The way I would've believed this to be intentional cuz Masuda post Gen 4 does that...Hey, looping the first 12 seconds worked fine for the SV Elite Four battle theme... right?![]()
But nah, that's a glitch
The way I would've believed this to be intentional cuz Masuda post Gen 4 does that...Hey, looping the first 12 seconds worked fine for the SV Elite Four battle theme... right?![]()
Every time I see this man's name attached to something it genuinely makes my skin crawl. I don't want to automatically say something along the lines of "he's a bad person" when I quite frankly know nothing about his personal life (for all I know he could be a really great person!), but there's a reason why "Masuda ruined Let's Go" and especially "Masuda ruined BDSP" aren't the kinds of unpopular opinions this thread is looking for. And even then, the Let's Go one might just be me coping with the lack of FireRed & LeafGreen content in that game.The way I would've believed this to be intentional cuz Masuda post Gen 4 does that...
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But nah, that's a glitch
Yeah that's the point lolThe way I would've believed this to be intentional cuz Masuda post Gen 4 does that...
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But nah, that's a glitch
Really? He's not going to be directing these things anymore? Thank the freaking Lord.Also, Masuda became the "Chief Creative Fellow" at Game Freak mid-2022, which is why you don't see his name in the credits as Director/Producer anymore.
I'm going to be honest, I don't entirely get your hate toward Masuda as a director. I thought people generally liked RS and BW, with DP and XY still being... well... DP are flawed, mostly with the regional 'Dex, but I probably spent the most time in the postgame of Diamond compared to any other game because of how almost the entire National Dex was available in one way or another. I haven't ever revisited Gen 6, so I don't have a great memory on how the game played out, but I want to say the gameplay was probably reasonable, especially with Kalos's large Pokémon selection. There are definitely issues (awkward early game pacing, lack of Megas available/used in the story, questionable villain writing), but it introduced character customization with aplomb and had what I usually see regarded as the best online features in the series.
If your problem with these games as a whole is that they're they're the "base" games and not the upgraded "third/sequel" games, I don't think the fault for that lies on Masuda's shoulders. The decision to make Emerald/Platinum/BW2 was probably a group decision (so, sure Masuda might have had a say in it, but he's going to be limited on what he can put in the base game pairs as director with that decision made).
I have seen episodes of post-Indigo Pokemon anime. Still, this post does point to how fascinatingly funny it is that even though Ash was the main character of the Pokemon anime for so long, the vast majority of his show past the original series is really obscure and niche. Even nowadays in the streaming service era most of it is lost to time, and you're rarely going to find anyone with in-depth knowledge of what happened in Ash's story past the Ash/Misty/Brock era.
Journeys is the only Ash-era season that's easily accessible besides OS nowadays, since it's on Netflix, and I imagine Pokemon GO and Goh's existence combined with Ash finally getting his big win and being allowed to leave have made that season more memorable in a way, but everything that came in-between? No shot. You're gonna be hard-pressed to find it anywhere, and ask your average layperson about anything that happened between the original series and Journeys...and they probably won't know much. There's some shot a person might know about, say, Serena or Dawn, but even those two don't reach the pop culture level of iconic that Ash's OGs did.
And frankly I don't blame anyone for the fact that things turned out that way. Most of the stuff that came between Gens 3 and 7 for Ashnime ranges from bland and boring at best to borderline unwatchable at worst. You could cut a very significant portion of Ash's 1000+ episodes in the show out of existence and lose absolutely nothing in the process. Ash staying that long and a lot of his show being an endless tango of mediocrity dropped his reputation into the gutter. I grew up in the Gen 4 era but back in my middle and high school days in the 2010s I would sometimes talk about Ash with my IRLs and the conversation would always boil down to "Yeah the show sucks lol" and making fun of Ash.
Which is to say, I'm glad that Ash's run on the show is finally over. I enjoyed Journeys, and I'm glad they finally ended him there. Horizons is the first series of the anime that stars a new protagonist, and Liko is genuinely a great character. I really enjoy watching her. Seeing her story unfold really shows how much keeping Ash for so long stifled the anime's potential. Watching it on Netflix has been a real treat over the past year or so (and I do watch the original Japanese through...means I shall not speak of here).
Going back to what you said, I think that applies to a lot of people. The Indigo League and Orange Islands seasons seem to be the only seasons of Ash's story (at least pre-Journeys) that have genuinely withstood the test of time in the greater public consciousness. The vast majority of his show just faded into obscurity and most people didn't really pay attention to them. And looking back, especially in hindsight now that I get to witness a totally new story from the Pokemon anime, and I look back at most of the post-OS Ashnime particularly from AG to SM and I'm like "Wow...yeah this fucking sucks". Even the better parts of those were carried hard by other characters like Dawn or Paul or whatnot...not Ash. I don't ever wanna touch a lot of that again. So I don't really blame a lot of people for not knowing much about those seasons. They did suck and it showed.
