Metagame Trademarked

In retrospect, I should've replied to Clas rather than you. The main reason I'm pushing the fact that this isn't a bug is because that's why it was quickbanned (quickstricted? Idk the term) so easily.

That being said, I don't think "it's niche so nobody will care if its gone" is ever a good justification for removing something from a tier either (Save for some weird scenarios where it's collateral damage from an unrelated decision).
skill swap + protect + disable just permanently neutralizes any choiced attacker
https://replay.pokemonshowdown.com/gen9trademarked-2366418508
 
Skill swap is restricted and keep that mf gone

1. "super niche interaction" broken mechanic that requires something very common or a single turn

2.it was never a bug it was a mistake to call it that

3."mons would much rather use a different tm" U GET A FREE SWITCH IN AND MAKE THE MON USELESS literally the only reason people are saying that is bc its not common at most yall will play this like once every 20 games

4. there is a ton of other mons that already use choice items not only if u dont have a gholdengo or ogerpon ur having to sac a mon to trick if they have choiced mons on their own team ive had many games where ive had 3 mons be completely useless because they just dared to use a very common item in the game.

5. Hazards... no boots means not only are u useless u cant even be safe from hazards

6. wayyyyyy too many mons have trick have fun guessing which one is gonna screw u lol

https://replay.pokemonshowdown.com/gen9trademarked-2366806691 (im gothic horror)


https://replay.pokemonshowdown.com/gen9trademarked-2366201007?p2
https://replay.pokemonshowdown.com/gen9trademarked-2366211872?p2
https://replay.pokemonshowdown.com/gen9trademarked-2366403118?p2
https://replay.pokemonshowdown.com/gen9trademarked-2366427498

https://replay.pokemonshowdown.com/gen9trademarked-2366863178
https://replay.pokemonshowdown.com/gen9trademarked-2366883271
https://replay.pokemonshowdown.com/gen9trademarked-2366871911?p2
https://replay.pokemonshowdown.com/gen9trademarked-2366904552


this is not some super hard thing thing to pull off in fact ive only ever lost with this team due to laughably bad rng or me just making dumb switch ins by not paying attention talking on the phone (still loses not excusing them dont get me wrong) This is an objectively stupid thing in principle. There is too many good mons with trick, trick is too easy too pull off with screens being around, choiced mons are already really common they shouldnt have to have to just say silly me for using a choiced item ig i dont get to play the game with this mon, and it completely invalidates a mon. this even isnt its full potential now imagine i put this on stall with poison gas. not only are u getting chipped every turn u also arent allowed to use any choiced mons against stall. the fact that theres more counterplay in the mons u use and not actual playing style is all i need to know this gotta go. There is only two relevant mons in the entire game that are immune to trick

Poison status moves are being restricted too(gas, toxic thread, powder)

auto status lame no consistent counterplay rah rah rah
 
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forgot to tag ^,..,^
anyways try this new fun super cool team i got to 1551 with on zekt frekt https://pokepast.es/0fc2d222121b1ab3
1747605460439.png

Oricorio-Pom-Pom @ Choice Specs
Ability: quiverdance
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Revelation Dance
- Hurricane
- U-turn
- Defog

1747605501657.png

Tauros-Paldea-Aqua @ Choice Scarf
Ability: bulkup
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Raging Bull
- Close Combat
- Aqua Jet
- Wave Crash

The stars of the show we got zapdos and urshifu at home. oricorio cause free av specs and scarf is fun and tauros bc i hate screens
decidueye can really be reaplaced with anything solid tbh i just wanted a mon to click u turn against some special attackers

dhelmise pls do ur mystical restriction magic
 
3."mons would much rather use a different tm" U GET A FREE SWITCH IN AND MAKE THE MON USELESS literally the only reason people are saying that is bc its not common at most yall will play this like once every 20 games
You don't make the Pokemon useless unless it is a wall or setup Pokemon, and the "free switch" isn't exactly free if your opponent knows exactly what you are doing and switches out predicting your switch.

Honestly, the only differences between Skill Swap and regular switching into a hard counter is that the Skill Swapped Pokemon must be Choiced in exchange for being unable to do anything. I don't really find that broken.

