Metagame SV UU Metagame Discussion - The Indigo Disk

Alright Hoopa-Unbound is now banned from UU and it's a good news, a threat less to account in the builder. However, I'm seeing more and more complains about a Pokémon and in this post I would like to adress this topic about the elephant in the room and why I think this Pokémon should not be banned. This Pokémon, which some may have already identified is Polteageist.

For a very long time, Polteageist has been seen as a classic setup Shell Smash sweeper with the following set :
Polteageist @ Focus Sash
Ability: Weak Armor
Tera Type: Fighting / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Shell Smash
- Shadow Ball
- Stored Power
- Tera Blast

And during this time, it wasn't seen at an issue, whatsoever. This was mainly due to its massive lack of bulk which make it really weak to priorities, which the tier is quite filled off. Between Bullet Punch from Scizor and the omnipresent First Impression of Lokix, it was quite tough for the cup of tea. However, for a while now we have seen emerging a new set of Polteageist which is KM Poltea :
Polteageist @ White Herb
Ability: Cursed Body
Tera Type: Steel
EVs: 248 HP / 184 Def / 76 Spe
Bold Nature
IVs: 0 Atk
- Shell Smash
- Strength Sap
- Shadow Ball
- Stored Power

Unlike regular Shell Smash variants, this bulky set of Polteageist is aiming to setup on a lot of physical threats thanks to Strenght Sap. Its White Herb allows it to not be punished by the debuffs induced by its first Shell Smash while Tera Steel acts as an amazing Tera type to setup even more or handle many hits from the numerous Dark-types in the tier. Since the ban of Okidogi, this set has been rising as a potent threat alongside the rise of HO archetypes (which is also partially linked to the rise of Zapdos in OU). We have seen this set in action in SCL as you may see :

vivalospride vs. Sabella : https://replay.pokemonshowdown.com/smogtours-gen9uu-800531
Mossy Sandwich vs. JustFranco : https://replay.pokemonshowdown.com/smogtours-gen9uu-802662
JustFranco vs Kenix : https://replay.pokemonshowdown.com/smogtours-gen9uu-807649

But also more recently in the ongoing UUWC :

vivalospride vs confide : https://replay.pokemonshowdown.com/smogtours-gen9uu-809126
Tuthur vs Cynde : https://replay.pokemonshowdown.com/smogtours-gen9uu-809466

A lot of people have been complaining about this Pokémon which lead me to think about it. Can it really cheese out on its own whole games ? Is this really too much for the tier and should we act on it ? And after thinking about it for the last couple of days, I trully think the complain is exaggerated. I firmly believe HO archetypes as a whole are really tedious in UU but I don't think it's linked to one Pokémon in particular. Indeed, things such as Quaquaval or SD + Protect Lokix can also be some serious nuisance. I think the biggest issue the tier has right now is that we had multiple suspects almost back to back or at least in a short period of time which in my opinion limits the development of the tier as a whole since it may change drastically with a big threat being banned. But even then, we have seen some adaptations to deal with the plethora of HOs we can see both on the ladder and in tournaments ; the most obvious one being Sand teams archetypes being in the rise (as you can check in the ongoing UUWC). This archetype is a great adaptation to the current supposed issue about KM Polteageist. Indeed, Spe Def Tyranitar + Sand Rush Excadrill acts as a formidable core to handle not only KM Poltea but a lot of HOs threats. Tyranitar can on its own cripple Polteageist thanks to its massive bulk, Knock Off and Thunder Wave while Sand Rush Excadrill is able to revenge kill effectively KM Poltea, even at +4 in speed. Obsiouly, this core can struggle vs the more classic Shell Smash Polteageist if its player bank on the Tera Fight to bypass Tyranitar but once again this lead Polteageist to other issues. Whatever its set is, I think Polteageist can always be kept at check even when taking into account its Tera options. Tera Fight makes it weak to Tornadus-T while Tera Fairy struggle vs something like Bullet Punch Scizor or Sand Rush Excadrill with Iron Head. Speaking about Tornadus-T, this Pokémon also adapted to the current HO trends by being more often played with Heavy-Duty Boots + Taunt variants. If you want some raw ladder data, based on the last 3 months (1600-1760) heres the stats for Taunt Tornadus-T : 10.8% and 9.5% in september, 14.4% and 13.3% in october, 20% and 25.4% in november. As you can see it's in progress and I'm convinced it's an adaptation to the current state of the tier. All in all, I think KM poltea is a threat, like many other Pokémon but it's not unberrable to deal with and players are already adapting to it, it's just another thing to keep in mind while building teams. I also believe it brings some utility for HOs archetypes by being a Ghost-type Pokémon you can use in the early threw mid-game to detter Rapid Spin while not being too weak vs Excadrill.
 
