>:)just 1 question, does the ditto have to be limber?
Limber Ditto Fat/Stall:






Late at night is the best time to turn a shower thought into whatever you call this team. Typically, stall teams use a non-limber ditto, but I thought it would be interesting to see if there was a way to incorporate a limber ditto into such a team. My first thought was to use Metal Powder to double Ditto's defense so it can possibly survive a hit with a 428 defense stat, with a stall squad backing it so it's not a pivoting sack 11/10 games, but TIL that Metal Powder and Quick Powder were dexited in gen 9. The backup plan following that was a focus sash lead with tera ghost to squeeze out whatever else I can from it.
The next mon I wanted to add was a regenerator mon, and a second NUCL mascot in Slowbro-g. Its job is to poison things that I want poisoned, serve as a Flamigo deterrent, and as a wincon if I can position for IDBP. I added a Gligar next in case I needed to switch into a ground move or toxic, and to add knock off support to the team. I am running rest + spikes because the lack of recovery was painful and it's not like this kind of team needs U-turn anyways.
Muk-a is the star of this team, being able to blank basically every special attacker. It does struggle a bit into the water-type ones, which is why it's tera water. The diancie slot was originally a Bronzong as just a Cinccino check, but my Incineroar matchup was so abysmal with Palossand last that I needed to switch to Diancie. Tera grass flips Diancie's weaknesses and lets it lean into a spd wall once opposing incineroar and cinccino are dealt with. Palossand is here because I wanted to make sure I had a Toxtricity check, and it serves as the rocker that actually is running rocks since I deemed it the least likely to want to run something else. Palo also is a good check to IDBP mons.
The bad matchups for this team are things that can break Diancie/Muk, which is mostly setup sweepers. A non-limber Ditto would fix this issue a bit, but that's not fun. Notably, setup Incineroar can kill everything on the team but Diancie, Tera Ghost Porygon-Z on this one team 6-0s because I love to let it set up and all my attacks are body press, and Leech Seed Vileplume absolutely dunks on the squad and is actually worse for me than amoongus because of ssap making Muk awkwardly sit there and hope it doesn't choose healing.
The next mon I wanted to add was a regenerator mon, and a second NUCL mascot in Slowbro-g. Its job is to poison things that I want poisoned, serve as a Flamigo deterrent, and as a wincon if I can position for IDBP. I added a Gligar next in case I needed to switch into a ground move or toxic, and to add knock off support to the team. I am running rest + spikes because the lack of recovery was painful and it's not like this kind of team needs U-turn anyways.
Muk-a is the star of this team, being able to blank basically every special attacker. It does struggle a bit into the water-type ones, which is why it's tera water. The diancie slot was originally a Bronzong as just a Cinccino check, but my Incineroar matchup was so abysmal with Palossand last that I needed to switch to Diancie. Tera grass flips Diancie's weaknesses and lets it lean into a spd wall once opposing incineroar and cinccino are dealt with. Palossand is here because I wanted to make sure I had a Toxtricity check, and it serves as the rocker that actually is running rocks since I deemed it the least likely to want to run something else. Palo also is a good check to IDBP mons.
The bad matchups for this team are things that can break Diancie/Muk, which is mostly setup sweepers. A non-limber Ditto would fix this issue a bit, but that's not fun. Notably, setup Incineroar can kill everything on the team but Diancie, Tera Ghost Porygon-Z on this one team 6-0s because I love to let it set up and all my attacks are body press, and Leech Seed Vileplume absolutely dunks on the squad and is actually worse for me than amoongus because of ssap making Muk awkwardly sit there and hope it doesn't choose healing.
most recent version:
ta da! | another (nobody else is online and ditto only works if they lead hazards)
edit: +1 limber ditto game
old zong version, but importantly, replays where the opponent actually lead hazards and let ditto do stuff:
limber ditto denying spin and then spinning itself | limber ditto letting me beat heracross | proof that limber ditto's luck stat can win back games |
ta da! | another (nobody else is online and ditto only works if they lead hazards)
edit: +1 limber ditto game
old zong version, but importantly, replays where the opponent actually lead hazards and let ditto do stuff:
limber ditto denying spin and then spinning itself | limber ditto letting me beat heracross | proof that limber ditto's luck stat can win back games |
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