Metagame Trademarked

Usually upon dipping my toes into a new meta, I try to make a Stall team to gauge out the power of offense. In an environment with Annihilape and Oger-Hearthflame, Stall's definitely got its work cut out for it.

I'd accept feedback on this. It's probably far from optimized, but here's what I've got so far:

:Gouging Fire::corviknight::mew::clodsire::blissey::dondozo:
Trademark Stall by VannAccessible

:gouging fire: @ Morning Sun - The first thing I slotted on the team. Hard walls Oger-HF, drop attacks with Breaking Swipe, phaze with Roar, burn with silly Will o Protect move. Heat Crash chunks stuff good and Tera Normal lets it be immune to Rage Fist in a pinch.

:corviknight: @ Defog - Complements GF well defensively, and provides instant hazard control, letting me Leftovers a bit easier. BB hits Ape for SE. I ain’t bothering with my own hazards as a result of using Defog, but maybe that's a bad call.

:mew: @ Transform - Basically a better Ditto to counter sweep offense. It has tools to circumvent subs with both Roar and Haze and U-Turn lets it pivot and chip the Transform-proof Tera Ogers.

:clodsire: @ Haze - basically better than Unaware. Tera Dark lets it stop Psyshock, Psychic Noise and Stored Power. Toxic helps force Ape to Rest or Tera. If it Tera Steels, you can start to hit it with Heat Crash.

:blissey: @ Calm Mind - Special blob. Tera Ghost lets it goop Annihilape sometimes and kill it with a boosted STAB Shadow Ball. If can swap Calm Mind and Heal Bell if you please. Heal Bell as ability let's Dondozo Rest use easier.

:dondozo: @ Unaware - Standard Dondozo. Tera Dragon lets it also wall the Ogers.

I played a few games with it, I won some, I lost some. For all my effort, Ape's still the hardest mu, but I think it's winnable? Just don't it hit until end game so it cant snowball on you. Here's a well played game against an Ape. I... almost had it. :P

Ape vs Stall
 
Last edited:
Here's a likely terrible team I've made but its gone 3-0 in low ladder probably against teams without the real threats of the metagame. I enjoy how it plays by supporting with alomomola wish support, toxic pressure from clod, the haze dragonite which has been really cool, then heal bell bliss and defog corv with a regen hydrapple. I havent played enough of the tier to know the real weaknesses of the team but I think it is likely too passive, maybe i can add hazards but with how often im switching into defog im not sure. Either way its a fun stall concept to me at least hope people like it and can improve on it


Dragonite @ Heavy-Duty Boots
Ability: Haze
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Extreme Speed
- Dragon Tail
- Earthquake
- Roost

Alomomola @ Heavy-Duty Boots
Ability: Wish
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Protect
- Flip Turn
- Scald
- Pain Split/idk maybe whirlpool or something

Blissey @ Heavy-Duty Boots
Ability: Heal Bell
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Shadow Ball
- Seismic Toss

Hydrapple @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Recover
- Dragon Tail
- Fickle Beam
- Giga Drain

Corviknight @ Rocky Helmet
Ability: Defog
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- U-turn
- Roost
- Iron Defense
- Body Press

Clodsire @ Heavy-Duty Boots
Ability: Toxic
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Amnesia
- Poison Jab
- Earthquake
 
View attachment 665201
Solgaleo @ Rocky Helmet
Ability: Morning Sun
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Teleport
- Knock Off
- Sunsteel Strike
- Earthquake

When's this meta gonna win OMotM and finally have a chance to ban all the DLC stuff?
Quick update to prepare for ladder:
Bans
Deoxys-Base
Deoxys-Attack
Ho-oh
Kyurem-Black
Kyurem-White
Lugia
Lunala
Necrozma-Dawn Wings
Necrozma-Dusk Man
Regigigas
Reshiram
Solgaleo
Sneasler
Urshifu
Zekrom

Unban
Landorus-I


Restricted moves:

Agility
Belly drum
Burning Bulwark
Endure
Tail glow
Tailwind
Taunt


Some of those changes were already there but went unannounced, but this is what is missing from the server.
dhelmise
LETS GOOOOOO
 
I've been messing around in the meta some today, and I think I'm gonna dump some thoughts here.

:sv/kommo-o:
Kommo-o @ Throat Spray
Ability: Clangorous Soul
Tera Type: Normal
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Boomburst
- Drain Punch
- Flamethrower
- Clanging Scales

Guess who has an unrestricted omniboosting move? Kommo-o does. It dies to proper speed control, is allergic to Haze, and causes boss music to start playing whenever you run into a stat thief/copier, but it's extremely menacing if you can avoid all of that that. For best results, pair with Wish support so you can hit the field healthy or potentially even multiple times. Even with me playing kinda poorly, it can be quite effective.

