Rejected "Draft" in Smogon Champions League

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I am all for community expansion. Next SCL is likely to be the last for SV and I am okay being open minded and experimenting with potential growth opportunities. Bottom line, I support inclusion if it makes competitive sense.

I cannot speak for every TD, but I am leaning towards an expansion of SCL from 10 starting slots to 12 with the addition of 1 SV OU + 1 Draft.

I welcome feedback to this proposal and look forward to the community response.
 
What makes Draft different from Monotype, for the purposes of adding it to SCL? Admittedly, I'm not very involved in either scene, but what qualities does Draft have that it would warrant expanding SCL to 12 slots, when the same proposition was shot down for Monotype?
I'm not one for shitty one-liners but please, read the thread before posting.
 
I'm not one for shitty one-liners but please, read the thread before posting.
I do think it’s a fair question though, as many others are thinking the same exact thing. More importantly, I think it would be a good idea to specifically delineate what qualifies as an acceptable add moving forward so that other tiers know. Monotype was shot down in part for reasons that seemingly also apply to Draft, and so it would help everyone if there were some guidelines in place to help understand why this is acceptable and how we can gauge tiers moving forward for inclusion. If something changed since the monotype debate and we have become more accepting and willing to include these types of tiers, that’s fine too, but a specific ruling on the idea generally is what I think most people are really looking for here that have questioned it.
 
I don't have a horse in this race, but just an idea: why does the added slot, if this proposal goes through, have to be a fourth SV OU slot? There are other tiers that want and can prove that they deserve inclusion into the tournament, and I for one don't see why that slot has to be gatekept specifically for OU. If Monotype, ZU, or really any other tier can overcome the barrier to entry (which seems to be an arbitrary level of "competitiveness" and community involvement) they should have a chance to be in this tournament.
 
Bumping this as SPL is coming to an end within the next two weeks & the last thing people invested in this tour want to hear is "the tournament will start soon, so it's too late to warrant a major change"

Star, Dave, and Finch (3 of the more influential & vocal TDs) have all expressed support in the idea of Draft being a very competitive format that can have a place in this tournament. No other TDs have really mentioned anything, so I'm curious to see where this proposition stands currently for the team overall

To sort of tl;dr the initial post as a refresher: Draft is a format that inherently promotes teamwork and cooperation, a trait I find can be lacking in the various team tournaments across the site. You will absolutely not have a Draft slot in SCL that will just quietly make a team and run it down on a Tuesday without consulting teammates and others as it simply goes against the sweaty and tryhard nature of the tier. Teams WILL have to work together to achieve success. This idea alone is what convinced me to make the original post, and there are many qualities beyond that. The idea is that we will use the break week for Power Rankings for teams to draft two (or three?) teams that can be edited during Week 4 through an add/drop period with a limited number of transactions.

The scheduling fits, the community and each individual's desire to be the best fits.. the main reason against it would be to maintain the status quo. That being said, SPL is basically permanently 12 slots right now, so I don't see why SCL shouldn't be the same for those people who love the tournaments mirroring each other
 
Since this got bumped again it'd be nice to see every possible format of draft that'd be viable for SCL here. The first worry I had is the possibility of simply having a worse draft than other teams. Can only one Pokemon be used among every team in the tournament or would there be individual pools so a Pokemon could be used by more than one team? If a player is not performing up to par, you can always sub them out, but if you have a bad draft are you stuck with it for the entire tournament?
 
The first worry I had is the possibility of simply having a worse draft than other teams. Can only one Pokemon be used among every team in the tournament or would there be individual pools so a Pokemon could be used by more than one team? If a player is not performing up to par, you can always sub them out, but if you have a bad draft are you stuck with it for the entire tournament?
a. Teams would have multiple drafts (2-3, the amount doesn’t matter here rly). Each pulls from a separate pool of Pokémon and each team has 1 draft within each pool.
b. Usually there’s a midseason during which trades can be made for Pokémon that are undrafted/dropped by other teams. This tends to be first-come-first-serve but that can absolutely be up for discussion. In the case here it would make sense to allow trades alongside the week 5 player midseason, to be active for week 6.
 
