OU DPP OU Viability Ranking [updated May 2025]

The tiering for DPP locked after the gen ended which is why its still listed as OU. Also, low usage does not mean a mon is unexplored. Nobody's experimenting with it because it suffers from having pitiful STAB options which lead to it hitting like a wet napkin, that along with a rocks weakness and its fragility it makes for a very underwhelming setup sweeper. It has pursuit but is also severely outclassed by other pursuit users.
I think its stab options are the main selling point behind weavile
But defensively the stealth rock weakness along with frail stats and other common weaknesses means it crumples to anything.

I think thes best set is Lum/SD which can be scary if it pulls off an SD. Also TTar is the better dark type.
 
I see why Weavile's STABs look nice from a type standpoint - Dark and Ice nail plenty of valuable targets, and STAB Pursuit on something fast enough to not need a Choice Scarf is also nice.

But the thing is, as Electivire has proven, super-effective coverage isn't enough on its own, and that's where Weavile's STABs falter: Ice Punch and Night Slash are simply not strong enough to muscle through important neutral targets, like Jirachi, Skarmory, Swampert, Clefable, the list goes on.
 
I think its stab options are the main selling point behind weavile
But defensively the stealth rock weakness along with frail stats and other common weaknesses means it crumples to anything.

I think thes best set is Lum/SD which can be scary if it pulls off an SD. Also TTar is the better dark type.
It's not that the type combo of the STAB is bad, its the base power of the best available options are terrible. And honestly dark/ice STAB + fighting coverage is not even that great in this tier. This combo still struggles into many notable mons, most importantly rachi. skarm, meta, sciz, the occasional zong, and any water thats not starmie/emp can also deal with it.

+2 252 Atk Weavile Night Slash vs. 0 HP / 0 Def Jirachi: 216-255 (63.3 - 74.7%) -- 50% chance to OHKO after Stealth Rock and 3 layers of Spikes
+2 252 Atk Weavile Low Kick (120 BP) vs. 0 HP / 0 Def Metagross: 196-232 (65.1 - 77%) -- 68.8% chance to OHKO after Stealth Rock and 3 layers of Spikes
+2 252 Atk Weavile Night Slash vs. 0 HP / 0 Def Suicune: 192-226 (56.3 - 66.2%) -- 37.5% chance to OHKO after Stealth Rock and 3 layers of Spikes

now these calcs are obviously pretty unreasonable and the probability of them actually happening is pretty low (even more so for rachi) but give weavile the utmost benefit of the doubt. +2 neutral STAB against BULKLESS targets with rocks and three layers of spikes, fails to guarantee an ohko. That is pitiful damage.

The most practical use you're getting out of SD weav without mag support is to pretty much chip something for teammates before you get ohko'd or phased out by skarm. but then youre using mag to aid weavile which is just yeah..
 
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It's not that the type combo of the STAB is bad, its the base power of the best available options are terrible.

....

The most practical use you're getting out of SD weav without mag support is to pretty much chip something for teammates before you get ohko'd or phased out by skarm. but then youre using mag to aid weavile which is just yeah..
True, ice punch and night slash arent good. Im not defending weavile. I think its bad and I have no interest in using it. I have been swept by an SD before in the endgame tho. I still think SD is the only semi-viable move on it
 
With Machamp (Likely) & Froslass out the door, I think it'll be interesting to see how the VR changes.

(I think Cloy will rise, Cloy has a niche as a HO lead that enable spikes, has rapid spin, & can explode.)
Huh. Been a while since I’ve posted here, I guess. Anyway, the issue with Cloyster as I see it is that, similar to its ADV status, there’s very little it can do that other Pokémon can’t. Outside of this specific niche, Cloyster has to deal with a poor defensive typing and a Speed stat that’s low enough for most anti-leads to be able to offensively check it. That Stealth Rock weakness hurts a lot here, but even without it I’m not sure if Cloyster has enough offense or utility to make up for its innate flaws. It’s not even that good at being a physical wall thanks to its low HP and lack of reliable recovery, and while it may still rise in the VR overall compared to its current placement, I struggle to see a reason to use it compared to something like Spikes Roserade or Spikes Skarmory as a lead on hyper offense.
 
Why is the magneton sprite so high definition compared to the rest
Wait, I found the website that has all the PMD Rescue & Sky sprites
Normal.png

https://sprites.pmdcollab.org/#/
 
Viability shifts all the time, so this is a snapshot of where I feel the metagame is as of last December. I'll share my thoughts on some of the higher ranked mons and on how I organize the viability tiers. I made this ranking by reviewing replays from my 1500-1600 rank games to analyze which mons had the most impactful role in each game, both on my side and the opponent's. While I think VRs are a tiny bit silly, since really they're a theoretical discussion based on anecdotal evidence, I think they're also kind of fun. Since I'll probably go inactive in the format again soon, I wanted to organize my thoughts about this moment in time, which I think is fairly distinct from the last time I made a VR for gen 4 a few years ago.

