Metagame Trademarked

You can start with either Lando to place gravity or rimb to set up the net, if you have 1 free turn with moon it is practically a victory and although it may not seem like it Darkrai is the best pokemon here since it can silence any annoying pokemon (like Gouging Fire or Garg), and thanks to lando's gravity moon can use earthquakes against corvi, d-rush without blocking you in outrage and in general never fail with valiant; where this same thanks to psychup can be the differentiator in the end game

Ribombee @ Focus Sash
Ability: reflect
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Light Screen
- Sticky Web
- U-turn

Darkrai @ Choice Specs
Ability: trick
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Ice Beam
- Sludge Bomb

Iron Valiant @ Choice Scarf
Ability: psychup
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Psychic
- Trick

Roaring Moon @ Scope Lens
Ability: Focus Energy
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Outrage
- Earthquake

Landorus-Therian (M) @ Soft Sand
Ability: gravity
Tera Type: Ground
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock

Corviknight @ Rocky Helmet
Ability: irondefense
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 30 Spe
- Body Press
- Defog
- Roost
- U-turn
 
Format still hasn't got bans live sadly ;-; but we've done some stuff in preparation for the money livetour.

Mew, Zamazenta, and Switcheroo, Toxic, and confusion moves are now banned/restricted!

:mew:
Mew is a bit silly with Imprison + trapping move + double pivot + Transform. Most Pokemon do not have the ability to either outspeed or ignore what Mew can do, so it's gone. Transform Mew is also just worse Ditto thanks to how Trademarked is currently coded, so we aren't missing out on much there. This may be revisited if Imprison is exploited in other ways that ruin the format, but it is highly unlikely anything will even come close to Mew's potential.

:zamazenta:
So, turns out +1 Tera Fighting Choice Band Close Combat hurts. A lot. Especially when you outspeed the entire metagame bar Deoxys-S. While Sinistcha and Pecharunt can switch in thanks to them being able to boost their Defense, this obviously isn't all that healthy when most teams cannot afford to slot either of them on or use Tera Ghost/Fairy, which obviously isn't exactly healthy either. Zamazenta does have a Spikes weakness, but that's not really enough to keep it in check. Crowned is still legal because it's forced to use Dauntless Shield and even if it wasn't it still has no item.


:toxic-orb:
This is just not okay in practice, effectively necessitating either a Wish user or Heal Bell Blissey to not just lose over time. This was most commonly seen on Pecharunt stall, where all hazard removers not named Corviknight were put on a timer for simply existing along with almost every other Pokemon in the meta. However, other viable users like Umbreon and Toxapex exist and can do the exact same thing at the cost of not spinblocking which isn't a huge downside in the first place in the current meta.

:noivern::flame-orb::assault-vest::choice-scarf:
This is just Trick but with a deeper cost. Playing a loaded 5v5 isn't competitive, though.

:persim-berry:
and HiZo didnt even need to do anything to show this is stupid and uncompetitive lol

And finally please welcome Sawkasm to the council!


dhelmise KaenSoul please implement ty Shaymin Sky is already doing this, also pls do the same with last bans bc theyre still not approved
 
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been having tons of fun in this metagame! the creative expression is really cool, you can make almost anything work. wanna highlight some fellas I've been using:

:Weavile:
Weavile @ Heavy-Duty Boots
Ability: Hone Claws
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Swords Dance

This feels like a silly set but it's incredible how much Hone Claws does for Weavile. Turns out Intrepid Sword is a really good ability. The accuracy is also very much appreciated, a consistent Triple Axel is great. I've been using it on hazard stack and it's an amazing progress maker.

:Alomomola: :Jirachi: :Scream_Tail:
Wish feels better than ever in this. It serves as mini regenerator with Protect but it enables lots of skillful plays via double switches to get threats onto the field. It's a great tool when used right though of course you can also just Wish -> slow pivot for free healing. It feels balanced though because the Wisher has to choose between healing itself or a teammate every switch-in, unlike Mola in OU which Wish up and still carry a Wish out.