I wonder how stupid weav goes with hoopa and dogi gone

Weavile is okay. Hoopa-U and Okidogi honestly didn't have a major impact on what Weavile does, except that both were pretty good scarf Scarf users that could revenge kill. In terms of the stuff that handles Weavile, it's all still here. Skarmory and Quaquaval and Keldeo for bulky offense, Scizor for HO, Toxapex and Avalugg for stall, etc. We have lots of priority, the metagame is in a pretty good place to handle Weavile.
 
Okay, so if you've been watching UUWC pools, I think we all know there's gonna be a suspect on Quaquaval. I still think Polteageist should be banished immediately, but with the rise of HO and checks to it being banned left and right, Quavo with Tera has proven to be the most consistent and dangerous snowball sweeper in the tier. So many tour games have been decided by a timely Tera on Quaval and it getting steamy on everyone. It's even worse that it's a rather unpredictable mon too between SD 3 Attacks (Aqua Step/CC/Triple Axel hits pretty much everything except the Slowtwins and big Pexer) and SD Taunt (usually with Tera Steel to goob Slowking, Pex or Pecharunt, without Tera also works on Tera'd Dirge). It has other, more healthy sets like the Rapid Spin ones but at this point it's clear that with the stranglehold HO has on the tier right now something has to give and SD Quaquaval is literally farming everything. Banning it means HO has one less option vs. Sand teams (an already really bad matchup and giving it less options means copers have a reason to say Polteageist isn't depressing to fight against!) and Weavile which could cause a shift in how effective the playstyle is. Maybe.
 
I think we all know there's gonna be a suspect on Quaquaval. I still think Polteageist should be banished immediately, but with the rise of HO and checks to it being banned left and right
This is a new trend this season. Lots of bans with the exception of Weavile. Lot of complaints. Yet...why is it in the polls test every time so many players will say "I love this metagame!" Weavile was a close suspect and happened way too soon (everyone agrees but won't say it outright), the rest were majority bans right off the bat.

I honestly think people are not being honest about how they really feel about the metagame nor are they actually being honest about threats, playstyles, and trends. It's annoying because it makes everything chaotic and unpredictable. I went from playing a lot to being a scarce casual player because of the chaos.

The metagame is bad, everyone should just say it. We are here as a community to fix bad stuff, yeah? We got a good player base and solid council, so lets do it.

Didn't UU suspect test scald in gen 6? And suspect test weather in gen 7? Don't be afraid to make drastic changes if its for balanced competitive play. Also, if people want multiple bans at once..."kalolokki"...(hopefully I got the name of the system right).
 
This is a new trend this season. Lots of bans with the exception of Weavile. Lot of complaints. Yet...why is it in the polls test every time so many players will say "I love this metagame!" Weavile was a close suspect and happened way too soon (everyone agrees but won't say it outright), the rest were majority bans right off the bat.

I honestly think people are not being honest about how they really feel about the metagame nor are they actually being honest about threats, playstyles, and trends. It's annoying because it makes everything chaotic and unpredictable. I went from playing a lot to being a scarce casual player because of the chaos.

The metagame is bad, everyone should just say it. We are here as a community to fix bad stuff, yeah? We got a good player base and solid council, so lets do it.

