game freak has decided that physical ice types must be relegated to the low accuracy zone with rock typesRight now, the best Ice-types are Water-types with Ice Beam. That's just poor design.
game freak has decided that physical ice types must be relegated to the low accuracy zone with rock typesRight now, the best Ice-types are Water-types with Ice Beam. That's just poor design.
i think having stab on one of the best offensive types is plenty enough. i see the thing about water types with ice moves outclassing actual ice types fairly often but i can't think of a real example of this, meanwhile there's plenty of good ice types who make strong use of their stabsI've said this before, but each type needs moves exclusive to it that really make them shine as a type.
Ironically, Ice does have that with Aurora Veil, but it's nowhere close to splashable enough, and Freeze-Dry doesn't quite cut it either.
Aurora Veil could've worked if it wasn't locked to Snow/Hail. But honestly, I think that each type needs a reliable STAB move that's better than the generic coverage TM, and something actually locked to that type.
Something that really makes you go "Oh, I need an Ice-type because that move is great."
Right now, the best Ice-types are Water-types with Ice Beam. That's just poor design.
Burn that halves Special Attack instead of physical.I don't even remember what Frostbite does, and I'm 100% sure it should replace Freeze.
Using the Tier system isn't exactly a great metric, but I can't think of a better one. Current OU Ice types: Kyurem. A 660 BST Ice/Dragon box legend with excellent coverage. The next tiered Ice-type is Weavile in UU, followed by Mamoswine in RU.i think having stab on one of the best offensive types is plenty enough. i see the thing about water types with ice moves outclassing actual ice types fairly often but i can't think of a real example of this, meanwhile there's plenty of good ice types who make strong use of their stabs
weavile is quite good in ou afaik, and this isn't even accounting for mons like iron bundle and baxcalibur who were good enough to be full on banned from the tier. yes there are a lot of waters in just about every tier but at least in ou none of them really run ice moves, which proves my point. i'm not arguing water is a worse type, just that the idea of ice being outclassed by other types using it as coverage is pretty sillyUsing the Tier system isn't exactly a great metric, but I can't think of a better one. Current OU Ice types: Kyurem. A 660 BST Ice/Dragon box legend with excellent coverage. The next tiered Ice-type is Weavile in UU, followed by Mamoswine in RU.
There's 7 water-types in OU*, 7 in UU, 8 in RU. (I may have miscounted). Yes, Water is a common type, but that's an extreme difference in how useful the two are for most teams. Water is just really good defensively and offensively.
*I do think it's relevant that the waters in OU are either bulky support mons OR they have a move to let them easily beat dragons. Ice is a common tool for this, but the OU mons mostly use Dragon/Fairy to do this.
I think Ice not having a lot of resistances is fine but obviously it only having a singular one (itself) is very strange. I don't think it needs to resist lots of things but just imagine how bad Rock would be if it didn't have a resist against Fire and Flying. There will always be people that say Rock is outclassed by just putting Rock moves on Ground and Fighting types, which I imagine will still continue to be said about Ice if they ever give it more than a singular resistance, lol.i think having stab on one of the best offensive types is plenty enough. i see the thing about water types with ice moves outclassing actual ice types fairly often but i can't think of a real example of this, meanwhile there's plenty of good ice types who make strong use of their stabs
I’d honestly say Ice is a bit better than rockI think Ice not having a lot of resistances is fine but obviously it only having a singular one (itself) is very strange. I don't think it needs to resist lots of things but just imagine how bad Rock would be if it didn't have a resist against Fire and Flying. There will always be people that say Rock is outclassed by just putting Rock moves on Ground and Fighting types, which I imagine will still continue to be said about Ice if they ever give it more than a singular resistance, lol.
Ice is very similar in a lot of ways to Rock, and each gen they have made its similarities more and more: very strong type coverage offensively, lots of weaknesses defensively, low accuracy physical moves, weather defensive stat boost, making incredibly bulky monsters
To be fair isn't Water the most common type across the series and Ice is the least common? Ice has a lot of issues but its competitive scarcity can also be attributed to its numerical rarity.Using the Tier system isn't exactly a great metric, but I can't think of a better one. Current OU Ice types: Kyurem. A 660 BST Ice/Dragon box legend with excellent coverage. The next tiered Ice-type is Weavile in UU, followed by Mamoswine in RU.
There's 7 water-types in OU*, 7 in UU, 8 in RU. (I may have miscounted). Yes, Water is a common type, but that's an extreme difference in how useful the two are for most teams. Water is just really good defensively and offensively.