:sv/Zapdos:
Zapdos @ Heavy-Duty Boots
Ability: raindance
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Thunder
- Weather Ball
- Roost

This Zapdos got lost trying to find its way to AAA. It doesn't handle fat SpDef blobs well, but the coverage and strength of its moves are a problem for more offensive structures. Also in true Zapdos fashion, it is liable to cheese its way to winning games with the power of hax. Also disrupts opposing weather pretty well, which is nice.

:sv/Keldeo:
Keldeo @ Choice Specs/Heavy Duty Boots
Ability: calmmind
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Surf
- Flip Turn
- Vacuum Wave

Calm Mind Keldeo kills stuff. It has strong priority, can pivot into some stuff like Darkrai pretty well, and it breaks effectively. Pair it with rain to turn it into a bit of a stallbreaker since Tera Water Surf in the Rain 2HKOs standard Blissey and AV Mola.

:sv/Latios:
Latios @ Choice Scarf
Ability: calmmind
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Luster Purge
- Draco Meteor
- Trick
- Flip Turn

Pre-nerf Soul Dew Latios is back and better than ever. It has a lot of speed and a lot of power. Dealing with immunities kinda sucks though. Just don't do what I did and repeatedly forget it doesn't have Levitate anymore.

:sv/Shaymin-sky:
Shaymin-Sky @ Choice Scarf
Ability: Growth
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Earth Power
- Healing Wish

Skymin is apparently legal, I saw this set running around as a sun sweeper. Not much special here. Moves fast, hits hard, flinches you, and can give another sweeper a second health bar.

:sv/Landorus-Therian:
Landorus-Therian (M) @ Choice Band
Ability: Gravity
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock/Whatever else you need

Look mom, I found a good Gravity user! As it turns out, Earthquakes backed by 145 Atk that hit flyers are quite difficult to switch into, and the perfectly accurate Stone Edge and strong U-turns aren't helping either. Blows up even Reflect Corv and only needs minor chip to break past stuff like Alomomola.

Stuff I think needs to go:

Glare/Stun Spore Trademarks: There are mons running both around, and they're all pretty mediocre if they aren't running it (except for like webs Ribombee), and they're still extremely dumb to face because they wind up with at least half your team being unavoidably paralyzed. Please restrict them.

:Espathra: : Speed Boost + Stored Power is still broken. It still cheeses even when you have bulky resists with the boosted Stored Power or Tera-amped coverage. Get this thing out of the tier unless Tera gets banned, and maybe even keep it out then.

Ogerpon-H and -W: Them with the Focus Energy Trademarks are broken. They ignore the defense-boosting trademarks and Reflect that make up a good portion of this tier's physical bulk, have the raw power to break through frailer resists, SD to break anything that they can't handle unboosted, and have a great speed tier on top of that. Other Focus Energy mons like Hydreigon are around, but I feel those are a lot easier to outplay due to the weaker stab combo and worse speed tier.
 
Here’s my thoughts after playing for over a day,
Ogerpon H and W are incredibly broken, especially with tera allowed, always crit ivy cudgels are incredibly difficult to switch into without something like max defence pex, since they ignore all the attack drops and reflect that make up the majority of the physical counterplay in the tier

Glare and Stun spore are downright uncompetitive nonsense, twave is banned but glare is not? who decided that?

Choice Band Dragapult with Dragon Dance trademark is probably broken? it’s definitely is rn when paired with ogerpon H, since that pressures it’s best common answer, Reflect corvinight, Banded +1 Dragon Darts already hits incredibly hard, But the real threat comes from Ghost Tera Blast, it can even break through corvinight with easily accumulated chip, since pult forces it come in every time.

Annihilape paired with Wish mola is stupid, they are not even engaging with the OM’s gimmick, they just switch in take a hit get a rage fist boost, go back to full, rinse and repeat until it becomes too strong to tank, Ban that mon plz

Iron Bundle and Baxcalibur led snow teams are kinda difficult to deal with, but can be free wins if u have psych up or defog trademarks, I think we should ban bundle just bcz it’s bundle and specs tera ice blizzard is dumm

Weavile with hone claws trademark will die to rocky helmet if you have reflect corvinight or it will sweep you if you don’t, that’s all I have to say about it

Zamazenta with howl mimics pre nerf Zacian, but with a stab move even stronger compensating for the lower attack stat, it’s access to psychic famgs to break past screen is particularly notable, and I think it will prove to broken in the long term

That’s all I have to say for rn
 
#2 on the current ladder, will probably ladder more but will share these two teams as of now.
:great-tusk: :weavile: :alomomola: :corviknight: :primarina: :blissey:

:sv/great-tusk:
Great Tusk @ Choice Band
Ability: bulkup
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Ice Spinner
- Knock Off

Great Tusk hits very hard. Like extremely hard, this will just outright OHKO most frail things in the meta, and even surprises fat stuff like non Iron Defense Corviknight, Pecharunt, non Baneful Pex, etc. With its massive bulk + bulk up, you can even use it to switch into a lot of physical attackers in a pinch and 1v1 them.

