Pokémon Day 7* Tera Raids (Paldea Starters and Pseudos)

One thing I will say for solos: Speed reducing partners like Bellibolt, Umbreon, Corviknight, Haxorus, and Garganacl can be pretty helpful, and avoid the obvious Drifblim and Arcanine.

Speed reducing allies also mean that all the AI can potentially get turns in before their repeated one-shots, had some runs go a lot smoother when Sylveon could get a Charm or two in to cushion against Bax going Reset -> Glaive Rush in a single turn. If running a support online, DEFINITELY prioritize debuffing Bax over buffing your allies or even yourself, they go way further because of the constant Player Resets.
 
I would assume the reason he CHONKS is to make up for Glaive Rush making it take double dmg often.

I do wonder, how does that work with the raid? Does "next attack it takes" get doubled rather than next one from a given player?

The side effects from Glaive Rush carry over between players, so if one player draws Glaive Rush and the next player outspeeds, they can take advantage of the double damage and perfect accuracy

Bax seems to reliably use Glaive Rush against neutral matchups, even when other moves are nearly as damaging. This has been amazing for group strats, since it can be exploited to set up a one-hit KO before the shield goes up:
https://theastrogoth.github.io/tera-raid-builder/#baxcalibur
https://theastrogoth.github.io/tera-raid-builder/#baxcalibur/anger_point
 
One thing I will say for solos: Speed reducing partners like Bellibolt, Umbreon, Corviknight, Haxorus, and Garganacl can be pretty helpful, and avoid the obvious Drifblim and Arcanine.
Will-O-Wisp doesn't proc Thermal Exchange's attack boost, so Drifblim is simply a neutral body on the field (that's still prone to wasting turns trying it) rather than being an actively harmful presence.

1750467713688.png

https://stevecooktu.github.io/sv_raid_lookup/

Detailed raid script notes: 560 seconds/9 and a third minutes is another unique/weird raid timer. The shield takes up 40% HP (pretty much ensuring the player buff reset will proc about right after it breaks, good to note that you get a free turn there) and 40% HP is when the random double attack phase happens as per usual with these raids so far. I do appreciate the mercy of having at least one turn before the shield goes up to squeeze in potential debuffs that last for a good half of the raid.

Honestly I imagine Azumarill could afford to execute faster with less setup or even try to get some hits in earlier before the debuff reset, but I like the extra time/HP buffer from Mud-Slaps and there's plenty of time to do it all still.

1750468006871.png

Another Marill shoutout by Nrom7 from discord, he used a similar set but with max Defense, Metronome (the item) for power boosts, and a perfect trio of the 2 relevant Intimidate + Gardevoir AI.

Marill @ Metronome
Ability: Huge Power
Tera Type: Rock
EVs: 6 HP / 252 Atk / 252 Def
Impish Nature
IVs: 0 SpA
- Rollout
- Belly Drum
- Mud-Slap
- Defense Curl
 
I wasn't sure what I was doing wrong, but I couldn't get Archaludon to work for me. Something always went wrong.

Instead I used the above video to use Avalugg. First try. And I was unlucky to get flinched by Icicle Crash several times, though as soon as the shield was broken I got through the rest of its HP fairly quickly. My partners were Bellibolt, Dudunsparce, and Drifblim; at some point after the shield break Bellibolt or Dudunsparce paralyzed it which gave me a few free turns of not risking Icicle Crash flinch.

Couldn't find a great matching Poke Ball, or rather a matching Ball of the more unique ones; I ended up using a Great Ball as it matched its color scheme. We seriously need more kinds of Poke Balls, or at the very least let us recolor Poke Balls (maybe change up some design features?).
 
:SV/Persian-Alola:
Persian-Alola @ Leftovers
Ability: Fur Coat
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Charm
- Chilling Water
- Helping Hand
- Protect

Saw someone running this support set online and it's quite interesting. Turn 1 Charm before shield followed up by Chilling Water spam ensures that Bax's Attack remains low during the whole raid. Aside from that, you probably want Protect to remain safe on the turns Bax removes your ability (or maybe an Ability Shield). The third slot is a flexible support option. Helping Hand or Screech can be good. Maybe you could consider Fury Swipes to quickly charge an ally Archaludon's Stamina?

