No, this was just an implement error that was fixed.Noticed last night that Shed Tail has been banned from Trademarked despite it not being announced in this thread. Anything else got banned?
Metagross learns Psychic Fangs.If anyone else has a Trick Room fetish, I'd appreciate any remarks on the following sets:
@ Heavy-Duty Boots
Ability: Curse
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Icicle Crash
- High Horsepower
- Heavy Slam / Close Combat
- Swords Dance
Curse is legal and makes sure you'll be slower, it also acts like a pseudo-Chilling Neigh. Glastrier has an excellent bulk (despite a terrible natural typing) and can take some hits. You may need SD againt Haze users although it means losing a precious turn.
n.b.:or
also work the same way.
@ Life Orb
Ability: Calm Mind
Tera Type: Fighting
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast
657 SpA with Life Orb is not something to laugh at.
@ Punching Glove
Ability: Hone Claws
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Bullet Punch
SD being restricted, Hone Claws is a fine plan B. Punching Gloves ignores Rocky Helmet and works with every move except Zen Headbutt (which could be replaced by EQ for better coverage).
@ Throat Spray
Ability: Metal Sound
Tera Type: Grass / Ground / Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Flash Cannon
- Tera Blast
- Volt Switch / Steel Beam
This one is ok I guess. Metal Sound activates Throat Spray and may force your opponent to switch.
See ya!
Anyone got any lead smeargle ideas, so far I've been using this on teams that don't require tera.
Smeargle @ Choice Scarf
Ability: imprison
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Blood Moon
- Encore
- Transform
I'll probably give it a try, always fun to see what creative things you can use smeargle for.I present you... TOXIC THREAD SMEARGLE.
Smeargle @ Focus Sash
Ability: toxicthread
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Spiky Shield
- Parting Shot
- Leech Seed (or whatever you want)
A speed drop and toxic on entry/switch is actually kind of insane. Hope people try it out would love to see more than just Transform Imprison.
100% agreed, charge magnet regieleki volt switch does like min 40% after lefties to max SpDef Empoleon through LScreen. Same eleki set does ~30% to max/max AV Primarina through LScreen.Reflect, Light Screen, and Wish spam are a symptom of the current unhealthiness in the metagame, not a cause.
Bulk Up/Calm Mind paired with a Choice Band/Specs and Terastalization raises the damage output of offense to extreme levels that defensive walls cannot counter effectively without using screens. When ridiculous calculations such as
+1 252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 252 HP / 252+ SpD Umbreon: 284-336 (72 - 85.2%) -- guaranteed 2HKO
+1 252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 248 HP / 252+ SpD Toxapex: 132-156 (43.5 - 51.4%) -- 1.5% chance to 2HKO
+1 252 Atk Choice Band Great Tusk Close Combat vs. 252 HP / 252+ Def Alomomola: 367-433 (68.7 - 81%) -- guaranteed 2HKO
+1 252 SpA Choice Specs Enamorus Moonblast vs. 248 HP / 8 SpD Corviknight: 204-240 (51.1 - 60.1%) -- guaranteed 2HKO
+1 252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 248 HP / 252+ Def Corviknight: 196-233 (49.1 - 58.3%) -- 99.9% chance to 2HKO
252 SpA Zapdos Weather Ball (100 BP Water) vs. 248 HP / 252+ SpD Clodsire in Rain: 230-272 (49.6 - 58.7%) -- 98.8% chance to 2HKO
exist, screens are absolutely necessary for stall to actually have a fighting chance against offense.
Sure, you can try running Amnesia or Iron Defense on one Pokemon, but that singular Pokemon cannot possibly check the myriad of offensive attackers. Wish is similar to screens, but instead of providing defensive value, it provides valuable recovery for Pokemon that would eventually be recovery PP drained or to prevent easy 2HKOs.
The rise of new threats such as Archaludon, Annihilape, Hoopa-Unbound, and Keldeo only amplify the issues stall has to face. Rain teams using IronPress Archaludon easily threaten Blissey and force the use of Clodsire, which is weak to Surf and Psyshock. Annihilape will almost always defeat stall long-term with proper play, Hoopa-Unbound completely wrecks stall teams not using screens or a Dark Pokemon, and Keldeo can only be walled by Toxapex. It doesn't help that other offensive Ubers, such as Baxcalibur, Chien-Pao, Chi-Yu, Gouging Fire, Regieleki, Shaymin-Sky, and Ursaluna-Bloodmoon, have been unbanned, and they likely won't be banned soon, despite some of them probably being broken, due to their lack of usage in such an unstable environment.