:sv/weavile:
Weavile @ Heavy-Duty Boots
Ability: honeclaws
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard

Worried about Rocky Helmet? Don't like those stinky hazards ruining your already frail wallbreaker? Is your Weavile not hitting hard or accurate enough? Well introducing OU staple Weavile, who combines both its Band and Swords Dance set in one. This thing is very reliable at making progress, and the nice thing about running boots is that you can Knock the Rocky Helmet off of Corviknight and eventually just Triple Axel it to death. Tera Ice is very tempting but Tera Dark can be used to brute force through stuff like Pex better.

:sv/alomomola:
Alomomola @ Heavy-Duty Boots
Ability: wish
Tera Type: Fairy
EVs: 40 HP / 252 Def / 216 SpD
Relaxed Nature
IVs: 0 Spe
- Protect
- Flip Turn
- Scald
- Play Rough

The fish. This thing is in a weird spot, because I believe it is 100% fully better at passing to its teammates, but the survivability of itself is greatly lessened due to losing Regenerator and needing to stay in and Protect when you near low more often than you'd like. But alo is very amazing. Wish is a decent anti lead, as if you have two pokemon bulky enough on each defense stat, you can probably switch to them for free on the counter lead, or gain the momentum with a slow Flip Turn. And when you need to sack Alo, you will usually do so with a free Wish to a teammate that can become crucial. For this team Tera Fairy helps vs like Zamazenta and Corviknight, Body Press stuff.

:sv/corviknight:
Corviknight @ Rocky Helmet
Ability: irondefense
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Body Press
- U-turn
- Defog
- Roost

Standard set.

:sv/primarina:
Primarina @ Assault Vest
Ability: Calm Mind
Tera Type: Steel
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Surf
- Moonblast
- Flip Turn
- Psychic Noise

Calm Mind + Assault Vest is very troll. I like that combination a ton on Primarina, or stuff like Hoopa-Unbound. It usually comes in on anything special related and just 1v1's them, and you invest fully in Special Attack because they become a wallbreaker while taking way more than what should be allowed on the special side. Alo is very good support, because you can just go to alo and when they try to switch to a special attacker that threatens it you can just switch to this, heal off literally everything and then threaten them a lot harder.

:sv/blissey:

Blissey @ Heavy-Duty Boots
Ability: healbell
Tera Type: Dark
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Seismic Toss
- Flamethrower
- Soft-Boiled

Standard Blissey set, but using this as an opportunity to rant about trademarked status inflicts like Stun Spore and Glare making it almost a necessity to run Blissey on any sort of offensive team. I don't even think Hyper Offense rn is viable if they can just pocket something that will just Twave all of your sweepers.

I think this team is pretty good but it does struggle into like Baneful Toxapex + Iron Defense Corviknight so I'll have to figure a way to build to get around that, otherwise very fun team.

Couple of replays:
https://replay.pokemonshowdown.com/gen9trademarked-2355779414-oqabng7q6wa9yf2o095eoa22mh5e6kvpw?p2
https://replay.pokemonshowdown.com/gen9trademarked-2355809269-frjuiax2yhblrn7bx7c1crkr9pdtconpw?p2
https://replay.pokemonshowdown.com/gen9trademarked-2355821739-uijeqrl8xj5esqk4dr255goakxgdt0bpw
https://replay.pokemonshowdown.com/gen9trademarked-2355805185

My next will be my take on stall, which is somewhat inspired by Arkeis's team some years ago.
:toxapex: :blissey: :gouging-fire: :corviknight: :scream-tail: :clodsire:

:sv/toxapex:

Toxapex @ Assault Vest
Ability: recover
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Surf
- Infestation
- Ice Beam

OU set with more healing thanks to Recover acting as just a nearly better Regenerator. Infestation is used to trap things that aren't expecting AV and kill them, and to keep a mon in place for Scream Tail to get off a free Trick.

:sv/Blissey:
Blissey @ Heavy-Duty Boots
Ability: healbell
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Calm Mind
- Flamethrower

Every stall needs a Blissey.

:sv/gouging-fire:
Gouging Fire @ Heavy-Duty Boots
Ability: morningsun
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Burning Bulwark
- Heat Crash
- Earthquake
- Dragon Tail

Regenerator Gouging Fire because why not, since Scream Tail can't burn physical Fire types just send out the mon that resists them x4 (looking at you, Hearth Ogerpon), and overall just is a nice physical check because of its healing + Bulwark.

:sv/corviknight:
Corviknight @ Leftovers
Ability: irondefense
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Roost
- U-turn
- Defog

Standard Corv set again, but Tera Ghost to block the demonic mew set from 6-0'ing and blocks spin in a pinch.

:sv/scream tail:
Scream Tail @ Flame Orb
Ability: trick
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Wish
- Protect
- Fling

Big Jigglypuff is so evil (most things with Trick are), overall solid enough bulk and typing to come in on a decent amount of things with a chance to live, and this is basically your extreme failsafe vs physical breakers you think you may not be able to handle by crippling them permanently (Heal Bell will remove their burn but they will still hold the Flame Orb, so ggs), or taking Choice Specs off the thing that will hit hard enough to threaten Clodsire or Blissey (shoutout to the now banned Calm Mind Specs Raging Bolt). Throughout the game will remove Boots, will remove Scope Lens, will remove Helmet, will remove it all! Ladder has been catching on to this and running some form of trapping with it like Infestation Pex which I think might be broken, but oh well its fun.