:SV/Primarina:
Primarina @ Leftovers
Ability: Torrent
Tera Type: Water
EVs: 36 HP / 252 Def / 220 Spe
Bold Nature
IVs: 0 Atk
- Charm
- Chilling Water
- Life Dew
- Reflect

Pretty similar to the previous support set. Primarina uses its typing to avoid Bax's STABs and provides Charm/Chilling Water support alongside Life Dew spam. You do need a lot of speed investment to outspeed Baxcalibur so that unfortunately cuts into your bulk a bit.
 
lapras.gif

Lapras @ Light Clay / Leftovers
Ability: Shell Armor
Tera Type: Water
EVs: 36 HP / 252 Def / 220 Spe
Bold Nature
IVs: 0 Atk
- Charm
- Chilling Water
- Reflect
- Life Dew

A carbon copy of the Primarina set, but the aim is to actually bait Glaive Rush to have your teammates deal more damage more consistently. Shell Armor prevents crits, as well.
 
I managed this solo after a few attempts with Crowned Zamazenta, but it definitely didn't feel like it would be very consistent. I ran behemoth bash (to build tera) / iron defense / body press / reflect with max HP and Def and tera fighting. While Zamazenta can handle several earthquakes in the early phase of the fight and can usually get up a defense cheer before going down right before the stat clear, I wasn't always able to get through the tera shield before the next defense clear.

I ultimately beat it on a team with Arboliva and Staraptor, and the combo of grassy terrain healing + earthquake nerf + intimidate made it so that I didn't faint at all. The downside of that was that I didn't get the permanent defense cheer up, which meant no boost to body press. I definitely felt the lack of damage output without it. It might have been better to get a defense cheer off than trying to get 3 iron defenses back up after every stat clear. I didn't pp max body press and I ran out on the KOing hit.

At one point I tried body press corviknight to not deal with the earthquakes, and was surprised at how much icicle crash did to it, though I can't remember if there were any fire mons boosting thermal exchange that run.
 
Not sure if anyone’s posted this yet, but here is the mon I used:

Orthworm @ Shell Bell
Ability: Earth Eater
EVs: 252 HP / 252 Def
Impish Nature (any +def nature works)
Tera type: Fighting
- Iron Defense
- Body Press
- Mud Slap
- Filler

Spam Mud Slap until Bax removes all your boosts. Then Iron Defense 3 times and spam Body Press. Don’t tera until you’re at plus 6. I’ve solo’d Baxcalibur twice with this build. Tauros, Staraptor and Toxapex are the best bots, with Intimidate and Chilling Water respectively
 
Can vouch for Orthworm's survivability, but woud caution against any Coil strats - I struggled to manage PP & damage output given the multiple stat clears

Edit: Unrelated, but Focus Energy + 20 Spe EVs for Archaludon made for an easy clear, even without Intimidate support (might have had Arboliva, but quick ID/breaking swipe mitigates even a super effective EQ)
 
I ultimately beat it on a team with Arboliva and Staraptor, and the combo of grassy terrain healing + earthquake nerf + intimidate made it so that I didn't faint at all. The downside of that was that I didn't get the permanent defense cheer up, which meant no boost to body press.
Does Defense Cheer boost Body Press? I was under the impression it was one of those weird interactions where it's boosted by ATK cheer similar to being boosted by Choice Band or Huge Power instead of Fur Coat/Eviolite
 
Does Defense Cheer boost Body Press? I was under the impression it was one of those weird interactions where it's boosted by ATK cheer similar to being boosted by Choice Band or Huge Power instead of Fur Coat/Eviolite
This reddit thread result I checked before posting claimed it does, and it certainly felt like I was doing less damage in the raid I didn't get the cheer off, but I can't claim I verified it for certain.