Star, Dave, and Finch (3 of the more influential & vocal TDs) have all expressed support in the idea of Draft being a very competitive format that can have a place in this tournament. No other TDs have really mentioned anything, so I'm curious to see where this proposition stands currently for the team overall
Just to be very clear, I strongly support the idea. I thought I'd commented but maybe not. Some bullet points:
  • Draft is incredibly fun, and has a huge community, the two main things I care about when involving a tier in SCL
  • I think that the Drafting process backed by a high level team would be extra fun. It's great already in the draft team tours.
  • I think that it is reasonable to reward better drafters - this is a skill not currently in our major team tournaments, but it feels like a logical and natural extension of the skills we want to reward to the best team
  • While there are significant teambuilding limitations on any given Draft game, the Draft phase essentially makes up for that. If this point isn't clear, I'm happy to elaborate more, but I'm not a huge fan of tiers that severely restrict teambuilding unless they're paired with an explicit alternative method for "testing" that skill. I admit even after rewriting this I'm likely being confusing so if it's a point of contention I'm happy to go further.
Lastly, SCL feels like the proper place to try things. We can work out the nitty gritty of the slots but the support here seemed to be welling last time around and I'd be definitely in favor of giving it a go this time.
 
I don't usually post in here but some of the arguments being made are baffling

"Draft is incredibly fun, and has a huge community, the two main things I care about when involving a tier in SCL"
What about the other tiers that fit this category and never got a chance despite trying hard each year to get a spot.

And why are we adding draft directly to scl anyway instead of trying it out in other smaller teamtours? How is scl the "proper" place to start with. Scl with 10 slots worked perfectly last year.

There are also points being made of "promoting team spirit, cooperation", high signups in pls and whatever as if the rest 10 slots are not there and don't do that in the first place.Like I get it, most people think scl is a lesser tour so they can make whatever changes they want but like please try to make ur bias less obvious
 
I don't usually post in here but some of the arguments being made are baffling

"Draft is incredibly fun, and has a huge community, the two main things I care about when involving a tier in SCL"
What about the other tiers that fit this category and never got a chance despite trying hard each year to get a spot.

And why are we adding draft directly to scl anyway instead of trying it out in other smaller teamtours? How is scl the "proper" place to start with. Scl with 10 slots worked perfectly last year.

There are also points being made of "promoting team spirit, cooperation", high signups in pls and whatever as if the rest 10 slots are not there and don't do that in the first place.Like I get it, most people think scl is a lesser tour so they can make whatever changes they want but like please try to make ur bias less obvious
This negative mindset accomplishes nothing. Yea, what about other tiers that want to get in? They can make a post too like they already have just now? I don’t get the point of bringing up other tiers that deserve it when you can instead list these tiers out and get the ball rolling? I actually like how the Monotype post just now was more of an “us” mentality representing any tier that wants to break through > being a “monotype vs. draft” or “monotype vs. LC” or whatever. That shit is productive

What smaller team tours exist to try it in? What does this even mean? I disagree with the “SCL is a testing ground” sentiment, but I agree that Draft happens to fit into the niche of a tour like SCL that is pretty much Smogon Lower Tiers or non-Old gens. I think the testing ground stuff is whatever, but personally whatever floats a person’s boat to get on board I’ll take lol.. people have different reasons for wanting tiers in. I also never said anything about 10 slots being bad or whatever, but the main argument is that Draft is a very competitive tier that I believe contributes positively to the tournament. This has NOTHING to do with the normal tour being bad or needing improvement, but more about the fact that people who want Draft in Think it will improve the tour or make it more enjoyable. This is such a pointless post to me cuz all it does is say “Why?” To Draft without actually considering the points that compromise how it can actually be healthy to the scene. If you read through the posts in this thread, many of the posts against say the same thing and that’s it