:sv/clodsire:
Clodsire @ Heavy-Duty Boots
Ability: haze
Tera Type: Dark
EVs: 248 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Recover
- Toxic
- Spikes

@ Haze - basically better than Unaware. Tera Dark lets it stop Psyshock, Psychic Noise and Stored Power.
Approved! Amnesia is even worth considering but I just like Haze.

More replays:
https://replay.pokemonshowdown.com/gen9trademarked-2356128260?p2
https://replay.pokemonshowdown.com/gen9trademarked-2355874626?p2
https://replay.pokemonshowdown.com/gen9trademarked-2355872441?p2
https://replay.pokemonshowdown.com/gen9trademarked-2355859322?p2
https://replay.pokemonshowdown.com/gen9trademarked-2356121517-bm2ql4j3piud7b0d8x7an2i78ceyb19pw?p2


Thoughts on current stuff so far:

Glare/Stun Spore easy discourages any offense that does not run Blissey.

Any crit Ogerpon is honestly really scary and will probably get you to burn Tera before they do if you don't bring the absolutely dedicated check to the right one. Go run :ogerpon-cornerstone: more often, its underrated.

Trick might be very broken, but I'm in the opinion that it almost always was with the ability to just shut down certain defensive mons from functioning at all with Assault Vest or permanently crippling physical attackers with Flame Orb and usually just sticking around long enough to disrupt all of your items eventually with like nearly no counterplay.

Bulk Up and Calm Mind are honestly really strong, dunno how to feel about them yet but I don't know if banning all the dual boosts is the move.

And that's about it, but before I go I just wanted to share something cool that I probably will never use.

:sv/iron-bundle:
Iron Bundle @ Heavy-Duty Boots
Ability: Snowscape
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Hydro Pump
- Freeze-Dry
- Flip Turn

Faster than all non scarf but Zama Pult Deo-S and can live a physical hit likely thanks to snow and gets accurate Blizzards. Have a good Saturday o/
 
Just to chime in with some quick thoughts on the current meta.

Imprison Mew. I initially didn't take Mew all the seriously, but after some testing and thoughts this thing should go. The most common set is the standard Transform, Fire Spin, Knock Off and U-turn. The idea is to get off a firespin against a non-ghost type, transform and win the exchange. Even though it's very predictable counterplay is still limited. Versus offensive teams Mew will struggle to get a switch in, but against any of the fatter mons it's very difficult to deal with. You essentially need your own Mew, a taunt user with speed or a ghost type. However, neither of these really solve the problem. If Mew has Wish support it can keep doing this for a very long time. Even if you don't trap something with fire spin, whatever you transform into still can't do anything besides switch out. I think Imprison should be restricted, or transform/mew banned, either solution solves the problem.

Para-spam. The reasoning here is essentially the same as Thunder Wave. With Raging Bolt gone available electric types are limited, so glare is essentially always free. Serperior is way better than I thought (InkyDarkBird was right), but I've also seen Dudunsparce, Sandaconda and Smeargle. In short, everyone hates playing against para-spam. Please, for the sake of our collective sanity this month, restrict both Stun Spore and Glare.

Screens is bit more debatable, though I learn towards restriction. It's very useful and pretty much always free. The cost-benefit scales are way off here, and I find it difficult to not use it - because why not use it. Double one or both defences for your entire team is of course very strong, and it's pretty easy to ensure that reflect is always active on your field. However, on the other side, having a way to keep offense in check is quite nice. So yeah, not so sure on this, but its a conversation worth having.

Also, trick is very fun to use. I've had a lot of fun with trick + ring target alongside strong psychic, ghost, ground attackers.
 
agree with the sentiments against glare and stunspore. having to play really stupidly with your attackers to avoid being crippled on the switch is ridiculous, and so is having to run blissey or something like misty terrain/safeguard (and still has to switch to them to reactivate) or otherwise having to live with it. mons restriction is honestly not enough of a reason to keep them free, the mons that have them can perform useful roles (swing can offensive pivot, sinischa/dudun can run cm and are reasonably tanky) and even something like sandaconda compresses a ground, stealth rocks, and has enough bulk for you to throw at at least one mon to cripple them.

"just ohko the para mon" at worst youre still trading your attacker being paralyzed and probably some defenders also paralyzed, youd actually have to click the move that ohkos them, and they can simply sack something else and potentially punish you for getting a kill by trading the useless guy in the mu or the guy that already did its work for para on your attacker. and theres also a 25% chance that you dont even kill them lol which in practice is even stupider than it sounds because the para mon now outspeeds you and can potentially kill you back.
 
