Resource SV UU DLC 2 Viability Rankings- Update at Post #281

Thought I'd a couple more noms after the shifts, mainly a few drops

:pmd/deoxys-speed: NEW --> A-/B+
Deo has been decent in my experience. It's a pretty great Anti-Offense mon which is pretty good in the current meta. I think one of it's better traits is its variety of coverage and options. It basically has an option for every mon in the tier, so while it's raw damage isn't particularly good, it can be a bit awkward to switch into for some teams. Ho lead is also pretty obviously good. Generally it's a mon who has some clear issues but is overall a good mon.

:pmd/scizor: A --> A-
Scizor hasn't felt as enticing to me as of recent. Heatran's success isn't the best for it and is pretty limiting for it. The bigger issue though is that bullet punch isn't hitting as much as it did in the past. Targets like Weavile have been taking a backseat to stuff like Quaquaval and Iron head Excadrill who resist bp. Going through a lot of the big sweepers rn, almost all of them resist bp or usually run tera steel. In comparision to other options like lokix, You end up not getting as much value as you want. Sd is steel decent enough but isn't as prevalent since HO just has so many other tools.

:pmd/arcanine-hisui: B -->B-
Quaq meta does it no favors. It's usage has been pretty limited for a good while and most of the recent developments have hurt it. As stated earlier, Quaq's dominance is pretty unfortunate for it, as is Keldeo's recent rise in usage. The rise in sand is also a hinderance to it. The increase in fighting types adds to the list of mons that threaten it as well. Extreme Speed is not a particularly good priority move nowadays, not really revenge killing much of anything at the moment. It also just has not made as much of a good impression as the B tiers and even a lot of the proposed rises to the point where it feels a little out of place.

:pmd/iron-thorns: C --> UR
I don't think I've seen this mon whatsoever in four months. It's main appeal to me was always being able to set up on zapdos. With it gone it's kinda just a slow DD user that doesn't set-up on much without tera besides non focus blast torn. Comparing it to the many powerful, potentially game ending sweepers HO has at it's disposal, Iron Thorns just feels too outclassed at the moment to really deserve a rank.
 
deoxys-speed.png
A/A-
Pretty good mon. I think it's definitely best as an anti-offense tool as previously stated, though it's great as a hazard lead on HO as well. It can outspeed and threaten most speed-boosters in the tier even with a neutral nature (though not all of them: Sandy Shocks outspeeds neutral natured Deoxys-S with Booster Energy if EVed for speed, while Revavroom, Zarude, Ogerpon, and Greninja outspeed positive natures while boosted), while having just enough bulk to survive weak super effective hits like U-Turn or Knock Off from Tornadus-T, or even strong neutral hits like Jolly Excadrill's Earthquake. It doesn't hit very hard unboosted without clicking Psycho Boost, as a neutral Psycho Boost will outdamage just about any super effective coverage move it can run. Nasty Plot goes a long way here, as its incredible speed lets it find a lot of opportunities to set up, and there isn't much in the tier that can eat a +2 Psycho Boost without an outright immunity.
 
:lokix: --> A/A-
Not that difficult to tech for and a lot of strong mons quad resist bug anyway so it still needs time to break through them. People have adapted and just throw tect on random stuff or just use breakers that don't die to it as much like quaq enam etc

:ogerpon-cornerstone: --> A
Coverage is really good stab is broken, nearly unwallable and has a lot of good last moves to run

:bellibolt: :mienshao::gardevoir: --> C
mid af mons. bellibolt isn't used and gets blanked by too many things, mienshao also isn't used and is worse than other broken fighitngs like quaq cobal conk, and garde doesn't really break anything can just be a healing wish bot which just isn't that good

:volcanion: --> B/B+
This mon is really good, on bulky offense it can just trade down vs a lot of things and outspeeds a lot of bulky pokemon that it can just ohko. Taunt or coverage tera blasts also shut down some walls like slowking so it's good

:quaquaval: --> A+
actually just broken should be banned imo but fits in A+ at least for how easily it wins games

:chansey: --> somewhere
fine stall mon just requires support, probably like C or smth but just with the other fat mons is fine

EDIT:

:reuniclus: --> B- / just somewhere
idk why this is unranked this mon actually has some sauce, its offenses are really good and getting a trick room off can farm HO. cm also works well into fatter builds with tera to just shut down a check like ttar or zarude

replays are mandatory for unranked noms so I used both of them in uuwc and they did work
https://replay.pokemonshowdown.com/smogtours-gen9uu-810343
https://replay.pokemonshowdown.com/smogtours-gen9uu-812861

Also adding
:mandibuzz: --> B+/maybe A- but idk
Perma walls almost every physical mon and a lot of HO guys like teapot, psychic immune for lati and really strong fp / toxic disrupting over time
 
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Since the VR update hasn't happened yet (its been a month guys), I'm going to nom a pokemon that I have been using that IDT I've seen anybody else use, but that mon is really, really good.