4. there is a ton of other mons that already use choice items not only if u dont have a gholdengo or ogerpon ur having to sac a mon to trick if they have choiced mons on their own team ive had many games where ive had 3 mons be completely useless because they just dared to use a very common item in the game.
So? How exactly is having counterplay against Choice items unhealthy? All of your games also used infinite hazards, Reflect, and Light Screen to heavily pressure the opponent, which caused them to take massive hazard damage primarily due to them losing Heavy Duty Boots to Trick and enabled you to pick up easy KOs, while making them lack any offensive power.

6. wayyyyyy too many mons have trick have fun guessing which one is gonna screw u lol
Not really? The only real Trick Pokemon are Meowscarada, the Slowkings, Darkrai, Iron Valiant, Gholdengo, and Latios, and the only real Skill Swap Pokemon are Iron Valiant, Meowscarada, and the Slowkings.

I am willing to argue that the large majority of your games were based off of surprise factor, which resulted in you winning. The reason why I am arguing that the interaction is "super niche" is because this strategy was basically undiscovered 3 days prior to now, the strategy wasn't widely publicized, and the strategy is already restricted, meaning that the only real evidence that we actually have of Skill Swap being uncompetitive with Choiced Pokemon are your games. Your entire argument revolves around the assumption that this new mechanic of Trick is somehow uncompetitive despite lack of decent education/testing.
 
Not really? The only real Trick Pokemon are Meowscarada, the Slowkings, Darkrai, Iron Valiant, Gholdengo, and Latios, and the only real Skill Swap Pokemon are Iron Valiant, Meowscarada, and the Slowkings
U just said 6 of the most common mons ever with "only" in that sentence

You don't make the Pokemon useless unless it is a wall or setup Pokemon, and the "free switch" isn't exactly free if your opponent knows exactly what you are doing and switches out predicting your switch.
So when they pivot on your double and u took hazards and lost momentum then what? or if they just do not go the skill swap mon bc yk they dont have to right?

So? How exactly is having counterplay against Choice items unhealthy? All of your games also used infinite hazards, Reflect, and Light Screen to heavily pressure the opponent, which caused them to take massive hazard damage primarily due to them losing Heavy Duty Boots to Trick and enabled you to pick up easy KOs, while making them lack any offensive power.
r u defending skill swap or against it lol? u answered your own statement of "free switch" the next paragraph lol. When has counterplay ever been u cant click a move until u die to hazards?

Honestly, the only differences between Skill Swap and regular switching into a hard counter is that the Skill Swapped Pokemon must be Choiced in exchange for being unable to do anything. I don't really find that broken.
.____. hard countered mons can click moves yk
 
- :blobpex:Two more entries to the Skill Swap™ Argument in images below (I'm anti-ban btw) :blobpex::

To avoid this post being a nothing burger:

- :unown-question: Incoming FAQ :unown-question:: Here's the obligatory "Why is Instruct ™ on the banlist, btw?" question (I don't see anyone else asking)

- :rattata: Incoming Gimmick Suggestion :rattata: : Ripping the band-aid off, it might interest y'all to know that Memento ™ fails if used on a sub. More importantly, Memento ™ fails if the target is "Nothing". This allows you to run Memento ™ on mons with skill swap in order to KO whatever is front of it by giving the Memento ™ "ability" away (Entrainment also gives away abilities, but it doesn't re-activate them like Skill Swap does). There are two small caveats stopping this funny OHKO trick from being as reliable as it sounds:

1.) Getting Memento ™ Skill Swapped onto a mon with that already activated its Trademark that turn will stop Memento ™ from activating via the "1 trademark per turn" clause), meaning your opponent can block this strat by simply switching into any mon that isn't running an actual ability (Similar to the No Retreat + Skill Swap :smeargle: knowledge check).

2.) Targeting "nothing" with Memento ™ only ever happens if you score a KO with a pivot move such as Flip Turn, Volt Switch, U-Turn, or :eject_pack:. If the Memento ™ mon is brought in through any other method, it will immediately die before it can click anything.

List of Mons with access to Memento & Skill Swap (FE + Dusclops): :polteageist: :gardevoir: :gallade: :uxie: :drifblim: :dusknoir: :dusclops: :mismagius: :rabsca: :spiritomb:

- :mew: Incoming Set :mew: : A random Smeargle Set I've been running in this poison gas/toxic thread meta:



:sv/smeargle:
Pablo Pokésso (Smeargle) @ Choice Scarf
Ability: imprison
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Transform
- Trick
- U-Turn/Filler
- Heal Bell/Filler

Smeargle is no Mew, but still a surprisingly effective momentum preserver against slower teams. I sometimes replace the filler moves with random super specific ones in order to get switchins, but I found that doing that is often far too risky. Unlike Mew, even max hp Smeargle will act like wet toilet paper if ever hit by any move with a bp over 50, so it really appreciates teammates with pivots.


