Unpopular opinions

VGC should allow Mythical Pokémon.

I understand why they were initially event exclusive Pokemon that couldn’t be obtained via normal gameplay, hence the ban to promote accessibility- though VGC’s accessibility has never really been accessible- but that’s a discussion for another time.

Now a good chunk of mythical Pokemon have been obtainable from indefinite events, there’s no reason for those Pokemon to be banned.

Here’s a list of mythical Pokemon from indefinite events: Mew, Celebi, Jirachi, Deoxys, Manaphy, Phione, Darkrai, Shaymin, Arceus, Meloetta, Keldeo, Meltan, Melmetal, Pecharunt, and Magearna. Assuming Legends Z-A will follow in PLA in having the entire region’s Dex in the game, I imagine that Hoopa, Diancie, and Volcanion will be normally catchable as well. Granted, some of these do require multiple games and Home to transfer between them, but this is no different from having to own PLA for Sneasler and Ursaluna, or SwSh’s DLC for Calyrex. Not to mention they are already allowing event only Pokémon with Walking Wake and Iron Leaves along with SwSh’s mythical season during Battle Stadium- so it’s not like it’s unheard of . I think Pecharunt is particular slap in the face because its from an indefinite event in SV that can be obtained as long as you competed the DLC. It’s just one of those decisions that made a sense a long time ago but does not make sense as games have continued to change accessibility.
 
Colosseum is a great game. XD is outright an improvement overall, but the tone shift kills it.

Orre_Bikes.jpg


It's just not the same, Orre doesn't work with a literal child protag. It was built on Colosseum's idea of it being a grimy, gritty, rough region, so it just doesn't work with the standard story conventions.
 
Sadly said edgy protag has the personality of cardboard like mainline the moment you can move him
0 motivation to betray Snagem, plays by the rules effectively despite using a bomb in the intro, and XD devs admitting that they were gonna randomly make him an evil post boss but scrapped gets me. Then Rui has the personality of a metal detector

Michael suffers from blobface, but he remotely has story motivation, and isn't animated like shit

I've seen people mad that XD has a harbor and some vegetated areas despite...Colo also doing this
1744918975497.jpeg


It never was 100% Arizona desert
 
VGC should allow Mythical Pokémon.

I understand why they were initially event exclusive Pokemon that couldn’t be obtained via normal gameplay, hence the ban to promote accessibility- though VGC’s accessibility has never really been accessible- but that’s a discussion for another time.

Now a good chunk of mythical Pokemon have been obtainable from indefinite events, there’s no reason for those Pokemon to be banned.

Here’s a list of mythical Pokemon from indefinite events: Mew, Celebi, Jirachi, Deoxys, Manaphy, Phione, Darkrai, Shaymin, Arceus, Meloetta, Keldeo, Meltan, Melmetal, Pecharunt, and Magearna. Assuming Legends Z-A will follow in PLA in having the entire region’s Dex in the game, I imagine that Hoopa, Diancie, and Volcanion will be normally catchable as well. Granted, some of these do require multiple games and Home to transfer between them, but this is no different from having to own PLA for Sneasler and Ursaluna, or SwSh’s DLC for Calyrex. Not to mention they are already allowing event only Pokémon with Walking Wake and Iron Leaves along with SwSh’s mythical season during Battle Stadium- so it’s not like it’s unheard of . I think Pecharunt is particular slap in the face because its from an indefinite event in SV that can be obtained as long as you competed the DLC. It’s just one of those decisions that made a sense a long time ago but does not make sense as games have continued to change accessibility.
Also the fact that events early on required going to real places in person, which could legitimately be difficult for a child depending on the context. Nowadays most (if not all?) event Pokémon are distributed online so their only excuse is the fact that the events are timed. And that can also be fixed by making Myhtical Pokémon permanently available, which they've started doing like you said.
 
im gonna let you in on a secret. i do not know a single person who has played explorers of sky before like 2012, of like 20 people I know that have played it.
I did, I got it when it came out.
VGC should allow Mythical Pokémon.

I understand why they were initially event exclusive Pokemon that couldn’t be obtained via normal gameplay, hence the ban to promote accessibility- though VGC’s accessibility has never really been accessible- but that’s a discussion for another time.

Now a good chunk of mythical Pokemon have been obtainable from indefinite events, there’s no reason for those Pokemon to be banned.

Here’s a list of mythical Pokemon from indefinite events: Mew, Celebi, Jirachi, Deoxys, Manaphy, Phione, Darkrai, Shaymin, Arceus, Meloetta, Keldeo, Meltan, Melmetal, Pecharunt, and Magearna. Assuming Legends Z-A will follow in PLA in having the entire region’s Dex in the game, I imagine that Hoopa, Diancie, and Volcanion will be normally catchable as well. Granted, some of these do require multiple games and Home to transfer between them, but this is no different from having to own PLA for Sneasler and Ursaluna, or SwSh’s DLC for Calyrex. Not to mention they are already allowing event only Pokémon with Walking Wake and Iron Leaves along with SwSh’s mythical season during Battle Stadium- so it’s not like it’s unheard of . I think Pecharunt is particular slap in the face because its from an indefinite event in SV that can be obtained as long as you competed the DLC. It’s just one of those decisions that made a sense a long time ago but does not make sense as games have continued to change accessibility.
Celebi shouldn't be on that list, people cannot obtain copies of VC Crystal anymore with the 3DS eshop shutdown.
 
