AAA Almost Any Ability

Last but not least AAA 2025 Open Usage/Replays with the most games out of the 5 opens.

Code:
+ ---- + ------------------- + ---- + ------- + ------- +
| Rank | Pokemon             | Use  | Usage % |  Win %  |
+ ---- + ------------------- + ---- + ------- + ------- +
| 1    | Roaring Moon        |  144 |  48.65% |  48.61% |
| 2    | Corviknight         |  112 |  37.84% |  50.89% |
| 3    | Gholdengo           |  109 |  36.82% |  50.46% |
| 4    | Great Tusk          |   95 |  32.09% |  52.63% |
| 5    | Zamazenta           |   93 |  31.42% |  49.46% |
| 6    | Manaphy             |   75 |  25.34% |  49.33% |
| 7    | Pecharunt           |   69 |  23.31% |  50.72% |
| 8    | Iron Moth           |   58 |  19.59% |  51.72% |
| 9    | Iron Treads         |   58 |  19.59% |  44.83% |
| 10   | Zapdos              |   53 |  17.91% |  50.94% |
| 11   | Primarina           |   51 |  17.23% |  50.98% |
| 12   | Scream Tail         |   44 |  14.86% |  59.09% |
| 13   | Iron Hands          |   38 |  12.84% |  42.11% |
| 14   | Latios              |   37 |  12.50% |  32.43% |
| 15   | Moltres             |   35 |  11.82% |  54.29% |
| 16   | Swampert            |   35 |  11.82% |  40.00% |
| 17   | Skarmory            |   34 |  11.49% |  67.65% |
| 18   | Chien-Pao           |   33 |  11.15% |  51.52% |
| 19   | Deoxys-Speed        |   32 |  10.81% |  50.00% |
| 20   | Landorus-Therian    |   28 |   9.46% |  53.57% |
| 21   | Kingambit           |   27 |   9.12% |  59.26% |
| 22   | Blissey             |   27 |   9.12% |  62.96% |
| 23   | Cinderace           |   26 |   8.78% |  50.00% |
| 24   | Iron Crown          |   25 |   8.45% |  52.00% |
| 25   | Mandibuzz           |   23 |   7.77% |  52.17% |
| 26   | Heatran             |   21 |   7.09% |  52.38% |
| 27   | Ting-Lu             |   20 |   6.76% |  40.00% |
| 28   | Sinistcha           |   19 |   6.42% |  47.37% |
| 29   | Goodra-Hisui        |   17 |   5.74% |  58.82% |
| 30   | Garchomp            |   17 |   5.74% |  52.94% |
| 31   | Ogerpon-Wellspring  |   17 |   5.74% |  35.29% |
| 32   | Tinkaton            |   16 |   5.41% |  43.75% |
| 33   | Chesnaught          |   14 |   4.73% |  57.14% |
| 34   | Ogerpon-Hearthflame |   13 |   4.39% |  38.46% |
| 35   | Samurott-Hisui      |   12 |   4.05% |  41.67% |
| 36   | Smeargle            |   11 |   3.72% |  63.64% |
| 37   | Polteageist         |   11 |   3.72% |  63.64% |
| 38   | Sandy Shocks        |   11 |   3.72% |  36.36% |
| 39   | Meowscarada         |   10 |   3.38% |  40.00% |
| 40   | Toxapex             |   10 |   3.38% |  50.00% |
| 41   | Azelf               |    9 |   3.04% |  33.33% |
| 42   | Thundurus-Therian   |    9 |   3.04% |  33.33% |
| 43   | Ursaluna-Bloodmoon  |    7 |   2.36% |  71.43% |
| 44   | Zarude              |    7 |   2.36% |  71.43% |
| 45   | Kommo-o             |    7 |   2.36% |  85.71% |
| 46   | Gliscor             |    6 |   2.03% |  66.67% |
| 47   | Garganacl           |    6 |   2.03% |  16.67% |
| 48   | Inteleon            |    6 |   2.03% |  83.33% |
| 49   | Fezandipiti         |    6 |   2.03% |  83.33% |
| 50   | Lucario             |    5 |   1.69% |  40.00% |
| 51   | Landorus            |    5 |   1.69% |  40.00% |
| 52   | Terrakion           |    5 |   1.69% |  40.00% |
| 53   | Regieleki           |    5 |   1.69% |  80.00% |