1739780572813.png


:yanmega: UR -> C

Yes, I'm back again to nominate yanmega, and every tiering decision/shift, it gets better and better. And with polteageist now banned, HO needs a special attacker slot that can boost past slower threats, which yanmega fills in spades.

Yanmega @ Throat Spray
Ability: Speed Boost
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Protect
- Bug Buzz
- Air Slash
- Tera Blast

If you don't know, this is the standard yanmega set. Timid outspeeds lokix, which means you can immediately threaten it with a bug buzz. Throat spray means you don't have to take a turn setting up, just using your stab move is enough. I could see tera fighting working as well, but I haven't tested that out yet.

Yanmega primarily fits on HO teams, though I could see offense teams with excadrill using it. On HO, it can use speed boost to outspeed basically anything in the tier, including Sand Rush Excadrill, which is otherwise a nightmare for HO teams as it can use its doubled speed to threaten every team member. This also means that yanmega can avoid most revenge killing attempts, as not only can it outspeed every scarfer after two boosts, but its also pretty resilient to priority. Lokix Fimp it can protect on, making it irrelevant, while Sucker Punch doesn't do much. Scizor also can't 2hit KO yanmega with bullet punch from full, while +1 air slash does more then enough to 2hit ko scizor. Comfey draining kiss has an extremely small chance to 2hit ko while air slash does 50% minimum. Conkeldurr mach punch bounces off it, greninja water shuriken doesn't crack 50% with 3 hits, and yanmega can survive one 5 hit from full, and weavile ice shard is a 30% chance to 2hit ko. Now, with this sturdiness, yanmega can be a fast special attacker that can hit a lot of the tier for big damage. The main counter to it would be steel types, except those are absolutely obliterated by tera blast ground. It can also flinch some of its checks and this can be the difference between them beating yanmega or not beating yanmega.

Here are some calcs to show the damage output:
+1 252 SpA Tera Ground Yanmega Bug Buzz vs. 252 HP / 212+ SpD Tyranitar in Sand: 204-240 (50.4 - 59.4%) -- 75.4% chance to 2HKO after Leftovers recovery (tyranitar does almost nothing back to you)
+1 252 SpA Yanmega Bug Buzz vs. 252 HP / 4 SpD Slowking: 372-440 (94.4 - 111.6%) -- 68.8% chance to OHKO
+1 252 SpA Yanmega Air Slash vs. 248 HP / 108 SpD Mandibuzz: 159-187 (37.5 - 44.2%) -- guaranteed 3HKO
+1 252 SpA Yanmega Bug Buzz vs. 248 HP / 108 SpD Mandibuzz: 190-225 (44.9 - 53.1%) -- 32% chance to 2HKO
+1 252 SpA Yanmega Air Slash vs. 252 HP / 64 SpD Assault Vest Tornadus-Therian: 115-136 (31.7 - 37.5%) -- 90% chance to 3HKO (looks unimpressive, but with rocks chip and like 10% damage, its at risk of an air slash flinch)

Now, onto some of the arguements I will expect against yanmega being ranked:

"It struggles into torn, and that's a top tier mon" honestly, I've beaten a lot of torn-t's with yanmega. You simply just need to flinch them, then they are dead. AV torn you need to get up rocks against, but that's something a HO lead should guarentee. Torn also has to hope that it can land its moves. So between a 30% chance to flinch torn, and a 20% chance for torn to miss, I think you have decent odds to beat it.

"But its 4x weak to stealth rocks, that's a big portion of its health" Honestly, no. Again, HO lead will probably prevent your opponents rocks from going off, and if by some miracle they go up, yanmega can still function perfectly fine. Speed boost means it can outspeed most things in the meta after two boosts, which is very much acheivable. And due to protect, you don't care about first impression from lokix. Weavile's ice shard has a 30ish percent chance to KO a 50% yanmega. So if yanmega can potentially take that, it can absolutely take any other priority move.

