This isn't a unique phenomenon. The same thing happens with gen 4. Gen 5 has the worst of it right now (especially since it's the last 2d games, which gives easy ammunition to bash newer games with) but I expect we'll soon see a huge wave of gen 6 absolutists (probably off the back of Mega Evolution being so beloved)Gen 5 Pokémon fans have ruined Gen 5 for me.
I LOVED Unova, and B2W2 is my second favorite Pokémon game aside from USUM, but the fans have killed my love for the region.
More specifically, the MFs who say that anything after Gen 5 is shit. Like, how TF can you say that the games after Gen 5 sucked when Gen 7 is right there?! Always thought Gen 7 was peak ever since I was 9 when the games came out.
Y'all are just acting like Genwunners. I remember seeing a Gen 5 fan call someone the r-slur (and a kid that hasn't played "real Pokémon") for liking Gen 7. That's how Genwunners treated Gen 5 fans, BUT WORSE. And they have NO self awareness.
Anything from Pokémon that has something barely Gen 5 related has their comments FILLED with Gen 5 glazers.
Like stfu BW isn't underrated anymore.
If anything, it's overrated, and even then that's an understatement
Honestly I feel like Gen 6 and 7 absolutists will be in the same group of "ThweeDeehsers" since SM turns 10 next year.I expect we'll soon see a huge wave of gen 6 absolutists (probably off the back of Mega Evolution being so beloved)
Have you tried replaying a Gen 7 game? Lack of cutscene skipping kills them after the first playthrough magic wears off. Alola loves to murder its pacing and waste your time with frequent cutscenes that contain fancy camera angles slowing down textbox mashing.Like, how TF can you say that the games after Gen 5 sucked when Gen 7 is right there?!
I did in 2021 and tbh, the dialogue and pacing really wasn't an issue for me (except at the beginning)Have you tried replaying a Gen 7 game? Lack of cutscene skipping kills them after the first playthrough magic wears off. Alola loves to kill its pacing and waste your time with frequent cutscenes that contain fancy camera angles slowing down textbox mashing.
I always love to answer to anyone who asks me to tell me my favourite / make a tier list of pokemon game something on the lines of:And now to piss off everybody because I think SV are some of the better pokemon games :D
You say that as if these games have ever had any friction or challenge to begin with.Idk, I think a lot of times when people talk about "QoL," they're talking about the removal of any and all friction whatsoever, which I don't think is always a good design goal.
As someone who hangs around in the postgame a lot, I don't end up thinking of QoL as always increasing for later games. Removing infinite TMs is a dev intended example of a drop, but I'd also put Emerald pretty far above its peers because of it having an easy item duplication glitch.
Sure, Pokemon has largely been a "press the A button to win" game since 1996. It's also generally been a terribly optimized and programed franchise since the beginning as well, all of which is why I usually don't engage with the nostalgia-blinded "they ruined X" type of discourse whenever a new game drops. There's often not a lot of substance actually there.You say that as if these games have ever had any friction or challenge to begin with.
They never did. All pokemon games have always been dumb easy since these games at core were designed to be played and beatable by school children and never featured difficulty options (with the one exception in gen 5 and we know how that went).
Also (speaking of context), rather than "replace infinite TMs", they mixed what was TMs and Tutors. If you forgot, not everything was available via TM in gen 6, 7 and 8, a lot of things had to be either acquired via tutors (which required *battle facility grind*, much MUCH worse than stomping some raids with your lvl 100 legendary) or via TR which... were basically same as gen 9 TMs.
All in all, it's still a upgrade, of all the so called infinite TMs, large majority were trash you used once maybe in the story and never again, most of the actually good ones were either TRs in SwSh or tutor moves in USUM / ORAS, so honestly, nothing changed, you still need some level of grind to make endgame viable pokemon. Just in gen 9 it's infinitely easier.
No, seriously, I am not sure how *anyone* can remotely enjoy the jank of older pokemon games (yes, including the 3ds era) without justifying it as nostalgia effect. Even the modern ones, as much as I love SV, playing through Scarlet to get Gouging Fire and Raging Bolt for my Violet pokedex was an absolute slog since without the novelty factor, it's just a big "unga bunga supereffective go brrr" while mashing through unvoiced cutscenes.
I'll bite the bait.