Didn't UU suspect test scald in gen 6? And suspect test weather in gen 7? Don't be afraid to make drastic changes if its for balanced competitive play. Also, if people want multiple bans at once..."kalolokki"...(hopefully I got the name of the system right).
Completely agree with this,i think faster bans would be great in the tier, there are too many mons who pick and choose counters in the tier and that's really unhealthy

There's mons that i consider completely alright like lokix whom I wouldn't mind leaving if that void forces action on other mons like weavile and gren.
 
I haven't really been playing that much Showdown in general lately and i am still pretty new to showdown in general, but I feel like the quality of matches have just fallen off a cliff as of late

Nearly every match is some type of HO/Offense with 3+ sweepers who can win entirely off of one prediction / free turn, which makes building teams that aren't HO/Offense much more difficult. Builder essentially just becomes "what do I need on this team to not instantly lose against a bad match up", which is impossible since there are so many mons that will wreck you (weav, gren, sin, teapot, quaq, lokix, zarude). While the bans have been helping a bit, it just ends up creating a power vacuum that gets filled up by existing threats

It does not feel great building a team for hours and trying to create a well balanced team just to get curb stomped by something you couldn't fit coverage in for

Obviously I'm not speaking for everyone + part of it is just a skill/knowledge issue but this current metagame doesn't make me want to learn to improve and play in a style that suits me because HO is just objectively better
:row:
 
I haven't really been playing that much Showdown in general lately and i am still pretty new to showdown in general, but I feel like the quality of matches have just fallen off a cliff as of late

Nearly every match is some type of HO/Offense with 3+ sweepers who can win entirely off of one prediction / free turn, which makes building teams that aren't HO/Offense much more difficult. Builder essentially just becomes "what do I need on this team to not instantly lose against a bad match up", which is impossible since there are so many mons that will wreck you (weav, gren, sin, teapot, quaq, lokix, zarude). While the bans have been helping a bit, it just ends up creating a power vacuum that gets filled up by existing threats

It does not feel great building a team for hours and trying to create a well balanced team just to get curb stomped by something you couldn't fit coverage in for

Obviously I'm not speaking for everyone + part of it is just a skill/knowledge issue but this current metagame doesn't make me want to learn to improve and play in a style that suits me because HO is just objectively better
:row:
You're right, its widely agreed upon that HO is pretty solid atm. It has some mons that are borderline broken (Quaquaval is the main one, but mons like SD Lokix and Polteageist can also run rampant if given a single opportunity). Also in my experience building and playing HO, there's just a lot of different types of HO that you can run pretty consistently on ladder, each being slightly different to beat:

- The Terrain HO's (they're all usable and each have their own unique gimmick)
- The Mew Lead HO (solid)
- Different lead HO's (like the ones sparrow and vivalospride shared in the samples, also good)

This is why Sand Teams (Tyranitar/Sand Rush Excadrill/Hydrapple/Torn + filler) have become so popular, especially in UUWC, due to their solid matchups against most HO's, while not sacrificing their ability to deal with more bulky teams.

Other players have experimented with different teams/builds, but I haven't watched all the replays involving those in UUWC (or UU Last Chance for that matter).

Overall, due to the lack of up-to-date samples and the relative simplicity of building HO (where 3 slots are already decided for you), it makes sense that ladder is filled with it. What I would suggest doing is watching UUWC and UU Last Chance replays and taking teams/strats off of those places, as the games there should be of a slightly higher quality than your average ladder game, and many of those teams should already take into account the HO match-ups, which should prove useful.

Hopefully this was helpful!
 