"But its a big tera hog, and that's incredibly constraining" Yes, this is true, but it isn't an incredible liability, it simply means you have to make sure other pokemon don't desperately need tera to function. Something like cornerstone is a great yanmega teammate simply because its not going to be tera'ing often. And you can sometimes simply... just not tera yanmega. If you don't think yanmega can sweep, then you can simply just flinch down the opponents with air slash. Or, if they steels are down, yanmega has much less reason to tera.

https://pokepast.es/7021c46af659ad96 Here is the HO team that I've been using with yanmega. It did have polteageist where deoxys-speed is (I'm experimenting with the item, its mainly there to deal with lokix), but the rest of the team is already tested and solid. I found that only fast stealth rock leads can get them up against heatran, and those absolutely do not like taking hits from heatran.


Replays are a bit low laddered then I'd like, but when you have to face teams like the one below, you can understand why:
1739779385363.png

https://replay.pokemonshowdown.com/gen9uu-2271937932?p2 Here yanmega gets into position on lokix, and air slash flinches the torn to win against it. It then cleans up after protecting on lokix fimp.
https://replay.pokemonshowdown.com/gen9uu-2270645127?p2 Doesn't do as much here, but comes in on quaquaval aqua step, then forces it out due to speed boost. Tera's on t-bolt from sandy shocks, claims it and excadrill, before being forced out by sucker punch from lokix.
https://replay.pokemonshowdown.com/gen9uu-2270638923?p2 Early forfeit match, but tera's on sandy shocks to take it out, protects on hydrapple tera, and also takes it out. Opponent couldn't really do anything to yanmega afterwards besides pray with tornadus-t.
https://replay.pokemonshowdown.com/gen9uu-2269703140?p2 Leads turn one against mew. Kills mew, and then tera grounds on cornerstone to beat it. Air slash flinches excadrill to KO it with tera blast afterwards, then baits out tera steel from quaquaval.
https://replay.pokemonshowdown.com/gen9uu-2269217359 Here, it tera grounded to kill Entei, then also killed Washtom after they Thunderbolt'd (????). Yanmega then ko'd metagross after it missed a meteor mash, and then took out half of the health of scizor.
 
New VR update is here! The below changes come from analyzing the last two months of development to the metagame with both the ban of Hoopa-Unbound (and Polteageist) and the January shifts. There are a lot of them with the meta having changed a lot from these events so I won't be providing reasons in this post, but feel free to ask questions about the changes if you have any! This thread will be dedicated to asking questions about the update for the next 48 hours, after which it will be open to nominations again.

New Additions
:Deoxys-Speed: to A-

Rises
:Excadrill: from S- to S
:Heatran: from A to A+
:Hydrapple: from A to A+
:Zarude: from A to A+
:Skeledirge: from A- to A
:Slowking: from A- to A
:Tyranitar: from A- to A
:Skarmory: from B+ to A-
:Fezandipiti: from B- to A-
:Keldeo: from B to B+
:Conkeldurr: from B- to B+
:Slither Wing: from B- to B+
:Zapdos-Galar: from B- to B
:Hydreigon: from B- to B
:Metagross: from B- to B
:Donphan: from C to B-
:Iron Jugulis: from C to B-
:Barraskewda: from UR to C
:Chansey: from UR to C
:Ditto: from UR to C
:Gyarados: from UR to C
:Politoed: from UR to C
:Reuniclus: from UR to C

Drops
:Cobalion: A+ to A
:Lokix: A+ to A
:Weavile: A+ to A-
:Greninja: A to A-
:Scizor: A to A-
:Gastrodon: B+ to B
:Gardevoir: B to B-
:Hawlucha: B to B-
:Arcanine-Hisui: B to B-
:Sinistcha: B to B-
:Mew: B to C
:Azumarill: B- to C
:Bellibolt: B- to C
:Chesnaught: B- to C
:Mamoswine: B- to C
:Mienshao: B- to C
:Rhyperior: B- to C
:Empoleon: C to UR
:Weezing-Galar: C to UR
:Gligar: C to UR
:Haxorus: C to UR
:Iron Thorns: C to UR
:Magnezone: C to UR
:Swampert: C to UR
 
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Why did Donphan rise? The mon honestly just seems like a poor man's excadrill, with ig knock, ice spinner and better physical bulk? But excadrill just has a much better speed stat, ability to boost and a much, much better typing.
 