| 54   | Gengar              |    4 |   1.35% | 100.00% |
| 55   | Iron Boulder        |    4 |   1.35% |  50.00% |
| 56   | Barraskewda         |    4 |   1.35% |  25.00% |
| 57   | Talonflame          |    4 |   1.35% |  25.00% |
| 58   | Dondozo             |    4 |   1.35% |  50.00% |
| 59   | Quaquaval           |    3 |   1.01% |  33.33% |
| 60   | Empoleon            |    3 |   1.01% |  66.67% |
| 61   | Ursaluna            |    3 |   1.01% |  33.33% |
| 62   | Thundurus           |    3 |   1.01% |  33.33% |
| 63   | Cobalion            |    3 |   1.01% | 100.00% |
| 64   | Entei               |    3 |   1.01% |  33.33% |
| 65   | Electrode-Hisui     |    3 |   1.01% |  33.33% |
| 66   | Gardevoir           |    3 |   1.01% | 100.00% |
| 67   | Excadrill           |    3 |   1.01% |  33.33% |
| 68   | Tornadus-Therian    |    3 |   1.01% |  33.33% |
| 69   | Moltres-Galar       |    3 |   1.01% |  33.33% |
| 70   | Ogerpon-Cornerstone |    3 |   1.01% |  66.67% |
| 71   | Palafin             |    3 |   1.01% |  33.33% |
| 72   | Hippowdon           |    3 |   1.01% |  33.33% |
| 73   | Enamorus-Therian    |    2 |   0.68% | 100.00% |
| 74   | Minior              |    2 |   0.68% |  50.00% |
| 75   | Archaludon          |    2 |   0.68% |   0.00% |
| 76   | Ribombee            |    2 |   0.68% |   0.00% |
| 77   | Greninja            |    2 |   0.68% |   0.00% |
| 78   | Maushold-Four       |    2 |   0.68% |   0.00% |
| 79   | Brambleghast        |    2 |   0.68% |  50.00% |
| 80   | Comfey              |    2 |   0.68% |  50.00% |
| 81   | Metagross           |    2 |   0.68% |  50.00% |
| 82   | Cloyster            |    2 |   0.68% |  50.00% |
| 83   | Deoxys-Defense      |    2 |   0.68% |  50.00% |
| 84   | Latias              |    2 |   0.68% |  50.00% |
| 85   | Lilligant-Hisui     |    2 |   0.68% |  50.00% |
| 86   | Infernape           |    2 |   0.68% |  50.00% |
| 87   | Slither Wing        |    1 |   0.34% |   0.00% |
| 88   | Chansey             |    1 |   0.34% |   0.00% |
| 89   | Volcanion           |    1 |   0.34% | 100.00% |
| 90   | Chi-Yu              |    1 |   0.34% | 100.00% |
| 91   | Haxorus             |    1 |   0.34% | 100.00% |
| 92   | Raikou              |    1 |   0.34% | 100.00% |
| 93   | Uxie                |    1 |   0.34% | 100.00% |
| 94   | Polteageist-Antique |    1 |   0.34% |   0.00% |
| 95   | Decidueye           |    1 |   0.34% | 100.00% |
| 96   | Hydreigon           |    1 |   0.34% |   0.00% |
| 97   | Tauros-Paldea-Aqua  |    1 |   0.34% |   0.00% |
| 98   | Diancie             |    1 |   0.34% |   0.00% |
| 99   | Blastoise           |    1 |   0.34% |   0.00% |
| 100  | Spidops             |    1 |   0.34% |   0.00% |
| 101  | Volbeat             |    1 |   0.34% |   0.00% |
| 102  | Mamoswine           |    1 |   0.34% |   0.00% |
| 103  | Zoroark-Hisui       |    1 |   0.34% |   0.00% |
| 104  | Meloetta            |    1 |   0.34% |   0.00% |
| 105  | Mew                 |    1 |   0.34% | 100.00% |
| 106  | Cresselia           |    1 |   0.34% |   0.00% |
| 107  | Glimmora            |    1 |   0.34% |   0.00% |
| 108  | Arcanine-Hisui      |    1 |   0.34% |   0.00% |
| 109  | Clodsire            |    1 |   0.34% |   0.00% |
Compiled replays of the 2025 AAA Open - https://pokepast.es/f2548dd704c25e50

