type :pokemon: to get the little iconshttps://pokepast.es/1e518bf338766d40
Never understood how to get the cool icons. This is my best and most creative team. Got to top 5 a few times with this but sadly never topped the ladder
type :pokemon: to get the little iconshttps://pokepast.es/1e518bf338766d40
Never understood how to get the cool icons. This is my best and most creative team. Got to top 5 a few times with this but sadly never topped the ladder
quick things I can say at first Glance:hi! long time reader, first time commenter. i've been laddering aaa on and off since the dnite ban and wanted to get some input on a team i've been using recently.
https://pokepast.es/b2875740279cda83
it feels good but i feel like it could be better. the basic idea is spam hazards with ting-lu and scream tail (and to a lesser extent great tusk and iron moth), spinblock with pech, and try to wear things down enough for moon, moth, or scream tail to clean. its worked pretty well in my experience but I feel like it could stand to be improved, with the biggest issue being struggling into pao and only really having moth to break corv. any advice would be appreciated!
the difference between moon and lele is that moon has like 5 differents sets you had to prepare for where as lele only has 1 or 2 sets.though at the same time, i don't know if this is anything out of the norm? we've always had super strong mons that require defensive abilities to deal with, that's just the nature of AAA. you'll always have strong offensive mons, we had it back in gen 8 with sheer force lele absolutely shredding through teams- so is it fair to ban the mon over this? i genuinely don't know, it's why i'm asking y'all for your takes on this. thanks for reading :)
youll just have to wait until july for nat dex AAA to return so you won't see the same moon/tusk/peach/zama/corv/ghould comps every game. too bad it's not a permanent OM, it's superior to this repetitive monotonous game modesomewhat long standing AAA player here, been here since the start of the gen. (yet i still haven't climbed out of low ladder hell because i suck lmao) i'm curious to know the thoughts of people surrounding moon? it's the most used mon in the tier, everyone knows what it does, but i've been of the opinion that it's hopelessly broken and meta centralizing for a WHILE.
now, i don't know if its more sword of ruin or just the move knock off but i feel like it forces you to build a certain way, packing at least one resource to not crumble to band/scarf over the course of a game, whether that be a bulky regenvest who can come in more than once on a weakened knock, intimidate, fluffy, flame body, etc etc.
i think by virtue of just being on the enemy team you have to be constantly aware of it, in ways that other sword of ruin mons don't have to be. if you take say, zamazenta for instance, there's a LOT more counterplay you can perform to deal with a pure fighting type, pecharunt and ghold existing mean it has a way harder time. this goes for chien-pao as well, being able to weaken it over the course of a game with hazards due to its ice typing, having few resists but still a number of ways to counterplay it.
this isn't mentioning the cheesy sets like fluffy dd weakness policy, or how its arguably still one of the best regen mons for offense (i'll die on this hill), that's annoying but perfectly expected in a metagame like this. cheese is cheese, you can't always predict what ability the opponent has and it is what it is. but moon is just a constant PAIN to deal with, and i don't see it being banned as some gateway to introduce scarier threats to the tier.
though at the same time, i don't know if this is anything out of the norm? we've always had super strong mons that require defensive abilities to deal with, that's just the nature of AAA. you'll always have strong offensive mons, we had it back in gen 8 with sheer force lele absolutely shredding through teams- so is it fair to ban the mon over this? i genuinely don't know, it's why i'm asking y'all for your takes on this. thanks for reading :)
it was basically impossible to switch into for anything that didn’t have either a quad resistance + immunity or double immunity to its stabs. primordial sea surf/hydro pump hit really hard with damage boosting items and regenvesters won’t save you because secret sword prevents special walls from being effective checks, especially with a boosting ability like adaptability. normal resistances didn’t work either since tinted lens could muscle through those. basically the only way to check it was water absorb quad resists or ghosts and that is something very specific to handle just one mon especially for a set that isn’t too relevant elsewherewhy is keldeo banned?
i don't see SOR roaring moon being significantly harder to deal with than others you mentioned for reasons threefold.i'm curious to know the thoughts of people surrounding moon? it's the most used mon in the tier, everyone knows what it does, but i've been of the opinion that it's hopelessly broken and meta centralizing for a WHILE.