:Zapdos:
Zapdos @ Heavy-Duty Boots
Ability: Metal Sound
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Heat Wave
- Volt Switch
- Roost

This one is a bit more out there but it's an example of the kind of stuff you can come up with. Metal Sound lets Zapdos become a threatening wall breaker/pivot that forces uncomfortable switches. It's especially good at coming in on ground types and threatening an effectively +2 Hurricane on them, usually granting a Volt Switch to bring in another breaker.
 
Hi guys can we please chill with the banhammer or are we banning anything anyone finds mildly annoying? There were move restricted straight out the gate that were more or less okay the last time tm had a ladder before the OM was given a chance to form its own meta. Since then we've had 6 ( 8 if you count trick/switch and stunspore/glare sperately) move restrictions, with plenty more being called for. Whats next, iron def/amnesia since theres no focus energy followed recovery moves since every defensive mon will be using those?

I feel like people dont get the point of this om and want a more aaa-esque meta which resembles "regular" ou. Switching is a lot more impactful and most people dont seem to use it to its full potential. Even stunspore/glare can be played around using smart switchins to gain momentum. Any further bans/restrictions should take this into account, as it does not feel like any have up till now

I know this probably wont happen but the best way forward is to revert all of this months bans/restrictions besides fire/water/rock ogrepons and raging bolt and see how the meta develops. The initial restrictions of tailwaind, ddance taunt, (maybe even belly drum idk) and endure(i'll admit im biased here) were not necessary at all and and have resulted in the subsequent bans and, imo, a less fun meta overall.
 
Hi guys can we please chill with the banhammer or are we banning anything anyone finds mildly annoying? There were move restricted straight out the gate that were more or less okay the last time tm had a ladder before the OM was given a chance to form its own meta. Since then we've had 6 ( 8 if you count trick/switch and stunspore/glare sperately) move restrictions, with plenty more being called for. Whats next, iron def/amnesia since theres no focus energy followed recovery moves since every defensive mon will be using those?

I feel like people dont get the point of this om and want a more aaa-esque meta which resembles "regular" ou. Switching is a lot more impactful and most people dont seem to use it to its full potential. Even stunspore/glare can be played around using smart switchins to gain momentum. Any further bans/restrictions should take this into account, as it does not feel like any have up till now

I know this probably wont happen but the best way forward is to revert all of this months bans/restrictions besides fire/water/rock ogrepons and raging bolt and see how the meta develops. The initial restrictions of tailwaind, ddance taunt, (maybe even belly drum idk) and endure(i'll admit im biased here) were not necessary at all and and have resulted in the subsequent bans and, imo, a less fun meta overall.
do you find the para concept fun? what about king rock? or quick draw? or serene grace air slash iron head? most of the community would agree that these mechanics take the fun and skill out of pokemon, we just deal with it because we have no choice.
 
Hello, just wanted to share my team.

https://pokepast.es/ac57fa6d1a2cffe1

1746801137001.png


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I'm just sad to hear that Mew got banned but it's deserved

Toxapex + Recover and Blissey + Light Screen are S tier.

Malamar is funny.

Gliscor is my favorite pokemon.

And two regenerators are always nice.

"The Educated Fool" has the best team I've seen so far.

And I hate Ogerpon in every format it's playable.
 
Hi guys can we please chill with the banhammer or are we banning anything anyone finds mildly annoying? There were move restricted straight out the gate that were more or less okay the last time tm had a ladder before the OM was given a chance to form its own meta. Since then we've had 6 ( 8 if you count trick/switch and stunspore/glare sperately) move restrictions, with plenty more being called for. Whats next, iron def/amnesia since theres no focus energy followed recovery moves since every defensive mon will be using those?