151 replays posted, 1 game was missing in one of the earlier rounds from damflame as it was not saved.

To look up combo statistics feel free to use the above compiled replays into Scouter to look on own. List is too big to put here.
 
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hi! long time reader, first time commenter. i've been laddering aaa on and off since the dnite ban and wanted to get some input on a team i've been using recently.

https://pokepast.es/b2875740279cda83

it feels good but i feel like it could be better. the basic idea is spam hazards with ting-lu and scream tail (and to a lesser extent great tusk and iron moth), spinblock with pech, and try to wear things down enough for moon, moth, or scream tail to clean. its worked pretty well in my experience but I feel like it could stand to be improved, with the biggest issue being struggling into pao and only really having moth to break corv. any advice would be appreciated!
 
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hi! long time reader, first time commenter. i've been laddering aaa on and off since the dnite ban and wanted to get some input on a team i've been using recently.

https://pokepast.es/b2875740279cda83

it feels good but i feel like it could be better. the basic idea is spam hazards with ting-lu and scream tail (and to a lesser extent great tusk and iron moth), spinblock with pech, and try to wear things down enough for moon, moth, or scream tail to clean. its worked pretty well in my experience but I feel like it could stand to be improved, with the biggest issue being struggling into pao and only really having moth to break corv. any advice would be appreciated!
quick things I can say at first Glance:
Less hazards. By that I mean to stop double dipping on hazards and use the moveslots for other stuff.
2. Try to include a mon that really likes coming in on corv. Idea could be switching pech to corrosion and ting lu to fluffy skarmory.
Then you can also throw regen on tusk and invest into its attack to be able to use cc, headlong, knock and spin to exert big offensive pressure throughout the whole game.
Not perfect but likely a step in the right direction.
 
somewhat long standing AAA player here, been here since the start of the gen. (yet i still haven't climbed out of low ladder hell because i suck lmao) i'm curious to know the thoughts of people surrounding moon? it's the most used mon in the tier, everyone knows what it does, but i've been of the opinion that it's hopelessly broken and meta centralizing for a WHILE.

now, i don't know if its more sword of ruin or just the move knock off but i feel like it forces you to build a certain way, packing at least one resource to not crumble to band/scarf over the course of a game, whether that be a bulky regenvest who can come in more than once on a weakened knock, intimidate, fluffy, flame body, etc etc.
i think by virtue of just being on the enemy team you have to be constantly aware of it, in ways that other sword of ruin mons don't have to be. if you take say, zamazenta for instance, there's a LOT more counterplay you can perform to deal with a pure fighting type, pecharunt and ghold existing mean it has a way harder time. this goes for chien-pao as well, being able to weaken it over the course of a game with hazards due to its ice typing, having few resists but still a number of ways to counterplay it.

this isn't mentioning the cheesy sets like fluffy dd weakness policy, or how its arguably still one of the best regen mons for offense (i'll die on this hill), that's annoying but perfectly expected in a metagame like this. cheese is cheese, you can't always predict what ability the opponent has and it is what it is. but moon is just a constant PAIN to deal with, and i don't see it being banned as some gateway to introduce scarier threats to the tier.

though at the same time, i don't know if this is anything out of the norm? we've always had super strong mons that require defensive abilities to deal with, that's just the nature of AAA. you'll always have strong offensive mons, we had it back in gen 8 with sheer force lele absolutely shredding through teams- so is it fair to ban the mon over this? i genuinely don't know, it's why i'm asking y'all for your takes on this. thanks for reading :)
 
though at the same time, i don't know if this is anything out of the norm? we've always had super strong mons that require defensive abilities to deal with, that's just the nature of AAA. you'll always have strong offensive mons, we had it back in gen 8 with sheer force lele absolutely shredding through teams- so is it fair to ban the mon over this? i genuinely don't know, it's why i'm asking y'all for your takes on this. thanks for reading :)
the difference between moon and lele is that moon has like 5 differents sets you had to prepare for where as lele only has 1 or 2 sets.
 
somewhat long standing AAA player here, been here since the start of the gen. (yet i still haven't climbed out of low ladder hell because i suck lmao) i'm curious to know the thoughts of people surrounding moon? it's the most used mon in the tier, everyone knows what it does, but i've been of the opinion that it's hopelessly broken and meta centralizing for a WHILE.

now, i don't know if its more sword of ruin or just the move knock off but i feel like it forces you to build a certain way, packing at least one resource to not crumble to band/scarf over the course of a game, whether that be a bulky regenvest who can come in more than once on a weakened knock, intimidate, fluffy, flame body, etc etc.
i think by virtue of just being on the enemy team you have to be constantly aware of it, in ways that other sword of ruin mons don't have to be. if you take say, zamazenta for instance, there's a LOT more counterplay you can perform to deal with a pure fighting type, pecharunt and ghold existing mean it has a way harder time. this goes for chien-pao as well, being able to weaken it over the course of a game with hazards due to its ice typing, having few resists but still a number of ways to counterplay it.

this isn't mentioning the cheesy sets like fluffy dd weakness policy, or how its arguably still one of the best regen mons for offense (i'll die on this hill), that's annoying but perfectly expected in a metagame like this. cheese is cheese, you can't always predict what ability the opponent has and it is what it is. but moon is just a constant PAIN to deal with, and i don't see it being banned as some gateway to introduce scarier threats to the tier.

though at the same time, i don't know if this is anything out of the norm? we've always had super strong mons that require defensive abilities to deal with, that's just the nature of AAA. you'll always have strong offensive mons, we had it back in gen 8 with sheer force lele absolutely shredding through teams- so is it fair to ban the mon over this? i genuinely don't know, it's why i'm asking y'all for your takes on this. thanks for reading :)
youll just have to wait until july for nat dex AAA to return so you won't see the same moon/tusk/peach/zama/corv/ghould comps every game. too bad it's not a permanent OM, it's superior to this repetitive monotonous game mode
 
why is keldeo banned?
it was basically impossible to switch into for anything that didn’t have either a quad resistance + immunity or double immunity to its stabs. primordial sea surf/hydro pump hit really hard with damage boosting items and regenvesters won’t save you because secret sword prevents special walls from being effective checks, especially with a boosting ability like adaptability. normal resistances didn’t work either since tinted lens could muscle through those. basically the only way to check it was water absorb quad resists or ghosts and that is something very specific to handle just one mon especially for a set that isn’t too relevant elsewhere
 