Heal Bell can likely be removed once the poison move restriction gets updated on the server, but here's a high ladder game with this Smeargle that illustrates pretty well why it'll be staying until then: https://replay.pokemonshowdown.com/gen9trademarked-2367469974
 

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How do we feel about Poison Gas being a legal ability? 90% accurate regular poison available on Pecharunt, Revavroom, and Alolan Muk.

I've been finding it impossible to deal with on teams with light screen/reflect stall, though maybe that says more about the strengths of screens than it does the status condition inflicting ability
 
I feel like council has done well in addressing a lot of the more overtly broken elements. Is there any chance council can get a community survey going to gauge everyone’s thoughts on the more controversial elements?

I think that would be very beneficial for the tier to get some direction. What remains seems to be largely a matter of opinion and varies widely depending on who you’re talking to.
 
Hello !

Here again to share another team that had some success !

https://pokepast.es/23197a170955da77

1747862009773.png



1747862077941.png


I can't dethrone Fors Wall for now, he is way above us all !
Clas has also an impressive GXE which I cannot reach !
Last, there's also the ladder's fool who's quite good with great teams, reminds me of Arkeis !

Some context for the team :

The goal was to take advantage of the omnipresence of Corviknight and Pecharunt.

Decidueye prevents Corviknight, Mandibuzz, Meowscarada when Tera, Great Tusk when Tera, Landorus-Therian (He has to Tera flying to kill you which makes Volt Switch free to abuse) from playing and has free Turns every time Corv enters the battlefield.
You can Uturn to put some Spikes, to Heal Bell, to Recover Milotic, pretty much anythnig you need for free.

Sandy Shock can revenge kill most common threats of the meta, Gholdengo, Great Tusk (Tera Ice OHKO even full EVs hp), he also has access to Spikes which coupled together with Imprison Decidueye are very strong. And he creates tempo, the strongest thing in Pokemon.

Garganacl is strong, he counters Weavile pretty well, Cinderace, he can tank most Great Tusk even when non-tera. Body Press stabbed with 130 def at +2 hurts like a truck. For example, most special defensive pokemon that resist it still take 45% damage.

Malamar prevents sweepers from setting up, he also counters Weavile (with -25% accuracy, most Triple Axel miss and Knock Off too, very funny). Extremely underated, I've never faced one till now. Btw Uturning on Malamar is a racist behavior that should be banned.

Milotic is unkillable on the Special except by Keldeo (which is a problem for this team). Flip turn is so strong, because tempo is. Thats why I have it over Toxapex.

Blissey does Heal Bell to counter Pecharunt and make rest an Ok move, and it can sometimes tank some moves but without any boost nor direct recovery, most Special Attacker can be a problem for it.


By the way, I've never won that much game in a row with a team, I was at 20-0 at some point, it's crazy how smooth games are.
The cleanest game: https://replay.pokemonshowdown.com/gen9trademarked-2368350893-1ahpc3suknj92bhpq50v8kospce2wybpw?p2
Body Press power: https://replay.pokemonshowdown.com/gen9trademarked-2368299198-da509nirkcoiuqpu8u2pf5wqp5n0ol6pw?p2
 
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The only thing in the meta that I really find stupid are screens but everything else is fine in my opinion,
well except for poison gas, but as mentioned before it’s being restricted
 
The only thing in the meta that I really find stupid are screens but everything else is fine in my opinion,
well except for poison gas, but as mentioned before it’s being restricted
I take that first line back,
Weavile is too much man, why is my Iron Hands getting 2hkoed behind reflect? lmao
 
I take that first line back,
Weavile is too much man, why is my Iron Hands getting 2hkoed behind reflect? lmao
sure budy, sure...

+1 252 Atk Choice Band Weavile Triple Axel (120 BP) (3 hits) vs. 252 HP / 252+ Def Quark Drive Iron Hands through Reflect: 108-130 (21 - 25.3%)
0.1% chance to 4HKO

without any defense, even tho he's then not supposed to tank...