this is a bad comparison because lele's 2-3 sets demanded wildly different approaches with triage nullifying offensive counterplay while sflo and tinted lens shredded defensive counterplay. to answer roaring moon you need a pokemon that can switch into knock off and that's about it because nothing between sword of ruin, adaptability, magic guard or regenerator lets it break through dark resists any easier - there is no roaring moon that beats fluffy corviknight or regenerator primarina without sacrificing all of its strengths to do so (i think it was Giagantic running that awful mixed fire blast moon? shoutout deserved). yes, maybe you'll be punished if you don't scout choice scarf, but that can happen with every offensive pokemon and it doesn't mean it's broken. it's extremely easy to play around with a well built team.the difference between moon and lele is that moon has like 5 differents sets you had to prepare for where as lele only has 1 or 2 sets.
the banpost can be found here and it was so long ago that not all the reasoning will be relevant anymore, but the short answer is secret sword is very similar to psyshock and lets it break past most specially defensive walls with ease while belonging to a notably stronger offensive type. it also ran tinted lens quite a lot, which in the current meta would let it do things like this:why is keldeo banned?
i don't see SOR roaring moon being significantly harder to deal with than others you mentioned for reasons threefold.
1- it's reliant on contact moves. this not only leaves it walled by common Fluffy sets (notably Corviknight and Great Tusk) but also opens it up to being situationally easier to chip than something like chien-pao with rocky helmet, flame body etc. being punishing.
2- knock off is broken, but only when you have a strong secondary stab to make up for its downsides. urshifu and weavile are genuinely broken pokemon that can spam knock off in the early game and still break with close combat or triple axel respectively later on. roaring moon in contrast has to choose between: outrage, a move that locks you in for 2-3 turns and can secure your death. knock off, a move that is 65bp on a second hit, and a handful of significantly weaker moves like crunch and scale shot.
3- it doesnt actually have a lot of abilities to prep for.
this is a bad comparison because lele's 2-3 sets demanded wildly different approaches with triage nullifying offensive counterplay while sflo and tinted lens shredded defensive counterplay. to answer roaring moon you need a pokemon that can switch into knock off and that's about it because nothing between sword of ruin, adaptability, magic guard or regenerator lets it break through dark resists any easier - there is no roaring moon that beats fluffy corviknight or regenerator primarina without sacrificing all of its strengths to do so (i think it was Giagantic running that awful mixed fire blast moon? shoutout deserved). yes, maybe you'll be punished if you don't scout choice scarf, but that can happen with every offensive pokemon and it doesn't mean it's broken. it's extremely easy to play around with a well built team.
i'm a firm believer in magic guard being the best ability for roaring moon because it takes advantage of roaring moon's solid defensive profile to switch into pecharunt, iron moth etc. and removes some of the defensive counterplay i mentioned earlier (hazards and helmet). it can break past pokemon like corviknight given enough turns and support to do so but that's because it's a top tier pokemon and it rewards you for playing smartly with it.
the banpost can be found here and it was so long ago that not all the reasoning will be relevant anymore, but the short answer is secret sword is very similar to psyshock and lets it break past most specially defensive walls with ease while belonging to a notably stronger offensive type. it also ran tinted lens quite a lot, which in the current meta would let it do things like this:
252 SpA Choice Specs Tinted Lens Keldeo Secret Sword vs. 0 HP / 0 Def Iron Moth: 312-368 (103.6 - 122.2%) -- guaranteed OHKO
a strong hydro pump would help it burst through traditional fighting type resists like pecharunt, and while you could definitely answer it with techs like water absorb pecharunt, defensive latias etc. the tier is better without it around.
your pokepaste is not linked btw you just linked the site itself
AAA Role CompendiumThis is the Role Compendium for the AAA tier. Each Pokemon that is here is, to varying degrees, viable in the AAA metagame, and as such, it will change as the viability rankings get updated. Feel free to discuss below whether a Pokemon should be added to or removed from a certain role; however, please refrain from discussing the order of a given subsection aside from glaring issues.
Each role will be split into 2 subsections: Common and Uncommon. Common is for Pokemon that are well, common. A commonly seen Pokemon that also commonly runs the relevant move/ability. Uncommon is for Pokemon that are either overall common but uncommonly run a particular option or uncommon Pokemon that typically run the same option.
Also, I keep forgetting to edit this in, but a big thanks to Greybaum for the original version of this!