i'm curious to know the thoughts of people surrounding moon? it's the most used mon in the tier, everyone knows what it does, but i've been of the opinion that it's hopelessly broken and meta centralizing for a WHILE.
i don't see SOR roaring moon being significantly harder to deal with than others you mentioned for reasons threefold.
1- it's reliant on contact moves. this not only leaves it walled by common Fluffy sets (notably Corviknight and Great Tusk) but also opens it up to being situationally easier to chip than something like chien-pao with rocky helmet, flame body etc. being punishing.
2- knock off is broken, but only when you have a strong secondary stab to make up for its downsides. urshifu and weavile are genuinely broken pokemon that can spam knock off in the early game and still break with close combat or triple axel respectively later on. roaring moon in contrast has to choose between: outrage, a move that locks you in for 2-3 turns and can secure your death. knock off, a move that is 65bp on a second hit, and a handful of significantly weaker moves like crunch and scale shot.
3- it doesnt actually have a lot of abilities to prep for.
the difference between moon and lele is that moon has like 5 differents sets you had to prepare for where as lele only has 1 or 2 sets.
this is a bad comparison because lele's 2-3 sets demanded wildly different approaches with triage nullifying offensive counterplay while sflo and tinted lens shredded defensive counterplay. to answer roaring moon you need a pokemon that can switch into knock off and that's about it because nothing between sword of ruin, adaptability, magic guard or regenerator lets it break through dark resists any easier - there is no roaring moon that beats fluffy corviknight or regenerator primarina without sacrificing all of its strengths to do so (i think it was Giagantic running that awful mixed fire blast moon? shoutout deserved). yes, maybe you'll be punished if you don't scout choice scarf, but that can happen with every offensive pokemon and it doesn't mean it's broken. it's extremely easy to play around with a well built team.

i'm a firm believer in magic guard being the best ability for roaring moon because it takes advantage of roaring moon's solid defensive profile to switch into pecharunt, iron moth etc. and removes some of the defensive counterplay i mentioned earlier (hazards and helmet). it can break past pokemon like corviknight given enough turns and support to do so but that's because it's a top tier pokemon and it rewards you for playing smartly with it.

why is keldeo banned?
the banpost can be found here and it was so long ago that not all the reasoning will be relevant anymore, but the short answer is secret sword is very similar to psyshock and lets it break past most specially defensive walls with ease while belonging to a notably stronger offensive type. it also ran tinted lens quite a lot, which in the current meta would let it do things like this:
252 SpA Choice Specs Tinted Lens Keldeo Secret Sword vs. 0 HP / 0 Def Iron Moth: 312-368 (103.6 - 122.2%) -- guaranteed OHKO

a strong hydro pump would help it burst through traditional fighting type resists like pecharunt, and while you could definitely answer it with techs like water absorb pecharunt, defensive latias etc. the tier is better without it around.
 
i don't see SOR roaring moon being significantly harder to deal with than others you mentioned for reasons threefold.
1- it's reliant on contact moves. this not only leaves it walled by common Fluffy sets (notably Corviknight and Great Tusk) but also opens it up to being situationally easier to chip than something like chien-pao with rocky helmet, flame body etc. being punishing.
2- knock off is broken, but only when you have a strong secondary stab to make up for its downsides. urshifu and weavile are genuinely broken pokemon that can spam knock off in the early game and still break with close combat or triple axel respectively later on. roaring moon in contrast has to choose between: outrage, a move that locks you in for 2-3 turns and can secure your death. knock off, a move that is 65bp on a second hit, and a handful of significantly weaker moves like crunch and scale shot.
3- it doesnt actually have a lot of abilities to prep for.

this is a bad comparison because lele's 2-3 sets demanded wildly different approaches with triage nullifying offensive counterplay while sflo and tinted lens shredded defensive counterplay. to answer roaring moon you need a pokemon that can switch into knock off and that's about it because nothing between sword of ruin, adaptability, magic guard or regenerator lets it break through dark resists any easier - there is no roaring moon that beats fluffy corviknight or regenerator primarina without sacrificing all of its strengths to do so (i think it was Giagantic running that awful mixed fire blast moon? shoutout deserved). yes, maybe you'll be punished if you don't scout choice scarf, but that can happen with every offensive pokemon and it doesn't mean it's broken. it's extremely easy to play around with a well built team.

i'm a firm believer in magic guard being the best ability for roaring moon because it takes advantage of roaring moon's solid defensive profile to switch into pecharunt, iron moth etc. and removes some of the defensive counterplay i mentioned earlier (hazards and helmet). it can break past pokemon like corviknight given enough turns and support to do so but that's because it's a top tier pokemon and it rewards you for playing smartly with it.


the banpost can be found here and it was so long ago that not all the reasoning will be relevant anymore, but the short answer is secret sword is very similar to psyshock and lets it break past most specially defensive walls with ease while belonging to a notably stronger offensive type. it also ran tinted lens quite a lot, which in the current meta would let it do things like this:
252 SpA Choice Specs Tinted Lens Keldeo Secret Sword vs. 0 HP / 0 Def Iron Moth: 312-368 (103.6 - 122.2%) -- guaranteed OHKO

a strong hydro pump would help it burst through traditional fighting type resists like pecharunt, and while you could definitely answer it with techs like water absorb pecharunt, defensive latias etc. the tier is better without it around.