Regarding the stun spore/glare ban argument: it's important to note that you can't even double switch to prevent the paralysis when your current mon is slower than the opponent's, as the incoming glare trademark will trigger before your switch(iirc), removing an important form of natural counterplay.
Additionally, the pairing of paralysis and confusion inflicting trademarks is just nasty cheese. Confuse ray/supersonic/teeter dance trademarks are already stupid in their own right, since having a 33% chance of causing a self hit every time a mon switches in is basically like a more broken version of bright powder, and amping that chance up to 50% with paralysis really makes you question whether this is any less healthy than evasion and king's rock. So far I've tried :darkrai: + substitute and dark pulse to make the odds largely in your favor, aside from conditioning your opponent into switching, giving you free opportunity to setup nasty plots. This isn't even to mention:shaymin-sky::jirachi:and :dragapult:lol.
 
Hearthflame Ogerpon, Focus Energy, Stun Spore, Glare, and Trick are now banned!
Clas
Result
Ogerpon / Focus Energy​
Hearthflame + FE​
Focus Energy​
Hearthflame + FE​
2-1 Hearthflame + FE BAN
Trick​
Ban​
Ban​
DNU​
2-1 Ban
Stun Spore + Glare​
Ban​
Ban​
Ban​
3-0 Ban
Urshifu-RS​
DNU (test later)​
Unban​
DNU (test later)​
Do Not Unban 2-1

:ogerpon-hearthflame:
Hearthflame Ogerpon is... hilarious. Have a resist under Reflect or with a +2 boost? Not anymore, because its gone. Between the now-banned Focus Energy, Sunny Day, Growth, and whatever else develops, this isn't even close to healthy. This also doesn't factor in Terastallization, which is actually worth mentioning despite the ability replacement as it is still a good ability to have after switching and allows Ogerpon to just essentially get a free KO on the spot. Outside of Gouging Fire nothing can realistically answer, so this is going.

:scope-lens:
Focus Energy just shouldn't be legal. It completely invalidates competitive play to an unhealthy degree that other crit moves cannot, being taken advantage of from the likes of the Ogerpon formes, Baxcalibur, Roaring Moon, Annihilape, Archaludon (with rain support), Barraskewda, Hydreigon, and so many more. Realistcally, if a Pokemon gets Focus Energy it will use it, and as such is banned.

:scream-tail::rotom-wash::flame-orb:
Trick is most commonly seen on Rotom-W to be a nuisance to give a defensive piece a Choice Scarf. While this is strong, it's certainly not banworthy. What is banworthy, though, is just burning something with Scream Tail / Gholdengo / Florges / Cresselia / (you get the idea) + Flame Orb without a proper cost, and then proceeding to cause even more disruption through Trick every switch-in. We haven't included Switcheroo, though, due to the lack of Pokemon to take advantage of the move - only Noivern and Infernape have Switcheroo + recovery, and neither are really defensively potent.

:slither-wing::dudunsparce:
Glare and Stun Spore are basically just Thunder Wave but different. As we already hit Thunder Wave and the other Speed-boosting moves, these should also be obviously removed.

:urshifu-rapid-strike:
As many know, Urshifu-RS was legal for a while before being snapped mistakenly by Kaen. However, the meta is pretty volatile right now and Urshifu-RS would not help settle it down at all. Semi-weather is also incredibly popular currently and we're already watchlisting Growth as is, so it's not a good idea to free it for the time being.

And finally, please welcome Ziek_Freek and Byleth to the council! We are still accepting additions to the council, so please feel free to contact me on Discord @ clasbok!
and dhelmise KaenSoul for implementation pls ty
 
Last edited:
Hearthflame Ogerpon, Focus Energy, Stun Spore, Glare, and Trick are now banned!
Clas
Result
Ogerpon / Focus Energy​
Hearthflame + FE​
Focus Energy​
Hearthflame + FE​
2-1 Hearthflame + FE BAN
Trick​
Ban​
Ban​
DNU​
2-1 Ban
Stun Spore + Glare​
Ban​
Ban​
Ban​
3-0 Ban
Urshifu-RS​
DNU (test later)​
Unban​
DNU (test later)​
Do Not Unban 2-1

:ogerpon-hearthflame:
Hearthflame Ogerpon is... hilarious. Have a resist under Reflect or with a +2 boost? Not anymore, because its gone. Between the now-banned Focus Energy, Sunny Day, Growth, and whatever else develops, this isn't even close to healthy. This also doesn't factor in Terastallization, which is actually worth mentioning despite the ability replacement as it is still a good ability to have after switching and allows Ogerpon to just essentially get a free KO on the spot. Outside of Gouging Fire nothing can realistically answer, so this is going.

:scope-lens:
Focus Energy just shouldn't be legal. It completely invalidates competitive play to an unhealthy degree that other crit moves cannot, being taken advantage of from the likes of the Ogerpon formes, Baxcalibur, Roaring Moon, Annihilape, Archaludon (with rain support), Barraskewda, Hydreigon, and so many more. Realistcally, if a Pokemon gets Focus Energy it will use it, and as such is banned.