*I do think it's relevant that the waters in OU are either bulky support mons OR they have a move to let them easily beat dragons. Ice is a common tool for this, but the OU mons mostly use Dragon/Fairy to do this.
Early game Ice and Dragon type weni think this is more of an unpopular opinion here than anywhere else, but i think all types should be extremely homogenous. i think types should all have similar tools and accessibility to them, because pokemon is not a game about types, but the pokemon that have them
Early game dragon was Alola and Galar.Early game Ice and Dragon type wen
Bug had it mid for too long...
With how fast the current game is, a single turn of "nu uh" is potential to flip a game.If I did the math right then there's about a 50% chance to thaw by turn 3. It only goes higher after that.
And as stated before, losing the one turn in a fast meta matters more than being stuck in an ice cube for a bit.
If I wanted to be really cynical here, I'd blame dexit: no reason to make a better design than your old favourite if your old favourite doesn't exist. That said, for once I can't commit to this position because for me the drop feels a bit earlier. I find gen 7 to be carried by the Ultra Beasts to the same extent gen 9 is carried by the Paradoxes. I like Vikavolt, Araquanid, Dhelmise, Mimikyu, and that's pretty much it for the generics. Feels pretty similar to having Glimmora, Revavroom, Spidops, Daschbun, end of list as cool gen 9 mons. Gen 8 has... uh... Alcremie-GMax?I was looking at potential leaks for Legends ZA Megas (not going to talk about them, just my vibe on them) and thought to myself "Wow these look/sound really fucking bad," and then I read someone replying this:
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and like, straight-up, maybe I'm just becoming a boomer over time or something but I honestly don't think they've been doing good with designs lately.
I don't like any of the Hisuian designs pretty much. I guess Hisuian Sneasler? Samurott-Hisui, and Dialga-Origin? But that's kinda it. Lilligant-Hisui feels close, but underbaked, same with Goodra-Hisui. Dislike Decidueye-Hisui and Typhlosion-Hisui is just mid to me.
Basculegion is aight.
For Gen 9, I think a lot of ones that are even fairly popular are kinda ugly. Lokix, Pawmot feels underbaked, Oinkologne, Spidops, Dachsbund, Kilowattrel, Klawf, Scovillain, Rabsca, Wugtrio, Veluza etc. etc.
Not a big fan of Galar either. To me pretty much everything post-Gen 7 has been a noticable drop in quality, but I'd say Galar has probably more that I like in the non-legendary parts of the dex than Paldea. I'd say that Paradoxes really carry Gen 9's dex but that also just doesn't feel right to me, like remixing Pokemon is fundamentally easier. And honestly some of them still feel like stinkers, I do not care for Iron Treads.
If anything, thinking of them as the best designs of their respective gens amplifies this issue, since there's a reason to rush through the maingame to get to them. A stronger (potentially non-DLC, since that would be months out on initial release and contingent on the base game being worth it already) postgame helps, but ultimately it would be preferable if the regular mons had the best new designs of their games. I just don't believe that is currently the case.I dislike the Paradoxes and UBs as a concept TBH. Some of the designs are good, for sure, but I hate mons that are locked to Victory Road or later. It's fine to have a lategame legendary or two I can ignore, but an entire group of mons? Where am I actually going to use these? I can't even trade their eggs to a new file and run them that way.
Other than that, there's some standout mons for me from all the recent generations. I'm on record as the one person who liked the SWSH fossils, of course, but there's plenty of good ones. Plenty of stinkers too, but that's also nothing new for pokemon.
I like the silly rock crab (granted rock is my favorite type lol)Klawf
also leakers/people with the game early describing new things in the worst way possible has for whatever reason been a constant in this industry for like 5 decades lol"The new Pokemon suck" has been a very popular opinion since the year 2000.
I can see why some would like Gen 9's dex and tbh I think I'm just becoming a PokeboomerI love like half of the pokemon youve mentioned LOL which is just taste ig, but I think gen 9 is probably one of the strongest dex we had since gen 7, but theres still a massive gap there as gen 7s dex has been the peak of the franchise and probably will forever.
Then again idk if I'm a good point of comparison because I don't like most pokedexes? I have favorites of every generation of course, but looking at the overall picture, gen 1, gen 2, gen 4 and gen 6 all have really weak dexes to me, with gen 5 and gen 8 being a lot of high highs and low lows.