+1 252 Atk Choice Band Weavile Triple Axel (120 BP) (3 hits) vs. 0 HP / 0 Def Iron Hands through Reflect: 195-231 (43.4 - 51.4%) --
0.3% chance to 2HKO
 
-“4
sure budy, sure...

+1 252 Atk Choice Band Weavile Triple Axel (120 BP) (3 hits) vs. 252 HP / 252+ Def Quark Drive Iron Hands through Reflect: 108-130 (21 - 25.3%)
0.1% chance to 4HKO

without any defense, even tho he's then not supposed to tank...

+1 252 Atk Choice Band Weavile Triple Axel (120 BP) (3 hits) vs. 0 HP / 0 Def Iron Hands through Reflect: 195-231 (43.4 - 51.4%) --
0.3% chance to 2HKO
Alright context is important
It was a Tera Ice Weavile, against a Trick Room Iron Hands
 
This metagame is really fun and gives some mons very neat techs. I wanted to give some thoughts on controversial topics that have been mentioned in the thread, OM chatroom, and discord. Tiering for OMs tend to be unique depending on the premises of the formats and it's understandable that most things would be decided on by a council vote over prioritizing community input for unofficial formats. Trademarked in SV is interesting in the sense that dexits for mons and moves can further restrict the room for creativity for a meta like this one. It seems like its very easy to blurr the line between "very good ™" and "broken ™" and whos to really say how much time should be given to evaluate certain topics to determine what something is, especially for a metagame that exists for limited periods of time. From my understanding of the banlists in my time playing this meta, i think most choices so far have been fair. I think the only thing i am unsure about has been the poison™s, but beyond that, i think restricting Wish and Skill Swap were steps in the right direction. I think when looking at the health of a ™ its important to consider if counterplay to said ™s truly exist. My uncertainty of the poison™s, barring Toxic, comes from the belief that Poison Gas/Powder may have a worthwhile place in the meta.

Some of the discourse on this topic seems to revolve more around Pecharunt rather than the tech in itself. When looking at the distribution and consistency of the poison moves, Poison Powder has more distribution to many mons with reliable recovery, and Poison Gas has only 2 mons with reliable recovery (not counting Pain Split but this could be debated) in Pecharunt and Fezandipiti. Every other user of these ™s relies on Rest or Wish passing. While you could argue the viability of the Muks, Pecharunt is the most prominent user and the only mon that i feel is the only problematic user. While i understand that instant poison on switch-in is undeniably good, there are potential ™s that interact in a healthy way with it. We know of the existence of Heal Bell™ but i was also thinking mainly of the ™s for Misty Terrain, Safeguard, Imprison, among moves, abilities, and even just poison and steel types being as good as they are in this meta. For what it's worth, i think preserving one of the poison™s would be a good thing for the meta to keep the tier somewhat interesting and playstyles plentiful while maintaining the identity of this OM. I'm just worried that a decision on this might have been too quick and perhaps misplaced if people believe that Pecharunt is the main culprit. I think Poison Gas would be the one if any to keep around just on the basis of having the fewest distrubutees with less reliable recovery means. I'm curious as to what others think on this. Some of the ™s that i mentioned have more offensive uses that could work out maybe if they were explored more. I genuinely think Misty Terrain™ offense could be a legitimate thing and in previous gens in other tiers i think back to Safeguard Volcarona being a thing that worked out in practice as an example. I think Imprison is one of the most unique things about this metagame. We have seen Imprison Decidueye as a removal blocker, but i think this is a ™that could have a lot more applications beyond hazard control; Imprison + Haze, Imprison + set up moves, Imprison + recovery, Imprison + status moves, etc. are all techs that are intriguing to me. We also know there's mons that just use their regular abilities to combat ™s and maybe theres answers out there in this sense to status as well (Magic Guard comed to mind). Maybe Poison Gas could be revisited in the future at some point.

As far as like screens™s go, i think they're fine in the tier. At this point i dont think any other ™s are banworthy and maybe it'd be better to look at individual mons if anything. I also don't think Annihilape or Regieleki are banworthy; i consider Ape on the same level as Weavile for honorary S rank mons though one could probably argue Corviknight among them, but i wouldn't put Regieleki anywhere near them.