I agree that he should've won in DP, then get packed up by the Elite 4 or Cynthia.I do think the anime should've ended or passed the torch around Gen 3, specifically for Ash. I mentioned it in another post before, but Ash losing the league in 1998 was extremely uncommon for shounen protags, and even now across the genre. It's a shame it was a "crutch" to delay sending him off
That's the one gripe I have with Masuda as a director. It is significantly easier to build upon a solid foundation, and a lot of the games he directed, as horribly flawed as they were, did provide that."Masuda ruined BDSP"
Warning, disparaging post
I feel Gen 3 they wanted him to mentor May, but then May shifted aggressively to Contests and her rivalry with Cassidy so this was partially dropped
"Ash, upon obtaining the title of League champion suddenly realized he wasn't that into battling. The trend of Pokémania was over... After mulling it over with his friends, he realized his true calling: a Country Swing Dance Instructor down in PacifidlogI agree that he should've won in DP, then get packed up by the Elite 4 or Cynthia.
There, no need to end his journey. The whole argument of "Ash must not win or we'll have to retire him" was stupid. I'm not even going to mention Alola, he got a ring in the Orange Islands!
Miraidon starts sobbing uncontrollably at such a happy ending.Dawn got her sandwich. It was some good ass gourmet shit"
As much as I never really liked the anime, I wouldn't really blame them for this. Alola's league being new and its first champion being someone who just showed up is copied from the games. Sure, the SMUSUM protagonist doesn't have a history of losing to the E4, but they don't have a history at all besides being from Kanto.I didn't watch the later seasons of the anime, so maybe I'm missing something, but it always struck me as extremely uncomfortable that the Alola League, newly-founded as proof the islands can stand with the rest of the world, was won for the first time by an outsider to the islands who isn't even good enough to reach the League in any other region. That's...pretty imperialist.
I think BDSP was put in this awkward position where it was handed off to another company and there wasn't a real push behind it because Game Freak was coming to the conclusion that remakes were no longer needed. There aren't enough mechanics to upgrade and the mainline game's direction has shifted so much that, as we saw with BDSP, trying to balance the modern approach with the traditional style no longer works well.That's the one gripe I have with Masuda as a director. It is significantly easier to build upon a solid foundation, and a lot of the games he directed, as horribly flawed as they were, did provide that.
But then...
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I doubt they meant anything by it since TPCi got mad at what happened in Kalos and demanded Ash be handed a win, but yeah this is some RWBY-tier "oops we put zero thought into this and it turned out problematic as hell" writing lmao.I didn't watch the later seasons of the anime, so maybe I'm missing something, but it always struck me as extremely uncomfortable that the Alola League, newly-founded as proof the islands can stand with the rest of the world, was won for the first time by an outsider to the islands who isn't even good enough to reach the League in any other region. That's...pretty imperialist.
To be fair that's also what happens in the games, I'd blame it on that more than the anime.I didn't watch the later seasons of the anime, so maybe I'm missing something, but it always struck me as extremely uncomfortable that the Alola League, newly-founded as proof the islands can stand with the rest of the world, was won for the first time by an outsider to the islands who isn't even good enough to reach the League in any other region. That's...pretty imperialist.
That's the thing, there was no need to.I think BDSP was put in this awkward position where it was handed off to another company and there wasn't a real push behind it because Game Freak was coming to the conclusion that remakes were no longer needed. There aren't enough mechanics to upgrade and the mainline game's direction has shifted so much that, as we saw with BDSP, trying to balance the modern approach with the traditional style no longer works well.
it would require a massive rework to fully modernize them, and that energy is instead going to be diverted to projects like L:A and Z:A or whatever the new one is called. As for why there's no Platinum, the same reason the attention to detail that made the original games so special is being removed: that's not why the masses play them, apparently.
As I never watched the anime beyond one movie as a kid, but every time I read about it, it seems like a low-effort attempt to sell more toys and shouldn't be taken seriously. Like the manga seems to have some creative intent at least from what little I've seen.
The anime is also not above changing things to suit their whims. The anime version of Lusamine is pretty much a separate character from her game incarnations, for instance. The writers weren't really obligated to keep the league stuff the same. Could have easily said "the league is still newish but a native won the first time" and dodged a lot of the unfortunate implications.To be fair that's also what happens in the games, I'd blame it on that more than the anime.
Yeah, true. Admittedly I haven't watched much of the anime either.The anime is also not above changing things to suit their whims. The anime version of Lusamine is pretty much a separate character from her game incarnations, for instance. The writers weren't really obligated to keep the league stuff the same. Could have easily said "the league is still newish but a native won the first time" and dodged a lot of the unfortunate implications.
They were remaking Diamond and Pearl, not Platinum you were never gonna get any elements of Platinum changes cause they were all changes to the main story or Pokémon distribution, neither of which were ever carried over in remakes prior. ORAS has nothing of Emerald and HGSS only carried over part of the Suicune sidequest (even then the end was heavily changed).I agree that he should've won in DP, then get packed up by the Elite 4 or Cynthia.