 
The side effects from Glaive Rush carry over between players, so if one player draws Glaive Rush and the next player outspeeds, they can take advantage of the double damage and perfect accuracy

Bax seems to reliably use Glaive Rush against neutral matchups, even when other moves are nearly as damaging. This has been amazing for group strats, since it can be exploited to set up a one-hit KO before the shield goes up:
In regards to how taking advantage of Glaive Rush in solos works between NPC players, Anubis has confirmed that:
- if slower, you have to see Glaive Rush used on your turn to get the boost (Glaive Rush -> attack)
- if faster, Glaive Rush has to be chosen against the 3rd NPC on the last turn (and carry over to your turn) for you to get the boost
- if it uses another move instead as the last move before you attack, the Glaive Rush effect is removed

1750557896063.png


I've noticed that DaniSoloRaids had similarly suggested having the NPCs that face neutral matchups in slot 3 to bait Glaive Rush for this reason (Weavile, Umbreon, Heracross, Sylveon, Haxorus, Tauros, Dudunsparce), if running a build that's faster (or having speed reducing AI). So that's another optimization to keep in mind in terms of getting reliable double damage output or not.

EDIT: I copied it from their description but Sylveon will probably not be good Glaive Rush bait.

This also means that I think my Azumarill run was entirely Glaive Rush-free, because I was slower and never saw Glaive Rush used on myself, and had Gardevoir in slot 3 anyway.
 
Last edited:
This reddit thread result I checked before posting claimed it does, and it certainly felt like I was doing less damage in the raid I didn't get the cheer off, but I can't claim I verified it for certain.
I can verify that defense cheer boosts Body Press. On the first turn, Body Press used my defense of 339. After the NPC defense cheer, the next Body Press used a defense of 508.
 
I can verify that defense cheer boosts Body Press. On the first turn, Body Press used my defense of 339. After the NPC defense cheer, the next Body Press used a defense of 508.
Huh, interesting the cheers must handled in a very nonstandard way for that to happen. Are they directly altering the Pokémon's raw stats like Power/Guard Split and Speed Swap then?
 
Premise: I swear whenever there's a ice type you find the dumbest people online.
I'm used to raid picks online being "bad", but the amount of random Charizard or fucking Garchomp (????) locked was sorta terrifying.

I wanted to just showcase the set I used, but also expose the... weird team I finally got it down with.

First the set:

Avalugg-Hisui @ Shuca Berry
Ability: Strong Jaw
Tera Type: Fighting
EVs: 252 HP / 6 Atk / 252 Def
Impish Nature
- Chilling Water
- Body Press
- Iron Defense
- Recover

It's Avalugg, except the Hisui variant, with Shuca so he still spams Glaive Rush pre-tera and you get double damage Body Presses
Why Hisuian? actually no reason, I just had it around and didn't feel like leveling an Avalugg just for this. You actually lose damage by using it due to lower spatk so less Chilling Water dmg :wo: but it's there I guess (I thought of using rock stabs at start then realized I was better off just using BP anyway).

The anectode to... since I wasnt sure of the dmg rolls, I went do a couple honestly doomed raids just cause I wanted to see if I could tank the +2 glaive rush comfortably and decide if I wanted to ID, cheer or CW first turn.

The last one didn't look particularly good. Host had a Iron Hands locked, first player had a Slither Wing, and last slot locked Koraidon, so I wasnt expecting anything.

Raid starts, I pop a def cheer and Koraidon obviously goes down instantly. (considering the player was named KO, i found that appropriate)
The Slither Wing proceeded however to take relatively low dmg and spam Lunge over and over.
Given Slither Wing is decently fast, he was outspeeding and dropping boss atk very quickly, and somehow Koraidon stopped dieing and got 3 attacks off to Tera Fighting (?) and stop being deleted by Glaive Rush.
After that we just... kinda won? Iron Hands and Koraidon just spammed Sword Dance > Drain Punch with the odd Collision Course from Koraidon while I and Slither Wing kept it's attack down...