I feel like people dont get the point of this om and want a more aaa-esque meta which resembles "regular" ou. Switching is a lot more impactful and most people dont seem to use it to its full potential. Even stunspore/glare can be played around using smart switchins to gain momentum. Any further bans/restrictions should take this into account, as it does not feel like any have up till now

I know this probably wont happen but the best way forward is to revert all of this months bans/restrictions besides fire/water/rock ogrepons and raging bolt and see how the meta develops. The initial restrictions of tailwaind, ddance taunt, (maybe even belly drum idk) and endure(i'll admit im biased here) were not necessary at all and and have resulted in the subsequent bans and, imo, a less fun meta overall.
Stun Spore and Glare can't be played around with careful switching. Claiming a kill? Great, you just had a mon para'd. Revenge killing something? Great, they sacked their para mon to cripple your revenge killer, so you lose the next time the sweeper hits the field. Doubling out to absorb the glare? Your mon was slower than the one the opponent had out, so you guessed it, you just had a mon para'd. There's no playing around it, you run Blissey or accept that most of your team is getting paralyzed.

This isn't going to be a tier like OU or AAA, but it's not wrong to want dumb cheese and stuff with little to no counterplay like Focus Energy, Trick, Imprison Transform Mew, etc. out of the tier. Keeping something like Dragon Dance in the tier would definitely require multiple other bans, nuking it is not a bad thing.
 
I sincerely hope there's something being looked at for healing moves. It's functionally impossible to win a bad matchup vs 5 Pokemon that all get 50% of their health back on switch in. Even full spikes and rocks isn't enough when Boots are a thing. Like, Wish can be annoying but it's not nearly as brainless and splashable as Recover/Morning Sun/Slack off with boots spam. Never questioning again why Pokemon never added a fifth move slot

Otherwise I'm having a ton of fun with the OM
 
I sincerely hope there's something being looked at for healing moves. It's functionally impossible to win a bad matchup vs 5 Pokemon that all get 50% of their health back on switch in. Even full spikes and rocks isn't enough when Boots are a thing. Like, Wish can be annoying but it's not nearly as brainless and splashable as Recover/Morning Sun/Slack off with boots spam. Never questioning again why Pokemon never added a fifth move slot

Otherwise I'm having a ton of fun with the OM
honestly wish might be better bc now the other Mons can run trademarks
 
Hi guys can we please chill with the banhammer or are we banning anything anyone finds mildly annoying? There were move restricted straight out the gate that were more or less okay the last time tm had a ladder before the OM was given a chance to form its own meta. Since then we've had 6 ( 8 if you count trick/switch and stunspore/glare sperately) move restrictions, with plenty more being called for. Whats next, iron def/amnesia since theres no focus energy followed recovery moves since every defensive mon will be using those?
This is an OM that hasn't had a ladder in 2 years, changes are absolutely bound to happen and our approach is to make the OM more enjoyable by not having annoying and ridiculous strategies stay up just for the sake of being on the cautious side (we are still very cautious with what we restrict because honestly there's a handful of debatably broken/annoying stuff even with the recent restrictions). We will be monitoring what action is taken next but it won't be Iron Defense or Amnesia since these are not particularly hard to play around.

I feel like people dont get the point of this om and want a more aaa-esque meta which resembles "regular" ou. Switching is a lot more impactful and most people dont seem to use it to its full potential. Even stunspore/glare can be played around using smart switchins to gain momentum. Any further bans/restrictions should take this into account, as it does not feel like any have up till now
I don't think the point of this OM involves never sending something in because there is no good way to prevent your crucial mon in breaking a stall team getting a Flame Orb tricked onto it, mind you that you will be stuck with this item and can't remove it with Heal Bell because you are still holding the item. It is not feasibly reasonable to somehow avoid your mon from getting hit by Stun Spore or Glare either because they can
- always just slow pivot into something that takes the hit
- sack something and bring it in anyway
- abuse a higher speed mon (the faster mon of the two in will switch first meaning you can abuse this to have your trademark status move activate before they can even do anything about it)
- Use a trapping move like Infestation to keep you in which locks you completely into eating the status
This all applies to Trick/Switcheroo which is a more permanent form of crippling.