The other slots do promote teamwork and stuff, but they also aren’t slots that everyone on a team chooses to be super active in. How many helpers popped up in your DOU channel or LC channel outside of the people drafted for it or the managers? My point is that ANYONE can hop into a draft channel and make a meaningful contribution, as in players from any tier at all even LC. I’ve seen mfs do numbers with Meditite in Draft. This is a special niche no other tier has besides maybe OU, and I don’t see anything wrong with wanting to promote teamwork and inclusivity specifically for this reason

Coming in and using stuff like “what about other tiers?” And “you’re showing bias” genuinely contribute so little to why it shouldn’t be included. Of course I’m biased and every other person posting on this website is biased. That shit is called human nature. Are the RBY Bo3ers biased? Hell fucking yeah they are. Were the PU include-rs biased? God damn right they were.

At the end of the day, all that’s happening is myself and others coming in and going “Draft is awesome and can fit in great with a team tour dynamic, let’s explore this idea”. You’re absolutely entitled to thinking the status quo is fine, cuz it is, but having an open mind never hurt anybody. I and I bet many other Draft supporters never considered SCL a lesser tour like you’re just making up to be. This shit is not deeper than it’s an awesome tier that we think can make SCL even better
 
Star, Dave, and Finch (3 of the more influential & vocal TDs) have all expressed support in the idea of Draft being a very competitive format that can have a place in this tournament. No other TDs have really mentioned anything, so I'm curious to see where this proposition stands currently for the team overall
Good point. I was making my points internally so far which this made me realise is not really proper for a public discussion so I'll make a short post.
  • SCL as a Testing Ground: I don't like this idea because this says what the tour is right now is not good or valuable enough, and we don't mind so much if we experiment it. Adding another metagame and increasing to 12 slots is not a massively drastic makeover, but I can't stand behind that being a supporting argument of trying things out just cos.
  • Increasing to 12 slots: I think SCL has been doing well with 10 slots and it's a good balance of different metas vs team size. We've had 12 vs 10 debates in the past and I prefer 10. There should be a very strong reason to change that, and I guess for SPL just the number of gens is that reason, but I don't think SCL has reached or should face the predicament of 12 vs 10 yet based on the posts in this thread.
  • Replacing an existing slot: I don't think many, if any, people are asking for this but wanted to quickly address anyway. For me the slots that we have in SCL right now are good and there is not much reason to consider removal of one, before even thinking of what can be a replacement.
I won't talk about Draft or Monotype or any different metagame because "which" is not as big a factor for me atm. That would come after the "why" of the change, and so far I'm convinced that keeping SCL unchanged is good.


Big thanks to all people who have participated in this discussion though. Happy to see it's mostly civil which can be difficult and rare sometimes. I appreciate all posters and wish you all a good week ahead.
 
"Draft is incredibly fun, and has a huge community, the two main things I care about when involving a tier in SCL"
What about the other tiers that fit this category and never got a chance despite trying hard each year to get a spot.
Just going to respond to this part because it is completely disingenuous and ignorant of the numbers involved.

Im going to take the numbers from the Monotype thread.

OU Seasonals: 328 players
Ubers Seasonals: 125 players
UU Masters: 121 players
RU Seasonals: 186 players
NU Seasonals: 103 players
PU Seasonals: 112 players
2024 DOU Seasonals: 86 players
LC Seasonals: 131 players

Draft's current seasonal has 512 players. Over 600 applicants.

Draft's type C tours regularly blow the number of applicants out of the water. Draft's ongoing Natdex tour, a literal meme tier for a Type C tournament pulled 375 applicants. There may be other tiers that fit in the category but none of those tiers are even close to being on the size or following the growth of Draft.

It is frankly bizarre to me to have people so defiantly arguing against the inclusion of such a large part of the community when considering what SCL is supposed to be.

Having read this thread since it started and reading it now it feels like people opposing Draft in SCL fall under two camps. Those who are content with the format of SCL already, and those who just think Draft is a mickey tier and are bizarrely opposed to it in general, the former of which I think is a valid position to hold, but I don't believe anything in life is ever perfect and we should always be willing to try new things, who knows? You just might like it. SCL is not as big, popular, or storied a tour as SPL is and I think there's totally room to experiment with it given how new it is in the grand scheme of things.
 