Kommo ran so much shit that it was hard to deal with

Dogi just kinda shat out with bu and forced tera poison dirge or gligar or u were at risk at losing to toxic chain processes which were guaranteed to force stuff

Hoopa dark moves are just kinda stupid hard to resists
Cobalion was a great counter for Hoopa if you run it max def (or not even then), and Lokix and Scizor are great mons in the tier that obliterate the demon

Dogi was so easy to shut up with Metagross, Latios, Skarmory, Skeledirge and Donphan, easy-to-fit pokémon

and Kommo was pretty well countered when Iron Crown was down in UU, and nowadays with Clodsire and Comfey it's also easy to stop it
 
Cobalion was a great counter for Hoopa if you run it max def (or not even then), and Lokix and Scizor are great mons in the tier that obliterate the demon

Dogi was so easy to shut up with Metagross, Latios, Skarmory, Skeledirge and Donphan, easy-to-fit pokémon

and Kommo was pretty well countered when Iron Crown was down in UU, and nowadays with Clodsire and Comfey it's also easy to stop it

I'm not 100% certain this is a post in good faith and not trolling, but I'll take it at face value.

Cobalion was an okay check to Hoopa-U, but only a check because Cobalion is toast the moment Hoopa-U uses Psychic or Focus Blast, two moves with near-zero opportunity cost even on physical sets. Hoopa-U had no reason not to run mixed sets. Lokix and Scizor both couldn't switch into Hoopa-U at all, so they could only force it out on a revenge kill. Hoopa-U is not weak to Stealth Rock or anything, it could simply switch out and come back in later.

The Pokemon you named to "shut down" Okidogi almost seem chosen at random; given a standard Bulk Up Dogi with BU/Drain Punch/Knock Off/Gunk Shot and Tera Dragon, Water, Electric or Ghost (pick one, of course), the only ones that work *at all* are Skeledirge with Tera Poison or Donphan if Okidogi doesn't have Tera available. Stuff like Latios is silly to mention as if it was a counter when Dogi spends so much time spamming Knock Off and fishing for Toxic Chain activations.

Kommo-o is such a ridiculously high number of sets that it's hard to really talk well about counters; you named Clodsire for instance, but Clodsire can't really do much against Taunt/DD Kommo-o. Even Comfey is going to struggle if Kommo-o is Tera Steel (or Tera Normal with Specs Boomburst). Any individual Kommo-o set is manageable, the issue is that it had too many viable sets to know which counterplay was right.

Our tiering system is not perfect and never is, but our existing banlist is good, and well-justified.
 
Shifts yay!

Rises to OU
:Blissey: - stall wasn’t very good already but this rising kinda just makes it straight up miserable as chansey requires hazards off at all times to function

:Pecharunt: - this one kinda stinks but isn’t really major because, while it was a neat option, pecharunt wasn’t a major or important piece of the tier to me.

:araquanid: - goofy ass rise how’d this guy get to OU

Drops to UU

:Deoxys-Speed: - people will probably try to make this work on offense or balance or something before realizing it’s too weak to actually attack things, it will then promptly be relegated to an HO lead.

What we yoinked

:polteageist: - I hate this guy

:Hawlucha: - Neat HO option but thats about it, not much going on with him.

:Zarude: :Conkeldurr: - Just read my Vr nom I’m not repeating myself
:Conkeldurr: --> B/B+
Been seeing quite a bit of usage during the latter half of pools with both bulk up and flame orb sets to function as a sort of Ursaluna-lite. Both sets have seen their fair share of success, especially with how valuable its strong priority is. Even though it has some awkward matchups it can pretty consistently get value so its definitely better than B-.

:Zarude:--> A+
Just overall a great mon to have and I find it really tough to drop sometimes. Its set of resistances make it a great check to threats like Excadrill and Polteageist while having the speed to force out Thundurus-Therian and Sandy Shocks and being a threat in its own right. Zarude can also go for a sweep of its own if it opts to go with Trailblaze instead of Power Whip, and Knock Off gives it consistent value. Jungle Healing also makes it great for dealing with status from things it switches into like Rotom-Wash and Clodsire. This set of traits make it a great mon to have and worthy of A+ to me.

:Mew:- Cool hazard lead but im not sure this guy will last with Deoxys Speed here

:Revavroom:- We sure took a lot of HO guys didnt we, anyways uh uses shift gear and clicks a lot, there isnt a ton to be said about most of these rises they kinda just speak for themselves.
 
Happy New Year UU! We got shifts today!

