Unpopular opinions

My understanding is that Pursuit does (I'm a Natdex player, I'm going to use present tense rather than past) work on pivot moves provided the pivot occurs before the Pursuit user normally acts. I could see having it delay for switching moves should it ever get updated since it otherwise can't trigger on Teleport's negative priority.
No, no, I'm talking trigger as in trigger the double damage + priority if the target selects a pivot move.

That was never the case in older gens.

you just really felt like using any number of underrated Pokémon most Sinnoh teams don’t commonly feature
Which is perfectly valid.

Sinnoh's early game has a lot of strong mons, but it's not like the rest of it is a wash.

Nobody is stopping people from picking up Ralts, Porygon, Croagunk, Hippopotas, and Magnemite to fill up their team mid-game. Hell, that's probably a decent team itself.

The idea of Sinnoh's canon event team being the only option available is cap. There's nothing wrong with it.

Pokémon “Try and create a character that doesn’t just feel like a clone of something that came before it” Challenge (IMPOSSIBLE!!!)

See kids, the joke here is that everything that was about Cynthia can be applied to Steven and to a lesser extent Wallace. I want to like Cynthia as much as everyone else does, but I just can’t in good faith. Her in-game iteration lacks any of the emotional depth of Blue or the “Wow Factor” of Lance and his bird Pokémon, and the idea of an ally character that you meet around the location of Gym #2, uses the region’s psuedo-legendary, and doesn’t actually help out that much against the evil team was done literally last generation. Heck, at least Steven had that Multi Battle in Emerald.

Actually, you know what? Let’s take this one step further. I think all of Cynthia’s appeal comes specifically from people that are still wearing their nostalgia glasses. She wouldn’t be anywhere near as popular if she wasn’t the first female Champion, either, and I say that because we basically have Male Cynthia in all but name now in the form of Volo and his novelty wore off just as quickly, if not even faster.
Cynthia's allure has always been hands.

Namely the fact that she was the first champ since Blue to have more than one type, and we all knew Blue's team because of him being the main rival of RBY, Garchomp, and especially the wtf factor of Spiritomb having no weakness at all.

Of course, to us, that's nothing special now.

I'll actually take this a bit further and say that I don't know if there's a single champion that I like as a "character."

Some are decently designed boss battles, but hardly any of them have an interesting impact on the story.
Leon is probably the only champ I'd say is a good character. Emerald Steven would definitely count, but he got hoed.

Lets not beat around the bush, many just care about cynthia because shes hot. shes a blonde woman the thickness of a stick whos got a slight goth touch without actually going fully in and keeping the more normie accepted aesthetics, all wrapped up and delivered in the late 2000s. And the other reason is that shes got a garchomp in a game with awful ice options. Which is why 90% of cynthia stuff is Look At How Hot She Is or Look At Her Cool Garchomp. The main exceptions being when they remember she had other pokémon or was supposed to be into mythology
To be fair, Cynthia always had that presence, but she's not thicc enough.
That's why all of her art is off-model. :totodiLUL:
 
I'd even argue it should be brought back and trigger on pivot moves.
It always did if the pivot user was faster than the Pursuit user.
I could see having it delay for switching moves should it ever get updated since it otherwise can't trigger on Teleport's negative priority.
I don't really think that would be necessary. Unless Pursuit's return is accompanied by a removal of the moveset wipe, Teleport is a very restricted move in terms of what learns it. Basically everything that gets it without needing Let's Go or Gen 1 VC is too frail to do what the Slowpoke and Chansey lines use it for in gen 8 and Natdex.
 