:scream-tail::rotom-wash::flame-orb:
Trick is most commonly seen on Rotom-W to be a nuisance to give a defensive piece a Choice Scarf. While this is strong, it's certainly not banworthy. What is banworthy, though, is just burning something with Scream Tail / Gholdengo / Florges / Cresselia / (you get the idea) + Flame Orb without a proper cost, and then proceeding to cause even more disruption through Trick every switch-in. We haven't included Switcheroo, though, due to the lack of Pokemon to take advantage of the move - only Noivern and Infernape have Switcheroo + recovery, and neither are really defensively potent.

:slither-wing::dudunsparce:
Glare and Stun Spore are basically just Thunder Wave but different. As we already hit Thunder Wave and the other Speed-boosting moves, these should also be obviously removed.

:urshifu-rapid-strike:
As many know, Urshifu-RS was legal for a while before being snapped mistakenly by Kaen. However, the meta is pretty volatile right now and Urshifu-RS would not help settle it down at all. Semi-weather is also incredibly popular currently and we're already watchlisting Growth as is, so it's not a good idea to free it for the time being.

And finally, please welcome Ziek_Freek and Byleth to the council! We are still accepting additions to the council, so please feel free to contact me on Discord @ clasbok!
and dhelmise KaenSoul for implementation pls ty
Ik this is a bit early to ask but when are these getting implemented?
 
:sv/Sceptile:
Sceptile @ Heavy-Duty Boots
Ability: Synthesis
Tera Type: Ghost (or any good defensive type)
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shed Tail
- Leech Seed
- Roar
- Giga Drain/Leaf Storm
Shed Tail has historically been a really busted move and has seen plenty of controversy throughout Gen 9. The poster boy for Shed Tail had been Cyclizar, which thanks to Regenerator made it possible to realistically Shed Tail multiple times.
But in addition to Cyclizar we also have Orthworm and Sceptile. Neither Cyclizar or Orthworm provide anything new that much to help Shed Tail, while Sceptile gets Synthesis, which is pretty much a better Regenerator. Not only will Sceptile gain back enough HP to Shed Tail, it is pretty fast so it can pretty easily pass Shed Tails since its pretty fast.
The rest of its moveset is kind of just filler moves and you can use the best filler moves like Leech Seed, Roar, and a Grass STAB. Tera Ghost or any number of good defensive Teras like Fairy, Steel, Electric, Fire, Poison, etc. to tank hits or avoid status.

:sv/torterra:
Torterra @ Loaded Dice
Ability: Stockpile
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Bullet Seed
- Earthquake
- Rock Blast
Torterra is one of the few Pokemon that can use Stockpile/Cosmic Power with Shell Smash, which effectively acts as an endless and better White Herb without taking up an item. Not only do you get +1 Def/SpD to make Torterra bulkier when setting up, but you can additionally use the item Loaded Dice too so Torterra’s Bullet Seed and Rock Blast hit at least 4 times.
 
I tried my best to make a funny set.
Here was my attempt.

Magnezone @ Leftovers
Ability: Lock-On
Tera Type: Electric
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Zap Cannon
- Thunderbolt
- Flash Cannon
- Supersonic

Lock on makes it so it’s next move always hits.
Zap cannon takes advantage of this because it’s 50% accurate but has high base power and 100% chance to para.
Supersonic is another move that works good with lock on as it has 100% chance to confuse but only 55% accurate.
It has thunderbolt and flash cannon for when lock on isn’t active.
It shreds a lot of common mons and paras everywhere.
 
Here is a fun set:
:sv/Hydrapple:
Hydrapple @ Eject Pack
Ability: recycle
Tera Type: Flying / Water / Whatever fits your team
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Draco Meteor
- Body Press / Hydro Pump / Earth Power / Curse
- Recover

Pretty simple, just a strong slow pivot that uses 130bp STAB moves to switch around.
The other 2 moves don't really matter, but Recover is pretty nice if you can use it, and Body Press is for Blissey.

This is basically the only viable mon with Recycle + Eject Pack.
Unless you do wanna use Appletun or Flapple for some reason,
or Electrode-H for a fast (and weak) pivot,
or Snorlax with Hammer Arm??
 
Currently #28 on the ladder and have been doing quite well with this rain team, so figured I'd share it.

Archaludon Rain: :zapdos: :archaludon: :ogerpon-wellspring: :keldeo: :rabsca: :corviknight:

:sv/zapdos:
Zapdos @ Damp Rock
Ability: raindance
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Thunder
- Weather Ball
- Volt Switch

AAA Zapdos from home, basically designed to be a rain setter thanks to Hurricane, Thunder and Weather Ball. I elected to put Damp Rock rather than HDB since hazard removal is pretty easy in this meta, and it provides more turns for your three rain sweepers.

