My Response to the Survey
Enjoyment: 5/10
SV OU has a lot of variety when it comes to the mons and archetypes that can be played rn. The Roaring Moon ban brought the meta into a more enjoyable spot. So why did I vote a 5? Because I’m not enjoying myself as a player lately and I don’t know where I land skill-wise, but I’ll spare you the sob story.
Competitiveness: 3/10
This meta is so unserious. As long as Tera Blast existed and most SV OU games are determined by matchups more than skill, SV OU will continue being chaotic in how games are swung.
I put 4 in the original survey, but the more I look back at my original post and also lucky333 ‘s post regarding Nite, the less sure I feel about it being unhealthy or not. It can cheese games really easily with the right set, but there are ways to force Dnite into uncomfortable positions that hinder its ability to clean up in the lategame. You can force it in with Wellspring or other mons. You can utilize team synergies like Zama + Pecha to cover most Nite variants. Or you can preserve Tera on something like Gambit to beat it in the late game. The BS this stupid barney ahh dragon can pull off is cringe, but I find the ability to navigate your way into the Nite endgame to be a skill check that SV OU players must learn as they reach the high level, and I think that’s cool.
I’ve said it before and I’ll say it again. The archetypes that SD Gliscor historically demolished have adapted to it. G-Weez’s skyhigh popularity as of recent on Balance/Stall cannot be understated. This has allowed double Defog Stalls to disrupt the main wincon of SD Gliscor, (set spikes, Knock Dozo, win). Other Balances have ways to make Gliscor uncomfortable with setting up. Ting-Lu can Ruination it down to 60% and Whirlwind it out in exchange for losing Lefties. Corv can U-Turn into Zama or an Ice-move mon. Gking can stay in and click Ice Beam. Sure, Gliscor Teras and ice moves are no biggie, but then you are opening yourself to Spikes and a Body Press weakness. SD Gliscor has other crippling flaws such as a poor MU into offense and lacking immediate horsepower, unlike the next breaker I’ll be discussing.
Stealth Rock sends its regards. Kyurem is a balanced wallbreaker due to its difficulty of being splashed, its lack of defensive utility, and ofc…hazards. Identifying the Kyurem set is doable due to how fixed most Kyurem structures tend to be. (DD on offense, Specs/Mixed Boots on BO, Sub-Tect on Balance)
I’m conflicted about Wellspring. On one hand, its chokehold on Balance teams and moveset variety makes Ogre way to overbearing. Its ability to overwhelm every physical wall in the tier with braindead Cudgel, makes setting up lategame cleans cheap aa hell. On the other hand, when you look at the roster of physically-offensive breakers, Wellspring is one of the only consistent ones left. Think about it. Samu is slow and can sometimes dud into G-Weezing. Weavile is strong, but suffers from inconsistent Ice STAB and lacking the defensibe utility Wogre offers. And then there’s Luna….we don’t talk about him. The point is, Wellspring serves an important role in the metagame that is difficult to replace unlike previously banned mons such as Roaring Moon. Removing Ogre would lead to major changes in the tier that are both great and awful. What do you think?
Tera Blast: 4
Stupid cheese move. If we were to remove Tera Blast, Dnite, Kyu, and Gambit would not be in this discussion.
Anything else?: Kingambit

I’m keeping my eye on this dude. I said this during SPL, but players will remember how bs Gambit is and start yelling “ban diss”. Same deal as Dnite. Cheesy ass sweeper that has varying counterplay depending on the Tera Type and moveset (Iron Head/Low Kick/Tera Fairy Blast). I’ll elaborate further in the future if I need to, but rn I’m tired. I just finished my finals.