The reason people still talk about Cynthia is that Cynthia, Leon, and Blue all have, not just multi-type champion teams, but multi-type teams specifically composed of mons that are reasonably considered broken. That's basically just the 3 of them. Any single-type champion just doesn't have the sauce. Even if they're technically difficult, they don't feel special. Nemona, Diantha, Alder, Geeta, Red...all have multi-type teams, but ones composed of flavorful, story-based mons. Again, they can be tough fights as a whole, but they aren't impressive.
Leon shows up with the Pseudo, Haxorus, Aegislash, G-Charizard, a starter, and one random mon. That's not a great team, but every mon is shocking when it comes out and you scramble to solve the problem.
Blue (except Pidgeot) uses a team entirely of stone evolutions, traded mons, complicated catch methods, etc. They all have high stats in some way for the era and are rare enough the player might not have seen some of them or know where to find them.
And Cynthia leads with something that has no weaknesses, adds in Lucario from the movie, Garchomp the beast, Milotic the unkillable, and 2 randos. That makes people sit up and take notice.

Note that I'm not talking about difficulty. Steven Stone and Red are endgame brutes(mostly due to level curve, but also legit good mons on their teams). Diantha(if you don't use XPAll) has some nightmare movesets on pretty good mons. But Hawlucha doesn't make a statement when it comes out, Aegislash does.

On the other topic, the entire switching meta needs a rebalance in singles. It's not that any one thing is too good or too bad, it's that switching is both the best decision you can make in many situations and a significant momentum loss, and that's already a balance nightmare. Anything that then either makes switching easier or harder is going to make things go out of control, and without significant care, it's always going to be an unbalanced part of the game in some way.
GF of course handles this by trying to make VGC so fast that switching is nearly impossible, but that has it's own problems(how many games are won or lost by a coinflip decision about leads?)
 
Here are some of my unpopular opinions:
  1. Venusaur is the best Gen 1 starter. It's more powerful than the other Gen 1 starters (in-game and competitive), can be used in many roles (offensive, defensive, sun) and has the best animations in Pokemon Stadium.
  2. Wallace in (Pokemon Emerald) is the hardest champion in the game. It took me 8 tries to actually beat him. There are only a few good pokemon that can counter Wallace's team (e.g Sceptile, Manetric and Ludicolo). Non-STAB moves can't 2HKO them.
  3. Cynthia is one of the worst champions in the series, if not the worst. You think as someone who vents her disgust at Team Galactic would be able to help the player stop Cyrus from threatening the world. However, the only help she provides is that she gives us TM Cut and gives us a Togepi egg. She doesn't stop Team Galactic from kidnapping the Lake Trio and doesn't raid their base. Even Dawn was more helpful in stopping Team Galactic. Cynthia does go to the Distortion World to help the player out (would've been nice if she arrived earlier), but all she did is give Cyrus a drawn-out psychological lecture on the morals of reshaping the world, with her telling Cyrus to leave us alone (not great advice). Rather than have the champion take Cyrus out, we have to take him out, and then capture Giratina all by ourselves, whilst Cynthia doesn't help. She doesn't even apprehend Cyrus, just leaves him alone in the Distortion World. What kind of hero is she if three children and a professor is able to do a better job at stopping Team Galactic better than her (the strongest champion in Sinnoh)?
    Most champions at least try to stop the villains themselves before asking the player for help.
  4. Knock Off and Scald shouldn't have been limited in distribution in Gen 9.
  5. Swampert is clearly the best water starter.

More:
6. I think Nemona and Silver are fine characters, but I think they might be too overhyped.
7. Most of the villains in the pokemon franchise aren't interesting.
Ok, wow I've just taken a look at the last time I posted this, and I felt cringe looking at it. Probably the biggest cringe I have ever felt. Not only have they aged like milk, but the way I have conveyed them is really terrible. Like for Point 3, I know I didn't like Cynthia that much, but not that badly, I think I was too harsh on her back then. Also, I am glad that Scald was limited in distribution after hearing from everyone, it's such a busted move that has no drawbacks to it (fire is immune to burn, but also weak to water.
For Point 1, it could technically apply to Charizard, who has his own advantages in-game and is historically better in doubles. I think back then I might have been a bit too jealous of Charizard’s popularity, but now I understand its appeal and can't decide which of the two Gen 1 starters I like the most (sorry Blastoise).

