Chi-yu at least has a slim movepool to work with. Fire, Dark, and Psychic (the move)It took me way too long to find Wo-Chien’s raid den on the map as I had not realized that this isn’t a 7* raid.
As a 5* raid, it hasn’t felt overly threatening and I haven’t had a failed lobby yet. Most people seem to be sticking with Fire-types and Sunny Day really helps to speed things up. I’m pretty sure every clear has still had the sun up even if it was set up on the first turn.
That all being said, sadly this is Wo-Chien we’re talking about. It was never going to be a huge threat barring it having Ruination on its standard moveset. I’m expecting the other three treasures to be more threatening, particularly Chien-Pao and Chi-Yu.
All rewards will be distributed as regular Internet mystery gifts, no qualifications needed.Do we know how exactly these will be distributed?
A friend of mine literally just picked the game some days ago and I doubt she can actually best the raid. Is this going to be like a mystery gift for every single player, or have that as requisite?
That being said, I did find it pretty uneventful myself. First time in a very long while I have such a smooth experience with randoms.
no clear amulet?
Sorry, I meant after 3 acid sprays, so -6 special defense on Wo-Chien. I'm running Covert Cloak.no clear amulet?
Definitely try Tera Flying Acrobatics with no item on GapDos. It’ll deal way more damage than Fighting.Sorry, I meant after 3 acid sprays, so -6 special defense on Wo-Chien. I'm running Covert Cloak.
I tried using Galar Zapdos with physical hitters, but with randoms I'd get things like Incineroar spamming Flamethrower and Koraidon using Heatwave. My Zapdos is Tera Fighting and won't carry a team on it's own. I've had better luck with Venusaur being able to contribute either way.
Ting-Lu is at least Tera Ground so that should dissuade most of the ones that only look at the Tera Type and ignore the actual Pokémon.I'm going to solo these Raids but my heart's out to those who are bracing for the inevitable of people bringing things like Iron Hands to the Ting-Lu fight. Arceus help you all. Anyway, predicting all them will spam Ruination at least but I don't remember their movesets to know what could potentially be on the table.
USE BLAZE SKELDIRGE, NOT UNAWARE![]()
I know, it’s an exaggerated nitpick lol. I just prefer to complete the raids as fast as possible. Tbf, you wouldn’t need to waste an ability patch by simply breeding a Skeledirge once with a Ditto to get a Blaze one, then training that up to 100.Honestly, it doesn't really matter.
Sure, Skeledirge doesn't get the benefits of the Acid Sprays, but I've yet been in a raid where that's an issue. Like if I'm in a losing Raid it's because my Partners kept fainting. Using Skeledirge here is really simple:
(1) Give it a Covert Cloak to avoid Snarl's SpA drops.
(2) HP above half = Torch Song
(3) HP below half = Slack Off
No need to waste the Ability Patch.
As everyone has said, this raid is no big deal at all. But for what it’s worth, I’m running the following Iron Moth for maximum online farming of this raid. I have not fainted once and I haven’t lost a single online raid, even when my teammates are *horrible*. Since it’s hard to get into this raid in the first place, I lock into every lobby I enter, even when there are obvious idiots on the team. It probably doesn’t matter what I run, but this is my playbook and it is super fast, super easy, and works literally every time on every team:
Iron Moth @ Covert Cloak
Tera Type: Poison
Ability: Quark Drive
Modest Nature
EVs: 252 HP / 252 SpAtk
- Acid Spray
- Sludge Wave
- (Struggle Bug)
- (Morning Sun)
I do this exact move sequence in every raid, regardless of the team, and it hasn’t failed yet:
Turns 1, 2, and 3 - Acid Spray. And since it is in the first moveslot, I can just button-mash the A button without even paying much attention and not wasting any time.
Turn 4 - Go Tera and Sludge Wave. In every raid I have done, even with horrible teammates or with other good mons or Iron Moths or whatever - I am always the one that breaks the shield with a huge chunk of damage on Turn 4. Sometimes the team gets the shield down to just a little, and other times, I am the only one that did anything really in turns 1-3 with my Acid Sprays. But whatever the case, I can’t recall a battle where I WASN’T the one to break the shield exactly on Turn 4.
Turn 5 and (if needed) 6 - Sludge Wave for the win.
I can’t remember a battle that went longer than 6 turns with this Iron Moth, and it’s usually 5 turns to win with most teams.
The other two moveslots are in parentheses because I never use them. Theoretically they are there to help weaker teammates by using Struggle Bug to debuff Wo-Chien, and Morning Sun is to heal up if I need it. But even when I have been the one that eats the opening Ruination, gets hit with crits from the boss AND gets the scripted Leaf Storm - I still haven’t fainted even once, and I have never healed myself in battle. There have been a few battles where perhaps I might have fainted, but teammates did heal cheers or whatever, so I’ll never know. But, just saying, I have never used Morning Sun and I have never fainted once in dozens and dozens of online raids.
X-Scissor doesn't boost crit odds, so you'd be spending a turn to have a 50% crit chance. Not a bad option, but Fury Cutter is just faster. Ogerpon-H has 100% crits with Focus Energy, though, since Ivy Cudgel has a boosted crit rate.Would Focus Energy plus X-Scissor work better on Kleavor? You get the crit plus sharpness boost presumably?
I ran that on a Scizor just to do something different and it rolled through pretty quickly, but my EVs weren't optimized and I'm not sure it made much of a difference versus any of the Acid Spray sets.