I think the Slither guy was kinda cooking there, I honestly wish I saw more of its moves. I don't think it clicked anything other than Lunge and Leech Life, I wonder what else was there.... Maybe the plan was to keep reducing its attack while leaving the Glaive Rush effect for next person, or maybe we just somehow got omegalucky it worked.
 
lapras.gif

Lapras @ Light Clay / Leftovers
Ability: Shell Armor
Tera Type: Water
EVs: 36 HP / 252 Def / 220 Spe
Bold Nature
IVs: 0 Atk
- Charm
- Chilling Water
- Reflect
- Life Dew

A carbon copy of the Primarina set, but the aim is to actually bait Glaive Rush to have your teammates deal more damage more consistently. Shell Armor prevents crits, as well.
Update, this has been the best support I’ve used online. There’ll always be some lobbies you can’t save, but I’ve had like an 85-90% success rate last night. I even helped a Ceruledge win. One change i made to really help with consistency is Ability Shield to never get crit, especially since there’s 3 player stat reset turns.
 
forretress.png


Forretress @ Leftovers
Ability: Sturdy
Tera Type: Fighting / Stellar
EVs: 252 HP / 6 Atk / 252 Def
Impish Nature
- Reflect
- Lunge
- Iron Defense
- Body Press

This has worked very well for me. It's another Body Presser but it also has Lunge and Reflect to support the team. It's very versatile because when I enter a raid I can do only support if the teams need it or to "solo" it if everyone is fine.
 
forretress.png


Forretress @ Leftovers
Ability: Sturdy
Tera Type: Fighting / Stellar
EVs: 252 HP / 6 Atk / 252 Def
Impish Nature
- Reflect
- Lunge
- Iron Defense
- Body Press

This has worked very well for me. It's another Body Presser but it also has Lunge and Reflect to support the team. It's very versatile because when I enter a raid I can do only support if the teams need it or to "solo" it if everyone is fine.
I can vouch for the Forre. I had one in one of my failed attempts, and that got VERY close to winning until one of the Orthworms got crit into oblivion and everything spiraled out of control.
By what I remind it was doing pretty much what you said, I don't think it had reflect but definitely was just doing the Lunge/ID/BP part.
 
I mean, Charizard's not awful for this one, Bax isn't packing Rock Slide so Charizard is one of the few reasonable Fire type choices.
Charizard has this slight issue of being made of paper.

0+ Atk Tera Ice Baxcalibur Glaive Rush vs. 0 HP / 0 Def Charizard: 240-283 (80.8 - 95.2%) -- guaranteed 2HKO
+2 0+ Atk Tera Ice Baxcalibur Glaive Rush vs. 0 HP / 0 Def Charizard: 480-565 (161.6 - 190.2%) -- guaranteed OHKO

Even if one is rocking a full bulk charizard for some reason, I struggle to see how it's going to survive without massive babysitting, and at that point I rather have someone that isn't guaranteed to instantly faint turn 2 (since even assuming the team somehow managed to get it to -6 within a single action, Charizard *still* dies after eating 70% minimum first turn) and is actually bringing *something* to the table.

You don't bring something neutral to Glaive Rush to this fight without it either having ridicolous physical bulk of some cheese up their sleeve.

(And don't forget, Thermal Exchange is there, if by any chance that Chari procs a burn it's just buffing the boss...)
 
For the hell of it, a Charizard support:

:Charizard:
Don’t use this pls (Charizard) @ Leftovers
Ability: Blaze
Tera Type: Fire
EVs: 252 HP / 252 Def
Bold Nature
- Breaking Swipe
- Dragon Breath
- Dragon Cheer
- Rest (I miss you, Roost :( )

This is probably all Zard can do for a raid like this, and even then, it’s not like people will lock in with you lmao. +1 Glaive Rush still does 68% minimum……….
 
Cleared with Orthworm like others have said.