Which is why every team on offense either abused this unfun cheese as noted by many who play this om regularly or were forced to run Heal Bell Blissey, which is not something you should need to do and limits creativity. Basically I don't understand the played around aspect, especially considering that without the latter or something like Misty Terrain your whole team will end up dealing with something like yellow magic, or in the case of Trick/Switcheroo every item in the long game will either be removed or given something that essentially makes that mon useless.

I know this probably wont happen but the best way forward is to revert all of this months bans/restrictions besides fire/water/rock ogrepons and raging bolt and see how the meta develops. The initial restrictions of tailwaind, ddance taunt, (maybe even belly drum idk) and endure(i'll admit im biased here) were not necessary at all and and have resulted in the subsequent bans and, imo, a less fun meta overall.
This absolutely will not be happening, there is a reason the bans and restricts have happened, we are not clueless on why we make decisions. What I will agree with is taking caution on restricting trademarks past this, as there is a valid concern for stripping the identity of the OM if we were to keep the ball rolling on the rate and amount of stuff removed like at the beginning of the month till now, but as of current we're just aiming to make this meta something more than just para/status condition spam/unwallable sweepers.
 
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Most opponents are offense or balanced. It's not like you can't spam recovery in regular OU. Stall is buffed in this format but so is sweeping, as getting a +1 is incredibly powerful. We have BU Great Tusk and Hone Claws Weavile running around after all. The CM mons are strong too and you can -2 defense/special defense as well.

And the delayed bans still means you can cheese with mew, or whack things with Ogerpon....
 
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Hi guys can we please chill with the banhammer or are we banning anything anyone finds mildly annoying? There were move restricted straight out the gate that were more or less okay the last time tm had a ladder before the OM was given a chance to form its own meta. Since then we've had 6 ( 8 if you count trick/switch and stunspore/glare sperately) move restrictions, with plenty more being called for. Whats next, iron def/amnesia since theres no focus energy followed recovery moves since every defensive mon will be using those?
We have done more than enough games within a high enough skill range to conclude that all of these need to go, and we have to be a lot faster than we usually would be thanks to the Freezai money roomtour on Sunday. We aren't going to be doing any further action for at least another week, maybe two, though, and I'm really against hitting basically everything except probably Poison-statusing moves right now myself. Reflect has also been talked about but there's more than enough counterplay right now.
I feel like people dont get the point of this om and want a more aaa-esque meta which resembles "regular" ou. Switching is a lot more impactful and most people dont seem to use it to its full potential. Even stunspore/glare can be played around using smart switchins to gain momentum. Any further bans/restrictions should take this into account, as it does not feel like any have up till now
Unless you have Heal Bell Blissey, you can't play around SSpore/Glare part "oh well guess im rolling dice and being slower now", which isn't healthy. Every single removal has been something that is unreasonable to play around, including Tailwind/Agility (which I will say I raised in council if it's worth letting community decide but we ultimately agreed that it's not something that should be around since having one of the two is otherwise necessary on every team).
I know this probably wont happen but the best way forward is to revert all of this months bans/restrictions besides fire/water/rock ogrepons and raging bolt and see how the meta develops. The initial restrictions of tailwaind, ddance taunt, (maybe even belly drum idk) and endure(i'll admit im biased here) were not necessary at all and and have resulted in the subsequent bans and, imo, a less fun meta overall.
I don't really see a world in which DDance is balanced without TW/Agility (which we've already said isn't healthy), Taunt is absolutely broken and anyone that played in the Home/DLC1 meta will understand why because they would've faced exactly the types of teams that exploit Taunt A.K.A Good as Gold on steroids, Endure is really dumb on Stall, and BDrum is just not a good idea. We still have tons of setup options around like CSoul, SGear, Fillet Away, QDance etc., it's just we've removed the widespread dumb ones that aren't realistically answerable.