:pmd/blissey: stall wasn't exactly good even with it here, so now it's reliant on a much more hazard weak special blob in Chansey. Pretty unfortunate for the style.

:pmd/araquanid: - Webs also wasn't particularly good with it here so this too hurts the already niche style. Ribombee isn't astoo big of a downgrade but araq leaving is still a big nerf to the style.

:pmd/pecharunt: - Pecha sadly never got it's flowers here. I honestly that it was a pretty good defensive pivot for offense towards the end of its time here, with it blanket checking a ton of physical attackers while keeping momentum with parting shot. It's removal means our fighters only continue to get better as well as most physical attackers, but i doubt it changes too much for the most part.

:pmd/deoxys-speed: - Our only drop. So far It feels okay? It's obviously good as a hazard lead, pretty much being better then mew in most instances. Besides that however, it feels a little lacking in power. It seems nice versus HO, but the prevalence of tera steel plus it's overall frailness make it feel a little inconsistent. It could be better, but rn I'm not too high on it.

:pmd/revavroom: :pmd/polteageist: - yeah. These have been great for months as HO sweepers. not much of a surprise.

:pmd/mew: - Another HO rise but unfortunately deo-s is mostly just better. It's def the best non-deo suicide lead but it definitely got a lot worse with the shifts so it's rise isn't at the best time.

:pmd/hawlucha: - good ho mon as well.

:pmd/zarude: - Great mon who's been established for more than half a year. Happy to see it rise.

:pmd/conkeldurr: - Conk's increase in viability is a bit of a new development so it's a bit surprising to see it rise. It's pretty good though as a strong Set-up mon/breaker.

Pretty chill shifts overall. Pecha's loss is the only big rise and otherwise things look about the same.
 
:Mew:- Cool hazard lead but im not sure this guy will last with Deoxys Speed here
Deoxys-Speed seems to be a sidegrade for me atm at first glance:

- The lack of bulk means it can't EV to eat both Lokix's FI and Greninja's Dark Pulse at the same time. Of course you can always run a sash and call it a day, but w/o being able to run an item like Mental Herb like Mew can, you are prone to losing the lead 1v1 if you ever face off against it (or if you go up against a faster Deo-Speed Taunt).

It has good traits, but it isn't a 100% upgrade on Mew as a lead, in my view at least
 
Here is my replies to the survey:
Enjoyability: 8
I quite enjoy the meta right now, as there are many different teams on the ladder. Although there are some problem Pokemon such as the duck and polt, overall the meta is fine for right now.
Competitiveness: 6
The meta is not the most competitive, but still pretty competitive, with a variety of team structures and Pokemon being viable in UU.
Thoughts on Quaquaval: 6
Quaquaval is probably the most problematic Pokemon at UU at the moment, as each game becomes a guessing game over what set it is running. Most teams need to devote multiple Pokemon for the purpose of checking it, and It can 6-0 opposing teams if played well. Overall I believe Quaquaval to be too straining on the builder, and I would support a suspect test on it.
Polteageist: 5
Poltegeist is another Pokemon that can pick and choose its counters with Tera. I put Poltegeist lower than Quaquaval because KM pot is walled by certain Dark-Types such SD Zarude and Mandibuzz, and more. I still believe it to be an overall unhealthy presence on the builder and would like to see a suspect test on it.
Excadrill: 1
I do not believe Excadrill is a problem in the UU metagame, as it has very splashable counters such as Hydrapple, Skarmory, as well as revenge killers such as Lokix and Greninja. Excadrill also provides UU with rapid spin support, and losing it means that entry hazards become much harder to remove. Overall, I do not believe Excadrill is a problem in the UU metagame.
 