Last Updated: 04/11/2025
Hazard Setters
Stealth Rock:
Common Users:
Uncommon Users:![]()
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Spikes:
Common Users:
Uncommon Users:![]()
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Toxic Spikes:
Uncommon Users:
Sticky Web:
Uncommon Users:
Hazard Control
Defog:
Common Users:
Uncommon Users:
Rapid Spin:
Common Users:![]()
Uncommon:![]()
Other removal:
(Court Change)
Spinblockers:
Common:![]()
Niche:
Momentum
U-turn:
Common Users:![]()
Uncommon Users:![]()
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Volt Switch:
Common Users:
Uncommon Users:![]()
Flip Turn:
Common Users:
Uncommon Users:
Parting Shot:
Common Users:
Set-up Sweepers
Swords Dance:
Common Users:
Uncommon Users:
Nasty Plot:
Common Users:
Uncommon Users:
Bulk Up:
Common Users:
Uncommon Users:
Calm Mind:
Common Users:
Uncommon Users:
Iron Defense / Acid Armor:
Common Users:
Uncommon Users:![]()
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Dragon Dance:
Common Users:
Niche Users:![]()
Quiver Dance:
Niche Users:
Other:
(Fiery Dance)
(Tail Glow)
(Take Heart)
(Belly Drum)
(Cosmic Power)
(Shell Smash)
Status Afflictors
Burn - Direct (Will-O-Wisp):
Common Users:
Niche Users:
Burn - Indirect (Lava Plume/Scald/Matcha Gotcha):
Common Users:
Uncommon Users:
Niche Users:![]()
Paralysis - Direct (Thunder Wave/Stun Spore/Zap Cannon/Glare):
Common Users:
Uncommon Users:![]()
Paralysis - Indirect (Discharge/Thunder):
Common Users:
Bad Poison - Direct (Toxic):
Common Users:
Uncommon Users:
Bad Poison - Indirect (Malignant Chain):
Common Users:
Utility
Knock Off:
Common Users:
Uncommon Users:
Wish:
Common Users:
Heal Bell:
Niche Users:
Wallbreakers
Physical Amplification (Sword of Ruin, Adaptability, etc.):
Common:
Uncommon:![]()
Special Amplification (Sheer Force, Adaptability, Hadron Engine, etc.):
Common:
Uncommon:![]()
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Magic Guard - Physical:
Common:
Uncommon:![]()
Magic Guard - Special:
Common:
Uncommon:![]()
Magic Guard - Mixed:
Uncommon:
Weather - Desolate Land:
Common:
Uncommon:![]()
Weather - Primordial Sea:
Common:![]()
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Uncommon:![]()
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Dedicated Walls
Physically Defensive Amplification (Intimidate, Fluffy, etc.):
Common:![]()
Uncommon:![]()
Type Immunity Walls (Well-Baked Body, Volt Absorb, Earth Eater etc.)
Common:
Uncommon:![]()
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Regenerator - PhysDef:
Common:
Uncommon:![]()
Regenerator - SpDef:
Common:
Uncommon:![]()
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Speed Control
Naturally Fast:
Common:![]()
Uncommon:![]()
Choice Scarfers:
Common Users:![]()
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Uncommon Users:![]()
Extreme Speed:
Uncommon:
Sucker Punch:
Common:![]()
Uncommon:![]()
Rapid Spin:
Common:
Surge Surfer:
Common:![]()
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Other (Amplification):
(Protosynthesis)
Other (Priority):
(Aqua Jet)
(Fake Out)
(First Impression)
(Vacuum Wave)
What are you having trouble with? Also cool team btw, might want to run Iron Crown over gardevoir.Also, someone said to use :pokemon: for the icons, but I don't think it works for me...
counter play is primarina and corvIs it just me or is Chien pao just broken? like everytime I play against it, it feels like I’m just hoping for an Icicle crash miss, so why is it 3hkoing my max defence pecharunt? like what is the proposed counterplay here except for out offensing it with Scarfers or Zamazenta?
Serence Grace flinches too are just..
whatever, i’m pretty sure nobody cares
+1 252 Atk Adaptability Chien-Pao Icicle Crash vs. 252 HP / 0 Def Primarina: 169-199 (46.4 - 54.6%) -- 64.5% chance to 2HKOcounter play is primarina and corv