75% of teams I encounter now seem to be 3-5 recovery users. Makes a lot of games devolve into swapping back and forth and it's incredibly draining being forced to play so many 70+ turn games.
I sincerely hope there's something being looked at for healing moves. It's functionally impossible to win a bad matchup vs 5 Pokemon that all get 50% of their health back on switch in. Even full spikes and rocks isn't enough when Boots are a thing. Like, Wish can be annoying but it's not nearly as brainless and splashable as Recover/Morning Sun/Slack off with boots spam. Never questioning again why Pokemon never added a fifth move slot

Otherwise I'm having a ton of fun with the OM
We're actually working on a strategy guide which will cover these types of Regen spam teams; the easiest way to beat them though is by using a strong breaker alongside a Spikes user as almost all of these instantly fold to the mixture of these two. Extra value is achievable with a Spikes user that has stallbreaking setup like Wellspring. You can also overload these teams with threats like Choice Specs Calm Mind Knock Off Darkrai, Growth users on Sun, Choice Band Bulk Up Tera Water Wave Crash Floatzel etc, and many of these aren't even that hard to slot on. For example, this team :ogerpon-wellspring::great-tusk::roaring-moon::revavroom::sinistcha::corviknight: is able to handle Screens stacking, Recovery spam, most HO and weather teams, and balance without much issue of worrying about what can fit, and even has double removal in case Tusk is not able to reliably clear hazards or similar, with Wellspring acting as setup for itself with Spikes + Focus Energy to crit through defensive cores or force them to make themselves weak to Spikes and/or Stealth Rock and Revavroom acting as both speed control and a wallbreaker. Even Sinistcha helps thanks to Strength Sap giving it safe Curse uses while Roaring Moon can Brick Break to set up a teammate or force uncomfortable switches.

Why is even Psychic Terrain Expanding force allowed?
Did nobody heard about guy named specs deo speed
Mostly because Calm Mind has minimally lower Psychic-type damage with the upside of dealing significantly more with everything else. Deo-S isn't even the strongest user, that goes to Hoopa-U (which is TERRIFYING with CM/PTerrain if you don't have a Tera Dark user or AV Roaring Moon, and even then you can just get hit by FBlast/Drain Punch)
 
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Mostly because Calm Mind has minimally lower Psychic-type damage with the upside of dealing significantly more with everything else. Deo-S isn't even the strongest user, that goes to Hoopa-U (which is TERRIFYING with CM/PTerrain if you don't have a Tera Dark user or AV Roaring Moon, and even then you can just get hit by FBlast/Drain Punch)
Oh yeah, CM Hoopa-U is great. I actually built a team around CM Assault Vest Hoopa-U, and it's a menace. It's so fat specially you can pivot into basically every special attacker that isn't running a boosted super effective STAB move and win the 1v1, along with trivially breaking pretty much every wall I've run into but Light Screen Corviknight or bulky Roaring Moon. U-turn (and the general physical frailty) make it kinda difficult to use, although Reflect and Tera help that quite a bit. This team also runs Hone Claws Weavile because it's pretty good at luring and removing non-defense boosting Corvs, and of course, kills Roaring Moon pretty good too.
 
Manaphy Antimeta I was using on ladder, went 10-1 with it which isn’t a huge sample size but it still performed really well.