Have yall seen any underrated mons/™s you've seen that you thought were cool? I think Enamorus-T (Scary Face™) and Diancie (Sandstorm™) have been a couple of the neat things I've seen so far. Thanks for reading! :]
 
This metagame is really fun and gives some mons very neat techs. I wanted to give some thoughts on controversial topics that have been mentioned in the thread, OM chatroom, and discord. Tiering for OMs tend to be unique depending on the premises of the formats and it's understandable that most things would be decided on by a council vote over prioritizing community input for unofficial formats. Trademarked in SV is interesting in the sense that dexits for mons and moves can further restrict the room for creativity for a meta like this one. It seems like its very easy to blurr the line between "very good ™" and "broken ™" and whos to really say how much time should be given to evaluate certain topics to determine what something is, especially for a metagame that exists for limited periods of time. From my understanding of the banlists in my time playing this meta, i think most choices so far have been fair. I think the only thing i am unsure about has been the poison™s, but beyond that, i think restricting Wish and Skill Swap were steps in the right direction. I think when looking at the health of a ™ its important to consider if counterplay to said ™s truly exist. My uncertainty of the poison™s, barring Toxic, comes from the belief that Poison Gas/Powder may have a worthwhile place in the meta.

Some of the discourse on this topic seems to revolve more around Pecharunt rather than the tech in itself. When looking at the distribution and consistency of the poison moves, Poison Powder has more distribution to many mons with reliable recovery, and Poison Gas has only 2 mons with reliable recovery (not counting Pain Split but this could be debated) in Pecharunt and Fezandipiti. Every other user of these ™s relies on Rest or Wish passing. While you could argue the viability of the Muks, Pecharunt is the most prominent user and the only mon that i feel is the only problematic user. While i understand that instant poison on switch-in is undeniably good, there are potential ™s that interact in a healthy way with it. We know of the existence of Heal Bell™ but i was also thinking mainly of the ™s for Misty Terrain, Safeguard, Imprison, among moves, abilities, and even just poison and steel types being as good as they are in this meta. For what it's worth, i think preserving one of the poison™s would be a good thing for the meta to keep the tier somewhat interesting and playstyles plentiful while maintaining the identity of this OM. I'm just worried that a decision on this might have been too quick and perhaps misplaced if people believe that Pecharunt is the main culprit. I think Poison Gas would be the one if any to keep around just on the basis of having the fewest distrubutees with less reliable recovery means. I'm curious as to what others think on this. Some of the ™s that i mentioned have more offensive uses that could work out maybe if they were explored more. I genuinely think Misty Terrain™ offense could be a legitimate thing and in previous gens in other tiers i think back to Safeguard Volcarona being a thing that worked out in practice as an example. I think Imprison is one of the most unique things about this metagame. We have seen Imprison Decidueye as a removal blocker, but i think this is a ™that could have a lot more applications beyond hazard control; Imprison + Haze, Imprison + set up moves, Imprison + recovery, Imprison + status moves, etc. are all techs that are intriguing to me. We also know there's mons that just use their regular abilities to combat ™s and maybe theres answers out there in this sense to status as well (Magic Guard comed to mind). Maybe Poison Gas could be revisited in the future at some point.

As far as like screens™s go, i think they're fine in the tier. At this point i dont think any other ™s are banworthy and maybe it'd be better to look at individual mons if anything. I also don't think Annihilape or Regieleki are banworthy; i consider Ape on the same level as Weavile for honorary S rank mons though one could probably argue Corviknight among them, but i wouldn't put Regieleki anywhere near them.

Have yall seen any underrated mons/™s you've seen that you thought were cool? I think Enamorus-T (Scary Face™) and Diancie (Sandstorm™) have been a couple of the neat things I've seen so far. Thanks for reading! :]
Misty terrain just straight sucks it has always been the worst terrain safeguard has huge opportunity cost and just isn’t on many good mons. Steel and poison types aren’t counters because u don’t take a turn to click it if u lead wrong or don’t have a steel or poison mon in the game they can always lead and auto poison u or hard switch and now u have a permanent salt cure on u. Same thing with glare heal bell isn’t a “counter” I still took the chip it only delays and makes them have to put it back on u and every time u go blissey to heal bell u are having to double or lose hard momentum when people use mons like lando with gravity(which beats steel and poisons) I can guarantee u even it if was only allowed on a level 2 mon with protect as its only moves it’s still broken. Auto poison isn’t a really good tm it’s permanent salt cure. There is too mons mons that in conjunction with poison chip is broken like heatran or garg which not only chip u even more they also beat steel and poison types. This is more of a message towards everyone in general cause ur not the only one who’s been asking to keep only one but with every om people will always just run a worse mon if something is broken If only poison gas gets action people would just use smeargle and slither wing way more(which seriously yall should use slither wing more than mon is so freaking good offensively and defensively like USE IT RIHHT NOW ) ik we try to refrain from hypotheticals when banning stuff but it really is just like 100% true people would just start running a worse version and people would start complaining about that.