Survey responses, hope we'll be seeing some tests soon

Enjoyability: 5
I might have been a bit too harsh for enjoyability and competitiveness but i really dislike how hard ho is to deal with in this meta, and would really like to see something done about it soon. It gets a point higher than competitiveness though bc sweeping teams with zarude provides me with some joy (def do smth about it though)

Competitiveness: 4
I feel that it's just a bit too easy to sweep entire teams with a single mon so long as the opponent doesn't have the super specific checks required to deal with them

Quaq: 6
Quaq feels like one of the more problematic mons in the tier bc of how challenging it is to answer defensively. Depending on whether it runs taxel or knock as its 4th move, or whether it runs lum or not, the few mons that can defensively check quaq vary a ton. However, it doesn't get a 6 bc it is still possible to rk it with priority and bc defensive quaq sets are good for the tier (would just ban weavile and quaq though)

Teapot: 7
Teapot is imo the most clear cut ban in the tier; it provides little to any teamstyle outside ho (which would still be able to run other, less problematic mons after teapot's departure) and requires mons like mandibuzz and ttar to beat it, which don't fit too easily on every team. Additionally, unlike quaq and drill, it is extremely difficult to rk with priority

Drill: 3
Tbh while drill does feel a little more dangerous rn, imo this is bc of offensive teams, which can't really fit sturdy drill checks being a lot more common. There are def good mons that can beat it consistently, such as skarm

Other mons that should be looked at:

Cornerpon
Doesn't rlly provide much to the tier, just pressures balance more

Zarude
Sweeps way too easily with tera+bu+trailblaze

(didnt mention this in the survey but another weav suspect would be nice too)
 
Survey Time :)

Enjoyablility: 8
Competitiveness: 7

The Tier has some notable flaws but I do think It's relatively enjoyable. There are still some annoying mons but usually there is some level of competitiveness.

:pmd/quaquaval: - 7

The Duck really took off after last survey and made me giving it a low rating look really dumb. While I do appreciate its defensive qualities, It's still pretty ridiculous and easily one of the scariest threats in the tier. Banning it would be great for limiting HO while opening up builder a ton. At the very least, a suspect is definitely deserved at this point with how dominant it's been in tour and ladder.

:pmd/polteageist: - 6

Slightly lower in priority then quaq, but easily number 2 for me. It's the other mon that's made HO a controversial presence, and is pretty infamous already. I think Quaq can fit on more teams and is a bigger overall presence then Poltea, who is just limited to HO with a few exceptions. My hope is that a quaq ban would open up darks to potentially see more use and would be a big nerf to HO and Poltea by proxy.

:pmd/excadrill: - 4

Iron Head flinches are pretty dumb and can ruin a lot of checks, but it can be a little awkward without them. I'm open to action but I'm fine with it's presence for now. Realistically most people rule out touching drill at all since it's the closest thing we've got to okay hazard removal (besides spin quaq and that's prob leaving soon) so I don't think much will happen with it.
 
I think uu is okay right now, but quaquaval is very restricting with its SD sets. Knock Off, ice coverage, and taunt to chip Skeledirge are all viable 4th moves and lacking the correct attack is hard to safely exploit due to the difficulty of scouting.

Polteageist is threatening but sometimes unable to threaten a sweep due to it being prone to a variety of anti setup tools and speed control. On a good matchup with the correct Tera, it can absolutely sweep healthy teams and can usually force damage on something.

Excadrill is not broken to me, but iron head flinches are a big deal in many games. It tends to want multiple turns setting up with SD and rapid spin, which is easier than it sounds but still gives the opponent time to secure chip and/or positioning on it. Rush drill is also really good, but it has a tendency to not work vs some teams as more than speed control/utility and 5 turns makes it hard to sweep with SD. Priority is also generally very good vs excadrill. Excadrill is an elite threat but it shouldn't ever get free koes or sweeps against a healthy team, unless it's flinching teams soft vs it. It does consistently force progress or use its torn synergy to do that
 
Enjoyability - 8
Competitiveness - 6

I do enjoy the tier right now but I cant help but feel like it isnt the best it could be, largely because of two of the guys on the survey that I think need to go. I do think we are in a slightly better place after the Hoopa ban as it does feel like more structures are viable but Quaquaval and Polteageist just suck to deal with.