SFLO ROARING MOON WAS FUNNY AND WORKED SOMETIMES... sometimes...sometimes...

But I digress, yes, in general Roaring Moon isn't problematic, many high ladderers/players are pretty dismissive of it due to its flaws.
 
:zamazenta: :pecharunt: :iron-treads: :garchomp: :tinkaton: :manaphy: loses to howl zama and can be unfun into spikestack with a levitate pecha, but very reliable into virtually everything else. the double pivot structure makes it very easy to use and forgiving to play, and I've had success with it both in tournament and test games.

Glory has already submitted our deoxys-s HO, but just as an addendum I'm pretty sure this team is like 5-1 or 6-1 at this point in tournament, and even better if you include our ting-lu HO that is in essence a variation off it; I think both of us still believe it to be the best overall team in the metagame (I know I do).
 
https://pokepast.es/7779b9eb78d0fb71- Zapdos Bulky Offense

:Great Tusk: Great Tusk:
Great Tusk @ Rocky Helmet
Ability: Fluffy
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Close Combat
- Knock Off
- Ice Spinner

Pretty standard bulky Tusk, I feel like this matches up well into most physical attackers whose names aren't Ogerpon. Helmet helps punish Uturn spam from mons like Corv and Lando-T, and I had Headlong Rush but I swapped it for Ice Spinner to help with the Tusk mirror and Lando.

:Ogerpon-Cornerstone: Ogerpon-C:
Ogerpon-Cornerstone (F) @ Cornerstone Mask
Ability: Rocky Payload
Tera Type: Rock
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Swords Dance
- Trailblaze

This mon is sorely underrated in this tier IMO. There isn't much thinking that goes into using this thing, you can use your pivots to come into this thing for free, and click IC for instant dmg, or SD/Trailblaze on a forced switch and then sweep with IC.... +2 IC OHKOs a lot of resists (Iron Crown, most Ghold sets, Tinka, etc.) Horn Leech helps a little with longevity and an answer for Tusk and Swampert.

:Zamazenta: Zamazenta:
Zamazenta @ Choice Band
Ability: Sword of Ruin
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Crunch
- Heavy Slam

I love this mon in this tier, pretty much you just bring it in, click CC, and if the opponent doesn't have a healthy resist then something is getting KOed. This is my favorite set, but sometimes I will also switch Heavy Slam for something like Ice/Fire fang, Play Rough, or Wild Charge. That's really all there is to say abt this mon, honestly its the cornerstone of the team (no pun intended).

:Zapdos: Zapdos:
Zapdos @ Heavy-Duty Boots
Ability: Primordial Sea
Tera Type: Electric
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Volt Switch
- Thunder
- Weather Ball

Ok so I've since deleted the original post, but I was originally testing this team with a Primordial Sea Thundurus-T that sort of functioned similarly, because I liked the higher SpA and Grass Knot for Swampert, but after practice with both Zap and Thundurus, I think Zap just functions better. What you lose in 20 SpA points, you gain in significantly better bulk, and I really like being able to leverage the defensive profile of being immune to both ground and fire. It does have the unfortunate cost of having a worse matchup into Swampert compared to Thundurus-T, but I think what you gain in return is well worth.

:Manaphy: Manaphy:
Manaphy @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- U-turn
- Scald
- Ice Beam
- Knock Off

Standard AV Regen Manaphy.

:Iron Crown: Iron Crown:
Iron Crown @ Choice Scarf
Ability: Tinted Lens
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Tachyon Cutter
- Volt Switch
- Psyshock
- Psychic Noise

This set is something I fall back on when I don't know what to fill into a team slot. This is the main speed control for the team, and lowkey exists here bc I kept getting dunked on by Zapdos, and this things natural special bulk helps take it on.


Let me know if there's anything you think would help improve the team!!!
 
With OMPL starting, I've gone ahead and updated the Role Compendium!
AAA Role Compendium
This is the Role Compendium for the AAA tier. Each Pokemon that is here is, to varying degrees, viable in the AAA metagame, and as such, it will change as the viability rankings get updated. Feel free to discuss below whether a Pokemon should be added to or removed from a certain role; however, please refrain from discussing the order of a given subsection aside from glaring issues.

Each role will be split into 2 subsections: Common and Uncommon. Common is for Pokemon that are well, common. A commonly seen Pokemon that also commonly runs the relevant move/ability. Uncommon is for Pokemon that are either overall common but uncommonly run a particular option or uncommon Pokemon that typically run the same option.

Also, I keep forgetting to edit this in, but a big thanks to Greybaum for the original version of this!