Use slither wing or herobrine will hack your Minecraft server (real)
 
Misty terrain just straight sucks it has always been the worst terrain safeguard has huge opportunity cost and just isn’t on many good mons. Steel and poison types aren’t counters because u don’t take a turn to click it if u lead wrong or don’t have a steel or poison mon in the game they can always lead and auto poison u or hard switch and now u have a permanent salt cure on u. Same thing with glare heal bell isn’t a “counter” I still took the chip it only delays and makes them have to put it back on u and every time u go blissey to heal bell u are having to double or lose hard momentum when people use mons like lando with gravity(which beats steel and poisons) I can guarantee u even it if was only allowed on a level 2 mon with protect as its only moves it’s still broken. Auto poison isn’t a really good tm it’s permanent salt cure. There is too mons mons that in conjunction with poison chip is broken like heatran or garg which not only chip u even more they also beat steel and poison types. This is more of a message towards everyone in general cause ur not the only one who’s been asking to keep only one but with every om people will always just run a worse mon if something is broken If only poison gas gets action people would just use smeargle and slither wing way more(which seriously yall should use slither wing more than mon is so freaking good offensively and defensively like USE IT RIHHT NOW ) ik we try to refrain from hypotheticals when banning stuff but it really is just like 100% true people would just start running a worse version and people would start complaining about that.

Use slither wing or herobrine will hack your Minecraft server (real)

Nuh Uh

Misty Terrain S TEER

iT BEttA thAn Heal Bell AND Safegard AND On gooD pokemon

JUs cuS u NoT WANT 2 use it Not mAk it Bad!

Angel NEVA EVA hAd 2 wery bowt GLARE POISON OR BURN EVA

C! ➡️⬇️

https://replay.pokemonshowdown.coemarked-2356486845-36rb32ofe8yhyc84r3xyku9oiy73yn5pw?p2 GlArE NEVA COME OUT :) Angel wunda y

https://replay.pokemonshowdown.com/gen9trademarked-2356501905-k1e1sr7jqbvsbkehhx3nxv1ci377s9kpw MOLA cAn NEVA Burn Angel N scream tail sIT oN 4 pokemon misty terrain make Dragun moovs week

https://replay.pokemonshowdown.com/gen9trademarked-2356967532-6i58t6v8x8ul73a5y8wx1y97r5rdbcepw?p2 (goldengo thundawave abiliT)


https://replay.pokemonshowdown.com/gen9trademarked-2356667504-3myvwjc50ja24w0wib7lobdt79jmtlupw WAT TOXIC SPIKE!? WAT DRAGUN MOOV!? SCALD HOO!? Yah Angel git para, butt onLy on Angel TeRmS

https://replay.pokemonshowdown.com/gen9trademarked-2357730545-l52eue5hoe6by23od1dh4s6j96ykefmpw TRik FlAM orb!? BurnaBullwok!? Toxic!? Slujbom!? HOO DESIDED THAT!?



https://replay.pokemonshowdown.com/gen9trademarked-2358131232-xttpluqiqbr92pc686f432t9k90v6qjpw Angel rEST Angel CAse!


HEal BeLL not mAk persun sak Poison glare burn mon

Safegard not mAk persun sak Poison glare burn mon

Misty terrain mAk a persun giV it up cus wen it cum owt it do nothing cus Angel deni it cumpletly so no resun 2 kEp it And wen thA sak it Angel not nEEd terrain anY mo butt unlik poison burn glare mon ... Fairy tipe stil usefOl after

Misty terrain is counter and dragun tipes r reely comun.