Why did Donphan rise? The mon honestly just seems like a poor man's excadrill, with ig knock, ice spinner and better physical bulk? But excadrill just has a much better speed stat, ability to boost and a much, much better typing.

Still faces competition for spinning with excadrill and def quaq, those two being more consistent overall/more useful overall, but it being bulkier + having better typing for taking phys hits (compared to excadrill vs stuff like rocks drill, coba, ttar) gives it a niche, access to sturdy is valuable on boots set as an emergency check vs more offensive teams, AV sets can be a bit sturdier into stuff like thund-t as well compared to excadrill
 
Just curious what Hydreigon has brought to the table recently? Is it just filling in for the void left by Hoopa? What does it do?

not a direct replacement to hoopa but it has found some usage as a decent scarfer with different defensive utility because of its typing (compared to some other scarf uturner like zapdos galar for example), specs/np sets (or even rocks eject pack lol) hasn't seen much usage but they're definitely underexplored
 
What's up with Fezandipiti's success? I haven't run into it much, and just going based off vibes I would think Excadrill kinda invalidates its game plan.
Exca doesn't like taking heat wave over and over and stuff like chesnaught, zarude, skarm, hydrapple can screw with it

Fez is a pretty good progress maker esp with its sp def tanking stuff from torn t, zarude, lokix, gren, etc
 
I haven't been keeping up with UU for a bit now - why did Fezandipiti jump up three whole ranks? Also curious about why Hydreigon and Metagross rose
 
What's up with Fezandipiti's success? I haven't run into it much, and just going based off vibes I would think Excadrill kinda invalidates its game plan.
I haven't been keeping up with UU for a bit now - why did Fezandipiti jump up three whole ranks? Also curious about why Hydreigon and Metagross rose
Fez's jump in viability is due to it gaining pretty sizable usage as a sponge for special attackers like Greninja or Hydrapple, while also being useful for Zarude and Ogerpon. Even though its pretty much walled by Heatran while Excadrill and Tinkaton are annoying if you dont have Heat Wave, you can take advantage of these foes coming in by U-Turning on them. Toxic Chain also pretty much forces the opponent to switch into these mons because Toxic Chain can cripple other potential switch-ins.

Hydreigon rose because of its STAB combo making it more threatening into some things that typically switch into the more common Dragon in Latios, most notably slowking. Its STAB combo also lets it more easily slot Twave to punish Torn and potentially go for paraflinch stuff. This also isnt as common but Stealth Rock is also an interesting tool as it provides a rocker that can someone come in on and threaten Slowking so long as you can avoid Twave or deter it with teammates like Thundurus-T and your own Slowking.

Metagross is a Steel that provides defensive utility against foes like Latios and Ogerpon-C while also being decently offensively threatening. It also packs utility in Knock Off and Stealth Rock and priority and Bullet Punch. It also is just generally better than the stuff in B-.
 
:sv/krookodile:

C -> B-

Krookodile has been a decent niche option for a bit now. It first rose as a decent Rocker with knock off and threatening STAB Knock and Eq complimented by Gunk Shot. The Recent bans have both been pretty great for the Criminal Croc. One of it's biggest issues before was that it was a dark that Polteageist could really destroy with Strength Sap, but now it's gone, so that isn't an issue anymore. Quaq, too, could almost freely click Aqua Step on the Fanged Felon, but now that also is banned. This has made it a whole lot more free to use now that you aren't risking a game ending sweep just because you used it. The mon has also seen the rise of scarf sets. These sets let the Red-handed Reptilian function as a revenge killer and late-game cleaner with moxie. Between those 2 sets and the positive meta changes, I think the Clawed Convict is worth a rise.

also yes I did need to come up with all those nicknames it was necessary i had to

:sv/arcanine-hisui:

B- -> B

For the first time in months, there isn't a super scary fighting type to tank head smash and threaten a sweep back. Hydrapple's been leaning more offensive and isn't tanking Head Smash as consistently as before. Taunt Torn is at a peak rn and can be forced out by the dog. The most common resist to both your stabs lacks recovery. Harc has felt better than it has in months imo and I think it can go back to B. He is a good boy.