:sv/archaludon:
Archaludon @ Leftovers
Ability: irondefense
Tera Type: Fairy
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Draco Meteor
- Body Press
- Electro Shot
- Stealth Rock

This guy is pretty insane and typically what wins me most games. Instant +2 Defense allows Archaludon to live the majority of attacks, easily tanking +1 Triple Axel on Weavile or Crit Boosted Ivy Cudgel. It also enables Body Press significantly, which in combination with Electro Shot in Rain, allows you to take out the common defensive mons of Blissey, Alomomola, and Corviknight, as well as most physical attacking mons like Weavile or Roaring Moon. Electro Shot allows you to snowball to insane degrees, with Draco for STAB against electric immunities. Leftovers and +2 Defense give this guy pretty insane survivability. The one issue with Arch is its poor SpDef, and will need support from the team to mitigate this. Rocks are generally good utility but I rarely find myself clicking it, to be honest.

:sv/ogerpon-wellspring:
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: focusenergy
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Trailblaze
- Knock Off
- Swords Dance

Ogerpon is pretty obviously busted with Focus Energy, as shown with Hearthflame's recent ban. I wouldn't be surprised if this guy follows suit. With a crit boost and under rain, Ivy Cudgel gets to some absurd numbers. Trailblaze's low BP is mitigated thanks to the crit chance, and is necessary to outspeed some of the incredibly fast mons in the meta. Knock Off is good coverage and helps if you do manage to set Rocks with Archaludon, but I could see other coverage being slotted here. SD provides even more boosts to the already insane crit-boosted Ivy Cudgel under Rain.

:sv/keldeo:
Keldeo @ Heavy-Duty Boots
Ability: calmmind
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Surf
- Flip Turn
- Vacuum Wave

Keldeo with a free Specs and AV, pretty self explanatory. Secret Sword can handle Special Walls like Blissey, Surf is good stab under Rain, Flip Turn for pivoting and Vacuum Wave for priority since it's absent on the rest of the team.

:sv/rabsca:
Rabsca @ Choice Specs
Ability: speedswap
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Earth Power
- Bug Buzz
- Shadow Ball

This is probably the most gimmicky mon on the team but has been pretty useful from what I've seen. Speed Swap on entry allows Rabsca to give it's abysmal base speed of 85 to the opponent while gaining the opponents speed. Even though this does not swap speed boosts, 85 speed is so terrible that you're bound to outspeed the opponent regardless. With Specs, Rabsca becomes an incredible revenge killer, easily switching in on Iron Valiant, Roaring Moon, Darkrai, Zamazenta and more, always outspeeding and killing them with it's excellent coverage of Psychic/Bug/Ground/Ghost. Even if Rabsca fails to get the kill, the opponent is still gutted with 85 speed which enables your multiple sweepers to come in and finish the job.

:sv/corviknight:
Corviknight @ Rocky Helmet
Ability: lightscreen
Tera Type: Ground
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Brave Bird
- U-turn

The designated support of the team. Light Screen is beneficial to the whole team, especially Archaludon, and Defog is your go-to hazard removal. U-Turn enables slow pivoting. Tera Ground helps deal with Electric types running charge since the rest of the team is pretty electric weak.

Replays:
https://replay.pokemonshowdown.com/gen9trademarked-2358195523
https://replay.pokemonshowdown.com/gen9trademarked-2357838552
(This one isn't really a standard match but it frustrated me so greatly but I still won, so I'll put it here: https://replay.pokemonshowdown.com/gen9trademarked-2357038631)
 
Currently #28 on the ladder and have been doing quite well with this rain team, so figured I'd share it.

Archaludon Rain::zapdos: :archaludon: :ogerpon-wellspring: :keldeo: :rabsca: :corviknight:


:sv/rabsca:
Rabsca @ Choice Specs
Ability: speedswap
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Earth Power
- Bug Buzz
- Shadow Ball

This is probably the most gimmicky mon on the team but has been pretty useful from what I've seen. Speed Swap on entry allows Rabsca to give it's abysmal base speed of 85 to the opponent while gaining the opponents speed. Even though this does not swap speed boosts, 85 speed is so terrible that you're bound to outspeed the opponent regardless. With Specs, Rabsca becomes an incredible revenge killer, easily switching in on Iron Valiant, Roaring Moon, Darkrai, Zamazenta and more, always outspeeding and killing them with it's excellent coverage of Psychic/Bug/Ground/Ghost. Even if Rabsca fails to get the kill, the opponent is still gutted with 85 speed which enables your multiple sweepers to come in and finish the job.
I love gimmicks and that Rabsca is fire


:sv/ogerpon-wellspring:
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: focusenergy
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Trailblaze
- Knock Off
- Swords Dance

Ogerpon is pretty obviously busted with Focus Energy, as shown with Hearthflame's recent ban. I wouldn't be surprised if this guy follows suit. With a crit boost and under rain, Ivy Cudgel gets to some absurd numbers. Trailblaze's low BP is mitigated thanks to the crit chance, and is necessary to outspeed some of the incredibly fast mons in the meta. Knock Off is good coverage and helps if you do manage to set Rocks with Archaludon, but I could see other coverage being slotted here. SD provides even more boosts to the already insane crit-boosted Ivy Cudgel under Rain.
Focus Energy is also banned (eventually). Grassy Terrain seems like a nice alternative, so you'll have a nice priority over the weak Trailblaze, and great support for Archaludon.

