Thank you for your patience.
View attachment 751474
Torn The Creator (Tornadus-Therian) @ Life Orb
Ability: Regenerator
Tera Type: Ground
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
- Nasty Plot
- Bleakwind Storm
- Tera Blast
- Taunt
Torn is the main star, and the team’s dedicated wallbreaker/stallbreaker. Taunt ofc shuts down Ting-Lu and Blissey who beat a majority of special attackers in SV OU, but it also prevents Mold Breaker Tinkaton from getting shit started. I was initially against the Tera Blast idea due to how valuable Tera is as a resource on the teams Torn tends to fit on, but on offense, Torn can get away with running it. Tera Ground has a few applications.
- Structures with Gking will swap into that if they suspect a NP Torn in team preview since it can usually take any hit at +2 and pivot safely into something that can threaten it. But LO Tera Blast Ground after a Nasty Plot is a clean 1HKO on non-AV Glowking. Even if the opponent suspects this and clicks Tera Water, their team lost a dedicated Tspike absorber, which I’ll get to later.
-Tera Blast Ground lets Torn hit checks like Garg, Gambit, Crown, and Raging Bolt while the Tera type itself also grants Torn an immunity to T-Wave and Electric moves from Zap/Bolt.
-Even unboosted, 80 BP Ground STAB is quite strong coming from Life Orb. Picking up kills vs lead matchups that Veil struggles with like Cinderace, Booster Treads, and Glimmora.
It might seem like this set is hard walled by Corv, but Corv takes a crapton from +2 Bleakwind and is denied Roost opportunities by Taunt.
View attachment 751478
Iron Maiden (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy/Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Whirlwind
- Toxic Spikes
Moth is our Tspike absorber, Fairy resist, and first form of speed control. Instead of the typical AoA or 3-Attacks Sub set, I built around a variant that has seen use in WCOP, Tspikes and/or Whirlwind. In matchups lacking Poison-types, especially the common Nite/Lu/Ghold teams, Tspikes are incredibly disruptive, especially against Ting-Lu. Naturally, Torn was a great choice to pair this set with, since it pressures all the common Poison types in the tier and is a safe switch to Ting-Lu. Whirlwind’s application is to deal with opposing Moth and to potentially get of Tspike poisons. Tera Fairy is standard for Gambit Sucker, but you can alternate to Grass, matching up better vs Ting-Lu and Wellspring.
View attachment 751468(model was too big for smogon forums lmao)
Led Zama (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire/Steel/Dark
EVs: 248 HP / 80 Def / 8 SpD / 168 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Substitute
On a Veil team like this, Zama is AoA, but I find that to be a waste, because Ironpress is insane under Veil support. Now it’s setting up on things it has no business doing so. Zama is our team’s check to physical mons, our Dark resist, and additional speed control for Darkrai and Wellspring. Sub-Ironpress can dog on many Balance structures after Torn and friends finished pressuring them, and the natural support of Veil means it can Sub up vs things it has no business doing so.

(offensive and defensive)

(with Tera)

(lacking Psychic Noise)

(with Tera)

(with Tera Steel)
The Tera type is customizable depending on the matchup. Tera Fire is my preferred choice for Infiltrator Pult, Fairy Blast Gambit, and endgame Moltres. Tera Steel is an option to sub up on Volt Switch Zapdos without Veil thanks to the extra SpD EVs and sub on both G-Weez’s STABs. Tera Dark is another potential option to block Psychic Noise from Latios and Hatterene (which is beats under veil since Dkiss doesn’t break the Sub). Dark also gives you a better matchup into Scarf Ghold and Specs Pult who love clicking Sball vs this team due to our lack of a Ghost resist.
View attachment 751483
Dr. Hatterdre (Hatterene) (F) @ Assault Vest
Ability: Magic Bounce
Tera Type: Water/Flying
EVs: 248 HP / 100 SpA / 104 SpD / 56 Spe
Modest Nature
- Psyshock/Psychic Noise
- Draining Kiss
- Mystical Fire/Psyshock/Psychic Noise
- Nuzzle
Hatterene is our first line of defense vs hazards and its a pretty damn good one. Its increased usage in the last two months is because of more than just Magic Bounce. Hatt is incredible at making progress with either CM or Nuzzle + Psychic Noise. I decided to opt for AV since this team needed some way to deal with special hits. Psyshock Mystical Fire is the standard, but I’ve been finding myself dropping Fire coverage for Psychic Noise. This team is already good at pressuring Ghold, and Corv is 1v1d by the combination of Nuzzle + Psychic Noise. I decided to add more speed EVs than the original spread Leng came up with since I find outspeeding Garg and Pex very important for Hatt.
Tera Water is the standard, but try out Flying which lets you 1v1 a majority of the Ground type hazard setters, especially Ting and defensive Gliscor.
View attachment 751486
Rolling Treads (Iron Treads) @ Air Balloon/Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock/Volt Switch/Knock Off
- Earthquake
- Knock Off/Ice Spinner
- Rapid Spin
Treads, another mon that has been picking up in usage, was imo the right choice for a team with 3 rock weak mons. Its primary function is to spin and it’s damn good at it. Balloon Treads has been a favorite of mine, checking Dnite, opposing Treads, and SD Gliscor in one slot as long as Balloon remains intact. Veil doesn’t need to run Rocks, so you can swap it out for Volt Switch to snatch momentum or Knock Off for item removal. Max speed Jolly was for the mirror matchup.
View attachment 751487
Nine Pilots (Ninetales-Alola) @ Light Clay
Ability: Snow Warning
Tera Type: Ghost
EVs: 248 HP / 92 Def / 168 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Encore
- Snowscape
- Freeze-Dry
Can’t have a Veil team without the fox with nine tales. Snowscape lets you re-setup Veil in front of opposing weathers. In addition, this Alolatales was intentionally spec’d to underspeed Kantonian Ninetales, so it can win the weather wars and set Veil successfully.
Difficult Matchups

No Ghost resist means fast Ghosts like Scarf Ghold and Pult are a problem to deal with. In case of that, Tera Dark Zama may be preferrable.

Fairies that can kill Moth are pretty scary for this team. Try trading with them using AV Hatt to score a Nuzzle, or keep Torn at full to trade with Enam.