I also really disagree with Point 7. Sure, the villains may not have the most complex motivations or might be the most intimidating, but sometimes you don't need to be complex to be interesting. They can just be villains that you can find interesting and fun to fight against. I think the only reason I mentioned that point was because I compared most of them to Ghetsis and Lusamine, which is not only a high bar to reach, but also my point can come across as just crapping on them for no reason when they can have their own merits. I also like Nemona and Silver now, and the latter should get therapy.

I plan to reflect on this and convey my opinions in a more respectful manner.
 
Lets not beat around the bush, many just care about cynthia because shes hot.
I was wondering when this would be brought up. Imo her popularity probably boils down to: 1. A difficult, memorable battle. 2. She looks cool. 3. She's attractive.

the generation of kids that grew up with Sinnoh is growing up now, and some of them can be a little…
They've been grown up for years now. D/P are themselves "grown up", released 18 years ago.
 
The Lousy Three are quickly becoming among my favorite legends.
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(specifically when shen is being a theater kid)
 
broke: I like cynthia because all of the reasons already mentioned
woke: I like cynthia because cynthia x diantha is top tier yuri
bespoke: all of the above

anyways, to not make this a one-liner, I will say that Knock Off should be nerfed, but in terms of how it should be nerfed, the easiest way to do it, imo, would be to remove the 1.5x damage boost on pokemon with items, and then to make it 60 BP to compensate
 
bespoke: all of the above

anyways, to not make this a one-liner, I will say that Knock Off should be nerfed, but in terms of how it should be nerfed, the easiest way to do it, imo, would be to remove the 1.5x damage boost on pokemon with items, and then to make it 60 BP to compensate

Disagree. The effect of removing item competitively is so broken, that nowadays in older Gens is a very common move despite having 20 BP. Therefore, the best way to nerf it is reducing distribution A LOT. Preferably give it mostly just to otherwise bad mons. The beginning of SV was a good example of how it should have been done, unfortunately they brought back the TM in a DLC later.
 
bespoke: all of the above

anyways, to not make this a one-liner, I will say that Knock Off should be nerfed, but in terms of how it should be nerfed, the easiest way to do it, imo, would be to remove the 1.5x damage boost on pokemon with items, and then to make it 60 BP to compensate
So you think they should remove the bonus damage and lower its power? Cause it's already 65 power.
 
Disagree. The effect of removing item competitively is so broken, that nowadays in older Gens is a very common move despite having 20 BP. Therefore, the best way to nerf it is reducing distribution A LOT. Preferably give it mostly just to otherwise bad mons. The beginning of SV was a good example of how it should have been done, unfortunately they brought back the TM in a DLC later.
I think the main problem with knock off is that it's the only physical STAB dark move that most dark-type Pokémon can learn, because there are not many alternatives.
There's the move crunch with 80 BP, which can be learned by only a few Pokémon, including Ttar, Krookodile, Drapion, Sharpedo, Pangoro, Alolan Muk and Scrafty. And then there's Night Slash, which has a weak 70 BP, which mons like Weavile, Bisharp, Absol, and Murkrow are stuck with. The power difference between the moves is really significant; for example, Weavile was in Gen 9 RU before it received Knock Off. Of course, there's Dark Pulse (80bp), but it's a special move, not a physical move. It would be one thing if Dark types were a solid defensive type like Steel to make up for their weak moves, but Dark is weak to the common U-Turn, and the only useful resistance they have is against Ghost.

If Knock Off needs to be nerfed, how about reducing its power to 55? It will still keep the 50% power boost, but it would only be slightly stronger than Crunch (82.5 vs 80).
Or another way that Knock Off can be nerfed is to limit its distribution, but have an alternative dark-type move that non-crunch mons can use. I still think non-stab mons like Heracross and Hariyama to keep the move so that they aren't completely offenseless against Ghost Types.
 