:sv/keldeo:

B+ -> A-

People were already considering Keldeo as a potential A- mon when it was competing against one of the scariest mons in the tier as a water/fighting mon. Now Quaq's banned and Keld is even better. It's one of the best Priority users we have rn, revenge killing the likes of Cornerpon and Weavile. Pivot Keld has proven to be a great mon, with boots helping it to stay healthy in the face of hazards while still dealing out good damage. Calm Mind exists as well and can subvert a lot of common checks to standard sets. It's a consistently great pick and A- better reflects that.

:sv/tinkaton:

A- -> A

This should be ranked with Cobal. Tink has been used a ton recently and has shown itself to be, at the very least, on par with Cobal as a steel imo. It's improved match-up into threats like Latios and Weavile plus its added special bulk and encore give it a notable edge as a defensive steel and have led to it's increased usage. I'd also be open to drop Cobal to A-, but I think it and tink do perform at an A rank level.
 
:ss/zapdos-galar: -> B+

I think this mon is a great scarfer, with a good niche ability. With Flying / Fighting u hit the entire meta and its not hard to really be a late game cleaner with it. I think its a great scarfer and especially in a metagame where often times some form of priority, or just fast mons like torn-t, weavile, or deo-s which allows it to have free rain late game especially since a lot of mons that may want to switch in really do not want to like slowking eating a knock off, skarmory eating cc forcing a roost out of it, it does a pretty good job of using its stabs to make opponents guess as a team without pex or slowking cant really scout it well risk free. I think this mon is better than B tier especially compared to pokemon like toxapex, mandibuzz serp, sandy shocks which are quite looked down in the meta

:ss/iron jugulis: -> B

I think this mon is worth putting up there, with work up sets as of recent it can put in a lot of work, considering how it can dodge a lot of stuff and take advantage of a lot of switches as a result, it can be really hard to answer and its pretty consistent at doing so

:ss/comfey: -> C

I think comfey is way past its prime, its a huge tera hog and needs tera ground to get past stuff like dirge, exca, skarmory, clodsire, heatran but even then its very useless otherwise. I think being this much of a tera hog and even then you have to get past obstacles like opposing tera ruining its day or just playing down a tera or comfey is doing jack shit

:ss/hydreigon: -> B+

I think drei is also doing well, a lot of mons really dont want to take a t wave. From the top you have mons that resist dark pulse + Flash cannon which are like coba, tink does pretty well, keldeo, or stuff like av torn-t which after a t wave are not mons who want to switch in. It has good opportunities to click NP especially against mons like slowking, heatran, and compared to latios isnt threatened by excadrill as much as it can by default do much more it in return while also having a workable defensive profile with being able to take sd zarude hits, walling dirge, taking heatran on for quite a while. I believe this mon is doing pretty well
 
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Nomming some stuff:

:Revavroom: B+ --> A-

It is a consistent HO staple with coverage to hit the entire tier. It deserves a bump up in its rank.

:Iron Jugulis: B- --> B

It's seen much more usage in HO in the past couple of weeks, and has held its own pretty well (Work Up/Taunt sets being the most common)

:Gyarados: C --> B-

After using it a bit in the last couple of days, it outperforms all the other mons in C. Taunt D-Dance Gyarados is pretty solid in HO, having a good match-up into mons like Keldeo or Excadrill, and being able to shut down would be checks in Water Absorb Clod and Toxapex. You have a bit of freedom with the last moveslot, depending on what you want to hit specifically.
 
:Hydreigon: B > A- / A: Dark-types are insanely strong atm (have been for a while now) and hydrei has been seeing a lot of success with a multitude of sets. Scarf is an excellent cleaner and glue, Nasty Plot is a great corebreaker and has an extremely customizable moveset w options including twave, substitute, earth power, protect etc. It's easy to fit on teams and doesn't have any particularly bad matchups or hard counters.

:volcanion: C > B-: Sub sets with tera ground are seeing usage to take advantage of washtom / slowking builds and are very effective at spreading status to hinder common switch-ins like lati, hydrei, torn, etc. Also has a nice defensive profile mixed with solid bulk and power which lets it trade 1v1 in less favourable HO matchups.