S1 Rank
Jirachi Breloom Gyarados

These 3 rarely go a game without doing something, and in about 1 in 10 games they just win the whole game by themselves. Each of these 3 simultaneously have insane defensive utility AND provide a ton of offensive pressure. They also have several possible sets, leaving a lot of questions for what you should do while facing them, meaning they can get away with stuff by bluffing coverage moves/held berries/EVs. I think it's pretty clear Jirachi is the centerpiece of the meta, so there's not much to say there besides that it has 11 possible moves, paralysis spreading like crazy, and a button that can win you the game with RNG. Loom's Spore though is the best click in the game, since it can incapacitate an opposing mon and set up something like SubSeedPunch which ruins offensive teams. Having a possible Mach Punch also reins in a lot of random threats. Gyarados is the best boosting sweeper by far, and Wacan/Lum can make it really hard to prevent from getting +2. Plus it has Taunt to prevent (p)hazing, and its Waterfall flinch can win you the game with a random 1 in 5 check. Defensively, Gyarados is really incredible, because even with SR and Sand it can check stuff like Infernape or Lucario or Heatran, but honestly, on a purely theoretical level I think Gyarados would be the best mon in the game if sand and SR didn't exist in this format. Of course, both of those are fairly likely to exist in any given game and require support to prevent, so I'm putting Gyara 3rd because I think the SR and sand weaknesses are a tiny liability, but it's very close between all 3 in this tier and you could argue any as #1.

S2 Rank
Starmie Lucario

Starmie is one mon I'm ranking most from my own use, because I haven't had too much trouble with opposing Starmie, but since I use Life Orb Starmie on nearly half my teams, I find it is really challenging for any of my opponents to handle. Unless you commit to using something very passive like Blissey or Clefable, it's a real nightmare to switch into. With SR up, Hydro Pump into Thunderbolt or Ice Beam takes out about any switch-in, meaning you can kind of spam it while outspeeding everything. Very importantly, Pursuit users can't switch into it all on Hydro Pump. It's also fast enough to completely clean up late game, and it has Natural Cure and Recover available to outlast special walls until late game or when Clef is below 75%. The worst Clefable can do is knock it off, and it still poses a threat without LO. Also it's the best spinner in the tier, since nothing can really prevent it from spinning without risking dying immediately. As for Lucario, a lot of my games have ended with a speed tie check between two Lucarios, and I've had a lot of games with Lucario sweeping through 4 or 5 mons to win with very little support. He is strongly resistant to SR and sand, very hard to wear down, and perhaps most importantly, he abuses the necessity of choice locked Pursuit on stuff like Scarf TTar very well. Also having an Espeed click in the back can save you from a losing scenario against stuff like a chipped +2 DD gyarados that's out of control, or really any offensive threat except DD TTar of Sub Gengar, which you could also hit with BP if you give up Crunch. But yeah, I would say both of these two match up well very vs offense, and also give stall a number of issues, especially in the current meta with Blissey being run less in favor of Clefable.


S3 Rank
Gengar Tyranitar Latias

I think these 3 are all a little bit more inconsistent in their impact in a game, but are all undeniably top tier. SubSplit Gengar is nearly impossible for stall to get rid of without running Blissey, and it also matches up really well vs offense. My main issue with Gengar is its reliance on a terrible inaccurate move, and if it learned Aura Sphere I would put it one tier above, next to Starmie and Lucario. The main reason I have TTar this high is because there are so many important targets for scarf TTar to trap (Starmie, Gengar, Latias), but I think the DD sets with random berries to help setup like Passho or Shuca or Lum are pretty impactful too - kind of like Gyarados, but a bit worse. I've seen a lot of games where Scarf TTar was the only way to handle a runaway Starmie/Gengar/Latias, but I also have seen a lot of games completely lost to scarf TTar providing a free sweeping opportunity to Breloom or Lucario or Infernape, so I think TTar is hard to rank, but around here feels right. Latias is worse as an offensive threat than offensive Starmie and Gengar imo. Part of the reason I think that is that it loses to them 1v1 (assuming HP Fire, if no HP Fire it can speed tie Gengar), but I also think clicking D Meteor as Specs Latias is less likely to make progress than clicking Hydro Pump as Starmie or Sub as Gengar. However, Latias has some nice bulk which lets it switch in a bit, and it has some tricky options with Trick and Healing Wish that make it stand out enough to still be considered top tier. I think a lot of the reason I am putting it this low is due to meta shift. Something like Latias is not going to do well with defensive Jirachi and TTar everywhere. I think it's just a bit outclassed and the mons ranked above it do a bit better in the matches I've experienced. The top 8 is very close imo, and I think Latias is in practice not really a worse mon to use than Gengar or even Jirachi, but this is just how I feel based on this current snapshot of the metagame I played recently.