SCL is not as big, popular, or storied a tour as SPL is and I think there's totally room to experiment with it given how new it is in the grand scheme of things.
I think its pretty sad that this is a dominant narrative shared by many people arguing for draft's inclusion. Regardless of the tier itself, I think doing anything with this reasoning will open up a pandora's box that will end up in an overall net negative.

I think its important to first truly see if its worth changing the current format, and if so, to come up with firm and tested reasoning behind any tier's inclusion. As things stand, draft's pros (and cons to some extent) are not unique to it alone, so blindly arguing for it without looking at things holistically does make it look like blatant favoritism.
 
I personally believe the SCL format is ideal as is.

10 slots is good. Having managed both SCL and SPL, lower tier prep requires more active work than SPL; metagames are being innovated more quickly, tier shifts occur in the middle of the tour, and the tiers are new enough that you can't rely on known/proven teams. I would find a 12-slot SCL overwhelming from a prep standpoint, while 10 slots is the sweet spot.

3 OU is good. prior to some edits, it was conceded by the OP as basically the ideal number. I like that it has less slots than SPL, giving SCL an advantage over SPL (a higher average quality of opponent/pool) and preventing it from being the "little brother" in that regard.

I have a strong preference for the status quo; this tournament has been great ever since the rebrand, IMO.

I'm definitely sympathetic to the draft community, since all the reasons I give are relatively small (but important) improvements to SCL but life-or-death matters for Draft, so to speak. Fortunately, there is a tour where people are less committed to the "status quo": WCOP, whose format was changed just last year. I believe Draft fits there far more naturally than SCL. Adding it to SCL would require significant trade-offs, whereas for WCOP you can simply remove the 5th CG OU slot. Additionally, WCOP is probably the tier where you work with your teammates the most; they're generally people you have known and worked with for years, and it feels like Draft would be a good and natural addition to that environment.

Some concerns still remain - for instance, Piyu's point about how Draft hasn't ever coexisted with Smogon tiers in a tour and thus should get tested out in a smaller tour first is also an argument against its inclusion in WCOP. It is also unfortunately very close to WCOP season by now, which may prevent it from being added for this edition.

While I don't really know Draft enough to argue about the merits of its inclusion, I believe Draft fits much better in WCOP than SCL.
 
I think its pretty sad that this is a dominant narrative shared by many people arguing for draft's inclusion. Regardless of the tier itself, I think doing anything with this reasoning will open up a pandora's box that will end up in an overall net negative.

I think its important to first truly see if its worth changing the current format, and if so, to come up with firm and tested reasoning behind any tier's inclusion. As things stand, draft's pros (and cons to some extent) are not unique to it alone, so blindly arguing for it without looking at things holistically does make it look like blatant favoritism.

It's not a dominant narrative at all, Lax himself stated he feels differently in his post. There has been tonnes of detailed posts listing why draft should be considered, including a few raised in my post which you have ignored to tunnel on one comment.

As for your point on favouritism, I mean, yes? We have 3 SV OU spots in SCL because of favouritism, if a lot of people want something is it not worth exploring whether that's possible? I note that you are also in the monotype thread arguing for that tier to be included, is that not your favouritism showing?
 
I wouldn't call including the main format of smogon "favoritism" and I don't really like the sentiment that SCL is just a testing site for whatever format of the month we feel like advocating for. There's better reasons than that to include draft in SCL and I think it's better to focus on those reasons than just "it's just SCL lol what's the harm"
 
I wouldn't call including the main format of smogon "favoritism" and I don't really like the sentiment that SCL is just a testing site for whatever format of the month we feel like advocating for. There's better reasons than that to include draft in SCL and I think it's better to focus on those reasons than just "it's just SCL lol what's the harm"
Exactly, there are many reasons to include draft which have been shared, and now we're just tunnelling on one that some people don't like. Draft is an incredibly competitive tier with a passionate community and a massive amount of interest in it. More people signed up for the seasonal that then did not get to play than people signed up in entirety for the DOU seasonal. The demand is huge.
It's extremely accessible, easy to pick up, has excellent resources available, and has been stated numerous times before would be far easier (and possibly more interesting) for teammates to support than other tiers.