I did, I got it when it came out.

Celebi shouldn't be on that list, people cannot obtain copies of VC Crystal anymore with the 3DS eshop shutdown.
My point is that you can still obtain Celebi should you have VC Crystal and Pokebank before the shutdown, so I still consider it fair .
 
Even if you didn't have VC Crystal you can still also obtain Celebi by way of the special research they did for it in Go. Obviously takes a while to complete but it's 100% available.
 
XD devs admitting that they were gonna randomly make him an evil post boss but scrapped gets me. Then Rui has the personality of a metal detector
I've never seen this substantiated or the interview/dev note where this was cited, only hearsay from some old Playthrough video coverage that did not itself provide the source and instead is usually what was cited by others.
 
VGC should allow Mythical Pokémon.

I understand why they were initially event exclusive Pokemon that couldn’t be obtained via normal gameplay, hence the ban to promote accessibility- though VGC’s accessibility has never really been accessible- but that’s a discussion for another time.

Now a good chunk of mythical Pokemon have been obtainable from indefinite events, there’s no reason for those Pokemon to be banned.

Here’s a list of mythical Pokemon from indefinite events: Mew, Celebi, Jirachi, Deoxys, Manaphy, Phione, Darkrai, Shaymin, Arceus, Meloetta, Keldeo, Meltan, Melmetal, Pecharunt, and Magearna. Assuming Legends Z-A will follow in PLA in having the entire region’s Dex in the game, I imagine that Hoopa, Diancie, and Volcanion will be normally catchable as well. Granted, some of these do require multiple games and Home to transfer between them, but this is no different from having to own PLA for Sneasler and Ursaluna, or SwSh’s DLC for Calyrex. Not to mention they are already allowing event only Pokémon with Walking Wake and Iron Leaves along with SwSh’s mythical season during Battle Stadium- so it’s not like it’s unheard of . I think Pecharunt is particular slap in the face because its from an indefinite event in SV that can be obtained as long as you competed the DLC. It’s just one of those decisions that made a sense a long time ago but does not make sense as games have continued to change accessibility.
While I get the argument, my biggest issue is categorization of these mythicals, they can't be restricted because they were allowed alongside unlimited restricted mons in SS and none of them were used, arceus would be the only one that should probably be a restricted because cmon, it's arceus. But a lot of them are also way stronger than regular mons, magearna would be kinda nutty and darkrai reintroduces dark void shenanigans, yes it's been nerfed significantly but you still have a 75% chance of hitting at least one of them and for a pokemon that's so fast and so threatening that gambling is just not very enjoyable, not to mention pokemon like shaymin sky who are flinchbots, Genesect who would be a major threat etc etc, and yes regular mons these days are absolutely ludicrously strong as well, but do we really need more of these huge threats running about? I'd argue probably not, it would be interesting to see though because I may be proven wrong, albeit a long as arceus is classified as a restricted because if it wasn't immediate 100% usage rate
 
Huh...
I rescind that comment, but Wes is still cardboard
Like every other protag. The Sun/Moon protag is infamously known for having the facial range of that Twilight actress.

The moment the player takes over, he's cardboard. But not the backstory, which impacts the overall story. It's undeniable that Orre has an unique gritiness to it, and part of it is the protag looking the part.
 
I'm calling it now: Once Colosseum/XD release on NSO, their reputation will see a steep decline over the following years, especially the former. So much of Orre's acclaim and legacy is built on being "The secret 3D Pokemon classic Nintendo doesn't want you to play" which has generated a bubble of mystique that's soon to be popped. We call this "Sonic CD syndrome"
If there's ever a spinoff that I think desperately needs a remake to smooth out the rough edges, it's Pokemon Colosseum.

What you have to pick from is a pool of 50% meme mons and 50% okay mons - not a good look in a game with roughly 50 options. Very occasionally you'll get a "holy crap this is amazing mon" like Furret or Meditite that generally went overlooked in their respective games but it's few and far between. Contrast this to XD, where almost every Pokemon in that game has something to offer to set it apart (though it does come at the expense of half the roster being locked to Citadark, unfortunately). A good example of this would be how Gulpin is your only real Toxic user unless you're lucky enough to roll Surskit and trade for Shuckle given TM06's Orre Colosseum / postgame status. XD has dud mons too (Mawile and Trapinch come to mind) but they are nowhere near as common as Colosseum's underwhelming roster.

A prime example of how awkward Colosseum mons are is Qwilfish. On paper, putting Qwilfish in a game like Colosseum is a great idea. Without stuff like Starmie or Lapras or Tentacruel and the like to make it basically obsolete, Qwilfish should shine. But it not only has the objectively weakest Surf of all the Water types, it doesn't even get Sludge Bomb until the last 5% of the game (good luck beating Under Colosseum with their high levels).