A1 Rank
Bronzong Heatran Rotom-A Forretress

I would say these are consistently valuable mons, but perhaps fill a more supporting role than a game-winning role. For the first two in high tier, Zong and Tran are the best defensive steels after Jirachi since they don't get removed automatically by Magnezone. They can both switch into stuff like Latias or Jirachi and get SR up, trade blows, maybe eventually explode on a lure. Trick Room Zong should not be slept on either, especially in a format where most mons dump as many EVs as they can into speed. Heatran also can do stuff with Taunt. Zong can lure Heatran or Infernape with Heatproof, Tran can run Passho or Shuca to lure things. Overall they are both highly versatile supporters that also tend to set up SR and additionally get a KO or two in a game. Zong struggles with mons like Forre, Skarm, and pdef Rotom-A, and Heatran has some awful weaknesses in Fighting Water and Ground, so I wouldn't put them in top tier, but their strengths make up for their weaknesses in most team matchups. Rotom-A is a great scarfer, and it's your best bet at spinblocking in this tier, which is enormously important because of how impactful SR is. Forre appearing threatens spin, which is very important since it can force a switch into a spinblocker. Since it can just set up spikes when you try to switch in to spinblock, it's very good at creating pressure against stall teams, since defensive Rotom-A usually can't even 2HKO Forre after switching in hoping to block spin. It also of course can explode which stops it from being too passive vs offense. However, it is a bit specially weak and it can be trapped by Magne, so I'd say it is barely in this tier.

A2 Rank
Dragonite Azelf Skarmory Magnezone Metagross

Dragonite is like Gyarados in that SR and Sand make it sad, but it matches up really well into most teams. CBNite for example is able to harass passive teams really well, and having a huge CB Espeed click in the back is a solid win condition against offensive teams. I think Dnite suffers from Steel spam due to Latias and that's kind of a meta relational issue, but it is really good still. Azelf is a very versatile and powerful lead, not much else to say there. Skarm is Magnezone weak but otherwise a good hazard setter. Skarm can't do the physical walling by itself in this format due to stuff like Taunt Gyara and SD Lucario, but it does catch powerful hits from bit threats like Dnite and Metagross pretty well. Speaking of, Magnezone tends to either win games on the spot or perform fairly moderately, so it's hard to rank, but I'll have it here. Metagross has the coveted SR+Boom, and it's just behind Zong and Tran for me because its ability is less useful, and it lacks the versatility of having Trick Room or Taunt as X factor. I suppose its advantage is having the strongest explosion click, but it's less defensively useful and less versatile.

A3 Rank
Suicune Scizor Zapdos Gliscor Empoleon Celebi Infernape

I'll stop talking about every individual mon at this point, but this is my idea of the bottom of high tier. I think these are all very consistent Pokémon that will usually accomplish progress for your team in a game while also playing a defensive role, and not providing an exploitable position for your opponent to consistently abuse. As such, these mons don't feel like a liability on a team. They can also win games with a respectable offensive presence and ambiguous moveset. It's really hard to rank them against each other. I have been ranking mons within the tiers, but at this point it gets very subjective. I wouldn't say Cune is definitely better than Infernape, but this is my vague feeling atm. Both can sweep against certain weakened teams, and both can provide you a way to survive against Gyarados or TTar for example, so I think it's really hard to compare since it's mostly a question of how you think those defensive utilities compare, which depends on the meta and can change quickly.


B1 Rank
Blissey Swampert Kingdra Milotic Aerodactyl Clefable Hippowdon Flygon Abomasnow

These are upper mid tier mons in my book, which means they are often impactful on a game, but risk being a liability against certain team matchups. Aggressive, fast-paced teams can exploit stuff like Blissey and Swampert and create holes that their teammates will have to patch up. I think Aerodactyl is a good lead, but doesn't help as much mid-game since it can't threaten to explode or anything like that, so it's quite a bit lower than Azelf and Metagross for me. I think Flygon is extremely overrated a scarfer. It's fairly easily to use due to hazard resistance and sand immunity, but really quite mediocre in damage output, and it usually clicks u-turn a bunch and then has to 1v1 something in the end. I think mixed Flygon is pretty good though, so I'd keep it at least this high overall. Clefable is overrated for similar reasons to Flygon - it's easy to use because you don't need to worry about hazards or weather, but if the game is lasting long enough for you to switch in Clefable 2 or 3 times your opponent will be able to exploit it with Loom or Lucario or Infernape or Taunt Heatran or Jirachi or something else. This rank is generally where I put passive or stall teams as a whole in this meta. Kingdra is a bit of an odd one out here, but it's a solid attacker held back by usually needing to set its own rain, and not quite having enough bulk to justify it. It also doesn't have the bulk and resistances of mons in the tier above like Suicune and Zapdos and Gliscor etc in order to have the same defensive utility, so here it goes.

B2 Rank
Smeargle Jolteon Roserade Uxie Cloyster Machamp Nidoqueen Kabutops Ludicolo Qwilfish Raikou Shaymin Tentacruel

More upper mid tiers, but not as consistent as the ones above. A good player with a good team can have success with them. Smeargle, Uxie, Cloyster, and Roserade can be tricky and annoying supporters, but there are better hazard setters in the meta. This is also where I'd rank rain teams as a whole. I think they are possible to win with at a high level but are less consistent and require some predicting. Machamp and Shaymin need a bit of luck to break through, but can create a lot of problems for slower passive teams.