(This one isn't really a standard match but it frustrated me so greatly but I still won, so I'll put it here: https://replay.pokemonshowdown.com/gen9trademarked-2357038631)
Your opponent had 0 shame holy hell
 
Last edited:
I'm sorry if it's a stupid question, but how can you handle screens? Defog is a partial solution since you can always rest them for free, set up like ddance as an ability or Swords Dance in the moveset are ineffective thanks to haze, heart swap and co., the other screen removal like Brick Break or Psychic Fangs have immunities, and Mr.Rime does not exist (even if it existed it would be just a meme). Like I'm legitmately stumped: with crits being basically locked to a percentage with the focus energy restricition, I'm not finding a solution. Sorry again is I seem like a fool
 
I'm sorry if it's a stupid question, but how can you handle screens? Defog is a partial solution since you can always rest them for free, set up like ddance as an ability or Swords Dance in the moveset are ineffective thanks to haze, heart swap and co., the other screen removal like Brick Break or Psychic Fangs have immunities, and Mr.Rime does not exist (even if it existed it would be just a meme). Like I'm legitmately stumped: with crits being basically locked to a percentage with the focus energy restricition, I'm not finding a solution. Sorry again is I seem like a fool
Mainly screens is limited by how many turns it has and the existence of Focus Energy as a setup move (which is actually fantastic here, just wanting to note that), but also many attackers using Bulk Up / Calm Mind / Hone Claws can just muscle through with minimal chip, such as Weavile and Darkrai. Meowscarada can also crit through boosts with Flower Trick, although it needs Corviknight to either Tera or drop, and Cinderace can steal screens with Court Change. Reflect is on the watchlist right now as a lot of offensive tools have been hit, but for now there's no action happening.
 
Mainly screens is limited by how many turns it has and the existence of Focus Energy as a setup move (which is actually fantastic here, just wanting to note that), but also many attackers using Bulk Up / Calm Mind / Hone Claws can just muscle through with minimal chip, such as Weavile and Darkrai. Meowscarada can also crit through boosts with Flower Trick, although it needs Corviknight to either Tera or drop, and Cinderace can steal screens with Court Change. Reflect is on the watchlist right now as a lot of offensive tools have been hit, but for now there's no action happening.
First of all thank you for the quick reply; as I said previously tho i feel like set up is largely ineffective to screens because of Haze and Heart Swap around, raw Focus Energy in the moveset could be nice tho but idk, did not test yet. However the biggest issue of screens is its versatility: it can be used to support offensive or fat structures alike, and the counterplay to the part that isn't screen is rather different between of the various team that can use it. I just that feel with screen you are not just unable to cover anything; not just that with your team you can have a harder matchup to certain things (which is good and healthy), but you can't genuinely make a playable team because everything with a screen can just beat you and you can do nothing about it. At the end of the day, the reason why I'm writing these is to have another perspective to this and to see how can I do better, so thanks again.
 
:sv/Walking Wake:
Walking Wake @ Heavy-Duty Boots
Ability: Noble Roar
Tera Type: Fairy/Water
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald/Surf/Hydro Steam
- Flip Turn
- Draco Meteor
- Knock Off
Here is a real quick Walking Wake set with an underlooked Trademark. Noble Roar/Tearful Look essentially acts as an Intimidate but usually better (in case of Trademark the drawbacks don’t show up often). Walking Wake is arguably the best user of this Trademark since it has Flip Turn, is pretty fast, has a good defensive typing, and if you’re not using Walking Wake on a Sun team, the Protosynthesis has pretty limited uses anyways. With Noble Roar, you are actually bulkier than Landorus-T. Way bulkier since you also cover for SpA and have every defense stat higher than Landorus-T.
Other users of Noble Roar/Tearful Look:
:Kyurem:
Lets you set up with Dragon Dance on Switch.
:Toxtricity:
Gets Volt Switch
:Goodra-Hisui:
Really bulky made even bulkier with Tearful Look.
 
Hi everyone, im hosting a Trademarked room tournament this Sunday at 1 PM ET (GMT-4) with a $100 Prize for the winner :)
approved by KaenSoul

Screenshot 2025-05-07 205854.png


Pokémon Trademarked Battles
$100 Pokémon Showdown Tournament
Format: Trademarked https://www.smogon.com/forums/threads/trademarked.3714688/
When: May 11th (Sunday) at 1:00 PM ET (GMT-4)
Where: the Other Metas Room on Pokémon Showdown in the form of a room tournament
Who: You! Signups are free, just click the join tournament button on the day of the event and you are good to go. Signups will open at 12:50!
Scouting in the tournament is allowed

New Project - 2025-05-07T210907.479.jpg
 
Back
Top