Ask VGC players what they thought about having to grind pointless battle facilities for BP and why they preferred to just edit their mons ;)At least battling through the Battle Tower/Tree/etc for BP gave me that dopamine rush, but ALL of the grind here feels like busywork. (maybe that's why this region is the only one that has Larry in it)
Respectfully, grinding for BP was a fucking nightmare. No thanks, I do not want to grind for that. Also, throughout your journey I do think you get a few free TRs (at least in the DLC I know you do). So like, they don't leave you completely helpless lol.I'd say the problem is worse now because now TMs are extremely bloated, going up to more than 200 of them (and a majority of them are also trash/limited to a few Pokemon), and they have to be crafted, even the ones that used to be free like the elemental punches in SWSH, or Draco Meteor in all games prior. Also, having to interact with the mechanics and region of Paldea is a way worse experience imo, raids are just a disaster and the standard set by SWSH wasn't even high, and don't even get me started with the BB quests. At least battling through the Battle Tower/Tree/etc for BP gave me that dopamine rush, but ALL of the grind here feels like busywork. (maybe that's why this region is the only one that has Larry in it)
Ngl, the post-game/online has been a very weak part of the game for a minute, so I disagree.I'll bite the bait.
Why would I? I still enjoy playing pokemon games. The first time, they're charming, it's interesting to see the new story and look at the settings GF cook, as well as the new designs.
I also really enjoy dabbling into PvP and postgame activity (the few there are, anyway), expecially raids for which I really enjoy the creative process behind the sets.
Now, REPLAYING them? Hell no. Replayability is nonexistant, always was.
They really gotta actually work on the VGC experience instead of just throwing random bones to it.Ask VGC players what they thought about having to grind pointless battle facilities for BP and why they preferred to just edit their mons ;)
As much as I only vaguely remember, Unova was mostly hated for the creature designs at the time. The original games had a great story, even if the sequels downplayed that a bit. BW2, admittedly, has a lot of content to the point it feels kinda bloated. Calling anyone the r-slur or using "autist" as an insult is not okay though.Gen 5 Pokémon fans have ruined Gen 5 for me.
I LOVED Unova, and B2W2 is my second favorite Pokémon game aside from USUM, but the fans have killed my love for the region.
More specifically, the MFs who say that anything after Gen 5 is shit. Like, how TF can you say that the games after Gen 5 sucked when Gen 7 is right there?! Always thought Gen 7 was peak ever since I was 9 when the games came out.
Y'all are just acting like Genwunners. I remember seeing a Gen 5 fan call someone the r-slur (and a kid that hasn't played "real Pokémon") for liking Gen 7. That's how Genwunners treated Gen 5 fans, BUT WORSE. And they have NO self awareness.
Anything from Pokémon that has something barely Gen 5 related has their comments FILLED with Gen 5 glazers.
Like stfu BW isn't underrated anymore.
If anything, it's overrated, and even then that's an understatement
The world design wasn't received so well either.As much as I only vaguely remember, Unova was mostly hated for the creature designs at the time.
Many people put the start of the "Golden Age" at Emerald and FRLG.but the games themselves aren't as pushed for "2D Pokemon best" like Gen 2 (esp. HGSS), 4, and 5
At least Unova still has a lot of nooks and crannies to explore while you're on your journey. You're never required to have HMs in BW1 outside of that one instance of Cut, but the game constantly rewards you for having them on standby and poking around. You run into Cobalion (and, by extension, Virizion and Terrakion) this way, and there are a few totally optional routes you can visit before the credits. Even if the journey is on-rails you're not really forced to ride that train the entire time. (Ironically, that can involve taking a literal train to a detour lol.)The world design wasn't received so well either.
There was definitely a sense that they were overcorrecting for Gen 4 HM bloat, and in the process made a map that felt extremely on-rails.
The starter trio exists as-is because Grass/Fire/Water is a very simple way to introduce people to the series's elemental rock-paper-scissors system. "Grass is burned by Fire, which is put out by Water, which is absorbed by Grass" is very easy to grasp. The other options are a lot more esoteric, especially when you get into matchups like Flying and Fighting or Psychic and Dark.Idk how hot this take is, but I'm sick of the grass/fire/water starter trio. Give me rock/flying/fighting or even psychic/fighting/dark