Misty terrain owt stall stall

Misty Terrain GiV PoIsOn No ChiP 2

Angel neva saw poynt of banding poison glare burn :) butt angel ok wif It

Do NoT buLLy Misty Terrain >:(
 
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just learned that toxic thread is legal

Ariados stocks are through the roof
Not sure if it will be a problem given that it is exclusive to Ariados who can get destroyed if not brought in safely but on a stall team that seems like a comfortably easy task for a perfect accuracy poison and speed drop on entry, especially with things like recycle eject button or the mere existence of Alomomola and Corviknight.

edit: I'm dumb
 
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just learned that toxic thread is legal

Ariados stocks are through the roof
Not sure if it will be a problem given that it is exclusive to Ariados who can get destroyed if not brought in safely but on a stall team that seems like a comfortably easy task for a perfect accuracy poison and speed drop on entry, especially with things like recycle eject button or the mere existence of Alomomola and Corviknight.
Toxic Thread is already being restricted.
 

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Look at me! I’m pecharunt! I switch in and poison everything! I click protect hehe!

Look at me! I’m so skilled! hehe
Screw this thing man
 
Look at me! I’m pecharunt! I switch in and poison everything! I click protect hehe!

Look at me! I’m so skilled! hehe
Screw this thing man
1748023602729.png

This you?

Edit to avoid double posting:
:sv/vikavolt:
I'd like to inform the audience that Vikavolt exists.
Why is this information important? Well Vikavolt has a few Trademarks it could use that are interesting.
-Sticky Webs
-Charge
-Electric Terrain
-Rain Dance
-String Shot
A unique trait that Vikavolt has as a Sticky Web abuser is threat towards common Defoggers like Corviknight or Mandibuzz. Neither wants to switch into Vikavolt's massive 145 Electric moves and they can't really do anything back because of that Bug/Electric typing. Even with Light Screen and being SpD focused support too.
252+ SpA Vikavolt Thunderbolt vs. 248 HP / 252+ SpD Corviknight through Light Screen: 141-166 (35.3 - 41.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
Charge and Electric Terrain are both great options especially for Trick Room teams. Just for perspective.
252+ SpA Choice Specs Tera Electric Vikavolt Thunder vs. 248 HP / 8 SpD Eviolite Chansey: 272-320 (38.6 - 45.5%) -- 14.1% chance to 2HKO after Stealth Rock
That is not Charged.
252+ SpA Choice Specs Tera Electric Vikavolt Thunder vs. 248 HP / 8 SpD Eviolite Chansey in Electric Terrain: 704-830 (100.1 - 118%) -- guaranteed OHKO
That is Charged (with E-Terrain)
Fun part is that its high SpA and secondary Bug STAB means most Ground types and likes of Hydrapple are not safe from Vikavolt, which is an advantage Vikavolt has over Thundurus-T (besides also benefitting from E-terrain and Trick Room that is).
Vikavolt is also a great setter and abuser of both E-terrain and Rain Dance, due to Vikavolt being slow and having Volt Switch. It can deal more damage with E-terrain, threaten most Grassy Terrain setters with Bug Buzz, then slow Volt Switch out to something like Unburden Hawlucha or Quark Drive Pokemon (btw Pokemon with normal abilities are still viable). Or it can get 100% accurate Thunders, reduce Fire damage, and set up Rain for teammates with that also slower Volt Switch. Its speed also means its more likely to win the Weather War too.
Additionally, Vikavolt also gets String Shot. Since Gen 6, String Shot was actually buffed to lower speed by 2 stages. This effectively gives you a slower Electric type Chi-Yu with better bulk and means to beat bulky Waters like Milotic.
Vikavolt here actually has some interesting Speed tiers with String Shot. After switching in, you either outspeed all Iron Valiants with Modest or even the likes of Deoxys-Speed with Timid. That actually makes Vikavolt a decent switch into Iron Valiant since it'll outspeed it and it resists its Fighting moves.
Additionally, with String Shot, you can still use Sticky Web on your moveset. Why? Well besides allowing you and your team to outspeed more threats, not requiring Vikavolt to switch in constantly to speed control (ie making it so Vikavolt can still outspeed Pokemon that switch in from base 89 to 102 or when the opponent has Gholdengo (which btw ironically is a decent answer to Chi-Yu if you get it on the field first. It can't Scary Face you and if you're Scarf you can scare it off with Focus Blast)), this does mean Vikavolt does not screw itself over by switching into a Magic Bounce user and causing Sticky Webs go on your own team's side. It also means you can spam Sticky Webs against Defoggers like Corviknight too.
 
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