:manaphy: :Alomomola: :Gholdengo: :skarmory: :Terapagos-Terastal: :ursaluna-bloodmoon:

I’d consider looking at a recovery move nerf or limitation. Bulkier teams are very problematic in the tier, a majority of the immediate offensive options within the metagame are banned and because of that it’s harder to gain a significant lead over your opponent when they have the ability to consistently slow wish their check back to full health. (If the Pokémon itself isn’t carrying recovery)

I’d also suggest banning Shed Tail as a whole because Shed Tail spam is easily abusable and I’m surprised it hasn’t been yet.
IMG_2553.jpeg
 
I’d also suggest banning Shed Tail as a whole because Shed Tail spam is easily abusable and I’m surprised it hasn’t been yet.
IMG_2553.jpeg
Funny how you mention this after I made a Shed Tail team
:sceptile: :torterra: :garchomp: :espathra: :walking wake: :corviknight:
Also yes Espathra with Speed Boost is legal. It’s not so bad tbh because of Haze but still everything else it faces is gonna have a hard time.
 
A fun strat I found

1746874604763.png


Decidueye @ Heavy-Duty Boots
Ability: imprison
Tera Type: Fairy
EVs: 248 HP / 252 Def
Bold Nature
- U-turn
- Knock Off
- Roost
- Defog

This was originally meant as a way to completely shut down Corviknight, but it's been useful in a lot of match ups. Even wiith Brave Bird Corviknight will just kill itself with recoil while you spam roost. With an immunity to knock off it can completely wall certain Great Tusk sets (and Iron Treads of course), and of course Imprison blocks defog, making Decidueye an excellent spinblocker. Being a defogger itself gives your team great hazard control. It's also a good check to Roaring Moon, as long as it's not running a strong dragon move/tera.
 
Ok with the upcoming Freezai tour coming up and seeing a lot of people complain about stuff like stall being too op(which most times means it never is) I've been wanting to help y'all with some common cores, samples, and team structures so y'all have a easier time. Note that the sets i provide are not final and can be changed. These are not the only mons who can do these roles as there is a ton of unexplored options i am only providing the most common ones i use to get the ball rolling. Please refrain from whataboutism.

Wallbreakers
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Hoopa-Unbound @ Life Orb
Ability: scaryface
Tera Type: Dark
EVs: 252 Atk / 52 SpA / 204 Spe
Lonely Nature
- Hyperspace Fury
- Thunderbolt
- Psychic Noise/Psychic
- Drain Punch
If u wanna be able to break things this is the mon for you. Hoopa-u has a insane amount of special and physical attack with its main drawback being its speed but with scary face as your trademarked it eliminates that problem for u. 204 speed to out speed a +1 dragon dance/scarf roaring moon just make sure when building with this mon you bring a safe pivot because it tends to die to any u turn or physical attack.

1746877892526.png

Ceruledge @ Heavy-Duty Boots
Ability: bulkup
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bitter Blade
- Poltergeist
- Shadow Sneak
If you ever think to yourself i want a broken aaa mon but better here y'all go. bulk up on entry gives it immediate pressure and more bulk to click swords dance to setup for a sweep. Tera Ghost gets rid of your water, rock, and ground weakness while also boosting the damage of ur shadow sneak and poltergeist. The main physically defensive mon corviknight becomes setup fodder in front of this mon and gets all its hp siphoned by bitter blade. Tera ghost you are even able to 2HKO a alomomola with poltergeist.

If you want to look through many other sets and options for Wallbreakers just check this box below and don't be scared to customize when you want
https://pokepast.es/9ea76b97836e8a83

Pivots

1746879601672.png

Alomomola @ Heavy-Duty Boots
Ability: wish
Tera Type: Ghost/Poison/Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Whirlpool/Play Rough/ Mirror Coat/ Tickle
- Protect
Classic wish fish with a twist. Instead of regen u auto setup wish on entry only needing you to have to flip turn after. This a double edge sword though as without regen alo can struggle with its own recovery needing to use its own wish and not giving it to its teammates. This mon will seem impossible to deal with if ur team lacks breaking power since trademarks don't have a pp limit.

