like Samu and Gambit, its worth placing higher.

:sv/primarina: A- > B+
Might be a controversial take but I am finding Primarina less consistent at its roles these days which is to trade with offense and bully balance. Prima’s mediocre physical bulk (worse than Dragapult’s btw ) and vulnerability to hazards limits its ability to trade. Its balance matchup is still incredible, but those slower builds its good vs are inconsistent due to all the matchups that just obliterate it *cough* DD Kyurem *cough*. So most of them have sizzled out in favor of Bulky Offenses that pass off as “Balances”. Those can play around Primarina reliably with Wogre, Glowking, etc.

:sv/quaquaval: D > C
Pretty underrated. Aqua Step and its great coverage can snowball certain team structures. Good typing into Gambit and Samu.

:sv/kyurem: A+ > S-
Fuck this stupid ass dragon. It exemplifies everything wrong with Gen 9. The unpredictability, the matchup fishing, Tera Blast. Yes Gen 9 has alot of mons with several different sets like Valiant, but none of them feel as immediately punishing as Kyurem. Even if you do know Kyurem is running DD + Tera Blast, your options to punish it are limited. Kyurem is part of the reason why running traditional Balance is hell, cause you risk the odds of getting 6-0d by some random ass Kyurem set like DD Freeze Dry or DD Tera Blast. I’d love to have a metagame where winning games feels more about being the better player and less about getting the right matchup, but for now, we’re stuck with mons like DD Kyurem fishing for 6-0s. Ban Kyurem or Ban Tera Blast so we can have a serviceable metagame.

Sorry for the rant, but Kyurem is a perfect representation of Gen 9 in a nutshell, and despite its weaknesses such as low speed + SR weakness, Kyurem is a volatile mon that just wins games after a single turn.
 
:sv/kyurem: A+ > S-
Fuck this stupid ass dragon. It exemplifies everything wrong with Gen 9. The unpredictability, the matchup fishing, Tera Blast. Yes Gen 9 has alot of mons with several different sets like Valiant, but none of them feel as immediately punishing as Kyurem. Even if you do know Kyurem is running DD + Tera Blast, your options to punish it are limited. Kyurem is part of the reason why running traditional Balance is hell, cause you risk the odds of getting 6-0d by some random ass Kyurem set like DD Freeze Dry or DD Tera Blast. I’d love to have a metagame where winning games feels more about being the better player and less about getting the right matchup, but for now, we’re stuck with mons like DD Kyurem fishing for 6-0s. Ban Kyurem or Ban Tera Blast so we can have a serviceable metagame.

Sorry for the rant, but Kyurem is a perfect representation of Gen 9 in a nutshell, and despite its weaknesses such as low speed + SR weakness, Kyurem is a volatile mon that just wins games after a single turn.
Yeah its a mon that perfectly showcases every possible issue with tera, matchup fishing, and tera blast all in one.

Its kinda insane how a pokemon can just show how things in a metagame can be problematic by being one of the problems itself
 
:Garchomp: -> B / B+

Garchomp is pretty crazy rn. There are many teams out there relying on a few fake ground-resist to carry them like Balloon Tinka, Zapdos / Moltres, Alomomola, or Great Tusk & Garchomp just smashes through all of them with no trouble because of its great speed tier + Swords Dance, letting it one shot most of the typical Ground-checks with the two move combo of EQ and Stone Edge. Setting up SD for it is a piece of cake, as many of standard team comp has 1-2 mons that it can use as an entry point to setup like Zapdos, Slowking-Galar, or Gholdengo. My favorite set on this mon is Soft Sand SD with EQ, Stone Edge and one filler move (usually rocks in my case but you can run other stuff in this slot). As a breaker, I believe there are many strong advantages Garchomp has over its competition, such as hitting staples like Gholdengo and Slowking-Galar super effectively, possessing an exception speed tier that lets its outrun many of the flavor-of-the-month mons like Iron Crown, Pecharunt, Kyurem, Hoopa-U, Samurott-H, and Zapdos, and high neutral bulk letting it live hits from a few key mons if needed, while also giving it situational defensive application. Its quite versatile in terms of Tera types and items too. Other sets like Loaded Dice are still good, and the tankchomp rocky helmet set, though not my cup of tea, can be annoying to face since Great Tusk will be taking so much chip damage just trying to remove hazards.
 
