Done Necrozma-DM (GP 1/1)

Necrozma-Dusk Mane @ Leftovers
Ability: Prism Armor
EVs: 248 HP / 120 Def / 140 SpD
Tera Type: Poison
Bold Nature
- Iron Defense
- Calm Mind
- Stored Power
- Morning Sun

Accompanied by the dusk, the lion shows its mane off! This set of Necrozma-DM is designed to set up and sweep mid- or late-game. Iron Defense guarantees a win against physical attackers, like Zacian-C and Koraidon. Calm Mind boosts Stored Power while dealing with special attackers like Eternatus and non-Calm Mind Arceus. Morning Sun's recovery provides Necrozma-DM more oppourtunities to set up. The EVs can help Necrozma-DM avoid the 2HKO from Koraidon's Low Kick, allowing Necrozma-DM to switch into it and restore health with Morning Sun to make Orichalcum Pulse's boost run out. Tera Poison can remove its weakness to Dark and Fire and retains Necrozma-DM's ability to check Koraidon. It also remains immune to Toxic, keeping itself healthy when setting up. Due to the lack of coverage, it appreciates teammates like Koraidon and Zacian-C to cope with Dark-types like Kingambit and Ting-Lu. The former can also fight against Kyogre, which may use Drizzle to limit Necrozma-DM's recovery and threaten it with Water-type moves. In return, Necrozma-DM can set up in the presence of Trick Room Calyrex-I, opposing Koraidon, and Zacian-C.
 
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Necrozma-Dusk Mane @ Leftovers
Ability: Prism Armor
EVs: 248 HP / 120 Def / 140 SpD
Tera Type: Poison
Bold Nature
- Iron Defense
- Calm Mind
- Stored Power
- Morning Sun

Accompanied by the dusk, the lion shows its mane off! This set of Zacrozma-DM is designed to set up and sweep in mid- and late -games. Iron Defense guarantees a win against physical attackers, like Zacian-C and Koraidon. Calm Mind boosts Stored Power, while dealing with Special attackers like Eternatus and Terapagos non-Calm Mind Arceus. Morning Sun grants it the privilege to restore damage, providing more oppourtunities to set up. Tera Poison can remove its weakness to Dark and Fire and retains its ability to check Koraidon (mention you remain immune to Toxic). Due to the lack of coverage, It appreciates teammates like Koraidon and Zacian-C to cope with Dark-types like Kingambit and Ting-lu. The former one can also fight against Krogre, which may use Drizzle to limit Zecrozma-DM's recvoery and threaten it with Water-type moves. In return, Zecrozma-DM can set up at the presence of Trick Room Calyrex-I, opposing Koraidon and Zacian-C. To bulid a Double Dance-Spam team structrure, Arceaus-Flying or Arceaus-Fairy can be picked as another teammate. (not a good idea to recommend this to newer players)

Explain what the EVs do as they are very specific (avoids 2HKO from Koraidon's Low Kick after Leftovers)

tag me so I can take another look
 
Sry for the rather long wait
Edit Tracing Lasen
Necrozma-Dusk Mane @ Leftovers
Ability: Prism Armor
EVs: 248 HP / 120 Def / 140 SpD
Tera Type: Poison
Bold Nature
- Iron Defense
- Calm Mind
- Stored Power
- Morning Sun

Accompanied by the dusk, the lion shows its mane off! This set of Zacrozma-DM is designed to set up and sweep in mid- and late -games. The Evs can help avoiding 2HKO from Koraidon's Low Kick. It means that you can switch in and restore damage by Morning Sun to run out its Orichalcum Pulse. Iron Defense guarantees a win against physical attackers, like Zacian-C and Koraidon. Calm Mind boosts Stored Power, while dealing with Special attackers like Eternatus and Terapagos non-Calm Mind Arceus. Morning Sun grants it the privilege to restore damage, providing more oppourtunities to set up. Tera Poison can remove its weakness to Dark and Fire and retains its ability to check Koraidon. It also remains immune to toxic, keeping it healthy when setting up. (mention you remain immune to Toxic) Due to the lack of coverage, It appreciates teammates like Koraidon and Zacian-C to cope with Dark-types like Kingambit and Ting-lu. The former one can also fight against Krogre, which may use Drizzle to limit Zecrozma-DM's recvoery and threaten it with Water-type moves. In return, Zecrozma-DM can set up at the presence of Trick Room Calyrex-I, opposing Koraidon and Zacian-C. To bulid a Double Dance-Spam team structrure, Arceaus-Flying or Arceaus-Fairy can be picked as another teammate.
 