I'm playing Crystal VC's postgame right now, and honestly it may be favorite game in the series. I love the simplicity and the artwork style, especially the Pokemon sprites. I'm working on completing the dex, preparing to fight Red, and preparing to challenge the postgame facilities. The simplicity makes the battle facilities more enjoyable in a sense. I don't have to worry about properly EVing my Pokemon, I don't have to worry about nature. Sure, I can have bad IVs (well the Gen 2 equivalent), but the game feels so much more accessible.

the same kind of mental disorder that made me want to learn everything about Pokemon prevents me from getting into most other postgames because i'm paralyzed with indecision - I'm overwhelmed with all the possible options for EVing my pokemon, and wanting to get exactly the right nature AND good IVs seems like an exhausting endeavor. I honestly do just deal with the bad DVs in Crystal because I don't care *that* much, but if i had nature to worry about, it compounds the issue.

some people will say IVs are bad but I like them because they make sense to me: some members of a species are stronger than others. if all wild Pokemon of a species at a certain level were identical, it would take away part of their charm. But EVs are horrible. they overly complicate things for no benefit at all: so I need to have 176 speed EVs so I can outrun Choice Specs Snubbull? It makes teambuilding more inaccessible and adds another barrier for getting into the game: When you're learning the game, there will be varying results for the same situation based on opponents EVs, which of course you have zero information about. It becomes another set of information you have to memorize on top of an already complex game. I could go on but you get the idea
 
bespoke: all of the above

anyways, to not make this a one-liner, I will say that Knock Off should be nerfed, but in terms of how it should be nerfed, the easiest way to do it, imo, would be to remove the 1.5x damage boost on pokemon with items, and then to make it 60 BP to compensate
The damage buff really was overkill, but I'd still restrict its distribution to only Dark-types with few exceptions that historically always learned it like Hariyama.

I think the main problem with knock off is that it's the only physical STAB dark move that most dark-type Pokémon can learn, because there are not many alternatives.
Throat Chop probably covers those cases, and if it doesn't, it should.

some people will say IVs are bad but I like them because they make sense to me: some members of a species are stronger than others.
The variance is too big. 30 points in a stat is crazy. If it was a range like the current 28-31, I wouldn't mind. Also, Natures fill the same void, but better.

And then you remember how PLA also solved this by allowing mons to start with a limited set of "EVs" to create the same variance, but also allow the player to train their mons to the max.

Which brings me to my unpopular opinion of the day.

Reject EVs, return to full stats.

Being able to actually train your mons to the best they could be made Gen 2 so good. (Despite the IV issue)
I'd really appreciate a return to full EVs.
 
i remain unconvinced that ivs are actually good at what theyre supposed to do (make pokemon feel more individual). it always seems like a feature thats only discovered when someone else tells you about it and not from actual play

the average person is not catching more than one pokemon of that species to notice the different stats, evs already take over that space by being something told to you as a player and something you can modify in game so most players will see any stat increase/variation as an ev thing, and pokemon is not a game where those individuals stats really matter bc its a game for kids with a low ceiling of difficulty
 
i remain unconvinced that ivs are actually good at what theyre supposed to do (make pokemon feel more individual). it always seems like a feature thats only discovered when someone else tells you about it and not from actual play

the average person is not catching more than one pokemon of that species to notice the different stats, evs already take over that space by being something told to you as a player and something you can modify in game so most players will see any stat increase/variation as an ev thing, and pokemon is not a game where those individuals stats really matter bc its a game for kids with a low ceiling of difficulty
The Characteristic blurb does it better, too, especially because kids do read those for immersion. :totodiLUL:
 
The Characteristic blurb does it better, too, especially because kids do read those for immersion. :totodiLUL:

and thats the thing too, for people who want their pokemon to feel like individuals, they care a lot more about lore and creative writing than stats. when people make a pokemon their own little guy, its because of their experiences with it alongside blurbs like the characteristics and nature. how many people have done the "i love my starter hes a lonely guy but he loves siestas and we beat the game together", a lot more than realizing their starter got 31 ivs for sure lmfao.

this and ways to interact with your pokemon (amie, refresh, camp and picnics) and let them interact with your party do way more than ivs ever will. it doesnt matter if animations are the same for every mon of that same species, people interpret them differently and view different characters on their pokemon because of it. people have done pokemon ocs that have beef with each other because of camp letting pokemon do idle animations at each other
 
i remain unconvinced that ivs are actually good at what theyre supposed to do (make pokemon feel more individual). it always seems like a feature thats only discovered when someone else tells you about it and not from actual play
I think they're "fine" at that specific job. It's not hard to notice that two different captures have different stats despite same species/level/nature combination, and tbh I like having some degree of technical obfuscation because I value the discovery process.