B3 Rank
Heracross Electivire Togekiss Quagsire Slowbro Vaporeon Donphan Weavile Hitmontop

The last of the upper mid tiers. I would say these are also the last of the respectable choices for a serious team, since they each do something unique that other mons above don't necessarily do. They are a bit of a "one trick pony" type though, and require creative teambuilding to justify. Quag/Slowbro/Vap are all some kind of Milotic alternatives that are just a bit less efficient but provide something Milotic doesn't (more immunity/twave/wish). Electivire, Heracross, and Weavile are a bit soft-hitting, and have like only one button that they can switch into, but they do create unique attacking opportunities. Hitmontop and Donphan are niche respectable spinners that provide some defensive utility, but yeah, hard to justify using them over Forre or Starmie. Everything below this is a bit questionable.

C1 Rank
Moltres Cradily Yanmega Spiritomb Registeel Snorlax Porygon2

Not really much to say for these lower tiers, since I have rarely faced or used them in recent matches, so I'm going a bit off of theory at this point. These first seven mons each have a clear use purpose, which is why I have them as high as I do, but they are also very inefficient and require some support and meta knowledge to pull off. You're not totally clowning by using them, but you are making your own life a bit harder than it needs to be.

C2 Rank
Walrein Rhyperior Charizard Staraptor Claydol Camerupt Feraligatr Honchkrow Torterra

I would say these Pokémon are almost gimmicks. I bet you could find reasons to use Feraligatr over Gyarados or Torterra over Gliscor in some circumstances, but I feel like you're going to regret not using the top or high tier mon more than 90% of the time. Stuff like Walrein and Rhyperior can get silly wins with tons of support, but I feel like you need so many things to go your way to win with mons in this rank that you probably would have won using a top tier multiple times over. Claydol and Camerupt are okay supporters with access to explosion, but their weaknesses make them very questionable to try and use.

C3 Rank
Venusaur Porygon-Z Crobat Slowking Umbreon Dusknoir Hariyama

I think these are the last of the mons I would consider having any meaningful use, unless there's some I'm forgetting, in which case, they're probably not that good anyway. Everything below this I would consider outclassed.
 
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Viability shifts all the time, so this is a snapshot of where I feel the metagame is as of last December. I'll share my thoughts on some of the higher ranked mons and on how I organize the viability tiers. I made this ranking by reviewing replays from my 1500-1600 rank games to analyze which mons had the most impactful role in each game, both on my side and the opponent's. While I think VRs are a tiny bit silly, since really they're a theoretical discussion based on anecdotal evidence, I think they're also kind of fun. Since I'll probably go inactive in the format again soon, I wanted to organize my thoughts about this moment in time, which I think is fairly distinct from the last time I made a VR for gen 4 a few years ago.

S1 Rank
Jirachi Breloom Gyarados

These 3 rarely go a game without doing something, and in about 1 in 10 games they just win the whole game by themselves. Each of these 3 simultaneously have insane defensive utility AND provide a ton of offensive pressure. They also have several possible sets, leaving a lot of questions for what you should do while facing them, meaning they can get away with stuff by bluffing coverage moves/held berries/EVs. I think it's pretty clear Jirachi is the centerpiece of the meta, so there's not much to say there besides that it has 11 possible moves, paralysis spreading like crazy, and a button that can win you the game with RNG. Loom's Spore though is the best click in the game, since it can incapacitate an opposing mon and set up something like SubSeedPunch which ruins offensive teams. Having a possible Mach Punch also reins in a lot of random threats. Gyarados is the best boosting sweeper by far, and Wacan/Lum can make it really hard to prevent from getting +2. Plus it has Taunt to prevent (p)hazing, and its Waterfall flinch can win you the game with a random 1 in 5 check. Defensively, Gyarados is really incredible, because even with SR and Sand it can check stuff like Infernape or Lucario or Heatran, but honestly, on a purely theoretical level I think Gyarados would be the best mon in the game if sand and SR didn't exist in this format. Of course, both of those are fairly likely to exist in any given game and require support to prevent, so I'm putting Gyara 3rd because I think the SR and sand weaknesses are a tiny liability, but it's very close between all 3 in this tier and you could argue any as #1.

S2 Rank
Starmie Lucario

Starmie is one mon I'm ranking most from my own use, because I haven't had too much trouble with opposing Starmie, but since I use Life Orb Starmie on nearly half my teams, I find it is really challenging for any of my opponents to handle. Unless you commit to using something very passive like Blissey or Clefable, it's a real nightmare to switch into. With SR up, Hydro Pump into Thunderbolt or Ice Beam takes out about any switch-in, meaning you can kind of spam it while outspeeding everything. Very importantly, Pursuit users can't switch into it all on Hydro Pump. It's also fast enough to completely clean up late game, and it has Natural Cure and Recover available to outlast special walls until late game or when Clef is below 75%. The worst Clefable can do is knock it off, and it still poses a threat without LO. Also it's the best spinner in the tier, since nothing can really prevent it from spinning without risking dying immediately. As for Lucario, a lot of my games have ended with a speed tie check between two Lucarios, and I've had a lot of games with Lucario sweeping through 4 or 5 mons to win with very little support. He is strongly resistant to SR and sand, very hard to wear down, and perhaps most importantly, he abuses the necessity of choice locked Pursuit on stuff like Scarf TTar very well. Also having an Espeed click in the back can save you from a losing scenario against stuff like a chipped +2 DD gyarados that's out of control, or really any offensive threat except DD TTar of Sub Gengar, which you could also hit with BP if you give up Crunch. But yeah, I would say both of these two match up well very vs offense, and also give stall a number of issues, especially in the current meta with Blissey being run less in favor of Clefable.