Speaking of which

:Quaquaval: :Polteageist: - 7

I hate these guys a lot. Quaquaval is just the standard busted with the best answer being the slow twins with colbur berries to not get smacked by knock off, as other checks like Hydrapple can just get mowed down by a coverage move. Not really much else to say about quaq as if you've watched replays from UUWC this thing has swept despite being burned or paralyzed which is insane. Polteageist on the other hand is just a massive pain in the rear when it comes to tera types due to the volatility of Shell Smash + Stored Power, however Tera Blast can be tossed into the mix to smack Mandibuzz and Zarude. Typically I feel like you need to use one of these Darks in tandem with Skeledirge just in case Tera Blast shows up. Other Darks have issues either because Strength Sap renders them unreliable in the case of Lokix, or because a tera can flip the matchup in the case of Twave Ttar and Greninja. I am aware that Tera flipping matchups is common and is to be expected, but in the case of a bulky shell smash sweeper, the option you use to answer it being rendered invalid makes it far to volatile for me to enjoy Polteageist's presence.

:Excadrill: - 3

Something something Iron Head flinches something something Jirachi comparison but less bad because no serene grace. Thats kinda all I dislike about Excadrill but at the moment its not the worst thing to fight because it feels kinda tough for it to get the free turns it needs to actually mop up games. Iron Head flinches are kinda rough though because also unlike the last Iron Head machine, this thing actually hurts.
 
So it is possible that weavile could get stolen in 2 months as its OU usage has been climbing back up, so losing weavile means torn-t is even more of a tier king if weav goes

also yeah suspect quaq
 
we really should suspect quaq. HO is too prevalent these days. half of my games are won off a lucky read or free turn to set up an aqua step.
and when every opponent you face runs either tyranitar + excadrill to counter HO, or just HO, the game gets a lil repetitive.

bringing quaq OUBL or putting him suspect needs to happen, more than banning tea or exca.
 
Polteageist has been quickbanned in SV UU

18421348_903.jpg
 
Polt quickban is pog, but I feel the community should've been able to vote on it. Sure, it's broken, but outside psyspam (which is niche asf) you can use prio such as Lokix suckerpunch. Polt being immune to most prio moves absolutely blows but I personally haven't been swept that much by it.
 
Polt quickban is pog, but I feel the community should've been able to vote on it. Sure, it's broken, but outside psyspam (which is niche asf) you can use prio such as Lokix suckerpunch. Polt being immune to most prio moves absolutely blows but I personally haven't been swept that much by it.
Sucker Punch would be nice if it weren't for the fact that Polteageist can just use Strength Sap (and Tera) to punish you for it:

252+ Atk Lokix Sucker Punch vs. 248 HP / 184+ Def Polteageist: 218-258 (67.4 - 79.8%) -- guaranteed 2HKO
-1 252+ Atk Lokix Sucker Punch vs. 248 HP / 184+ Def Polteageist: 146-174 (45.2 - 53.8%) -- 34% chance to 2HKO
- - -
252+ Atk Lokix Sucker Punch vs. 248 HP / 184+ Def Tera Steel Polteageist: 109-129 (33.7 - 39.9%) -- guaranteed 3HKO
-1 252+ Atk Lokix Sucker Punch vs. 248 HP / 184+ Def Tera Steel Polteageist: 73-87 (22.6 - 26.9%) -- 30.2% chance to 4HKO
- - -
+2 0 SpA Polteageist Shadow Ball vs. 0 HP / 4 SpD Lokix: 177-209 (62.5 - 73.8%) -- guaranteed 2HKO
+2 0 SpA Polteageist Tera Blast (80 BP) vs. 0 HP / 4 SpD Lokix: 237-279 (83.7 - 98.5%) -- guaranteed 2HKO
+2 0 SpA Tera Steel Polteageist Tera Blast (80 BP) vs. 0 HP / 4 SpD Lokix: 355-418 (125.4 - 147.7%) -- guaranteed OHKO

If the Lokix is not SD, it pretty much becomes fodder and can't RKO it like it does with other HO threats, which isn't fun (for the one running Lokix).
 
Back
Top