It would bring an entirely new section of the community into helping out other tiers and playing other metagames which helps the lifeblood of the site. There are loads of people who only play draft that might change their mind, and probably loads of people who would end up doing the opposite.

SCL is a great tournament and I understand why people are hesitant around the prospect of change, especially when the last one was excellent, but a lot of the arguments given for keeping draft out feel in bad faith. The only reason I even suggest it as an experiment is to make it more palatable to those so vehemently opposed to its inclusion. Draft is a massive community and it deserves more representation on the site than it has at present.
 
Yeah SCL has been in a good spot the past few years and putting draft in when it hasnt even seen place in any other Smogon spaces seems a bit rushed and out of line. SCL has just found its footing after Snake fell flat and I'd hate to see that ruined just to try out draft in official Smogon tournaments for the first time. I think SCL is in a good enough spot where we can just lock it till the end of the generation imo, and anything else is just keeping SCL in the limbo where its never going to be able to form a real identity and just suffer the consequences early Snake did as well with it seeing format / other changes yearly and never really being that great. New generations are the best times to add format changes, since thats when theres usually a lot more new faces / overlap / connections being created, and thats usually when its best to try out a fairly big change like this.

I think draft has done great, and should have a place in our circuit, but the jump all the way from its first ribbon tour last year to SCL is just a bit crazy to me. As far as I know on Smogon, there hasnt even been an unofficial tour that mixes draft with other official tiers, and I think at the very least there should be some form of integration and ability to showcase how Draft can function in conjunction w/ OU, etc. like Piyu and expulso touched on. I know theres no tour for it currently, but I don't think it would be hard for people that cared to whip up a combination OU / Draft / whatever else tournament. Sure you might have to tie something to it like a banner or CA, but I think thats way easier than just saying "fuck it lets do SCL first". Even if down the line Draft turns out to be amazing in team tours (which I don't doubt) having it bomb its first showing potentially because theres not as much connection between other tiers and draft will hurt it infinitely more. I think this is the least the Draft / TDs / Whoever else wants this can do, and in my head I'd even want to see it in the official circuit in some way before actually adding it to official tours, but thats a much harder boundary to cross rather than seeing it in other Smogon spaces first.

Also, I do think the draft slots are probably going to end up being one of the most volatile ones we have seen in a team tournament and thats mainly because if you draft a bad draft player its going to be a lot worse than drafting a bad starter in any other tier. If your player drafts bad teams (and most managers aren't draft players which is why its also important to build connections before putting it in the tour), you now are stuck with those for the rest of the season. Even if you can retool at midseason, a majority of the best mons will be drafted by other teams id imagine, and even then thats 4 weeks to realize your player is bad and their drafts are bad, and having to find a sub who can re-draft a good team within a week or two is probably going to be nearly impossible. In other tiers if a player is bad in the first few weeks, a sub can slot in and take their time to learn and it can work out a lot better because theres no other barrier preventing them from being at the level of their opponents. However, with a bad draft a sub is going to be on even more of a backfoot than usual, and creates a massive weakness especially if a team manages to make playoffs after this. I'm sure theres arguments against this, and one is definetly a skill issue with the auction, but even then its a lot more punishing than any other slot we've had in official tournaments. I'm open to seeing what Draft players have to say about this since I could be misinformed, and my mind is open to being changed, but once again I think this is something that would be answered by seeing Draft in literally any other tournament aside from SCL first.
 
