Anchor9's Radiance
ImaginaryNeon’s Knight Knight
Falchion’s Rawa
Swagodile's Bonetail
SpyderMarz' Hilda (SV)
ImaginaryNeon’s Knight Knight
Falchion’s Rawa
Swagodile's Bonetail
SpyderMarz' Hilda (SV)
Sol Badguy is a Fighting type that doesn't offer much our current Fighting types can't also offer. Also I know he's from Guilty Gear, but why does he get Shift Gear and Gear Grind? Council would need an explanation on how those are justified to consider them. He seems very dangerous with Shift Gear regardless, so he'd probably need to be toned down with it included anyway.Character Name: Sol Badguy
Earthrock struggles as a lead since its offenses are so poor that an opposing player functionally gets to set something up for free against it. I would like to avoid custom entry hazards, even ones with relatively tame effects such as this one. Also, we already have Hornet for setting Webs, giving it competition as far as entry hazard leads go. This would probably want some of its bulk moved to its offenses, at bare minimum.Name: Earthrock Trilobyte
Name: Kirumi Tojo
Unsurprisingly, all of these need more moves. Can you justify Dragon Ascent on Crucible Knight, by the way? And moreover, Dragon Ascent is Rayquaza's signature Flying move, meaning Crucible Knight's one Dragon type STAB option is Dragon Tail. Definitely something to focus on as far as movepool additions go. You should also probably fill out the Justification section so that council knows what you're pulling inspiration from as far as lore and abilities go. It could help you with thinking of more moves, as well.Character Name: Maliketh
Character Name: Commander Niall
Character Name: Crucible Knight
So, he's Psychic type because... he's smart? It's a bit tough to parse exactly what justifies Psychic here, but if you could offer something concrete that could be reasonable. Healing in general isn't exactly Psychic-coded, in Pokemon. Dark is definitely understandable, of course.Pokémon: Medic
Grace is undertuned and also overlaps with physical Berdly due to Shift Gear. She also very clearly suffers from having very poor coverage, making her struggle into Amingo, Suwako, Maw Jaw, and even Eox. In a vacuum this is fine since offensive threats should have functional answers, but losing to the mere presence of a halfway decent physical wall or one Ground makes it tough to slot onto any team.Pokémon: Grace Howard
Pokémon: Cala Maria
First of all, you have four total submissions, which is one too many.Character Name: Maw-Ray
Character Name: Kamek
Guts Facade seems very nasty into slower teams, and we currently don't have the proper defensive Steel backbone to tank it consistently, with Eox being the best defensive option into this. Maybe toning down the Attack just slightly could be decent, giving it just a little bit more bulk to compensate.Character Name: Plague Rat of Doom
The base form is not phenomenal due to being a slow, only passably bulky Ice while the Mega form swings the other direction and makes him very bulky and very strong, since he gets Nasty Plot and reliable recovery. Why is the base form Ice anyway if he hates cold weather? Is it just because he's a polar bear? Or is there some other justification for that? Regardless, adjustments for both forms to create a happy medium for them both is going to be needed.Name: Herbert P. Bear
Tidal Wave is just a bit strong, even for a non-STAB option. 180 is probably a more reasonable power for it to have.Character Name: Shinryu
Dark Lord's signature move seems like it's making a bucketload of progress, and that's assuming it's using Dark Lord's HP to make the substitutes. If it's using the target's HP, it is unacceptable no matter what, while if it's using Dark Lord's HP, that's probably too much when combined with trapping, since Leftovers, Cosmic Power, Wisp, and Night Shade or Hex can whittle down just about anything in the meta while keeping Dark Lord perfectly safe. Maybe this move could fail if you've already stolen the target's face while they remain on the field?Character Name: Dark Lord
Character Name: Boyfriend
Shiba here is Volcarona if it was also a physically defensive powerhouse. He can set up multiple QDs while also utilizing Heal Order to basically become unkillable, before then proceeding to sweep with dual STABs from there. Removing QD would solve this issue and leave a still rather solid submission.Character Name: Shiba Miyakaze
Due to being a slow Ice, you're worn down pretty quickly. Innate hazard immunity is good but even with that in mind and good bulk with Wish, Ice holds you back a lot from being a properly bulky option. It's hard to suggest more bulk, since at a certain point that becomes problematic as well, but perhaps a bit more could be more appropriate, or maybe a different typing.Character Name: Piers
i'm mildly surprised this was my only veto.Sol Badguy is a Fighting type that doesn't offer much our current Fighting types can't also offer. Also I know he's from Guilty Gear, but why does he get Shift Gear and Gear Grind? Council would need an explanation on how those are justified to consider them. He seems very dangerous with Shift Gear regardless, so he'd probably need to be toned down with it included anyway.
OK, mine are done!Earthrock struggles as a lead since its offenses are so poor that an opposing player functionally gets to set something up for free against it. I would like to avoid custom entry hazards, even ones with relatively tame effects such as this one. Also, we already have Hornet for setting Webs, giving it competition as far as entry hazard leads go. This would probably want some of its bulk moved to its offenses, at bare minimum.
Kirumi probably wants about 5-10 more points in Attack. Not enough to be overbearing against defensive teams with just one boost, but still enough to be able to threaten offensive Pokemon more readily.
Grace is undertuned and also overlaps with physical Berdly due to Shift Gear. She also very clearly suffers from having very poor coverage, making her struggle into Amingo, Suwako, Maw Jaw, and even Eox. In a vacuum this is fine since offensive threats should have functional answers, but losing to the mere presence of a halfway decent physical wall or one Ground makes it tough to slot onto any team.
Cala Maria's Mega seems very strong. Maybe instead of 40 SpA and 30 to both defenses she could get 25 to Attack, 10 to Speed, 20 to both defenses, and 25 to SpA? Also, council has suggested removing Water Spout. Lastly, Petrify being a priority paralysis option seems very, very nasty, even with 80% accuracy. Perhaps make it neutral priority or just replace it with Glare.