S3 Rank
Gengar Tyranitar Latias

I think these 3 are all a little bit more inconsistent in their impact in a game, but are all undeniably top tier. SubSplit Gengar is nearly impossible for stall to get rid of without running Blissey, and it also matches up really well vs offense. My main issue with Gengar is its reliance on a terrible inaccurate move, and if it learned Aura Sphere I would put it one tier above, next to Starmie and Lucario. The main reason I have TTar this high is because there are so many important targets for scarf TTar to trap (Starmie, Gengar, Latias), but I think the DD sets with random berries to help setup like Passho or Shuca or Lum are pretty impactful too - kind of like Gyarados, but a bit worse. I've seen a lot of games where Scarf TTar was the only way to handle a runaway Starmie/Gengar/Latias, but I also have seen a lot of games completely lost to scarf TTar providing a free sweeping opportunity to Breloom or Lucario or Infernape, so I think TTar is hard to rank, but around here feels right. Latias is worse as an offensive threat than offensive Starmie and Gengar imo. Part of the reason I think that is that it loses to them 1v1 (assuming HP Fire, if no HP Fire it can speed tie Gengar), but I also think clicking D Meteor as Specs Latias is less likely to make progress than clicking Hydro Pump as Starmie or Sub as Gengar. However, Latias has some nice bulk which lets it switch in a bit, and it has some tricky options with Trick and Healing Wish that make it stand out enough to still be considered top tier. I think a lot of the reason I am putting it this low is due to meta shift. Something like Latias is not going to do well with defensive Jirachi and TTar everywhere. I think it's just a bit outclassed and the mons ranked above it do a bit better in the matches I've experienced. The top 8 is very close imo, and I think Latias is in practice not really a worse mon to use than Gengar or even Jirachi, but this is just how I feel based on this current snapshot of the metagame I played recently.


A1 Rank
Bronzong Heatran Rotom-A Forretress

I would say these are consistently valuable mons, but perhaps fill a more supporting role than a game-winning role. For the first two in high tier, Zong and Tran are the best defensive steels after Jirachi since they don't get removed automatically by Magnezone. They can both switch into stuff like Latias or Jirachi and get SR up, trade blows, maybe eventually explode on a lure. Trick Room Zong should not be slept on either, especially in a format where most mons dump as many EVs as they can into speed. Heatran also can do stuff with Taunt. Zong can lure Heatran or Infernape with Heatproof, Tran can run Passho or Shuca to lure things. Overall they are both highly versatile supporters that also tend to set up SR and additionally get a KO or two in a game. Zong struggles with mons like Forre, Skarm, and pdef Rotom-A, and Heatran has some awful weaknesses in Fighting Water and Ground, so I wouldn't put them in top tier, but their strengths make up for their weaknesses in most team matchups. Rotom-A is a great scarfer, and it's your best bet at spinblocking in this tier, which is enormously important because of how impactful SR is. Forre appearing threatens spin, which is very important since it can force a switch into a spinblocker. Since it can just set up spikes when you try to switch in to spinblock, it's very good at creating pressure against stall teams, since defensive Rotom-A usually can't even 2HKO Forre after switching in hoping to block spin. It also of course can explode which stops it from being too passive vs offense. However, it is a bit specially weak and it can be trapped by Magne, so I'd say it is barely in this tier.

A2 Rank
Dragonite Azelf Skarmory Magnezone Metagross

Dragonite is like Gyarados in that SR and Sand make it sad, but it matches up really well into most teams. CBNite for example is able to harass passive teams really well, and having a huge CB Espeed click in the back is a solid win condition against offensive teams. I think Dnite suffers from Steel spam due to Latias and that's kind of a meta relational issue, but it is really good still. Azelf is a very versatile and powerful lead, not much else to say there. Skarm is Magnezone weak but otherwise a good hazard setter. Skarm can't do the physical walling by itself in this format due to stuff like Taunt Gyara and SD Lucario, but it does catch powerful hits from bit threats like Dnite and Metagross pretty well. Speaking of, Magnezone tends to either win games on the spot or perform fairly moderately, so it's hard to rank, but I'll have it here. Metagross has the coveted SR+Boom, and it's just behind Zong and Tran for me because its ability is less useful, and it lacks the versatility of having Trick Room or Taunt as X factor. I suppose its advantage is having the strongest explosion click, but it's less defensively useful and less versatile.

A3 Rank
Suicune Scizor Zapdos Gliscor Empoleon Celebi Infernape

I'll stop talking about every individual mon at this point, but this is my idea of the bottom of high tier. I think these are all very consistent Pokémon that will usually accomplish progress for your team in a game while also playing a defensive role, and not providing an exploitable position for your opponent to consistently abuse. As such, these mons don't feel like a liability on a team. They can also win games with a respectable offensive presence and ambiguous moveset. It's really hard to rank them against each other. I have been ranking mons within the tiers, but at this point it gets very subjective. I wouldn't say Cune is definitely better than Infernape, but this is my vague feeling atm. Both can sweep against certain weakened teams, and both can provide you a way to survive against Gyarados or TTar for example, so I think it's really hard to compare since it's mostly a question of how you think those defensive utilities compare, which depends on the meta and can change quickly.