Last Updated: 04/11/2025

Hazard Setters
Stealth Rock:
Common Users::great tusk::iron treads::scream tail::skarmory::ting-lu::heatran::landorus-therian::sandy shocks::garchomp::gliscor::tinkaton:
Uncommon Users::swampert::deoxys-speed::azelf::kingambit::landorus: :cobalion::empoleon::garganacl::smeargle::blissey::archaludon::deoxys-defense::kommo-o: :mamoswine::mew:

Spikes:
Common Users::skarmory::ting-lu::garchomp::gliscor::sandy-shocks:
Uncommon Users::deoxys-speed::ogerpon-hearthflame::meowscarada::ogerpon-wellspring::ogerpon-cornerstone: :smeargle::samurott-hisui::chesnaught::deoxys-defense: :mew:

Toxic Spikes:
Uncommon Users::iron-moth::gliscor::smeargle::gengar::meowscarada:

Sticky Web:
Uncommon Users::Smeargle::ribombee::spidops:

Hazard Control
Defog:
Common Users::corviknight:
Uncommon Users::mandibuzz::talonflame:

Rapid Spin:
Common Users::great tusk: :iron treads:
Uncommon: :smeargle: :quaquaval::regieleki:

Other removal:
:cinderace: (Court Change)

Spinblockers:
Common: :gholdengo: :pecharunt::sinistcha:
Niche::gengar::polteageist:

Momentum
U-turn:
Common Users::roaring-moon::corviknight::manaphy::zapdos: :iron moth::moltres::cinderace::landorus-therian::meowscarada::ogerpon-wellspring::azelf::ogerpon-cornerstone::ogerpon-hearthflame::landorus::gliscor:
Uncommon Users: :thundurus-therian::slither wing::inteleon::mandibuzz::meloetta::mew: :quaquaval: :ribombee: :thundurus::zapdos-galar:

Volt Switch:
Common Users::zapdos::iron-treads::iron-hands::sandy-shocks::iron-crown:
Uncommon Users: :cobalion::thundurus-therian::electrode-hisui::regieleki: :thundurus:

Flip Turn:
Common Users::swampert::primarina::latios:
Uncommon Users: :empoleon::samurott-hisui::barraskewda:

Parting Shot:
Common Users::pecharunt:

Set-up Sweepers
Swords Dance:
Common Users::chien-pao::iron-hands::kingambit::landorus-therian::ogerpon-wellspring::ogerpon-hearthflame::ogerpon-cornerstone::iron-boulder:
Uncommon Users: :cinderace::garchomp::landorus::samurott-hisui::kommo-o::tinkaton::quaquaval::talonflame:

Nasty Plot:
Common Users::gholdengo::deoxys-speed:
Uncommon Users: :pecharunt::azelf::landorus::thundurus-therian::gengar::thundurus::zoroark-hisui:

Bulk Up:
Common Users::great tusk:
Uncommon Users::corviknight::kommo-o::zapdos-galar:

Calm Mind:
Common Users::scream tail::primarina::iron-crown::sinistcha:
Uncommon Users::latios::blissey::ursaluna-bloodmoon::deoxys-defense::cresselia::mew:

Iron Defense / Acid Armor:
Common Users::zamazenta::skarmory::corviknight:
Uncommon Users: :manaphy::garganacl: :archaludon: :kommo-o::zamazenta-crowned:

Dragon Dance:
Common Users: :roaring-moon:
Niche Users: :kommo-o: :mew::haxorus:

Quiver Dance:
Niche Users: :ribombee:

Other:
:iron moth: (Fiery Dance) :manaphy: (Tail Glow) :manaphy: (Take Heart) :kommo-o::iron-hands: (Belly Drum) :deoxys-defense: (Cosmic Power) :polteageist: (Shell Smash)

Status Afflictors
Burn - Direct (Will-O-Wisp):
Common Users: :moltres::cinderace::heatran:
Niche Users::slither wing::gengar::mew::talonflame:

Burn - Indirect (Lava Plume/Scald/Matcha Gotcha):
Common Users::manaphy::sinistcha:
Uncommon Users::heatran:
Niche Users::mew: :inteleon:

Paralysis - Direct (Thunder Wave/Stun Spore/Zap Cannon/Glare):
Common Users::gholdengo::scream tail::zapdos::tinkaton::blissey:
Uncommon Users::deoxys-speed::latios::cobalion::electrode-hisui::slither-wing::gengar::archaludon::deoxys-defense::ribombee: :regieleki::smeargle:

Paralysis - Indirect (Discharge/Thunder):
Common Users:
:zapdos::iron moth:

Bad Poison - Direct (Toxic):
Common Users::pecharunt::mandibuzz::gliscor:
Uncommon Users::iron moth::gengar::mew::toxapex:

Bad Poison - Indirect (Malignant Chain):
Common Users::pecharunt:

Utility
Knock Off:
Common Users::roaring moon::great tusk::iron treads::manaphy::swampert::deoxys-speed::meowscarada::azelf::ogerpon-wellspring::ogerpon-hearthflame:
Uncommon Users: :empoleon::gliscor::samurott-hisui::tinkaton::deoxys-defense::gengar::goodra-hisui::mamoswine::mandibuzz::meloetta::mew::ogerpon-cornerstone::thundurus-therian::thundurus::quaquaval::zapdos-galar:

Wish:
Common Users::scream tail:

Heal Bell:
Niche Users::blissey:

Wallbreakers
Physical Amplification (Sword of Ruin, Adaptability, etc.):
Common: :roaring moon::zamazenta::chien-pao::meowscarada::ogerpon-hearthflame::ogerpon-cornerstone::garchomp::kingambit:
Uncommon: :great-tusk::iron-hands::cinderace::landorus-therian::iron-boulder::ogerpon-wellspring: :slither wing::mew::mamoswine::zapdos-galar:

Special Amplification (Sheer Force, Adaptability, Hadron Engine, etc.):
Common::gholdengo::deoxys-speed::iron moth::latios::sandy shocks::thundurus-therian:
Uncommon::primarina::azelf::landorus::ursaluna-bloodmoon: :gengar::enamorus-therian: :thundurus:

Magic Guard - Physical:
Common::roaring-moon::zamazenta::chien-pao::cinderace:
Uncommon: :great-tusk: :iron-hands::ogerpon-hearthflame::slither-wing::quaquaval::talonflame::zapdos-galar:

Magic Guard - Special:
Common::gholdengo::electrode-hisui:
Uncommon: :iron-moth::iron-crown: :archaludon:

Magic Guard - Mixed:
Uncommon::iron-treads::moltres::heatran::cobalion::mew::volcanion::thundurus:

Weather - Desolate Land:
Common::heatran::iron moth::moltres::cinderace::ogerpon-hearthflame:
Uncommon: :landorus-therian::landorus::entei: :volcanion:

Weather - Primordial Sea:
Common::zapdos: :primarina: :ogerpon-wellspring:
Uncommon: :manaphy::thundurus-therian: :samurott-hisui::barraskewda::archaludon::inteleon: :thundurus: :quaquaval: :volcanion:

Dedicated Walls
Physically Defensive Amplification (Intimidate, Fluffy, etc.):
Common::great tusk::pecharunt::corviknight: :skarmory::ting-lu::landorus-therian::sinistcha:
Uncommon::gholdengo::scream-tail::landorus::ursaluna-bloodmoon: :garganacl::gliscor::archaludon::chesnaught::deoxys-defense::mew::mandibuzz::quaquaval::tinkaton:

Type Immunity Walls (Well-Baked Body, Volt Absorb, Earth Eater etc.)
Common::gholdengo::corviknight::iron-hands::iron-treads::skarmory::ursaluna-bloodmoon::sinistcha:
Uncommon::great-tusk::pecharunt::heatran::kingambit::landorus-therian::landorus: :empoleon::garganacl::gliscor::tinkaton::mandibuzz::blissey: :chesnaught:

Regenerator - PhysDef:
Common: :great tusk::manaphy::iron-hands::ting-lu::primarina:
Uncommon: :iron-treads::garchomp::landorus-therian::landorus: :gliscor::deoxys-defense::mew::kommo-o:

Regenerator - SpDef:
Common::roaring moon::iron-treads::swampert::manaphy::ting-lu::iron-hands:
Uncommon: :great-tusk::garchomp::landorus-therian::primarina: :tinkaton::goodra-hisui: :deoxys-defense::meloetta: :mew:

Speed Control
Naturally Fast:
Common::roaring moon::zamazenta::chien-pao::deoxys-speed: :cinderace::meowscarada:
Uncommon::iron-boulder: :electrode-hisui::barraskewda::regieleki::talonflame:

Choice Scarfers:
Common Users: :gholdengo::roaring-moon: :latios::scream-tail: :meowscarada::azelf:
Uncommon Users: :great-tusk::zamazenta::sandy-shocks::iron-crown::thundurus-therian::gengar::slither-wing: :inteleon:

Extreme Speed:
Uncommon::deoxys-speed::regieleki::entei:

Sucker Punch:
Common::chien-pao: :kingambit:
Uncommon::cinderace::meowscarada: :samurott-hisui:

Rapid Spin:
Common::great-tusk::iron-treads::quaquaval:

Surge Surfer:
Common: :iron-hands::manaphy: :great-tusk: :gholdengo: :thundurus-therian:

Other (Amplification):
:manaphy: (Protosynthesis)

Other (Priority):
:barraskewda: (Aqua Jet) :iron-hands: (Fake Out) :slither-wing: (First Impression) :ursaluna-bloodmoon: (Vacuum Wave)

Big thanks to Atha for most of the suggestions here, sorry it took me so long to get to it LOL.

Important note: The Niche and Uncommon sections have been merged, too arbitrary a line to be useful.

The rest of the resources will slowly be revamped throughout the first few weeks of the tour, I am tired. Good luck to everyone playing!
 
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Been using this team for a bit. I enjoy the fact that Gengar is less popular and Gardevoir isn't popular at all.

https://pokepast.es/50e86969cade4dab

Please give some insight on what I can fix. Very new to the metagame and not sure what threats I should be building against. Also, the Veluza build is just stuff I threw together. Never clicked anything on him other than Final Gambit. Also, someone said to use :pokemon: for the icons, but I don't think it works for me...
 