There, no need to end his journey. The whole argument of "Ash must not win or we'll have to retire him" was stupid. I'm not even going to mention Alola, he got a ring in the Orange Islands!
Now his book ended with Mr. Can't Catch a Dub becoming the World Champ with a fresh team.
Charizard, Snorlax, Sceptile... All of y'all on fraud watch.
That's the one gripe I have with Masuda as a director. It is significantly easier to build upon a solid foundation, and a lot of the games he directed, as horribly flawed as they were, did provide that.
But then...
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Piece of shiiiiiiiiiiiiiiiiiiiiiit!!!
Don't fight wild Pokémon you don't intend to catch and don't randomly run around with less than six mons for extended periods and you'll be just fine. With the exception of Wake, since his levels are literally exactly the same as Maylene, you'll always be roughly around the Gym Leader/E4. So long as you're actually using a full team the whole time so the exp gets spread out instead collecting into only a couple mons. Don't try and play it like original game and leave team slots fully empty for Pokémon you want but can't catch yet or only have one or two mons do all the fighting. Switch which of your party members leads off if one's level starts to break off from the pack.The game was very clearly NOT intended to be played with the modern Exp. Share. But we always gotta fix that shit anyway because Exp. Groups are a disaster.
This isn't correct. BDSP's Exp. Share doesn't split the exp. between benched mons, it just gives each one 50% of the base yield. Whether or not team slots are empty doesn't matter.Don't fight wild Pokémon you don't intend to catch and don't randomly run around with less than six mons for extended periods and you'll be just fine. With the exception of Wake, since his levels are literally exactly the same as Maylene, you'll always be roughly around the Gym Leader/E4. So long as you're actually using a full team the whole time so the exp gets spread out instead collecting into only a couple mons. Don't try and play it like original game and leave team slots fully empty for Pokémon you want but can't catch yet or only have one or two mons do all the fighting. Switch which of your party members leads off if one's level starts to break off from the pack.
I think it worked a lot better back then, I thought the overworld and people looked hideous on the Switch lol.That's the thing, there was no need to.
I know people hate the chibi artstyle and all that, but that's how DP was back in the day.
Yeah, they were already being lazy, and having to think about how to synthesize the differences between Diamond and Pearl into Platinum's plot was too much. Because there have to be enough to justify creating two versions of the game.The one thing they should've done was copy Platinum's code instead of DP's and adjust version exclusives accordingly.
That. Was. It.
People were making mods to change its features to Platinum's since day 1, and it IMMEDIATELY felt just right. Granted, the Exp. Share and removal of affection cap were huge issues, but that's not a lot to ask out of these devs. It's literally the same work, but with a better source material. It would literally cost zero extra dollars to use Platinum as a base instead of DP.
also, TBF, pretty much every remake has had this issue. HGSS didn't fix some flaws in the original games that could have been solved with a few lines of code, and both that remake and ORAS didn't incorporate in a lot of the material from the third version of the game. They were both made with more love and care than BDSP, which both speaks to the shift in paradigm Game Freak now operates under, and it was easier to modernize them to their corresponding generation.You know what happened? Masuda was the director. He directed DP, but not Plat, and Plat sold less than DP because all third versions sell less. So he forced DP down everybody's throats again. Except now we knew just how much better it could be, and was.
This is pretty much the only positive way they could modernize it. I had mixed thoughts on the feature. I thought it was cool but combined with poor overworld encounters and the fact that many of the Pokemon were overleveled down there, it wasn't enough to save the game imo.It is a shame, because there are just so many things that game does right, including the Grand Underground, which is an incredibly fun feature, but most people will never see it because you have to mod it all in.
I agree. It's a good example to show how the direction of the games has changed. And the problem isn't just xp share - animations are also slower in 3d. Battles take forever to start. It made the game feel slow and easy, I lost any sense of curiosity.Here are the biggest issues with BDSP:
- It's based on Diamond and Pearl, not Platinum, which causes significant issues for Cyrus' portrayal, and Pokédex, limiting several major trainers and players. This unfortunately, extends to the coding, which was heavily recycled from DP, including its buggy AI.
Using Platinum as a base would've fixed literally all of these issues, even if they had to revert the Mt. Coronet climax to DP's.- The game was very clearly NOT intended to be played with the modern Exp. Share. But we always gotta fix that shit anyway because Exp. Groups are a disaster.
yeah, they don't care about those details anymore, especially not in what was probably their last remake, although tbf they didn't do a great job of this in FRLG or HGSS. idk. BDSP was my introduction to Sinnoh and I hate the games so much I didn't finish them and felt negatively about the region as a whole until I made myself play through Platinum. And it still won't ever be my favorite region because of that first impression. Alongside SM, the only game I haven't finished.
- The soft affection caps from SwSh were removed. Again, no reason. Just shoddy copy-pasted code.
- They didn't add the Hisuian mons and other cross-gen evolutions to the game in an update. What. The. Fuck. They would've been PERFECT in the Grand Underground!!!