B1 Rank
Blissey Swampert Kingdra Milotic Aerodactyl Clefable Hippowdon Flygon Abomasnow

These are upper mid tier mons in my book, which means they are often impactful on a game, but risk being a liability against certain team matchups. Aggressive, fast-paced teams can exploit stuff like Blissey and Swampert and create holes that their teammates will have to patch up. I think Aerodactyl is a good lead, but doesn't help as much mid-game since it can't threaten to explode or anything like that, so it's quite a bit lower than Azelf and Metagross for me. I think Flygon is extremely overrated a scarfer. It's fairly easily to use due to hazard resistance and sand immunity, but really quite mediocre in damage output, and it usually clicks u-turn a bunch and then has to 1v1 something in the end. I think mixed Flygon is pretty good though, so I'd keep it at least this high overall. Clefable is overrated for similar reasons to Flygon - it's easy to use because you don't need to worry about hazards or weather, but if the game is lasting long enough for you to switch in Clefable 2 or 3 times your opponent will be able to exploit it with Loom or Lucario or Infernape or Taunt Heatran or Jirachi or something else. This rank is generally where I put passive or stall teams as a whole in this meta. Kingdra is a bit of an odd one out here, but it's a solid attacker held back by usually needing to set its own rain, and not quite having enough bulk to justify it. It also doesn't have the bulk and resistances of mons in the tier above like Suicune and Zapdos and Gliscor etc in order to have the same defensive utility, so here it goes.

B2 Rank
Smeargle Jolteon Roserade Uxie Cloyster Machamp Nidoqueen Kabutops Ludicolo Qwilfish Raikou Shaymin Tentacruel

More upper mid tiers, but not as consistent as the ones above. A good player with a good team can have success with them. Smeargle, Uxie, Cloyster, and Roserade can be tricky and annoying supporters, but there are better hazard setters in the meta. This is also where I'd rank rain teams as a whole. I think they are possible to win with at a high level but are less consistent and require some predicting. Machamp and Shaymin need a bit of luck to break through, but can create a lot of problems for slower passive teams.

B3 Rank
Heracross Electivire Togekiss Quagsire Slowbro Vaporeon Donphan Weavile Hitmontop

The last of the upper mid tiers. I would say these are also the last of the respectable choices for a serious team, since they each do something unique that other mons above don't necessarily do. They are a bit of a "one trick pony" type though, and require creative teambuilding to justify. Quag/Slowbro/Vap are all some kind of Milotic alternatives that are just a bit less efficient but provide something Milotic doesn't (more immunity/twave/wish). Electivire, Heracross, and Weavile are a bit soft-hitting, and have like only one button that they can switch into, but they do create unique attacking opportunities. Hitmontop and Donphan are niche respectable spinners that provide some defensive utility, but yeah, hard to justify using them over Forre or Starmie. Everything below this is a bit questionable.

C1 Rank
Moltres Cradily Yanmega Spiritomb Registeel Snorlax Porygon2

Not really much to say for these lower tiers, since I have rarely faced or used them in recent matches, so I'm going a bit off of theory at this point. These first seven mons each have a clear use purpose, which is why I have them as high as I do, but they are also very inefficient and require some support and meta knowledge to pull off. You're not totally clowning by using them, but you are making your own life a bit harder than it needs to be.

C2 Rank
Walrein Rhyperior Charizard Staraptor Claydol Camerupt Feraligatr Honchkrow Torterra

I would say these Pokémon are almost gimmicks. I bet you could find reasons to use Feraligatr over Gyarados or Torterra over Gliscor in some circumstances, but I feel like you're going to regret not using the top or high tier mon more than 90% of the time. Stuff like Walrein and Rhyperior can get silly wins with tons of support, but I feel like you need so many things to go your way to win with mons in this rank that you probably would have won using a top tier multiple times over. Claydol and Camerupt are okay supporters with access to explosion, but their weaknesses make them very questionable to try and use.

C3 Rank
Venusaur Porygon-Z Crobat Slowking Umbreon Dusknoir Hariyama

I think these are the last of the mons I would consider having any meaningful use, unless there's some I'm forgetting, in which case, they're probably not that good anyway. Everything below this I would consider outclassed.
I am curious what made you think Gallade to be UR even tho machamp just got banned..
 
D-
#50.
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Celebi
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Smeargle
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Heracross
#53.
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Magneton
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Camerupt
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Claydol

  • Celebi is really, really bad. I struggle to find a reason to use it over GodTias which is presumably what you'd want to do with it.
    • Spikes weakness makes the whole difference.
    • Natural Cure can even play at a disadvantage since you'd naturally want to counter Breloom.
    • The inability to Baton Pass boosts really just kills the whole charm. For the best obviously.
    • Maybe someone can make an offensive set worth using though.