The core problem with this specific example, though, is that it's a hard clashing of two different design considerations and doesn't do a great job of satisfying either. Players concerned with the single-player RPG half of the game probably aren't even going to notice it most of the time, as you said, and players concerned with the PVP part of the game *are* going to notice and care about it a great deal while also hating going through the effort required in the single-player component to min-max it.
 
The core problem with this specific example, though, is that it's a hard clashing of two different design considerations and doesn't do a great job of satisfying either. Players concerned with the single-player RPG half of the game probably aren't even going to notice it most of the time, as you said, and players concerned with the PVP part of the game *are* going to notice and care about it a great deal while also hating going through the effort required in the single-player component to min-max it.

this is why i still think that the more common "spend stats as you please" rpg setup would fit pokemon much better. the whole point is you get to prioritize what you want, so people who want to roleplay get to do character specific stats and people who want to pvp can try out to optimize their builds while playing.

and to be fair, pokemon already has so much obfuscation that removing ivs wouldnt really change a lot. if anything ivs are the least obfuscated in a way because everyone who cares slightly about competitive needs to know them and that information spreads much faster and becomes knowledge you just absorb. compare that to their weird mechanics that most people do not realize at all and never learn about like the pokeblocks or spinda patterns or the recent trend of the most batshit insane evo methods known to man
 
imo the main failing with the IV system is that – outside extremely niche builds – the only two values that matter for competitive are the highest possible or lowest possible ones because it's just a linear boost to stats. This got even worse after the removal of Hidden Power, which did have a potentially interesting wrinkle of some Hidden Power types requiring the user to give up a Speed IV and thus always losing Speed ties. There is frankly no depth in the system, and it seemingly only exists to create the biggest time sink to compensate for when making teams in-game. Knowledge of its existence can also make your casual experience worse, because there's a decent chance that the back of your mind will be wondering if you rolled a crappy IV on one or more stats for a Pokémon you caught.

Natures and flavor preferences already exist for Pokémon individuality. I think it would greatly benefit the series if the whole IV system was just thrown out.
 
imo the main failing with the IV system is that – outside extremely niche builds – the only two values that matter for competitive are the highest possible or lowest possible ones because it's just a linear boost to stats.
Hell, even having 0 IVs is pretty niche. Minimizing Speed is only ever done with regards to Trick Room (a fairly important thing to plan for in doubles but not omnipresent) and to slightly boost the damage of Gyro Ball, while minimizing Attack is just a minor optimization against confusion, Foul Play, and Strength Sap.

Every other instance is just 31s across the board.
 
Hell, even having 0 IVs is pretty niche. Minimizing Speed is only ever done with regards to Trick Room (a fairly important thing to plan for in doubles but not omnipresent) and to slightly boost the damage of Gyro Ball, while minimizing Attack is just a minor optimization against confusion, Foul Play, and Strength Sap.

Every other instance is just 31s across the board.
Okay so funnily enough I was just watching a video by im a blisy ._. (like I just finished it before coming back here lol) he posted two months ago where he was talking about looking for an Amoonguss with a Speed IV of 27. Something to do with the Base 50 Speed tier being very crowded in VGC and wanting to undershoot it by a single point. But this still seems like a kind of niche option and frankly worth giving up if it means simplicity.

Plus something I realized after making my previous post is that TPCi is super cagey when it comes to directly acknowledging the deeper systems of the games. Removing IVs would be in line with their weird refusal to even talk about them so it's win-win.
 
The other two niche points I am aware of any Pokémon ever wanting to hit (outside of weird Speed creep shenanigans) are Kartana/Stakataka deliberately aiming for a lower IV for their Attack/Defense respectively so they could make Beast Boost increase Speed/Attack instead. And even then, Kartana's set had some notable flaws.
 
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