1746880046017.png

Primarina @ Assault Vest
Ability: calmmind/ amnesia/ lightscreen
Tera Type: Steel
EVs: 248 HP / 216 Def / 44 SpA
Modest Nature
- Surf
- Moonblast
- Flip Turn
- Psychic Noise
Another classic ou set in av primarina but now able to have a calm mind on entry to provide extra bulk and attack or a lightscreen/amnesia to increase its bulk even more. 248 hp/ 216 def is for so u can live 2 calm mind choice specs secret swords from keldeo
https://pokepast.es/1e0b9b56a8c143d8 More examples of pivots

Stalls and Walls
1746881476822.png

Corviknight @ Rocky Helmet
Ability: reflect
Tera Type: Dragon
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Roost
- Body Press/ Lightscreen/Defog
- Brave Bird/Body press
- U-turn
Cant talk about Trademarked without corviknight. Possibly the most used mon in the format with its excellent typing, pivoting, and good options for trademarks. Can just about switch into most physical mons with relative ease. As good as it is there is so mons that troll it hard like gravity mons , cinderace, ceru, and mixed attackers. Don't be too reliant on this mon or any mon in general as a wall.

1746881879126.png

Blissey @ Heavy-Duty Boots
Ability: healbell
Tera Type: Ghost/steel/dark
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Shadow Ball/Stealth rock/Flamethrower/Thunderwave
- Calm Mind
- Soft-Boiled
The stall queen returns to be even more cheap in Trademarked. This time she is able to have heal bell which lets her cure every status condition every time she switches in(even sleep wink wink rest teams) I prefer tera ghost because trapping and fighting moves will ruin you.
https://pokepast.es/99115d3ee2f380d7 More examples

Solid Cores

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Iron Crown @ Choice Specs
Ability: calmmind
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 speed
Timid Nature
IVs: 20 Atk
- Tachyon Cutter
- Volt Switch
- Psychic Noise/ Focus Blast
- Psyshock
Alomomola @ Heavy-Duty Boots
Ability: wish
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Whirlpool
- Protect
Iron Valiant @ Life Orb
Ability: disable
Tera Type: Electric
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Close Combat
- Moonblast
- Knock Off/Vacuum Wave
this is a really good core of mons that can very easily out pressure teams. Specs iron crown is a monster than can 2hko almost every single mon in the game with its really strong stabs. Mons that can switch into both stabs like light screen corv have to fear a volt switch that does good damage and keeps momentum. tera steel gets rid of its psychic weakness and makes tachyon cutter even more stronger letting u even 2HKO a blissey after stealth rock( yea its that strong). Mola is a super bulky mon that can switch into iron valiant's and Iron crown's checks and with flip turn can get them both back to max hp. Disable iron valiant functions really well with mola and against choice mons as mola can protect gaining some hp back and also allowing iron valiant to get a free switch by disable the move its choice locked into. Disable can also be used to force the opponent to not be able to use a move that would 2hko any of your teammates. vacuum wave can be used to snipe chipped mons and frail weak to fighting mons like weavile while knock off gets rid of items to better allow your team to break through teams.

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Blissey @ Heavy-Duty Boots
Ability: healbell
Tera Type: Ghost
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Shadow Ball
- Calm Mind
- Soft-Boiled
Decidueye @ Assault Vest
Ability: roost
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- U-turn
- Leaf Blade
- Spirit Shackle
Clodsire @ Heavy-Duty Boots
Ability: Haze
Tera Type: Dark/Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Earthquake
- Poison Jab
- Spikes
- Recover

A very annoying special defensive core that can be difficult for teams to break through if lacking the right mons for it. Typical just switch in to corresponding mon stuff

Samples

Offense
https://pokepast.es/41c45b3a1eeb969c Kommo-o Screens Offense

Balance
https://pokepast.es/878084947bac8103 Bulky Hazard Stack
https://pokepast.es/d2ff4f1053c363f8 - Hoopa-U Beatdown

Stall
https://pokepast.es/5ae3cbfeb7f81017 - Ditto Stall

I will most likely add way more stuff to every section but no promises also dont forget you can always tweak around the sets as u wish

Feel free to ask as many questions as u want to me ill answer them as soon as im available
 
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