Also, someone said to use :pokemon: for the icons, but I don't think it works for me...
What are you having trouble with? Also cool team btw, might want to run Iron Crown over gardevoir.
Edit: Your team is also really weak to zam, you could run psychic fangs on veluza to have a bit of counterplay or use a different physical wall.
 
Hello everyone! Made a new team that I'm undefeated with! Give me your thoughts please

:Zapdos: Zapdos:
Zapdos @ Heavy-Duty Boots
Ability: Primordial Sea
Tera Type: Electric
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Weather Ball
- Roost

:Typhlosion-Hisui: Typhlosion-Hisui:
Typhlosion-Hisui @ Choice Scarf
Ability: Desolate Land
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Shadow Ball
- Extrasensory
- Solar Beam

:Pecharunt: Pecharunt:
Pecharunt @ Black Sludge
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Malignant Chain
- Shadow Ball
- Parting Shot
- Recover

:Iron Treads: Iron Treads:
Iron Treads @ Leftovers
Ability: Bulletproof
Tera Type: Ground
EVs: 248 HP / 248 SpD / 12 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Knock Off
- Stealth Rock

:Roaring Moon: Roaring Moon:
Roaring Moon @ Choice Band
Ability: Tough Claws
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- U-turn
- Earthquake

:Zamazenta: Zamazenta:
Zamazenta @ Choice Band
Ability: Sword of Ruin
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Heavy Slam
- Stone Edge
- Crunch

My thoughts for making the team how it is were that Zapdos is a powerful special attacker with its now perfectly accurate Hurricane and Thunder as well as the water coverage it gives itself with Weather Ball. The only thing that shuts it down actively is Ogerpon, both in Hearthflame with Desolate Land and Wellspring which usually also runs Primordial Sea and threatens with Ivy Cudgel worth massive damage. Once it's chipped down, the Wellspring form can easily take the kill or force a switch which has to eat a massive Cudgel. I'm thinking about putting Water Absorb or the like on a pokemon, I just don't know who. Maybe Iron Treads. Hisuian Typhlosion is just funny because once you target and kill the mons that can threaten it like a Well-Baked Body Corviknight, it becomes a very nice sweeper. 425 speed with Scarf is very difficult to outrun as nothing does naturally other than Regieleki and everyone knows how powerful a full-health Eruption is. Pecharunt came after my hiatus and it is the bulkiest thing I've ever seen. I run it with SpD investment and it tanks everything very nicely. Regenerator combos really well with its Parting Shot and it also has Recover in case it doesn't want to switch out or needs more health. It's probably my favorite on this team. Iron Treads is a great mon for defense as Bulletproof makes it easily immune to this one person I keep running into using Aura Sphere Lucario and a bunch of actually-relevant cases. Roaring Moon has been the most surprising for me. This is my first time ever using it and all I can say is wow. A U-Turn OHKO's Ogerpon. It threatens so many things with either massive damage or death, and its amazingly bulky even without the investment. Lastly, Zamazenta is just really powerful. Another Choice Banded, ability-boosted physical attacker in a row but it has been infinitely useful in my battles so far. I'd love to make this team better though, so please help! The main thing I've noticed is that I have nothing to hit Zamazenta super-effectively other than Zapdos, but I haven't run into one yet so I can't test how large of an issue it is.

Edit: I changed out Hyphlosion for Corviknight. Wasn't performing well after a bit and still not performing. Not sure what to do. Maybe just skill issue.
 
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here to ask for feedback on my team again, i've been laddering with an updated version based on some suggestions i got last time i asked for help and i wanted to see what could be done about some of the new problems i've encountered.

https://pokepast.es/2105c030d6c46375 this is the new version of the team and while it feels good into a lot of teams, it struggles a lot into a few specific mons. the lack of a fully spdef regenvest means a lot of less common special breakers such as volcanion and (to a lesser extent) inteleon can break it apart since i don't have much that can hold up to them long term. magic guard moltres has also proved to be a big issue as i can't really switch in on it since it can 2hko everything that threatens it and scream tail and pech can't do much of help back (pech especially hating variants with special coverage). no guard zapdos has also proved an issue as nothing on my team likes eating a zap cannon combined with the guaranteed para. band adaptability/sword of ruin chien-pao also can cause problems since skarm barely takes two hits and can wind up chipped by mons like roaring moon or just flinched through. i feel like this is a good base and i've managed to get to top 100 on ladder with it but there's a few holes i feel need fizing. any feedback is appreciated!

(p.s. are the little icons for paradoxes done with or without the space? i've wanted to use them for these but i also don't want to embarass myself by doing it wrong)
 
Is it just me or is Chien pao just broken? like everytime I play against it, it feels like I’m just hoping for an Icicle crash miss, so why is it 3hkoing my max defence pecharunt? like what is the proposed counterplay here except for out offensing it with Scarfers or Zamazenta?
Serence Grace flinches too are just..
whatever, i’m pretty sure nobody cares
 
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