Yeah SCL has been in a good spot the past few years and putting draft in when it hasnt even seen place in any other Smogon spaces seems a bit rushed and out of line. SCL has just found its footing after Snake fell flat and I'd hate to see that ruined just to try out draft in official Smogon tournaments for the first time. I think SCL is in a good enough spot where we can just lock it till the end of the generation imo, and anything else is just keeping SCL in the limbo where its never going to be able to form a real identity and just suffer the consequences early Snake did as well with it seeing format / other changes yearly and never really being that great. New generations are the best times to add format changes, since thats when theres usually a lot more new faces / overlap / connections being created, and thats usually when its best to try out a fairly big change like this.

I think draft has done great, and should have a place in our circuit, but the jump all the way from its first ribbon tour last year to SCL is just a bit crazy to me. As far as I know on Smogon, there hasnt even been an unofficial tour that mixes draft with other official tiers, and I think at the very least there should be some form of integration and ability to showcase how Draft can function in conjunction w/ OU, etc. like Piyu and expulso touched on. I know theres no tour for it currently, but I don't think it would be hard for people that cared to whip up a combination OU / Draft / whatever else tournament. Sure you might have to tie something to it like a banner or CA, but I think thats way easier than just saying "fuck it lets do SCL first". Even if down the line Draft turns out to be amazing in team tours (which I don't doubt) having it bomb its first showing potentially because theres not as much connection between other tiers and draft will hurt it infinitely more. I think this is the least the Draft / TDs / Whoever else wants this can do, and in my head I'd even want to see it in the official circuit in some way before actually adding it to official tours, but thats a much harder boundary to cross rather than seeing it in other Smogon spaces first.

Also, I do think the draft slots are probably going to end up being one of the most volatile ones we have seen in a team tournament and thats mainly because if you draft a bad draft player its going to be a lot worse than drafting a bad starter in any other tier. If your player drafts bad teams (and most managers aren't draft players which is why its also important to build connections before putting it in the tour), you now are stuck with those for the rest of the season. Even if you can retool at midseason, a majority of the best mons will be drafted by other teams id imagine, and even then thats 4 weeks to realize your player is bad and their drafts are bad, and having to find a sub who can re-draft a good team within a week or two is probably going to be nearly impossible. In other tiers if a player is bad in the first few weeks, a sub can slot in and take their time to learn and it can work out a lot better because theres no other barrier preventing them from being at the level of their opponents. However, with a bad draft a sub is going to be on even more of a backfoot than usual, and creates a massive weakness especially if a team manages to make playoffs after this. I'm sure theres arguments against this, and one is definetly a skill issue with the auction, but even then its a lot more punishing than any other slot we've had in official tournaments. I'm open to seeing what Draft players have to say about this since I could be misinformed, and my mind is open to being changed, but once again I think this is something that would be answered by seeing Draft in literally any other tournament aside from SCL first.
Please do not take this as me trying to stir drama or reject your idea, but what would a tour that mixes draft with other smogon formats look like? I agree that we should try it elsewhere first, but atm there aren't any tours that really fit this ethos. I think this is a great idea! I just have no idea what it would look like in practice and since we don't have anywhere convenient to add it to and would probably have to make it from the ground up.
 
Please do not take this as me trying to stir drama or reject your idea, but what would a tour that mixes draft with other smogon formats look like? I agree that we should try it elsewhere first, but atm there aren't any tours that really fit this ethos. I think this is a great idea! I just have no idea what it would look like in practice and since we don't have anywhere convenient to add it to and would probably have to make it from the ground up.

You could probably just insert it in any OU subforum team tour that already exists, like OUPL or OUFL, as a testing ground for it. You could also try to insert an oldgen variant into various RoA Subforum team tours, like ORAS draft in ORASPL, etc. I have absolutely no opinion on how viable or great this would be, just stating those would be the most obvious places to drop it.
 