:toxapex: B > B+: Pex is more flexible than people give it credit for and it starts to shine when you mix up its moveset a bit and drop haze for options like TSpikes (a lot of builds, especially HO builds are super weak to tspikes), Baneful Bunker, Gunk Shot, and even Lunge (haze is still good though). It checks a bunch of prominent stuff in the tier and regen cores are still insanely good and splashable. Also doesnt have to tera as often as Slowking because it lacks the annoying weaknesses to knock / uturn.
 
I feel like mimikyu is very underrated at the moment, been using a willow/t-wave offensive set and it's really nice to have in the back. can also be used as a lead to get a surprise burn on an unsuspecting foe. functions similar to the sash willow/t-wave dragapult set that was popular a while back in OU.
 
:thundurus-therian: A -> A+

Felt for awhile now that Thundurus-T should move up, and tier shifts haven't given me reason to change my mind. Fact remains that UU's Ground-types are ass. Clodsire simply isn't a real Pokemon, Excadrill gets cooked by Focus Blast, Sandy Shocks is 2HKOed by Weather Ball, and Donphan [end of thought]. Gastrodon is a good Pokemon that should see some more use to check it, but it's kind of tough to justify with how the tier has so many dominant Grass-types to pressure it and cost it momentum or force a Terastallization.

:meowscarada: UR -> A

Really potent balance breaker--basically only fears Heatran's Flame Body because it can pivot out against everything else. Heavy-Duty Boots sets are plenty strong to deal with anything else. The only issues I've had with using it are how frail it is, meaning getting it onto the field can be rough, and Ogerpon being elite competition, but not needing to Terastallize to outrun Tornadus-T, Latios, etc. is huge, and being a Dark-type automatically gives it extra points.

:ogerpon: A- -> A

Choice Band Ogerpon is stupidly good. You chunk Hydrapple for 10 billion with U-turn, Heatran and Cobalion take a ton from Superpower, and Tera Grass Ivy Cudgel 2HKOes Tornadus-T. Tinkaton and Weavile rising is great for it; no Tinkaton means Stomping Tantrum isn't really a consideration anymore unless you just REALLY want more Heatran damage, and there's no longer priority Ice Shard to threaten you. It remains a great offense killer too, which has remained one of UU's dominant playstyles for awhile now. I rate it and Meowscarada pretty similarly at this point.

e: fez is still a good tantrum target too i just like greedy superpower leave me alone
 
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New VR update is here! The below changes come from analyzing the last two months of development to the metagame with both the ban of Hoopa-Unbound (and Polteageist) and the January shifts. There are a lot of them with the meta having changed a lot from these events so I won't be providing reasons in this post, but feel free to ask questions about the changes if you have any! This thread will be dedicated to asking questions about the update for the next 48 hours, after which it will be open to nominations again.

New Additions
:Deoxys-Speed: to A-

Rises
:Excadrill: from S- to S
:Heatran: from A to A+
:Hydrapple: from A to A+
:Zarude: from A to A+
:Skeledirge: from A- to A
:Slowking: from A- to A
:Tyranitar: from A- to A
:Skarmory: from B+ to A-
:Fezandipiti: from B- to A-
:Keldeo: from B to B+
:Conkeldurr: from B- to B+
:Slither Wing: from B- to B+
:Zapdos-Galar: from B- to B
:Hydreigon: from B- to B
:Metagross: from B- to B
:Donphan: from C to B-
:Iron Jugulis: from C to B-
:Barraskewda: from UR to C
:Chansey: from UR to C
:Ditto: from UR to C
:Gyarados: from UR to C
:Politoed: from UR to C
:Reuniclus: from UR to C

Drops
:Cobalion: A+ to A
:Lokix: A+ to A
:Weavile: A+ to A-
:Greninja: A to A-
:Scizor: A to A-
:Gastrodon: B+ to B
:Gardevoir: B to B-
:Hawlucha: B to B-
:Arcanine-Hisui: B to B-
:Sinistcha: B to B-
:Mew: B to C
:Azumarill: B- to C
:Bellibolt: B- to C
:Chesnaught: B- to C
:Mamoswine: B- to C
:Mienshao: B- to C
:Rhyperior: B- to C
:Empoleon: C to UR
:Weezing-Galar: C to UR
:Gligar: C to UR
:Haxorus: C to UR
:Iron Thorns: C to UR
:Magnezone: C to UR
:Swampert: C to UR
I might just be blind but where can I find the slate?

(Ik im over a month late)
 
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