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add remove highlight comment

Necrozma-Dusk Mane @ Leftovers
Ability: Prism Armor
EVs: 248 HP / 120 Def / 140 SpD
Tera Type: Poison
Bold Nature
- Iron Defense
- Calm Mind
- Stored Power
- Morning Sun

Accompanied by the dusk, the lion shows its mane off! This set of Zacrozma-DM Necrozma-DM is designed to set up and sweep in mid- and late -games or late-game. The EVs can help avoiding Necrozma-DM avoid the 2HKO from Koraidon's Low Kick, (RP, AC) It means that you can switch in (combining sentences here because they're related to each other) allowing Necrozma-DM to switch into it and restore damage by health with Morning Sun to run out make its Orichalcum Pulse (If you're referring to the Attack boost, write out "Orichalcum Pulse's boost" instead. If you're referring to the weather, replace this with "its sun".) run out. (Generally, EV explanations come after the move explanations in write-ups, so I heavily suggest placing this sentence right after the Morning Sun sentence.) Iron Defense guarantees a win against physical attackers, like Zacian-C and Koraidon. Calm Mind boosts Stored Power (RC) while dealing with special attackers like Eternatus and non-Calm Mind Arceus. Morning Sun grants it the privilege to restore damage, providing Sun's recovery (shortened down dex info) provides Necrozma-DM more oppourtunities to set up. Tera Poison can remove its weakness to Dark and Fire and retains its ability to check Koraidon. It also remains immune to Toxic, keeping it healthy when setting up. Due to the lack of coverage, it appreciates teammates like Koraidon and Zacian-C to cope with Dark-types like Kingambit and Ting-Lu. The former one can also fight against Krogre Kyogre, which may use Drizzle to limit Zecrozma-DM's recvoery Necrozma-DM's recovery and threaten it with Water-type moves. In return, Zecrozma-DM Necrozma-DM can set up at in the presence of Trick Room Calyrex-I, opposing Koraidon, (AC) and Zacian-C.

(character count: 939 → 941)

I like to look at this a second time before this gets approved.
 
add remove highlight comment

Necrozma-Dusk Mane @ Leftovers
Ability: Prism Armor
EVs: 248 HP / 120 Def / 140 SpD
Tera Type: Poison
Bold Nature
- Iron Defense
- Calm Mind
- Stored Power
- Morning Sun

Accompanied by the dusk, the lion shows its mane off! This set of Zacrozma-DM Necrozma-DM is designed to set up and sweep in mid- and late -games or late-game. The EVs can help avoiding Necrozma-DM avoid the 2HKO from Koraidon's Low Kick, (RP, AC) It means that you can switch in (combining sentences here because they're related to each other) allowing Necrozma-DM to switch into it and restore damage by health with Morning Sun to run out make its Orichalcum Pulse (If you're referring to the Attack boost, write out "Orichalcum Pulse's boost" instead. If you're referring to the weather, replace this with "its sun".) run out. (Generally, EV explanations come after the move explanations in write-ups, so I heavily suggest placing this sentence right after the Morning Sun sentence.) Iron Defense guarantees a win against physical attackers, like Zacian-C and Koraidon. Calm Mind boosts Stored Power (RC) while dealing with special attackers like Eternatus and non-Calm Mind Arceus. Morning Sun grants it the privilege to restore damage, providing Sun's recovery (shortened down dex info) provides Necrozma-DM more oppourtunities to set up. Tera Poison can remove its weakness to Dark and Fire and retains its ability to check Koraidon. It also remains immune to Toxic, keeping it healthy when setting up. Due to the lack of coverage, it appreciates teammates like Koraidon and Zacian-C to cope with Dark-types like Kingambit and Ting-Lu. The former one can also fight against Krogre Kyogre, which may use Drizzle to limit Zecrozma-DM's recvoery Necrozma-DM's recovery and threaten it with Water-type moves. In return, Zecrozma-DM Necrozma-DM can set up at in the presence of Trick Room Calyrex-I, opposing Koraidon, (AC) and Zacian-C.

(character count: 939 → 941)

I like to look at this a second time before this gets approved.
Done ty!
 
GP Team done

a few more changes and you're all set

Necrozma-Dusk Mane @ Leftovers
Ability: Prism Armor
EVs: 248 HP / 120 Def / 140 SpD
Tera Type: Poison
Bold Nature
- Iron Defense
- Calm Mind
- Stored Power
- Morning Sun

Accompanied by the dusk, the lion shows its mane off! This set of Necrozma-DM is designed to set up and sweep mid- or late-game. Iron Defense guarantees a win against physical attackers, like Zacian-C and Koraidon. Calm Mind boosts Stored Power while dealing with special attackers like Eternatus and non-Calm Mind Arceus. Morning Sun's recovery provides Necrozma-DM more oppourtunities to set up. The EVs can help Necrozma-DM avoid the 2HKO from Koraidon's Low Kick, allowing Necrozma-DM to switch into it and restore health with Morning Sun to make its Orichalcum Pulse's boost run out. Tera Poison can remove its weakness Necrozma-DM's weaknesses (clarifying Necrozma-DM here to avoid confusion of "it" from last sentence) to Dark and Fire and retains its ability to check Koraidon. It also remains immune to Toxic, keeping it itself healthy when setting up. Due to the lack of coverage, it appreciates teammates like Koraidon and Zacian-C to cope with Dark-types like Kingambit and Ting-Lu. The former can also fight against Kyogre, which may use Drizzle to limit Necrozma-DM's recovery and threaten it with Water-type moves. In return, Necrozma-DM can set up in the presence of Trick Room Calyrex-I, opposing Koraidon, and Zacian-C.

GP Check 1/1

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