I've recently been using a Sp.Def Celebi over Latias on my team and it has been working well. I mainly am using Celebi instead of Latias since it doesn't have a Dragon weakness, which allows it to absorb Draco Meteors from opposing Latias and Kingdra (this Celebi is pretty much a full stop to special Rain Kingdras, and strong versus Rain teams as a whole - see footnote). Otherwise the two share similar resistances. Also Celebi offers Heal Bell support which my team enjoys that Latias doesn't offer. In the case of my team, Clefable wouldn't work here since I need a Fight/Grass resistance as well. So Celebi offers the Fight/Grass resistance as well as the ability to switch into special Dragon attacks. Not to mention that a fully invested HP/SpDef Celebi is more bulky than a fully invested HP/SpDef Clefable, which people tend to forget.

So yea that is just one niche use where a Celebi is more valuable to a team than Latias is.

Footnote - This Celebi walls Kingdra and Ludicolo and ruins them with Thunder Wave. Kabutops and Qwilfish cannot get a Swords Dance on him either, since he can KO with Grass Knot or paralyze.
 
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I've recently been using a Sp.Def Celebi over Latias on my team and it has been working well. I mainly am using Celebi instead of Latias since it doesn't have a Dragon weakness, which allows it to absorb Draco Meteors from opposing Latias and Kingdra (this Celebi is pretty much a full stop to special Rain Kingdras, and strong versus Rain teams as a whole - see footnote). Otherwise the two share similar resistances. Also Celebi offers Heal Bell support which my team enjoys that Latias doesn't offer. In the case of my team, Clefable wouldn't work here since I need a Fight/Grass resistance as well. So Celebi offers the Fight/Grass resistance as well as the ability to switch into special Dragon attacks. Not to mention that a fully invested HP/SpDef Celebi is more bulky than a fully invested HP/SpDef Clefable, which people tend to forget.

So yea that is just one niche use where a Celebi is more valuable to a team than Latias is.

Footnote - This Celebi walls Kingdra and Ludicolo and ruins them with Thunder Wave. Kabutops and Qwilfish cannot get a Swords Dance on him either, since he can KO with Grass Knot or paralyze.

I mean, Celebi is really good rn because the meta is different : It's a rocker that wins against every good spinner in the tier, Natural Cure is wonderful to counter para spam, being grass type means you pressure really well TTar that wants to trap you and his bulk + Twave help against a lot of physical attackers and also Jirachi if you run max def.
Jirachee's post has been made during 2022 aka the big 5 period with (scarf tar) stalls everywhere. Celebi was a niche mon at this time. Paraspam wasn't developed as it is today.

I didn't explore SpD Cele but I can easily see the good points but the fact that it's more vulnerable to pursuiters while his main quality is to be really strong into TTar + Loom giving space for your Starmie to help Cele vs Spikes. It won't help vs Nape because of U-Turn. I also think you can easily fix the Lati issue with some bulky Jirachi and some TTar backup. Twave also helps to not give Lati / Gar a free entry on the field.
Psychic must be considered on SpD Cele imo cause it hard baits Gengar. And when I think about it, some BW set with Psychic BP Recover filler has to be great cause ( maybe I'm saying something wrong, didn't test ) BP allows you to escape easily from TTar. But this Cele set can have the 4 moves syndromes for sure, too much good options; it will depend of the team ig.
 
I mean, Celebi is really good rn because the meta is different : It's a rocker that wins against every good spinner in the tier, Natural Cure is wonderful to counter para spam, being grass type means you pressure really well TTar that wants to trap you and his bulk + Twave help against a lot of physical attackers and also Jirachi if you run max def.
Jirachee's post has been made during 2022 aka the big 5 period with (scarf tar) stalls everywhere. Celebi was a niche mon at this time. Paraspam wasn't developed as it is today.

I didn't explore SpD Cele but I can easily see the good points but the fact that it's more vulnerable to pursuiters while his main quality is to be really strong into TTar + Loom giving space for your Starmie to help Cele vs Spikes. It won't help vs Nape because of U-Turn. I also think you can easily fix the Lati issue with some bulky Jirachi and some TTar backup. Twave also helps to not give Lati / Gar a free entry on the field.
Psychic must be considered on SpD Cele imo cause it hard baits Gengar. And when I think about it, some BW set with Psychic BP Recover filler has to be great cause ( maybe I'm saying something wrong, didn't test ) BP allows you to escape easily from TTar. But this Cele set can have the 4 moves syndromes for sure, too much good options; it will depend of the team ig.

Talking about bait, SpD Celebi also baits Scarf Heatran (takes ~80% from Fire Blast instead of being KO'd) and can paralyze back which can open up sweepers like SD Lucario or Scizor. SpD Celebi is also good versus CM Suicune with Ice Beam since it can tank +1 Ice Beams easily and paralyze or Grass Knot back. SpD Celebi should only be used if it jives with the rest of the team, which in my case it does.
 