Been playing more OU recently, and thus the world deserves to hear my thoughts.

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A+ > S-
Ting-Lu deserves higher considering it's near ubiquity on balance and bulky hazard stack. It counters basically every special attacker, and in a pinch it can be an emergency check against pretty much any mon in the tier not named Ogerpon. IMO hazard/eq/whirlwind/ruination is it's strongest set, but it has other viable ones, as well as a broad item choice between lefties, boots, helmet, and more niche/questionable options like red card and AV. All of it's buttons create near-guaranteed progress between hazards, ruination, and whirlwind. It's biggest weakness is that it's so good you want it to counter half of the opponent's team lol.

corvi.gif

B+ > A-/A
Don't know how Corv ended up so low. It blanket checks much of the physical meta, notably forever walling every Gliscor set, and can even handle some special attackers like non-tbolt Valiant, Rai, and non-specs Kyurem. The rise of Pecharunt is also a huge boon for the bird. Not only is it a spinblocker that it can actually defog on, but Corv is completely un-threatened by Pech, can't be poisoned, and even slow pivots after Pech's parting shot. I will admit only choosing 3 of idef/press/brave bird/u-turn/defog can be painful, but no matter what you choose Corv will end up doing something in most games. Definitely doesn't deserve the B tiers.

sciz.gif

B+ > B/B-
Sciz is so ASSSS. Flops into stall, flops into balance, and its anti-offense move is resisted by half of the offensive metagame. It's not even a great Kyurem answer due to it's poor spdef and awful longevity. If I wanted a Kyurem answer on bulky offense I would rather use the already washed Crown. Tried this thing and all it ended up ever doing was knocking helmets and doing 20% chip with bp to put something in Dnite espeed range. It's unfortunate cuz I love the bug but it's so bad man.

THE MISCELLANEOUS SHITHEADS
:Iron-Moth: A+ > A Don't really have anything to add but this should definitely drop to A.
:Darkrai: A+ > A Could potentially see this dropping, it feels like every competent team will happen to pack multiple Darkrai answers without even trying.
:Rillaboom: B+ > B Admittedly I haven't used or played against this mon in months but maybe that says something about it. For sure my most tentative nom, though I still struggle to see how Rilla is on par with Clef, Hatt, or Dozo.
:Hawlucha: B > B- If Rilla drops, this should drop as well. Also just feels way more specific than the rest of B.
 
Been playing more OU recently, and thus the world deserves to hear my thoughts.

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A+ > S-
Ting-Lu deserves higher considering it's near ubiquity on balance and bulky hazard stack. It counters basically every special attacker, and in a pinch it can be an emergency check against pretty much any mon in the tier not named Ogerpon. IMO hazard/eq/whirlwind/ruination is it's strongest set, but it has other viable ones, as well as a broad item choice between lefties, boots, helmet, and more niche/questionable options like red card and AV. All of it's buttons create near-guaranteed progress between hazards, ruination, and whirlwind. It's biggest weakness is that it's so good you want it to counter half of the opponent's team lol.
Ting Lu is certainly a great Pokemon in the metagame, but it does not deserve S- rank. It is certainly not more viable than Landorus-T, or Dragapult, both former S- rankers with far more set versatility, and more prominent roles on a variety of styles, from Balance to Hyper Offense. Meanwhile, comparing it to the current S- rankers, it certainly does not match up to Great Tusk's incredible versatility and role as the best Rapid Spinner in the tier, nor Gholdengo's utility and ability to vary from Offensive NP sets to Choice Scarf or even Bulky Status spreader sets.

A+ is the perfect place for Ting Lu: an extremely prominent Pokemon that is required for certain prominent styles, but doesn't find much success outside of those, and with relatively normal/small set variety.
 
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