Bax actually triggered Earth Eater a number of times which was interesting.

Orthworm @ Rocky Helmet
Tera Steel
252hp/252Def
Iron Defence
Body Press
Coil
Iron Tail

This did take me a few times. Friday evening I just put the console down after getting a Hisuian Lilligant and other awful pics. Was not my day for it. The other two players were Bronzong/Corviknight and tried to do the right things, but it wasn't enough. The next day someone locked in Verizion, but thankfully that raid dropped before it started.

I was honestly pretty surprised how much damage Orthworm took from the initial Icicle Crash/Glaive Rush, so Bax accidentally proccing EE was nice for some free healing every now and again. Winning Team ended up being 2 Archaludons and Toxapex. Wasn't hopeful at first with Pex being immediately deleted, but Breaking Swipes from the Archaludons really took the pressure off. Tox then joined in with Chilling Water's to really reduce its Attack.

With the multiple stat wipes AND the huge HP multiplier I thought this was lost, but I think we accidentally animation stalled out the timer? The timer was done, but we all managed to get off one last attack in sequence and the game decided we had won... I'll see if I can get that clip uploaded cause it was weird.
 
IMG_8473.jpeg


IMG_8474.jpeg

Happened to roll the God Squad of two Intimidaters and Life Dew Gardevoir while resetting raids. I remembered the brief Charizard discussion in here and had to try it LMFAO

:Charizard:
Don’t try this at home (Charizard) @ Shell Bell
Ability: Solar Power
Tera Type: Fire
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
- Sunny Day
- Breaking Swipe
- Weather Ball
- Flamethrower

Sunny Day’d and Attack Cheer’d the first 2 turns to kms and have both cheers be permanent, then cycled between Breaking Swipe and Weather Ball to win. I still wouldn’t recommend Charizard as a serious solo pick, but it’s…possible :boi:

Edit: Reshiram is also possible, with just one Intimidater required. Turboblaze negates Thermal Exchange's Attack boost.
:reshiram:
Reshiram @ Shell Bell
Ability: Turboblaze
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
- Breaking Swipe
- Sunny Day
- Blue Flare
- Fusion Flare

0+ Atk Baxcalibur Glaive Rush vs. 252 HP / 252 Def Reshiram: 308-366 (76.2 - 90.5%) -- guaranteed 2HKO

Breaking Swipe turn 1 to bring Bax to neutral attack, then Attack cheer and die. Breaking Swipe to build Tera. Sunny Day as you Tera Fire, then start wailing on Bax with Blue Flare and Fusion Flare. Blue Flare can miss and has 8 PP, hence why we're running both Flare moves. You do a shitload to Bax with Blue Flare when factoring in the permanent Attack cheer, Sun, Tera Fire, and Glaive Rush negative effect. Use Breaking Swipe on player stat reset turns to not activate Thermal Exchange's attack boost.

I can see a cool duo with support Zekrom / Kyurem Black using Fusion Bolt, Reflect, Dragon Cheer, and Breaking Swipe, to further boost Fusion Flare's power.

One funny interaction is Blue Flare can burn Bax thanks to Turboblaze, but Thermal Exchange immediately reactivates when it's Bax's turn, and cures the burn.
 
Last edited:
View attachment 750337

View attachment 750338
Happened to roll the God Squad of two Intimidaters and Life Dew Gardevoir while resetting raids. I remembered the brief Charizard discussion in here and had to try it LMFAO

:Charizard:
Don’t try this at home (Charizard) @ Shell Bell
Ability: Solar Power
Tera Type: Fire
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
- Sunny Day
- Breaking Swipe
- Weather Ball
- Flamethrower

Sunny Day’d and Attack Cheer’d the first 2 turns to kms and have both cheers be permanent, then cycled between Breaking Swipe and Weather Ball to win. I still wouldn’t recommend Charizard as a serious solo pick, but it’s…possible :boi:
Sir I respect your tenacity, but here let me pay you a visit to the nearby anti-masochism specialist...
 
Back
Top