As someone new but highly interested in DPP OU, I have not been around during past metas but I have been really impressed by Celebis performance from personal games and replays. I think it’s great that it is such an effective Stealth Rocker outside the lead slot because it frees up slots for its teammates. This is daring but it is one of the more reliable Gyarados switch ins, if not the most. The issue being is it can be prone to hax because usually you have to Recover and then Grass Knot is a 2hko or 3hko (hax like Waterfall flinches or Ice Fang secondary effects) but excluding that you can check every set very well (except for I don’t know how Bounce Gyarados match ups plays out). As opposed to Latias ofc, Physical Defensive Celebi is much bulkier and can shrug off status later from Thunder Wave Gyarados, Starmie Defensive Latias or pretty much everything in this tier runs Thunder Wave it feels like lol. Defensive Celebi is really good into Offense and NP is really strong into stall. Not the greatest builder so I struggled to build with offensive Celebi. I wanted to make a nomination before the new slate is updated but there are obviously more qualified people in this tier. If anything I said is wrong, I’d appreciate being correct because I want to learn.
 
As someone new but highly interested in DPP OU, I have not been around during past metas but I have been really impressed by Celebis performance from personal games and replays. I think it’s great that it is such an effective Stealth Rocker outside the lead slot because it frees up slots for its teammates. This is daring but it is one of the more reliable Gyarados switch ins, if not the most. The issue being is it can be prone to hax because usually you have to Recover and then Grass Knot is a 2hko or 3hko (hax like Waterfall flinches or Ice Fang secondary effects) but excluding that you can check every set very well (except for I don’t know how Bounce Gyarados match ups plays out). As opposed to Latias ofc, Physical Defensive Celebi is much bulkier and can shrug off status later from Thunder Wave Gyarados, Starmie Defensive Latias or pretty much everything in this tier runs Thunder Wave it feels like lol. Defensive Celebi is really good into Offense and NP is really strong into stall. Not the greatest builder so I struggled to build with offensive Celebi. I wanted to make a nomination before the new slate is updated but there are obviously more qualified people in this tier. If anything I said is wrong, I’d appreciate being correct because I want to learn.
Interesting, I also do admire Celebi in DPP OU (The Utility Rocks intreagues me, never thought of that) & the base 100 across the board + Recover helps too.

Reminds me on why Celebi has a niche in BW OU to counter Keldeo when you described the Gyarados match up
 
Ok I hate to be that guy but can the official vr be updated? Please? Machamp is still on there despite being banned and it should be updated anyway with how much the meta has changed in the past couple of years (even before Machamp was banned).
 
Ok I hate to be that guy but can the official vr be updated? Please? Machamp is still on there despite being banned and it should be updated anyway with how much the meta has changed in the past couple of years (even before Machamp was banned).
I think you can expect some update once SPL is finished(if not then maybe after DPP PL then).
 
Hi, I’m the one who’s currently in charge of updating the VR. I am leaving Machamp on to indicate this VR was created before he was banned (September 2023). The general plan for when VR updates happen is following major DPP tournaments, so for this year I will send out the messages to update the VR right after SPL ends.
 
dpp-vr.png


A few disclaimers:
- The key factors for my VR were consistency and versatility.
- The order within subranks is highly subjective and not really relevant, in my opinion, as a lot of pokemon fulfill completely different roles and aren't really comparable in that sense. My picks within the C subranks are not ordered because that task honestly did not feel not worth my time.

S Rank
- S1: The best pokemon of of the tier, viable in every archetype and effective against every archetype. Serene Grace is broken, Pursuit is broken, sand is invaluable and I think Latias is the best support/glue pokemon of the tier.
- S2: Excellent options, but do not fit in every archetype or/and require a bit more support than the mons in the tier above them. Spore, Magic Guard and Spikes are broken and the main reason I rank Breloom, Clefable and Skarmory above the rest of the S2 pack. For what it's worth, 5 out of 7 resist Iron Head and can heal in sand.

A Rank
- A1: Still excellent pokemon, but these factors ultimately hold them back: a weakness to Pursuit, free entry for Breloom, Clefable & Skarmory and terrible accuracy in the case of Gengar. Gliscor is also a unique case in the sense that it doesn't have any of these flaws (unless you drop Taunt), but I feel a lot of teams would rather use one of Latias, Zapdos and Gyarados instead.
- A2: Very good pokemon with significant upside, but with even more apparent flaws such as: a terrible defensive profile, often with a glaring weakness to passive damage, a very poor speed stat or simply competition from straight-up better overall pokemon that can fulfill similar roles.

B Rank
- B1: Niche options that offer a quite decent upside in the right matchup or/and fulfill a unique role in the metagame.
- B2: Similar to B1, but less consistent and harder to fit.

C Rank
- C1: Not straight-up unviable, but quite hard to accommodate in your team if you want to be consistent.
- C2: Not really viable for serious tournament play.
 
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Here's my VR Post and the accompanying video where I breifly explain my placements that goes with it! I've also included a timestamp to go with said video if you want to jump to a certain tier and tried to keep the length to something reasonable.

Main disclaimer; I stop ranking numerically after like A3.

Also ban sleep thanks.
 
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Here's my VR Post and the accompanying video where I breifly explain my placements that goes with it! I've also included a timestamp to go with said video if you want to jump to a certain tier amd tried to keep the length to something reasonable.

Main disclaimer; I stop ranking numerically after like A3.

Also ban sleep thanks.
Seems like with Machamp gone, the winners are Tyranitar (Especially CB Tar, 2025 SPL saw a massive uptick in CB Tar.), Breloom, & Rhyperior.

I’m also surprised to see Infernape be viewed positively contrast to its negative reception in 2022-23
 
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