Another great example is Sudowoodo. It's basically the only real Rock type in the game (lol Magcargo level 37 evolution and Tyranitar final Shadow Pokemon pre-credits). In a Doubles-centric game, Rock Slide sounds like a lot of fun. Too bad almost every boss after it uses Earthquake or Water moves.

Hitmontop: Intimidate in Doubles? Sounds cool. Needing to get the Brick Break TM from the level 50 Pyrite Colosseum to really do anything with it is not (lol Triple Kick).

A good chunk of the other mons are stuff that has gained evolutions since then (Misdreavus / Murkrow / Aipom / Piloswine / Yanma / Sneasel / Dunsparce) and / or have been benefited by the physical / special split and better moves - something a remake would naturally fix. You know what else a remake should fix? The absurdly garbage final boss fight with Evice.

Some mons in Colosseum are the solution to the next boss fight and then are underwhelming after, very bad in a game where you don't want to swap team members due to the high level curve. Noctowl helps for Miror B but then has little offensive presence afterward basically making it a purely Hypnosis / Reflect bot. Mantine is good for Dakim but falls off after that. Ledian is hilariously one of the better Venus counters thanks to Safeguard but then you drop it because it's Ledian LOL.

Pokemon XD: Gale of Darkness took a barely playable game in Pokemon Colosseum and simply made it utterly amazing. XD is a contender for my favorite Pokemon game period in spite of how battle heavy it is. That's what happens when the developers actually care about making a fun roster to use and making the difficulty more balanced (Pokemon Colosseum's idea of challenge is constant level spikes which just doesn't work in a linear game and essentially forces you to go grind by endgame). Outside the starters and some of the early Pyrite stuff, Colosseum's options are pretty dire. Pokemon Colosseum has great ideas, I just think it lacks the polish to be a truly fun game that I want to come back to consistently.
 
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(Pokemon Colosseum's idea of challenge is constant level spikes which just doesn't work in a linear game and essentially forces you to go grind by endgame)
this makes sense with the added context of the team that made Colosseum were all Dragon Quest people with limited familiarity in Pokemon. Dragon Quest loves forcing you to grind and subjecting you to random level spikes and encounters that are just designed to troll you.

Pokemon XD: Gale of Darkness took a barely playable game in Pokemon Colosseum and simply made it utterly amazing. XD is a contender for my favorite Pokemon game period in spite of how battle heavy it is.
I think XD is clearly a much better pokemon game than Colosseum is, and I don't think anybody really argues differently, but a part of me still prefers Colosseum because it's a bad pokemon game if that makes any sense lmao. I played XD first and then played Colosseum much later and there's just something about how jank, rigid, and bizarre it feels that I just vibe with. XD feels like an actual pokemon game, which is good, but I can get that feeling anywhere with any of the mainline games.
 
Here's mine:

-I've felt like BW2 out of all the Pokemon games felt like the best imo. Neo team Plasma goes full terrorist mode after everyone in Unova realize Ghetsis lied to everyone over Pokemon 'liberation', being able to challenge older characters in the past is fun, & the Champion Iris can kick your maw if you're not prepared.

-Rhyperior's design is pretty good, I understand why people hated it bc it was overcomplicated or bc it didn't live up the consistency design wise as opposed to Rhydon-esque designs such as Nidoking or Aggron. (Also bc Rhyperior hits like a truck)

-Personal favorite Eeveelution is Jolteon bc good electric types in Kanto are sparse, unless you find a Power Plant...

-I always found Bulbasaur much better in Firered, fun utility mon with a sleep move to make catching Pokemon easier.

-While the transition from 2-D to 3-D in Pokemon was inevitable as animating in 3-D is much less time consuming given the sheer number of Pokemon, Pokemon felt the Sonic curse that caused a downward slope of mixed quality.
 
nobody should ever learn moves from bills dad in Crystal

you are enabling a man's gambling addiction

In Pokemon World, that is not a problem. Broke? Go outside with your Tyranitar (who conveniently knows Flamethrower, Thunderbolt and Ice Beam) and smash some toddler's Rattata and Pidgey, you now have money again. And if you lose and have no money, you are not losing more money, debts aren,t a thing in Pokemon World. If some guy turns out to have a Machamp for your Tyranitar, well, there is free healtchare too.
 
Colosseum because it's a bad pokemon game if that makes any sense lmao. I played XD first and then played Colosseum much later and there's just something about how jank, rigid, and bizarre it feels that I just vibe with. XD feels like an actual pokemon game, which is good, but I can get that feeling anywhere with any of the mainline games.
It's similar to RBY vs. FRLG to me.

FRLG is, objectively, the better game. But it's awfully bland, and Gen 3 mechanics are just... dated. Probably my least favorite gen to play, despite all the great games. The in-between of having EVs instead of Stat. Exp. like Gens 1-2 makes all the slow mixed attackers so much weaker than they should be, but there's no Gen 4 Physical Special Split to set it as a modern game either.

Meanwhile, RBY has that good jank that makes things unique.

Colosseum is the same, the game is objectively worse, but it's also a lot more unique than XD. XD being better structured, but having its own issues means that at its core, it's also a Gen 3 game where most mons also get Refresh for some reason. Meh.
 
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