Also, I do think the draft slots are probably going to end up being one of the most volatile ones we have seen in a team tournament and thats mainly because if you draft a bad draft player its going to be a lot worse than drafting a bad starter in any other tier. If your player drafts bad teams (and most managers aren't draft players which is why its also important to build connections before putting it in the tour), you now are stuck with those for the rest of the season. Even if you can retool at midseason, a majority of the best mons will be drafted by other teams id imagine, and even then thats 4 weeks to realize your player is bad and their drafts are bad, and having to find a sub who can re-draft a good team within a week or two is probably going to be nearly impossible. In other tiers if a player is bad in the first few weeks, a sub can slot in and take their time to learn and it can work out a lot better because theres no other barrier preventing them from being at the level of their opponents. However, with a bad draft a sub is going to be on even more of a backfoot than usual, and creates a massive weakness especially if a team manages to make playoffs after this. I'm sure theres arguments against this, and one is definetly a skill issue with the auction, but even then its a lot more punishing than any other slot we've had in official tournaments. I'm open to seeing what Draft players have to say about this since I could be misinformed, and my mind is open to being changed, but once again I think this is something that would be answered by seeing Draft in literally any other tournament aside from SCL first.
I would like to start by saying that i agree with the main point of your post, while the addition of Draft would not be changing the format for the sake of changing it, if the playerbase is happy with the current format thats something that should be voiced and to me its a good enough reason to not change the format this year, but this point about being the most volatile slot is not very accurate and looks like it could use more information so it doesnt pass the wrong message to people not familiar with Draft. First, in the context of SCL i think its fair to assume most teams would not draft a "bad draft player", sure they can have a good one that ends up underperforming but thats true for Draft just as it is for any format, its in the nature of a competitive format. Draft absolutely has the players to field at this level so this matter just circles back to what the managers do at the auction like you said, if the managers draft poorly then its just as punisheable as it is with any other slot and, in the context of a sub, if its someone that doesnt usually play Draft its easier to pick up than what you alluded to due to the cooperative nature and the prep heavy side of the format, prep support plays a big part every week and practicing the matchup is the exact equivalent to learning and working it out like you mentioned. On to your second point, the drafts, i think one key thing that was missed is that teams would have multiple drafts (the standard for Draft team tours is usually number of slots+1 so in this case i assume 2 drafts for each team) and, if i understood your example correctly, having one starter and one sub draft poorly in both draft pools to me sounds unlikely at this level but if it happened would be the same as the first point in terms of managers being punished for not auctioning well, and even then games are rarely decided by the drafts in the matchup, drafting is a very important skill in the format but more often than not prep and play will be the deciding factors on who wins and who loses.

As far as seeing Draft in other team tours first, i think thats a fine demand but feels a bit besides the point for this thread. Frankly i would like to see that being developed but im not sure how something like that can get started. Personally i would still love to see Draft being included and if the TDs decide this is a good opportunity to try this out due to the benefits mentioned by lax then thats great, but if this proposal can serve as a stepping stone for that inclusion to get more popular across other tours thats good enough for me and im sure this proposal can be revisited in the future once more data on this is available.
 
We've gotten a lot of opinions on both sides in this thread, and not really a clear conclusion. To get some more concrete data, we've sent out a form to participants of the previous edition (players and managers). The contents of the form are below. This isn't a "suspect test" where we're looking for some specific majority, but we want to get a gauge of SCL participant opinions on potential additions and will evaluate responses before making final decisions.

The TD team is considering changes to SCL and looking for your feedback on the two main proposed additions in Draft and Monotype. This is by no means a guarantee that we will modify the existing format, just looking for opinions. Please answer the question while considering the following criteria:

- The competitiveness of the tier
- Would adding the tier improve SCL (both in terms of the tour itself and your team experience)

Based on the criteria above, do you think Draft should be added to SCL?
Based on the criteria above, do you think Monotype should be added to SCL?
 
nothing has been concluded because this tournament has no identity currently. I think once TD's clearly define what they want for this tour (to me it's just Smogon's usage based tiers + LC because status quo I guess) then this conversation can continue. But currently any description you can create for what SCL really is cannot contain Monotype or Draft format. I feel either change would be beneficial to the community at large by virtue of inclusivity but until some things are narrowed down it just feels like a weird "pick me" situation and personally SCL is already a perfect tournament and doesn't need to see any changes. Sorry if this isn't really helpful, just wanted to give my two cents on the situation.
 
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