You can argue that stall can always run Haze too, until you realize that most good Haze Pokemon are Water types and can be easily exploited by Charge Pokemon and random Electric coverage.
I do agree that Wish spam is extremely brainless and boring, but restricting Reflect, Light Screen, and/or Wish without nerfing offense in some way should not be considered.
https://replay.pokemonshowdown.com/gen9trademarked-2361627818 (loss to Rain Archaludon)
https://replay.pokemonshowdown.com/gen9trademarked-2361703661?p2 (loss to hazard stack)
https://replay.pokemonshowdown.com/gen9trademarked-2361933142?p2 (loss to Rain)
https://replay.pokemonshowdown.com/gen9trademarked-2361364986?p2 (win to poorly EVed Hoopa-Unbound)
https://replay.pokemonshowdown.com/gen9trademarked-2361245235?p2 (loss to timer, Glowking and Landorus still issues)
https://replay.pokemonshowdown.com/gen9trademarked-2361303136-og2r05v0w8sn3ql4ho0txxtuj69yapqpw (loss to Rain, cannot beat Keldeo)
I tried this team, and I like it overall, but I have no idea how you are supposed to deal with screens. Most teams would have defog or something.Manaphy Antimeta I was using on ladder, went 10-1 with it which isn’t a huge sample size but it still performed really well.
![]()
![]()
![]()
![]()
![]()
I’d consider looking at a recovery move nerf or limitation. Bulkier teams are very problematic in the tier, a majority of the immediate offensive options within the metagame are banned and because of that it’s harder to gain a significant lead over your opponent when they have the ability to consistently slow wish their check back to full health. (If the Pokémon itself isn’t carrying recovery)
I’d also suggest banning Shed Tail as a whole because Shed Tail spam is easily abusable and I’m surprised it hasn’t been yet.
View attachment 739473
mpull is an idea for a test but the biggest issue is that corv is the centerpiece of the meta rn and its holding back the demons of the tier. we do have tera but having to tera to get out of mpull is really bad + limits your viable teras as you have to be able to answer weavile + fightings + zone in 1 tera type while not being rocks weak, which leaves you with tera fairy, electric, and ghost. its worth testing it but with how the meta is rn its a bit risky.Maybe this isn't a popular opinion - I have no idea - but I am not entirely convinced that a Magnet Pull ban is justified. Trapping has always been a controversial mechanic, and I doubt anyone would try to argue that Arena Trap and Shadow Tag aren't uncompetitive, but Magnet Pull has some pretty significant trade-offs and requires decent positioning to be used successfully.
First of all, you have to sacrifice a Trademark in order to run the ability. That's a pretty big deal. Secondly, if the opponent doesn't have any trappable Steels, you are stuck with a useless ability.
Of all the popular Steel types, only really Corv and Skarm get trapped. Others either don't get trapped (Gholdengo) or have favourable match ups (Iron Treads, Archaludon). Some of the others can go either way (Iron Crown, Revaroom).
SV OU and Trademarked are obviously very different metas, but it is interesting that Magnet Pull is legal in OU (and not that great), but is banned here despite the vastly higher power level - due to powerful Trademarks and Uber level threats (like Chi Yu & Annihilape, for example) being available.
Anyway, I am not invested enough in the meta to care either way. Nor am I flame baiting, just thought it was interesting.
Is intended because those mons aren't as good as the average agility user.Is it an oversight that rock polish and shift gear are legal while agility is banned?
It's weird that random rock types and revavroom get to ignore the sanctity of speed tiers while others don't?
Choice lock bug with a mix of javascript jargon to top it off lol, very fun. I think for now to stop potential gameplay impeding Skill Swap may have to be hit but the Trademark does otherwise nothing so it's not that big a loss tbh. Will confirm/deny this after speaking to coders.Clas
hello, will ability swappers be fixed someday ?
https://replay.pokemonshowdown.com/gen9trademarked-2362703773-xp0g6ex56dgt9g56oa9cuowt32oseespw
Check turn 8. I canceled a move like disable but even before the move was used.
252 SpA Regieleki Zap Cannon vs. 4 HP / 252+ SpD Blissey: 96-114 (14.7 - 17.4%) -- possible 6HKODoes Lock-On Zap Cannon Regieleki have any potential or does it lose too much damage from not having transistor?